History Headscratchers / Fallout3

25th Nov '16 12:21:45 AM LBHills
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** Ug is Yog's younger cousin. After decades of being ignored, he ''finally'' got to break into show business with this cameo.
6th Nov '16 2:44:30 PM Philweasel
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** Violence to children of ''any sort'' will get you significantly higher ratings (and outright bans) in many countries.
1st Nov '16 1:08:59 PM Ferot_Dreadnaught
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** Or more simply put, he's GenreSavvy enough to not try to start fighting someone (his kid or not) who was clearly heartless enough to just do something like that. You're his best chance at getting the project up and running again, why would he blow it and risk you killing him/sabotaging the place out of sheer spite?

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** Or more simply put, he's GenreSavvy savvy enough to not try to start fighting someone (his kid or not) who was clearly heartless enough to just do something like that. You're his best chance at getting the project up and running again, why would he blow it and risk you killing him/sabotaging the place out of sheer spite?



** Also that raiders are Always Chaotic Evil and no matter how much of a badass you are, how evil you are, or how much better armed you are, they always attack you no matter what. They're basically Feral Ghouls with weapons. Your Pip-Boy is genre savvy enough to identify them as being both Raiders and threats to you despite you not knowing anything but what they look like.

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** Also that raiders are Always Chaotic Evil and no matter how much of a badass you are, how evil you are, or how much better armed you are, they always attack you no matter what. They're basically Feral Ghouls with weapons. Your Pip-Boy is genre savvy enough to identify them as being both Raiders and threats to you despite you not knowing anything but what they look like.



** Simply put, you and your father were always outsiders. Outsiders who were let into a Vault that never saw anyone outside Vault 101 before for reasons unknown to them, and had to act like this was business as usual. From the very beginning, you and your father had completely changed their lives by merely ''stepping foot'' into the Vault. Then when your dad leaves, all hell breaks loose. Then even more hell breaks loose a bit later. Simply put, you were, and always were, the representation of everything that had gone wrong in the Vault. And here you are again, standing there equipped with armor and weapons they've never seen before asking them to just accept you back in and...act like nothing had ever happened. Again. They don't want you back because you're the symbol of why Vault 101 has been plunged to hell. Amata knows this. It probably pained her to have to kick you out, but she was GenreSavvy to know that when considering the needs of the Vault or you, the Vault came first. And the Vault wanted you ''out''.

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** Simply put, you and your father were always outsiders. Outsiders who were let into a Vault that never saw anyone outside Vault 101 before for reasons unknown to them, and had to act like this was business as usual. From the very beginning, you and your father had completely changed their lives by merely ''stepping foot'' into the Vault. Then when your dad leaves, all hell breaks loose. Then even more hell breaks loose a bit later. Simply put, you were, and always were, the representation of everything that had gone wrong in the Vault. And here you are again, standing there equipped with armor and weapons they've never seen before asking them to just accept you back in and...act like nothing had ever happened. Again. They don't want you back because you're the symbol of why Vault 101 has been plunged to hell. Amata knows this. It probably pained her to have to kick you out, but she was GenreSavvy to know knew that when considering the needs of the Vault or you, the Vault came first. And the Vault wanted you ''out''.
17th Oct '16 8:25:00 PM Bauglir100
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*** Still better than leaving him alone in a ghost town, or selling him as a slave.

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*** Still better than leaving him alone in a ghost town, or selling him as a slave. At least in Megaton/Tenpenny Tower, he'd have Wadsworth/Godfrey to tend to his every whim, and a bunch of well-armed townspeople to protect him.
11th Oct '16 9:35:12 PM Bauglir100
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[[folder:Why are children immune to damage?]]
Yes, I know why children can't be ''killed'' in this game. But why do bullets and all other attacks just phase right through them like nothing happened? Considering that there are already "Essential" characters that can only be knocked unconscious, using the "ghost" effect for children is totally redundant. Would it really be too much to be able to knock a child out cold for ten seconds so that they don't run around screaming "[[MostAnnoyingSound Help! Help!]]" while everyone else is trying to fend off a group of Raiders/Slavers/Regulators/etc.?
[[/folder]]
9th Oct '16 7:07:01 AM KrisDK
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** There's a good chance that the girl uses the pheromones on herself, given that they come with a [[http://fallout.wikia.com/wiki/Ant_queen_pheromones_(Fallout_3) +3 charisma boost]].
7th Oct '16 7:15:11 AM Wercury
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** God forbid wanting decisions to matter in an RPG. It's gotta be accessible to people with no understanding of the game or genre, so that no effort or clever decision making is required to beat it. Otherwise it's just snobbish.

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** God forbid wanting decisions to matter in an RPG. It's gotta be accessible to people with no understanding interest/understanding of the game or genre, so that no effort or clever decision making is required to beat it. Otherwise After all, a franchise known for its complex endings and wide variety of options needs to dumb itself down the minute it gets a higher budget, otherwise it's just snobbish.
7th Oct '16 4:23:09 AM Wercury
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* God forbid wanting decisions to matter in an RPG. It's gotta be accessible to people with no understanding of the game or genre, so that no effort or clever decision making is required to beat it. Otherwise it's just snobbish.

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* ** God forbid wanting decisions to matter in an RPG. It's gotta be accessible to people with no understanding of the game or genre, so that no effort or clever decision making is required to beat it. Otherwise it's just snobbish.
7th Oct '16 4:22:07 AM Wercury
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* God forbid wanting decisions to matter in an RPG. It's gotta be accessible to people with no understanding of the game or genre, so that no effort or clever decision making is required to beat it. Otherwise it's just snobbish.
6th Oct '16 6:35:12 AM Wercury
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** Because Sonara's a coward? Maybe he/she isn't as tough as he/she thinks?

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** Because Sonara's a coward? Maybe he/she she isn't as tough as he/she she thinks?
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