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** I personally believed that this was because the ISA and UCN weren't actually in a good position to dictate things for the Helghast remnants, and the ISA and UCN had to be that lenient in order to at least try and make peace with the Helghast (the opening cutscene from ''Shadow Fall'' shows the Helghast still have a decently sized naval force left, which could probably in an act of desperation launch suicide attacks on Earth and Vekta just for the sake of killing as many ISA and UCN people as possible). Why the things were ''that'' lenient however, is an issue that still remains.
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dewicking Famous Last Words per trs


*** Each of those has a backdraw though. They may enhance immediate vision, but they fuck up your peripheral vision, so I can't imagine anyone but snipers using effectively. Fear and intimidation is countered by them basically being targets. It's not just that they make them out to be targets, but because they put them specifically on the face. Wasn't there someone in FamousLastWords that lit a cigarette in the night and was shot for it? Now imagine an army doing that on a rather dark planet. And wearing them for identification seems pointless when the ISA wear those glowing blue things. Speaking of which, what are those and why are they wearing them?

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*** Each of those has a backdraw though. They may enhance immediate vision, but they fuck up your peripheral vision, so I can't imagine anyone but snipers using effectively. Fear and intimidation is countered by them basically being targets. It's not just that they make them out to be targets, but because they put them specifically on the face. Wasn't there someone in FamousLastWords that lit a cigarette in the night and was shot for it? Now imagine an army doing that on a rather dark planet. And wearing them for identification seems pointless when the ISA wear those glowing blue things. Speaking of which, what are those and why are they wearing them?
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** Vekta and Helghan are explicitly described as neighbors. It's entirely plausible that the choice of resettlement location was dictated by the practicality of moving millions of refugees to the closest available sanctuary, regardless of whether anyone one either side liked it or not.
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* The architecture in the captial on Helghan. The palace and military academy are all very grand, made with marble columns and kept meticulously clean. The buildings surrounding it are all built out of a few I-beam supports put into the ground, with some support beams laid between them, and a bunch of sheet metal riveted over it for walls and floors. I get that the Helghast have a very particular set of priorities when it comes to constructing military and governmental buildings compared to others, but what bothers me is that the rubbish buildings keep going on right up to the palace walls. I would think that the government would spare a little investment in making better buildings immediately adjecent to the palace and along the main boulevards leading up to it. This is essential for propoganda reasons; if a ruler wants to play off their people's pride, any show of their best will be undermined if such shows also include them at their worst. They need some majestic steets to martch troops down for ''TriumphOfTheWill''-style inspirational material if they want to rouse them to war. Granted, the player is intended to notice the stark difference between the delapidated cityscape and the grand palaces as part of the Helghast characterization, but even if the main streets had an good looking ''fronts'' behind which lay barely-maintained rusting metallic cobbles, the players would get it.

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* The architecture in the captial on Helghan. The palace and military academy are all very grand, made with marble columns and kept meticulously clean. The buildings surrounding it are all built out of a few I-beam supports put into the ground, with some support beams laid between them, and a bunch of sheet metal riveted over it for walls and floors. I get that the Helghast have a very particular set of priorities when it comes to constructing military and governmental buildings compared to others, but what bothers me is that the rubbish buildings keep going on right up to the palace walls. I would think that the government would spare a little investment in making better buildings immediately adjecent to the palace and along the main boulevards leading up to it. This is essential for propoganda reasons; if a ruler wants to play off their people's pride, any show of their best will be undermined if such shows also include them at their worst. They need some majestic steets to martch troops down for ''TriumphOfTheWill''-style ''Film/TriumphOfTheWill''-style inspirational material if they want to rouse them to war. Granted, the player is intended to notice the stark difference between the delapidated cityscape and the grand palaces as part of the Helghast characterization, but even if the main streets had an good looking ''fronts'' behind which lay barely-maintained rusting metallic cobbles, the players would get it.
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** Answered in order: 1) Actually yes, it seems like Echo, Kellan and Sinclair were out of range when the weapon was set off, as the cloud never reaches Echo's dropship, so those two were fine. Plus we see multiple ISA cruisers still flying around in the upper atmosphere after the weapon was set off, likely meaning they were out of range of the effects, and since Sinclair showed up later, it seems he was in one of those ships. 2) According to the Killzone wiki, the weapon was modified with an EMP effect (though how a virus that kills people horribly can also be modified to produce an EMP is a good question...). Best not to think too hard about that. 3) SequelHook

