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** At the end of the day, ''Darkest Dungeon'' is not an accurate combat simulator. It is a very abstract system built around game balance, not realism. There's no reason why everyone is lined up neatly in four specific positions in each hallway where no one can stand side by side or maneuver or surround the other party. Positioning and where you can attack from and what positions you can target is built around game balance, not how realistically someone could use their weapons.
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** It probably not just reflects the weapon's reach, but also the character's mobility: would the attacker be able to leap close enough to hit a target and go back to their starting position? Yes, they are equipped with greatswords, but the Crusader and the Leper are both wearing a heavy armor set ''and'' wielding a cumbersome weapon (and the Leper's disease realistically makes him a slow moving warrior), while the Antiquarian, the Highwayman, or some of the brigands are able to shank units standing in every position because their wear relatively light armors and wield daggers. That being said, the Man-At-Arms having a longer reach than the Crusader despite being as much armored and wielding a shorter weapon doesn't make much sense even from this logic. Bear in mind ''Darkest Dungeon'' combat graphic representation is very abstract and can't be taken at face value: a fight being two parties both standing in single file doesn't make sense in real life.
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[[folder: Attacks' target positions]]
* The permitted target positions for some attacks feel arbitrary. For example, why do the Crusader's and Leper's sword attacks only reach positions 1 and 2 when some attacks using much shorter weapons (e.g. the Man-at-Arms' ''crush'' and the Antiquarian's ''nervous stab'') can reach further? Same goes for some enemy attacks - how is the cutthroat able to ''shank'' someone all the way in position four?
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*** The church is just as corrupt as everything else. If your hero is spending time in the church using their facilities, the church could be demanding payment for it. There is precedent in history for corrupt churches offering their services to the nobility in exchange for coin or other financial considerations, and the churches got rich off of tending to the spiritual needs of the aristocracy.

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*** The First, [[CorruptChurch the church is just as corrupt as everything else. else.]] If your hero is spending time in the church using their facilities, the church could be demanding payment for it. There is precedent in history for corrupt churches offering their services to the nobility in exchange for coin or other financial considerations, and the churches got rich off of tending to the spiritual needs of the aristocracy. This is supported by the "All Saints Day" event, in which the church's services are free, and the Ancestor describes it as "faith fueled charity" which "will not last."
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*** The church is just as corrupt as everything else. If your hero is spending time in the church using their facilities, the church could be demanding payment for it. There is precedent in history for corrupt churches offering their services to the nobility in exchange for coin or other financial considerations, and the churches got rich off of tending to the spiritual needs.

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*** The church is just as corrupt as everything else. If your hero is spending time in the church using their facilities, the church could be demanding payment for it. There is precedent in history for corrupt churches offering their services to the nobility in exchange for coin or other financial considerations, and the churches got rich off of tending to the spiritual needs.needs of the aristocracy.
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** Its wine in a goblet being wielded by a skeleton reanimated by eldritch necromantic magic. It probably is more like acid or poison than mere spoiled wine.


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** A couple of possible explanations:
*** The church is just as corrupt as everything else. If your hero is spending time in the church using their facilities, the church could be demanding payment for it. There is precedent in history for corrupt churches offering their services to the nobility in exchange for coin or other financial considerations, and the churches got rich off of tending to the spiritual needs.
*** Another explanation is that you are paying for what amounts to room and board while they are under the church's care. Heroes need to eat and drink even while in prayer or meditation, and possibly also you're giving money for the hero to give as offerings to the church. One possible event while in prayer is that the hero pays some extra money out of your treasury as a donation to the church.
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[[folder: Why does visiting the Abbey cost money?]]
* The Doylist reason is obviously game balance, but what about the Watsonian one? Why do you need to pay as much for a hero spending a week meditating in an empty room as for the same hero drinking himself to a stupor?
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[[folder: What's the stuff in the courtiers' goblets?]]
* The stress damage on its own would be understandable for just spoiled wine, but it somehow also does as much physical damage as his dagger.
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** He is royalty, and some of his quotes implies he is very attached to the sword, it is likely he is not making a new sword but rather repairing an old heirloom to its former glroy
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** The Heir is not part of the expeditions, the actions they take during the fight are not the Heir giving commands but there own choices, all of them imply they know there death is coming, and many of them face it with stalwart resolve , instead of being choosing who it attacks it may be a case of who steps up and takes the bullet
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** The ability is called "Paw the Ground". It is likely kicking up a dust cloud and hiding in that.
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** ''Videogame/DarkestDungeon2'' shows that the Swinefolk have begun to spread beyond the Warrens, as they have taken control of the Sluice, as it is connected to the Warrens.

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* Undead are weak to blight and we know there's necromancers outside of the Hamlet. As a grave robber, she's probably had to deal with her some of her targets being more active in protest than most.

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* ** Undead are weak to blight and we know there's necromancers outside of the Hamlet. As a grave robber, she's probably had to deal with her some of her targets being more active in protest than most.most.
** The sequel reveals that she already has some skill with poisons, as she was the one who killed her husband via poison after he ran the family into crippling debt.

