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* The [[UpdatedReRelease Definitive Edition]] of ''VideoGame/{{Lisa}} the Joyful'' adds in an entirely new ending, but the process to get it is extremely complicated complicated. To get it, you need to not only abstain from taking [[FantasticDrug Joy]] entirely, you need to find nine key items scattered across the game, each with their own extremely out-of-the-way method of obtaining it. Then you need to solve a puzzle that involves destroying nine statues in a specific order, and the only hint as to this correct order is obtained by beating the {{Superboss}} added in the Definitive Edition of ''Painful''. Then you need to place the nine key items on pedestals in a specific order. There's no actual hint to this in any of the games, but the order you need to do it in references ''LISA: The First''. But once you've finished this process, it's basically smooth sailing from there.

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* The [[UpdatedReRelease Definitive Edition]] of ''VideoGame/{{Lisa}} the Joyful'' adds in an entirely new ending, but the process to get it is extremely complicated complicated. To get it, you need to not only abstain from taking [[FantasticDrug Joy]] entirely, you need to find nine key items scattered across the game, each with their own extremely out-of-the-way method of obtaining it. Then you need to solve a puzzle that involves destroying nine statues in a specific order, and the only hint as to this correct order is obtained by beating the {{Superboss}} added in the Definitive Edition of ''Painful''. Then you need to place the nine key items on pedestals in a specific order. There's no actual hint to this in any of the games, but the order you need to do it in references ''LISA: The First''. But once you've finished this process, it's basically smooth sailing from there.
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* The [[UpdatedReRelease Definitive Edition]] of ''VideoGame/{{Lisa}} the Joyful'' adds in an entirely new ending, but the process to get it is extremely complicated complicated. To get it, you need to not only abstain from taking [[FantasticDrug Joy]] entirely, you need to find nine key items scattered across the game, each with their own extremely out-of-the-way method of obtaining it. Then you need to solve a puzzle that involves destroying nine statues in a specific order, and the only hint as to this correct order is obtained by beating the {{Superboss}} added in the Definitive Edition of ''Painful''. Then you need to place the nine key items on pedestals in a specific order. There's no actual hint to this in any of the games, but the order you need to do it in references ''LISA: The First''. But once you've finished this process, it's basically smooth sailing from there.
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* In Act 2 of ''VideoGame/{{Tyranny}}'', the player is tasked with visiting the Burning Library or revisiting the settlement of Lethian's Crossing. What the game doesn't tell you however, is that you can only pick one and if you choose the Crossing the Library becomes PermanentlyMissableContent. Making it hurt more is the fact that the Library adds significantly more to the overall story.

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* In Act 2 of ''VideoGame/{{Tyranny}}'', the player is tasked with visiting the Burning Library or revisiting the settlement of Lethian's Crossing. What the game doesn't tell you however, is that you can only pick one and if you choose the Crossing the Library becomes PermanentlyMissableContent. Making it hurt more is the fact that the The Library adds significantly more to the overall story.story, however for the GoldenEnding the Crossing is ultimately the better choice [[spoiler:as the library is ruined regardless in non-Rebel playthroughs [[ShootTheShaggyDog while Lethian's Crossing gets overrun by Bane without you there to protect it]]]].
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* In Act 2 of ''VideoGame/{{Tyranny}}'', the player is tasked with visiting the Burning Library or revisiting the settlement of Lethian's Crossing. What the game doesn't tell you however, is that you can only pick one and if you choose the Crossing the Library becomes PermanentlyMissableContent. Making it hurt more is the fact that the Library adds significantly more to the overall story.
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Trope was cut/disambiguated due to cleanup


** Good luck finding [[BonusBoss Xebenkeck the Desire Demon and Hybris the Pride Demon]] without looking it up first.

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** Good luck finding [[BonusBoss [[OptionalBoss Xebenkeck the Desire Demon and Hybris the Pride Demon]] without looking it up first.



** There's a hidden GainaxEnding, but the game never tells you how to get it. In order to do so, [[spoiler:you need to get all the Grand items, talk to Zacharie in Zone 0 and choose the Aries Card over the [[InfinityPlusOneSword Ashley Bat]]. The game never tells you where the Grand items are or if they're important. To top it all off, one of the Grand items is hidden behind a BonusBoss the game never tells you about.]]

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** There's a hidden GainaxEnding, but the game never tells you how to get it. In order to do so, [[spoiler:you need to get all the Grand items, talk to Zacharie in Zone 0 and choose the Aries Card over the [[InfinityPlusOneSword Ashley Bat]]. The game never tells you where the Grand items are or if they're important. To top it all off, one of the Grand items is hidden behind a BonusBoss an OptionalBoss the game never tells you about.]]



** The same thing goes for the key to unlock the BonusBoss. It requires that you defeat 45 specific monsters - but once you get down to the final few, trying to figure out which ones are ''left'' is an exercise in frustration.

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** The same thing goes for the key to unlock the BonusBoss. It an OptionalBoss requires that you defeat 45 specific monsters - but once you get down to the final few, trying to figure out which ones are ''left'' is an exercise in frustration.

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*** Has since been solved, with the full solution requiring (among other things): making armour and equipping it, unequipping it shortly after, equipping a Tokkul-Zo ring while having both a Ring of Visibility and Ring of Stone in the inventory, as well as a number of obsidian shards equal to the current Runedate divided by 10. The Runedate could only be found with a completely unrelated item. Oh, and all of the above must be done within 20 minutes, and none of it was hinted at. During an update to the game's quest menu the exact instructions for what do to were listed in the description for this miniquest, eliminating the need for a guide, and later most of the conditions for making the Ga'al were removed so now you only have to use a ring of visibility on a ring of stone outside of [=TzHaar=] city.

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*** Has since been solved, with the full solution requiring (among other things): making armour and equipping it, unequipping it shortly after, equipping a Tokkul-Zo ring while having both a Ring of Visibility and Ring of Stone in the inventory, as well as a number of obsidian shards equal to the current Runedate divided by 10. The Runedate could only be found with a completely unrelated item. Oh, and all of the above must be done within 20 minutes, and none of it was hinted at. at.
****
During an update to the game's quest menu the exact instructions for what do to were listed in the description for this miniquest, eliminating the need for a guide, and later most of the conditions for making the Ga'al appear were removed so now you only have to use a ring of visibility on a ring of stone outside of [=TzHaar=] city.
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*** Has since been solved, with the full solution requiring (among other things): making armour and equipping it, unequipping it shortly after, equipping a Tokkul-Zo ring while having both a Ring of Visibility and Ring of Stone in the inventory, as well as a number of obsidian shards equal to the current Runedate divided by 10. The Runedate could only be found with a completely unrelated item. Oh, and all of the above must be done within 20 minutes, and none of it was hinted at.

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*** Has since been solved, with the full solution requiring (among other things): making armour and equipping it, unequipping it shortly after, equipping a Tokkul-Zo ring while having both a Ring of Visibility and Ring of Stone in the inventory, as well as a number of obsidian shards equal to the current Runedate divided by 10. The Runedate could only be found with a completely unrelated item. Oh, and all of the above must be done within 20 minutes, and none of it was hinted at. During an update to the game's quest menu the exact instructions for what do to were listed in the description for this miniquest, eliminating the need for a guide, and later most of the conditions for making the Ga'al were removed so now you only have to use a ring of visibility on a ring of stone outside of [=TzHaar=] city.
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** If your Shepard is a ShipperOnDeck, after reinstating Normandy engineers Kenneth Donnelly and Gabriella Daniels you can set the two up. However, this requires visiting them after every mission until they get into an argument, upon which you have to support Gabby.
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** Javik's ending is dependent on both an argument he has with Liara immediately following Priority: Thessia and his last conversation with Shepard. If the Normandy docks anywhere after the mission, the argument ends without Shepard's involvement and his relationship with Liara sours.

