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** I'd say it is much simpler than that: Weepers - while dangerous and carriers of a lethal disease - do count as people because they still ARE. Aim the heart at them and listen. A few quotes of it will mention how they still think, how they feel things. They can't convey it anymore and most of their mind is broken, but they are NOT zombies or mindless animals, but people with serious mental damage. Killing a Weeper is like shooting a mentally disabled person, the only difference is that a Weeper additionally has something along the lines of a very aggressive flu that it passes along. One clear indication for how bad it is to kill a Weeper should be Slackjaw. He's a criminal and a thug that has no problem with cutting someone's tongue out. And yet when his men become Weepers, he locks them away and if you dare to hurt one of them, he will hunt you down. Those people may be a threat to most, but not only are they mostly harmless to an assassin such as Corvo, they had at one point been friends, lovers, parents or children. It is NOT your right to kill them, just because you can.
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*** Or on Low Chaos, hear them complain that Daud's gone soft. There's just no pleasing them!

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*** The glass couldn't have been poisoned right before it was handed to Corvo, because the poison was put in by Samuel, who would have had no opportunity to do so (since he was on the mission with Corvo, and stayed with the boat while Corvo went to the pub)
would have visited the bar would have been more than two missions prior to the poisoning.

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*** The glass couldn't have been poisoned right before it was handed to Corvo, because the poison was put in by Samuel, who would have had no opportunity to do so (since he was on the mission with Corvo, and stayed with the boat while Corvo went to the pub)
would have visited the bar would have been more than two missions prior to the poisoning.
pub).
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*** The glass couldn't have been poisoned right before it was handed to Corvo, because the poison was put in by Samuel, who would have had no opportunity to do so (since he was on the mission with Corvo, and stayed with the boat while Corvo went to the pub)
would have visited the bar would have been more than two missions prior to the poisoning.
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** It's a largely odorless, colorless, tasteless poison that mimics the effects of intoxication until you pass out and (presumably) die. If Corvo dropped dead on the spot, everyone in the room not in on the conspiracy-ception would have panicked. If Corvo had copped to the fact he was being poisoned before it could work on him, he would have murdered the conspirators right then and there. Poison allows them to dispose of their biggest threat with minimal effort. And really, it would've worked if not for Samuel's attack of conscience.


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** Anything Corvo could (to Samuel's knowledge) do with the drink on the spot would have immediately roused suspicion. It would have been odd to turn down a drink for a celebratory toast, and he would not have been clumsy enough to accidentally drop a glass. It's also possible that Samuel hadn't made up his mind on whether or not to save Corvo until the very last second. I am assuming - though I have no basis for this without replaying that cutscene - the glass was poisoned right before it was handed to you, so it may have just been a spur of the moment decision on Samuel's part to underdose you. Which means he obviously couldn't have warned Corvo in advance.
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** It could also be argued that killing Weepers increases Chaos because the Weepers you kill are people who contributed to the city. These are people who helped move the economy and produced goods and offered services. As far as it goes with the origin of the plague initially being to wipe out the poor and "lazy" people, many of the people infected at this point are not the same as those who were first and purposefully infected, since they likely died in the 6+ months since Corvo returned to Dunwall. No matter how you dispose of bodies, you're still straight up murdering folks who had a place in the city's system. And they are innocents who are sick with something they can't control and can be potentially freed from.
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** Because Samuel doesn't want Corvo to die and the Loyalists state they need the body.


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** The Loyalists state that they need the body, Samuel put Corvo on the raft independently.
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\n** The Outsider relishes conflict and probably gave the mark to opposing parties on purpose.

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** The only thing that makes sense is that Samuel didn't slip Corso the poison, but rather the antidote on the way back from the Tower. Then convinced the conspirators to allow him to "dispose of Corvo respectfully" or some such nonsense, in exchange for making Corvo think he was a backstabber. As for the Flooded District, he needed some place where the conspirators wouldn't go and check if the only flaw in their plan was still breathing. Besides, Corvo's done the impossible at least twice now, if he can do it a third time he's earned Samuel's loyalty for good.
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Forgot they reveal the connection immediately after Corvo's supposed death.


