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* The entire ScrewTheWarWerePartying feel of the Citadel DLC really bugs me. In the VanillaEdition of ''VideoGame/MassEffect3'', when visiting the Citadel you can actually see [[WarIsHell how fighting a losing war against the Reaper affect the everyday life of ordinary civilians]]. You can hear new on the background reporting that more planets are being overwhelmed and the military in full retreat, see drunk soldiers mourning their fallen comrades, overhear the conversation of a human women selling her car so that she can buy better armor for her Salarians friend serving in the military, trying to prevent worried investor pulling all their savings from the bank, etc. You can even read a financial report by Elkoss Combine stating that due to the war effort's massive cost and all the major industrial centers being destroyed, civilian discretionary spending has dramatically fallen and [[SurprisinglyRealisticOutcome the entire economy of Citadel Space will inevitable collapse within a year]]. With the Citadel DLC, however, it was as if every location added exist within a separate reality. All the entrainment centers on the Silversun Strip is packed full of people that doesn't seem to be short on money, and there is still a massive line outside a gourmet sushi restaurant (everyone seemingly forgetting that the actual country of Japan has most likely been reduced to nothing but ashes and radioactive glass by now, same goes for entire planets like Illium, Thessia, Palaven, Irune, and Dekuuna). And not to mention Anderson's luxurious apartment, Shepard and co seems to have no problem about their party's staggering costs while there is an overcrowded refugee camp just three level below them. A refugee camp that is desperately short on basic supplies like food and medicine (The situation there is so bad that you can actually order the port authority to open fire on unarmed civilian transports just to prevent more from coming... [[IDidWhatIHadToDo and not get any renegade points for it]]). How is any of this justified in-universe?

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* The entire ScrewTheWarWerePartying feel of the Citadel DLC really bugs me. In the VanillaEdition of ''VideoGame/MassEffect3'', when visiting the Citadel you can actually see [[WarIsHell how fighting a losing war against the Reaper affect the everyday life of ordinary civilians]]. You can hear new on the background reporting that more planets are being overwhelmed and the military in full retreat, see drunk soldiers mourning their fallen comrades, overhear the conversation of a human women selling her car so that she can buy better armor for her Salarians friend serving in the military, trying to prevent worried investor pulling all their savings from the bank, etc. You can even read a financial report by Elkoss Combine stating that due to the war effort's massive cost and all the major industrial centers being destroyed, civilian discretionary spending has dramatically fallen and [[SurprisinglyRealisticOutcome the entire economy of Citadel Space will inevitable collapse within a year]].year. With the Citadel DLC, however, it was as if every location added exist within a separate reality. All the entrainment centers on the Silversun Strip is packed full of people that doesn't seem to be short on money, and there is still a massive line outside a gourmet sushi restaurant (everyone seemingly forgetting that the actual country of Japan has most likely been reduced to nothing but ashes and radioactive glass by now, same goes for entire planets like Illium, Thessia, Palaven, Irune, and Dekuuna). And not to mention Anderson's luxurious apartment, Shepard and co seems to have no problem about their party's staggering costs while there is an overcrowded refugee camp just three level below them. A refugee camp that is desperately short on basic supplies like food and medicine (The situation there is so bad that you can actually order the port authority to open fire on unarmed civilian transports just to prevent more from coming... [[IDidWhatIHadToDo and not get any renegade points for it]]). How is any of this justified in-universe?

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* Why does Jack call Shepard out on trusting Cerberus and the Paragon response is she's not telling them anything they haven't told themselves? A Paragon Shepard made it clear throughout ''Mass Effect 2'' that they didn't trust Cerberus or the Illusive Man and were just working with them because they had a common enemy and once said enemy was taken care of they immediately cut ties with them. That's not even geting into sending [[https://masseffect.fandom.com/wiki/N7:_Lost_Operative years of encrypted data about their illicit activities to the Alliance]].