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** Javik's ending is dependent on both an argument he has with Liara immediately following Priority: Thessia and his last conversation with Shepard. If the Normandy docks anywhere after the mission, the argument ends without Shepard's involvement and his relationship with Liara sours. And Traynor, who's supposed to alert you in these situations, doesn't say a word about it.
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** The mission on Feros, when you're trying to use KnockoutGas grenades to non-lethally defeat mind-controlled enemies. It can be very tricky since you only have a few grenades and there are many foes. Luckily you can also use your melee attack, which ''for this mission only'', will [[TapOnTheHead harmlessly knock targets out instead of killing them]]. If only the game ever told you this...

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** The mission on Feros, when you're trying to use KnockoutGas grenades to non-lethally defeat mind-controlled enemies. It can be very tricky since you only have a few grenades and there are many foes. Luckily you can also use your melee attack, which ''for this mission only'', will [[TapOnTheHead harmlessly knock targets out instead of killing them]]. If You're only the game ever told you this...this in the UpdatedRerelease.

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** A number of side quests will disappear without warning once you get past the first third of the game, including [[spoiler:most Citadel fetch quests after the attempted Cerberus coup, replaced by a whole bunch of new ones]].

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** Javik's ending is dependent on both an argument he has with Liara immediately following Priority: Thessia and his last conversation with Shepard. If the Normandy docks anywhere after the mission, the argument ends without Shepard's involvement and his relationship with Liara sours.
** A number of side quests will disappear without warning once you get past the first third of the game, including [[spoiler:most Liara's reunion with her father and most Citadel fetch quests after the [[spoiler:the attempted Cerberus coup, coup]], replaced by a whole bunch of new ones]].ones.
** You regularly find new weapons during missions. Most of them can be purchased at the Citadel if you miss them, but two weapons, the M-358 Talon and the M-99 Saber, have to be found during missions or else they become unobtainable.
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*** When rescuing the prisoners from Moonrise Towers in Act 2, [[spoiler:you need to either do so before encountering [[BrokenAngel the Nightsong]], or kill her and free them as you're storming the castle. If you choose to free her, they'll immediately be killed by Thorm's necromancers, prematurely ending the Ironhand questline]].
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** As a CreatorDrivenSuccessor to the ''Divinity: Original Sin'' series below, ''VideoGame/BaldursGateIII'' has this pop up at times.
*** It's easy to miss out on some interactions with your companions and others if you don't Long Rest frequently enough, although there are [[https://www.nexusmods.com/baldursgate3/mods/1879 mods to fix this]].
*** The good ending to the Ironhand Gnomes' storyline is easily missable. You have to rescue Barcus Wroot from the windmill in Act 1, then again from the slavers in Grymforge. You then need to invite him to your camp, but thanks to a bug the option may not appear if you speak to him with your main character, forcing you to switch to a companion.
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** The mission on Theros, when you're trying to use KnockoutGas grenades to non-lethally defeat mind-controlled enemies. It can be very tricky since you only have a few grenades and there are many foes. Luckily you can also use your melee attack, which ''for this mission only'', will [[TapOnTheHead harmlessly knock targets out instead of killing them]]. If only the game ever told you this...

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** The mission on Theros, Feros, when you're trying to use KnockoutGas grenades to non-lethally defeat mind-controlled enemies. It can be very tricky since you only have a few grenades and there are many foes. Luckily you can also use your melee attack, which ''for this mission only'', will [[TapOnTheHead harmlessly knock targets out instead of killing them]]. If only the game ever told you this...
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** The mission on Theros, when you're trying to non-lethally defeat mind-controlled enemies using gas grenades. It can be very tricky since you only have a few grenades and there are many foes. Luckily you can also [[TapOnTheHead knock them safely unconscious]] using melee attacks. If only the game ever told you this...
** It is very easy to accidentally get into a romance with Kaidan (if Shepard is female) or Ashley (if Shepard is male) simply by taking friendly-as-written Paragon dialogue options when talking to them on the Normandy. Though there are ways to shut down romances, it involves choosing (very rude) Renegade dialogue, and after Virmire there is [[ButThouMust no option to reject them]].

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** The mission on Theros, when you're trying to use KnockoutGas grenades to non-lethally defeat mind-controlled enemies using gas grenades.enemies. It can be very tricky since you only have a few grenades and there are many foes. Luckily you can also use your melee attack, which ''for this mission only'', will [[TapOnTheHead harmlessly knock them safely unconscious]] using melee attacks.targets out instead of killing them]]. If only the game ever told you this...
** It is It's very easy to accidentally get into a romance with Kaidan (if Shepard is female) or Ashley (if Shepard is male) simply by taking friendly-as-written Paragon dialogue options when talking to them on the Normandy. Though there are ways to shut down romances, it involves choosing (very rude) Renegade dialogue, and after Virmire there is [[ButThouMust no option to reject them]].



* In ''VideoGame/MassEffect2'':

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* In ''VideoGame/MassEffect2'':



* In ''VideoGame/MassEffect3'':
** Unlike the previous games, side quests do not update with task information. If you miss or misunderstand what you were told to do next, the only way to know what do to next is to look up the quest online.

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* In ''VideoGame/MassEffect3'':
** Unlike the previous games, side quests do not update with task information. If you miss or misunderstand what you were told to do next, the only way to know what do to next is to look up the quest information online.



** A Male Shepard cannot successfully romance Kaidan unless talked to twice [[spoiler:when checking up on him in hospital for the first time]]. The first conversation happens automatically, but there's no indication that the player needs to initiate a second conversation during that same meeting. Nor is there any indication that it helps to buy a bottle of whiskey that disappears from the store once you speak to him.

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** A Male male Shepard cannot successfully romance Kaidan unless talked to twice [[spoiler:when checking up on him in hospital for the first time]]. The first conversation happens automatically, but there's no indication that the player needs to initiate a second conversation during that same meeting. Nor is there any indication that it helps to buy a bottle of whiskey that disappears from the store once you speak to him.



** When Samantha Traynor gives Shepard a warning about a Cerberus attack on Grissom Academy, it's best not to delay that mission. Waiting too long means [[spoiler:Cerberus captures Jack and brainwashes her into a Phantom, and you have to kill Jack during your assault on the Cerberus base later.]] There is no warning given in advance that you have a [[TimedMission time limit]].

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** When Samantha Traynor gives warns Shepard a warning about a Cerberus attack on Grissom Academy, it's best not to delay that mission. Waiting too long means [[spoiler:Cerberus captures Jack and brainwashes her into a Phantom, and you have to kill Jack during your assault on the Cerberus base later.]] There is no warning given notice in advance that you have this is a [[TimedMission time limit]].



** The gift system. Sure, you can probably guess some of the gifts by the character (Andraste Relic... oh, Leliana from the Chantry would like this! A scroll... maybe I should give this to Wynne. Booze? DEFINITELY give that to Oghren...) but there are some other ones that aren't ''as'' obvious, other than Trial and Error. (Hmm...Oghren doesn't seem to like Wine at all... who would... oh, Wynne? Gold and Silver bars... maybe Ogh... oh no he doesn't like that... neither does Alistair. Hmm who would-Zevran?!)

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** The gift system. Sure, you can probably guess some of the gifts by the character (Andraste Relic... oh, Leliana from the Chantry would like this! A scroll... maybe I should give this to Wynne. Booze? DEFINITELY give that to Oghren...) but there are some other ones that aren't ''as'' obvious, other than essentially demand Trial and Error. (Hmm...Oghren doesn't seem to like Wine at all... who would... oh, Wynne? Gold and Silver bars... maybe Ogh... oh no he doesn't like that... neither does Alistair. Hmm who would-Zevran?!)



