History Headscratchers / Fallout3

15th May '17 6:53:02 PM Lesbiasian
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[[folder:Failsafe]]
* Another Tranquility Lane Headscratcher: Why doesn't the Failsafe kill you and Dad as well when you activate it. I cannot think of a reason why the Chinese commandos ignore me. Hey still don't do anything to me even if I get up in their faces. I think the only way they attack me is if I punch one of them, but that's definitely not what the other residents are doing.
[[/folder]]
9th Apr '17 5:55:09 PM nombretomado
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** I have the pre-order promotional poster from Gamestop for SaintsRowTheThird on my wall (they were taking them down and I asked for one). Not too unrealistic.

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** I have the pre-order promotional poster from Gamestop for SaintsRowTheThird ''VideoGame/SaintsRowTheThird'' on my wall (they were taking them down and I asked for one). Not too unrealistic.
2nd Mar '17 3:41:56 AM Necal
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** [[IKnewIt You were right.]] In ''Broken Steel,'' the FEV-infected Aqua Pura (the bottled water that is made from Project Purity) causes a debuff, and can eventually kill you if you take too much of it. I'm assuming Eden doesn't know the exact specifics of your PC's history, and simply believes through Enclave intel that you are simply a Vault Dweller.

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** [[IKnewIt You were right.]] In ''Broken Steel,'' the FEV-infected Aqua Pura (the bottled water that is made from Project Purity) causes a debuff, and can eventually kill you if you take too much of it. I'm assuming Eden doesn't know the exact specifics of your PC's history, and simply believes through Enclave intel that you are simply a Vault Dweller. Or, alternatively, he didn't care about the fate of a disposable subhuman wastelander and lied to you.
14th Dec '16 10:33:30 PM Agathaumas
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** In Fallout 1, the Brotherhood is in the process of making new laser weapons, as Vree explains. So they aren't simply scavenging pre-war tech.


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** For that matter, why aren't there any infant skeletons to be found in the wasteland, especially given the abundance of pre-war baby strollers and children's rooms?
11th Dec '16 9:59:40 AM nombretomado
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** Oh, and what the hell is happening over in Europe during all of this? A terminal implies that Moriarty came from some other country, which we will assume is Ireland. There are also a lot of dead Chinese secret agents running around. I kept waiting for China or [[CodeGeass Britannia]] to show up and be the new BigBad, but instead we just learn that Thomas Jefferson is god of all {{Idiot Plot}}s. Maybe only the USA got nuked and the rest of the world decided to leave it at that and get on with their lives?

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** Oh, and what the hell is happening over in Europe during all of this? A terminal implies that Moriarty came from some other country, which we will assume is Ireland. There are also a lot of dead Chinese secret agents running around. I kept waiting for China or [[CodeGeass [[Franchise/CodeGeass Britannia]] to show up and be the new BigBad, but instead we just learn that Thomas Jefferson is god of all {{Idiot Plot}}s. Maybe only the USA got nuked and the rest of the world decided to leave it at that and get on with their lives?
5th Dec '16 11:28:24 PM LBHills
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** At the end of Operation Anchorage, you get a T51b, different from Fort Constantine one. 45 DR... sounds better than even the Tesla PA, right? Not really. There is two versions of that T51b. The simulation version has 10 million HP, while the version you were suppose to get in the armory after the simulation has only 1000 hp. Due to a bug, you get the simulation version instead of the wasteland version. The wasteland version of the Arctic T51b degrades effectively faster than any Enclave PA. 45 DR won't do you much good if it drops to 0 under ten minutes. You get the idea.

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** At the end of Operation Anchorage, you get a T51b, different from Fort Constantine one. 45 DR... sounds better than even the Tesla PA, right? Not really. There is are two versions of that T51b. The simulation version has 10 million HP, while the version you were suppose to get in the armory after the simulation has only 1000 hp. Due to a bug, you get the simulation version instead of the wasteland version. The wasteland version of the Arctic T51b degrades effectively faster than any Enclave PA. 45 DR won't do you much good if it drops to 0 under ten minutes. You get the idea.



[[folder:unaffected by FEV?]]

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[[folder:unaffected [[folder:Unaffected by FEV?]]



