History GuideDangIt / Action

25th Mar '18 11:48:15 AM nombretomado
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** If you're familiar with the [[RomanceOfTheThreeKingdoms original story]] of ''Franchise/DynastyWarriors'' you can guess some things. Zhou Yu's fourth weapon, for instance, can generally be gotten by pulling off the fire attack at Chi Bi, which was his greatest achievement in real life. Some of them, though, are much more obscure. Cao Cao's fourth weapon in [=DW3=] is achieved during the Yellow Turban Rebellion by killing a few particular enemy generals ''before any gate captains are lost on either side''. Even if you managed this accidentally, there's no way you would realize the gate captains had anything to do with it.

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** If you're familiar with the [[RomanceOfTheThreeKingdoms original story]] of ''Franchise/DynastyWarriors'' ''VideoGame/DynastyWarriors'' you can guess some things. Zhou Yu's fourth weapon, for instance, can generally be gotten by pulling off the fire attack at Chi Bi, which was his greatest achievement in real life. Some of them, though, are much more obscure. Cao Cao's fourth weapon in [=DW3=] is achieved during the Yellow Turban Rebellion by killing a few particular enemy generals ''before any gate captains are lost on either side''. Even if you managed this accidentally, there's no way you would realize the gate captains had anything to do with it.
9th Jan '18 9:02:45 AM hit-girl_fan
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*** There's a secret elevator to gain early access to the Jewel Knuckles (a powerful weapon for such an early stage of the game). You have to break a wall and stand still in the alcove you just opened for about 20 seconds.

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*** There's a secret elevator to gain early access to the Jewel Knuckles (a powerful weapon for such an early stage of the game). You have to break a wall and stand still in the alcove you just opened for about 20 seconds.seconds (after defeating a fairly tough enemy for so early in the game).
30th Dec '17 3:31:00 PM DarkHunter
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* ''VideoGame/FateExtellaTheUmbralStar'': Unlocking Artoria is... convoluted, to say the least. You have to choose a specific mission with the "Mystery" sidequest, complete the Regime Matrix, leave one particular field unconquered, and then eat 5 Yakisoba Breads (the game's basic healing item) in that field specifically. Only then will Artoria challenge you, and if you defeat her, you unlock her.
24th Dec '17 9:32:43 AM nombretomado
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** Using a guide is extremely helpful, to the point of nearly being a necessity. The game has a branching storyline... but certain branches require you to do something on another level first to perform them -- and this isn't always obvious until it's too late. Or ever. And it doesn't give an indication of which stage unlocks the branch. If you're on a stage that unlocks the alternate path for another stage you have unlocked, it will give you a hint about what you have to do, but these are extremely vague, especially considering the sometimes downright bizarre requirements. For an {{egregious}} example, "Search the Yoshimura house and well" means... find a radio in the house, then put it in the bucket in the well, to lure a wandering shibito over to the well, so that when you kill it, it will fall into the well.

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** Using a guide is extremely helpful, to the point of nearly being a necessity. The game has a branching storyline... but certain branches require you to do something on another level first to perform them -- and this isn't always obvious until it's too late. Or ever. And it doesn't give an indication of which stage unlocks the branch. If you're on a stage that unlocks the alternate path for another stage you have unlocked, it will give you a hint about what you have to do, but these are extremely vague, especially considering the sometimes downright bizarre requirements. For an {{egregious}} JustForFun/{{egregious}} example, "Search the Yoshimura house and well" means... find a radio in the house, then put it in the bucket in the well, to lure a wandering shibito over to the well, so that when you kill it, it will fall into the well.



** One of the most {{egregious}} examples is in the very first game. Most of the "secrets" are stashed in hard to spot but easy to reach areas, or are sitting obviously on ledges the route to which were difficult to see. Towards the end of the game, however, is one that's nigh on impossible to see because it's ''floating in the air on an invisible platform'' (the one and only single solitary invisible platform in the entire game), and requires a massive leap of faith in exactly the right direction to reach.

