History Headscratchers / GuildWars2

4th Mar '18 8:24:46 PM nombretomado
Is there an issue? Send a Message


*** He's a giant feline SteveBlum. Are you going to argue with a giant feline Steve Blum? No? He gets a damned offhand pistol.

to:

*** He's a giant feline SteveBlum.Creator/SteveBlum. Are you going to argue with a giant feline Steve Blum? No? He gets a damned offhand pistol.
28th Feb '18 7:23:01 AM SoullessRaptor
Is there an issue? Send a Message


** Wouldn't say it's environmental friendliness. It's closer to magi-technical stasis. They've had such successful results from things like praying to the God of [X], or getting a few mages to do something, that they haven't really had any NEED to expand their technological work, where the Charr have no gods, and a general disdain for magic, and so have had to work on the mechanical/technical front to balance that out.




to:

** Vague imprints can still give a particularly enterprising Sylvari ideas. They might not know the specifics, but they know what a turret or elevator is, and can set about shaping something that does similar.
27th Feb '18 7:53:53 PM SoullessRaptor
Is there an issue? Send a Message


To be honest, I think the real headscratcher about the Charr "Why aren't they all at least partially deaf?" Admittedly, I might just not understand how sound and hearing work very well, but according to the GW2 official wiki, the charr have two sets of ears, one for high frequency and one for low frequency, and they apparently have difficulty hearing mid-frequencies, which is apparently part of why they have trouble with humans (can't hear them speaking well) even though their own vocal frequencies sound mid-range. Also, the Charr now live in an industrial society and a militant state, a place that would be a cacophonic symphony of high and low frequency noises, and not entirely useful once but deafening ones. So I just ask: Why aren't Charr deaf by the time they're adults?

to:

To be honest, I think the real headscratcher about the Charr "Why aren't they all at least partially deaf?" Admittedly, I might just not understand how sound and hearing work very well, but according to the GW2 official wiki, the charr have two sets of ears, one for high frequency and one for low frequency, and they apparently have difficulty hearing mid-frequencies, which is apparently part of why they have trouble with humans (can't hear them speaking well) even though their own vocal frequencies sound mid-range. Also, the Charr now live in an industrial society and a militant state, a place that would be a cacophonic symphony of high and low frequency noises, and not entirely useful once but deafening ones. So I just ask: Why aren't Charr deaf by the time they're adults? adults
** Point A) the Charr might have built-in adaptive protection against hearing loss, developed over time as both predators (losing hearing to a screeching bird would just be bad) and as engineers. Point B) As to why Charr vocalizations tend to sound similar to human, perhaps they're speaking in said frequencies only when actually speaking to non-Charr, while simultaneously communicating in ultra/infrasound ranges
27th Feb '18 10:21:45 AM SoullessRaptor
Is there an issue? Send a Message

Added DiffLines:

*** The Charr do research other fields, just as a utilitarian means to an end. They understand alchemy/chemistry insofar as it gets them technological edges. They understand agriculture as far as sustaining the war machine. They will research something to get it to a point of functional, but most of their R&D goes into military applications. They likely will falter and encounter serious trouble IF the world quiets down, but for the time being, there's a BIG war going on, and they are GOOD at what they do. Think of them as the Spartans. Great at fighting and military applications, but not as strong when it comes to non-military fields. They might have to suck it up and work with the Norn, Sylvari, and Asura to really advance there.
As to the idea of the warband, the warband is NOT the entire world. Their warband might be THEIR world, their siblings, their family, but they are entirely able to go out and work with others, or present promising ideas to their superior officer, for research consideration. They have a strong independent streak, and so would likely not reach out to others to help with the development, but they will share the idea once it's done (see the Iron Legion PC's Ghostbore Musket being presented to the brass). While their other bandmates might not be as keen on research and development, they will unfailingly support their bandmate in their work, and sometimes can provide outside perspectives.


Added DiffLines:

** Sylvari tend towards bio-replicas of tech that one or more of their members has seen, and that was added to the Dream itself. Thus they might not have the tech savvy that an Asura or Charr does, but they have imprints of advanced tech that they can adapt to their needs
27th Feb '18 10:00:36 AM SoullessRaptor
Is there an issue? Send a Message

Added DiffLines:


** Warbands aren't exactly insular entities, though. More close-knit, tightly bonded groups of individuals who have grown up and fought together. Think of it more like a military platoon or old-world phalanx. These are groups of individual warriors who know each other forward and back, how to best support each other, and can seamlessly coordinate in battle. If one is particularly innovative, they are entirely able to work with others outside the warband to expand and perfect a new idea. Using the Charr PC as an example, if, say, Reeva had come up with something brilliant, she could easily team with Iron Legion research groups to perfect the idea, but her heart is still with the band, and she would still live and fight with them.
As to the Charr themselves, they have focused on and prioritized military tech, but have also gotten other technology to the point that it works. Agriculture? The Legions are fed, and there's material to fuel the engine of war. Architecture? They can build structures hardy enough to survive battle, and big enough to send a message. So on and so forth. They get to where everything works, then focus on military research unless something comes along to improve non-combat functions.
16th Jul '17 9:42:10 AM nombretomado
Is there an issue? Send a Message


