Follow TV Tropes

Following

History Headscratchers / GuildWars2

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

** This point is clarified if you play the personal story. The Pact didn't build it, they reclaimed a ruined fort, repaired and fortified it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Well, you can build a complicated machinery to do thing X, OR, you could pray to your god, clap your hands and thing X will happen. Humans were explicitly stated to be so backwards because the influence of gods and the magic that is routinely used. Most of their newer technology is pilfered/traded from Charr.
Is there an issue? Send a MessageReason:
None



to:

** Hopefully this became better with the megaservers they integrated. Now players across all the servers will all be on the same map if it's a low population zone.
Is there an issue? Send a MessageReason:
None



to:

*** Well ''that'' was a flop, wasn't it? I remember Anet wanted to avert the AbridgedArenaArray by making the game practical at every zone. Yet it's ''just'' like every other MMORPG... no reason to even leave the capital city. Good going making the events ''balanced around the assumption that there will be other players participating'' too, Anet.
Is there an issue? Send a MessageReason:
None


** The lowest-level zones also have consistent populations due to being easy places to get daily achievements. This has especially been the case since they updated the champion foe loot tables and inspired a huge wave of ZergRush farming. AbridgedArenaArray is in play here; either the absolute highest or lowest level zones will have the most activity. Everything in between is going to be a ghost town, even on the most populated servers.

to:

** The lowest-level zones also have consistent populations due to being easy places to get daily achievements. This has especially been the case since they updated the champion foe loot tables and inspired a huge wave of ZergRush farming. AbridgedArenaArray is in play here; either the absolute highest or lowest level zones will have the most activity. Everything in between is going to be a ghost town, even on the most populated servers.servers.

* How do mesmer illusions do real, tangible damage? [[AWizardDidIt Magic]]? YourMindMakesItReal?
Is there an issue? Send a MessageReason:
None


** I blame the Holy Trinity. So popular in the MMO genre that people from these MMOs who gets GW2 expects it to use the Holy Trinity system unless they looked it up beforehand. While it's possible to admittedly heal and tank in-game, trying to do it 100% of the time will just get you killed (Just try to tank any bosses in the dungeons). Unfortunately though, there's people who wants ''Guardians'' to only heal and nothing else.

to:

** I blame the Holy Trinity. So popular in the MMO genre that people from these MMOs [=MMOs=] who gets GW2 expects it to use the Holy Trinity system unless they looked it up beforehand. While it's possible to admittedly heal and tank in-game, trying to do it 100% of the time will just get you killed (Just try to tank any bosses in the dungeons). Unfortunately though, there's people who wants ''Guardians'' to only heal and nothing else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The problem that I myself am having is that the game seems to offer more events and invasions depending on whether or not people are in the zone or not. I'm in a level 40 zone... and I pretty much had to backtrack to other races' starting zones so I could have something to do. Wherein lies the problem with how it doesn't give me any better gear.
Is there an issue? Send a MessageReason:
None


** There's some concentration of players in the WvW areas, or in Lion's Arch, but most folk tend to spend more time in higher-level zones like Frostgorge or the Orr zones -- you can level through the lower zones very fast, and the higher level zones tend to have better rewards.

to:

** There's some concentration of players in the WvW areas, or in Lion's Arch, but most folk tend to spend more time in higher-level zones like Frostgorge or the Orr zones -- you can level through the lower zones very fast, and the higher level zones tend to have better rewards.rewards.
** The lowest-level zones also have consistent populations due to being easy places to get daily achievements. This has especially been the case since they updated the champion foe loot tables and inspired a huge wave of ZergRush farming. AbridgedArenaArray is in play here; either the absolute highest or lowest level zones will have the most activity. Everything in between is going to be a ghost town, even on the most populated servers.
Is there an issue? Send a MessageReason:
None



to:

* There's a fan theory that the Charr in GW1 weren't nearly as primitive and bestial as they appeared, it's just that in GW1 we only got to play as humans, so we're seeing everything through their unreliable narrator eyes.
Is there an issue? Send a MessageReason:
None


* So anyways, I'm playing on a high population server and have a character in the 20s. I try to tackle some of these region-wide events and am disappointed to find like three or four people ''tops'' going after them. I try to do some of the local quests and find myself pretty much on my own for those. I walk into cities that're practically ghost towns. Where the hell ''is'' everyone? Am I just playing during off hours, or are they all clustered around the starting areas like ''CityOfHeroes''.

to:

* So anyways, I'm playing on a high population server and have a character in the 20s. I try to tackle some of these region-wide events and am disappointed to find like three or four people ''tops'' going after them. I try to do some of the local quests and find myself pretty much on my own for those. I walk into cities that're practically ghost towns. Where the hell ''is'' everyone? Am I just playing during off hours, or are they all clustered around the starting areas like ''CityOfHeroes''.''CityOfHeroes''.
** There's some concentration of players in the WvW areas, or in Lion's Arch, but most folk tend to spend more time in higher-level zones like Frostgorge or the Orr zones -- you can level through the lower zones very fast, and the higher level zones tend to have better rewards.
Is there an issue? Send a MessageReason:
None


* Separatist Snipers deals more damage to moving targets. Why? Shouldn't it be still targets?

to:

* Separatist Snipers deals more damage to moving targets. Why? Shouldn't it be still targets?targets?

* So anyways, I'm playing on a high population server and have a character in the 20s. I try to tackle some of these region-wide events and am disappointed to find like three or four people ''tops'' going after them. I try to do some of the local quests and find myself pretty much on my own for those. I walk into cities that're practically ghost towns. Where the hell ''is'' everyone? Am I just playing during off hours, or are they all clustered around the starting areas like ''CityOfHeroes''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** According to WordOfGod, they originally plan to make Tengu a playable race, but held out on it. The may consider it in the future when they release expansions.
Is there an issue? Send a MessageReason:
None


** Personally, I find the issue is not with the holy trinity, but with the lore of it. I see it as this: As Assassins became popular in Tyria, monks became in much worse shape, they were high priority targets and could be killed almost instantly. So they learned to fight in suits of heavy armour. The end result is the Guardian. They are your monk and they are badass. So remember, if you see anyone complain about the game lacking monks, let them know, the Guardians are the monks and they are badass.

to:

** Personally, I find the issue is not with the holy trinity, but with the lore of it. I see it as this: As Assassins became popular in Tyria, monks became in much worse shape, they were high priority targets and could be killed almost instantly. So they learned to fight in suits of heavy armour. The end result is the Guardian. They are your monk and they are badass. So remember, if you see anyone complain about the game lacking monks, let them know, the Guardians are the monks and they are badass.badass.

* Separatist Snipers deals more damage to moving targets. Why? Shouldn't it be still targets?
Is there an issue? Send a MessageReason:
None


** I blame the Holy Trinity. So popular in the MMO genre that people from these MMOs who gets GW2 expects it to use the Holy Trinity system unless they looked it up beforehand. While it's possible to admittedly heal and tank in-game, trying to do it 100% of the time will just get you killed (Just try to tank any bosses in the dungeons). Unfortunately though, there's people who wants ''Guardians'' to only heal and nothing else.

to:

** I blame the Holy Trinity. So popular in the MMO genre that people from these MMOs who gets GW2 expects it to use the Holy Trinity system unless they looked it up beforehand. While it's possible to admittedly heal and tank in-game, trying to do it 100% of the time will just get you killed (Just try to tank any bosses in the dungeons). Unfortunately though, there's people who wants ''Guardians'' to only heal and nothing else.else.
** Personally, I find the issue is not with the holy trinity, but with the lore of it. I see it as this: As Assassins became popular in Tyria, monks became in much worse shape, they were high priority targets and could be killed almost instantly. So they learned to fight in suits of heavy armour. The end result is the Guardian. They are your monk and they are badass. So remember, if you see anyone complain about the game lacking monks, let them know, the Guardians are the monks and they are badass.
Is there an issue? Send a MessageReason:
None


* Am I the only one who finds it weird that I can never go a day in Mapchat without hearing people saying "They should add a monk". Isn't one of the point of Guild Wars 2 being that there ''aren't'' any healers?! Especially since every other MMORPG with dedicated healing and support classes have problems with people constantly choosing DPS or Tank classes because guess what? Healing is boring.

to:

* Am I the only one who finds it weird that I can never go a day in Mapchat without hearing people saying "They should add a monk". Isn't one of the point of Guild Wars 2 being that there ''aren't'' any healers?! Especially since every other MMORPG with dedicated healing and support classes have problems with people constantly choosing DPS or Tank classes because guess what? Healing is boring.boring.
** I blame the Holy Trinity. So popular in the MMO genre that people from these MMOs who gets GW2 expects it to use the Holy Trinity system unless they looked it up beforehand. While it's possible to admittedly heal and tank in-game, trying to do it 100% of the time will just get you killed (Just try to tank any bosses in the dungeons). Unfortunately though, there's people who wants ''Guardians'' to only heal and nothing else.
Is there an issue? Send a MessageReason:
None


** If you listen to the discussion, they actually mention that it's a RUINED fort. So most likely the foundation and much of the structure was already there, it's more the addition of Asura and Charr tech, and their own other additions to turn it once again functional.

to:

** If you listen to the discussion, they actually mention that it's a RUINED fort. So most likely the foundation and much of the structure was already there, it's more the addition of Asura and Charr tech, and their own other additions to turn it once again functional.functional.