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* Why does Jack call Shepard out on trusting Cerberus and the Paragon response is she's not telling them anything they haven't told themselves? A Paragon Shepard made it clear throughout ''Mass Effect 2'' that they didn't trust Cerberus or the Illusive Man and were just working with them because they had a common enemy and once said enemy was taken care of they immediately cut ties with them. That's not even geting getting into sending [[https://masseffect.fandom.com/wiki/N7:_Lost_Operative years of encrypted data about their illicit activities to the Alliance]].Alliance]].
** Because Paragon Shepard still willingly worked with Cerberus and furthered their goals and helped them get access to new tech along the way. They tried to minimize the collateral damage of their team up but there still was damage and they know that's on them regardless of what other good they managed to do.
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** The same reason the OIC of my units supply section didn't know what a Bradley was. We're an aviation unit, not mechanized infantry or cavalry, and his job didn't require him to know.
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* Charles Manson was incarcerated for nine months before he was tried for his role in the Tate–LaBianca murders. If a person can be incarcerated for nine months before getting their day in court for seven counts of murder and one count of conspiracy to commit murder, then a person can definitely be incarcerated for six months pretrial for 304,942 counts of manslaughter.
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Just going to cut this bit out considering the current global situation.


*** It was also pretty "offensive" of the turians to attack humanity in the first place. Being diplomatically sensitive isn't something the media always cares about. Look at how modern media treats foreign nations with a history of conflict, the US isn't at war with Russia, but American media uses them as villains all the time. The Turian Hierarchy and the System's Alliance are allies now, but there's a ton of bad blood between them (the First contact war is within living memory for the older generations) and it's perfectly plausible for there to be negative portrayals of the turians in human media. As for why it's in a Citidel arcade, I imagine not enough turian customers have complained for them to remove it.

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*** It was also pretty "offensive" of the turians to attack humanity in the first place. Being diplomatically sensitive isn't something the media always cares about. Look at how modern media treats foreign nations with a history of conflict, the US isn't at war with Russia, but American media uses them as villains all the time.conflict. The Turian Hierarchy and the System's Alliance are allies now, but there's a ton of bad blood between them (the First contact war is within living memory for the older generations) and it's perfectly plausible for there to be negative portrayals of the turians in human media. As for why it's in a Citidel arcade, I imagine not enough turian customers have complained for them to remove it.
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Moving to reapers page.


[[folder: Why didn't the Reapers just nuke Sanctuary?]]
* They perceived it as a threat, and not entirely without reason. So why did they bother to send a few Ground Troops for a slow ground battle with Cerberus? Why not just send a single Capital Ship and blow the entire facility to smithereens?
** Because then they won't know what they learned. It's not the facility that's dangerous, it's the information they learned from it. They needed to get their troops in, get access to the equipment and hopefully grab Henry Lawson as well.
[[/folder]]
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*** The red and blue star in the ME2 endings are the same star -- Anadius -- as the one in ME3. The info blurb on Cronos Station says that Anadius is a dying star that periodically shifts from red to blue luminosities and back again. We're meant to assume that the station hasn't moved, at least in the three years between the prologue of ME2 and the ending of ME3.
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* I've seen a lot of people ask questions about the tutorial kid like "how'd he disappear from the vent" and... that's it actually. But the point is, I've never seen anyone wonder about what he said. Why did he say "You can't save me"? Why would anyone say that. If Commander freaking Shepard (and if you think he wouldn't recognize Shep then I'd like to point you to the Normandy toy we see at the beginning of the game. Clearly someone's been merchandising (and let's be honest, it was probably Joker) and Shepard us consistently all over the news. Everyone knows who Shepard is) was offering to help me I'd take that offer. And even if he didn't recognize Shep or didn't want their help, why would he say "You can't help me" as opposed to the more likely "I'm scared" or just nothing at all. "You can't save me" doesn't seem like something a real child would say, even one under the stress of being surrounded by evil eldritch alien ships. Granted, he's probably right if Shep tried to save him he'd probably end up caught in cross fire and gunned down (which, if you ask me, would be much more impactful and would make me accept the idea of him being a manifestation of Shepard's guilt complex) and the last thing we need is an escort mission in the middle of a tutorial but still, not very child like behavior. Almost [[TroublinglyUnchildlikeBehavior troubling]], you could say.

