History GoodBadBugs / ActionAdventure

15th Apr '18 3:16:21 PM gophergiggles
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*** Similarly, when you catch a bug in a bottle and release it, three will come out. You never need to release more than one at any time so you're free to release three, catch one, and let the other two do what you needed them to do repeatedly for infinite bugs. This tactic allows for some easy money farming and is invaluable in the Spider Houses of ''Majora's Mask''.
15th Apr '18 3:11:41 PM gophergiggles
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*** A ''very'' easy to perform glitch allows you to warp to any Owl Statue before you've actually visited them[[note]]It involves learning the Song of Soaring and hitting the "hidden" Owl Statue visible from West Clock Town which has no warp index and no others. Depending on where your menu cursor was before playing the song, the cursor will be placed on one of the destinations to warp to[[/note]]. With this you're able to [[OpeningTheSandbox smash the sandbox wide open]] and gain access to a ton of items, heart pieces, and all the transformation masks without ever setting foot in a single dungeon.
29th Mar '18 10:55:31 AM PaladinPhoenix
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* Ammunition for tier one (ballistic) weapons in ''VideoGame/XCOMUFODefense'' cost money, and you have to manufacture or capture clips for tier three (plasma) weapons, occasionally at significant costs. Unless you make sure to eject the clip before the mission ends: because the game only checks if a clip has zero, or more than zero, rounds remaining, a clip with at least 1 round remaining counts as a full clip. Free ammo!
29th Mar '18 10:54:52 AM PaladinPhoenix
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* Older versions of ''VideoGame/XCOMUFODefense'' will refill partial ammo clips that have been ejected from their weapons.

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* Older versions of Ammunition for tier one (ballistic) weapons in ''VideoGame/XCOMUFODefense'' will refill partial ammo cost money, and you have to manufacture or capture clips that have been ejected from their weapons.for tier three (plasma) weapons, occasionally at significant costs. Unless you make sure to eject the clip before the mission ends: because the game only checks if a clip has zero, or more than zero, rounds remaining, a clip with at least 1 round remaining counts as a full clip. Free ammo!
25th Feb '18 12:51:21 PM gophergiggles
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** The "Death Mountain Descent" [[http://www.youtube.com/watch?v=cRsoMAn4TUI glitch]] in ''VideoGame/TheLegendOfZeldaALinkToThePast'' allowed Link to access areas in the [[MirrorUniverse Dark World]] that should be inaccessible until after you get the Moon Pearl, which counteracts that realm's BalefulPolymorph effect. Further glitches allowed Link to actually take human form intermittently and complete certain dungeons (but unfortunately not all of them). You can use this glitch to complete the game without getting the [[SwordOfPlotAdvancement Master Sword]], and/or follow up with other illogical things like refining your regular sword into the [[InfinityPlusOneSword upgraded Master Sword]].
** Using your [[WarpWhistle flute]] at the "wrong" time can confuse the game into [[http://www.youtube.com/watch?v=i6hx52x-Cw0 letting you]] swim on land or become the Green Flash. But this is nothing compared to what happens when you [[http://www.youtube.com/watch?v=eTO_QRPhOaQ run away from your boomerang]].
** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing up and down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.

