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*** Actually Batman wouldn't send Superman to handle the space meteor, he'd do it himself in his own [[CrazyPrepared custom built bat-shuttle]]. If you've seen some of the DC animated universe movies, you'll know Batman never allows the potential sacrifice of the logical hero who is best equipped to save the world; he shoulders that responsibility himself.
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**** Yeah, and this troper finds it odd that all the music played over his car radio is freak'n 80's pop. Retro is always (and often unfortunatly) in style.
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*** Hell, Lyons makes you a member of the Brotherhood whether you agree to help or not. It felt distressingly similar to being conscripted to This Troper, especially when Paladin Tristan starts barking out "That is an order!" when you refuse objectives later on.
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\n***** In the first or second game of the series, you can recover a holodisc mentioning some of the pre-war events; among other things, we hear of the European powers arguing with the Middle East over the last oil. Last mention of Europe is in regards to this conflict, and says merely "limited nuclear exchange".

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**** Sort of makes sense that "old" music would have the higher survival rate. Music on magnetized tape would be all but annihilated in a radioactive environment, and a cd requires a pretty complex piece of electronic equipment to play. Since the society of FO-merica had switched to holodisc, there might not be an awful lot of cd-players scattered around. An old grammophone, on the other hand, just needs the crank turned, and a sheet of vinyl that isn't too battered.
Also, the extended cold war of FO might have led to the McCarthy witchhunts against the creative class being pursued with more fervor. The image of pre-nuke society we get in-game does not sound like the kind of society to accept the youth-rebellion of the 60-70s. No free speech, no new art styles.

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**** Sort of makes sense that "old" music would have the higher survival rate. Music on magnetized tape would be all but annihilated in a radioactive environment, and a cd requires a pretty complex piece of electronic equipment to play. Since the society of FO-merica had switched to holodisc, there might not be an awful lot of cd-players scattered around. An old grammophone, on the other hand, just needs the crank turned, and a sheet of vinyl that isn't too battered. \n Also, the extended cold war of FO might have led to the McCarthy witchhunts against the creative class being pursued with more fervor. The image of pre-nuke society we get in-game does not sound like the kind of society to accept the youth-rebellion of the 60-70s. No free speech, no new art styles.

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**** Sort of makes sense that "old" music would have the higher survival rate. Music on magnetized tape would be all but annihilated in a radioactive environment, and a cd requires a pretty complex piece of electronic equipment to play. Since the society of FO-merica had switched to holodisc, there might not be an awful lot of cd-players scattered around. An old grammophone, on the other hand, just needs the crank turned, and a sheet of vinyl that isn't too battered.
Also, the extended cold war of FO might have led to the McCarthy witchhunts against the creative class being pursued with more fervor. The image of pre-nuke society we get in-game does not sound like the kind of society to accept the youth-rebellion of the 60-70s. No free speech, no new art styles.
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**** You do realize ''what'' the tune to get out of Tranquility Lane was, right? The recurring tune in the background music? That you can hear "Betty" humming if you listen? Took me 2 minutes.
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*** [[spoiler: Better her parents, who genuinely care about their daughters health and well-being, than people who regard her as the means to extract the cure and nothing else.]]
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*** [[spoiler: But here's another factor. The baby was being experimented on by her own parents. Even though they treat her with loving care, they're still going to be drawing blood out of her for most of her life for tests. SoYeah.]]

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*** [[spoiler: But here's another factor. The baby was being experimented on by her own parents. Even though they treat her with loving care, they're still going to be drawing blood out of her for most of her life for tests. SoYeah.]]
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*** [[spoiler: But here's another factor. The baby was being experimented on by her own parents. Even though they treat her with loving care, they're still going to be drawing blood out of her for most of her life for tests. SoYeah.]]
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*** Well then he/she is probably doing it to avoid attracting unwanted attention to himself.
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*** Side with Wernher; Revolt suceeds, slaves are free. But you leave the [spoiler: Baby] with people who are almost certainly going to mistreat it. And it's pretty much outright stated that Wernher sucks at his job as leader of the Pitt, and it's only a matter of time before it collapses upon itself, meaning the cure, the revolt, and each and every person who has died up till' this point has all been for nothing.

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*** Side with Wernher; Revolt suceeds, slaves are free. But you leave the [spoiler: Baby] [[spoiler: Baby]] with people who are almost certainly going to mistreat it. And it's pretty much outright stated that Wernher sucks at his job as leader of the Pitt, and it's only a matter of time before it collapses upon itself, meaning the cure, the revolt, and each and every person who has died up till' this point has all been for nothing.
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** We've been through this discussion before earlier on this page. The options basically boil down to this:
*** Side with Ashur; revolt is put down, and slaves continue to live in opression. But there is still the hope of a cure and the Pitt eventually becoming a thriving settlement.
*** Side with Wernher; Revolt suceeds, slaves are free. But you leave the [spoiler: Baby] with people who are almost certainly going to mistreat it. And it's pretty much outright stated that Wernher sucks at his job as leader of the Pitt, and it's only a matter of time before it collapses upon itself, meaning the cure, the revolt, and each and every person who has died up till' this point has all been for nothing.
** Overall, both the choices are morally ambiguous, but at least with Ashur we're given the faintest of hopes that in the end, all this would've really made a difference.
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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you ''killed'' two Overseers. Chew on that while considering what the population of Vault 101 is like.

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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you ''killed'' two Overseers. Chew on that while considering what about half the population of Vault 101 is like.still hates you. I mean, really hates you. They think you're just about the worst threat to the Vault's safety ever.
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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you "killed" two Overseers. Chew on that while considering what the population of Vault 101 is like.

