Follow TV Tropes

Following

History Headscratchers / ClockTower

Go To

OR

Is there an issue? Send a MessageReason:
None


* In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 1 or 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Dan in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?
** It was an escape option, even if it was the wrong escape option. I'm going to guess Mary Barrows didn't expect Jennifer to survive as long as she had in the house. Once she realized Jennifer wasn't going to be killed easily, she probably moved the car so Jennifer couldn't escape. That would explain her absence throughout parts of the game.
Is there an issue? Send a MessageReason:
None


* I don't get something? In the second game, the Scissorman is, as far as I've figured out from the main page, Dan, a.k.a. the monstrous, giant fetus monster which chases after the main character in the first game when she stumbles into him in the dungeons. However, at the end of said chase, he was pretty clearly destroyed with fire, how can he be still around in the second game?
** Simple. That fetus-like form you saw in the first game is Dan's protective shell made from the corpses of his victims. The fire only burned away his protective shell, not himself. Besides, the Scissormen have been confirmed by WordOfGod to be {{Eldritch Abomination}}s, so killing them would be a little harder than it looks.
Is there an issue? Send a MessageReason:
None


* Why did Lord Burroughs start with the BossSubtitles showing his sentence which filled up his life bar? As TheDarkId pointed out, Lord Burroughs is meant to be just a tall human asshole, not a Subordinate, who have this whole thing about gaining power from their sentence, as Dick mentioned in one of the journals.
** Maybe Burroughs really ''was'' a Subordinate and didn't realize it somehow? It would explain why he and [[spoiler:Dick Hamilton]] were so cartoonishly crazy and had their ridiculous powers.
** I always thought that Burroughs had become a wraith or something of that nature. His desire to become an Entity kept his spirit alive after his death until Dick showed up and willfully got possessed in a manner that, going by Dick's journals, is very similar to how Entities create Subordinates. Additionally, while being a wraith doesn't provide the exact same benefits as being an entity, explaining his continued desire to be one, he still amassed an absurd two lifebars worth of power from the sheer amount of slaughtering he did in his living years on the behalf of entities and subordinates.
Is there an issue? Send a MessageReason:
headscratchers is not to complaining


* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept (I'm referring to the alter egos and demonic possessions). I noticed that ClockTower 3 was this as well, the visuals were good and so was the voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH, you wouldn't immediately get it, unless you pay attention.
** Alyssa and Bates are the main characters, so they would have had the most writing. The zombies are in the game as ResidentEvil was popular at the time the game was made. The idea was screwed up as it was trying too hard to cash in on the Resident Evil craze rather than focusing on Alyssa and Bates. (The buying out of Clock Tower by Capcom is definitely Ironic due to this.)
** Oh, I see... very ironic indeed.
Is there an issue? Send a MessageReason:
None


* So the first act of The Struggle Within tries to lead Alyssa/Bates and the players into believing the threats against them are all supernatural. But then subsequent acts reveal that most everything was due to cerebral toxin or a zombie plague. That everything was a (relatively) more realistic sci fi horror story rather than a fantasy horror story. Okay fine, fair enough. Except this is underminded by the multiple instances of explicitly supernatural stuff going on, like objects floating around, or the golden statue having mysterious repelling energy when Alyssa tries to touch it (but not Bates), or the fact that Stephenie gets cured of what we're later told is toxin madness...by burning the statue, resulting in a spooky ghost cloud billowing out of her. Between all that and the threatening phone calls (which might have been from Maxwell), and you get the feeling the devs working on act one were not in communication with the devs for the later acts.

to:

* So the first act of The Struggle Within tries to lead Alyssa/Bates and the players into believing the threats against them are all supernatural. But then subsequent acts reveal that most everything was due to cerebral toxin or a zombie plague. That everything was a (relatively) more realistic sci fi horror story rather than a fantasy horror story. Okay fine, fair enough. Except this is underminded by the multiple instances of explicitly supernatural stuff going on, like objects floating around, or the golden statue having mysterious repelling energy when Alyssa tries to touch it (but not Bates), or the fact that Stephenie gets cured of what we're later told is toxin madness...by burning the statue, resulting in a spooky ghost cloud billowing out of her. Between all that and the threatening phone calls (which might have been from Maxwell), and you get the feeling the devs working on act one were not in communication with the devs for the later acts.acts.
**Yeah, that's the thing this game is horribly criticized for it's plot holes, it's only by reading the wiki or other supplementary works made, can you truly make sense of the plot.