** Mirelurks are what the effin ''Crabs'' became, just think for a moment about what the damn Sharks are now! I wouldn't go near the Ocean for all the caps and ammo in the country.

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** Mirelurks are what the effin ''Crabs'' became, just think for a moment about what the damn Sharks sharks are now! I wouldn't go near the Ocean for all the caps and ammo in the country.



** Conventional wisdom says that, in the even of nuclear war, Australia will but utterly untouched, uninvolved, and will collectively be saying "WTF, mate?"

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** Conventional wisdom says that, in the even event of nuclear war, Australia will but be utterly untouched, uninvolved, and will collectively be saying "WTF, mate?"



[[folder:proof Overseer wants you dead?]]

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[[folder:proof The Overseer wants you dead?]]



** What really sucks is how the game punishes you by installing an even more corrupt overseer during the trouble on the homefront quest if you off Amata's dad. Amata being mad at you is understandable, but it's really the Vault's vault for not trying to replace the sick puppy I put down. Amata's dad tried to kill me, killed Jonas, and was responsible for the guards I had to kill, and its very evident that he is, yet no one sympathizes. Its clear why they ask you to leave-they feel ashamed when faced with your common sense.

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** What really sucks is how the game punishes you by installing an even more corrupt overseer during the trouble on the homefront quest if you off Amata's dad. Amata being mad at you is understandable, but it's really the Vault's vault for not trying to replace the sick puppy I put down. Amata's dad tried to kill me, killed Jonas, and was responsible for the guards I had to kill, and its it's very evident that he is, yet no one sympathizes. Its clear why they ask you to leave-they feel ashamed when faced with your common sense.



[[folder:Enslaving Raiders=Evil, Killing Them=Not?]]

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[[folder:Enslaving Raiders=Evil, Killing Them=Not?]]Raiders is evil, killing them isn't?]]



** Right, running away from combat in Fallout 2 or past monsters is what I was referring to. The fact remains is that you can do it in Fallout 2. You may not get the most optimal endings for doing so, but it can be done. Fallout 3, on the other hand, is written where you cannot advance without killing at some point. The Tranquility Lane simulation is part of the main quest, which -requires- you to kill people, either for good (which seems like a pacifist solution, but it does not count, as it's you who presses the button and it is your intent to kill everyone as part of the quest's solution) or as part of that [[AndIMustScream recurring nightmare]] (direct violence). I've also never managed to [[EscortMission escort Dr. Li through the sewers to the Citadel without engaging in combat]], but seeing as she's [[GameplayAllyImmortality Set as Essential]], I'm sure she could make it... you and the three other guys you're escorting might not be so lucky. And then you can't complete the primary quests in the DLC without, at some point, engaging in combat and violence. The Pitt has the Arena. Broken Steel [[spoiler: ends with you calling missiles down on a target of your choice even after you sneak your way through all three of the areas (which I have done, you're still the one pressing the button to rain death)]]. Operation Anchorage, being a combat simulator, has a mission that require you to kill everyone in a building in order to continue. Point Lookout's main quest ends with you killing [[spoiler: a BrainInAJar and possibly the resident JerkAss]]. Mothership Zeta has you engage in violence right at the start in order, and there's not much you can do to sneak around, etc. etc. Not to mention [[spoiler: engaging a giant Death Ray in ship to ship combat]] (only you can press the buttons).

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** Right, running away from combat in Fallout 2 or past monsters is what I was referring to. The fact remains is that you can do it in Fallout 2. You may not get the most optimal endings for doing so, but it can be done. Fallout 3, on the other hand, is written where so that you cannot advance without killing at some point.points. The Tranquility Lane simulation is part of the main quest, which -requires- you to kill people, either for good (which seems like a pacifist solution, but it does not count, as it's you who presses the button and it is your intent to kill everyone as part of the quest's solution) or as part of that [[AndIMustScream recurring nightmare]] (direct violence). I've also never managed to [[EscortMission escort Dr. Li through the sewers to the Citadel without engaging in combat]], but seeing as she's [[GameplayAllyImmortality Set as Essential]], I'm sure she could make it... you and the three other guys you're escorting might not be so lucky. And then you can't complete the primary quests in the DLC without, at some point, engaging in combat and violence. The Pitt has the Arena. Broken Steel [[spoiler: ends with you calling missiles down on a target of your choice even after you sneak your way through all three of the areas (which I have done, you're still the one pressing the button to rain death)]]. Operation Anchorage, being a combat simulator, has a mission that require you to kill everyone in a building in order to continue. Point Lookout's main quest ends with you killing [[spoiler: a BrainInAJar and possibly the resident JerkAss]]. Mothership Zeta has you engage in violence right at the start in order, and there's not much you can do to sneak around, etc. etc. Not to mention [[spoiler: engaging a giant Death Ray in ship to ship combat]] (only you can press the buttons).