* Am I the only one who finds it weird that I can never go a day in Mapchat without hearing people saying "They should add a monk". Isn't one of the point of Guild Wars 2 being that there ''aren't'' any healers?! Especially since every other MMORPG with dedicated healing and support classes have problems with people constantly choosing DPS or Tank classes because guess what? Healing is boring.
Is there an issue? Send a MessageReason:
None


* While walking through Fort Trinity, I suddenly realized something. How in the world did the Pact manage to build such an impressive structure ''in front of a Risen infested Orr?'' The builders wouldn't have the time or patience to build Fort Trinity when there's hordes of undeads right nearby, ready to kill them at any second. Maybe if Fort Trinity was actually built beforehand as pieces and then put together like a puzzle at Orr it would be more understandable, but nobody in the game indicates such a possibility.

to:

* While walking through Fort Trinity, I suddenly realized something. How in the world did the Pact manage to build such an impressive structure ''in front of a Risen infested Orr?'' The builders wouldn't have the time or patience to build Fort Trinity when there's hordes of undeads right nearby, ready to kill them at any second. Maybe if Fort Trinity was actually built beforehand as pieces and then put together like a puzzle at Orr it would be more understandable, but nobody in the game indicates such a possibility.possibility.
** If you listen to the discussion, they actually mention that it's a RUINED fort. So most likely the foundation and much of the structure was already there, it's more the addition of Asura and Charr tech, and their own other additions to turn it once again functional.
Is there an issue? Send a MessageReason:
None


* While walking through Fort Trinity, I suddenly realized something. How in the world did the Pact manage to build such an impressive structure ''in front of a Risen infested Orr?'' The builders wouldn't have the time or patience to build Fort Trinity when there's hordes of undeads right nearbym, ready to kill them at any second. Maybe if Fort Trinity was actually built beforehand as pieces and then put together like a puzzle at Orr it would be more understandable, but nobody in the game indicates such a possibility.

to:

* While walking through Fort Trinity, I suddenly realized something. How in the world did the Pact manage to build such an impressive structure ''in front of a Risen infested Orr?'' The builders wouldn't have the time or patience to build Fort Trinity when there's hordes of undeads right nearbym, nearby, ready to kill them at any second. Maybe if Fort Trinity was actually built beforehand as pieces and then put together like a puzzle at Orr it would be more understandable, but nobody in the game indicates such a possibility.
Is there an issue? Send a MessageReason:
None


* While walking through Fort Trinity, I just realized something. How in the world did the Pact manage to build such an impressive structure ''in front of a Risen infested Orr?'' The builders wouldn't have the time or patience to build Fort Trinity when there's hordes of undeads right nearbym, ready to kill them at any second. Maybe if Fort Trinity was actually built beforehand as pieces and then put together like a puzzle at Orr it would be more understandable, but nobody in the game indicates such a possibility.

to:

* While walking through Fort Trinity, I just suddenly realized something. How in the world did the Pact manage to build such an impressive structure ''in front of a Risen infested Orr?'' The builders wouldn't have the time or patience to build Fort Trinity when there's hordes of undeads right nearbym, ready to kill them at any second. Maybe if Fort Trinity was actually built beforehand as pieces and then put together like a puzzle at Orr it would be more understandable, but nobody in the game indicates such a possibility.
Is there an issue? Send a MessageReason:
None


* Why can't human rangers start out with a Krytan Drakehound?

to:

* Why can't human rangers start out with a Krytan Drakehound?Drakehound?
* While walking through Fort Trinity, I just realized something. How in the world did the Pact manage to build such an impressive structure ''in front of a Risen infested Orr?'' The builders wouldn't have the time or patience to build Fort Trinity when there's hordes of undeads right nearbym, ready to kill them at any second. Maybe if Fort Trinity was actually built beforehand as pieces and then put together like a puzzle at Orr it would be more understandable, but nobody in the game indicates such a possibility.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** A Charr racial utility skill is an off-hand pistol shot, so his use of a pistol may reflect that instead of normal weapon equipment. He doesn't use a pistol regularly in the tie-in novel. He may just be waiting to get the other half of his set of swords. :) Plus, he's weird. Even, if not especially, for a Charr -- normal Charr don't go sauntering away from their warband and befriending runty humans. He may not have a reason.
Is there an issue? Send a MessageReason:
None