** Leliana's personal quest has a similar moment of choosing, a bit after [[spoiler:you either kill Marjolaine or let her go]]. If you change Leliana's personality, she'll be open to the idea of a threesome with Isabella, will (sometimes) not lose approval if you commit immoral acts, and [[spoiler: a Persuade check opens up that, if you pass it, prevents Leliana from leaving the party if you do what Kolgrim wants and defile Andraste's sacred ashes with dragon blood]].

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** Leliana's personal quest has a similar moment of choosing, a bit after [[spoiler:you either kill Marjolaine or let her go]]. If you change Leliana's personality, she'll be open to the idea of a threesome with Isabella, will (sometimes) not lose approval if you commit immoral acts, and [[spoiler: a Persuade check opens up that, if you pass it, prevents Leliana from leaving the party if you do what Kolgrim wants and defile Andraste's sacred ashes with dragon blood]].ashes]].

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** The mission on Theros, when you're trying to non-lethally defeat mind-controlled enemies using gas grenades. It can be very tricky since you only have a few grenades and there are many foes. Luckily you can also [[TapOnTheHead knock them safely unconscious]] using melee attacks. If only the game ever told you this...



** On the flip side, did you want to romance Ashley? Hopefully, you didn’t tell her she was out of line in an early conversation about the aliens on the ship. This choice has no indication that it has consequences on her romance, meaning you may find yourself unable to romance Ashley because you unwittingly locked yourself out.

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** On the flip side, did you want to romance Ashley? Hopefully, you didn’t tell her she was out of line in an early conversation about the aliens on the ship. This choice has no indication that it has consequences on her romance, meaning you may find yourself unable to romance Ashley progress because you unwittingly locked yourself out.



** A lot of factors for the peaceful resolution of the geth–quarian conflict are Guide Dang-Its. Most of the necessary decisions are made in the ''second'' game during and immediately after Tali and Legion's loyalty missions, meaning you may have already made achieving the best result impossible, and an imported game is the only path to peace. It's an act of diplomacy that makes perfect sense once you know what to do, but a PlayerNudge or two wouldn't have gone amiss. There's also {{Interface Screw}}s from a misleading dialog tree, along with another Reputation check in the mission itself.

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** A lot of factors for the peaceful resolution of the geth–quarian conflict are Guide Dang-Its.Dang Its. Most of the necessary decisions are made in the ''second'' game during and immediately after Tali and Legion's loyalty missions, meaning you may have already made achieving the best result impossible, and an imported game is the only path to peace. It's an act of diplomacy that makes perfect sense once you know what to do, but a PlayerNudge or two wouldn't have gone amiss. There's also {{Interface Screw}}s from a misleading dialog tree, along with another Reputation check in the mission itself.
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Crosswiking.

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* ''VideoGame/{{Perihelion}}'' has multiple examples due to its manual lacking key gameplay details as well as a lack of accompanying reference material:
** Want to use psi-powers/spells? Wondering why a particular psi-power isn't working? Hope you still have the manual, because that's the only place where the system and the runes which represent it is explained. Even then, the manual doesn't explain that spells require specific classes to cast. To top it all off, this manual-only information is also used for the game's [[CopyProtection copy protection]]. Thankfully, all this information is officially provided by one of the game's developers on his personal website.
** Nowhere in the game or the manual explains the starting primary and secondary stats for each of the 7 possible races a character can be, nor is it explained which classes each race supports. Throw in how nowhere tells you you can define in percentage how much of a hybrid race is actually hybrid and how ''that'' affects stats, and you'll have to create multiple characters just to find out (or find an external guide).
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** War Table missions, where your choice of advisor in one mission can have no real impact on the outcome... and your choice in the next can bring [[PermanentlyMissableContent an abrupt and]] [[TearJerker tragic end]] to a chain of missions, along with any rewards they might have brought. This is ''especially'' bad for an elvish Inquisitor's unique missions, which revolve around helping out their clan. It's possible to get all of Clan Lavellan killed at literally every step, and often it's not at all obvious which advisor is the correct choice. Patrick Weekes actually ended up apologizing for this one.

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** War Table missions, where your choice of advisor in one mission can have no real impact on the outcome... and your choice in the next can bring [[PermanentlyMissableContent an abrupt and]] [[TearJerker tragic end]] to a chain of missions, along with any rewards they might have brought. This is ''especially'' bad for an elvish Inquisitor's unique missions, which revolve around helping out their clan. It's possible to get all of Clan Lavellan killed at literally every step, and often it's not at all obvious which advisor is the correct choice.choice (in order, you want: Josephine or Leilana, Leilana or Cullen, Josephine then Leilana if you picked Leilana & Leilana twice if you picked Cullen, and finally Cullen). Patrick Weekes actually ended up apologizing for this one.

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* ''VideoGame/KnightsOfTheOldRepublic'': Certain enemies will have Resistance to certain damage types, which significantly reduces the damage taken from those sources, often negating them outright. There is no way in-game to determine whether a given enemy Resists a given damage type--you have to look it up, and knowing the difference can mean the difference between certain enemies being [[{{Mooks}} completely trivial]] or [[BossInMookClothing some of the hardest fights in the game]] due to their nigh-invincibility.

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* ''VideoGame/KnightsOfTheOldRepublic'': ''VideoGame/KnightsOfTheOldRepublic'':
** It's heavily recommended that during the prologue you don't level up your PlayerCharacter past 5 as it leaves you with less Force powers later on, although most players don't realize this during their first run.
**
Certain enemies will have Resistance to certain damage types, which significantly reduces the damage taken from those sources, often negating them outright. There is no way in-game to determine whether a given enemy Resists a given damage type--you have to look it up, and knowing the difference can mean the difference between certain enemies being [[{{Mooks}} completely trivial]] or [[BossInMookClothing some of the hardest fights in the game]] due to their nigh-invincibility.



*** It's best to not level up any Force-sensitive companions that don't already start as Jedi before training them, since [[AwesomeButImpractical once they become Jedi they start all over again]] and get feats they already have every few levels.

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*** It's Like with the PlayerCharacter in the first game, it's best to not level up any Force-sensitive companions that don't already start as Jedi before training them, them since [[AwesomeButImpractical once they become Jedi they start all over again]] and get feats they already have every few levels.
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** War Table missions, where your choice of advisor in one mission can have no real impact on the outcome... and your choice in the next can bring [[PermanentlyMissableContent an abrupt and]] [[TearJerker tragic end]] to a chain of missions, along with any rewards they might have brought.

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** War Table missions, where your choice of advisor in one mission can have no real impact on the outcome... and your choice in the next can bring [[PermanentlyMissableContent an abrupt and]] [[TearJerker tragic end]] to a chain of missions, along with any rewards they might have brought. This is ''especially'' bad for an elvish Inquisitor's unique missions, which revolve around helping out their clan. It's possible to get all of Clan Lavellan killed at literally every step, and often it's not at all obvious which advisor is the correct choice. Patrick Weekes actually ended up apologizing for this one.

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** At one point in the main story your ally Takemura's hideout is raided by an [[EvilInc Arasaka]] corporate death squad, and [[PlayerCharacter V]] falls through the floor during the attack as [[VirtualGhost Johnny]] encourages them to escape. While it's impossible to climb back up through the holes in the ceiling, what many failed to notice in the confusion, however, is that there's a staircase hidden off to the side that allows V to [[NoOneGetsLeftBehind ascend the building and rescue him]]. Failing to do so renders the "[[TarotMotifs The Devil]]" achievement unobtainable should you choose [[DownerEnding that ending]].
** Patch 1.5 added a pet iguana for V. However, the only way to obtain it is to find its egg (which takes three in-game months to hatch) hidden in [[BigBad Yorinobu Arasaka]]'s suite at the start of the game, making it PermanentlyMissableContent. In that same mission there's Satori, a DiscOneNuke katana as well as unique clothes that are also hidden away.

