History GuideDangIt / PuzzleGames

14th May '17 4:37:29 PM nombretomado
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* TraumaCenter. How the heck can anyone know how to beat Death Awaits All without a guide? [[SwordOfPlotAdvancement For a good chunk of the game]], you have a DangerousForbiddenTechnique that will slow down time, once per level. However, in the last level, right before the boss unleashes a devestating instakill move, time slows down automatically. What most people don't get is that you have to use your power at this point AGAIN. [[CrowningMomentOfAwesome This stops time completely.]]

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* TraumaCenter.''VideoGame/TraumaCenter''. How the heck can anyone know how to beat Death Awaits All without a guide? [[SwordOfPlotAdvancement For a good chunk of the game]], you have a DangerousForbiddenTechnique that will slow down time, once per level. However, in the last level, right before the boss unleashes a devestating instakill move, time slows down automatically. What most people don't get is that you have to use your power at this point AGAIN. [[CrowningMomentOfAwesome This stops time completely.]]
16th Mar '17 8:10:33 PM morenohijazo
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Added DiffLines:

** It's pretty safe to say that a 100% completion of the game is effectively impossible without looking up walkthrough instructions. Many of the optional puzzles (such as environmental monolith patterns) are so deeply obscure and may require such actions and timing as to be essentially impossible for a single person to find out in any reasonable amount of time, no matter how dedicated.
27th Oct '16 1:59:12 PM morenohijazo
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** Similarly, entering the captain's room requires finding the code, which is found [[spoiler:in a sheat of paper in the maintenance station, again long after you've left behind said room.]]
** The secret room in chamber F56 contains several puzzles that require knowledge of logic symbols, something not every player has. But the worst is by far the second-to last puzzlem which requires noticing a symbol next to the containers that is easily overlooked, and ''then'' correctly interpreting it (there's much discussion in forums on whether it represents the negation symbol, ¬, or the tautology symbol, 1).

to:

** Similarly, entering the captain's room requires finding the code, which is found [[spoiler:in a sheat of paper in the maintenance station, again long after you've left behind said room.]]
** The secret room in chamber F56 contains several puzzles that require knowledge of logic symbols, something not every player has. But the worst is by far the second-to last puzzlem which requires noticing a symbol next to the containers that is easily overlooked, and ''then'' correctly interpreting it (there's much discussion in forums on whether it represents the negation symbol, ¬, or the tautology symbol, 1).
]]
30th Sep '16 12:01:22 AM KatanaCat
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* The Switch Inferno level in ''[[VideoGame/SuperMonkeyBall Super Monkey Ball 2]]''. It is indeed a switch 'inferno', since there are many dozens of switches laid out on the floor, and there are no clues or indications for the correct switch that will reveal the goal. Press any of the wrong ones, and you get smacked by a fast-moving wall, possibly knocking you out of the course.
** Actually, if you hit a wrong switch, all the wrong switches will light up, so the correct ones (there are more than one) can be easily determined for future reference.

to:

* The Switch Inferno level in ''[[VideoGame/SuperMonkeyBall Super Monkey Ball 2]]''. It is indeed a switch 'inferno', since there are many dozens of switches laid out on the floor, and there are no initial clues or indications for the correct switch switches that will can reveal the goal. Press any of the wrong ones, and you get smacked by a fast-moving wall, possibly knocking you out of the course.
** Actually, if
course. [[TrialAndErrorGameplay Your only help]] is that when you hit a wrong switch, all the wrong switches will light up, so the correct ones (there are more than one) can be easily determined for future reference.
29th Sep '16 4:22:24 PM AnotherDuck
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** Far worse, however, are the [[spoiler: environmental puzzles]], entirely hidden [[spoiler: perspective-based puzzles that power the black obelisks]]; in short, it requires you to [[spoiler: line up the scenery in specific ways so that the telltale large starting circle and curved ending point of a path appear.]] Not only does the game never hint that they exist ([[spoiler:aside from a puzzle on the mountain shaped like the river below]]), but there are TONS of them and they require you to [[spoiler: trace symbols that appear only from certain perspectives, including paths on the ground, collections of flowers on the side of buildings]], and in one case, [[spoiler:an electric gate you have to line up WITH '''THE SUN''']]. And that's not even the worst one. At least one is [[spoiler:WITHIN A ''VIDEO'' in the cinema room]]. What's more, you have to [[spoiler:''go around the back of the projection screen and solve it through the refractional distortions created by the folds in the curtain'']]. In short, if something is [[spoiler:circular, or long and linear, it'll most likely be part of an environmental puzzle]].
** In fact, by the time one figures out that these even exist, they've already missed [[spoiler: completing the hidden puzzle that lines the electric fence, which opens the GoldenEnding. It is possible to turn the fence back on, avoiding LostForever status.]]
23rd Sep '16 1:25:01 AM morenohijazo
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** The [=A4=] star was enough of Guide Dang It that it was actually revised in a patch prior to the Gehenna DLC, making the solution slightly more obvious. Amusingly, this turned it into a Guide Dang It for players who had previously figured it out, as the original solution was rendered non-viable because the laser connectors needed to achieve it no longer align from puzzle area it used to connect from. [[spoiler:In the original, a laser connector was hidden in a tree outside the first puzzle area. The trick is to guide a red laser to the tree from the adjacent puzzle area, which then allows you to trigger the forcefield to get the star. In the revised version, the connector is now visible on a pillar but further away from the first puzzle area, so the only red connector in view is in the testing area at the far back]].

