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** YOu guys are missing the point. Even if it were an issue of weight distribution, the blacksmith could still just forge a sword that already had a flat tip instead of wasting time forging a normal sword just to break off the tip.

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** YOu You guys are missing the point. Even if it were an issue of weight distribution, the blacksmith could still just forge a sword that already had a flat tip instead of wasting time forging a normal sword just to break off the tip.
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** It's also very likely that the specific cure for the Crimson Curse on your human heroes just doesn't work on the Crimson Court vampires. None of your heroes have turned into cannibalistic humanoid mosquito-ticks with wings, thoraxes, compound eyes, and proboscis-noses. By comparison, your heroes are still human, just with an intense, potentially-fatal addiction to the alcoholic Blood. The Court vampires are likely too far gone or so completely transformed that the only cure is euthanization.
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** There are outdoor missions where the sky is visible. In the Farmstead and the Court the sky can be clearly seen overhead, and when you're in those areas torchlight is considered maxed out. So it is clear that in the other regions it doesn't matter what time of day it is, sunlight or moonlight cannot reach you.
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** The sequel shows that the Cultists serve the Iron Crown, and the Swine and the Pelagics clearly also serve it in some capacity going by its symbol being present in the Warrens and Cove. Since they serve the same dark god, they clearly are allies.
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*** The sequel at least partially supports both theories. The Iron Crown is a sentient cosmic power that manifest the darker emotions and concepts of humanity and life, so it would make sense if there were other powers that existed based on other, positive emotions.
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* The Vestal's background, as shown in the sequel, is that she was raised in a strict environment where immortality was punished. She was distracted by her sexual urges and let the flame go out, and was thus imprisoned and tortured. When she escaped through the power of the Light, she discovered all of the rest of her sisters had been walled up and left to die as well. So the title of "Vestal" is likely left over from her upbringing and she has no loyalty to the original religious order she was a part of, nor to its tenets of celibacy and virginity after both the horrors it put her through and her subsequent discovery of the Light while imprisoned.

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* The Vestal's background, as shown in the sequel, is that she was raised in a strict environment where immortality immorality was punished. She was distracted by her sexual urges and let the flame go out, and was thus imprisoned and tortured. When she escaped through the power of the Light, she discovered all of the rest of her sisters had been walled up and left to die as well. So the title of "Vestal" is likely left over from her upbringing and she has no loyalty to the original religious order she was a part of, nor to its tenets of celibacy and virginity after both the horrors it put her through and her subsequent discovery of the Light while imprisoned.
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* The Vestal's background, as shown in the sequel, is that she was raised in a strict environment where immortality was punished. She was distracted by her sexual urges and let the flame go out, and was thus imprisoned and tortured. When she escaped through the power of the Light, she discovered all of the rest of her sisters had been walled up and left to die as well. So the title of "Vestal" is likely left over from her upbringing and she has no loyalty to the original religious order she was a part of, nor to its tenets of celibacy and virginity after both the horrors it put her through and her subsequent discovery of the Light while imprisoned.
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** Another worrying possibility is that the nobles of the Court ''are'' feeding on each other, and are breeding and reproducing as quickly as they kill each other. There's huge cocoons and egg clusters everywhere in the Court, and the presence of so many Gatekeepers, Manservants, and Sycophants suggests that they may be "young" Court creatures born out of these eggs.
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** As far as the skeleton enemies are concerned, the amount of necromancy and dark magic being thrown around the Estate, plus the sheer amount of eldritch fuckery going on on the Estate's grounds, would mean that the skeletons could be animated from corpses left behind in the region itself, or animated by the cultists wandering the Estate.
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** The church demanding money is historically accurate. The selling of indulgences was one of the many complaints about the Catholic Church that kicked off the Protestant reformation. The Catholic Church was famously corrupt to the point that the Popes would often lead armies to wage war on neighboring cities. Individual monasteries and churches often owned vast farmland and ran international business deals in the medieval period. And this is just church corruption and moneymaking in medieval Catholic Europe; organized religion and corruption have been a thing since organized religion existed. The Abbey demanding payment for their services is very plausible.
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Names The Same is no longer a trope


** Less mystically, it could be a case of NamesTheSame. Perhaps the original Dismas, Junia and Barristan were the most famous members of their respective professions (that would explain why their heads are powerful trinkets), and the adventurers named themselves after them when they chose their professions.

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** Less mystically, it could be a case of NamesTheSame.shared names. Perhaps the original Dismas, Junia and Barristan were the most famous members of their respective professions (that would explain why their heads are powerful trinkets), and the adventurers named themselves after them when they chose their professions.
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* A theory I came accross is that she treats it like a spa instead of having sex. There's other ways to have someone make you feel good than doing the doo de doo.

