History Gush / Sega

26th May '16 9:37:51 AM Willbyr
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* [[SakuraWars Sakura Wars]] has to be one of Sega's most underrated franchises outside of Japan, no thanks to the fact that only [[VideoGame/SakuraWarsSoLongMyLove one of the games]] has been localized. But that one game is goddamn amazing! It has a fantastic mix of lovable characters, mecha-combat, and Dating Sims, of all things!
** If I could understand the game without using a translation guide, Sakura Wars 3 would be my all-time favorite game. The characters are all unique and interesting, the combat is quick and fun, [[SidetrackedByTheGoldenSaucer the minigames are addicting as heck]], and there's so many optional events to do, it's impossible to find them all on one playthrough!

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* [[SakuraWars Sakura Wars]] ''VideoGame/SakuraWars'' has to be one of Sega's most underrated franchises outside of Japan, no thanks to the fact that only [[VideoGame/SakuraWarsSoLongMyLove one of the games]] has been localized. But that one game is goddamn amazing! It has a fantastic mix of lovable characters, mecha-combat, and Dating Sims, of all things!
** If I could understand the game without using a translation guide, Sakura ''Sakura Wars 3 3'' would be my all-time favorite game. The characters are all unique and interesting, the combat is quick and fun, [[SidetrackedByTheGoldenSaucer the minigames are addicting as heck]], and there's so many optional events to do, it's impossible to find them all on one playthrough!
6th May '16 7:48:36 AM case
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** I bought ''Generations'' because it was another well-reviewed Sonic game and I liked ''Colors'' a lot, but was doubtful they could actually recapture the magic of the original games in classic gameplay. This game had me turning around on that prediction ''two seconds in'', between the gorgeous recreation of Green Hill Zone, smooth framerate, and the physics of Sonic breaking into a run and his first jump. The rest of the game is just as good, classic and modern.
1st May '16 9:43:45 AM case
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* Nobody mentions [[VideoGame/SegaSuperstars Sonic and All-Stars Racing Transformed]]? It's fast paced racing game with a solid gimmick. The BGM is truely amazing. Getting All-Star Mode is just pure awesome, and the weapons manage to pretty funny and useful.

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* Nobody mentions [[VideoGame/SegaSuperstars Sonic and All-Stars Racing Transformed]]? It's fast paced racing game with a solid gimmick. The BGM is truely truly amazing. Getting All-Star Mode is just pure awesome, and the weapons manage to pretty funny and useful.useful.
* The company itself:
** You need to respond to fanmade [[GameMod ROM hacks]] of your old games. What do you do? Do you hand out cease and desists to the creators and websites that provide them, and crack down on YouTube authors for featuring these vandalized versions of your games? Do you ignore them entirely and focus on your own work? [[TakeAThirdOption Or do you officially include support for them over a hub]][[note]]the Steam Workshop in this case[[/note]], making it more convenient than ever for fans to share their hacks with each other? If you're Sega, the answer is the last one. These days, "Sega does what Nintendon't" is usually said ironically, but you can take it at face value where this issue is concerned.
** They certainly had [[SeasonalRot good reasons to do this]], but it's still a rarity in the industry for a company of Sega's size to actually [[http://www.polygon.com/2015/7/7/8906275/sega-ceo-sonic-boom-console-betrayed-trust admit that they released bad games]] and acknowledge publicly that they can't succeed as a company unless they improve.
---> Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we've made the right first step in acknowledging who we are and where we want to be.
16th Mar '16 12:15:21 AM superkeijikun
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* ''Sonic & All-Stars Racing Transformed'' improves greatly on the formula of the original racing game, with tracks that change over time and require players to master them by land, sea, and air, making it analogous with another classic racer: ''VideoGame/DiddyKongRacing''. The inclusion of characters from oft-neglected franchises (such as VideoGame/{{NiGHTS}}, [[VideoGame/{{Shinobi}} Joe Musashi]], [[VideoGame/GoldenAxe Gillius Thunderhead]], and perhaps most surprising, [[VideoGame/SkiesOfArcadia Vyse]]!) and a stellar soundtrack by Richard Jacques makes the whole game all the sweeter.
3rd Jan '16 1:30:40 PM Doug86
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* ''VideoGame/SonicColors''. Just... ''VideoGame/SonicColors''. Take the best aspects of the already-good ''VideoGame/SonicUnleashed'', remove the worst parts of it, and add in exploration elements from ''VideoGame/SonicTheHedgehogCD'' and a powerup gimmick system that actually ''improves'' the overall gameplay, a lighthearted story with a hilarious script penned by the writers of ''{{Reboot}}'' and ''HappyTreeFriends'' ''and'' good voice acting, and you'll have ''the'' best ''Franchise/{{Sonic|TheHedgehog}}'' game since [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 Genesis]] [[VideoGame/Sonic3AndKnuckles titles.]]

