17th Jun '14 4:09:34 PM nomuru2d
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23rd Apr '14 8:37:34 AM GreatGuts
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6th Apr '14 9:11:17 PM lalalei2001
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3rd Mar '14 2:45:27 PM TwilightLord
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9th Jan '14 11:51:01 PM darkrage6
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9th Jan '14 7:20:24 AM TJack
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30th Nov '13 5:55:12 PM BlueGuy
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19th Nov '13 2:36:08 PM AnotherGamer
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I'd say this still counts: the last time you were even reminded that Power Bombs exist was during the tutorial and right after the intro boss, the method to use them is different from every other Metroid game made so far, the last time the same thing happened with this boss in a different game, just using normal Bombs was sufficient and as stated, the game doesn't even tell you that Power Bombs are useable until AFTER you beat the game and start postgame exploration, as opposed to Samus re-enabling her Space Jump and Gravity Suit, neither of which take place in a situation where the player either has to figure out how to use them on their own without instruction right away or die or where their use doesn't require any additional input on their part. Remove it again if you still feel it should be blantantly obvious, but not everyone thinks like Japanese Jeff Goldblum.
9th Nov '13 9:44:19 PM NeoChaos
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22nd Sep '13 12:17:01 AM m8e
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