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* I've seen a lot of people ask questions about the tutorial kid like "how'd he disappear from the vent" and... that's it actually. But the point is, I've never seen anyone wonder about what he said. Why did he say "You can't save me"? Why would anyone say that. If Commander freaking Shepard (and if you think he wouldn't recognize Shep then I'd like to point you to the Normandy toy we see at the beginning of the game. Clearly someone's been merchandising (and let's be honest, it was probably Joker) and Shepard us consistently all over the news. Everyone knows who Shepard is) was offering to help me I'd take that offer. And even if he didn't recognize Shep or didn't want their help, why would he say "You can't help me" as opposed to the more likely "I'm scared" or just nothing at all. "You can't save me" doesn't seem like something a real child would say, even one under the stress of being surrounded by evil eldritch alien ships. Granted, he's probably right if Shep tried to save him he'd probably end up caught in cross fire and gunned down (which, if you ask me, would be much more impactful and would make me accept the idea of him being a manifestation of Shepard's guilt complex) and the last thing we need is an escort mission in the middle of a tutorial but still, not very child like behavior. Almost [[TroublinglyUnchildlikeBehavior [[TroublingUnchildlikeBehavior troubling]], you could say.
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[[/folder]]

[[folder: "You can't save me."]]
* I've seen a lot of people ask questions about the tutorial kid like "how'd he disappear from the vent" and... that's it actually. But the point is, I've never seen anyone wonder about what he said. Why did he say "You can't save me"? Why would anyone say that. If Commander freaking Shepard (and if you think he wouldn't recognize Shep then I'd like to point you to the Normandy toy we see at the beginning of the game. Clearly someone's been merchandising (and let's be honest, it was probably Joker) and Shepard us consistently all over the news. Everyone knows who Shepard is) was offering to help me I'd take that offer. And even if he didn't recognize Shep or didn't want their help, why would he say "You can't help me" as opposed to the more likely "I'm scared" or just nothing at all. "You can't save me" doesn't seem like something a real child would say, even one under the stress of being surrounded by evil eldritch alien ships. Granted, he's probably right if Shep tried to save him he'd probably end up caught in cross fire and gunned down (which, if you ask me, would be much more impactful and would make me accept the idea of him being a manifestation of Shepard's guilt complex) and the last thing we need is an escort mission in the middle of a tutorial but still, not very child like behavior. Almost [[TroublinglyUnchildlikeBehavior troubling]], you could say.
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*** Not true. In ME2, the same game where Samara claims that there's only three Ardat-Yakshi, the codex states:

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*** Not true. In ME2, [=ME2=], the same game where Samara claims that there's only three Ardat-Yakshi, the codex states:
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** Because then they won't know what they learned. It's not the facility that's dangerous, it's the information they learned from it. They needed to get their troops in, get access to the equipment and hopefully grab Henry Lawson as well.
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** I agree with the person who started this header that it's pretty bad for Female Shepard to lack in heterosexual options when you look at the entirety of the trilogy. Thane's illness just "happening" to be uncurable and Jacob just "happening" to cheat no matter what amount to lazy writing end of story. As for the lack of gay options for both genders; information from the devs over the years have made it clear that Miranda, Jacob, Jack, Tali, and Thane were supposed to be available for both genders until the backlash from Fox News made the dev team too scared to risk that kind of fallout again. Except for the isuse with Thane and Jacob possibly remaining in place, things where going to be better overall until outside circumstances got in the way.
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*** It was also pretty "offensive" of the turians to attack humanity in the first place. Being diplomatically sensitive isn't something the media always cares about. Look at how modern media treats foreign nations with a history of conflict, the US isn't at war with Russia, but American media uses them as villains all the time. The Turian Hierarchy and the System's Alliance are allies now, but there's a ton of bad blood between them (the First contact war is within living memory for the older generations) and it's perfectly plausible for there to be negative portrayals of the turians in human media. As for why it's in a Citidel arcade, I imagine not enough turian customers have complained for them to remove it.
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** The Leviathan wasn't retconned either. Reapers are made of both organic and synthetic materials. It's perfectly feasible for it to be called an organic ship. However, this was not known when Soverign was destroyed, and less than half of the wrecage was descovered, so it's possible there wasn't much evidence of organic components (the least likely to survive a massive explosion). The only question that leaves is how much of a reaper is biological. I thought it was just the core, but it could be more.
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** The Krogan in the Blood Pack left to return to Tachunka after the Genophage was cured, presumably to have lots of kids. The Vorcha are the only ones left, and they're actually the ones who started the gang.
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* The entire ScrewTheWarWerePartying feel of the Citadel DLC really bugs me. In the VanillaEdition of ''VideoGame/MassEffect3'', when visiting the Citadel you can actually see [[WarIsHell how fighting a losing war against the Reaper affect the everyday life of ordinary civilians]]. You can hear new on the background reporting that more planets are being overwhelmed and the military in full retreat, see drunk soldiers mourning their fallen comrades, overhear the conversation of a human women selling her car so that she can buy better armor for her Salarians friend serving in the military, trying to prevent worried investor pulling all their savings from the bank, etc. You can even read a financial report by Elkoss Combine stating that due to the war effort's massive cost and all the major industrial centers being destroyed, civilian discretionary spending has dramatically fallen and [[RealityEnsues the entire economy of Citadel Space will inevitable collapse within a year]]. With the Citadel DLC, however, it was as if every location added exist within a separate reality. All the entrainment centers on the Silversun Strip is packed full of people that doesn't seem to be short on money, and there is still a massive line outside a gourmet sushi restaurant (everyone seemingly forgetting that the actual country of Japan has most likely been reduced to nothing but ashes and radioactive glass by now, same goes for entire planets like Illium, Thessia, Palaven, Irune, and Dekuuna). And not to mention Anderson's luxurious apartment, Shepard and co seems to have no problem about their party's staggering costs while there is an overcrowded refugee camp just three level below them. A refugee camp that is desperately short on basic supplies like food and medicine (The situation there is so bad that you can actually order the port authority to open fire on unarmed civilian transports just to prevent more from coming... [[IDidWhatIHadToDo and not get any renegade points for it]]). How is any of this justified in-universe?