***The devs did mess up, as stated above, they wanted to cash in on Resident Evil. Thus, it diminished the quality of the story writing.

***In the drama cd, although I'm not really good at Japanese, so i don't really understand much. I believe It was explained that Alyssa was just hallucinating or imagining things. There is also, a hint in the game that Maxwell had magic powers, in Allen's letter to Phillip. So that could be another explanation. Although, this belongs in the WMG section, Stephanie could have been possessed by an entity, and since Alyssa Hale is a powerful demon, she could have unknowingly expelled it out. That is, if you believe all the Clock Tower games are related.

***Also, this is much of a trivia though, there was suppose to be a manga, possibly covering all the plot holes but it was never finished. Unless however, you know Japanese the drama cd is your best bet, the scenarios are more realistic.
Is there an issue? Send a MessageReason:
None


* So the first act of The Struggle Within tries to lead Alyssa/Bates and the players into believing the threats against them are all supernatural. But then subsequent acts reveal that most everything was due to cerebral toxin or a zombie plague. That everything was a (relatively) more realistic sci fi horror story rather than a fantasy horror story. Okay fine, fair enough. Except this is underminded by the multiple instances of explicitly supernatural stuff going on, like objects floating around, or the golden statue having mysterious repelling energy when Alyssa tries to touch it (but not Bates), or the fact that Shannon gets cured of what we're later told is toxin madness...by burning the statue, resulting in a spooky ghost cloud billowing out of her. Between all that and the threatening phone calls (which might have been from Maxwell), and you get the feeling the devs working on act one were not in communication with the devs for the later acts.

to:

* So the first act of The Struggle Within tries to lead Alyssa/Bates and the players into believing the threats against them are all supernatural. But then subsequent acts reveal that most everything was due to cerebral toxin or a zombie plague. That everything was a (relatively) more realistic sci fi horror story rather than a fantasy horror story. Okay fine, fair enough. Except this is underminded by the multiple instances of explicitly supernatural stuff going on, like objects floating around, or the golden statue having mysterious repelling energy when Alyssa tries to touch it (but not Bates), or the fact that Shannon Stephenie gets cured of what we're later told is toxin madness...by burning the statue, resulting in a spooky ghost cloud billowing out of her. Between all that and the threatening phone calls (which might have been from Maxwell), and you get the feeling the devs working on act one were not in communication with the devs for the later acts.
Is there an issue? Send a MessageReason:
None


** Oh, I see... very ironic indeed.

to:

** Oh, I see... very ironic indeed.indeed.
* So the first act of The Struggle Within tries to lead Alyssa/Bates and the players into believing the threats against them are all supernatural. But then subsequent acts reveal that most everything was due to cerebral toxin or a zombie plague. That everything was a (relatively) more realistic sci fi horror story rather than a fantasy horror story. Okay fine, fair enough. Except this is underminded by the multiple instances of explicitly supernatural stuff going on, like objects floating around, or the golden statue having mysterious repelling energy when Alyssa tries to touch it (but not Bates), or the fact that Shannon gets cured of what we're later told is toxin madness...by burning the statue, resulting in a spooky ghost cloud billowing out of her. Between all that and the threatening phone calls (which might have been from Maxwell), and you get the feeling the devs working on act one were not in communication with the devs for the later acts.
Is there an issue? Send a MessageReason:
None


** Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a DealWithTheDevil as well. The only difference is the Barrows/Burroughs family knew what they getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research, [[TemptingFate tempted fate]] and made the pact anyway. Which in turn made there whole family line geniuses, and also gave out unforeseen consequences.

to:

** Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a DealWithTheDevil as well. The only difference is that the Barrows/Burroughs family knew what they were getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research, [[TemptingFate tempted fate]] fate]], and made the pact anyway. Which in turn made there their whole family line geniuses, and also gave out unforeseen consequences.