** I would like to point to the advancements in military technology the Soviets and Germans, hardly states that fosters 'the forces of independent thought, personal curiosity, individual desires, and free communication' made during the 10 years around WW2, while their lands were being ravaged by war, just like the Char lands are under attack from the dragons' minions. You would not want to go to war with the tanks, planes and to a lesser extent guns they had in 1938 against an opponent armed with the tools of 1948. From bolt-action rifles, tin-cans and the occasional bi-plane to assault rifles, main battle tanks and jet planes. And that's in 10 years. In 250 years, I'm willing to buy they advanced quite a bit. And game balance ensures they still won't be much tougher than the mages and warriors they already had anyway.

to:

** I would like to point to the advancements in military technology the Soviets and Germans, hardly states that fosters 'the forces of independent thought, personal curiosity, individual desires, and free communication' made during the 10 years around WW2, [=WW2=], while their lands were being ravaged by war, just like the Char lands are under attack from the dragons' minions. You would not want to go to war with the tanks, planes and to a lesser extent guns they had in 1938 against an opponent armed with the tools of 1948. From bolt-action rifles, tin-cans and the occasional bi-plane to assault rifles, main battle tanks and jet planes. And that's in 10 years. In 250 years, I'm willing to buy they advanced quite a bit. And game balance ensures they still won't be much tougher than the mages and warriors they already had anyway.
4th May '17 9:20:07 PM PuffPuff
Is there an issue? Send a Message


** Why not both? You can say the Illusions of even make Clones or Phantasms's action feel like it happening to them and then the Magic would add the damage afterwards.

to:

** Why not both? You can say the Illusions of even make Clones or Phantasms's action feel like it happening to them and then the Magic would add the damage afterwards.afterwards.

* Okay, so, we've seen a ''letter'' written by a female Dredge, but so far, every single Dredge voiced in the game has been by a male actor, many of them by the ''same'' actor. Is it just a case of all of them being sounding alike and not being able to tell them apart, or did something actually ''happen'' to the females after they refused to back down?
19th May '15 7:40:13 AM jadmire
Is there an issue? Send a Message


** Kodan don't have anything to spare. They're locked in a war to the knife with Jormungandr the ice dragon and barely holding on. And I should note that one of his champions is the only multi-phase fight outside of dungeons in the entire game. Also, there is no way to bring troops in and out. They live in iceberg cities, which the dragon scattered.

to:

** Kodan don't have anything to spare. They're locked in a war to the knife with Jormungandr Jormag the ice dragon and barely holding on. And I should note that one of his champions is the only multi-phase fight outside of dungeons in the entire game. Also, there is no way to bring troops in and out. They live in iceberg cities, which the dragon scattered.


Added DiffLines:

*** With the addition of Dry Top and the Silverwastes to the game, we now know that there are centaur tribes that are friendly, or at least neutral, to humans, quite possibly having been influenced by Ventari's teachings; remember that Ventari himself originally hailed from that region. It's entirely possible that in the upcoming Heart of Thorns expansion, the player character will be able to recruit these tribes to help fight Mordremoth.
19th May '15 7:34:39 AM jadmire
Is there an issue? Send a Message

Added DiffLines:

** Maybe it's because, in the human starter zone (Queensdale), Krytan drakehounds are found mainly in Beetletun, the fief of Minister Caduceus. They might have originally been bred especially for the Caduceus family, as several dog breeds in our own world were originally created for the aristocracy.
5th May '15 5:49:45 PM nombretomado
Is there an issue? Send a Message


* So anyways, I'm playing on a high population server and have a character in the 20s. I try to tackle some of these region-wide events and am disappointed to find like three or four people ''tops'' going after them. I try to do some of the local quests and find myself pretty much on my own for those. I walk into cities that're practically ghost towns. Where the hell ''is'' everyone? Am I just playing during off hours, or are they all clustered around the starting areas like ''CityOfHeroes''.

to:

* So anyways, I'm playing on a high population server and have a character in the 20s. I try to tackle some of these region-wide events and am disappointed to find like three or four people ''tops'' going after them. I try to do some of the local quests and find myself pretty much on my own for those. I walk into cities that're practically ghost towns. Where the hell ''is'' everyone? Am I just playing during off hours, or are they all clustered around the starting areas like ''CityOfHeroes''.''VideoGame/CityOfHeroes''.
This list shows the last 10 events of 102. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.GuildWars2