***** He's a giant feline SteveBlum. Are you going to argue with a giant feline Steve Blum? No? He gets a damned offhand pistol.

to:

***** He's a giant feline SteveBlum. Are you going to argue with a giant feline Steve Blum? No? He gets a damned offhand pistol.pistol.
* Why can't human rangers start out with a Krytan Drakehound?
Is there an issue? Send a MessageReason:
None


**** So he does. Why does he get to wield a pistol and my warrior doesn't?

to:

**** So he does. Why does he get to wield a pistol and my warrior doesn't?doesn't?
***** He's a giant feline SteveBlum. Are you going to argue with a giant feline Steve Blum? No? He gets a damned offhand pistol.
Is there an issue? Send a MessageReason:
None


*** He definitely does wield a pistol in his off-hand.

to:

*** He definitely does wield a pistol in his off-hand.off-hand.
**** So he does. Why does he get to wield a pistol and my warrior doesn't?
Is there an issue? Send a MessageReason:
None


** I could have sworn that I saw him fighting with a pistol in the Ascalonian Catacombs.

to:

** I could have sworn that I saw him fighting with a pistol in the Ascalonian Catacombs.Catacombs.
*** He definitely does wield a pistol in his off-hand.
Is there an issue? Send a MessageReason:
None


** Basically, the minor races you can recruit are the ones that are not universally hostile, have some sort of unique trump to bring to the table, and have decent sized societies.

to:

** Basically, the minor races you can recruit are the ones that are not universally hostile, have some sort of unique trump to bring to the table, and have decent sized societies. [[spoiler:In the later phases of the game, we see that the hylek, the skritt and the quaggan have all been recruited into the cause against Zhaitan.]]
Is there an issue? Send a MessageReason:
None


* Is there any particular reason why Rytlock chooses to handicap himself by fighting with only a single, onehanded sword? A very badass sword, I'll grant you, but would it kill them to give the man a shield or a warhorn?

to:

* Is there any particular reason why Rytlock chooses to handicap himself by fighting with only a single, onehanded sword? A very badass sword, I'll grant you, but would it kill them to give the man a shield or a warhorn?warhorn?
** I could have sworn that I saw him fighting with a pistol in the Ascalonian Catacombs.
Is there an issue? Send a MessageReason:
None


** Basically, the minor races you can recruit are the ones that are not universally hostile, have some sort of unique trump to bring to the table, and have decent sized societies.

to:

** Basically, the minor races you can recruit are the ones that are not universally hostile, have some sort of unique trump to bring to the table, and have decent sized societies.societies.
* Is there any particular reason why Rytlock chooses to handicap himself by fighting with only a single, onehanded sword? A very badass sword, I'll grant you, but would it kill them to give the man a shield or a warhorn?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Each of the races recruited is locked in a battle with the elder dragon's forces at the time; that's how you recruit them, by helping them weather the storm.


Added DiffLines:

*** With each recruitable race, you only recruit one tribe. Centaur live beyond Kryta; there are centaur in the shiverpeaks being threatened by Jormag, same as anyone else.


Added DiffLines:

*** The grawl are every bit as primitive and arguably as scattered, and the ogres aren't much better than them.
Is there an issue? Send a MessageReason:
None


* I haven't gotten to the racial sympathy portion of the storyline yet, but I'm curious as to whether or not they give a reason why races such as Kodan, Centaur, and Jotun aren't available to rally?

to:

* I haven't gotten to the racial sympathy portion of the storyline yet, but I'm curious as to whether or not they give a reason why races such as Kodan, Centaur, and Jotun aren't available to rally?rally?
** Kodan don't have anything to spare. They're locked in a war to the knife with Jormungandr the ice dragon and barely holding on. And I should note that one of his champions is the only multi-phase fight outside of dungeons in the entire game. Also, there is no way to bring troops in and out. They live in iceberg cities, which the dragon scattered.
** The centaurs are busy attacking Kryta and Lion's Arch. No point in trying to ally with them when they're actively attacking you. Just getting them to back off would be a major improvement.
** The jotun are scattered as all hell and about stone-bronze age. Not remotely worth the resources.
** Basically, the minor races you can recruit are the ones that are not universally hostile, have some sort of unique trump to bring to the table, and have decent sized societies.

Top