to:

** The [=A4=] star was enough of Guide Dang It that it was actually revised in a patch prior to the Gehenna DLC, making the solution slightly more obvious. Amusingly, this turned it into a Guide Dang It for players who had previously figured it out, as the original solution was rendered non-viable because the laser connectors needed to achieve it no longer align from puzzle area it used to connect from. [[spoiler:In the original, a laser connector was hidden in a tree outside the first puzzle area. The trick is to guide a red laser to the tree from the adjacent puzzle area, which then allows you to trigger the forcefield to get the star. In the revised version, the connector is now visible on a pillar but further away from the first puzzle area, so the only red connector in view is in the testing area at the far back]].back]].
* ''VideoGame/TheTuringTest'':
** The secret room in chamber A7 has a lock which requires placing two energy balls in 2 specific containers out of 25. Outside of brute forcing it (which, given the high number of possible combinations, would take an extremely long time), the only way to learn the combination is [[spoiler:finding a photograph in the Bio-Lab which shows it. This photograph is found long after you've left behind said room, which means it's only accesible when replaying the game.]]
** Similarly, entering the captain's room requires finding the code, which is found [[spoiler:in a sheat of paper in the maintenance station, again long after you've left behind said room.]]
** The secret room in chamber F56 contains several puzzles that require knowledge of logic symbols, something not every player has. But the worst is by far the second-to last puzzlem which requires noticing a symbol next to the containers that is easily overlooked, and ''then'' correctly interpreting it (there's much discussion in forums on whether it represents the negation symbol, ¬, or the tautology symbol, 1).
28th Jul '16 12:24:43 PM Morgenthaler
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** That said, the above puzzle can be solved simply because there are few enough possible sequences of moves that [[TrialAndErrorGameplay you can just try everything]]. Similar remarks apply to the infamous GuideDangIt on ''{{Repton}}'''s tenth level, "Octopus". One puzzle requires [[spoiler:stepping to the right from under a rock, then immediately pressing left so that you push it aside as it falls, preventing it trapping a diamond directly below]]. (Nothing up to this point hints that this manoeuvre is possible.) Many players did discover this by themselves just because nothing else could possibly be the solution.

to:

** That said, the above puzzle can be solved simply because there are few enough possible sequences of moves that [[TrialAndErrorGameplay you can just try everything]]. Similar remarks apply to the infamous GuideDangIt on ''{{Repton}}'''s ''VideoGame/{{Repton}}'''s tenth level, "Octopus". One puzzle requires [[spoiler:stepping to the right from under a rock, then immediately pressing left so that you push it aside as it falls, preventing it trapping a diamond directly below]]. (Nothing up to this point hints that this manoeuvre is possible.) Many players did discover this by themselves just because nothing else could possibly be the solution.
5th Jul '16 4:15:32 PM morenohijazo
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** In fact, by the time one figures out that these even exist, they've already missed [[spoiler: completing the hidden puzzle that lines the electric fence, which opens the GoldenEnding. It is possible to turn the fence back on, avoiding LostForever status.]]

to:

** In fact, by the time one figures out that these even exist, they've already missed [[spoiler: completing the hidden puzzle that lines the electric fence, which opens the GoldenEnding. It is possible to turn the fence back on, avoiding LostForever status.]]]]
* ''VideoGame/TheTalosPrinciple'': Some stars are relatively straightforward, while others require some pretty outside the box solutions. Numerous ones require exploiting the design of two or more puzzles. Even when ''parts'' of the solution are obvious, actually getting everything in place is another story.
** The very first level's involves [[spoiler:walking into what looks to be a turret's firing radius; ignoring an area which seems like a small positioning challenge but is actually a red herring; skirting the turret's firing radius once again; and bringing a jammer you find near it halfway across the map, to a courtyard that can only be accessed by flipping a hidden switch with no indication it's there]].
** One of the stars requires you to use tools not available in the game itself, making this a rather explicit case of GuideDangIt. The solution requires you to [[spoiler:find out what a certain QR code is saying, as the game itself does not tell you; you'll have to use some external means for this, like a cellphone. After that you need to figure out that the numbers given in the text are ASCII codes, and to find out what those ASCII codes mean, again something the game itself doesn't tell you]].
** The [=A4=] star was enough of Guide Dang It that it was actually revised in a patch prior to the Gehenna DLC, making the solution slightly more obvious. Amusingly, this turned it into a Guide Dang It for players who had previously figured it out, as the original solution was rendered non-viable because the laser connectors needed to achieve it no longer align from puzzle area it used to connect from. [[spoiler:In the original, a laser connector was hidden in a tree outside the first puzzle area. The trick is to guide a red laser to the tree from the adjacent puzzle area, which then allows you to trigger the forcefield to get the star. In the revised version, the connector is now visible on a pillar but further away from the first puzzle area, so the only red connector in view is in the testing area at the far back]].
23rd Mar '16 7:31:48 AM morenohijazo
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** The entirely hidden [[spoiler: perspective-based puzzles that power the black obelisks.]] In short, it requires you to [[spoiler: line up the scenery in specific ways so that the telltale large starting circle and curved ending point of a path appear.]]
** In fact, by the time one figures out that these even exist, they've already missed [[spoiler: completing the hidden puzzle that lines the electric fence, which opens the GoldenEnding. It is possible to turn the fence back on, avoiding LostForever status.]]



** Far worse, however, are the [[spoiler: environmental puzzles]]; not only does the game never hint that they exist ([[spoiler:aside from a puzzle on the mountain shaped like the river below]]), but there are TONS of them and they require you to [[spoiler: trace symbols that appear only from certain perspectives, including paths on the ground, collections of flowers on the side of buildings]], and in one case, [[spoiler:an electric gate you have to line up WITH '''THE SUN''']]. And that's not even the worst one. At least one is [[spoiler:WITHIN A ''VIDEO'' in the cinema room]]. What's more, you have to [[spoiler:''go around the back of the projection screen and solve it through the refractional distortions created by the folds in the curtain'']]. In short, if something is [[spoiler:circular, or long and linear, it'll most likely be part of an environmental puzzle]].

to:

** Far worse, however, are the [[spoiler: environmental puzzles]]; not puzzles]], entirely hidden [[spoiler: perspective-based puzzles that power the black obelisks]]; in short, it requires you to [[spoiler: line up the scenery in specific ways so that the telltale large starting circle and curved ending point of a path appear.]] Not only does the game never hint that they exist ([[spoiler:aside from a puzzle on the mountain shaped like the river below]]), but there are TONS of them and they require you to [[spoiler: trace symbols that appear only from certain perspectives, including paths on the ground, collections of flowers on the side of buildings]], and in one case, [[spoiler:an electric gate you have to line up WITH '''THE SUN''']]. And that's not even the worst one. At least one is [[spoiler:WITHIN A ''VIDEO'' in the cinema room]]. What's more, you have to [[spoiler:''go around the back of the projection screen and solve it through the refractional distortions created by the folds in the curtain'']]. In short, if something is [[spoiler:circular, or long and linear, it'll most likely be part of an environmental puzzle]].puzzle]].
** In fact, by the time one figures out that these even exist, they've already missed [[spoiler: completing the hidden puzzle that lines the electric fence, which opens the GoldenEnding. It is possible to turn the fence back on, avoiding LostForever status.]]
25th Feb '16 6:39:05 AM morenohijazo
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** Far worse, however, are the [[spoiler: giant landscape puzzles]]; not only does the game never hint that they exist, but there are TONS of them and they require you to [[spoiler: trace symbols that appear only from certain perspectives, including paths on the ground, collections of flowers on the side of buildings, and in one case, an electric gate you have to line up WITH '''THE SUN''']].

to:

** Far worse, however, are the [[spoiler: giant landscape environmental puzzles]]; not only does the game never hint that they exist, exist ([[spoiler:aside from a puzzle on the mountain shaped like the river below]]), but there are TONS of them and they require you to [[spoiler: trace symbols that appear only from certain perspectives, including paths on the ground, collections of flowers on the side of buildings, buildings]], and in one case, an [[spoiler:an electric gate you have to line up WITH '''THE SUN''']].SUN''']]. And that's not even the worst one. At least one is [[spoiler:WITHIN A ''VIDEO'' in the cinema room]]. What's more, you have to [[spoiler:''go around the back of the projection screen and solve it through the refractional distortions created by the folds in the curtain'']]. In short, if something is [[spoiler:circular, or long and linear, it'll most likely be part of an environmental puzzle]].
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