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** Answered in order: 1) Actually yes, it seems like Echo, Kellan and Sinclair were out of range when the weapon was set off, as the cloud never reaches Echo's dropship, so those two were fine. Plus we see multiple ISA cruisers still flying around in the upper atmosphere after the weapon was set off, likely meaning they were out of range of the effects, and since Sinclair showed up later, it seems he was in one of those ships. 2) According to the Killzone wiki, the weapon was modified with an EMP effect (though how a virus that kills people horribly can also be modified to produce an EMP is a good question...). Best not to think too hard about that. 3) SequelHookSequelHook

** I may have missed some things, it's been a while since I've played through the campaign, but here's what I've got. 1) A space ship is hermetically sealed by nature and operating at high altitude would almost surely have a positive pressure differential with the outside atmosphere i.e. any leaks would be leaking outward and thus pushing the viral agent away from the crew. In fact this is how modern NBC equipment works. The only ship that was disabled by the virus was the research vessel where it was quite deliberately dispersed from within to kill the crew. Meanwhile on Helghan the virus was used to discourage the ISA from deploying ground troops and to kill any crash survivors. Kellen and Echo were outside the weapons area of affect and Sinclair was probably safely aboard a ship. 2) The EMP may have had nothing to do with the Virus. Given Petrusite's ever changing and outright magical properties it could have been something designed to disable a ships engines or reactors. The Helghast would naturally have hardened their own ships to the effect. Why not deploy it as a weapon? It may have been tactically unfeasible and so had to be used as a giant trap when the ISA fleet gathered close together. 3) There's nothing to suggest that Sinclair took the entire VSA fleet with him (Very unlikely with New Helghan's defense fleet literally on Vecta's doorstep) or that VSA fleet was entirely destroyed. After tracking down Kellen and using the chance to Kill Stahl it's possible that Sinclair was able to rally his forces to victory. Once Stahl's ships were destroyed and his factories bombed to rubble the remaining soldiers on the ground would be irrelevant and now with Sinclair dead the VSA and Helghan are neatly back on equal footing.
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3) [[spoiler: OK, I get that Stahl is dead, and the army is beheaded, and the Stahl Arms helghast, despite their extreme advantage considering that all of the ISA Cruisers are down, and by extension presumably the entire invasion fleet barring a couple of stragglers, and they have overwhelming advantage in basically everything, they can't really attack Vekta without leadership. I get that much. But, in an elevator TV on the final level, we clearly hear New Helghan has basically declared war on Vekta. How does killing Stahl fix this? Does killing Stahl suddenly make New Helghan recognize its mistake and calm the tempers of its massive population, no doubt foaming at the mouth that the VSA is defiling their old home? Does it suddenly get rid of the massive amounts of armaments, War Machines, troops, navy, still on Helghan? What would happen if some general just takes over and directs the fleet at Vekta? For that matter, how would killing Sinclair fix anything about the declaration of war? He's the head of a bloody security company, or at most branch of government similar to homeland security, how does he have enough influence to convince Vekta to reciprocate against New Helghan?]]

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3) [[spoiler: OK, I get that Stahl is dead, and the army is beheaded, and the Stahl Arms helghast, despite their extreme advantage considering that all of the ISA Cruisers are down, and by extension presumably the entire invasion fleet barring a couple of stragglers, and they have overwhelming advantage in basically everything, they can't really attack Vekta without leadership. I get that much. But, in an elevator TV on the final level, we clearly hear New Helghan has basically declared war on Vekta. How does killing Stahl fix this? Does killing Stahl suddenly make New Helghan recognize its mistake and calm the tempers of its massive population, no doubt foaming at the mouth that the VSA is defiling their old home? Does it suddenly get rid of the massive amounts of armaments, War Machines, troops, navy, still on Helghan? What would happen if some general just takes over and directs the fleet at Vekta? For that matter, how would killing Sinclair fix anything about the declaration of war? He's the head of a bloody security company, or at most branch of government similar to homeland security, how does he have enough influence to convince Vekta to reciprocate against New Helghan?]]Helghan?]]

