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7th Mar '12 4:08:08 PM
NerdAtComputer
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** The currency they spend is money they're buried with - part of the tradition that the game is based on (Mexican and Aztec, I think). As for what Manny "sells", perhaps they're things that might make the journey safer? Client goes for a walk, they get a walking stick. Client catches a boat, he books them quick tickets. The crate full of foam might suck, but it's better than getting eaten by demon beavers walking in the Petrified Forest and takes the same amount of time. The more they qualify for, the more money they spend, the better the sale, the better Manny does. ...Possibly. That's my theory, anyway.
to:
** The currency they spend is money they're buried with - part of the tradition that the game is based on (Mexican and Aztec, I think). As for what Manny "sells", perhaps they're things that might make the journey safer? Client goes for a walk, they get a walking stick. Client catches a boat, he books them quick tickets. The crate full of foam might suck, but it's better than getting eaten by demon beavers walking in the Petrified Forest and takes the same amount of time. The more they qualify for, the more money they spend, the better the sale, the better Manny does. ...Possibly. That's my theory, anyway. ** I've always seen it on a different way. Travel agency have 2 works: '''A''' selling you a plan for something valuable '''B''' making sure what you booked in advance happens. If you take as a fact that your deeds in life are '''part A''' of their work (if you were good, you've booked a place in paradise, so to speak), then the travel agency from GrimFandango only have to worry about '''part B''', and make "your booking" happen.
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