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* The entire ScrewTheWarWerePartying feel of the Citadel DLC really bugs me. In the VanillaEdition of ''VideoGame/MassEffect3'', when visiting the Citadel you can actually see [[WarIsHell how fighting a losing war against the Reaper affect the everyday life of ordinary civilians]]. You can hear new on the background reporting that more planets are being overwhelmed and the military in full retreat, see drunk soldiers mourning their fallen comrades, overhear the conversation of a human women selling her car so that she can buy better armor for her Salarians friend serving in the military, trying to prevent worried investor pulling all their savings from the bank, etc. You can even read a financial report by Elkoss Combine stating that due to the war effort's massive cost and all the major industrial centers being destroyed, civilian discretionary spending has dramatically fallen and [[RealityEnsues [[SurprisinglyRealisticOutcome the entire economy of Citadel Space will inevitable collapse within a year]]. With the Citadel DLC, however, it was as if every location added exist within a separate reality. All the entrainment centers on the Silversun Strip is packed full of people that doesn't seem to be short on money, and there is still a massive line outside a gourmet sushi restaurant (everyone seemingly forgetting that the actual country of Japan has most likely been reduced to nothing but ashes and radioactive glass by now, same goes for entire planets like Illium, Thessia, Palaven, Irune, and Dekuuna). And not to mention Anderson's luxurious apartment, Shepard and co seems to have no problem about their party's staggering costs while there is an overcrowded refugee camp just three level below them. A refugee camp that is desperately short on basic supplies like food and medicine (The situation there is so bad that you can actually order the port authority to open fire on unarmed civilian transports just to prevent more from coming... [[IDidWhatIHadToDo and not get any renegade points for it]]). How is any of this justified in-universe?
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[[/folder]]

[[folder: Why didn't the Reapers just nuke Sanctuary?]]
* They perceived it as a threat, and not entirely without reason. So why did they bother to send a few Ground Troops for a slow ground battle with Cerberus? Why not just send a single Capital Ship and blow the entire facility to smithereens?
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*** For the record, if that was the intention of the Cerb SR2, swing and a miss IMO. It feels comfortable and homey, not cold and clinical.
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Added info about the Ardat-Yakshi.

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**** Not true. In ME2, the same game where Samara claims that there's only three Ardat-Yakshi, the codex states:
----> "Contrary to popular belif, Ardat-Yakshi are neither extremely rare (around one percent of asari dwell on the AY spectrum), nor are they all murderers."
**** So Samara is either misinformed or lying, but it is not a retcon because this information was released in the same game that Samara made that claim.
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** Working with Cerberus, a known terrorist organization would probably be enough. Even if the Council is reluctantly willing to tolerate the situation, the Alliance itself probably wouldn't.
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[[folder: Criminal charges against Shepard without Arrival DLC]]
* Related to the previous headscratcher, it is established in the beginning of the game that Shepard is being detained ostensibly for causing the destruction of the Alpha Relay and the Balak System, as depicted in the Arrival DLC for the previous game. However, for players who never completed Arrival, the War Assets entry for the Alliance 103rd Marine Division will state that a squad of marines was sent to rescue Dr. Kenson in Shepard's place, and it was they who ended up destroying the Alpha Relay and not Shepard (losing their lives in the process, and thereby reducing Alliance War Assets by 50 points). So, for those of us who didn't play Arrival for whatever reason, why is Shepard still being detained at the start of this game? Did Shepard commit a different crime between the two games that we just don't see "onscreen"?
[[/folder]]
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** Well, what is "psychic" or "telepathy" in the first place? The definition varies from one work to the next. One could very easily argue that the rachni and Leviathan powers are "psychic" since they influence the mind of others. The descriptions we get of rachni communication and mental influence strongly indicates that they are "psychic" in some way since they can add or remove memories to people and manipulate the bodies of people who are close to death.
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[[/folder]]