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* ''VideoGame/SonicColors''. Just... ''VideoGame/SonicColors''. Take the best aspects of the already-good ''VideoGame/SonicUnleashed'', remove the worst parts of it, and add in exploration elements from ''VideoGame/SonicTheHedgehogCD'' and a powerup gimmick system that actually ''improves'' the overall gameplay, a lighthearted story with a hilarious script penned by the writers of ''{{Reboot}}'' and ''HappyTreeFriends'' ''WebAnimation/HappyTreeFriends'' ''and'' good voice acting, and you'll have ''the'' best ''Franchise/{{Sonic|TheHedgehog}}'' game since [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 Genesis]] [[VideoGame/Sonic3AndKnuckles titles.]]
2nd Jan '16 11:54:03 AM nombretomado
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* ''SonicGenerations'' is one of my big favorites. The [[Nintendo3DS 3DS]] version is good but, I recommend the [[XBox360 Home Console]] version. This is the first new game Classic Sonic has been in in years. You play levels designed around his type of gameplay and the music is given that particular touch to it. Modern Sonic naturally gets gameplay that is that of the two previous Sonic titles. It's beautiful, nostalgic, colorful, the music is wonderful. You even get to fight bosses from previous titles as well. My favorite is the rematch with [[SonicAdventure Perfect Chaos]].

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* ''SonicGenerations'' ''VideoGame/SonicGenerations'' is one of my big favorites. The [[Nintendo3DS 3DS]] version is good but, I recommend the [[XBox360 Home Console]] version. This is the first new game Classic Sonic has been in in years. You play levels designed around his type of gameplay and the music is given that particular touch to it. Modern Sonic naturally gets gameplay that is that of the two previous Sonic titles. It's beautiful, nostalgic, colorful, the music is wonderful. You even get to fight bosses from previous titles as well. My favorite is the rematch with [[SonicAdventure [[VideoGame/SonicAdventure Perfect Chaos]].



* ''VideoGame/Sonic3andKnuckles'' is so perfect, so damn perfect. Multiple characters with unique abilities, tons of replay value, brilliant music. It's a dream come true. And The [[SonicAdventure adventure]] [[SonicAdventure2 games]] are also awesome, with even MORE replay value. [[SonicAdventure2 SA2]] has a pretty nice plot too, and both games have amazing Sonic stages. And I liked [[VideoGame/SonicHeroes Heroes]] too, just plain fun.
* The daytime stages of [[SonicUnleashed Unleashed]] are one of those things that legitmimately make you feel like the GODAMN BATMAN!
* Generations made the series awesome again, and it is BRILLIANT. The classic gameplay just feels plain good, and the moderngameplay is as fun as ever. Who cares if it short, it's amazing!

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* ''VideoGame/Sonic3andKnuckles'' is so perfect, so damn perfect. Multiple characters with unique abilities, tons of replay value, brilliant music. It's a dream come true. And The [[SonicAdventure [[VideoGame/SonicAdventure adventure]] [[SonicAdventure2 [[VideoGame/SonicAdventure2 games]] are also awesome, with even MORE replay value. [[SonicAdventure2 [[VideoGame/SonicAdventure2 SA2]] has a pretty nice plot too, and both games have amazing Sonic stages. And I liked [[VideoGame/SonicHeroes Heroes]] too, just plain fun.
* The daytime stages of [[SonicUnleashed Unleashed]] ''[[VideoGame/SonicUnleashed Unleashed]]'' are one of those things that legitmimately legitimately make you feel like the GODAMN BATMAN!
* Generations ''Generations'' made the series awesome again, and it is BRILLIANT. The classic gameplay just feels plain good, and the moderngameplay modern gameplay is as fun as ever. Who cares if it short, it's amazing!
3rd Jul '15 3:11:55 PM Prfnoff
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** I know, right? ''{{Ristar}}'' is, without a doubt, one of the best forgotten Sega games ever made. One thing about the game that's especially handy, since save files were a rare thing back then, is that the password system enables you to pick up exactly where you left off. The password is easy to remember, too. Gotta love the Level Select code.

