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----** Gameplay and story separations aside, nearly every time we see Altair get a rank restored was also see him gain a new piece of equipment. Gloves for climbing, shoulder armor for tackling, etc. So it is less that Altair couldn't do it, it was just less practical for him to do so.

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** My assumption has always been that Eagle Vision (both the classic version and the Layla era Warg into Bird thing) has some kind of psychic component, caused by precursor genes, and these scenes are some sort of brief psychic connection between Altair (and Ezio and Connor and so on and so on) and the people they kill, allowing the Assassins to gain that last bit of Intel, with the Animus interpreting it through the memory corridor.


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[[folder:Stripped Skills]]
* Above it's questioned how Altair lost most of his synchronization when he was demoted. How exactly does demotion mean he lost all his skills? The weapons make sense, as do any skills requiring weapons, but Tackling, catching a ledge, even stripped of his rank Altair would know how to do these things.
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** I would say it's because the developers wanted to avoid potential controversy by allowing you to kill children, but also avoiding InfantImmortality.
** Like the above tropers said, HideYourChildren and avoiding InfantImmortality. But I have something to add: no matter how innovative and realistic a game is, it's not going to avoid every unrealistic trope in existence. Game designers can only do so much.

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** I would say it's because the developers wanted to avoid potential controversy by allowing you to kill children, but also avoiding InfantImmortality.
ImprobableInfantSurvival.
** Like the above tropers said, HideYourChildren and avoiding InfantImmortality.ImprobableInfantSurvival. But I have something to add: no matter how innovative and realistic a game is, it's not going to avoid every unrealistic trope in existence. Game designers can only do so much.
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** This is explained by the start of the game, and is in fact the whole plot. Desmond can’t synchronize with the target memory because there’s too much disconnect between himself and Altaïr. Lucy has to drop him back to the closest memory he ''can'' synch with, and get him to play through Altaïr’s memories until he reaches what they actually want. The length of the synch bar represents how closely Desmond and Altaïr are synchronized, and therefore how close Desmond is to being able to view the target memory.
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** A little bit EarlyInstallmentWeirdness, a bit probably of things adding up in the "okay, maybe my parents were on to something with their crazy paranoia shit and some of those tidbits are dislodging themselves in my brain."
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** That was also how it worked in the ''VideoGame/PrinceOfPersia'' series, but that didn't exactly strip it of all the suspense, as there is a large gaping hole from where the story starts and the story ends and the ways to get through them.

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** That was also how it worked in the ''VideoGame/PrinceOfPersia'' ''Franchise/PrinceOfPersia'' series, but that didn't exactly strip it of all the suspense, as there is a large gaping hole from where the story starts and the story ends and the ways to get through them.
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** That was also how it worked in the ''PrinceOfPersia'' series, but that didn't exactly strip it of all the suspense, as there is a large gaping hole from where the story starts and the story ends and the ways to get through them.

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** That was also how it worked in the ''PrinceOfPersia'' ''VideoGame/PrinceOfPersia'' series, but that didn't exactly strip it of all the suspense, as there is a large gaping hole from where the story starts and the story ends and the ways to get through them.
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* Am I the only one confused by the fact everybody from Masyaf is just as freaked out by Altaïr jumping all over the place as the rest of the cities in the game? Honestly Jerusalem, Damascus, and Acre make sense as they've never met him before and probably assume he's just some madman in white, but the whole jumping off buildings and running all over the place should seem pretty common in a small city almost made up exclusively of Assassins.
** The entire city isn't made up of assassins, and I don't see hordes of white suited men flipping and jumping off walls regularly when I'm passing through it. Besides, there's no ''reason'' for an Assassin to be free-running through the city when there's that wondrous invention known as a "road" for them to use. I highly doubt that every Assassin leaving Masyaf leaves the same way the player usually does by cutting a straight line over the rooftops.

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* Am I the only one confused by the fact everybody from Masyaf is just as freaked out by Altaïr jumping all over the place as the rest of the cities in the game? Honestly Honestly, Jerusalem, Damascus, and Acre make sense as they've never met him before and probably assume he's just some madman in white, but the whole jumping off buildings and running all over the place should seem pretty common in a small city almost made up exclusively of Assassins.
** The entire city isn't made up of assassins, and I don't see hordes of white suited white-suited men flipping and jumping off walls regularly when I'm passing through it. Besides, there's no ''reason'' for an Assassin to be free-running through the city when there's that wondrous invention known as a "road" for them to use. I highly doubt that every Assassin leaving Masyaf leaves the same way the player usually does by cutting a straight line over the rooftops.



** Ditto. Seeing a guard who had lost track of Altaïr fling himself off a three story building, dust himself off, and continue his patrol was particularly memorable.

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** Ditto. Seeing a guard who had lost track of Altaïr fling himself off a three story three-story building, dust himself off, off and continue his patrol was particularly memorable.



* Something that bugs me is why the writers chose to have the game take place in 1191 with the penultimate level being the Battle of Arsuf (which took place in early September of that year) and not in 1192, the year of the Third Crusade's final battle (the Battle of Jaffa). This would have allowed the writers to use Conrad of Monferrat as they had originally planned (instead of his father William), and matched up the death dates of the other historical characters with the death year of their historical counterparts -- Garnier de Naplouse, Sibrand, Robert de Sablé, and even Al Mualim (based on [[http://en.wikipedia.org/wiki/Rashid_ad-Din_Sinan Rashid ad-Din Sinan]]). Why, Ubisoft? WHY?
** Because that was when it "actually" happened. The fact that everything takes place at an a historical date is probably a relatively subtle nod by the developers that the Templars are quietly rewriting history.

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* Something that bugs me is why the writers chose to have the game take place in 1191 with the penultimate level being the Battle of Arsuf (which took place in early September of that year) and not in 1192, the year of the Third Crusade's final battle (the Battle of Jaffa). This would have allowed the writers to use Conrad of Monferrat Montferrat as they had originally planned (instead of his father William), and matched up the death dates of the other historical characters with the death year of their historical counterparts -- Garnier de Naplouse, Sibrand, Robert de Sablé, and even Al Mualim (based on [[http://en.wikipedia.org/wiki/Rashid_ad-Din_Sinan Rashid ad-Din Sinan]]). Why, Ubisoft? WHY?
** Because that was when it "actually" happened. The fact that everything takes place at an a historical date is probably a relatively subtle nod by the developers that the Templars are quietly rewriting history.



* Okay, so you run into random Templars, in full Templar gear, right? Now, their emblem is a big red cross on the front of their smock. Obviously Christian imagery, right? So why the heck are they in Jerusalem and Damascus, both of which are under Saracean control? Why doesn't the guards attack them, but instead protect and aid them? Somebody explain this to me!

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* Okay, so you run into random Templars, in full Templar gear, right? Now, their emblem is a big red cross on the front of their smock. Obviously Christian imagery, right? So why the heck are they in Jerusalem and Damascus, both of which are under Saracean Saracen control? Why doesn't don't the guards attack them, but instead protect and aid them? Somebody explain this to me!



** Abstergo already bothered hiring multiple voice actors for the "video game" only one guy ever plays. I guess a little bit of cost cutting.

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** Abstergo already bothered hiring multiple voice actors for the "video game" only one guy ever plays. I guess a little bit of cost cutting.cost-cutting.



** AC: Brotherhood addresses this. Rebecca and Desmond talk about understanding things, and Rebecca says that the Anumus 2.0's translation software is still imperfect, leaving some expressions in Italian untranslated. She then says that it works well enough in its present form, but if Ezio encounters any French or German, he's out of luck. Lo and behold, any French or German soldiers in AC:B are still untranslated. TL;DR -- The Animus translates Old English, Arabic, and Italian, but not French or German.

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** AC: Brotherhood addresses this. Rebecca and Desmond talk about understanding things, and Rebecca says that the Anumus Animus 2.0's translation software is still imperfect, leaving some expressions in Italian untranslated. She then says that it works well enough in its present form, but if Ezio encounters any French or German, he's out of luck. Lo and behold, any French or German soldiers in AC:B are still untranslated. TL;DR -- The Animus translates Old English, Arabic, and Italian, but not French or German.



