History Headscratchers / Fallout3

22nd Aug '16 3:58:57 PM nombretomado
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** Also this is "Bethesda" who are obligated to have H.P Lovecraft references in all of their games. From the "A shadow over Hackdirt" quest in [[TheElderScrollsIVOblivion Oblivion]] to 90% of the Dragonborn DLC in [[TheElderScrollsVSkyrim Skyrim]] I can't speak for New Vegas (Since it was made by Obsidian more than Bethesda we can let that one slide) but there will no doubt be a reference in Fallout 4.

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** Also this is "Bethesda" who are obligated to have H.P Lovecraft references in all of their games. From the "A shadow over Hackdirt" quest in [[TheElderScrollsIVOblivion Oblivion]] to 90% of the Dragonborn DLC in [[TheElderScrollsVSkyrim Skyrim]] ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' I can't speak for New Vegas (Since it was made by Obsidian more than Bethesda we can let that one slide) but there will no doubt be a reference in Fallout 4.
14th Jul '16 1:17:06 PM Ferot_Dreadnaught
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** The science behind Project Purity is just one big case of artistic license, intentional ZeeRust, or the writers [[TheyJustDidntCare just didn't care]], what Dr. Li is researching is much more difficult and more important in dealing with agriculture. Pure drinking water isn't the issue when dealing with vegetation. Water itself does not hold radiation, just the impurities in it. The soil itself has radioactive fallout, and what is in the soil is what is being absorbed into the vegetation, so any radioactive isotopes still releasing their energy from the soil moves on into the plants, where it is concentrated. Humans or animals who ingest those plants will concentrate the radiation again, and then that's where the issues form. Several people in southern Utah for instance, would drink milk from cows who had eaten grass from irradiated soil left over from nuclear testing. The isotope Iodine-131 built up in their thyroids and caused a lot of damage (particularly in children, who are more susceptible to this sort of damage). For this reason, this is why people in Japan after the recent tsunami and the subsequent nuclear plant situation were given iodine tablets - the tablets are there so that the population would not absorb radioactive iodine into their systems, but rather the safer non-radioactive iodine.

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** The science behind Project Purity is just one big case of artistic license, intentional ZeeRust, or the writers [[TheyJustDidntCare just didn't care]], care, what Dr. Li is researching is much more difficult and more important in dealing with agriculture. Pure drinking water isn't the issue when dealing with vegetation. Water itself does not hold radiation, just the impurities in it. The soil itself has radioactive fallout, and what is in the soil is what is being absorbed into the vegetation, so any radioactive isotopes still releasing their energy from the soil moves on into the plants, where it is concentrated. Humans or animals who ingest those plants will concentrate the radiation again, and then that's where the issues form. Several people in southern Utah for instance, would drink milk from cows who had eaten grass from irradiated soil left over from nuclear testing. The isotope Iodine-131 built up in their thyroids and caused a lot of damage (particularly in children, who are more susceptible to this sort of damage). For this reason, this is why people in Japan after the recent tsunami and the subsequent nuclear plant situation were given iodine tablets - the tablets are there so that the population would not absorb radioactive iodine into their systems, but rather the safer non-radioactive iodine.



** Here's [[FanWank my take]] on this: nearly every NPC who's run into James before you kind of mentions (directly by Dr. Li, indirectly by most others) that he's got a one-track mind. Presumably, his top priority in nearly all his actions is Project Purity; he got sidetracked by getting a child (you) and losing a wife (and research partner), so he goes to the Vault to make sure you're dropped off somewhere safe ''and at the same time'' see if there isn't a G.E.C.K. there for the taking (and since there wasn't one, he left when he could; as far as the PC is concerned, he didn't really think that one all the way through, obviously). Perhaps by the point you finally meet up again, he [[TheyJustDidntCare just didn't care]] about scolding you anymore; or perhaps he simply thinks you're old enough that he's not going to question your decisions externally. He ''needs'' the project completed to his ideal, and he knows you're his best shot at that happening (since, you know, you're TheChosenOne). So, while there's probably a bajillion holes in my hypothesis here, it seems plausible (though still disconcerting; it JustBugsMe in that sense).

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** Here's [[FanWank my take]] on this: nearly every NPC who's run into James before you kind of mentions (directly by Dr. Li, indirectly by most others) that he's got a one-track mind. Presumably, his top priority in nearly all his actions is Project Purity; he got sidetracked by getting a child (you) and losing a wife (and research partner), so he goes to the Vault to make sure you're dropped off somewhere safe ''and at the same time'' see if there isn't a G.E.C.K. there for the taking (and since there wasn't one, he left when he could; as far as the PC is concerned, he didn't really think that one all the way through, obviously). Perhaps by the point you finally meet up again, he [[TheyJustDidntCare just didn't care]] care about scolding you anymore; or perhaps he simply thinks you're old enough that he's not going to question your decisions externally. He ''needs'' the project completed to his ideal, and he knows you're his best shot at that happening (since, you know, you're TheChosenOne). So, while there's probably a bajillion holes in my hypothesis here, it seems plausible (though still disconcerting; it JustBugsMe in that sense).
2nd Jun '16 2:12:49 PM nombretomado
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* I realize that the building is more-or-less there as a ShoutOut to HPLovecraft and plays a small part in one of the quests in ''Point Lookout'', but I can't be the only one who wonders why it's even there? It has pretty much nothing to do with the ''Fallout'' franchise, overall, and actually seems out of place, given the setting.