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** I know, right? ''{{Ristar}}'' ''Ristar'' is, without a doubt, one of the best forgotten Sega games ever made. One thing about the game that's especially handy, since save files were a rare thing back then, is that the password system enables you to pick up exactly where you left off. The password is easy to remember, too. Gotta love the Level Select code.
3rd Jul '15 2:57:32 PM Prfnoff
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* I am ashamed nobody has put NiGHTS into Dreams up here. The first console game to ever use a 3D pad, the story that you could add to, the flight on rails, the dream archetypes... It's a racing game with a story and a real, pervasive presence in the minds of many people. Truly a game for the ages.
** And the second game in the series, NiGHTS Journey of Dreams, added a new dimension to the game and a really different point of view I quite enjoyed even for all its flaws. Still working on my Nightopian Garden and A-ranking everything!
** ''{{NiGHTS into Dreams}}'' is quite possibly one of my favorite games ever. Amazing level design, atmospheric music that changes depending on how well you interact with the resident Nightopians, unique bosses, and most important of all, it's just ''fun''. This is the only game that I can think off offhand that I care about one-upping my old high score, and one of the few that I had to force myself to put down because my thumb was in too much pain from working the controller.
* GHOST Squad! This is a little relatively obscure light gun game by SEGA for Arcade's and the Wii where there are so many Crowning moments of AWESOME that it gives you a complete sensory overload and totally makes up for their only being 3 levels. Oh, and did I mention that you give your character a panda suit and in the Wii version there are 2 bonus modes where in one all your enemies are chicks in bikini's and you use a dolphin shaped Water Gun and in the other every one's a ninja?! If you have a Wii this can all be yours for only 30 USD?!
* ''{{Ristar}}'' is a really amazing 16-bit platformer. It wrings out every bit of graphical and musical capability out of the Genesis. Completely forgotten because it came out in 1995 and was buried under the hype for the 32-bit systems, it became a forgotten gem. Great graphics(check out the lighting effects in the underwater stage!), awesome music you will remember for years, and a unique gameplay mechanic.

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* I am ashamed nobody has put NiGHTS into Dreams ''VideoGame/NiGHTSIntoDreams'' up here. The first console game to ever use a 3D pad, the story that you could add to, the flight on rails, the dream archetypes... It's a racing game with a story and a real, pervasive presence in the minds of many people. Truly a game for the ages.
** And the second game in the series, NiGHTS ''[=NiGHTS=] Journey of Dreams, Dreams'', added a new dimension to the game and a really different point of view I quite enjoyed even for all its flaws. Still working on my Nightopian Garden and A-ranking everything!
** ''{{NiGHTS ''[=NiGHTS into Dreams}}'' Dreams=]'' is quite possibly one of my favorite games ever. Amazing level design, atmospheric music that changes depending on how well you interact with the resident Nightopians, unique bosses, and most important of all, it's just ''fun''. This is the only game that I can think off offhand that I care about one-upping my old high score, and one of the few that I had to force myself to put down because my thumb was in too much pain from working the controller.
* GHOST Squad! This ''VideoGame/GHOSTSquad'' is a little relatively obscure light gun game by SEGA for Arcade's and the Wii where there are so many Crowning moments of AWESOME that it gives you a complete sensory overload and totally makes up for their only being 3 levels. Oh, and did I mention that you give your character a panda suit and in the Wii version there are 2 bonus modes where in one all your enemies are chicks in bikini's and you use a dolphin shaped Water Gun and in the other every one's a ninja?! If you have a Wii this can all be yours for only 30 USD?!
* ''{{Ristar}}'' ''VideoGame/{{Ristar}}'' is a really amazing 16-bit platformer. It wrings out every bit of graphical and musical capability out of the Genesis. Completely forgotten because it came out in 1995 and was buried under the hype for the 32-bit systems, it became a forgotten gem. Great graphics(check out the lighting effects in the underwater stage!), awesome music you will remember for years, and a unique gameplay mechanic.
22nd Mar '15 1:15:17 AM mlsmithca
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* A page about good games from Sega, and no mention of ''VideoGame/PhantasyStar''? For shame! Sega's answer to ''VideoGame/FinalFantasy'' has tons going for it, with many games doing something innovative: the original ''VideoGame/PhantasyStarI'' incorporated first-person dungeon crawling segments that was previously relegated to PC [=RPGs=], ''VideoGame/PhantasyStarII'' and ''VideoGame/PhantasyStarIV'' featured deaths of major protagonists years before [[VideoGame/FinalFantasyVII Aeris]], and ''VideoGame/PhantasyStarIII'', [[{{YMMV}} often considered the black sheep of the series]], featured a sprawling multi-generational epoch of a story with MultipleEndings. Things only got better when the game jumped into the third dimension, with ''VideoGame/PhantasyStarOnline'' bringing online multiplayer [=RPGs=] to consoles, as well as utilizing a universal message system that allowed players across the world to communicate, helping to break down language barriers between players. The games proved so popular that, years after the last official server was shut down, private servers still run to this day. Now, we have ''VideoGame/PhantasyStarOnline2'', which features some of the most powerful and versatile CharacterCustomization options in [=MMOs=] and fast-paced action-oriented gameplay that's easy to pick up but difficult to master.