* So near the end of the game, you talk to Lucy and there's one of those "glitch" moments which shows you close up of her hand and you see she's missing a finger, letting you know she's an Assassin...so how come throughout the rest of the game, you can look at her and she has all ten fingers in tact? More importantly, why would a modern day Assassin still do the finger removal thing anyway? I thought it was done to make access to the hidden blade easier, they haven't found a way to improve this method after hundreds of years? (made even worse by the fact that the finger removal is apparently no longer used by the time of ''Assassin's Creed II''.)

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* So near the end of the game, you talk to Lucy and there's one of those "glitch" moments which shows you close up of her hand and you see she's missing a finger, letting you know she's an Assassin...so how come throughout the rest of the game, you can look at her and she has all ten fingers in tact? More importantly, why would a modern day modern-day Assassin still do the finger removal thing anyway? I thought it was done to make access to the hidden blade easier, they haven't found a way to improve this method after hundreds of years? (made even worse by the fact that the finger removal is apparently no longer used by the time of ''Assassin's Creed II''.)



** Trial by Combat was a real thing used at the time. As the previous troper says, the idea is that god will make sure the righteous person wins a fight to the death, and so you can use the fight itself to determine who is right.

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** Trial by Combat was a real thing used at the time. As the previous troper says, the idea is that god God will make sure the righteous person wins a fight to the death, and so you can use the fight itself to determine who is right.



* Eagle vision/sense is supposed to be a supersense allowing its user to, among other things, see past illusions and see a persons TRUE allegiance. So, how come, that Al Mualim doesn't appear red when Altair uses it? And how come Desmond see Lucy in blue after acquiring it, even though she was actually working for templars all along?

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* Eagle vision/sense is supposed to be a supersense allowing its user to, among other things, see past illusions and see a persons person's TRUE allegiance. So, how come, that Al Mualim doesn't appear red when Altair uses it? And how come Desmond see Lucy in blue after acquiring it, even though she was actually working for templars all along?



* How do those TalkingIsAFreeActions death scenes with the targets work? Obviously the part of them walking around and gesturing while talking is part of the Animus glitch, but they should have either died instantly or at least been unable to talk after being stabbed in the throat, not to mention the fact that there are guards and civilains around. [[AWizardDidIt The Animus did it]] doesn't make sense either, As Altair directly mentions these conversations later on when conversing with others, this means that they actually happened and weren't just part of the Animus.

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* How do those TalkingIsAFreeActions death scenes with the targets work? Obviously Obviously, the part of them walking around and gesturing while talking is part of the Animus glitch, but they should have either died instantly or at least been unable to talk after being stabbed in the throat, not to mention the fact that there are guards and civilains civilians around. [[AWizardDidIt The Animus did it]] doesn't make sense either, As Altair directly mentions these conversations later on when conversing with others, this means that they actually happened and weren't just part of the Animus.



** According to something I read above, this is explained as desyncronization glitches between the Animus display (the stabbing of the victim) and the true memory (the taunting and conversations before stabbing them), or they got stabbed in the stomach first (potentially very painful if done right, something Altaïr would be more than capable of knowing) and were unable to move during the conversation afterwards. In short: the Animus did it by not being able to do it the way it originally happened due to problems with the processing.

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** According to something I read above, this is explained as desyncronization desynchronization glitches between the Animus display (the stabbing of the victim) and the true memory (the taunting and conversations before stabbing them), or they got stabbed in the stomach first (potentially very painful if done right, something Altaïr would be more than capable of knowing) and were unable to move during the conversation afterwards. In short: the Animus did it by not being able to do it the way it originally happened due to problems with the processing.



** Think of it this way: the synchronization meter is sort of an indicator of margin for error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.

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** Think of it this way: the synchronization meter is sort of an indicator of margin for error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less fewer sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.



* Something that's been bothering me for a while is Desmond at the beginning. He says he was suppose to be an Assassin, as he explains to Lucy, but in the second game, he seems more oblivious to the idea that he is one. Am I just an idiot (which is more likely) and missed something completely or did they do a {{Retcon}} in the middle of making the second game?

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* Something that's been bothering me for a while is Desmond at the beginning. He says he was suppose supposed to be an Assassin, as he explains to Lucy, but in the second game, he seems more oblivious to the idea that he is one. Am I just an idiot (which is more likely) and missed something completely or did they do a {{Retcon}} in the middle of making the second game?
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* It's implied that the men being hassled by guards who, upon being rescued, allow you to move hide in crowds of scholars are Jews--their dialogue implies that they're harassing these men out of anti-Semitism with lines like "''We'' are the chosen people! God favors ''us!''" And, as mentioned above, likely many other nameless characters are Jews but it just isn't brought up because they aren't important to the story. While there ''is'' a trope of AllJewsAreAshkenazi, Jews in (the area of) Israel are mainly Sephardic and Mizrahim and therefore wouldn't resemble stereotypical American or European Jews.




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* It's also implied that Sibrand is simply [[SanitySlippage losing his mind]] by this point. In his own words, he's [[GoMadFromTheRevelation been driven to insanity]] out of the realization that there's no afterlife waiting for him and he's terrified of death because of that.




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** During the course of the Ezio Trilogy, it's brought up that Desmond thought his parents and the other Assassins were all just crazy end-of-the-world survival prepper conspiracy theorists in the vein of a RightWingMilitiaFanatic and didn't take it seriously and ran away to escape from all that "nonsense". In one of the side-parts of ''Revelations'', he even jokes about it by naming a drink he invented as a bartender a Shirley Templar[[note]]same thing but with a squirt of gin[[/note]] and a friend basically introduces him with "This is Desmond. He escaped from a cult." Up until Abstergo kidnapped him, he had no reason to believe any of it was real.
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** For the record, there are a total of three children in ''AC2'', but they're strictly plot elements and you can't do anything to them.

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** For the record, there are a total of three children in ''AC2'', ''VideoGame/AssassinsCreedII'', but they're strictly plot elements and you can't do anything to them.



** Think of it this way: the synchronization meter is sort of an indicator of margin for error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.

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** Think of it this way: the synchronization meter is sort of an indicator of margin for error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.
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** In what way does he seem oblivious?
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** I always thought it was like above said, a gesture. I'm pretty sure TheOtherWiki says the same thing

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** I always thought it was like above said, a gesture. I'm pretty sure TheOtherWiki Wiki/TheOtherWiki says the same thing
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** Well a late response is better than none :D Okay, you have a point, nobody might have believed him ''then'', but it still might have helped later. I can imagine very well that Altair at least would have given more thought to the idea as time passed, with Al Mualim acting more suspiciously.
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[[folder:Desmond]]

* Something that's been bothering me for a while is Desmond at the beginning. He says he was suppose to be an Assassin, as he explains to Lucy, but in the second game, he seems more oblivious to the idea that he is one. Am I just an idiot (which is more likely) and missed something completely or did they do a {{Retcon}} in the middle of making the second game?

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** Who was going to believe him? He's just intimidated one of their top assassins and essentially disposed of two others and then laid siege to their town. And then he waltzes up to their gate to say that their leader is in cahoots with their biggest enemy at the moment? At what point would the Assassins take anything he says seriously?
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** Altaïr is basically a Master ranked assassin showing off his skills like a Novice. In other words, he's a bit of a manchild.
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[[folder:Robert and Al Mualim]]

* Why the hell didn't Robert expose Al Mualim right at the beginning, during the Siege of Masyaf?

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** Black Flag has logs from early Animus testing where the subjects would speak verbally in the tongue of their ancestor. I'm pretty sure there was even speak of bringing in translators. Even if the person living the memories can understand the speech contained in them, the people studying the memories can't necessarily.
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** Why do the games even need lives or a game over setting? Most games these days just reload the previous checkpoint when you fail...''exactly like these ones do.'' Die in ''{{Halo}}''? Checkpoint. Die in ''VideoGame/TheElderScrollsIVOblivion'' or ''VideoGame/{{Fallout}}''? Load the most recent save. Die in ''Arkham Asylum''? Checkpoint. Die or fail in ''Assassin's Creed''...checkpoint.