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** At one point in the main story your ally Takemura's hideout is raided by an [[EvilInc Arasaka]] corporate death squad, and [[PlayerCharacter V]] falls through the floor during the attack as [[VirtualGhost their SpiritAdvisor [[MentorInSourArmor Johnny]] encourages them to escape. While it's impossible to climb back up through the holes in the ceiling, what many failed to notice in the confusion, however, is that there's a staircase hidden off to the side that allows V to [[NoOneGetsLeftBehind ascend the building and rescue him]]. Failing to do so renders the "[[TarotMotifs The Devil]]" achievement unobtainable should you choose [[DownerEnding that ending]].
** Patch 1.5 added a pet iguana for V. However, the only way to obtain it is to find its egg (which takes three in-game months to hatch) hidden in [[BigBad Yorinobu Arasaka]]'s suite at the start of the game, making it PermanentlyMissableContent. In that same mission there's Satori, a DiscOneNuke katana katana, as well as unique clothes that are also hidden away.away.
** The path to unlocking the secret ending in which you [[SuicideMission storm Arasaka HQ alone]] is deceptively simple; you need to have high RelationshipValues with Johnny. In order to ensure you reach the required threshold, in addition to completing Rogue and Kerry's questlines you need to pick specific dialogue options with Johnny in the quest "Chippin' In". As counterproductive as it may seem, you have to show him ToughLove and pick the options [[AccuserOfTheBrethren calling him out for his past behavior]] before offering him a second chance. Once you're ready to complete the game, during the scene where you decide the ending you need to idle for five minutes after Johnny asks if you're absolutely sure, upon which he'll pitch the idea of StormingTheCastle alone.
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* ''VideoGame/PathOfExile'' could be called ''Guide Dang It: The Video Game'' thanks to the sheer number of options it gives players. There are so many mechanics, spell/stat interactions, and strategies to contend with that it can be very easy to get lost and make a terrible build through no fault of your own, only to hit a wall when the NintendoHard [[DifficultySpike Difficulty Spikes]] start being piled on. The infamously gigantic skill tree doesn't exactly help either. However, as players learn the mechanics, builds, the metagame, and ways to make currency effectively to buy and trade for items, the game opens up and becomes considerably more manageable.

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* ''VideoGame/PathOfExile'' could be called ''Guide Dang It: The Video Game'' thanks to the sheer number of options it gives players. There are so many mechanics, spell/stat interactions, and strategies to contend with that it can be very easy to get lost and make a terrible build through no fault of your own, only to hit a wall when the NintendoHard [[DifficultySpike Difficulty Spikes]] Spikes start being piled on. The infamously gigantic skill tree doesn't exactly help either. However, as players learn the mechanics, builds, the metagame, and ways to make currency effectively to buy and trade for items, the game opens up and becomes considerably more manageable.

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* In ''VideoGame/Cyberpunk2077'', at one point in the main story your ally Takemura's hideout is raided by an [[EvilInc Arasaka]] corporate death squad, and [[PlayerCharacter V]] falls through the floor during the attack as [[VirtualGhost Johnny]] encourages them to escape. While it's impossible to climb back up through the holes in the ceiling, what many failed to notice, however, is that there's a staircase hidden off to the side that allows V to [[NoOneGetsLeftBehind ascend the building and rescue him]]. Failing to do so renders the "[[TarotMotifs The Devil]]" achievement unobtainable should you choose [[DownerEnding that ending]].

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* In ''VideoGame/Cyberpunk2077'', at ''VideoGame/Cyberpunk2077'':
** At
one point in the main story your ally Takemura's hideout is raided by an [[EvilInc Arasaka]] corporate death squad, and [[PlayerCharacter V]] falls through the floor during the attack as [[VirtualGhost Johnny]] encourages them to escape. While it's impossible to climb back up through the holes in the ceiling, what many failed to notice, notice in the confusion, however, is that there's a staircase hidden off to the side that allows V to [[NoOneGetsLeftBehind ascend the building and rescue him]]. Failing to do so renders the "[[TarotMotifs The Devil]]" achievement unobtainable should you choose [[DownerEnding that ending]].ending]].
** Patch 1.5 added a pet iguana for V. However, the only way to obtain it is to find its egg (which takes three in-game months to hatch) hidden in [[BigBad Yorinobu Arasaka]]'s suite at the start of the game, making it PermanentlyMissableContent. In that same mission there's Satori, a DiscOneNuke katana as well as unique clothes that are also hidden away.



* Quite a few things in ''VideoGame/DivinityOriginalSin'' can only be discovered through trial and error. For instance, the game contains two types of combat invulnerability: Invulnerability proper and the Void Immunity. The former is what the Death Knights possess and you eventually find a spell that nullifies it; the latter is sported by certain demons and plot-relevant bosses and can only be removed in specific cases by story events. What the game doesn't tell you is that the Remove Death Knights' Invulnerability spells works on ''all'' enemies with the Invulnerability status effect--including the [[GoddamnedBats Sentinel statues]] and those who can case Invulnerability as a high-level Witchcraft spell.



* Quite a few things in ''VideoGame/DivinityOriginalSin'' can only be discovered through trial and error. For instance, the game contains two types of combat invulnerability: Invulnerability proper and the Void Immunity. The former is what the Death Knights possess and you eventually find a spell that nullifies it; the latter is sported by certain demons and plot-relevant bosses and can only be removed in specific cases by story events. What the game doesn't tell you is that the Remove Death Knights' Invulnerability spells works on ''all'' enemies with the Invulnerability status effect--including the [[GoddamnedBats Sentinel statues]] and those who can case Invulnerability as a high-level Witchcraft spell.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** Starting the [[spoiler: [[KillEmAll genocide route]]]] at all is actually really unintuitive. [[spoiler: You need to grind off monsters in the ruins before fighting Toriel until you start getting "encounters" where [[BleakLevel it just says "but nobody came" and the music gets all spooky.]] From there, the save points will tell you exactly how many monsters you need to kill before you can kill the boss, but even then, Snowdin has a nasty trick where you need to hunt down and kill Snowdrake- a random encounter, albeit a very common one- before meeting the quota or the run will end anyway.]]

to:

** Starting the [[spoiler: [[KillEmAll genocide route]]]] [[spoiler:genocide route]] at all is actually really unintuitive. [[spoiler: You need to grind off monsters in the ruins before fighting Toriel until you start getting "encounters" where [[BleakLevel it just says "but nobody came" and the music gets all spooky.]] From there, the save points will tell you exactly how many monsters you need to kill before you can kill the boss, but even then, Snowdin has a nasty trick where you need to hunt down and kill Snowdrake- a random encounter, albeit a very common one- before meeting the quota or the run will end anyway.]]

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further cleanup of Mass Effect 3 per cleanup thread


** Wanted to play the first Mass Effect without romancing anyone, but unwittingly saved the opposite-sex Virmire survivor? Good luck getting out of romancing them -- once the romance scene appears, there is [[ButThouMust no option to reject them]].
** On the flip side, did you want to romance Ashley? Hopefully, you didn’t tell her she was out of line in that conversation about the aliens on the ship. This conversation takes place relatively early in the game, with no indication that that choice will have consequences—but twenty hours later, you may find yourself unable to romance Ashley because you unwittingly locked yourself out.

to:

** Wanted It is very easy to play accidentally get into a romance with Kaidan (if Shepard is female) or Ashley (if Shepard is male) simply by taking friendly-as-written Paragon dialogue options when talking to them on the first Mass Effect without romancing anyone, but unwittingly saved the opposite-sex Normandy. Though there are ways to shut down romances, it involves choosing (very rude) Renegade dialogue, and after Virmire survivor? Good luck getting out of romancing them -- once the romance scene appears, there is [[ButThouMust no option to reject them]].
** On the flip side, did you want to romance Ashley? Hopefully, you didn’t tell her she was out of line in that an early conversation about the aliens on the ship. This conversation takes place relatively early in the game, with choice has no indication that that choice will have consequences—but twenty hours later, it has consequences on her romance, meaning you may find yourself unable to romance Ashley because you unwittingly locked yourself out.