to:

* A page about good games from Sega, and no mention of ''VideoGame/PhantasyStar''? For shame! Sega's answer to ''VideoGame/FinalFantasy'' has tons going for it, with many games doing something innovative: the original ''VideoGame/PhantasyStarI'' incorporated first-person dungeon crawling segments that was previously relegated to PC [=RPGs=], ''VideoGame/PhantasyStarII'' and ''VideoGame/PhantasyStarIV'' featured deaths of major protagonists years before [[VideoGame/FinalFantasyVII Aeris]], and ''VideoGame/PhantasyStarIII'', [[{{YMMV}} often considered the black sheep of the series]], series, featured a sprawling multi-generational epoch of a story with MultipleEndings. Things only got better when the game jumped into the third dimension, with ''VideoGame/PhantasyStarOnline'' bringing online multiplayer [=RPGs=] to consoles, as well as utilizing a universal message system that allowed players across the world to communicate, helping to break down language barriers between players. The games proved so popular that, years after the last official server was shut down, private servers still run to this day. Now, we have ''VideoGame/PhantasyStarOnline2'', which features some of the most powerful and versatile CharacterCustomization options in [=MMOs=] and fast-paced action-oriented gameplay that's easy to pick up but difficult to master.
21st Mar '15 10:33:23 PM superkeijikun
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* A page about good games from Sega, and no mention of ''Video/PhantasyStar''? For shame! Sega's answer to ''VideoGame/FinalFantasy'' has tons going for it, with many games doing something innovative: the original ''VideoGame/PhantasyStarI'' incorporated first-person dungeon crawling segments that was previously relegated to PC [=RPGs=], ''VideoGame/PhantasyStarII'' and ''VideoGame/PhantasyStarIV'' featured deaths of major protagonists years before [[VideoGame/FinalFantasyVII Aeris]], and ''VideoGame/PhantasyStarIII'', [[{{YMMV}} often considered the black sheep of the series]], featured a sprawling multi-generational epoch of a story with MultipleEndings. Things only got better when the game jumped into the third dimension, with ''VideoGame/PhantasyStarOnline'' bringing online multiplayer [=RPGs=] to consoles, as well as utilizing a universal message system that allowed players across the world to communicate, helping to break down language barriers between players. The games proved so popular that, years after the last official server was shut down, private servers still run to this day. Now, we have ''VideoGame/PhantasyStarOnline2'', which features some of the most powerful and versatile CharacterCustomization options in [=MMOs=] and fast-paced action-oriented gameplay that's easy to pick up but difficult to master.

to:

* A page about good games from Sega, and no mention of ''Video/PhantasyStar''? ''VideoGame/PhantasyStar''? For shame! Sega's answer to ''VideoGame/FinalFantasy'' has tons going for it, with many games doing something innovative: the original ''VideoGame/PhantasyStarI'' incorporated first-person dungeon crawling segments that was previously relegated to PC [=RPGs=], ''VideoGame/PhantasyStarII'' and ''VideoGame/PhantasyStarIV'' featured deaths of major protagonists years before [[VideoGame/FinalFantasyVII Aeris]], and ''VideoGame/PhantasyStarIII'', [[{{YMMV}} often considered the black sheep of the series]], featured a sprawling multi-generational epoch of a story with MultipleEndings. Things only got better when the game jumped into the third dimension, with ''VideoGame/PhantasyStarOnline'' bringing online multiplayer [=RPGs=] to consoles, as well as utilizing a universal message system that allowed players across the world to communicate, helping to break down language barriers between players. The games proved so popular that, years after the last official server was shut down, private servers still run to this day. Now, we have ''VideoGame/PhantasyStarOnline2'', which features some of the most powerful and versatile CharacterCustomization options in [=MMOs=] and fast-paced action-oriented gameplay that's easy to pick up but difficult to master.
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