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** Why do the games even need lives or a game over setting? Most games these days just reload the previous checkpoint when you fail...''exactly like these ones do.'' Die in ''{{Halo}}''? ''Franchise/{{Halo}}''? Checkpoint. Die in ''VideoGame/TheElderScrollsIVOblivion'' or ''VideoGame/{{Fallout}}''? Load the most recent save. Die in ''Arkham Asylum''? Checkpoint. Die or fail in ''Assassin's Creed''...checkpoint.

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Folderizing and Example Indentation.


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[[folder:Modern Borders]]



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[[folder:Masyaf civilians]]



*** Also, most Assassins can't necessarily do things like Altaïr. They are novices, and he is Grand Master, after all.

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*** ** Also, most Assassins can't necessarily do things like Altaïr. They are novices, and he is Grand Master, after all.



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[[folder:Jews]]



** This troper assumed the "scholars" in Damascus and Jerusalem were Jews. It would explain why they're always getting hassled by the guards.
** Despite the good explanations above, This Troper thinks there's another explanation. Consider: Jerusalem, the Jewish holy city, is marked by a cross when Acre already claims the cross in-game and Damascus has an Islamic crescent, and a piece of the Ark of the Covenant, an Israelite artifact if there ever was one, has a cross on it.
*** Jerusalem is claimed by Muslims and Christians as well. The cross most likely marked which "faction" was controlling the city and item.
*** That cross is the symbol of the Kingdom of Jerusalem, a Christian nation which was established at the end of the First Crusade. By the time of the game, Saladin had only recently taken the city, so it makes sense that that cross would still be associated with it.
*** Or, as some historians pointed out, by that time the actual Jews of Biblical times have been driven out, multiple times in fact. It's probable the game plays during one such exodus.
**** The second game features a Codex Page that shows the Pieces of Eden creating various religions and the religious symbols therein. No Jewish symbol is provided. Either this is a story element or Ubisoft feels it too politically incorrect to insult Judaism.
**** Actually, a Piece of Eden is included in Judaism, and has been since the beginning of the series: the Staff of Aaron, identified as the "Staff" in a glyph and in the short movie that was shown before the first game came out (which I cannot remember). There's also the Apple, obviously the Apple of Eden. Beyond that, this troper assumes (possibly erroneously) that the Star of David is more of a racial/cultural symbol than a religious one.
**** The Star of David is a relatively new addition as a symbol of the Judaist faith, though it has had uses in the culture for quite some time. It's a symbol of the religion in the modern days, but its uses were a lot more limited back then.

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** This troper assumed Maybe the "scholars" in Damascus and Jerusalem were Jews. It would explain why they're always getting hassled by the guards.
** Despite the good explanations above, This Troper thinks there's another explanation.it could be something else. Consider: Jerusalem, the Jewish holy city, is marked by a cross when Acre already claims the cross in-game and Damascus has an Islamic crescent, and a piece of the Ark of the Covenant, an Israelite artifact if there ever was one, has a cross on it.
*** ** Jerusalem is claimed by Muslims and Christians as well. The cross most likely marked which "faction" was controlling the city and item.
*** ** That cross is the symbol of the Kingdom of Jerusalem, a Christian nation which was established at the end of the First Crusade. By the time of the game, Saladin had only recently taken the city, so it makes sense that that cross would still be associated with it.
*** ** Or, as some historians pointed out, by that time the actual Jews of Biblical times have been driven out, multiple times in fact. It's probable the game plays during one such exodus.
**** ** The second game features a Codex Page that shows the Pieces of Eden creating various religions and the religious symbols therein. No Jewish symbol is provided. Either this is a story element or Ubisoft feels it too politically incorrect to insult Judaism.
**** ** Actually, a Piece of Eden is included in Judaism, and has been since the beginning of the series: the Staff of Aaron, identified as the "Staff" in a glyph and in the short movie that was shown before the first game came out (which I cannot remember). There's also the Apple, obviously the Apple of Eden. Beyond that, this troper assumes (possibly erroneously) it could be that the Star of David is more of a racial/cultural symbol than a religious one.
**** ** The Star of David is a relatively new addition as a symbol of the Judaist faith, though it has had uses in the culture for quite some time. It's a symbol of the religion in the modern days, but its uses were a lot more limited back then. \n

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[[folder:Guard instant knowledge]]



*** Yet walking in this gear is perfectly permissible?
**** If someone walks past you on a crowded sidewalk, you're probably not going to notice. The guards (at least, early on) have no reason to be paranoid. Running through a crowd is a pretty damn noticeable thing to do, and ''that's'' when their attention is drawn to you.
*** Guards ''don't'' attack you if you run past them, unless you've just carried out an assassination and put the city on alert, or they have some other reason to suspect you, i.e. you just killed someone. If you run by them, they'll comment that you must be running from somebody and are suspicious, but if they don't have any other reason to suspect you, they'll let Altaïr go.

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*** ** Yet walking in this gear is perfectly permissible?
**** ** If someone walks past you on a crowded sidewalk, you're probably not going to notice. The guards (at least, early on) have no reason to be paranoid. Running through a crowd is a pretty damn noticeable thing to do, and ''that's'' when their attention is drawn to you.
*** ** Guards ''don't'' attack you if you run past them, unless you've just carried out an assassination and put the city on alert, or they have some other reason to suspect you, i.e. you just killed someone. If you run by them, they'll comment that you must be running from somebody and are suspicious, but if they don't have any other reason to suspect you, they'll let Altaïr go.



*** The guards have horse sense?
*** Actually, that one makes sense. When traveling between cities in such a hot environment, you'd probably go easier on your mount than the game allows. Therefore, anyone galloping at top speed in the middle of nowhere is probably up to no good and likely running from someone, which makes sense for the guards to intervene.
**** Except that people galloping at top speed in those environments was a very common sight at the time; they were called messengers, and their job was to get bits of parchment from a general to another as quickly as possible.
*** Surely the old guy in the castle(and whoever is on the message's receiving end) isn't the only one smart enough to use a carrier pigeon.
*** If he's a messenger, he would be wearing a uniform and carry identification, and would slow down to identify himself to a guarded checkpoint, not blast straight through it at full gallop.
*** In that case, the 'running on foot' thing above is justified, too. Pedestrians even say, "He must be running from someone!"

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*** ** The guards have horse sense?
*** ** Actually, that one makes sense. When traveling between cities in such a hot environment, you'd probably go easier on your mount than the game allows. Therefore, anyone galloping at top speed in the middle of nowhere is probably up to no good and likely running from someone, which makes sense for the guards to intervene.
**** ** Except that people galloping at top speed in those environments was a very common sight at the time; they were called messengers, and their job was to get bits of parchment from a general to another as quickly as possible.
*** ** Surely the old guy in the castle(and whoever is on the message's receiving end) isn't the only one smart enough to use a carrier pigeon.
*** ** If he's a messenger, he would be wearing a uniform and carry identification, and would slow down to identify himself to a guarded checkpoint, not blast straight through it at full gallop.
*** ** In that case, the 'running on foot' thing above is justified, too. Pedestrians even say, "He must be running from someone!"