[[folder: The rachni and leviathans' mind powers]]
* I guess I didn't totally understand what Ann was describing. The rachni and leviathans' powers are not psychic or telepathic in nature. I can accept that. But... ''what'' are they then? How do they work?
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** Another possibility is that Cerberus was already building up forces, but had been running in stealth mode prior to ME3. They just deployed their forces after things hit the fan.

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** Another possibility is that Cerberus was already building up forces, but had been running in stealth mode prior to ME3.[=ME3=]. They just deployed their forces after things hit the fan.
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* Why does Jack call Shepard out on trusting Ceberus and the Paragon respsonse is she's not telling them anything they haven't told themselves? A Paragon Shepard made it clear throughout ''Mass Effect 2'' that they didn't trust Ceberus or the Illusive Man and were just working with them because they had a common enemy and once said enemy was taken care of they immeditaly cut ties with them. That's not even going into destroying the Collector's base against the Illusive Man's orders or sending [[https://masseffect.fandom.com/wiki/N7:_Lost_Operative years of encrypted data about their illict activites to the Alliance]].

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* Why does Jack call Shepard out on trusting Ceberus Cerberus and the Paragon respsonse response is she's not telling them anything they haven't told themselves? A Paragon Shepard made it clear throughout ''Mass Effect 2'' that they didn't trust Ceberus Cerberus or the Illusive Man and were just working with them because they had a common enemy and once said enemy was taken care of they immeditaly immediately cut ties with them. That's not even going geting into destroying the Collector's base against the Illusive Man's orders or sending [[https://masseffect.fandom.com/wiki/N7:_Lost_Operative years of encrypted data about their illict activites illicit activities to the Alliance]].
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[[/folder]]

[[folder: Trusting Ceberus]]
* Why does Jack call Shepard out on trusting Ceberus and the Paragon respsonse is she's not telling them anything they haven't told themselves? A Paragon Shepard made it clear throughout ''Mass Effect 2'' that they didn't trust Ceberus or the Illusive Man and were just working with them because they had a common enemy and once said enemy was taken care of they immeditaly cut ties with them. That's not even going into destroying the Collector's base against the Illusive Man's orders or sending [[https://masseffect.fandom.com/wiki/N7:_Lost_Operative years of encrypted data about their illict activites to the Alliance]].
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* As Wrex himself said, "Mordin wasn't my only source in STG". And I didn't get the impression that he was uncaring. He had to think about his people before he could help the Turians. In fact, nearly every race refuses to help you until their worlds are helped first.
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** Even if Benezia told Saren about that beacon, Sovereign, who's the real Mastermind, is no idiot. Sovereign know that if Saren goes to Thessia is probably that he's going to be stopped, and Sovereign doesn't want to lost his main agent, delaying his plan to open the Citadel to the rest of the Reapers by seeking another agent.

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** Even if Benezia told Saren about that beacon, Sovereign, who's the real Mastermind, is no idiot. Sovereign know that if Saren goes to Thessia is probably that he's going to be stopped, and Sovereign doesn't want to lost lose his main agent, delaying his plan to open the Citadel to the rest of the Reapers by seeking another agent.
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** It can be that the Leviathan's race no longer need to evolve and stay in the same shape from billions of years. After all, that's actually what happen with the Vorcha.


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** Even if Benezia told Saren about that beacon, Sovereign, who's the real Mastermind, is no idiot. Sovereign know that if Saren goes to Thessia is probably that he's going to be stopped, and Sovereign doesn't want to lost his main agent, delaying his plan to open the Citadel to the rest of the Reapers by seeking another agent.
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** It's likely that Samara ask permission to the Asari Goverment to personally keep an eye on Falere, given that she's both her mother and a Justicar.

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