* Fourthly, why take the corpse on a long boat ride across town? Taking an individual, unmarked corpse all the way to the flooded district has got to be the most obvious way of getting rid of the body. Especially since the compound actually has a cage filled with rats that strip a corpse to the bone in minutes. At the very least, if you're gonna put him in a boat, take away his gear (so he can't be connected to the recent killings) and put Corvo in one of those plague victim body bags (since his face is on wanted posters throughout the city).

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* Fourthly, why take the corpse on a long boat ride across town? Taking an individual, unmarked corpse all the way to the flooded district has got to be the most obvious way of getting rid of the body. Especially since the compound actually has a cage filled with rats that strip a corpse to the bone in minutes. At the very least, if you're gonna put him in a boat, take away his gear (so he can't be connected to the recent killings) and corpse on a ride, put Corvo in one of those plague victim body bags (since his face is on wanted posters throughout the city).
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* Secondly, why have Samuel do the poisoning? He doesn't seem close to any of the conspirators, has no official or professional loyalty to any of them, has the most moral compunctions and personal connection to the target, and spends a lot of time away from the pub. Why not Wallace? He's got extreme personal devotion to Pendleton, sees commoners like Corvo as being of lesser value, and he's already the guy in charge of getting everyone drinks. Heck, why not pour the poison in there yourself?

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* Secondly, why have Samuel do the poisoning? He doesn't seem close to any of the conspirators, has no official personal or professional loyalty to any of them, has the most moral compunctions and personal connection to the target, and spends a lot of time away from the pub. Why not Wallace? He's got extreme personal devotion to Pendleton, sees commoners like Corvo as being of lesser value, and he's already the guy in charge of getting everyone drinks. Heck, why not pour the poison in there yourself?
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[[folder:Killing Corvo]]
The entire sequence where the conspirators attempt to kill Corvo makes no sense.
*First, when was that drink even poisoned? Samuel was made to do it, except Samuel has been really busy lately. He was with Corvo on the mission to assassinate Lady Boyle, stayed with the boat while Corvo talked with the other conspirators, then went with Corvo on the mission to assassinate the Lord-Regent, and stayed on the boat until Corvo collapsed. Have they really had this poisoned cup just sitting around for the past half-day?
*Secondly, why have Samuel do the poisoning? He doesn't seem close to any of the conspirators, has no official or professional loyalty to any of them, has the most moral compunctions and personal connection to the target, and spends a lot of time away from the pub. Why not Wallace? He's got extreme personal devotion to Pendleton, sees commoners like Corvo as being of lesser value, and he's already the guy in charge of getting everyone drinks. Heck, why not pour the poison in there yourself?
*Thirdly, why did the poison cost Pendleton a whole month of income? While I'll freely admit I'm not an expert on the subject, I was under the impression that your basic poisons weren't all that expensive. And it's not like this poison needs special properties. It's not super-lethal, it doesn't need to act instantly, it's put in a strong alcoholic drink that'll mask scent, and it's not untraceable (since the whaler assassin recognizes it on sight the instant he sees Corvo). Really, you've got to wonder why poison was even used to begin with. Why not shoot Corvo in the face while he sleeps? Why pay a huge load of cash and take the risk of trusting Samuel to get a means of murder that's defeated if Corvo politely declines your drink. Or only drinks half of it.
*Fourthly, why take the corpse on a long boat ride across town? Taking an individual, unmarked corpse all the way to the flooded district has got to be the most obvious way of getting rid of the body. Especially since the compound actually has a cage filled with rats that strip a corpse to the bone in minutes. At the very least, if you're gonna put him in a boat, take away his gear (so he can't be connected to the recent killings) and put Corvo in one of those plague victim body bags (since his face is on wanted posters throughout the city).
*Fifthly, Samuel not bothering to tell you about the poison, especially in low-chaos. Obviously, he was trying to avoid having you killed, but he never got the bright idea of just advising you to subtly dump the drink somewhere, or swap it, or accidentally drop it, or any of the other dozen possibilities to get rid of the poison without revealing you're onto the conspiracy. Heck, you don't even have to get in a situation where you'd get offered the drink at all. Sneak in, grab Emily, and leave again by boat.
*Sixthly, Samuel still taking you to the flooded district after your supposed 'death'. That's just about the nastiest place in the city. Corvo could have been put on shore anywhere (and Samuel knows plenty of unpatrolled spots, considering no guards ever stumble on his boat). The only sensible explanation I can think of for this one is that one of the other conspirators was with Samuel on the trip, but in that case, how did he not notice the fact that the body only a foot away was breathing? Or question why Samuel carefully put the supposed dead guy on a boat, rather than just dumping him overboard?
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** Note that it doesn't actually say laws are suspended during the feast. It says "No complaint is given for those who have wronged others", which suggests it's more of a custom than a change of law, and is fairly ambiguous in its scope.
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*** It's possible that the book contains an Unreliable Narrator since it was done by an undercover Overseer and he might not have gotten the facts right.
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** There's also the probability that illegitimacy might not have a strong stigma attached to it in Dunwall's society. Maybe Dunwall is willing to overlook Emily's lack of an official father because she was born from a Empress who ruled in her own right. As far as they are concerned she came from the right family and has the right blood, so Jessamine being a single mother isn't an issue, especially if the theory of Emily conceived during the Fugue Feast is true. Pendleton also mentioned that he needed heirs and that he might recognise his bastard if that's the case - so bastardry is not a major obstacle in inheriting a title. There is however a huge bigotry towards those not born in Gristol. Maybe Emily being a bastard is okay to Dunwall but her having a Serkonan father is not, hence why everyone skirts around the issue of Corvo.
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[[folder:Guards Kicking You Even though You're Disguised as a Noble During Lady Boyle's Party]]
*Despite being in a neutral zone and disguised as an aristocrat, why does some of the guards at Boyle's party kick you if you get too close? While we know that it's Corvo under the mask, these guards don't and technically what they did was an assault on an aristocrat who could get them fired or worse.