*** Well, there are many kinds of knights in the Middle East at that time, and red and white are a very popular color-combination (*cough* Templars *cough*). It wouldn't be unlikely that Altaïr gets mistaken for a knight who isn't wearing his armor at the moment. Unfortunately the dialogue implies that he gets mistaken for a monk, instead. Now there were many monks in the Crusades who weren't averse of bashing some unbeliever skulls, but due to the canon law, they were only allowed to use blunt weapons, so the collection of sharp blades should really have made it obvious that Altaïr ain't no clergy.
**** The blunt weapons thing is a myth. The Templars were all monks, and they used swords and spears as well as flails, maces, and morning stars.
*** Plus, its the ''sash'' that should really give it away that he's an Assassin. ''Everyone'' from Masyaf wears one, it seems. White robes, lots of weapons, sash from a very specific town with its giant Doom Fortress full of Assassins...
*** Obviously, the developers were too lazy to implement a disguise mechanic.
**** Or any reasonable methods of stealth or guard AI. If you're the only person standing around in a pile of a dozen dead guards and crusaders they'll just keep asking themselves who must have done this. Walk away slowly and they won't care. You can even stab a man in public, quickly turn around and run away at top speed and they often won't show up until you're down the block and no longer looking for you. But if a crazy person pushes you into them you're obviously an Assassin.
*** I think the idea is that a crowd offers a far better disguise than any article of clothing, or lack of such. Therefore, for the guards to recognize Altaïr, they'd first need to actually spot him in the mass of variously dressed people. This makes those times when he's not noticed without having a crowd to surround him seem a bit nonsensical.
*** I always figured it was because the guards were, well, ''guards''. Presumably they ''aren't'' going to notice someone unless they're acting out of the ordinary, and most of their time is spent wandering around with nothing to do, standing guard through hour upon hour of dull, boring tedium. It's been shown time and again in real life that security guards can be bypassed by anyone who looks vaguely like they belong, unless the guards have very specific orders to not let people pass without clearance.

to:

*** ** Well, there are many kinds of knights in the Middle East at that time, and red and white are a very popular color-combination (*cough* Templars *cough*). It wouldn't be unlikely that Altaïr gets mistaken for a knight who isn't wearing his armor at the moment. Unfortunately the dialogue implies that he gets mistaken for a monk, instead. Now there were many monks in the Crusades who weren't averse of bashing some unbeliever skulls, but due to the canon law, they were only allowed to use blunt weapons, so the collection of sharp blades should really have made it obvious that Altaïr ain't no clergy.
**** ** The blunt weapons thing is a myth. The Templars were all monks, and they used swords and spears as well as flails, maces, and morning stars.
*** ** Plus, its the ''sash'' that should really give it away that he's an Assassin. ''Everyone'' from Masyaf wears one, it seems. White robes, lots of weapons, sash from a very specific town with its giant Doom Fortress full of Assassins...
*** ** Obviously, the developers were too lazy to implement a disguise mechanic.
**** ** Or any reasonable methods of stealth or guard AI. If you're the only person standing around in a pile of a dozen dead guards and crusaders they'll just keep asking themselves who must have done this. Walk away slowly and they won't care. You can even stab a man in public, quickly turn around and run away at top speed and they often won't show up until you're down the block and no longer looking for you. But if a crazy person pushes you into them you're obviously an Assassin.
*** ** I think the idea is that a crowd offers a far better disguise than any article of clothing, or lack of such. Therefore, for the guards to recognize Altaïr, they'd first need to actually spot him in the mass of variously dressed people. This makes those times when he's not noticed without having a crowd to surround him seem a bit nonsensical.
*** ** I always figured it was because the guards were, well, ''guards''. Presumably they ''aren't'' going to notice someone unless they're acting out of the ordinary, and most of their time is spent wandering around with nothing to do, standing guard through hour upon hour of dull, boring tedium. It's been shown time and again in real life that security guards can be bypassed by anyone who looks vaguely like they belong, unless the guards have very specific orders to not let people pass without clearance.



*** Except when the crowd is running and screaming their heads off. Walking slowly would be about the MOST conspicuous thing you can do in that case. Yet, it's running along with the crowd that will get you caught...

to:

*** ** Except when the crowd is running and screaming their heads off. Walking slowly would be about the MOST conspicuous thing you can do in that case. Yet, it's running along with the crowd that will get you caught...



*** As an added point, the instruction manual, largely written as Vidic and Lucy's research notes, specifically states that they designed the Animus to provide the user with a video-game-like interface based on the assumption that their subjects would have a much easier time learning it. Vidic's notes say the assumption was correct.

to:

*** ** As an added point, the instruction manual, largely written as Vidic and Lucy's research notes, specifically states that they designed the Animus to provide the user with a video-game-like interface based on the assumption that their subjects would have a much easier time learning it. Vidic's notes say the assumption was correct.



* The one that pissed me off even more in Ass Creed is when the guards are alerted by you being pushed by a leper. "He let that leper push him, the punishment for that is death!" Seriously, WTF?, Animus?

to:

[[/folder]]

[[folder:Lepers]]

* The one that pissed me off even more in Ass Creed is when the guards are alerted by you being pushed by a leper. "He let that leper push him, the punishment for that is death!" Seriously, WTF?, Animus?



[[/folder]]

[[folder:Guards and free running]]



*** This Troper had a hilarious encounter where he saw a guard who had been chasing him jump up ten feet and grab a ledge I had been spending some time climbing.
*** Ditto. Seeing a guard who had lost track of Altaïr fling himself off a three story building, dust himself off, and continue his patrol was particularly memorable.
*** Even more hilarious is spooked drunks who have trouble standing jump from pole to pole when spooked in Acre's port.
*** Also great is blocking off stairways by completing certain missions in ''just'' the right spot, rooting you in place as the cutscene plays out, and watching civilians who are shockingly determined to follow their routes suddenly begin climbing walls and jumping fences to get around you.

to:

*** This Troper ** I had a hilarious encounter where he I saw a guard who had been chasing him me jump up ten feet and grab a ledge I had been spending some time climbing.
*** ** Ditto. Seeing a guard who had lost track of Altaïr fling himself off a three story building, dust himself off, and continue his patrol was particularly memorable.
*** ** Even more hilarious is spooked drunks who have trouble standing jump from pole to pole when spooked in Acre's port.
*** ** Also great is blocking off stairways by completing certain missions in ''just'' the right spot, rooting you in place as the cutscene plays out, and watching civilians who are shockingly determined to follow their routes suddenly begin climbing walls and jumping fences to get around you.



*** That was... [[FridgeBrilliance brilliant]].

to:

*** ** That was... [[FridgeBrilliance brilliant]].



[[/folder]]

[[folder:Timeline of climax]]



** Because that was when it "actually" happened. The fact that everything takes place at an ahistorical date is probably a relatively subtle nod by the developers that the Templars are quietly rewriting history.

to:

** Because that was when it "actually" happened. The fact that everything takes place at an ahistorical a historical date is probably a relatively subtle nod by the developers that the Templars are quietly rewriting history.
history.

[[/folder]]

[[folder:Foregone conclusion]]



*** That was also how it worked in the ''{{Prince of Persia}}'' series, but that didn't exactly strip it of all the suspense, as there is a large gaping hole from where the story starts and the story ends and the ways to get through them.

to:

*** ** That was also how it worked in the ''{{Prince of Persia}}'' ''PrinceOfPersia'' series, but that didn't exactly strip it of all the suspense, as there is a large gaping hole from where the story starts and the story ends and the ways to get through them.



[[/folder]]

[[folder:Templars and Christian imagery]]



*** Also, remember that ''Assassin's Creed'' is an ''abstraction'' of Altaïr's memories. It could simply be that the Animus makes the Templars into what is an obviously Templar-esque guise to help make them distinctive in its simulation.
*** Of note is the fact that the random nameless Templars that you can encounter in Damascus, Jerusalem, Acre, and the Kingdom will speak any of the languages that the guards can; in one place you'll find one speaking German, in another he'll be shouting at you in Turkish, and so on. It could be that--as mentioned above--the Templars only share a basic appearance because as far as Altaïr was concerned, they all looked the same (or the Animus was programmed to make all the Templars look the same so that they stood out better), and what they actually looked like when Altaïr saw them in his actual life is more like the culture that their language was attached to. For example, the Templars speaking Turkish may have looked little different from the Saracen soldiers that you encounter in Damascus or Jerusalem.
** Ay, wait a sec! This troper had a fight with a Templar in Jerusalem, some guards come, and guess what? They attack the Templar! Not me! (But I killed all of them, including the Templar.)

to:

*** ** Also, remember that ''Assassin's Creed'' is an ''abstraction'' of Altaïr's memories. It could simply be that the Animus makes the Templars into what is an obviously Templar-esque guise to help make them distinctive in its simulation.
*** ** Of note is the fact that the random nameless Templars that you can encounter in Damascus, Jerusalem, Acre, and the Kingdom will speak any of the languages that the guards can; in one place you'll find one speaking German, in another he'll be shouting at you in Turkish, and so on. It could be that--as mentioned above--the Templars only share a basic appearance because as far as Altaïr was concerned, they all looked the same (or the Animus was programmed to make all the Templars look the same so that they stood out better), and what they actually looked like when Altaïr saw them in his actual life is more like the culture that their language was attached to. For example, the Templars speaking Turkish may have looked little different from the Saracen soldiers that you encounter in Damascus or Jerusalem.
** Ay, wait a sec! This troper had In a fight with a Templar in Jerusalem, some guards come, and guess what? They attack the Templar! Not me! (But I killed all of them, including the Templar.)
)