** It was an escape option, even if it was the wrong escape option. I'm going to guess Mary Barows didn't expect Jennifer to survive as long as she had in the house. Once she realized Jennifer wasn't going to be killed easily, she probably moved the car so Jennifer couldn't escape. That would explain her absence throughout parts of the game.
* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.
** Alyssa and Bates are the main characters, so they would have had the most writing. The zombies are in the game as ResidentEvil was popular at the time the game was made. The idea was screwed up as it was trying too hard to cash in the Resident Evil craze than focusing on Alyssa and Bates.(The buying out of Clock Tower by Capcom is definitely Ironic due to this.)
** Oh, I see...very ironic indeed.

to:

** It was an escape option, even if it was the wrong escape option. I'm going to guess Mary Barows Barrows didn't expect Jennifer to survive as long as she had in the house. Once she realized Jennifer wasn't going to be killed easily, she probably moved the car so Jennifer couldn't escape. That would explain her absence throughout parts of the game.
* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering kept (I'm referring to the alter egos and demonic possessions. possessions). I noticed that ClockTower 3 was this as well, the visuals were good and so was the voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH SW/GH, you wouldn't immediately get it, unless you pay attention.
** Alyssa and Bates are the main characters, so they would have had the most writing. The zombies are in the game as ResidentEvil was popular at the time the game was made. The idea was screwed up as it was trying too hard to cash in on the Resident Evil craze rather than focusing on Alyssa and Bates.Bates. (The buying out of Clock Tower by Capcom is definitely Ironic due to this.)
** Oh, I see... very ironic indeed.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a DealWithTheDevil as well. The only difference is the Barrows/Burroughs family knew what they getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research,[[TemptingFate tempted fate]] and made the pact anyway. Which in turn made there whole family line geniuses, and also gave out unforeseen consequences.

to:

** Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a DealWithTheDevil as well. The only difference is the Barrows/Burroughs family knew what they getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research,[[TemptingFate research, [[TemptingFate tempted fate]] and made the pact anyway. Which in turn made there whole family line geniuses, and also gave out unforeseen consequences.

Changed: 765

Removed: 76

Is there an issue? Send a MessageReason:
None


** Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a DealWithTheDevil as well.
The only difference is the Barrows/Burroughs family knew what they getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research,[[TemptingFate tempted fate]] and made the pact anyway. Which in turn made there whole family line geniuses, and also gave out unforeseen consequences.
If my theory is correct, then this makes the Maxwell family very GenreBlind.

to:

** Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a DealWithTheDevil as well. \n The only difference is the Barrows/Burroughs family knew what they getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research,[[TemptingFate tempted fate]] and made the pact anyway. Which in turn made there whole family line geniuses, and also gave out unforeseen consequences.
If ***If my theory is correct, then this makes the Maxwell family very GenreBlind.
Is there an issue? Send a MessageReason:
None


** Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a DealWithTheDevil as well.
The only difference is the Barrows/Burroughs family knew what they getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research,[[TemptingFate tempted fate]] and made the pact anyway. Which in turn made there whole family line geniuses, and also gave out unforeseen consequences.
If my theory is correct, then this makes the Maxwell family very GenreBlind.



