History GoodBadBugs / ActionAdventure

7th Dec '17 4:04:19 PM nombretomado
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* ''{{Darksiders}}'' has a glitch in the Ashlands area. Outside of one of the pits is a trio of horse-riding demons. If you jump into the pit and crawl back out of it, a trio of riders will respawn regardless of whether or not you killed the former ones. You can do this enough times to completely fill the area with riders to the point of being able to crash the game. Some gamers like to exploit this bug in order to quickly gain souls and sword experience.

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* ''{{Darksiders}}'' ''VideoGame/{{Darksiders}}'' has a glitch in the Ashlands area. Outside of one of the pits is a trio of horse-riding demons. If you jump into the pit and crawl back out of it, a trio of riders will respawn regardless of whether or not you killed the former ones. You can do this enough times to completely fill the area with riders to the point of being able to crash the game. Some gamers like to exploit this bug in order to quickly gain souls and sword experience.
21st Nov '17 12:54:07 PM Gosicrystal
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*** Warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent update.

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*** Warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent an update.
21st Nov '17 12:46:31 PM Gosicrystal
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** In the UsefulNotes/NintendoGameCube version of ''Twilight Princess'', pressing the reset button on the console at ''just the right moment'' after Link falls into Lava in the Goron Mines (sometime during the fade to black) causes Link to respawn normally, except in Hyrule Field. He can then run around, and you might notice the title music playing. The Title logo will eventually pop up, and pressing any button besides the control stick will cause the game to go into the file select screen. It's also possible in the Wii version, although the timing must be very precise and it's harder to pull off. Also sometimes Link can spawn on a Bridge of Eldin; in that instance the glitch needs to be used again. If done correctly, the area which supposed to be Hyrule Field rendered ''behind the Title logo screen'' becomes fully ''explorable''. This can lead to going outside the boundaries of the level, including going as far as the end of skybox, or watching the miniaturised textures of places which are in the distance, like Hyrule Castle. Oh, yeah. Epona is a '''MUST''' when going outside the walkable area, so prepare to see some flying horses.

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** *** In the UsefulNotes/NintendoGameCube version of ''Twilight Princess'', pressing the reset button on the console at ''just the right moment'' after Link falls into Lava in the Goron Mines (sometime during the fade to black) causes Link to respawn normally, except in Hyrule Field. He can then run around, and you might notice the title music playing. The Title logo will eventually pop up, and pressing any button besides the control stick will cause the game to go into the file select screen. It's also possible in the Wii version, although the timing must be very precise and it's harder to pull off. Also sometimes Link can spawn on a Bridge of Eldin; in that instance the glitch needs to be used again. If done correctly, the area which supposed to be Hyrule Field rendered ''behind the Title logo screen'' becomes fully ''explorable''. This can lead to going outside the boundaries of the level, including going as far as the end of skybox, or watching the miniaturised textures of places which are in the distance, like Hyrule Castle. Oh, yeah. Epona is a '''MUST''' when going outside the walkable area, so prepare to see some flying horses.
21st Nov '17 12:45:55 PM Gosicrystal
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Magnesis rune cannot be used to lift metal objects you are currently standing on. However, this can be circumvented if you put ''another'' metal object on top of that metal object. This works best with metal boxes being placed in mine carts, standing on the box, then lifting the cart into the air however high you want. Branli's gliding minigame on the Ridgeland Tower becomes trivial with this exploit.
** Also in Breath of the Wild, warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent update.
** The same game also has a trick to get tons of free compendium pictures. Just finish the Sunshroom Sensing sidequest at the Tech Lab up until Symin is about to introduce the photo buying mechanic, then sell a bunch of the same item in a shop. [[https://www.youtube.com/watch?v=qDLGFKoEsPs Once you return, Symin will give you as many free compendium pictures as there were sold items at the shop.]] This lets you finish the materials section instantly, or even unlock pictures of weapons or bosses long before you encounter them.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** The
Magnesis rune cannot be used to lift metal objects you are currently standing on. However, this can be circumvented if you put ''another'' metal object on top of that metal object. This works best with metal boxes being placed in mine carts, standing on the box, then lifting the cart into the air however high you want. Branli's gliding minigame on the Ridgeland Tower becomes trivial with this exploit.
** Also in Breath of the Wild, warping *** Warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent update.
** The same game also has *** There's a trick to get tons of free compendium pictures. Just finish the Sunshroom Sensing sidequest at the Tech Lab up until Symin is about to introduce the photo buying mechanic, then sell a bunch of the same item in a shop. [[https://www.youtube.com/watch?v=qDLGFKoEsPs Once you return, Symin will give you as many free compendium pictures as there were sold items at the shop.]] This lets you finish the materials section instantly, or even unlock pictures of weapons or bosses long before you encounter them.