[[/folder]]

[[folder:English accents]]



*** The point was that the regular civilians in Acre are pale-skinned European types speaking with English accents, while the other cities are populated by swarthy Middle-Eastern types with Arab or similar accents. It does not make sense that Acre would be inhabited entirely by Europeans that have not even adapted their manner of dress to the local climate.
*** Animus. ''Animus. '''ANIMUS.''' '' Every single aspect of what happens inside the Animus cannot be considered "real" because the Animus is, for all intents and purposes, ''a video game''.
**** This is their all-purpose explanation for lazy research (but inexplicably hired a pair of historians they must not have listened to all the time) and any other element of laziness or convention. Why, for example, does Acre resemble a European city with a gothic cathedral that would have been cutting-edge for the time period (and thus, not in a war zone thousands of miles away from France without access to the skilled craftsmen and decades needed to build it)?
*** Not to mention that with the exception of the previous four years, Acre had been under Crusader control for the better part of a century and in 1191 would have been teeming with newly-arrived (and therefore improperly-dressed) Europeans thanks to the Third Crusade -- presumably the designers wanted to reflect that. Even so, making them ''all'' European, let alone British, is still overkill.
*** Abstergo already bothered hiring multiple voice actors for the "video game" only one guy ever plays. I guess a little bit of cost cutting.

to:

*** ** The point was that the regular civilians in Acre are pale-skinned European types speaking with English accents, while the other cities are populated by swarthy Middle-Eastern types with Arab or similar accents. It does not make sense that Acre would be inhabited entirely by Europeans that have not even adapted their manner of dress to the local climate.
*** ** Animus. ''Animus. '''ANIMUS.''' '' Every single aspect of what happens inside the Animus cannot be considered "real" because the Animus is, for all intents and purposes, ''a video game''.
**** ** This is their all-purpose explanation for lazy research (but inexplicably hired a pair of historians they must not have listened to all the time) and any other element of laziness or convention. Why, for example, does Acre resemble a European city with a gothic cathedral that would have been cutting-edge for the time period (and thus, not in a war zone thousands of miles away from France without access to the skilled craftsmen and decades needed to build it)?
*** ** Not to mention that with the exception of the previous four years, Acre had been under Crusader control for the better part of a century and in 1191 would have been teeming with newly-arrived (and therefore improperly-dressed) Europeans thanks to the Third Crusade -- presumably the designers wanted to reflect that. Even so, making them ''all'' European, let alone British, is still overkill.
*** ** Abstergo already bothered hiring multiple voice actors for the "video game" only one guy ever plays. I guess a little bit of cost cutting.



[[/folder]]

[[folder:French accents]]



*** Richard's accent does sound French though, doesn't it? It certainly didn't sound English to this troper.
*** IIRC, England was ruled at the time by the descendants of the Normans, who came from France.

to:

*** ** Richard's accent does sound French though, doesn't it? It certainly didn't sound English to this troper.
***
English.
**
IIRC, England was ruled at the time by the descendants of the Normans, who came from France.



*** That's not German, that's Old English.
**** Old English and German really don't sound anything alike. It's recognizably German.
***** Old High English and Old High German are quite nearly identical, it wasn't until after Romanization that the two started to diverge, and by the time of the Crusades, Old English and Old German were already gone, having evolved into Middle English and Middle German. So they would have some notable differences, but also Modern German has heavy French influence. Kind of a pain, what started as mostly two dialects of the same language has become 6 distinctly different languages.
*** ....for the same reason ''everyone'' learns foreign languages? He's an ''assassin''. Knowing a foreign language would be ''useful''.
**** Why on Earth would an Assassin based in the ''Middle East'' learn German?
*** I dunno, maybe the fact that every so often they get hit by a Crusade that ''includes Germans'', perhaps?
*** It also makes the game more interesting if you can speak those languages. Hearing some French Templar shout that his wrath will be terrible in his native tongue certainly adds to the atmosphere.
*** Since Desmond understands English, and his ancestor understands Arabic, then both of them will sound like English. Neither Desmond nor Altaïr knew French or German; therefore, they remain untranslated, since Altaïr would have not been able to understand them, and because Desmond doesn't either.
*** One would think that the Animus itself could make up for that, though. Lucy was talking about the Animus translating for everyone (see the post above that includes the word "Chaucer"). I didn't get the sense that it was because Altaïr knew Arabic that it was translated for Desmond; if that was true, he'd more likely hear Arabic, but be able to understand it.
*** AC: Brotherhood addresses this. Rebecca and Desmond talk about understanding things, and Rebecca says that the Anumus 2.0's translation software is still imperfect, leaving some expressions in Italian untranslated. She then says that it works well enough in its present form, but if Ezio encounters any French or German, he's out of luck. Lo and behold, any French or German soldiers in AC:B are still untranslated. TL;DR -- The Animus translates Old English, Arabic, and Italian, but not French or German.
*** This seems to be consistent in Revelations, where Altaïr seems to have gained an accent during his playable missions, seen here: http://www.youtube.com/watch?v=hiARH6kHMMw

to:

*** ** That's not German, that's Old English.
**** ** Old English and German really don't sound anything alike. It's recognizably German.
***** ** Old High English and Old High German are quite nearly identical, it wasn't until after Romanization that the two started to diverge, and by the time of the Crusades, Old English and Old German were already gone, having evolved into Middle English and Middle German. So they would have some notable differences, but also Modern German has heavy French influence. Kind of a pain, what started as mostly two dialects of the same language has become 6 distinctly different languages.
*** ....** ....for the same reason ''everyone'' learns foreign languages? He's an ''assassin''. Knowing a foreign language would be ''useful''.
**** ** Why on Earth would an Assassin based in the ''Middle East'' learn German?
*** ** I dunno, maybe the fact that every so often they get hit by a Crusade that ''includes Germans'', perhaps?
*** ** It also makes the game more interesting if you can speak those languages. Hearing some French Templar shout that his wrath will be terrible in his native tongue certainly adds to the atmosphere.
*** ** Since Desmond understands English, and his ancestor understands Arabic, then both of them will sound like English. Neither Desmond nor Altaïr knew French or German; therefore, they remain untranslated, since Altaïr would have not been able to understand them, and because Desmond doesn't either.
*** ** One would think that the Animus itself could make up for that, though. Lucy was talking about the Animus translating for everyone (see the post above that includes the word "Chaucer"). I didn't get the sense that it was because Altaïr knew Arabic that it was translated for Desmond; if that was true, he'd more likely hear Arabic, but be able to understand it.
*** ** AC: Brotherhood addresses this. Rebecca and Desmond talk about understanding things, and Rebecca says that the Anumus 2.0's translation software is still imperfect, leaving some expressions in Italian untranslated. She then says that it works well enough in its present form, but if Ezio encounters any French or German, he's out of luck. Lo and behold, any French or German soldiers in AC:B are still untranslated. TL;DR -- The Animus translates Old English, Arabic, and Italian, but not French or German.
*** ** This seems to be consistent in Revelations, where Altaïr seems to have gained an accent during his playable missions, seen here: http://www.youtube.com/watch?v=hiARH6kHMMw
com/watch?v=hiARH6kHMMw

[[/folder]]

[[folder:Missing finger]]



*** Your right that they don't need to remove their finger, nor in fact that they do. It's just symbolism, like a secret handshake.
*** I'm gonna say it's either this or that she has some kind of false-finger she wears to keep her bosses from seeing that she's an Assassin.
*** I always thought it was like above said, a gesture. I'm pretty sure TheOtherWiki says the same thing
**** Wait...It's a Gesture...Missing the ring finger....Holy shit, I'm never looking at someone throwing up "The Shocker" the same way again.
*** It's pretty clear she's just pulling the finger back. Like how if you equip the Altaïr armor in [=MGS4=] Snake pulls that finger back into his palm, but if you look it's still there.

to:

*** ** Your right that they don't need to remove their finger, nor in fact that they do. It's just symbolism, like a secret handshake.
*** ** I'm gonna say it's either this or that she has some kind of false-finger she wears to keep her bosses from seeing that she's an Assassin.
*** ** I always thought it was like above said, a gesture. I'm pretty sure TheOtherWiki says the same thing
**** ** Wait...It's a Gesture...Missing the ring finger....Holy shit, I'm never looking at someone throwing up "The Shocker" the same way again.
*** ** It's pretty clear she's just pulling the finger back. Like how if you equip the Altaïr armor in [=MGS4=] Snake pulls that finger back into his palm, but if you look it's still there.