** The check used to determine whether or not you can take a Paragon/Renegade option in a conversation is not ''the Paragon/Renegade gauge in your menu''. There's another, [[WordOfGod hidden meter]] that keeps track of the total number of P/R points available versus how many you've obtained. The total includes available missions that you haven't done yet. This makes some of the checks (particularly the Jack/Miranda and Tali/Legion confrontations, where you need to pass a reputation check to keep both parties' loyalty[[note]]If you fail the check, it's still possible to regain their loyalty if you side with the right party member and then choose a specific dialogue option when talking to the other person later, but ''that'' is a Guide Dang It within itself[[/note]]) almost impossible unless you've hewed 100% Paragon or 100% Renegade from the beginning of the game. Best of all, in a NewGamePlus, the requirements to pass reputation checks are increased, but not the amount of Paragon/Renegade points in the game. Consequence: several reputation checks become ''literally impossible to pass'' without save hacking. Combined with the other "benefits" of the NewGamePlus compared with the OldSaveBonus, there's a reason most players recommend just starting a new file if you want to play your character again.

to:

** The check used to determine whether or not you can take a Paragon/Renegade option in a conversation is not ''the the Paragon/Renegade gauge in your menu''.menu. There's another, [[WordOfGod hidden meter]] that keeps track of the total number of P/R points available versus how many you've obtained. The total includes available missions that you haven't done yet. This makes some of the checks (particularly the Jack/Miranda and Tali/Legion confrontations, where you need to pass a reputation check to keep both parties' loyalty[[note]]If you fail the check, it's still possible to regain their loyalty if you side with the right party member and then choose a specific dialogue option when talking to the other person later, but ''that'' is a Guide Dang It within itself[[/note]]) almost impossible unless you've hewed 100% Paragon or 100% Renegade from the beginning of the game. Best of all, in a NewGamePlus, the requirements to pass reputation checks are increased, but not the amount of Paragon/Renegade points in the game. Consequence: several reputation checks become ''literally impossible to pass'' without save hacking. Combined with the other "benefits" of the NewGamePlus compared with the OldSaveBonus, there's a reason most players recommend just starting a new file if you want to play your character again.



** Unlike the previous games, side quests do not update in your log after you get them. If you miss or misunderstand what you were told to do next (like not hearing the directions properly in a noisy area), the only way to continue (assuming you don't accidentally stumble across it) is to look up the quest online.
** A ''lot'' of factors for the peaceful resolution of the geth–quarian conflict are Guide Dang-Its. Most of the necessary decisions are made in the ''second'' game, meaning you may have already made achieving the best result impossible (and if you don't import a saved game into the third installment, you automatically lose any chance of peace). Didn't pass Tali's loyalty mission's Reputation check? Too bad, you get genocide. Screwed up the conflict with Tali and Legion? Same result. Got either of them killed? No prizes for guessing. Even the ''official strategy guide'' has been proven inaccurate as to which factors influence whether or not you'll achieve the best resolution. It's an act of diplomacy that makes perfect sense once you know what to do, but a PlayerNudge or two wouldn't have gone amiss. Especially since the game will [[InterfaceScrew fake you out]] with a misleading dialog tree even if you pass the prerequisites... and you can still fail the Reputation check [[YankTheDogsChain after coming this far]].
** In order for Kelly Chambers to appear, you not only have to make sure she survived the events of the suicide mission but you ''also'' had to have befriended her to the point that you invited her up for dinner (and her promise that she would feed your fish). Failure to do so means no Kelly appearance and no bonus intel from the Prejak Paddlefish (for a 10% weapon- or power-damage bonus). Then in order to keep her alive for the entire game, you would have to [[spoiler:talk to her, choosing a somewhat non-sequitur dialogue option, and then visit her again afterwards.]] Not doing that means she will [[spoiler:die during a Cerberus attack]] that you couldn't possibly have known about without a guide or a previous playthrough.
** In order to "save" [[spoiler:Anderson, which amounts to postponing his death by a few minutes]] and [[spoiler:cause the Illusive Man to shoot himself]], you have to Charm or Intimidate him during your conversations with him on [[spoiler:Mars, Thessia, and the Cerberus base]]. These Charm or Intimidate options are further buried within optional dialog trees and can be missed without knowing it. Passing this check, in turn, used to drastically lower the Effective Military Strength requirement for [[spoiler:the Destroy ending]], which used to mean the difference between getting the "[[spoiler:Shepard Lives]]" cutscene or not. Thankfully averted with the [[DirectorsCut Extended Cut]] patch, however.
** If you're playing as Male Shepard, you can't successfully romance Kaidan unless you talk to him twice [[spoiler:when checking up on him in hospital for the first time]]. The first conversation happens automatically, but there's no indication that the player needs to initiate a second conversation during that same meeting. Nor is there any indication that it helps to buy a bottle of whiskey that disappears from the store once you speak to him.
** The only way to save Miranda from [[spoiler:getting killed by [[TheDragon Kai Leng]] is to ''read an email'' on him before messaging her]]; otherwise, Shepard won't know to warn her.
** A number of side quests will disappear without warning once you get past the first third of the game, including [[spoiler:most Citadel fetch quests after the attempted Cerberus coup, replaced by a whole bunch of new ones.]]
** When Samantha Traynor gives Shepard a warning about a Cerberus attack on Grissom Academy, it's best not to delay that mission. Not doing the Grissom Academy assignment at all or doing too many missions before going there means [[spoiler:Cerberus captures Jack and brainwashes her into a Phantom, and you have to kill Jack during your assault on the Cerberus base later.]] There is no warning given in advance that you have a time limit.
** In the same vein as the Grissom Academy mission above, the Tuchanka bomb mission has a similar time limit. Not doing the mission in time has [[spoiler:the bomb explode and take out most of Kelphic Valley, taking nearly all of the krogan War Assets with it.]] This time, you have ''some'' warning, since it's just common sense that you can't leave a bomb lying around, and multiple party members state if you talk to them between missions that this one is not safe to leave waiting, but you still aren't told exactly ''when'' the bomb will go off.
*** Even more JustForFun/{{egregious}}ly, you can actually leave the bomb mission until just before the PointOfNoReturn, by [[ViolationOfCommonSense not rescuing the downed turian patrol]] until you're ready for the bomb mission (which completing it unlocks) – as Cerberus [[TakeYourTime don't discover the bomb until just before Shepard does]]. This is the only way to [[spoiler:play this mission with [[MutuallyExclusivePartyMembers Ashley/Kaidan]] or Tali for some unique CharacterDevelopment you wouldn't ever get otherwise.]]

to:

** Unlike the previous games, side quests do not update in your log after you get them. with task information. If you miss or misunderstand what you were told to do next (like not hearing the directions properly in a noisy area), next, the only way to continue (assuming you don't accidentally stumble across it) know what do to next is to look up the quest online.
** A ''lot'' lot of factors for the peaceful resolution of the geth–quarian conflict are Guide Dang-Its. Most of the necessary decisions are made in the ''second'' game, game during and immediately after Tali and Legion's loyalty missions, meaning you may have already made achieving the best result impossible (and if you don't import a saved impossible, and an imported game into is the third installment, you automatically lose any chance of peace). Didn't pass Tali's loyalty mission's Reputation check? Too bad, you get genocide. Screwed up the conflict with Tali and Legion? Same result. Got either of them killed? No prizes for guessing. Even the ''official strategy guide'' has been proven inaccurate as only path to which factors influence whether or not you'll achieve the best resolution.peace. It's an act of diplomacy that makes perfect sense once you know what to do, but a PlayerNudge or two wouldn't have gone amiss. Especially since the game will [[InterfaceScrew fake you out]] with There's also {{Interface Screw}}s from a misleading dialog tree even if you pass the prerequisites... and you can still fail the tree, along with another Reputation check [[YankTheDogsChain after coming this far]].
in the mission itself.
** In order for Kelly Chambers to appear, you not only have to make sure an appearance, she survived the events of the suicide mission but you ''also'' had to have befriended her to the point that you must be invited her up for to dinner (and her promise that she would and promised to feed your fish). Failure to do so means no Kelly appearance and no bonus intel from the Prejak Paddlefish (for a 10% weapon- or power-damage bonus). fish. Then in order to keep her alive for the entire game, you would have to [[spoiler:talk to her, choosing a somewhat non-sequitur dialogue option, and then visit her again afterwards.]] Not doing that means she will [[spoiler:die during a Cerberus attack]] that you couldn't possibly have known about without a guide or a previous playthrough.
afterwards]].
** In order to "save" [[spoiler:Anderson, which amounts to postponing his death by a few minutes]] and [[spoiler:cause the Illusive Man to shoot himself]], you have to Charm or Intimidate him during your conversations with him on [[spoiler:Mars, Thessia, and the Cerberus base]]. These Charm or Intimidate options are further buried within optional dialog trees and can be missed without knowing it. Passing this check, in turn, used to drastically lower the Effective Military Strength requirement for [[spoiler:the Destroy ending]], which used to mean the difference between getting the "[[spoiler:Shepard Lives]]" cutscene or not. Thankfully averted with the [[DirectorsCut Extended Cut]] patch, however.
it.
** If you're playing as A Male Shepard, you can't Shepard cannot successfully romance Kaidan unless you talk talked to him twice [[spoiler:when checking up on him in hospital for the first time]]. The first conversation happens automatically, but there's no indication that the player needs to initiate a second conversation during that same meeting. Nor is there any indication that it helps to buy a bottle of whiskey that disappears from the store once you speak to him.
** The only way to save Miranda from [[spoiler:getting killed by [[TheDragon Kai Leng]] Leng]]]] is to ''read an email'' on [[spoiler:on him before messaging her]]; otherwise, Shepard won't know to warn her.
** A number of side quests will disappear without warning once you get past the first third of the game, including [[spoiler:most Citadel fetch quests after the attempted Cerberus coup, replaced by a whole bunch of new ones.]]
ones]].
** When Samantha Traynor gives Shepard a warning about a Cerberus attack on Grissom Academy, it's best not to delay that mission. Not doing the Grissom Academy assignment at all or doing Waiting too many missions before going there long means [[spoiler:Cerberus captures Jack and brainwashes her into a Phantom, and you have to kill Jack during your assault on the Cerberus base later.]] There is no warning given in advance that you have a [[TimedMission time limit.
limit]].
** In the same vein as the Grissom Academy mission above, Not doing the Tuchanka bomb mission has a similar time limit. Not doing the mission in time has [[spoiler:the bomb explode and take out most of Kelphic Valley, taking nearly all of the krogan War Assets with it.]] This time, you have it]]. There is ''some'' warning, since it's just common sense that you can't leave a bomb lying around, and multiple party members state if you talk to them between missions that this one is not safe to leave waiting, but you still aren't told exactly ''when'' the bomb will go off.
*** Even more JustForFun/{{egregious}}ly, you
off. You can actually leave the bomb mission until just before the PointOfNoReturn, by [[ViolationOfCommonSense not rescuing the downed turian patrol]] until you're ready for the bomb mission (which completing it unlocks) – as Cerberus [[TakeYourTime don't discover the bomb until just before Shepard does]]. This is the only way to [[spoiler:play play this mission with certain party members, a.k.a [[MutuallyExclusivePartyMembers Ashley/Kaidan]] or Tali for some unique CharacterDevelopment you wouldn't ever get otherwise.]]otherwise.

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removing some Walkthrough Mode from Mass Effect folder. Might need further cleanup w.r.t. validity of certain entries


** Just like Ashley and Kaidan before her, it is extremely easy to accidentally trigger a romance with Jack. When she starts suspecting that Shepard may have feelings for her, the player has to turn her down ''twice'' in that conversation, picking the nice and somewhat vague response "You don't sound convinced" will have you proceed down the romance route. She'll confront you again in the next conversation and if you now definitively turn her down, she'll accuse Shepard of playing mind games with her and completely refuse to talk to him from that point forward.
** The check used to determine whether or not you can take a Paragon/Renegade option in a conversation is not ''the Paragon/Renegade gauge in your menu''. There's another, [[WordOfGod hidden meter]] that keeps track of the total number of P/R points available versus how many you've obtained. The total includes available missions that you haven't done yet. This makes some of the checks (particularly the Jack/Miranda and Tali/Legion confrontations, where you need to pass a reputation check to keep both parties' loyalty[[note]]If you fail the check, it's still possible to regain their loyalty if you side with the right party member and then choose a specific dialogue option when talking to the other person later, but ''that'' is a Guide Dang It within itself - and very ill-advised for the Tali/Legion conflict[[/note]]) almost impossible unless you've hewed 100% Paragon or 100% Renegade from the beginning of the game. Best of all, in a NewGamePlus, the requirements to pass reputation checks are increased, but not the amount of Paragon/Renegade points in the game. Consequence: several reputation checks become ''literally impossible to pass'' without save hacking. Combined with the other "benefits" of the NewGamePlus compared with the OldSaveBonus, there's a reason most players recommend just starting a new file if you want to play your character again.
** After you finish a certain mission, [[spoiler:a hidden countdown begins, and after you complete one more mission, your entire crew gets abducted.]] This in itself is not so bad and certainly has a punch story-wise; however, [[spoiler:after that, a second hidden countdown begins, and unless you sally forth upon the final mission almost immediately (and if you didn't complete Legion's loyalty quest during the countdown, you still have it to do), your kidnapped crew will start to die, including various characters who will otherwise reappear in the third game.]] What makes this particularly annoying and counterintuitive is that at no point in the series before this was the issue of how much time the player spent between missions ever made important – indeed, both games were quite fond of punishing you for charging into a story mission before you were properly prepared for it.

to:

** Just like Ashley and Kaidan before her, it is extremely easy to accidentally trigger a romance with Jack. When she starts suspecting that Shepard may have feelings for her, the player has to turn her down ''twice'' in that conversation, picking conversation. Picking the nice and somewhat vague response "You don't sound convinced" will have you proceed down the romance route. She'll confront you again in the next conversation and if you now definitively turn her down, she'll accuse Shepard of playing mind games with her and completely refuse to talk to him from that point forward.
** The check used to determine whether or not you can take a Paragon/Renegade option in a conversation is not ''the Paragon/Renegade gauge in your menu''. There's another, [[WordOfGod hidden meter]] that keeps track of the total number of P/R points available versus how many you've obtained. The total includes available missions that you haven't done yet. This makes some of the checks (particularly the Jack/Miranda and Tali/Legion confrontations, where you need to pass a reputation check to keep both parties' loyalty[[note]]If you fail the check, it's still possible to regain their loyalty if you side with the right party member and then choose a specific dialogue option when talking to the other person later, but ''that'' is a Guide Dang It within itself - and very ill-advised for the Tali/Legion conflict[[/note]]) itself[[/note]]) almost impossible unless you've hewed 100% Paragon or 100% Renegade from the beginning of the game. Best of all, in a NewGamePlus, the requirements to pass reputation checks are increased, but not the amount of Paragon/Renegade points in the game. Consequence: several reputation checks become ''literally impossible to pass'' without save hacking. Combined with the other "benefits" of the NewGamePlus compared with the OldSaveBonus, there's a reason most players recommend just starting a new file if you want to play your character again.
** After you finish a certain mission, [[spoiler:a hidden countdown begins, and after you complete one more mission, your entire crew gets abducted.]] This in itself is not so bad and certainly has a punch story-wise; however, [[spoiler:after that, a second hidden countdown begins, and unless you sally forth upon the final mission almost immediately (and if you didn't complete Legion's loyalty quest during the countdown, you still have it to do), immediately, your kidnapped crew will start to die, including various characters who will otherwise reappear in the third game.]] What makes this particularly annoying and counterintuitive is that at no point in the series before this was the issue of how much time the player spent between missions ever made important – indeed, both games were quite fond of punishing you for charging into a story mission before you were properly prepared for it.