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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you "killed" ''killed'' two Overseers. Chew on that while considering what the population of Vault 101 is like.
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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you killed two Overseers. Chew on that while considering what the population of Vault 101 is like.

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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you killed "killed" two Overseers. Chew on that while considering what the population of Vault 101 is like.
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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you [i]killed[/i] two Overseers. Chew on that while considering what the population of Vault 101 is like.

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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you [i]killed[/i] killed two Overseers. Chew on that while considering what the population of Vault 101 is like.
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*** I think you've forgotten that both Amata's dad and the Overseer that follows him (if you kill said dad) hate you. No, seriously. They hate you, specifically, and not just your dad. They think you endanger the safety of the vault and they're not going to allow that, no matter what you say or do. And if Amata is placed in charge, it's because you killed two Overseers. Let me repeat: you [i]killed[/i] two Overseers. Chew on that while considering what the population of Vault 101 is like.


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** No, you're an official member by Broken Steel. Elder Lyons says so when you agree to help pursue the Enclave. Some of the unnamed Brotherhood NPCS do refer to you as 'Sir Knight' when passing them by.
* Maybe I'm imagining it, but why is there this implicit assumption by many fans that Ashur is preferable to Wernher? Yes, the latter is a selfish asshole, but at least he won't be employing an army of some of the worst raider scum to kidnap innocent people and force them to work in conditions that could charitably be called Hell on Earth. Sure, Ashur says that he's going to eventually free the slaves once there's a cure, but that's a pipe dream at best and God only knows how many innocent people would be killed between now and then.
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** ...Designers can't think of anything?

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** ...Designers Developers can't think of anything?
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**...Designers can't think of anything?


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**...An ''Honorary'' member. Which basically translates to 'a member in name only'. Fank wank answer: The Lone Wanderer doesn't mention it to avoid drawing unwanted attention to himself and possible enemies attacking him/her (Note that in one of the few instances in which you can mention your membership in the BoS, the person you're talking to, along with all his teammates, turn hostile on you).
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****My two cents? The Wasteland is a bad place that can do very bad things to you. I don't think it takes much to join the Raiders. And besides, by what I can tell, its implied that Simms is a badass, even though we don't see too much of it (and indeed, Mr. Burke can kil him).
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* Minor one for Fallout 3: once you're officially a Knight of the Brotherhood, why don't more dialogue options reflect this? Just a simple "I'm Knight (PC Name) from the Brotherhood and I'm here because..."?

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***** Yup, and I've seen them chasing down and killing wastelanders with no provocation. Plus they didn't even flinch when I ran up and cannibalized the body right in front of them.




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** What aggravates me most and makes enslaving mostly a waste of time, is that aside from the 4 VIP targets and generic raiders pretty much nobody can be enslaved. All those people wandering around settlements who don't give quests, run stores, and don't even get names are for some reason immune.
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** The thing about Lyons and the such is another example of the downsides of voice acted dialog replacing text. Rather than being able to modify the dialogs based on your accomplishments, the developers have to record lines of dialog for every single possibility and they just don't have the time/money or even bother. That and I think that that the Brotherhood simply don't want to acknowledge that player can upstage them without need for their fancy-schmancy power armor.


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* There is a serious lack of ethusiasm in many of the dialog options that the player can use. For example, when ThreeDog is telling you where the replacement dish is to be found, your only options are "Anything to find my father.", "I can't do that right now.", or "OMG SUPERMUTANTS NO WAI IM SCARED!" Where the heck is the "Hell yeah, I love killing super mutants!" option?
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* What bugs me is people treating the Fallout Bible as the Word of God, which seems to include Bethesda to an extent, and some people on this page. Despite the name, it isn't that. For one, Chris Avellone, who put it together, wasn't even involved with the first Fallout. For the second game, he was just one of several designers, and not in the lead. Another thing is, the design for a game changes throughout the development progress. The Fallout Bible has bits and pieces here and there from the design documents. Some ideas were changed by the time they made it to the finished game, and some were left out completely. Whether it was due to limiting the scope to fit the resources or because the developers just decides the idea was too silly or stupid or just ill-fitting, we don't know. After all, does anyone think the first Fallout would be better if it included a settlement of intelligent raccoons?
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** I don't recall seeing skeletons lying around Rivet City and Megaton. And are you actually expecting the ''people of Andale'' to actually give a damn about a skeleton lying in a bathtub if they don't give a damn about the living already?
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** Bethesda want you to fuck up the ant's shit. Not resolving the situation with SCIENCE! but taking a gun into the place and killing everything in sight. So... umm... [[SoYeah yeahhhh]]...

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** Bethesda want you to fuck up the ant's shit. Not resolving the situation with SCIENCE! but taking a gun into the place and killing everything in sight. So... umm... [[SoYeah yeahhhh]]...
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* What's up with the skeletons littered all over the place? It makes sense in the Wasteland, camps filled with psychotic raiders, or abandoned Vaults. Not like there's a cleaning crew there. But Rivet City, Megaton, Arefu, and all of the other (relatively) civilized settlements never seem to have bothered to give all of the dead proper graves. Even Andale, which poses as a pristine pre-War suburban town and keeps it's gory Dark Secret firmly locked in the cellars and basements, has a skeleton just laying there in the bathtub.
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*** So how can I not sleep in a previously-owned bed after the owner [[{{Blackadder}} accidentally brutally stabbed himself in the stomach]] [[CutHimselfShaving while shaving]]?

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