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** Daud's journal mentions that some of his assassins are more powerful with their abilities than others. Billie Lurk is one of these more powerful assassins, which is why she's his second in command. Also keep in mind that Billie also sided with Delilah, so she probably got a powerup from her as well.



** And remember, during the Industrial Age, living up to 60-70 years was actually rather rare. It was only after large advancements in medical knowledge and technology that we've managed to push average life expectancy well past that.




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** It's also possible that Billie would have Delilah empower the assassins as part of the pact.
** About the Whaler's loyalty to Billie, if you play a High Chaos run, you can hear the other Whalers grumbling about Daud's increasingly poor leadership and loss of sanity, and planning to betray him as well. It would have been easy for Billie to take control of them in that case.




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** It could have also just been part of the "game" they were playing during the party, where they all took the same name to force the guests (and Corvo) to figure out which of them is the real Lady Boyle.


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** If you are stealthy enough, you can sneak up on a pair of witches who basically just drop the entire plan to you. They sabotaged the water supply so the Hatters would steal the engine coil, therefore disabling the Undine. This is all being done to throw obstacles in Daud's way to prevent him from reaching Brigmore in time. The witches don't want to make their presence known to the gangs since the gangs would just united against THEM, which is why they just opt to ambush them covertly in the sewers. And remember, Delilah has a very large source of contacts and puppets, and the witches have clearly been spying on the Hatters and Dead Eels for quite some time already.


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** Because rumors still spread. Remember, Dunwall is a city that has been plagued for YEARS by masked men (the Whalers) killing all sorts of people from nobles to street thugs.
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*** Campbell does at that point because Corvo gets outed by his fellow conspirators after they stab him in the back. The Lord Regent, though, is clearly surprised if you unmask before killing him.

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*** ** Campbell does at that point because Corvo gets outed by his fellow conspirators after they stab him in the back. The Lord Regent, though, is clearly surprised if you unmask before killing him.
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*** Campbell does at that point because Corvo gets outed by his fellow conspirators after they stab him in the back. The Lord Regent, though, is clearly surprised if you unmask before killing him.
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* The Outsider makes it sound like his Mark is an extraordinary gift that only a few talented people can have, but yet he gives them to people who tend to end up being opposed to one another. Corvo can fight Granny Rags and is at odds with Daud, while Daud fights Billie then Delilah, meaning that more than half of the Marked are at each others' throats.


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* The Outsider makes it sound like his Mark is an extraordinary gift that only a few talented people can have, but yet he gives them to people who tend to end up being opposed to one another. Corvo can fight Granny Rags and is at odds with Daud, while Daud fights Billie then Delilah, meaning that more than half of the Marked are at each others' throats.