** A ''lot'' of factors for the peaceful resolution of the geth–quarian conflict are Guide Dang-Its. Most of the necessary decisions are made in the ''second'' game, meaning you may have already made achieving the best result impossible (and if you don't import a saved game into the third installment, you automatically lose any chance of peace). Didn't pass Tali's loyalty mission's Reputation check? Too bad, you get genocide. Screwed up the conflict with Tali and Legion? Same result. Got either of them killed? No prizes for guessing. Even the ''official strategy guide'' has been proven inaccurate as to which factors influence whether or not you'll achieve the best resolution. It's an act of diplomacy that makes perfect sense once you know what to do, but a PlayerNudge or two wouldn't have gone amiss. Especially since the game will [[InterfaceScrew fake you out]] with a misleading dialog tree even if you pass the prerequisites... and you can still fail the Reputation check [[YankTheDogsChain after coming this far]]. To summarise...
*** [[spoiler:Tali and Legion must be alive.]]
*** [[spoiler:You must stop the geth from shooting down civilian ships by completing the Geth Fighter Squadron mission.]]
*** And once those must-have prerequisites are met, you must gain at least 5 peace points from any of the following...
*** [[spoiler:+2 points: Tali's loyalty mission being completed successfully without getting her exiled]].
*** [[spoiler:+1 point: Resolve Tali and Legion's loyalty conflict without taking a side]].
*** [[spoiler:+2 points: Resolve Legion's loyalty mission by being a [[AntiHero Renegade]] and [[KickTheSonOfABitch killing the heretics]] – integrating them with the consensus leads them to encourage [[KickTheDog dog-kicking]], causing the civilian ships to panic without steady leadership. However, if you take the Paragon route and still make peace there's a significant War Score boost.]]
*** [[spoiler:+1/2 points: You can get one point for sacrificing Admiral Koris to save the civilians in Priority: Admiral Koris, and two for saving Koris – his leadership is the steady leadership that prevents the civilians from breaking due to heretic [[KickTheDog dog-kicking]].]]
*** Finally, you must have 80% of the Reputation meter filled (about 4 bars) to unlock the dialog options that allow you to [[spoiler:prevent either the quarians or geth from eradicating the other side over their misunderstanding.]] But [[EarnYourHappyEnding good]] ''[[EarnYourHappyEnding lord]]'', [[EarnYourHappyEnding is it worth it]].
** In order for Kelly Chambers to appear, you not only have to make sure she survived the events of the suicide mission (which meant that you immediately had to jump into the relay to save her) but you ''also'' had to have befriended her to the point that you invited her up for dinner (and her promise that she would feed your fish, one of which you had to buy on Illium). Failure to do so means no Kelly appearance and no bonus intel from the Prejak Paddlefish (for a 10% weapon- or power-damage bonus). Then in order to keep her alive for the entire game, you would have to [[spoiler:spot her in the beginning of the game, tell her to change her appearance and name, and then visit her again afterwards.]] Not doing that means she will [[spoiler:die during a Cerberus attack]] that you couldn't possibly have known about without a guide or a previous playthrough.

to:

** A ''lot'' of factors for the peaceful resolution of the geth–quarian conflict are Guide Dang-Its. Most of the necessary decisions are made in the ''second'' game, meaning you may have already made achieving the best result impossible (and if you don't import a saved game into the third installment, you automatically lose any chance of peace). Didn't pass Tali's loyalty mission's Reputation check? Too bad, you get genocide. Screwed up the conflict with Tali and Legion? Same result. Got either of them killed? No prizes for guessing. Even the ''official strategy guide'' has been proven inaccurate as to which factors influence whether or not you'll achieve the best resolution. It's an act of diplomacy that makes perfect sense once you know what to do, but a PlayerNudge or two wouldn't have gone amiss. Especially since the game will [[InterfaceScrew fake you out]] with a misleading dialog tree even if you pass the prerequisites... and you can still fail the Reputation check [[YankTheDogsChain after coming this far]]. To summarise...
*** [[spoiler:Tali and Legion must be alive.]]
*** [[spoiler:You must stop the geth from shooting down civilian ships by completing the Geth Fighter Squadron mission.]]
*** And once those must-have prerequisites are met, you must gain at least 5 peace points from any of the following...
*** [[spoiler:+2 points: Tali's loyalty mission being completed successfully without getting her exiled]].
*** [[spoiler:+1 point: Resolve Tali and Legion's loyalty conflict without taking a side]].
*** [[spoiler:+2 points: Resolve Legion's loyalty mission by being a [[AntiHero Renegade]] and [[KickTheSonOfABitch killing the heretics]] – integrating them with the consensus leads them to encourage [[KickTheDog dog-kicking]], causing the civilian ships to panic without steady leadership. However, if you take the Paragon route and still make peace there's a significant War Score boost.]]
*** [[spoiler:+1/2 points: You can get one point for sacrificing Admiral Koris to save the civilians in Priority: Admiral Koris, and two for saving Koris – his leadership is the steady leadership that prevents the civilians from breaking due to heretic [[KickTheDog dog-kicking]].]]
*** Finally, you must have 80% of the Reputation meter filled (about 4 bars) to unlock the dialog options that allow you to [[spoiler:prevent either the quarians or geth from eradicating the other side over their misunderstanding.]] But [[EarnYourHappyEnding good]] ''[[EarnYourHappyEnding lord]]'', [[EarnYourHappyEnding is it worth it]].
far]].
** In order for Kelly Chambers to appear, you not only have to make sure she survived the events of the suicide mission (which meant that you immediately had to jump into the relay to save her) but you ''also'' had to have befriended her to the point that you invited her up for dinner (and her promise that she would feed your fish, one of which you had to buy on Illium).fish). Failure to do so means no Kelly appearance and no bonus intel from the Prejak Paddlefish (for a 10% weapon- or power-damage bonus). Then in order to keep her alive for the entire game, you would have to [[spoiler:spot her in the beginning of the game, tell her [[spoiler:talk to change her appearance and name, her, choosing a somewhat non-sequitur dialogue option, and then visit her again afterwards.]] Not doing that means she will [[spoiler:die during a Cerberus attack]] that you couldn't possibly have known about without a guide or a previous playthrough.