*** OK, small point, but where in the hell did this missing finger stuff come from? When were we told or shown that he's missing a finger to access his blade? I just always assumed that it came out from under his wrist... y'know, like we've seen in every other work to use a similar device. I didn't even notice her missing finger/gesture and wondered why Desmond is suddenly checking out her rack and only then figures out what she's been hinting pretty strongly the entire time.
*** It should have been obvious if you were paying attention to Altaïr's character model. He's missing his ring finger; if you look closely, you can actually ''see'' the blade pass through the space where his ring finger should be. It's also especially visible during pickpocket sequences, where Altaïr is reaching out toward his target with fingers extended. In ''ACII'', Leonardo even says that they have to lop off the ring finger as a "sacrifice" to use the blade.

to:

*** ** OK, small point, but where in the hell did this missing finger stuff come from? When were we told or shown that he's missing a finger to access his blade? I just always assumed that it came out from under his wrist... y'know, like we've seen in every other work to use a similar device. I didn't even notice her missing finger/gesture and wondered why Desmond is suddenly checking out her rack and only then figures out what she's been hinting pretty strongly the entire time.
*** ** It should have been obvious if you were paying attention to Altaïr's character model. He's missing his ring finger; if you look closely, you can actually ''see'' the blade pass through the space where his ring finger should be. It's also especially visible during pickpocket sequences, where Altaïr is reaching out toward his target with fingers extended. In ''ACII'', Leonardo even says that they have to lop off the ring finger as a "sacrifice" to use the blade.
blade.

[[/folder]]

[[folder:Lucy's degree]]



[[/folder]]

[[folder:Children and night]]



*** Like justify it with the animus AKA a video game within a video game. A lot more clever than just saying 'deal with it'.
*** For the record, there are a total of three children in ''AC2'', but they're strictly plot elements and you can't do anything to them.
*** I may have read it here, but something stated that the reason that Connor sees children and the others don't usually see them is that he remembers them as he seemed like a caring person who would note them. Ezio sees his younger brother as one of the only kids in the game was because his brother was important, and he wouldn't forget about his brother.

to:

*** ** Like justify it with the animus AKA a video game within a video game. A lot more clever than just saying 'deal with it'.
*** ** For the record, there are a total of three children in ''AC2'', but they're strictly plot elements and you can't do anything to them.
*** ** I may have read it here, but something stated that the reason that Connor sees children and the others don't usually see them is that he remembers them as he seemed like a caring person who would note them. Ezio sees his younger brother as one of the only kids in the game was because his brother was important, and he wouldn't forget about his brother.
brother.

[[/folder]]

[[folder:Ambiguously Gay]]



*** This troper interpreted it always as that Abdul is unsatisfied with his looks (he is fat and, from what I remember, his face is even deformed) and touching the guard could be to show an example of what he considers beauty. I don´t know if the last part is consistent with the dialogue.
*** See, this troper (OP) thought it was because Abdul was either not Muslim or not Arabic (or both).
*** This troper thought it was because he was a leper (they weren't well thought of throughout history), and brushing the soldier's arm was an indication that blacks were not tolerated either, something he hoped to correct.

to:

*** This troper interpreted it always as ** It could be that Abdul is unsatisfied with his looks (he is fat and, from what I remember, his face is even deformed) and touching the guard could be to show an example of what he considers beauty. I don´t know if the last part is consistent with the dialogue.
*** See, this troper (OP) thought it was ** It could be because Abdul was either not Muslim or not Arabic (or both).
*** This troper thought it was ** It could be because he was a leper (they weren't well thought of throughout history), and brushing the soldier's arm was an indication that blacks were not tolerated either, something he hoped to correct.
correct.

[[/folder]]

[[folder:Synchronization]]



*** Check FridgeBrilliance right up above. Not only is Altaïr immune to it, [[spoiler:Al-Mualim ''taught him how to be immune to it''!]]
*** Actually, you can defeat him without getting to the "losing sync" phase. Just switch to your hidden blade in the last fighting segment [[spoiler: after fighting the illusions of your targets and the multiple Al-Mualims]] and counter-kill him.
*** I always assumed that being under the effects of the [[spoiler:illusion]] disrupted Altaïr's attempt's to remember it. Naturally, syncing up with poor memories is more difficult than syncing up with good ones.

to:

*** ** Check FridgeBrilliance right up above. Not only is Altaïr immune to it, [[spoiler:Al-Mualim ''taught him how to be immune to it''!]]
*** ** Actually, you can defeat him without getting to the "losing sync" phase. Just switch to your hidden blade in the last fighting segment [[spoiler: after fighting the illusions of your targets and the multiple Al-Mualims]] and counter-kill him.
*** ** I always assumed that being under the effects of the [[spoiler:illusion]] disrupted Altaïr's attempt's to remember it. Naturally, syncing up with poor memories is more difficult than syncing up with good ones.



*** As noted above, the Assassins appear to be NotQuiteHuman; Desmond, for example, is able to do everything Ezio and Altaïr do in terms of acrobatics and strength in the real world, and Ezio is shown getting stabbed in the gut by a knife and recovering a few minutes later with no ill effects.
**** That's pretty much confirmed in one of Subject 16's puzzles. After choosing five pictures showing ancient Greek and Roman myths of gods gettin' it on with mortal women, Subject 16 declares in all his crazy glory, "The seeds were planted as two worlds became one. Behold, the Assassins, the children of two worlds!"

to:

*** ** As noted above, the Assassins appear to be NotQuiteHuman; Desmond, for example, is able to do everything Ezio and Altaïr do in terms of acrobatics and strength in the real world, and Ezio is shown getting stabbed in the gut by a knife and recovering a few minutes later with no ill effects.
**** ** That's pretty much confirmed in one of Subject 16's puzzles. After choosing five pictures showing ancient Greek and Roman myths of gods gettin' it on with mortal women, Subject 16 declares in all his crazy glory, "The seeds were planted as two worlds became one. Behold, the Assassins, the children of two worlds!"



[[/folder]]

[[folder:Right makes might]]



[[/folder]]

[[folder:Leper appearance]]



*** And rightly so, since Garnier was ''creating'' more of them.
*** Not really. Garnier even points out that the men guarding his hospital used to be Madmen, and killing him wound up leading them back into that maddened state.

to:

*** ** And rightly so, since Garnier was ''creating'' more of them.
*** ** Not really. Garnier even points out that the men guarding his hospital used to be Madmen, and killing him wound up leading them back into that maddened state.
state.

[[/folder]]

[[folder:Eagle Vision]]



[[/folder]]

[[folder:Talking to dying targets]]



[[/folder]]

[[folder:Nature of the animus]]



[[/folder]]

[[folder:Sibrand's paranoia]]



*** Not to mention that it seems to be that the only one missing a finger is Altair himself.

to:

*** ** Not to mention that it seems to be that the only one missing a finger is Altair himself.



[[/folder]]

[[folder:Stripped synchronization]]



** This troper thinks of it this way: the synchronization meter is sort of an indicator of margin for error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.

to:

** This troper thinks Think of it this way: the synchronization meter is sort of an indicator of margin for error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.
relevant.

[[/folder]]
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to:

*** Not really. Garnier even points out that the men guarding his hospital used to be Madmen, and killing him wound up leading them back into that maddened state.
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** This troper thinks of it this way: the synchronization meter is sort of an indicator for margin-of-error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.

to:

** This troper thinks of it this way: the synchronization meter is sort of an indicator of margin for margin-of-error, error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.

