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History Headscratchers / MegamanStarForce

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* Many moments from the first game become borderline illogical when you think about it. Wouldn't putting a car in the way of the truck have caused severe injuries? Was Sonia contractually obligated to give that concert, or not? (If she was, she could have been sued for damages. If not, she could have sued her manager. This may be a case of No Such Thing As Lawyers...) Why didn't the principal just make Mr. Shepar a Social Studies teacher? (Or barring that, that one teacher who teaches that nebulous class known as "Health", or even just Homeroom?)
** They justify the bit about the car when Geo wonders if everyone's okay. [[spoiler: Turns out they all got sucked into the computer system of the truck.]]
*** That aside, the car's supposed to have some safety features built in, and it only goes as fast as Geo can run (around 9 mph).
** Also, the problem with Mr. Shepar's class (he does indeed teach homeroom - it's just all day with his one class) is that he's the one teacher at school who doesn't use the [[MassHypnosis Study]] [[MindRape Wave]] as per the principal's desire; the principal gets fed up and blackmails him into needing to find a job to sustain himself and 7 kids.
* Regarding the anime, can someone please explain how Battle Cards were originally supposed to be used? All that's seen is Geo swiping a few sword cards and some viruses getting sliced, but how did other cards come to be and how the heck are other people supposed to use them?
** It's supposed to be played as a trading card game. At Big Wave store they even have a table to play it. As strange it may seem, it is a trading card game based on viruses!
** Some early statements in the first game suggest that when the viruses started showing up, Battle Cards were developed and released to the public, likely to be used by Navis as Battle Chips had been. Since most people have Transers and at least one Navi, this makes sense. That aside, perhaps NetBattling and Battle Chips simply went underground after a while? 200 years is a long time...
* All the characters in ''Star Force 2's'' BonusDungeon all behave as though Mega Man carries the [=OOPArt=], even though it was ripped from his body and fell into the sea during the events of the main game itself.
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* How exactly did Rogue acquire the Noise powers he has as a BonusBoss in 3?

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* How exactly did Rogue acquire the Noise powers he has as a BonusBoss an OptionalBoss in 3?
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Capitalization was fixedfrom Headscratchers.Megaman Star Force to Headscratchers.Mega Man Star Force. Null edit to update page.
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*** NM: There's also the fact that Sonia/Harp Note was the Starforce character kidnapped by ClockMan.EXE alongside Roll.EXE in Operate Shooting Star. If she weren't the Roll Expy of Starforce then that wouldn't have been the case. Luna's the only other LoveInterest option, but she's more like Yai than Roll.

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*** NM: There's also the fact that Sonia/Harp Note was the Starforce character kidnapped by ClockMan.Clock Man.EXE alongside Roll.EXE in Operate Shooting Star. If she weren't the Roll Expy of Starforce then that wouldn't have been the case. Luna's the only other LoveInterest option, but she's more like Yai than Roll. Roll and just doesn't have the same chemistry with Geo nor narrative pathos for such a situation that Sonia/Harp Note does and would have. Speaking without shipping goggles on that front.
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*** NM: There's also the fact that Sonia/Harp Note was the Starforce character kidnapped by ClockMan.EXE alongside Roll.EXE in Operate Shooting Star. If she weren't the Roll Expy of Starforce then that wouldn't have been the case. Luna's the only other LoveInterest option, but she's more like Yai than Roll.
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** IdiotPlot. Sonia's special power (read: she's really popular with the Bermuda Hertzes) is needed to find the secret unknown thing that in the hands of the bad guys could end the world, so obviously the thing to do is go and find it.

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** IdiotPlot. Sonia's special power (read: she's really popular with the Bermuda Hertzes) is needed to find the secret unknown thing that in the hands of the bad guys could end the world, so obviously the thing to do is go and find it.
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*** [[GettingCrapPastTheRadar Queen]] Ophiuca. Subtle.

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*** [[GettingCrapPastTheRadar Queen]] Queen Ophiuca. Subtle.
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*** You absolutely need to have a look at the DS's specs and standards again. Star Force utilizes some higher-level spriting without rocking the boat so much. Reminds me of complaining about 2D games in the PlayStation era for "looking like a SNES game" when they almost always looked so much better.

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*** You absolutely need to have a look at the DS's specs and standards again. Star Force utilizes some higher-level spriting without rocking the boat so much. Reminds me of complaining about 2D games in the PlayStation [=PlayStation=] era for "looking like a SNES game" when they almost always looked so much better.
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*** It seems as if there was intended to be another game between 2 and 3, and low sales compelled Capcom to end the series with the heavy-hitting third game that we know today. (3 having content cut seems unlikely, as 3 is so stuffed already.)