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** ''VideoGame/TheLegendOfZeldaALinkToThePast:''
***
The "Death Mountain Descent" [[http://www.youtube.com/watch?v=cRsoMAn4TUI glitch]] in ''VideoGame/TheLegendOfZeldaALinkToThePast'' allowed Link to access areas in the [[MirrorUniverse Dark World]] that should be inaccessible until after you get the Moon Pearl, which counteracts that realm's BalefulPolymorph effect. Further glitches allowed Link to actually take human form intermittently and complete certain dungeons (but unfortunately not all of them). You can use this glitch to complete the game without getting the [[SwordOfPlotAdvancement Master Sword]], and/or follow up with other illogical things like refining your regular sword into the [[InfinityPlusOneSword upgraded Master Sword]].
** *** Using your [[WarpWhistle flute]] at the "wrong" time can confuse the game into [[http://www.youtube.com/watch?v=i6hx52x-Cw0 letting you]] swim on land or become the Green Flash. But this is nothing compared to what happens when you [[http://www.youtube.com/watch?v=eTO_QRPhOaQ run away from your boomerang]].
** *** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing up and down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.minutes.
*** In dungeons, enemies cannot enter doorways as if there is an invisible barrier where the wall would be if the door didn't exist. This means Link can stand in doorways and be perfectly safe from enemies, but can also swing his sword or throw projectiles at any enemies who happen to come within range or enter his line of sight. This is most useful for avoiding Flying Tiles, as you can [[ProductPlacement grab a Twix]] and cool your heels while they [[NoSell systematically and helplessly destroy themselves]].
11th Feb '18 3:47:47 AM gophergiggles
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*** A minor one is the Redeads in the ruined Hyrule Castle Town. Normally Redeads are annoying DemonicSpiders that paralyze Link with a screech and lurch over to bite and/or hump the life out of him, but the ones in the town aren't able to paralyze, letting Link run past what are effectively non-threats. It turns out that since their paralyze causes a camera zoom effect, it won't work in pre-rendered areas with a fixed camera position[[note]]Though it's fairly likely this was noticed during development and [[ThrowItIn thrown in]] as [[AscendedGlitch a feature]], to save players having to fight their way through a horde of full-strength Redeads every time they loaded a save file[[/note]].
7th Dec '17 4:04:19 PM nombretomado
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* ''{{Darksiders}}'' has a glitch in the Ashlands area. Outside of one of the pits is a trio of horse-riding demons. If you jump into the pit and crawl back out of it, a trio of riders will respawn regardless of whether or not you killed the former ones. You can do this enough times to completely fill the area with riders to the point of being able to crash the game. Some gamers like to exploit this bug in order to quickly gain souls and sword experience.

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* ''{{Darksiders}}'' ''VideoGame/{{Darksiders}}'' has a glitch in the Ashlands area. Outside of one of the pits is a trio of horse-riding demons. If you jump into the pit and crawl back out of it, a trio of riders will respawn regardless of whether or not you killed the former ones. You can do this enough times to completely fill the area with riders to the point of being able to crash the game. Some gamers like to exploit this bug in order to quickly gain souls and sword experience.
21st Nov '17 12:54:07 PM Gosicrystal
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*** Warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent update.

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*** Warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent an update.
21st Nov '17 12:46:31 PM Gosicrystal
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** In the UsefulNotes/NintendoGameCube version of ''Twilight Princess'', pressing the reset button on the console at ''just the right moment'' after Link falls into Lava in the Goron Mines (sometime during the fade to black) causes Link to respawn normally, except in Hyrule Field. He can then run around, and you might notice the title music playing. The Title logo will eventually pop up, and pressing any button besides the control stick will cause the game to go into the file select screen. It's also possible in the Wii version, although the timing must be very precise and it's harder to pull off. Also sometimes Link can spawn on a Bridge of Eldin; in that instance the glitch needs to be used again. If done correctly, the area which supposed to be Hyrule Field rendered ''behind the Title logo screen'' becomes fully ''explorable''. This can lead to going outside the boundaries of the level, including going as far as the end of skybox, or watching the miniaturised textures of places which are in the distance, like Hyrule Castle. Oh, yeah. Epona is a '''MUST''' when going outside the walkable area, so prepare to see some flying horses.