** Answered in order: 1) Actually yes, it seems like Echo, Kellan and Sinclair were out of range when the weapon was set off, as the cloud never reaches Echo's dropship, so those two were fine. Plus we see multiple ISA cruisers still flying around in the upper atmosphere after the weapon was set off, likely meaning they were out of range of the effects, and since Sinclair showed up later, it seems he was in one of those ships. 2) According to the Killzone wiki, the weapon was modified with an EMP effect (though how a virus that kills people horribly can also be modified to produce an EMP is a good question...). Best not to think too hard about that. 3) SequelHook
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\"Because the writing is dumb\" isn\'t exactly a valid answer to a Headscratcher


3) [[spoiler: OK, I get that Stahl is dead, and the army is beheaded, and the Stahl Arms helghast, despite their extreme advantage considering that all of the ISA Cruisers are down, and by extension presumably the entire invasion fleet barring a couple of stragglers, and they have overwhelming advantage in basically everything, they can't really attack Vekta without leadership. I get that much. But, in an elevator TV on the final level, we clearly hear New Helghan has basically declared war on Vekta. How does killing Stahl fix this? Does killing Stahl suddenly make New Helghan recognize its mistake and calm the tempers of its massive population, no doubt foaming at the mouth that the VSA is defiling their old home? Does it suddenly get rid of the massive amounts of armaments, War Machines, troops, navy, still on Helghan? What would happen if some general just takes over and directs the fleet at Vekta? For that matter, how would killing Sinclair fix anything about the declaration of war? He's the head of a bloody security company, or at most branch of government similar to homeland security, how does he have enough influence to convince Vekta to reciprocate against New Helghan?]]
** I don't intend this to be snarky, but it may come across as such: the series has consistently been dumber than its fluff necessitates. That's most of the answer to your questions regarding why bizarre and nonsensical things happen in the game: because the game's writing is quite dumb. Some of it is also just RuleOfCool, though.

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3) [[spoiler: OK, I get that Stahl is dead, and the army is beheaded, and the Stahl Arms helghast, despite their extreme advantage considering that all of the ISA Cruisers are down, and by extension presumably the entire invasion fleet barring a couple of stragglers, and they have overwhelming advantage in basically everything, they can't really attack Vekta without leadership. I get that much. But, in an elevator TV on the final level, we clearly hear New Helghan has basically declared war on Vekta. How does killing Stahl fix this? Does killing Stahl suddenly make New Helghan recognize its mistake and calm the tempers of its massive population, no doubt foaming at the mouth that the VSA is defiling their old home? Does it suddenly get rid of the massive amounts of armaments, War Machines, troops, navy, still on Helghan? What would happen if some general just takes over and directs the fleet at Vekta? For that matter, how would killing Sinclair fix anything about the declaration of war? He's the head of a bloody security company, or at most branch of government similar to homeland security, how does he have enough influence to convince Vekta to reciprocate against New Helghan?]]
** I don't intend this to be snarky, but it may come across as such: the series has consistently been dumber than its fluff necessitates. That's most of the answer to your questions regarding why bizarre and nonsensical things happen in the game: because the game's writing is quite dumb. Some of it is also just RuleOfCool, though.
Helghan?]]
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3) [[spoiler: OK, I get that Stahl is dead, and the army is beheaded, and the Stahl Arms helghast, despite their extreme advantage considering that all of the ISA Cruisers are down, and by extension presumably the entire invasion fleet barring a couple of stragglers, and they have overwhelming advantage in basically everything, they can't really attack Vekta without leadership. I get that much. But, in an elevator TV on the final level, we clearly hear New Helghan has basically declared war on Vekta. How does killing Stahl fix this? Does killing Stahl suddenly make New Helghan recognize its mistake and calm the tempers of its massive population, no doubt foaming at the mouth that the VSA is defiling their old home? Does it suddenly get rid of the massive amounts of armaments, War Machines, troops, navy, still on Helghan? What would happen if some general just takes over and directs the fleet at Vekta? For that matter, how would killing Sinclair fix anything about the declaration of war? He's the head of a bloody security company, or at most branch of government similar to homeland security, how does he have enough influence to convince Vekta to reciprocate against New Helghan?]]