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editing the original question because of grammar errors that made it hard to understand


* Putting this here since its related, from a design standpoint why originally choose the Abomination (who is designed to also be a believer in the Light) to be shunned by religious characters over other characters like the Occultist or Hellion and make him the only character that has this problem?

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* Putting this here since its related, from a design standpoint why originally choose was the Abomination (who is designed to also be a believer in the Light) to be originally shunned by religious characters over other characters like the Occultist or Hellion and make him the only character that has this problem?problem?
** The Abomination was a unique character added to the game with his own unique mechanics, particularly his transformation ability, and that transformation was tied to his curse which made religious characters shun him. Note that even if he is a believer in the Light, he isn't considered religious by the game and wouldn't get any benefits from abilities that influence religious characters. it wasn't until later that Red Hook removed this restriction because of how unpopular it was and how often it was being modded out.
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* Putting this here since its related, from a design standpoint why originally choose the Abomination (who is designed to also be a believer in the Light) to be shunned by religious characters over other characters like the Occultist or Hellion and make him the only character that has this problem ?

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* Putting this here since its related, from a design standpoint why originally choose the Abomination (who is designed to also be a believer in the Light) to be shunned by religious characters over other characters like the Occultist or Hellion and make him the only character that has this problem ?problem?
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* Putting this here since its related, from a design standpoint why originally choose the Abomination (who is designed to also be a believer in the Light) to be shunned by religious characters over other characters like the Occultist or Hellion and make him the only character that has this problem ?
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*** Knives, okay. But ''crafting poisonous darts'' isn't something you do as a hobby. That'd be like if someone today made IEDs as a hobby.

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*** Knives, okay. But ''crafting poisonous darts'' isn't something you do as a hobby. That'd be like if someone today made IEDs [=IEDs=] as a hobby.
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** The Grave Robber may be responsible for stealing anything you don't sell. Her description in the Survivalist's Tent explicitly mentions that [[KleptomaniacHero she's stealing supply items from the Hamlet]], and there's no one in a better position to make off with common supply equipment you put into storage than one of your own heroes who specializes in stealing.
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*** The fact that she has Toxin Trickery, a self-healing and buffing ability that involves her drinking from a vial, indicates that the Grave Robber has some experience with medicine or chemistry.
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*Undead are weak to blight and we know there's necromancers outside of the Hamlet. As a grave robber, she's probably had to deal with her some of her targets being more active in protest than most.
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** Less mystically, it could be a case of NamesTheSame. Perhaps the original Dismas, Junia and Barristan were the most famous members of their respective professions (that would explain why their heads are powerful trinkets), and the adventurers named themselves after them when they chose their professions.
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** The Swine likely don't attack the Weald or Cove for food because both are packed with hostile creatures, and the food that is there is likely inedible. Most of the life in the Weald is twisted and mutated, with the mushrooms being toxic and explosive, and the Cove is filled with Pelagics who would likely attack the Swine. As for the skeletons, they are likely just randomly resurrected undead from the Ruins who wandered away from the Ruins, unlike the soldiers and Courtiers who seem more intelligent and would stay close to the Necromancers who created and control them.
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*** Also remember that making poison ''is'' a completely legitimate business and practice both in the past and now. A lot of poisons were made specifically for killing pests. Also, knowing what makes a poison is important for a number of jobs involving chemicals. If the Grave Robber was taught medicine or studied chemistry who would likely know how to make poisons as a result of that education. The Grave Robber's background is left mostly blank aside from her being debt-ridden nobility, so there's lots of potential room for her to have learned how to craft poisons both before and after she started treasure-hunting.
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*** She was a wealthy noblewoman. Wealthy nobility historically got up to all manner of strange and often violent hobbies. Remember, this is a world where there is an entire courtyard full of nobility who were so depraved that they played games of torture and cannibalism and who eagerly drank wine made of vampire blood.
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*** ''Crafting poisonous darts'' isn't something you do as a hobby. That'd be like if someone today made IEDs as a hobby.

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*** ''Crafting Knives, okay. But ''crafting poisonous darts'' isn't something you do as a hobby. That'd be like if someone today made IEDs as a hobby.
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*** ''Crafting poisonous darts'' isn't something you do as a hobby.

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*** ''Crafting poisonous darts'' isn't something you do as a hobby. That'd be like if someone today made IEDs as a hobby.
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*** ''Crafting poisonous darts'' isn't something you do as a hobby.
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** It is implied that the Swine are attacking the Hamlet's farms and outlying areas and raiding the roads for food, they just don't stick around in the areas that you are clearing. And to be honest, most of the monsters aren't likely willing to attack the Hamlet itself, because of the number of armed mercenaries who are constantly showing up and billeted there. The only point where the Hamlet is directly threatened is by an organized force of outlaws who fall apart once their commander is slain, so the Hamlet likely is defended enough to hold off any raids on the town itself.


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** She probably learned it after she started stealing and became a rogue. It's also possible that she had either of those as a hobby while she was still a wealthy noble, and she developed those skills out of necessity.
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[[folder: Why does the graverobber the equipment she does?]]

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[[folder: Why does the graverobber carry the equipment she does?]]
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[[folder: Why does the graverobber the equipment she does?]]
* The pick I understand, but where does someone who robs graves for a living learn to throw knives or craft poison darts?

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