History GoodBadBugs / Roguelike

18th Sep '15 6:49:20 PM XenXero
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* The Quest Mode of ''{{Ehrgeiz}}'' has two characters that have to be leveled up separately. Even if you just decide to focus on one of the characters, he/she dies permanently just before the final boss. Instead of spending hours leveling up the second character, you could just go to the room where the first character died and repeatedly kick his/her corpse. Since the body doesn't disappear, every hit counts as a kill. Also since the character is at a high level, every time it's kicked it raises your level as soon as you leave the room.
19th Oct '14 1:14:42 PM Smasheh
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** Be very careful with Devil Deals at low health. One moment you could be dead while still having soul hearts[[note]]caused by taking the Pact or Mark with only two [[HeartContainer]]s and no soul hearts. The reduces you to 0 HP and kills you before giving the soul hearts[[/note]] and the next moment you could be taking a deal and surviving with literally no health[[note]]If you take a deal that puts you into negative max HP, you get hit for a massive amount of damage that should kill you. However, since overkill damage to soul hearts doesn't flow into red hearts, the damage can't quite trigger CriticalExistenceFailure. The same happens if you're invincible while taking a deal that would put you to zero HP or less, with similar logic to stealing soul heart deals[[/note]].

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** Be very careful with Devil Deals at low health. One moment you could be dead while still having soul hearts[[note]]caused by taking the Pact or Mark with only two [[HeartContainer]]s HeartContainers and no soul hearts. The reduces you to 0 HP and kills you before giving the soul hearts[[/note]] and the next moment you could be taking a deal and surviving with literally no health[[note]]If you take a deal that puts you into negative max HP, you get hit for a massive amount of damage that should kill you. However, since overkill damage to soul hearts doesn't flow into red hearts, the damage can't quite trigger CriticalExistenceFailure. The same happens if you're invincible while taking a deal that would put you to zero HP or less, with similar logic to stealing soul heart deals[[/note]].
18th Oct '14 8:19:36 PM Smasheh
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* ''[[VideoGame/TheBindingOfIsaac]]'' has plenty of these:

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* ''[[VideoGame/TheBindingOfIsaac]]'' ''VideoGame/TheBindingOfIsaac'' has plenty of these:
18th Oct '14 8:19:14 PM Smasheh
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* ''[[VideoGame/TheBindingOfIsaac]]'' has plenty of these:
** Brimsnapping: By rapidly tapping the fire keys when firing a Brimstone shot, you can score up to three more hits, over doubling the damage. This glitch completely breaks if you also pick up Chocolate Milk, however.
** Pausing the game at the right time can do strange things. In a Challenge Room, pausing right as you touch the chest or item causes all of the waves to spawn at once, which can be followed up by a use of the Death card or some similar room-clearing attack. With the High Priestess card, pausing at the right time causes the foot stomp to repeat itself. Very devastating considering that this is one of the most damaging attacks in the entire game.
** Speaking of The High Priestess, using it in a room with no other non-Mom enemies causes the attack to hit Isaac instead. It also pushes Isaac a significant distance, due to the large hitbox. Far enough, in fact, that it can shove him through doors even if the door isn't open. Even if '''you can't see the door''', like the Devil Room door.
** The active use of the Pony item is a charging attack. Upon activating it, you become invincible until you press one of the directional keys to initiate the charge. However, by pressing nothing and instead using the mouse to fire, you keep this invincibility. You cannot re-position, but having homing or Epic Fetus can help address this.
** Luck's main effects are influencing drops and the tooth rate of Tough Love. While gaining Luck does give a slight drop boost, due to a math error you can actually gain a larger effect by getting sufficient amounts of ''negative'' luck. With sufficient negative Luck, you'll be getting normal chests all the time, giving you tons of collectibles and greatly increasing the EleventhHourSuperpower effect of The Chest.
** Be very careful with Devil Deals at low health. One moment you could be dead while still having soul hearts[[note]]caused by taking the Pact or Mark with only two [[HeartContainer]]s and no soul hearts. The reduces you to 0 HP and kills you before giving the soul hearts[[/note]] and the next moment you could be taking a deal and surviving with literally no health[[note]]If you take a deal that puts you into negative max HP, you get hit for a massive amount of damage that should kill you. However, since overkill damage to soul hearts doesn't flow into red hearts, the damage can't quite trigger CriticalExistenceFailure. The same happens if you're invincible while taking a deal that would put you to zero HP or less, with similar logic to stealing soul heart deals[[/note]].
** The Kamikaze spacebar item turns Isaac into an ActionBomb. However, by pressing against a wall and then using Kamikaze, Isaac doesn't take damage, giving him instantly exploding and spammable bomb attacks as long as his target comes to him. With enough caution, this can also be used to safely [[DungeonBypass blow open doors]], including the hidden paths to the Secret and Top Secret Room.
8th Jun '14 9:21:48 AM dancnbna
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* In ''VideoGame/PokemonMysteryDungeon'', you could completely ignore the "hunger" mechanic in late post-credits quests: only the team leader would ever get hungry, and you could switch out the leader with a teammate anytime you wanted, resetting your belly to 100. This was fixed in the second game by not allowing the switching of the team leader in mid-dungeon.

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* In ''VideoGame/PokemonMysteryDungeon'', you could completely ignore the "hunger" mechanic in late post-credits quests: only the team leader would ever get hungry, and you could switch out the leader with a teammate anytime you wanted, resetting your belly to 100. This was fixed in the second game by not allowing the switching of the team leader in mid-dungeon.mid-dungeon, but ''Gates to Infinity'' allowed you to switch the team leader again.
7th Mar '14 5:42:19 PM tracer
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** In later editions (compared to the early Unix and retail PC versions), there was a new feature where throwing a potion could affect a monster -- but it also worked when wielding it and when doing so the potion would never break or get used up, making a paralysis potion the most valuable item in the game.