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3) [[spoiler: OK, I get that Stahl is dead, and the army is beheaded, and the Stahl Arms helghast, despite their extreme advantage considering that all of the ISA Cruisers are down, and by extension presumably the entire invasion fleet barring a couple of stragglers, and they have overwhelming advantage in basically everything, they can't really attack Vekta without leadership. I get that much. But, in an elevator TV on the final level, we clearly hear New Helghan has basically declared war on Vekta. How does killing Stahl fix this? Does killing Stahl suddenly make New Helghan recognize its mistake and calm the tempers of its massive population, no doubt foaming at the mouth that the VSA is defiling their old home? Does it suddenly get rid of the massive amounts of armaments, War Machines, troops, navy, still on Helghan? What would happen if some general just takes over and directs the fleet at Vekta? For that matter, how would killing Sinclair fix anything about the declaration of war? He's the head of a bloody security company, or at most branch of government similar to homeland security, how does he have enough influence to convince Vekta to reciprocate against New Helghan?]]Helghan?]]
**I don't intend this to be snarky, but it may come across as such: the series has consistently been dumber than its fluff necessitates. That's most of the answer to your questions regarding why bizarre and nonsensical things happen in the game: because the game's writing is quite dumb. Some of it is also just RuleOfCool, though.
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1) [[spoiler: Why aren't Lucas and Echo affected by the weapon? This is literally a biological agent that makes your skin fall off, and judging by several audio logs and test videos, the effects are effectively instantaneous. The blast range is massive, the ship they're on is rocketing towards the heart of the explosion that spread it, and on several occasions, ISA cruisers with a viral miasma around it hurtle so close to the ship that they might as well be touching. Why aren't they affected? For that matter, why is Sinclair still alive? All of the cruisers were clearly infected, was he just lucky?]]

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1) [[spoiler: Why aren't Lucas and Echo affected by the weapon? This is literally a biological agent that makes your skin fall off, and judging by several audio logs and test videos, the effects are effectively instantaneous. The blast range is massive, the ship they're on is rocketing towards the heart of the explosion that spread it, and on several occasions, ISA cruisers with a viral miasma around it hurtle so close to the ship that they might as well be touching. Why aren't they affected? For that matter, why is Sinclair still alive? All All, or at least most, of the cruisers were clearly infected, was he just lucky?]]
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* Three Questions, All involving the ending of KZ Shadow Fall.

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* Three Questions, All involving the ending of KZ Shadow Fall.
Fall. Please note that I have not gathered close to all of the Intel Documents, so if it's explained in one of them, please say that.
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*** Also remember that the nature of the UNC/ISA relationship isn't exactly an imperial one; as long as Earth is getting its tithes and taxes, it maintains a fairly hands-off attitude towards its colonies. As far as they're concerned, Vekta screwed up Operation Archangel, Vekta allowed Visari to be killed, and Vektan troops ended up destroying Helghan in the first place. Why should Earth or any other ISA command have to foot the bill for Vekta's fuck-ups? "They're the ones who killed a billion Helghast, let them deal with it!"

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*** Also remember that the nature of the UNC/ISA relationship isn't exactly an imperial one; as long as Earth is getting its tithes and taxes, it maintains a fairly hands-off attitude towards its colonies. As far as they're concerned, Vekta screwed up Operation Archangel, Vekta allowed Visari to be killed, and Vektan troops ended up destroying Helghan in the first place. Why should Earth or any other ISA command have to foot the bill for Vekta's fuck-ups? "They're the ones who killed a billion Helghast, let them deal with it!"it!"
*Three Questions, All involving the ending of KZ Shadow Fall.

1) [[spoiler: Why aren't Lucas and Echo affected by the weapon? This is literally a biological agent that makes your skin fall off, and judging by several audio logs and test videos, the effects are effectively instantaneous. The blast range is massive, the ship they're on is rocketing towards the heart of the explosion that spread it, and on several occasions, ISA cruisers with a viral miasma around it hurtle so close to the ship that they might as well be touching. Why aren't they affected? For that matter, why is Sinclair still alive? All of the cruisers were clearly infected, was he just lucky?]]