** Maybe they're a SequelHook that will show up in Fallout 4 assuming it's going to take place in the East Cost.
** WildMassGuessing. There's no information on Fallout 4 whatsoever at this time.
** Quick update: They ''were'' a sequel hook.
** Well, it's going to be on the Creation Engine (Skyrim engine).
** As mentioned above, I'm pretty sure it's just a very lengthy, in-depth shout out to Blade Runner.
** There's no doubt of that. The problem is that this side quest was just so much more ''interesting'' than the main story. It's difficult to get excited about a giant water filter, it's easy to get excited about androids and mad SCIENCE!.

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** Maybe they're a SequelHook that will show up in Fallout 4 assuming it's going to take place in At the East Cost.
** WildMassGuessing. There's no information on Fallout 4 whatsoever at this time.
** Quick update: They ''were'' a sequel hook.
** Well, it's going to be on the Creation Engine (Skyrim engine).
** As mentioned above, I'm pretty sure it's
time it was probably just a very lengthy, in-depth shout out bit of flavor (and a shout-out to Blade Runner.
** There's no doubt of that. The problem is that this side quest was just so much more ''interesting'' than
''Film/BladeRunner.'' However, the main story. It's difficult to get excited about a giant water filter, it's easy to get excited about Commonwealth and its androids and mad SCIENCE!.were brought back for ''VideoGame/Fallout4'' in a big way.



[[folder:Wastelanders being to repair alien tech]]

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[[folder:Wastelanders being able to repair alien tech]]



[[/folder]]

[[folder: Blood]]



[[folder:Vault Dweller's Combat Skill]]

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[[folder:Vault Dweller's Combat Skill]]Dweller as the ultimate killing machine]]












[[folder:Does Fallout 3 Still Matter?]]
* The fan verdict on Fallout 3 is very divided, to say the least, and this is especially contrasted with New Vegas. With the fact that the setting of New Vegas is so far away from the West Coast and both settings can go on without impacting (or depending on who you ask, 'ruining') the other, does Fallout 3 matter anymore? With their attentions turned back to the West Coast, a lot of gamers are content to literally pretend Fallout 3 and its events never happened, and it's very easy to do so. So how do the developers feel? Besides for the backstory behind ED-E, does Fallout 3's events have any relevancy or impact in the greater Fallout lore at all? Is the Capital Wasteland flourishing while the events of NV occur? Will we ever hear from the East Coast (or any of the factions in it) again? Will they visit the aftereffect of the Lone Wanderers adventurers, whether directly, or indirectly through dialogue and hints? Presumably Fallout 3 had a 'canon' outcome like the other Fallout games before it, likely being the 'good' ending where Project Purity was activated without a hitch and the BoS and the Citadel become the major power players in the Capital Wasteland. Will we ever see or hear of them again?
** The stance Obsidian took is that yes, Fallout 3 happened, either in totality or in BroadStrokes. The Capital Wasteland is so far away that it doesn't particular matter what events are important to the West Coast. Many elements of Fallout 3 found their way back into New Vegas, and Obsidian went so far as to bring more detail as to why certain things are different, and little details are added to bridge the gap between the original Fallout lore and Bethesda's contribution. For instance, there is a sidequest about why the East coast Enclave uses a different plasma rifle than the West Coast through the [[http://fallout.wikia.com/wiki/Q-35_matter_modulator Q-35 Matter Modulator]], the predecessor to the East Coast Plasma Rifle. Essentially, Obsidian tried to clean up as much of what Fallout 3 got wrong through some creative and logical {{RetCon}}s as they could get away with, so that Fallout 3 as a whole can fit into the lore without a ContinuitySnarl.
** Given the vast geographical distances between the coasts, and the face that each developer [[CreatorProvincialism is more familiar with their home region]], it sounds like each developer will stay on its own side of the Mississippi River when developing content. Other than the Brotherhood and Enclave crossing in the initial backstory of Fallout 3 (and largely becoming disconnected with events out west), events on one coast are unlikely to affect the other in any major capacity.
** Probably going to need to wait for Fallout 4 to happen to really know for sure. Even if Fallout 3's continuity was absolutely perfect, it is still located too far away to really matter much in New Vegas.
[[/folder]]
25th Nov '16 12:21:45 AM LBHills
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** Ug is Yog's younger cousin. After decades of being ignored, he ''finally'' got to break into show business with this cameo.
6th Nov '16 2:44:30 PM Philweasel
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** Violence to children of ''any sort'' will get you significantly higher ratings (and outright bans) in many countries.
1st Nov '16 1:08:59 PM Ferot_Dreadnaught
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** Or more simply put, he's GenreSavvy enough to not try to start fighting someone (his kid or not) who was clearly heartless enough to just do something like that. You're his best chance at getting the project up and running again, why would he blow it and risk you killing him/sabotaging the place out of sheer spite?