** Alyssa and Bates are the main characters, so they would have had the most writing. The zombies are in the game as ResidentEvil was popular at the time the game was made. The idea was screwed up as it was trying too hard to cash in the Resident Evil craze than focusing on Alyssa and Bates.(The buying out of Clock Tower by Capcom is definitely Ironic due to this.)

to:

** Alyssa and Bates are the main characters, so they would have had the most writing. The zombies are in the game as ResidentEvil was popular at the time the game was made. The idea was screwed up as it was trying too hard to cash in the Resident Evil craze than focusing on Alyssa and Bates.(The buying out of Clock Tower by Capcom is definitely Ironic due to this.))
** Oh, I see...very ironic indeed.
Is there an issue? Send a MessageReason:
None


** My guess is that the two families are closely related.



* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.

to:

* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.attention.
** Alyssa and Bates are the main characters, so they would have had the most writing. The zombies are in the game as ResidentEvil was popular at the time the game was made. The idea was screwed up as it was trying too hard to cash in the Resident Evil craze than focusing on Alyssa and Bates.(The buying out of Clock Tower by Capcom is definitely Ironic due to this.)
Is there an issue? Send a MessageReason:
None


* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. \I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.\

to:

* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. \I I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.\

Changed: 287

Removed: 296

Is there an issue? Send a MessageReason:
None


* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions.

[[center:I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.]]

to:

* Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. \n\n[[center:I \I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.]]\
Is there an issue? Send a MessageReason:
None


* Why is Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions.

to:

* Why is are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions.

Added: 296

Changed: 286

Is there an issue? Send a MessageReason:
None


* Why is Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions.
I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.

to:

* Why is Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions.
I
possessions.

[[center:I
noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention.]]

Added: 285

Changed: 285

Is there an issue? Send a MessageReason:
None


* Why is Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention

to:

* Why is Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. possessions.
I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attentionattention.
Is there an issue? Send a MessageReason:
None


** It was an escape option, even if it was the wrong escape option. I'm going to guess Mary Barows didn't expect Jennifer to survive as long as she had in the house. Once she realized Jennifer wasn't going to be killed easily, she probably moved the car so Jennifer couldn't escape. That would explain her absence throughout parts of the game.

to:

** It was an escape option, even if it was the wrong escape option. I'm going to guess Mary Barows didn't expect Jennifer to survive as long as she had in the house. Once she realized Jennifer wasn't going to be killed easily, she probably moved the car so Jennifer couldn't escape. That would explain her absence throughout parts of the game.game.
* Why is Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept, I'm refering to the alter egos and demonic possessions. I noticed that ClockTower 3 was this as well, the visuals were good and voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH you wouldn't immediately get it, unless you pay attention
Is there an issue? Send a MessageReason:
None


* In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 1 or 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Dan in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?

to:

* In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 1 or 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Dan in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?away?
** It was an escape option, even if it was the wrong escape option. I'm going to guess Mary Barows didn't expect Jennifer to survive as long as she had in the house. Once she realized Jennifer wasn't going to be killed easily, she probably moved the car so Jennifer couldn't escape. That would explain her absence throughout parts of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** I always thought that Burroughs had become a wraith or something of that nature. His desire to become an Entity kept his spirit alive after his death until Dick showed up and willfully got possessed in a manner that, going by Dick's journals, is very similar to how Entities create Subordinates. Additionally, while being a wraith doesn't provide the exact same benefits as being an entity, explaining his continued desire to be one, he still amassed an absurd two lifebars worth of power from the sheer amount of slaughtering he did in his living years on the behalf of entities and subordinates.
Is there an issue? Send a MessageReason:
None


* In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Dan in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?

to:

* In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 1 or 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Dan in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?
Is there an issue? Send a MessageReason:
None


* In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Bobby in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?

to:

* In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Bobby Dan in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?
Is there an issue? Send a MessageReason:
None


* If the Scissormen keep getting born into the Maxwell family, how did they get born into the Barrows family in the first place?

to:

* If the Scissormen keep getting born into the Maxwell family, how did they get born into the Barrows family in the first place?place?
* In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Bobby in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?
Is there an issue? Send a MessageReason:
None


** Maybe Burroughs really ''was'' a Subordinate and didn't realize it somehow? It would explain why he and [[spoiler:Dick Hamilton]] were so cartoonishly crazy and had their ridiculous powers.