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* This could be HandWaved as GameplayAndStorySegregation but how come Altaïr has all of his synchronization bars stripped in addition to his rank? The sync bars are the representation of Desmond's historical accuracy with how Altair lived but presumably Altair being an overzealous fool and costing himself his rank actually did happen so he should have kept any synchronization before and after the removal of his rank.

to:


* This could be HandWaved as GameplayAndStorySegregation but how come Altaïr has all of his synchronization bars stripped in addition to his rank? The sync bars are the representation of Desmond's historical accuracy with how Altair lived but presumably Altair being an overzealous fool and costing himself his rank actually did happen so he should have kept any synchronization before and after the removal of his rank.rank.
** This troper thinks of it this way: the synchronization meter is sort of an indicator for margin-of-error, and the Animus's capacity to compensate and attempt to re-sync the Subject. The less sync bars you have, the more strictly you have to act in accordance with what your ancestor did. The steady increase of the bars as Desmond progresses through Altaïr's memories could be seen as the foundational genetic memory growing stronger, thereby allowing more room for minor deviations (i.e. getting hit, falling off heights, etc.) And besides, very early in the game, there is very little room for said deviations anyway, so how many sync bars Altaïr starts off with isn't really relevant.

----
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HTML to wiki markup.


*** Also great is blocking off stairways by completing certain missions in <i>just</i> the right spot, rooting you in place as the cutscene plays out, and watching civilians who are shockingly determined to follow their routes suddenly begin climbing walls and jumping fences to get around you.

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*** Also great is blocking off stairways by completing certain missions in <i>just</i> ''just'' the right spot, rooting you in place as the cutscene plays out, and watching civilians who are shockingly determined to follow their routes suddenly begin climbing walls and jumping fences to get around you.
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** There most likely were plenty of Jews -- as said above, there's synagogues in Jerusalem. It's just the story is focused on Crusaders vs. Saracens, so the Jewish population isn't really important to this story. They're mentioned from time to time, and a good chunk of the people you meet in the streets are likely Jewish, but they don't stand out and aren't major players in the Crusades or the conflict between the Templars and Assassins at that point.

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** There most likely were plenty of Jews -- as said above, there's there are synagogues in Jerusalem. It's just the story is focused on Crusaders vs. Saracens, so the Jewish population isn't really important to this story. They're mentioned from time to time, and a good chunk of the people you meet in the streets are likely Jewish, but they don't stand out and aren't major players in the Crusades or the conflict between the Templars and Assassins at that point.



*** Of note is the fact that the random nameless Templars that you can encounter in Damascus, Jerusalem, Acre, and the Kingdom will speak any of the languages that the guards can; in one place you'll find one speaking German, in another he'll be shouting at you in Turkish, and so on. It could be that--as mentioned above--the Templars only share a basic appearance because as far as Altair was concerned, they all looked the same (or the Animus was programmed to make all the Templars look the same so that they stood out better), and what they actually looked like when Altair saw them in his actual life is more like the culture that their language was attached to. For example, the Templars speaking Turkish may have looked little different from the Saracen soldiers that you encounter in Damascus or Jerusalem.

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*** Of note is the fact that the random nameless Templars that you can encounter in Damascus, Jerusalem, Acre, and the Kingdom will speak any of the languages that the guards can; in one place you'll find one speaking German, in another he'll be shouting at you in Turkish, and so on. It could be that--as mentioned above--the Templars only share a basic appearance because as far as Altair Altaïr was concerned, they all looked the same (or the Animus was programmed to make all the Templars look the same so that they stood out better), and what they actually looked like when Altair Altaïr saw them in his actual life is more like the culture that their language was attached to. For example, the Templars speaking Turkish may have looked little different from the Saracen soldiers that you encounter in Damascus or Jerusalem.



*** AC: Brotherhood addresses this. Rebecca and Desmond talk about understanding things, and Rebecca says that the Anumus 2.0's translation software is still imperfect, leaving some expressions in Italian untranslated. She then says that it works well enough in its present form, but if Ezio encounters any French or German, he's out of luck. Lo and behold, any French or German soldiers in AC:B are still untranslated. TL;DR - The Animus translates Old English, Arabic, and Italian, but not French or German.
*** This seems to be consistent in Revelations, where Altair seems to have gained an accent during his playable missions, seen here: http://www.youtube.com/watch?v=hiARH6kHMMw

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*** AC: Brotherhood addresses this. Rebecca and Desmond talk about understanding things, and Rebecca says that the Anumus 2.0's translation software is still imperfect, leaving some expressions in Italian untranslated. She then says that it works well enough in its present form, but if Ezio encounters any French or German, he's out of luck. Lo and behold, any French or German soldiers in AC:B are still untranslated. TL;DR - -- The Animus translates Old English, Arabic, and Italian, but not French or German.
*** This seems to be consistent in Revelations, where Altair Altaïr seems to have gained an accent during his playable missions, seen here: http://www.youtube.com/watch?v=hiARH6kHMMw



*** It should have been obvious if you were paying attention to Altair's character model. He's missing his ring finger; if you look closely, you can actually ''see'' the blade pass through the space where his ring finger should be. It's also especially visible during pickpocket sequences, where Altair is reaching out toward his target with fingers extended. In ACII Leonardo even says that they have to lop off the ring finger as a "sacrifice" to use the blade.
* A small point in the meta-plot: Lucy claims that though she finished her Ph.D. no university or company wanted anything to do with her since they considered her research pseudoscience. But if that was the case, how could she have been allowed to finish her research at all, much less pass the disputation? If she couldn't back up her hypothesis with data acquired through experiments and/or direct observation, she wouldn't be allowed to complete her doctorate. If she could back it up, then they would be forced to acknowledge that her research has merit and is, in fact, real science.

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*** It should have been obvious if you were paying attention to Altair's Altaïr's character model. He's missing his ring finger; if you look closely, you can actually ''see'' the blade pass through the space where his ring finger should be. It's also especially visible during pickpocket sequences, where Altair Altaïr is reaching out toward his target with fingers extended. In ACII ''ACII'', Leonardo even says that they have to lop off the ring finger as a "sacrifice" to use the blade.
* A small point in the meta-plot: Lucy claims that though she finished her Ph.D. , no university or company wanted anything to do with her since they considered her research pseudoscience. But if that was the case, how could she have been allowed to finish her research at all, much less pass the disputation? If she couldn't back up her hypothesis with data acquired through experiments and/or direct observation, she wouldn't be allowed to complete her doctorate. If she could back it up, then they would be forced to acknowledge that her research has merit and is, in fact, real science.



** HideYourChildren, and its all taking place inside the simulation provided by the Animus. Most of the assassinations are taking place during the day, too, though dialogue does indicate that the assassination of Abun Nakood is supposed the be at night.

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** HideYourChildren, and its it's all taking place inside the simulation provided by the Animus. Most of the assassinations are taking place during the day, too, though dialogue does indicate that the assassination of Abun Nakood is supposed the be at night.



*** For the record, there are a total of three children in AC2, but they're strictly plot elements and you can't do anything to them.

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*** For the record, there are a total of three children in AC2, ''AC2'', but they're strictly plot elements and you can't do anything to them.



** Of course he never got hit. You know what happens when you get hit by a sword? You die, or at least get a very deep cut that's going to make a bloody mess and be generally inconvenient. As for falling, if somebody falls from the heights Altaïr and Ezio mess with, they're going to get broken bones, which means no more assassination fun time. In real life, you don't just dust yourself off and continue on when you get sliced up by a sword or fall forty feet.

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** Of course course, he never got hit. You know what happens when you get hit by a sword? You die, or at least get a very deep cut that's going to make a bloody mess and be generally inconvenient. As for falling, if somebody falls from the heights Altaïr and Ezio mess with, they're going to get broken bones, which means no more assassination fun time. In real life, you don't just dust yourself off and continue on when you get sliced up by a sword or fall forty feet.