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** He is royalty, and some of his quotes implies he is very attached to the sword, it is likely he is not making a new sword but rather repairing an old heirloom to its former glroy

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** He is royalty, and some of his quotes implies he is very attached to the sword, it is likely he is not making a new sword but rather repairing an old heirloom to its former glroyglroy.
* My headcanon is that all a characters equipment is the same, just made incrementally better. The smith's been told "sharpen my sword," not "fix my sword," or perhaps "I'm too used to fighting with a broken sword to retrain myself on a new one."

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Headscratchers subpages are Spoilers Off pages.


'''As a Headscratchers subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* [[spoiler:How does the Heir control which heroes the Heart of Darkness takes? Also, why does the Heart of Darkness allow the Heir to pick both sacrificial heroes in the first place? One hero [[SadisticChoice makes sense]], but why both? As the main page points out, if the player knows what is coming, the Heir can simply take two, somewhat disliked heroes and sacrifice them to the boss. Why doesn't the Heart let the Heir choose one hero and, [[YouSaidYouWouldLetThemGo perhaps after implying the other heroes would be safe, immediately kill another hero without the Heir's input?]] Also, why can't the Heir pick oneself as a sacrifice? For a creature of immense power and cruelty, the Heart of Darkness could be a bigger jerk than it is in-game.]]
** It's like this: The Heir is travelling with the adventurers (this is why the final boss stuff got witnessed, you know), even if not shown on the screen, and ordering them around. There has to be [[spoiler:a sacrifice, and presumably if it is not done, then either the Heir would have bitten the dust or everyone would]]. So the Heir, being their boss, can tell someone to take it instead or even force them to do it. That's basically it; you aren't a commander telling a random unnamed unit to sacrifice themselves for the good of all, you are [[spoiler:a guy standing behind your party who pretty much pushes one of them to die just to avoid dying yourself]]. And sure, you could do that to an adventurer you do not like, but considering what you are doing, it would just make you a bigger arsehole (because, rather than being out of fear, it would be premeditated).

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* [[spoiler:How How does the Heir control which heroes the Heart of Darkness takes? Also, why does the Heart of Darkness allow the Heir to pick both sacrificial heroes in the first place? One hero [[SadisticChoice makes sense]], but why both? As the main page points out, if the player knows what is coming, the Heir can simply take two, somewhat disliked heroes and sacrifice them to the boss. Why doesn't the Heart let the Heir choose one hero and, [[YouSaidYouWouldLetThemGo perhaps after implying the other heroes would be safe, immediately kill another hero without the Heir's input?]] Also, why can't the Heir pick oneself as a sacrifice? For a creature of immense power and cruelty, the Heart of Darkness could be a bigger jerk than it is in-game.]]
in-game.
** It's like this: The Heir is travelling with the adventurers (this is why the final boss stuff got witnessed, you know), even if not shown on the screen, and ordering them around. There has to be [[spoiler:a a sacrifice, and presumably if it is not done, then either the Heir would have bitten the dust or everyone would]].would. So the Heir, being their boss, can tell someone to take it instead or even force them to do it. That's basically it; you aren't a commander telling a random unnamed unit to sacrifice themselves for the good of all, you are [[spoiler:a a guy standing behind your party who pretty much pushes one of them to die just to avoid dying yourself]].yourself. And sure, you could do that to an adventurer you do not like, but considering what you are doing, it would just make you a bigger arsehole (because, rather than being out of fear, it would be premeditated).



* Why do none of the monsters in the game ever take a lunge at the Heir? [[spoiler:Even the Heart of Darkness doesn't, even when it's on the verge of death and, given how the Heart allows the Heir to choose which heroes the Heart insta-kills, likely knows where the Heir is?]]

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* Why do none of the monsters in the game ever take a lunge at the Heir? [[spoiler:Even Even the Heart of Darkness doesn't, even when it's on the verge of death and, given how the Heart allows the Heir to choose which heroes the Heart insta-kills, likely knows where the Heir is?]]is?



* In the opening cinematic, The Ancestor excavated below the manor, found the portal, opened it, and fled from its contents. In the Prophet intro, the Ancestor said he took the Prophet underground, showed him "the thing", and the Prophet was driven mad. How does the timeline of this sync up? I think it's fair to assume "the thing" isn't the portal; the portal's just a big door. It could be [[spoiler: The Heart of Darkness]], but that contradicts the opening narration. How are we meant to reconcile the two stories?

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* In the opening cinematic, The Ancestor excavated below the manor, found the portal, opened it, and fled from its contents. In the Prophet intro, the Ancestor said he took the Prophet underground, showed him "the thing", and the Prophet was driven mad. How does the timeline of this sync up? I think it's fair to assume "the thing" isn't the portal; the portal's just a big door. It could be [[spoiler: The Heart of Darkness]], Darkness, but that contradicts the opening narration. How are we meant to reconcile the two stories?

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