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\n* The Outsider makes it sound like his Mark is an extraordinary gift that only a few talented people can have, but yet he gives them to people who tend to end up being opposed to one another. Corvo can fight Granny Rags and is at odds with Daud, while Daud fights Billie then Delilah, meaning that more than half of the Marked are at each others' throats.

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** I read on the wiki that she has 72 years. It is stated in one of the DLC.
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*** In fact, it wouldn't be too hard to believe if Corvo went the nonlethal route with Campbell. One could think branding the High Overseer to discredit him was intentional irony, if they believed the story about Corvo getting branded with the Outsider's mark to open him to accusations of witchcraft.

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*** ** In fact, it wouldn't be too hard to believe if Corvo went the nonlethal route with Campbell. One could think branding the High Overseer to discredit him was intentional irony, if they believed the story about Corvo getting branded with the Outsider's mark to open him to accusations of witchcraft.



** There's an ongoing hypothesis that Emily was conceived during the Fugue Feast. Wich would explain why there are no mention of her father at all.

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** There's an ongoing hypothesis that Emily was conceived during the Fugue Feast. Wich Which would explain why there are no mention of her father at all.
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** There's an ongoing hypothesis that Emily was conceived during the Fugue Feast. Wich would explain why there are no mention of her father at all.
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*** In fact, it wouldn't be too hard to believe if Corvo went the nonlethal route with Campbell. One could think branding the High Overseer to discredit him was intentional irony, if they believed the story about Corvo getting branded with the Outsider's mark to open him to accusations of witchcraft.
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** Well, provided no enemies have seen you, there are still civilians and neutral Bottle Gangers hanging about. Civilians could have reported a shady masked man since they saw him the same day the High Overseer or Pendleton brothers were eliminated. Granted, this still leaves why they don't have a picture of him on the wanted posters, all the witness would have to say is "It looked like a skull", and you wouldn't confuse him for Daud's gang if you had an artist's rendition along that line.
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* Provided you do a "Ghost" playthrough (where absolutely nobody who's an ennemy saw you) or a particulary bloody one (where you leave no survivors), how does ''anyone'' knows that there is a asked man running around (and what the mask looks like) ?

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* Provided you do a "Ghost" playthrough (where absolutely nobody who's an ennemy saw you) or a particulary bloody one (where you leave no survivors), how does ''anyone'' knows that there is a asked masked man running around (and what the mask looks like) ?
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[[folder:Masked felon ?]]
* Provided you do a "Ghost" playthrough (where absolutely nobody who's an ennemy saw you) or a particulary bloody one (where you leave no survivors), how does ''anyone'' knows that there is a asked man running around (and what the mask looks like) ?
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hit Enter too fast


** Yes, Weepers are dangerous, but only really if you approach them. The occasional civilian is certainly falling to them but for the most part they're not a threat in and of themselves. Them carrying the plague is a threat but killing them won't stop that. their plague infested blood will still be oozing out into the street. It might conceivably make it worse, as animals that don't normally carry the plague might eat the corpses and spread it. The sight of the bodies in the streets will still cause increased public disorder as well, since just by looking at a corpse it would be hard to tell the difference between a dead Weeper and a slightly decomposed normal person. As for re-expanding into previously abandoned areas, in the Low Chaos ending that is exactly what happens because, as has been noted, Weepers can be cured. And in the interests of Dunwall's long term survival the curing of people thought lost to the plague is much more useful than a pile of rotting corpses that will, let's not forget, spread an impressive range of more mundane illnesses.

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** Yes, Weepers are dangerous, but only really if you approach them. The occasional civilian is certainly falling to them but for the most part they're not a threat in and of themselves. Them carrying the plague is a threat but killing them won't stop that. that, their plague infested blood will still be oozing out into the street. It might conceivably make it worse, as animals that don't normally carry the plague might eat the corpses and spread it. The sight of the bodies in the streets will still cause increased public disorder as well, since just by looking at a corpse it would be hard to tell the difference between a dead Weeper and a slightly decomposed normal person. As for re-expanding into previously abandoned areas, in the Low Chaos ending that is exactly what happens because, as has been noted, Weepers can be cured. And in the interests of Dunwall's long term survival the curing of people thought lost to the plague is much more useful than a pile of rotting corpses that will, let's not forget, spread an impressive range of more mundane illnesses.

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