2) [[spoiler: Why are the ISA cruisers falling out of the sky in the first place? It sounds minor, but it always weirded me out, the weapon is an instantly acting pathogen, not an EMP pulse. Sure, Echo loses control of the ship, but the Helghan ships are all basically fine, so the blast couldn't have affected the ship itself. Several might fall because the captain died at the helm, true, but what about the other? What, does the sudden death of everyone on board make all of the presumably autonomous functions on the ship, like allowing the ship to float, useless? Do ISA cruisers crash when no one is in the maintenance room 24/7? ]]

3) [[spoiler: OK, I get that Stahl is dead, and the army is beheaded, and the Stahl Arms helghast, despite their extreme advantage considering that all of the ISA Cruisers are down, and by extension presumably the entire invasion fleet barring a couple of stragglers, and they have overwhelming advantage in basically everything, they can't really attack Vekta without leadership. I get that much. But, in an elevator TV on the final level, we clearly hear New Helghan has basically declared war on Vekta. How does killing Stahl fix this? Does killing Stahl suddenly make New Helghan recognize its mistake and calm the tempers of its massive population, no doubt foaming at the mouth that the VSA is defiling their old home? Does it suddenly get rid of the massive amounts of armaments, War Machines, troops, navy, still on Helghan? What would happen if some general just takes over and directs the fleet at Vekta? For that matter, how would killing Sinclair fix anything about the declaration of war? He's the head of a bloody security company, or at most branch of government similar to homeland security, how does he have enough influence to convince Vekta to reciprocate against New Helghan?]]
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** Helghan and Vekta are probably the closest planets to each other. The Helghast predecessors were moved from Vekta to Helghan, despite the second planet being nigh-unlivable, ripe with volatile resources, and otherwise the perfect home to stoke hatred and a thirst for vengeance. The people in charge of migrations don't seem to have that much forethought, to begin with. Maybe they even wanted a war as way for them to 'settle things', especially after the Helghast lost so many.

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** Helghan and Vekta are probably the closest planets to each other. The Helghast predecessors were moved from Vekta to Helghan, despite the second planet being nigh-unlivable, ripe with volatile resources, and otherwise the perfect home to stoke hatred and a thirst for vengeance. The people in charge of migrations don't seem to have that much forethought, to begin with. Maybe they even wanted a war as way for them to 'settle things', especially after the Helghast lost so many.many.
*** Also remember that the nature of the UNC/ISA relationship isn't exactly an imperial one; as long as Earth is getting its tithes and taxes, it maintains a fairly hands-off attitude towards its colonies. As far as they're concerned, Vekta screwed up Operation Archangel, Vekta allowed Visari to be killed, and Vektan troops ended up destroying Helghan in the first place. Why should Earth or any other ISA command have to foot the bill for Vekta's fuck-ups? "They're the ones who killed a billion Helghast, let them deal with it!"
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* When the ISA elected to evacuate the remaining Helghast population from their now ruined homeworld, why didn't they just move them to a habitable planet that wasn't settled as opposed to moving them to Vekta, whom the Helghast despise with a passion and forcibly displace millions of Vektans from their homes, which is bound to cause tension in the future, as evidenced in Shadow Fall.

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* When the ISA elected to evacuate the remaining Helghast population from their now ruined homeworld, why didn't they just move them to a habitable planet that wasn't settled as opposed to moving them to Vekta, whom the Helghast despise with a passion and forcibly displace millions of Vektans from their homes, which is bound to cause tension in the future, as evidenced in Shadow Fall.Fall.
** Helghan and Vekta are probably the closest planets to each other. The Helghast predecessors were moved from Vekta to Helghan, despite the second planet being nigh-unlivable, ripe with volatile resources, and otherwise the perfect home to stoke hatred and a thirst for vengeance. The people in charge of migrations don't seem to have that much forethought, to begin with. Maybe they even wanted a war as way for them to 'settle things', especially after the Helghast lost so many.
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** While you make a great point and the Vekta Helghast are ''far'' better equipped than they should be, the huge fleet at the end belonged to Stahl, who had spent the past 30 years secretly building an army in the ruins of Helghan, completely unknown to the ISA.

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