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** Or more simply put, he's GenreSavvy savvy enough to not try to start fighting someone (his kid or not) who was clearly heartless enough to just do something like that. You're his best chance at getting the project up and running again, why would he blow it and risk you killing him/sabotaging the place out of sheer spite?



** Also that raiders are Always Chaotic Evil and no matter how much of a badass you are, how evil you are, or how much better armed you are, they always attack you no matter what. They're basically Feral Ghouls with weapons. Your Pip-Boy is genre savvy enough to identify them as being both Raiders and threats to you despite you not knowing anything but what they look like.

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** Also that raiders are Always Chaotic Evil and no matter how much of a badass you are, how evil you are, or how much better armed you are, they always attack you no matter what. They're basically Feral Ghouls with weapons. Your Pip-Boy is genre savvy enough to identify them as being both Raiders and threats to you despite you not knowing anything but what they look like.



** Simply put, you and your father were always outsiders. Outsiders who were let into a Vault that never saw anyone outside Vault 101 before for reasons unknown to them, and had to act like this was business as usual. From the very beginning, you and your father had completely changed their lives by merely ''stepping foot'' into the Vault. Then when your dad leaves, all hell breaks loose. Then even more hell breaks loose a bit later. Simply put, you were, and always were, the representation of everything that had gone wrong in the Vault. And here you are again, standing there equipped with armor and weapons they've never seen before asking them to just accept you back in and...act like nothing had ever happened. Again. They don't want you back because you're the symbol of why Vault 101 has been plunged to hell. Amata knows this. It probably pained her to have to kick you out, but she was GenreSavvy to know that when considering the needs of the Vault or you, the Vault came first. And the Vault wanted you ''out''.

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** Simply put, you and your father were always outsiders. Outsiders who were let into a Vault that never saw anyone outside Vault 101 before for reasons unknown to them, and had to act like this was business as usual. From the very beginning, you and your father had completely changed their lives by merely ''stepping foot'' into the Vault. Then when your dad leaves, all hell breaks loose. Then even more hell breaks loose a bit later. Simply put, you were, and always were, the representation of everything that had gone wrong in the Vault. And here you are again, standing there equipped with armor and weapons they've never seen before asking them to just accept you back in and...act like nothing had ever happened. Again. They don't want you back because you're the symbol of why Vault 101 has been plunged to hell. Amata knows this. It probably pained her to have to kick you out, but she was GenreSavvy to know knew that when considering the needs of the Vault or you, the Vault came first. And the Vault wanted you ''out''.
17th Oct '16 8:25:00 PM Bauglir100
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*** Still better than leaving him alone in a ghost town, or selling him as a slave.

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*** Still better than leaving him alone in a ghost town, or selling him as a slave. At least in Megaton/Tenpenny Tower, he'd have Wadsworth/Godfrey to tend to his every whim, and a bunch of well-armed townspeople to protect him.
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