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** *** In the UsefulNotes/NintendoGameCube version of ''Twilight Princess'', pressing the reset button on the console at ''just the right moment'' after Link falls into Lava in the Goron Mines (sometime during the fade to black) causes Link to respawn normally, except in Hyrule Field. He can then run around, and you might notice the title music playing. The Title logo will eventually pop up, and pressing any button besides the control stick will cause the game to go into the file select screen. It's also possible in the Wii version, although the timing must be very precise and it's harder to pull off. Also sometimes Link can spawn on a Bridge of Eldin; in that instance the glitch needs to be used again. If done correctly, the area which supposed to be Hyrule Field rendered ''behind the Title logo screen'' becomes fully ''explorable''. This can lead to going outside the boundaries of the level, including going as far as the end of skybox, or watching the miniaturised textures of places which are in the distance, like Hyrule Castle. Oh, yeah. Epona is a '''MUST''' when going outside the walkable area, so prepare to see some flying horses.
21st Nov '17 12:45:55 PM Gosicrystal
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Magnesis rune cannot be used to lift metal objects you are currently standing on. However, this can be circumvented if you put ''another'' metal object on top of that metal object. This works best with metal boxes being placed in mine carts, standing on the box, then lifting the cart into the air however high you want. Branli's gliding minigame on the Ridgeland Tower becomes trivial with this exploit.
** Also in Breath of the Wild, warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent update.
** The same game also has a trick to get tons of free compendium pictures. Just finish the Sunshroom Sensing sidequest at the Tech Lab up until Symin is about to introduce the photo buying mechanic, then sell a bunch of the same item in a shop. [[https://www.youtube.com/watch?v=qDLGFKoEsPs Once you return, Symin will give you as many free compendium pictures as there were sold items at the shop.]] This lets you finish the materials section instantly, or even unlock pictures of weapons or bosses long before you encounter them.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** The
Magnesis rune cannot be used to lift metal objects you are currently standing on. However, this can be circumvented if you put ''another'' metal object on top of that metal object. This works best with metal boxes being placed in mine carts, standing on the box, then lifting the cart into the air however high you want. Branli's gliding minigame on the Ridgeland Tower becomes trivial with this exploit.
** Also in Breath of the Wild, warping *** Warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent update.
** The same game also has *** There's a trick to get tons of free compendium pictures. Just finish the Sunshroom Sensing sidequest at the Tech Lab up until Symin is about to introduce the photo buying mechanic, then sell a bunch of the same item in a shop. [[https://www.youtube.com/watch?v=qDLGFKoEsPs Once you return, Symin will give you as many free compendium pictures as there were sold items at the shop.]] This lets you finish the materials section instantly, or even unlock pictures of weapons or bosses long before you encounter them.



** Similarly, older versions of ''VideoGame/XCOMUFODefense'' will refill partial ammo clips that have been ejected from their weapons.
* The first five ''Franchise/TombRaider'' games have corner bugs, where jumping into a corner at the right angle makes the game think you are on top of it, causing you to warp to the top. This allows access to normally inaccessible areas, and therefore massively increases the amount of possible exploration in the games (as well as being helpful for things like {{Speedrun}}s).
** There's also the fence bug, which allows you to slip through gaps between fences. One notable use of this is at the start of the Obelisk Of Khamoon stage. If Lara is positioned just right, she can bug through the fence, allowing her to regain access to the previous level. [[http://www.youtube.com/watch?v=3clzd_Exypo See here.]]
** The trigger bug is another useful one. Enemies appear when Lara steps on certain floor tiles. In some cases it is entirely possible to glitch past these tiles, preventing enemies from spawning.
** ''[[VideoGame/TombRaiderLegend Legend]]'' and ''[[VideoGame/TombRaider Anniversary]]'' get the airwalk.

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** Similarly, older * Older versions of ''VideoGame/XCOMUFODefense'' will refill partial ammo clips that have been ejected from their weapons.
* ''Franchise/TombRaider'':
**
The first five ''Franchise/TombRaider'' games have corner bugs, where jumping into a corner at the right angle makes the game think you are on top of it, causing you to warp to the top. This allows access to normally inaccessible areas, and therefore massively increases the amount of possible exploration in the games (as well as being helpful for things like {{Speedrun}}s).
** There's also the The fence bug, which bug allows you to slip through gaps between fences. One notable use of this is at the start of the Obelisk Of Khamoon stage. If Lara is positioned just right, she can bug through the fence, allowing her to regain access to the previous level. [[http://www.youtube.com/watch?v=3clzd_Exypo See here.]]
** The trigger bug is another useful one.bug. Enemies appear when Lara steps on certain floor tiles. In some cases it is entirely possible to glitch past these tiles, preventing enemies from spawning. \n** ''[[VideoGame/TombRaiderLegend Legend]]'' and ''[[VideoGame/TombRaider Anniversary]]'' get the airwalk.



