History Headscratchers / Fallout3

2nd Jun '16 2:12:49 PM nombretomado
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* I realize that the building is more-or-less there as a ShoutOut to HPLovecraft and plays a small part in one of the quests in ''Point Lookout'', but I can't be the only one who wonders why it's even there? It has pretty much nothing to do with the ''Fallout'' franchise, overall, and actually seems out of place, given the setting.

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* I realize that the building is more-or-less there as a ShoutOut to HPLovecraft Creator/HPLovecraft and plays a small part in one of the quests in ''Point Lookout'', but I can't be the only one who wonders why it's even there? It has pretty much nothing to do with the ''Fallout'' franchise, overall, and actually seems out of place, given the setting.
9th May '16 8:20:29 PM wererat
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** To be fair, those drinks are addictive radioactive sodas that the girl's addicted to. It's less "buy a girl a drink at the bar" and more "Give the junkie some crack" for that quest. No real defense for the date rape though, that always sat wrong with me.
11th Mar '16 11:21:29 AM erforce
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** We -are- paying attention to the pointless fanwanking details, if you can't be bothered to note. As for the reason some fans hate Little Lamplight, it's called AlternativeCharacterInterpretation. While some people hate the Little Lamplighters for being whiny, insulting little pricks, others hate the fact that they are designed to be a nonsensical fantasy community. Once again, why do Little Lamplighters hate "mungos?" MacReady likes to say that people change when they turn into an adult, but how would he or any of the other children really know, since they've gone well over a hundred years without adults living among them - they all end up leaving for Big Town, as the tradition goes.

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** We -are- paying attention to the pointless fanwanking details, if you can't be bothered to note. As for the reason some fans hate Little Lamplight, it's called AlternativeCharacterInterpretation. While some people hate the Little Lamplighters for being whiny, insulting little pricks, others hate the fact that they are designed to be a nonsensical fantasy community. Once again, why do Little Lamplighters hate "mungos?" MacReady [=MacReady=] likes to say that people change when they turn into an adult, but how would he or any of the other children really know, since they've gone well over a hundred years without adults living among them - they all end up leaving for Big Town, as the tradition goes.
6th Feb '16 4:26:53 PM Lots42
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** Vera literally runs a business centered around renting clean rooms to people, deep in one of the most secure settlements known in D.C.. Any correct thinking adult in the Wastes would approve of Wilks living there.
28th Dec '15 8:59:07 AM DoctorNemesis
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** On another other hand, while the game's difficulty levels may or may not be too easy depending on the player and this may be a valid complaint, people who sincerely complain about a Triple-A video game release being made accessible to players beyond a select handful and who dismissively describe them as 'LowestCommonDenominator' can be generously described as snobs. Seriously, the original ''Fallout'' games were post-apocalypse role-play games, they weren't ''À la recherche du temps perdu''. While the changes made to ''Fallout 3'' might not have been entirely for the best, it is possible to get a bit ''too'' precious about the original games.

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** On another other hand, while the game's difficulty levels may or may not be too easy depending on the player and this may be a valid complaint, people who sincerely complain about a Triple-A video game release being made accessible to players beyond a select handful and who dismissively describe them as 'LowestCommonDenominator' can in many cases be generously described as snobs. Seriously, the original ''Fallout'' games were post-apocalypse role-play games, they weren't ''À la recherche du temps perdu''. 'snobs'. While the changes made to ''Fallout 3'' might not have been entirely for the best, it is possible to get a bit ''too'' precious about the original games.games; seriously, they were post-apocalypse role-play games, they weren't ''À la recherche du temps perdu''.
28th Dec '15 8:56:26 AM DoctorNemesis
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** On another other hand, while the game's difficulty levels may or may not be too easy depending on the player and this may be a valid complaint, people who sincerely complain about a Triple-A video game release being made accessible to players beyond a select handful and who dismissively describe them as 'LowestCommonDenominator' can be generously described as snobs. Seriously, the original ''Fallout'' games were post-apocalypse role-play games, they weren't ''À la recherche du temps perdu''. While the changes made to ''Fallout 3'' might not have been entirely for the best, it is possible to get a bit ''too'' precious about the original games.
28th Dec '15 7:50:02 AM DoctorNemesis
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** Not the poster above, but that's kind of the point. It's worth pointing out that in most of the examples you describe, the inability of various characters to let go of the past causes nothing but trouble, misery and death for them and / or those around them. Heck, the ''main villains'' of the game are utterly fixated on restoring The Way America Was to the point where they've become genocidal maniacs. And "war never changes" mainly because people don't break out of old habits, grudges and ways of behaving, leading to the cycle constantly perpetuating itself. The characters who prosper most are usually those who either walk away from the past or manage to repurpose it in new ways. ''Fallout 3'' 'cannot let go of the past' because it's demonstrating how people who can't usually end up making things worse in the long run. It's not the only theme, but it's definitely there.
28th Dec '15 7:22:22 AM DoctorNemesis
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** Pre-war money is still a form of tender. If the people using it determine that it has some kind of exchange value (even if that value is simply "something I can wipe my ass with that is nicer than radioactive nettles") and can be used to meet an obligation, then it can still worth something. I doubt the greenback is worth as much as it would be pre-war, but it nevertheless still might have some value as a form of currency or a tool of trade -- you can still exchange it for a good or service in the same way that you can swap bottle caps. A pre-war toaster, however, is an object built for a specific purpose and has certain requirements in order to function; take away that purpose and those requirements, it's basically useless. There's not much in the way of a reliable electricity provider or bread in need of toasting in the Capitol Wasteland, so a pre-war toaster's value drops dramatically. It's not even much good as a paperweight because there's hardly any paper in the Wasteland requiring weighing down.
28th Dec '15 7:06:08 AM DoctorNemesis
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** You ''do'' spend most of the game running around the Wasteland getting shot at by most of the multitudes of warring factions who hate your guts and almost getting eaten by giant radioactive monsters, whereas Vera spends most of the game safely cooped up on a huge battleship. Compared to Vera, you don't exactly have a stable home life to offer the boy. Vera's also Bryan's aunt as well.
19th Dec '15 10:40:32 AM Discar
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*** They used to drop by earth every once in a while to pick up exhibits for their zoos. It's only after the apocalypse happened that they started visiting more regularly, because everything on the planet suddenly became classified as endangered, causing a spike of interest back in the Zorblob Galaxy.

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*** ** They used to drop by earth every once in a while to pick up exhibits for their zoos. It's only after the apocalypse happened that they started visiting more regularly, because everything on the planet suddenly became classified as endangered, causing a spike of interest back in the Zorblob Galaxy.



*** Quick update: They ''were'' a sequel hook.

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*** ** Quick update: They ''were'' a sequel hook.
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