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* Other versions of ''VideoGame/{{Rogue}}'':
** In later editions (compared to the early Unix and retail PC versions), editions, there was a new feature where throwing a potion could affect a monster -- but it also worked when wielding it and when doing so the potion would never break or get used up, making a paralysis potion the most valuable item in the game. game.
20th Sep '13 12:37:08 AM Towersixteen
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* In ''[[VideoGame/AncientDomainsOfMystery ADOM]]'', it used to be possible to pick up an unlimited amount of any item if there were enough of them to begin with. When you try to pick up a pile of items that will take you way over your weight limit, the game will ask how many you wish to pick up. It used to be the case that there was no upper limit at this point. So you could start by amassing a huge pile of large rations, seeds gathered with Survival, etc., and pick up even more of them, then sell those until you had so much ''gold'' you could do the same thing, and then, well, you could do pretty much whatever you wanted. It was particularly effective for getting enough material to sacrifice to be crowned your god's champion. You just had to be careful not to pick up so much stuff you'll be crushed by the weight of it.
** In earlier versions, drakelings' speed would increase without bound when they were affected by heat. Drakeling + fire immunity + temple of elemental fire + time == a base speed as high as you like. This speed would slowly decline once you left the tower, but it was still enough to let you win the game by taking 50 actions for every one NPC action.
11th Sep '13 12:14:42 PM EarlOfSandvich
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* In ''PokemonMysteryDungeon'', you could completely ignore the "hunger" mechanic in late post-credits quests: only the team leader would ever get hungry, and you could switch out the leader with a teammate anytime you wanted, resetting your belly to 100. This was fixed in the second game by not allowing the switching of the team leader in mid-dungeon.

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* In ''PokemonMysteryDungeon'', ''VideoGame/PokemonMysteryDungeon'', you could completely ignore the "hunger" mechanic in late post-credits quests: only the team leader would ever get hungry, and you could switch out the leader with a teammate anytime you wanted, resetting your belly to 100. This was fixed in the second game by not allowing the switching of the team leader in mid-dungeon.
8th Jul '13 12:51:22 AM polutropon
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* In later editions of ''VideoGame/{{Rogue}}'' (compared to the early Unix and retail PC versions), there was the new feature where throwing a potion could affect a monster--but it also worked when wielding it and when doing so the potion would never break or get used up, making a paralysis potion the most valuable item in the game.
** Let's not forget the Unix version where the "identify" scroll was split up into "identify potion", "identify ring, wand, or staff", etc. but where every type of identify scroll could identify a staff although the staff was not listed as an item it could be applied to.

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* ** In later editions of ''VideoGame/{{Rogue}}'' (compared to the early Unix and retail PC versions), there was the a new feature where throwing a potion could affect a monster--but monster -- but it also worked when wielding it and when doing so the potion would never break or get used up, making a paralysis potion the most valuable item in the game.
** Let's not forget In the Unix version where the "identify" scroll was split up into "identify potion", "identify ring, wand, or staff", etc. but where every type of identify scroll could identify a staff although the staff was not listed as an item it could be applied to.



** When you start a new game, you get to assign your stats. If you minimize your Constitution, you'll get enough points to max out your other stats. If you then pick Magic Arrow as your starting spell, and use it continually, even once you run out of mana, an action that drains your constitution if you do it too much, you will eventually run out of constitution. Normally, this would also cause you to run out of hit points, but for some reason, at level 1 you will stay alive. If you then cast Magic Arrow again, your Constitution will underflow, and roll over to the absolute maximum (which is far above the max you can assign in character creation). Suddenly, you go from having 2 HP to 34. [[MadeOfIron Combined with your other, maxed out stats...]]

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** When you start a new game, you get to assign your stats. If you minimize your Constitution, you'll get enough points to max out your other stats. If you then pick Magic Arrow as your starting spell, and use it continually, even once you run out of mana, an action that drains your constitution if you do it too much, you will eventually run out of constitution. Normally, this would also cause you to run out of hit points, but for some reason, at level 1 you will stay alive. If you then cast Magic Arrow again, your Constitution will underflow, and roll over to the absolute maximum (which is far above the max you can assign in character creation). Suddenly, you go from having 2 HP to 34. [[MadeOfIron Combined with your other, maxed out stats...]]stats, you become nearly indestructible.



** In the the expansion set to the second game, ''Explorers of Sky'', a few {{Joke Item}}s were added that were spelled wrong and meant to be confused with other items. Also added to the game was a "recycling" (item-crafting) feature where you could submit a specified number of arbitrary items and receive a prize ticket for some other awesome items. Thing is, if you submitted any joke items to be traded for a prize ticket, they would not be removed from your inventory if they were selected in a certain pattern, allowing for (almost) free, infinite attempts at the prize booth.

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** In the the expansion set to the second game, ''Explorers of Sky'', a few {{Joke Item}}s were added that were spelled wrong and meant to be confused with other items. Also added to the game was a "recycling" (item-crafting) feature where you could submit a specified number of arbitrary items and receive a prize ticket for some other awesome items. Thing is, if you submitted any joke items to be traded for a prize ticket, they would not be removed from your inventory if they were selected in a certain pattern, allowing for (almost) free, infinite attempts at the prize booth.booth.
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24th May '13 8:44:44 PM Cider
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*** Watch out for enemies that can drain your stats, including constitution, in the second half of the game. If they drain constitution from you while you're exploiting this bug, you won't be able to have it restored until your current constitution wraps back around and drops below the level you originally set it to.
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