%%** ''[[VideoGame/TombRaiderLegend Legend]]'' and ''[[VideoGame/TombRaider Anniversary]]'' get the airwalk.



* In ''[[VideoGame/KingsQuestMaskOfEternity Kings Quest: Mask of Eternity]]'', scaling a wall with the rope and hook in the Underground Realm of the Gnomes could result in Connor ending up on the other side of the walls bordering the level. Weirdly, it wasn't just an empty wasteland - there were rocks lying around that could be picked up and zombies to fight.
* ''[[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Kings Quest V: Absence Makes The Heart Go Yonder]]'': Play the DOS version with the CD for the Windows version in your disc drive. The game will try to read the audio files off of the disc... [[https://www.youtube.com/watch?v=RqunFIEI1IY the wrong audio files]]. You'll get entirely the wrong dialogue being played with entirely the wrong scenes, turning the plot into gobbledygook, in addition to sound effects replacing dialogue, dialogue bits replacing sound effects, songs from nowhere, hammers going "boo-boop" and rivers telling you to quit.
* In ''[[VideoGame/BeyondGoodAndEvil Beyond Good and Evil]],'' the ramp to the left of the item stand is particularly easy to clip through. While clipping through it usually leads to falling into the abyss, doing a forward roll and aiming properly lets you hit the warp space for a nearby door and get to one area earlier than you're supposed to. Using this to pick up an extra PlotCoupon earlier than you're supposed to allows you to buy an item that will get you past a BrokenBridge one dungeon too early. This causes tons of random dialogue glitches, total confusion on the part of your mission log, and, ultimately, a game freeze if you try to go to the next dungeon. Watching the game freak out is worth it, though.

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* In ''[[VideoGame/KingsQuestMaskOfEternity Kings Quest: Mask of Eternity]]'', ''VideoGame/KingsQuestMaskOfEternity'', scaling a wall with the rope and hook in the Underground Realm of the Gnomes could result in Connor ending up on the other side of the walls bordering the level. Weirdly, it wasn't just an empty wasteland - there were rocks lying around that could be picked up and zombies to fight.
* ''[[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Kings Quest V: Absence Makes The Heart Go Yonder]]'': ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'': Play the DOS version with the CD for the Windows version in your disc drive. The game will try to read the audio files off of the disc... [[https://www.youtube.com/watch?v=RqunFIEI1IY the wrong audio files]]. You'll get entirely the wrong dialogue being played with entirely the wrong scenes, turning the plot into gobbledygook, in addition to sound effects replacing dialogue, dialogue bits replacing sound effects, songs from nowhere, hammers going "boo-boop" and rivers telling you to quit.
* In ''[[VideoGame/BeyondGoodAndEvil Beyond Good and Evil]],'' ''VideoGame/BeyondGoodAndEvil,'' the ramp to the left of the item stand is particularly easy to clip through. While clipping through it usually leads to falling into the abyss, doing a forward roll and aiming properly lets you hit the warp space for a nearby door and get to one area earlier than you're supposed to. Using this to pick up an extra PlotCoupon earlier than you're supposed to allows you to buy an item that will get you past a BrokenBridge one dungeon too early. This causes tons of random dialogue glitches, total confusion on the part of your mission log, and, ultimately, a game freeze if you try to go to the next dungeon. Watching the game freak out is worth it, though.



* ''[[VideoGame/LegacyOfTheWizard Legacy of the Wizard]]'' has the pause-jump bug, where pausing and unpausing the game will allow any character to jump again from mid-air. This makes it possible for some characters to reach areas they're not supposed to.

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* ''[[VideoGame/LegacyOfTheWizard Legacy of the Wizard]]'' ''VideoGame/LegacyOfTheWizard'' has the pause-jump bug, where pausing and unpausing the game will allow any character to jump again from mid-air. This makes it possible for some characters to reach areas they're not supposed to.
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