** The only way to save Miranda from getting killed by [[TheDragon Kai Leng]] is to ''read an email'' on him before messaging her; otherwise, Shepard won't know to warn her.
** A number of side quests will disappear without warning once you get past certain arbitrary moments in the game, particularly [[spoiler:most Citadel fetch quests after the attempted Cerberus coup, replaced by a whole bunch of new ones.]] The easy way to avoid this to not do any "Priority" missions until dead last.
** When Samantha Traynor gives Shepard a warning about a Cerberus attack on Grissom Academy, it's best to do that mission as one of the next three you do. Why within the next three? Because if you don't do the Grissom Academy within three missions, [[spoiler:Cerberus captures Jack and brainwashes her into a Phantom, and you have to kill Jack during your assault on the Cerberus base later. There is no warning given in advance that you have a time limit.]]
** In the same vein as the Grissom Academy mission above, you should do the Tuchanka bomb mission within three missions of getting it, because if you don't, [[spoiler:the bomb explodes and takes out most of Kelphic Valley, taking nearly all of the krogan War Assets with it. This time, you have ''some'' warning, since it's just common sense that you can't leave a bomb lying around, and multiple party members state if you talk to them between missions that this one is not safe to leave waiting, but you still aren't told exactly ''when'' the bomb will go off.]]

to:

** The only way to save Miranda from getting [[spoiler:getting killed by [[TheDragon Kai Leng]] is to ''read an email'' on him before messaging her; her]]; otherwise, Shepard won't know to warn her.
** A number of side quests will disappear without warning once you get past certain arbitrary moments in the first third of the game, particularly including [[spoiler:most Citadel fetch quests after the attempted Cerberus coup, replaced by a whole bunch of new ones.]] The easy way to avoid this to not do any "Priority" missions until dead last.
** When Samantha Traynor gives Shepard a warning about a Cerberus attack on Grissom Academy, it's best to do that mission as one of the next three you do. Why within the next three? Because if you don't do the Grissom Academy within three missions, [[spoiler:Cerberus captures Jack and brainwashes her into a Phantom, and you have to kill Jack during your assault on the Cerberus base later. There is no warning given in advance that you have a time limit.
]]
** When Samantha Traynor gives Shepard a warning about a Cerberus attack on Grissom Academy, it's best not to delay that mission. Not doing the Grissom Academy assignment at all or doing too many missions before going there means [[spoiler:Cerberus captures Jack and brainwashes her into a Phantom, and you have to kill Jack during your assault on the Cerberus base later.]] There is no warning given in advance that you have a time limit.
** In the same vein as the Grissom Academy mission above, you should do the Tuchanka bomb mission within three missions of getting it, because if you don't, has a similar time limit. Not doing the mission in time has [[spoiler:the bomb explodes explode and takes take out most of Kelphic Valley, taking nearly all of the krogan War Assets with it. it.]] This time, you have ''some'' warning, since it's just common sense that you can't leave a bomb lying around, and multiple party members state if you talk to them between missions that this one is not safe to leave waiting, but you still aren't told exactly ''when'' the bomb will go off.]]

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Disambiguated.


** There is a huge, complicated sidequest where you have to make certain offerings to certain altars in a certain order. The game never tells you where said altars are and many of them are so far out of the way that no player will just stumble into one. One of these altars is so deep in a mountain range that, even if you do have the location, it is very difficult to get your character to that spot. Also each altar requires a specific offering, each of them being a completely innocuous item that can be easily mistaken for VendorTrash if the player does not know what it's for. It's even worse if the game only provides enough of a particular offering to use in this puzzle.

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** There is a huge, complicated sidequest where you have to make certain offerings to certain altars in a certain order. The game never tells you where said altars are and many of them are so far out of the way that no player will just stumble into one. One of these altars is so deep in a mountain range that, even if you do have the location, it is very difficult to get your character to that spot. Also each altar requires a specific offering, each of them being a completely innocuous item that can be easily mistaken for VendorTrash ShopFodder if the player does not know what it's for. It's even worse if the game only provides enough of a particular offering to use in this puzzle.



* ''VideoGame/TheWitcher'' has a CollectionSidequest involving a dentist who collects monster teeth. The thing is, most of the parts you extract from creepies have little use beyond simple VendorTrash, and the appearance of relevant monsters are not limited to chapters the guy appears in. For example, barghests (and therefore, their skulls) are plentiful in Chapter I, but never to be seen again after that - and the guy does not show until Chapter III. So you need to hang onto some with no apparent reason at all since they can't even be used to brew potions.

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* ''VideoGame/TheWitcher'' has a CollectionSidequest involving a dentist who collects monster teeth. The thing is, most of the parts you extract from creepies have little use beyond simple VendorTrash, ShopFodder, and the appearance of relevant monsters are not limited to chapters the guy appears in. For example, barghests (and therefore, their skulls) are plentiful in Chapter I, but never to be seen again after that - and the guy does not show until Chapter III. So you need to hang onto some with no apparent reason at all since they can't even be used to brew potions.
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Not certain where the indentation went wrong


* Speaking of clue scrolls, there is a quest in the desert series called Do No Evil, where you attempt to introduce [[ItMakesSenseInContext Planet of the Apes type monkeys into the desert ecosystem]]. One part of this quest is to use the equivalent of a metal detector to dig up some metal boxes with Magic Carpets for the colony. What does any of this have to do with clue scrolls, you might ask? Well, after the quest, you can use said metal detector to locate a rare Elite Clue Scroll with great rewards. You are never told this, ever. Furthermore, the Elite Clue Scroll is buried in one of four obscure locations that you would not likely go to otherwise while wearing the device.
* Another clue scroll can be gotten by giving a banana to a monkey in your inventory, which can be obtained in an earlier quest. However, the chance of getting the clue scroll is very low, and there were no hints at all that you could get a clue scroll this way before an achievement for getting it was added to the game, and the achievement doesn't say how to get the clue scroll, and so without a guide, the player may not realize that is it received randomly.

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* ** Speaking of clue scrolls, there is a quest in the desert series called Do No Evil, where you attempt to introduce [[ItMakesSenseInContext Planet of the Apes type monkeys into the desert ecosystem]]. One part of this quest is to use the equivalent of a metal detector to dig up some metal boxes with Magic Carpets for the colony. What does any of this have to do with clue scrolls, you might ask? Well, after the quest, you can use said metal detector to locate a rare Elite Clue Scroll with great rewards. You are never told this, ever. Furthermore, the Elite Clue Scroll is buried in one of four obscure locations that you would not likely go to otherwise while wearing the device.
* ** Another clue scroll can be gotten by giving a banana to a monkey in your inventory, which can be obtained in an earlier quest. However, the chance of getting the clue scroll is very low, and there were no hints at all that you could get a clue scroll this way before an achievement for getting it was added to the game, and the achievement doesn't say how to get the clue scroll, and so without a guide, the player may not realize that is it received randomly.
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This reads like the quest bugged out; you normally are able to see and attack Arthas.


** There's a quest in Felwood based on the Arthas vs Illidan fight a while back. When the quest-giver summons an image of Illidan monologuing, you expect to just kick back and watch some fireworks. However, once the fight ends, you'll notice that you never saw Arthas the entire time, and when Illidan lost, you were marked as having failed the quest. You need to jump in and fight Arthas yourself. Now going back to what was just said, you never saw Arthas, so you can't target him, meaning that Illidan can't win and you can't succeed. How to get around this is to go to where Illidan is and look where Arthas will appear, which first off, the quest never mentions having to do, and second, you don't know ''where'' Arthas will appear since you can't see him. [[strike:If]] When you fail the quest enough times, it will eventually give you a different quest.
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** One puzzle in Zone 3 is impossible to solve without looking at the game's Readme file. Zacharie will tell you this, but the only way for you to learn this is to give him a Music Box, which is guarded by a BossInMookClothing.

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** One puzzle in Zone 3 is impossible to solve without looking at the game's Readme file. Zacharie will tell you this, but the only way for you to learn this is to give him a Music Box, which is guarded by a BossInMookClothing. Even worse, at least one version of the game's English translation doesn't come with the Readme file.

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