* The lepers in the first game- everyone calls them lepers, but they don't actually appear to have leprosy. Insanity isn't a symptom, and they aren't covered in sores and seem to have all their limbs.
** "Lepers" is actually a FanNickname. I forgot what the official name for them was - it was something along the lines of "Madmen", I think. If you had a serious mental illness in those days, to the point where it affected your functioning like that, there was fuck-all anyone could do to explain or mitigate it (except what Garnier was doing), so they just got dumped into the streets. Note they turn up much, much more frequently after Altair assassinates Garnier. That's what became of Garnier's "children". Altair must have been proud.

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* The lepers in the first game- game -- everyone calls them lepers, but they don't actually appear to have leprosy. Insanity isn't a symptom, and they aren't covered in sores and seem to have all their limbs.
** "Lepers" is actually a FanNickname. I forgot what the official name for them was - -- it was something along the lines of "Madmen", I think. If you had a serious mental illness in those days, to the point where it affected your functioning like that, there was fuck-all anyone could do to explain or mitigate it (except what Garnier was doing), so they just got dumped into the streets. Note they turn up much, much more frequently after Altair assassinates Garnier. That's what became of Garnier's "children". Altair Altaïr must have been proud.



* Eagle vision/sense is supposed to be a supersense allowing it's user to, among other things, see past illusions and see a persons TRUE allegiance. So, how come, that Al Mualim doesn't appear red when Altair uses it? And how come Desmond see Lucy in blue after acquiring it, even though she was actually working for templars all along?

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* Eagle vision/sense is supposed to be a supersense allowing it's its user to, among other things, see past illusions and see a persons TRUE allegiance. So, how come, that Al Mualim doesn't appear red when Altair uses it? And how come Desmond see Lucy in blue after acquiring it, even though she was actually working for templars all along?



** The way I always saw it was that you could -never- take out the target exactly as your ancestor did. Presumably, Altair, Ezio and Connor dispatched their targets in such a way that allowed a few moments of privacy for the final speeches of their targets before bleeding out.
** According to something I read above, this is explained as desyncronization glitches between the Animus display (the stabbing of the victim) and the true memory (the taunting and conversations before stabbing them), or they got stabbed in the stomach first (potentially very painful if done right, something Altair would be more than capable of knowing) and were unable to move during the conversation afterwards. In short: the Animus did it by not being able to do it the way it originally happened due to problems with the processing.

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** The way I always saw it was that you could -never- ''never'' take out the target exactly as your ancestor did. Presumably, Altair, Ezio Altaïr, Ezio, and Connor dispatched their targets in such a way that allowed a few moments of privacy for the final speeches of their targets before bleeding out.
** According to something I read above, this is explained as desyncronization glitches between the Animus display (the stabbing of the victim) and the true memory (the taunting and conversations before stabbing them), or they got stabbed in the stomach first (potentially very painful if done right, something Altair Altaïr would be more than capable of knowing) and were unable to move during the conversation afterwards. In short: the Animus did it by not being able to do it the way it originally happened due to problems with the processing.



* This could be HandWaved as GameplayAndStorySegregation but how come Altair has all of his synchronization bars stripped in addition to his rank? The sync bars are the representation of Desmond's historical accuracy with how Altair lived but presumably Altair being an overzealous fool and costing himself his rank actually did happen so he should have kept any synchronization before and after the removal of his rank.

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* This could be HandWaved as GameplayAndStorySegregation but how come Altair Altaïr has all of his synchronization bars stripped in addition to his rank? The sync bars are the representation of Desmond's historical accuracy with how Altair lived but presumably Altair being an overzealous fool and costing himself his rank actually did happen so he should have kept any synchronization before and after the removal of his rank.
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Added DiffLines:

** According to something I read above, this is explained as desyncronization glitches between the Animus display (the stabbing of the victim) and the true memory (the taunting and conversations before stabbing them), or they got stabbed in the stomach first (potentially very painful if done right, something Altair would be more than capable of knowing) and were unable to move during the conversation afterwards. In short: the Animus did it by not being able to do it the way it originally happened due to problems with the processing.
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** Sibrand is 1. a Templar, 2. incredibly short-tempered, 3. paranoid, 4. convinced (rightfully) that the Assassins are out to get him, and 5. really, really not at all ready to die, especially since he doesn't believe in an afterlife. That pretty neatly explains all his actions in the game.

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** Sibrand is 1. a Templar, 2. incredibly short-tempered, 3. paranoid, 4. convinced (rightfully) that the Assassins are out to get him, and 5. really, really not at all ready to die, especially since he doesn't believe in an afterlife. That pretty neatly explains all his actions in the game.game.
* This could be HandWaved as GameplayAndStorySegregation but how come Altair has all of his synchronization bars stripped in addition to his rank? The sync bars are the representation of Desmond's historical accuracy with how Altair lived but presumably Altair being an overzealous fool and costing himself his rank actually did happen so he should have kept any synchronization before and after the removal of his rank.
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*** Not to mention that it seems to be that the only one missing a finger is Altair himself.

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*** Not to mention that it seems to be that the only one missing a finger is Altair himself.himself.
** Sibrand is 1. a Templar, 2. incredibly short-tempered, 3. paranoid, 4. convinced (rightfully) that the Assassins are out to get him, and 5. really, really not at all ready to die, especially since he doesn't believe in an afterlife. That pretty neatly explains all his actions in the game.
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** One of those unfortunate cases where the programmers had to settle for the least bad option. As someone on The Straight Dope boards pointed, out, duels calling for the judgment of God were ''duels''. Eleven against one is a lynching (or, when someone like Altair is involved, a slaughter). Unfortunately, for anyone who's made it this far, a one-on-one fight is nothing...heck, you gotta plow through about forty guys in this stage alone! Since there are only so many fighting moves, the only way to make a duel against Robert any kind of challenge would be to make him amazingly durable (nonsensical and boring as hell) or give him some kind of power or advantage (also nonsensical and ''really'' detracts from the climactic showdown against Al-Mualim). Since a straight duel wasn't feasible, bring on the lambs.

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** One of those unfortunate cases where the programmers had to settle for the least bad option. As someone on The Straight Dope boards pointed, out, duels calling for the judgment of God were ''duels''. Eleven against one is a lynching (or, when someone like Altair is involved, a slaughter). Unfortunately, for anyone who's made it this far, a one-on-one fight is nothing...heck, you gotta plow through about forty guys in this stage alone! Since there are only so many fighting moves, the only way to make a duel against Robert any kind of challenge would be to make him amazingly durable (nonsensical and boring as hell) or give him some kind of power or advantage (also nonsensical and would ''really'' detracts detract from the climactic showdown against Al-Mualim). Since a straight duel wasn't feasible, bring on the lambs.Al-Mualim).
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** One of those unfortunate cases where the programmers had to settle for the least bad option. As someone on The Straight Dope boards pointed, out, duels calling for the judgment of God were ''duels''. Eleven against one is a lynching (or, when someone like Altair is involved, a slaughter). Unfortunately, for anyone who's made it this far, a one-on-one fight is nothing...heck, you gotta plow through about forty guys in this stage alone! Since there are only so many fighting moves, the only way to make a duel against Robert any kind of challenge would be to make him amazingly durable (nonsensical and boring as hell) or give him some kind of power or advantage (also nonsensical and ''really'' detracts from the climactic showdown against Al-Mualim). Giving Robert help wasn't honorable, but it was pretty much the only way to prevent this from becoming a 15-second squash.

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** One of those unfortunate cases where the programmers had to settle for the least bad option. As someone on The Straight Dope boards pointed, out, duels calling for the judgment of God were ''duels''. Eleven against one is a lynching (or, when someone like Altair is involved, a slaughter). Unfortunately, for anyone who's made it this far, a one-on-one fight is nothing...heck, you gotta plow through about forty guys in this stage alone! Since there are only so many fighting moves, the only way to make a duel against Robert any kind of challenge would be to make him amazingly durable (nonsensical and boring as hell) or give him some kind of power or advantage (also nonsensical and ''really'' detracts from the climactic showdown against Al-Mualim). Giving Robert help Since a straight duel wasn't honorable, but it was pretty much feasible, bring on the only way to prevent this from becoming a 15-second squash.lambs.

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