to:

** Maybe Burroughs really ''was'' a Subordinate and didn't realize it somehow? It would explain why he and [[spoiler:Dick Hamilton]] were so cartoonishly crazy and had their ridiculous powers.powers.
* If the Scissormen keep getting born into the Maxwell family, how did they get born into the Barrows family in the first place?
Is there an issue? Send a MessageReason:
None


* Why did Lord Burroughs start with the BossSubtitles showing his sentence which filled up his life bar? As TheDarkId pointed out, Lord Burroughs is meant to be just a tall human asshole, not a Subordinate, who have this whole thing about gaining power from their sentence, as Dick mentioned in one of the journals.

to:

* Why did Lord Burroughs start with the BossSubtitles showing his sentence which filled up his life bar? As TheDarkId pointed out, Lord Burroughs is meant to be just a tall human asshole, not a Subordinate, who have this whole thing about gaining power from their sentence, as Dick mentioned in one of the journals.journals.
** Maybe Burroughs really ''was'' a Subordinate and didn't realize it somehow? It would explain why he and [[spoiler:Dick Hamilton]] were so cartoonishly crazy and had their ridiculous powers.
Is there an issue? Send a MessageReason:
None


** Simple. That fetus-like form you saw in the first game is Dan's protective shell made from the corpses of his victims. The fire only burned away his protective shell, not himself. Besides, the Scissormen have been confirmed by WordOfGod to be {{Eldritch Abomination}}s, so killing them would be a little harder than it looks.

to:

** Simple. That fetus-like form you saw in the first game is Dan's protective shell made from the corpses of his victims. The fire only burned away his protective shell, not himself. Besides, the Scissormen have been confirmed by WordOfGod to be {{Eldritch Abomination}}s, so killing them would be a little harder than it looks.looks.
* Why did Lord Burroughs start with the BossSubtitles showing his sentence which filled up his life bar? As TheDarkId pointed out, Lord Burroughs is meant to be just a tall human asshole, not a Subordinate, who have this whole thing about gaining power from their sentence, as Dick mentioned in one of the journals.
Is there an issue? Send a MessageReason:
None


** Simple. That fetus-like form you saw in the first game is Dan's protective shell mades from the corpses of his victims. The fire only burned away his protective shell, not himself. Besides, the Scissormen have been confirmed by WordOfGod to be {{Eldritch Abomination}}s, so killing them would be a little harder than it looks.

to:

** Simple. That fetus-like form you saw in the first game is Dan's protective shell mades made from the corpses of his victims. The fire only burned away his protective shell, not himself. Besides, the Scissormen have been confirmed by WordOfGod to be {{Eldritch Abomination}}s, so killing them would be a little harder than it looks.
Is there an issue? Send a MessageReason:
None



* I don't get something? In the second game, the Scissorman is, as far as I've figured out from the main page, Dan, a.k.a. the monstrous, giant fetus monster which chases after the main character in the first game when she stumbles into him in the dungeons. However, at the end of said chase, he was pretty clearly destroyed with fire, how can he be still around in the second game?

to:

\n* I don't get something? In the second game, the Scissorman is, as far as I've figured out from the main page, Dan, a.k.a. the monstrous, giant fetus monster which chases after the main character in the first game when she stumbles into him in the dungeons. However, at the end of said chase, he was pretty clearly destroyed with fire, how can he be still around in the second game?game?
** Simple. That fetus-like form you saw in the first game is Dan's protective shell mades from the corpses of his victims. The fire only burned away his protective shell, not himself. Besides, the Scissormen have been confirmed by WordOfGod to be {{Eldritch Abomination}}s, so killing them would be a little harder than it looks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* I don't get something? In the second game, the Scissorman is, as far as I've figured out from the main page, Dan, a.k.a. the monstrous, giant fetus monster which chases after the main character in the first game when she stumbles into him in the dungeons. However, at the end of said chase, he was pretty clearly destroyed with fire, how can he be still around in the second game?

Top