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* I realize that the building is more-or-less there as a ShoutOut to HPLovecraft Creator/HPLovecraft and plays a small part in one of the quests in ''Point Lookout'', but I can't be the only one who wonders why it's even there? It has pretty much nothing to do with the ''Fallout'' franchise, overall, and actually seems out of place, given the setting.
9th May '16 8:20:29 PM wererat
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** To be fair, those drinks are addictive radioactive sodas that the girl's addicted to. It's less "buy a girl a drink at the bar" and more "Give the junkie some crack" for that quest. No real defense for the date rape though, that always sat wrong with me.
11th Mar '16 11:21:29 AM erforce
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** We -are- paying attention to the pointless fanwanking details, if you can't be bothered to note. As for the reason some fans hate Little Lamplight, it's called AlternativeCharacterInterpretation. While some people hate the Little Lamplighters for being whiny, insulting little pricks, others hate the fact that they are designed to be a nonsensical fantasy community. Once again, why do Little Lamplighters hate "mungos?" MacReady likes to say that people change when they turn into an adult, but how would he or any of the other children really know, since they've gone well over a hundred years without adults living among them - they all end up leaving for Big Town, as the tradition goes.

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** We -are- paying attention to the pointless fanwanking details, if you can't be bothered to note. As for the reason some fans hate Little Lamplight, it's called AlternativeCharacterInterpretation. While some people hate the Little Lamplighters for being whiny, insulting little pricks, others hate the fact that they are designed to be a nonsensical fantasy community. Once again, why do Little Lamplighters hate "mungos?" MacReady [=MacReady=] likes to say that people change when they turn into an adult, but how would he or any of the other children really know, since they've gone well over a hundred years without adults living among them - they all end up leaving for Big Town, as the tradition goes.
6th Feb '16 4:26:53 PM Lots42
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** Vera literally runs a business centered around renting clean rooms to people, deep in one of the most secure settlements known in D.C.. Any correct thinking adult in the Wastes would approve of Wilks living there.
28th Dec '15 8:59:07 AM DoctorNemesis
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** On another other hand, while the game's difficulty levels may or may not be too easy depending on the player and this may be a valid complaint, people who sincerely complain about a Triple-A video game release being made accessible to players beyond a select handful and who dismissively describe them as 'LowestCommonDenominator' can be generously described as snobs. Seriously, the original ''Fallout'' games were post-apocalypse role-play games, they weren't ''À la recherche du temps perdu''. While the changes made to ''Fallout 3'' might not have been entirely for the best, it is possible to get a bit ''too'' precious about the original games.

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** On another other hand, while the game's difficulty levels may or may not be too easy depending on the player and this may be a valid complaint, people who sincerely complain about a Triple-A video game release being made accessible to players beyond a select handful and who dismissively describe them as 'LowestCommonDenominator' can in many cases be generously described as snobs. Seriously, the original ''Fallout'' games were post-apocalypse role-play games, they weren't ''À la recherche du temps perdu''. 'snobs'. While the changes made to ''Fallout 3'' might not have been entirely for the best, it is possible to get a bit ''too'' precious about the original games.games; seriously, they were post-apocalypse role-play games, they weren't ''À la recherche du temps perdu''.
28th Dec '15 8:56:26 AM DoctorNemesis
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** On another other hand, while the game's difficulty levels may or may not be too easy depending on the player and this may be a valid complaint, people who sincerely complain about a Triple-A video game release being made accessible to players beyond a select handful and who dismissively describe them as 'LowestCommonDenominator' can be generously described as snobs. Seriously, the original ''Fallout'' games were post-apocalypse role-play games, they weren't ''À la recherche du temps perdu''. While the changes made to ''Fallout 3'' might not have been entirely for the best, it is possible to get a bit ''too'' precious about the original games.
28th Dec '15 7:50:02 AM DoctorNemesis
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** Not the poster above, but that's kind of the point. It's worth pointing out that in most of the examples you describe, the inability of various characters to let go of the past causes nothing but trouble, misery and death for them and / or those around them. Heck, the ''main villains'' of the game are utterly fixated on restoring The Way America Was to the point where they've become genocidal maniacs. And "war never changes" mainly because people don't break out of old habits, grudges and ways of behaving, leading to the cycle constantly perpetuating itself. The characters who prosper most are usually those who either walk away from the past or manage to repurpose it in new ways. ''Fallout 3'' 'cannot let go of the past' because it's demonstrating how people who can't usually end up making things worse in the long run. It's not the only theme, but it's definitely there.
28th Dec '15 7:22:22 AM DoctorNemesis
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** Pre-war money is still a form of tender. If the people using it determine that it has some kind of exchange value (even if that value is simply "something I can wipe my ass with that is nicer than radioactive nettles") and can be used to meet an obligation, then it can still worth something. I doubt the greenback is worth as much as it would be pre-war, but it nevertheless still might have some value as a form of currency or a tool of trade -- you can still exchange it for a good or service in the same way that you can swap bottle caps. A pre-war toaster, however, is an object built for a specific purpose and has certain requirements in order to function; take away that purpose and those requirements, it's basically useless. There's not much in the way of a reliable electricity provider or bread in need of toasting in the Capitol Wasteland, so a pre-war toaster's value drops dramatically. It's not even much good as a paperweight because there's hardly any paper in the Wasteland requiring weighing down.
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