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** One of the most {{egregious}} JustForFun/{{egregious}} examples is in the very first game. Most of the "secrets" are stashed in hard to spot but easy to reach areas, or are sitting obviously on ledges the route to which were difficult to see. Towards the end of the game, however, is one that's nigh on impossible to see because it's ''floating in the air on an invisible platform'' (the one and only single solitary invisible platform in the entire game), and requires a massive leap of faith in exactly the right direction to reach.
13th Dec '17 5:26:45 PM nombretomado
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** Crossover series ''DynastyWarriorsGundam'' avoids this entirely, everything can eventually be obtains through grinding. Until ''Reborn'' and its card system, that is. In theory, Every card's requirements are visible from the start to avert this. In practice, many cards require characters or suits unlocked by other cards in order to meet their own requirements. Just one example is the Strike Freedom Gundam's gold card, which is dependent on another card, which is dependent on a stage medal award, which is dependent on a third card, which is dependent on a FOURTH card, which is dependent on a FIFTH card that can finally be unlocked just by playing Original mode. You have to dig through the menus yourself to figure out what unlocks what.[[labelnote:Specifically...]]The Strike Freedom Gundam's gold card (which make it available for all pilots) is obtained by using it ten times, and SEED Destiny Kira is its only default pilot. Unlocking SEED Destiny Kira's card is done by clearing a certain missions with the Strike Gundam. However, all the Strike Gundam's default pilots are locked out for that specific scenario, so you have to obtain its gold card by using it ten times in other missions. This requires SEED Kira or Mu La Flaga's unlock cards, which are in turn grated by a card unlocked by beating SEED's Official Mode. ''Whew''.[[/labelnote]]

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** Crossover series ''DynastyWarriorsGundam'' ''VideoGame/DynastyWarriorsGundam'' avoids this entirely, everything can eventually be obtains through grinding. Until ''Reborn'' and its card system, that is. In theory, Every card's requirements are visible from the start to avert this. In practice, many cards require characters or suits unlocked by other cards in order to meet their own requirements. Just one example is the Strike Freedom Gundam's gold card, which is dependent on another card, which is dependent on a stage medal award, which is dependent on a third card, which is dependent on a FOURTH card, which is dependent on a FIFTH card that can finally be unlocked just by playing Original mode. You have to dig through the menus yourself to figure out what unlocks what.[[labelnote:Specifically...]]The Strike Freedom Gundam's gold card (which make it available for all pilots) is obtained by using it ten times, and SEED Destiny Kira is its only default pilot. Unlocking SEED Destiny Kira's card is done by clearing a certain missions with the Strike Gundam. However, all the Strike Gundam's default pilots are locked out for that specific scenario, so you have to obtain its gold card by using it ten times in other missions. This requires SEED Kira or Mu La Flaga's unlock cards, which are in turn grated by a card unlocked by beating SEED's Official Mode. ''Whew''.[[/labelnote]]
12th Dec '17 10:51:46 AM Eddy1215
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* ''Franchise/Castlevania'':

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* ''Franchise/Castlevania'':''Franchise/{{Castlevania}}'':
16th Nov '17 5:36:35 PM MegaMarioMan
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* ''{{Karateka}}'' does this with the ''ending.'' Once you defeat the final boss, you can leave the room and find the DamselInDistress you came to rescue. To properly finish the game, you have to drop out of your fighting stance and run into her arms. If you approach her in your fighting stance, which most first-time players do after such a long struggle, she will ''[[NonstandardGameOver kick you in the face, killing you instantly]].'' [[FridgeLogic Makes you wonder why she couldn't just kick her way to freedom...]]

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* ''{{Karateka}}'' ''VideoGame/{{Karateka}}'' does this with the ''ending.'' Once you defeat the final boss, you can leave the room and find the DamselInDistress you came to rescue. To properly finish the game, you have to drop out of your fighting stance and run into her arms. If you approach her in your fighting stance, which most first-time players do after such a long struggle, she will ''[[NonstandardGameOver kick you in the face, killing you instantly]].'' [[FridgeLogic Makes you wonder why she couldn't just kick her way to freedom...]]
4th Oct '17 12:15:45 PM AnotherGamer
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* While it's not required to complete the main story, the "Spiderspark" move from ''VideoGame/MetroidSamusReturns'', which entails latching onto a surface with the Spider Ball and then launching across the room with a Power Bomb, is never hinted at in any tutorial text. This can make OneHundredPercentCompletion tricky if you don't figure out how to do this so you can shoot past red spikes.

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* While it's not required to complete the main story, the "Spiderspark" move from ''VideoGame/MetroidSamusReturns'', which entails latching onto a surface with the Spider Ball and then launching across the room with setting off a Power Bomb, Bomb as a form of ExplosivePropulsion to get launched to the opposite direction, is never hinted at in any tutorial text. This can make OneHundredPercentCompletion tricky if you don't figure out how to do this so you can shoot past get through narrow corridors lined with red spikes.spikes that knock you back upon contact.
29th Sep '17 10:49:53 PM Abodos
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* While it's not required to complete the main story, the "Spiderspark" move from ''VideoGame/MetroidSamusReturns'', which entails latching onto a surface with the Spider Ball and then launching across the room with a Power Bomb, is never hinted at in any tutorial text. This can make OneHundredPercentCompletion tricky if you don't figure out how to do this so you can shoot past red spikes.
19th Jun '17 3:16:35 AM DeathToTVTropes
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* Some of the armour, gems, and locations of the elite enemies in ''VideoGame/TheLegendOfSpyro: Dawn Of The Dragon''. GRAHHH.
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