History Headscratchers / Fallout3

16th Nov '17 2:40:15 AM mifdsam
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** Not all bottlecaps are used as currency. It is specifically only Nuka Cola bottlecaps (and sunset sarsaparilla in the Mojave)
9th Nov '17 9:41:31 PM Monsund
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** Your dad was GenreSavvy, he knows that in any AfterTheEnd story, the U.S. government is AlwaysChaoticEvil.

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** Your dad was GenreSavvy, he knows that in any AfterTheEnd story, the U.S. government is AlwaysChaoticEvil.evil.
22nd Sep '17 3:35:49 AM moloch
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** This begs an even bigger question; Why is there even a currency at all? The exchange of resources and materials directly via barter system is the only logical and practical form of trade between survivors. What makes more sense: exchanging a can of beans for five caps, a blob of tin which cannot be eaten or used to do anything productive, or exchanging the same can of beans for ammunition for your currently possessed rifles to hunt with? Chalk it up to convenient game play mechanics I suppose.

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** This begs an even bigger question; Why is there even a currency at all? The exchange of resources and materials directly via barter system is the only logical and practical form of trade between survivors. What makes more sense: exchanging a can of beans for five caps, a blob of tin which cannot be eaten or used to do anything productive, or exchanging the same can of beans for ammunition for your currently possessed rifles to hunt with? Chalk it up to convenient game play gameplay mechanics I suppose.
18th Sep '17 12:43:28 PM SeptimusHeap
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** At some point "it's a video game" becomes a perfectly acceptable explanation, you know. If you think there's a market for a game that adheres to realism above all else and spends more time explaining how the world works to the player than actually letting them play the game, then I suggest you take a cue from ''{{Xenosaga}}'' and actually make said game.

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** At some point "it's a video game" becomes a perfectly acceptable explanation, you know. If you think there's a market for a game that adheres to realism above all else and spends more time explaining how the world works to the player than actually letting them play the game, then I suggest you take a cue from ''{{Xenosaga}}'' ''VideoGame/{{Xenosaga}}'' and actually make said game.
16th Jul '17 9:17:53 AM nombretomado
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** Have any of you played Fallout? The first game? In the intro movie, we are told, basically, that Europe's political systems degenerated into little countries that hate each other and want each others' resources. When countries hate each other and want each others' resources, the result tends to be war. I think it's safe to assume that while China and the U.S. were destroying their civilizations with nukes, Europe was busily doing exactly the same thing with conventional weapons. Think of Germany after WW2... it was a big pile of rubble... now imagine the same thing if the war hadn't stopped, and every single one of the allies immediately started fighting each other over what was left. That's probably Europe in Fallout: many small nations, living in bombed-out cities, faced with constant famine and disease due to the destruction of their old infrastructure, and locked in perpetual war with each other. It's possible they eventually stopped fighting, but unlikely they did so before creating a new dark age. I doubt they have much interest in anything outside of Europe. The More Things Change...

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** Have any of you played Fallout? The first game? In the intro movie, we are told, basically, that Europe's political systems degenerated into little countries that hate each other and want each others' resources. When countries hate each other and want each others' resources, the result tends to be war. I think it's safe to assume that while China and the U.S. were destroying their civilizations with nukes, Europe was busily doing exactly the same thing with conventional weapons. Think of Germany after WW2...[=WW2=]... it was a big pile of rubble... now imagine the same thing if the war hadn't stopped, and every single one of the allies immediately started fighting each other over what was left. That's probably Europe in Fallout: many small nations, living in bombed-out cities, faced with constant famine and disease due to the destruction of their old infrastructure, and locked in perpetual war with each other. It's possible they eventually stopped fighting, but unlikely they did so before creating a new dark age. I doubt they have much interest in anything outside of Europe. The More Things Change...
17th Jun '17 2:20:12 PM nombretomado
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** We know much more about how radiation works because of the extensive testing over the years, as well as from more recent nuclear events such as Chernobyl and Fukushima, as well as Hiroshima and Nagasaki. That [[{{Wikipedia}} Other Wiki]] has a great article on it [[http://en.wikipedia.org/wiki/Nuclear_fallout here]]. Fancy that, it's even called Fallout. Simply put, radiation from nuclear bombs has a shorter half-life and will dissipate in that time. Hiroshima and Nagasaki were rebuilt in ten years after the bombs and have long since been non-radioactive. Chernobyl and Pripyat, both areas which are still quite radioactive, [[http://www.benlovejoy.com/journeys/chernobyl/exclusion/index.html have quite a bit of wildlife growing there only 20 years afterwards, despite being highly dangerous for humans]].

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** We know much more about how radiation works because of the extensive testing over the years, as well as from more recent nuclear events such as Chernobyl and Fukushima, as well as Hiroshima and Nagasaki. That [[{{Wikipedia}} Other Wiki]] Wiki/ThatOtherWiki has a great article on it [[http://en.wikipedia.org/wiki/Nuclear_fallout here]]. Fancy that, it's even called Fallout. Simply put, radiation from nuclear bombs has a shorter half-life and will dissipate in that time. Hiroshima and Nagasaki were rebuilt in ten years after the bombs and have long since been non-radioactive. Chernobyl and Pripyat, both areas which are still quite radioactive, [[http://www.benlovejoy.com/journeys/chernobyl/exclusion/index.html have quite a bit of wildlife growing there only 20 years afterwards, despite being highly dangerous for humans]].
5th Jun '17 6:48:48 PM tipsyczar
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[[folder:Beer]]
Why don't beer bottles give you bottlecaps? Wouldn't that be where most of them come from?
[[/folder]]
15th May '17 6:53:02 PM Lesbiasian
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[[folder:Failsafe]]
* Another Tranquility Lane Headscratcher: Why doesn't the Failsafe kill you and Dad as well when you activate it. I cannot think of a reason why the Chinese commandos ignore me. Hey still don't do anything to me even if I get up in their faces. I think the only way they attack me is if I punch one of them, but that's definitely not what the other residents are doing.
[[/folder]]
9th Apr '17 5:55:09 PM nombretomado
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** I have the pre-order promotional poster from Gamestop for SaintsRowTheThird on my wall (they were taking them down and I asked for one). Not too unrealistic.

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** I have the pre-order promotional poster from Gamestop for SaintsRowTheThird ''VideoGame/SaintsRowTheThird'' on my wall (they were taking them down and I asked for one). Not too unrealistic.
2nd Mar '17 3:41:56 AM Necal
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** [[IKnewIt You were right.]] In ''Broken Steel,'' the FEV-infected Aqua Pura (the bottled water that is made from Project Purity) causes a debuff, and can eventually kill you if you take too much of it. I'm assuming Eden doesn't know the exact specifics of your PC's history, and simply believes through Enclave intel that you are simply a Vault Dweller.

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** [[IKnewIt You were right.]] In ''Broken Steel,'' the FEV-infected Aqua Pura (the bottled water that is made from Project Purity) causes a debuff, and can eventually kill you if you take too much of it. I'm assuming Eden doesn't know the exact specifics of your PC's history, and simply believes through Enclave intel that you are simply a Vault Dweller. Or, alternatively, he didn't care about the fate of a disposable subhuman wastelander and lied to you.
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