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*** It seems as if there was intended to be another game between 2 and 3, or at least another game after 3, and low sales compelled Capcom to end the series with the heavy-hitting third game that we know today. (3 having content cut seems unlikely, as 3 is so stuffed already.)
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*** Despite having the same overall look, role (heh), and even sharing the same traits of love and music, she is somehow not at all a successor to Roll.EXE? Yeah, she's partially a rival like Protoman as well, but she was clearly set up as something much more interesting. She also does Roll some justice as she gets involved with events (and with Geo) more often, particularly in the anime.


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*** It seems as if there was intended to be another game between 2 and 3, and low sales compelled Capcom to end the series with the heavy-hitting third game that we know today. (3 having content cut seems unlikely, as 3 is so stuffed already.)
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** It's not as simple as "only moving left or right". The shield and the lock-on attacks were created to fill that gap. It was meant to be a change from numerous games of the same thing, and overall it's a worthwhile change.


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*** You absolutely need to have a look at the DS's specs and standards again. Star Force utilizes some higher-level spriting without rocking the boat so much. Reminds me of complaining about 2D games in the PlayStation era for "looking like a SNES game" when they almost always looked so much better.
*** Additionally, Star Force strongly distances itself from the Battle Network games in tone and in gameplay, while clearly being made by the same people as a follow-up project. The anime distances itself even further, both in tone and in aesthetic. To suggest that Star Force is merely a rehash is to ignore... basically all of Star Force.
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<<|ItJustBugsMe|>>

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<<|ItJustBugsMe|>>----
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** The server is a massive freaking Noise Wave. It consumes everything for the purposes of Data Storage, a la [[{{DCAU}} Brainiac]].

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** The server is a massive freaking Noise Wave. It consumes everything for the purposes of Data Storage, a la [[{{DCAU}} [[Franchise/DCAnimatedUniverse Brainiac]].
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** For one, it discarded the Star themes. The hero and villains being [[OutsideContextVillain outside each other's experience]] could have been interesting, but not much was done with it. The villains of the week lacked the nuance of the original's - The original victims were a lot more sympathetic as a rule than 2's already bad people, and the manipulative FMians were more interesting than the living weapons with one-track minds focused on destruction the UMAs turned out to be. And While Vega and Hollow were well done, Hyde was frustratingly non-threatening and Solo's PlotArmor was frustrating [[HeadsIWinTailsYouLose in a different way]].

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** For one, it discarded the Star themes. The hero and villains being [[OutsideContextVillain [[OutsideContextProblem outside each other's experience]] could have been interesting, but not much was done with it. The villains of the week lacked the nuance of the original's - The original victims were a lot more sympathetic as a rule than 2's already bad people, and the manipulative FMians were more interesting than the living weapons with one-track minds focused on destruction the UMAs turned out to be. And While Vega and Hollow were well done, Hyde was frustratingly non-threatening and Solo's PlotArmor was frustrating [[HeadsIWinTailsYouLose in a different way]].
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* Okay, so in the time skip between Battle Network and Starforce, humanity for some reason decides to get rid of Navis (one of the primary purposes they had was virus busting) but not get rid of what they need to do (bust virus), so as a result there are viruses everywhere but nothing to stop them with. [[Main/WhatWereYouThinking What were they thinking?]]
** Is Star Force actually in Battle Network's future? I thought it was an AU.
*** Officially, Starforce takes place 200 years after Battle Network.

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* Okay, so in the time skip between Battle Network ''Battle Network'' and Starforce, ''Star Force'', humanity for some reason decides to get rid of Navis (one of the primary purposes they had was virus busting) but not get rid of what they need to do (bust virus), so as a result there are viruses everywhere but nothing to stop them with. [[Main/WhatWereYouThinking What were they thinking?]]
** Is Star Force ''Star Force'' actually in Battle Network's ''Battle Network''[='s=] future? I thought it was an AU.
*** Officially, Starforce ''Star Force'' takes place 200 years after Battle Network.''Battle Network''.



*** Besides, the virus in ''Battle Network'' are computer network viruses. The viruses in StarForce are EM viruses; they are different.
*** Technically, they would be the same -- the chief difference is that the StarForce viruses are wireless. They still deal in computer networks.

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*** Besides, the virus in ''Battle Network'' are computer network viruses. The viruses in StarForce ''Star Force'' are EM viruses; they are different.
*** Technically, they would be the same -- the chief difference is that the StarForce ''Star Force'' viruses are wireless. They still deal in computer networks.



* What's wrong with Starforce 2? It had a lot of fun locations and bosses, the villain was interesting, and I enjoyed the story.

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* What's wrong with Starforce 2? ''Star Force 2''? It had a lot of fun locations and bosses, the villain was interesting, and I enjoyed the story.
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** Because they [[ViewersAreMorons didn't think you'd catch]] that she was a Roll {{Expy}} otherwise.

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** Because they [[ViewersAreMorons didn't think you'd catch]] catch that she was a Roll {{Expy}} otherwise.

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