** Similarly, older versions of ''VideoGame/XCOMUFODefense'' will refill partial ammo clips that have been ejected from their weapons.
* The first five ''Franchise/TombRaider'' games have corner bugs, where jumping into a corner at the right angle makes the game think you are on top of it, causing you to warp to the top. This allows access to normally inaccessible areas, and therefore massively increases the amount of possible exploration in the games (as well as being helpful for things like {{Speedrun}}s).
** There's also the fence bug, which allows you to slip through gaps between fences. One notable use of this is at the start of the Obelisk Of Khamoon stage. If Lara is positioned just right, she can bug through the fence, allowing her to regain access to the previous level. [[http://www.youtube.com/watch?v=3clzd_Exypo See here.]]
** The trigger bug is another useful one. Enemies appear when Lara steps on certain floor tiles. In some cases it is entirely possible to glitch past these tiles, preventing enemies from spawning.
** ''[[VideoGame/TombRaiderLegend Legend]]'' and ''[[VideoGame/TombRaider Anniversary]]'' get the airwalk.

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** Similarly, older * Older versions of ''VideoGame/XCOMUFODefense'' will refill partial ammo clips that have been ejected from their weapons.
* ''Franchise/TombRaider'':
**
The first five ''Franchise/TombRaider'' games have corner bugs, where jumping into a corner at the right angle makes the game think you are on top of it, causing you to warp to the top. This allows access to normally inaccessible areas, and therefore massively increases the amount of possible exploration in the games (as well as being helpful for things like {{Speedrun}}s).
** There's also the The fence bug, which bug allows you to slip through gaps between fences. One notable use of this is at the start of the Obelisk Of Khamoon stage. If Lara is positioned just right, she can bug through the fence, allowing her to regain access to the previous level. [[http://www.youtube.com/watch?v=3clzd_Exypo See here.]]
** The trigger bug is another useful one.bug. Enemies appear when Lara steps on certain floor tiles. In some cases it is entirely possible to glitch past these tiles, preventing enemies from spawning. \n** ''[[VideoGame/TombRaiderLegend Legend]]'' and ''[[VideoGame/TombRaider Anniversary]]'' get the airwalk.



%%** ''[[VideoGame/TombRaiderLegend Legend]]'' and ''[[VideoGame/TombRaider Anniversary]]'' get the airwalk.



* In ''[[VideoGame/KingsQuestMaskOfEternity Kings Quest: Mask of Eternity]]'', scaling a wall with the rope and hook in the Underground Realm of the Gnomes could result in Connor ending up on the other side of the walls bordering the level. Weirdly, it wasn't just an empty wasteland - there were rocks lying around that could be picked up and zombies to fight.
* ''[[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Kings Quest V: Absence Makes The Heart Go Yonder]]'': Play the DOS version with the CD for the Windows version in your disc drive. The game will try to read the audio files off of the disc... [[https://www.youtube.com/watch?v=RqunFIEI1IY the wrong audio files]]. You'll get entirely the wrong dialogue being played with entirely the wrong scenes, turning the plot into gobbledygook, in addition to sound effects replacing dialogue, dialogue bits replacing sound effects, songs from nowhere, hammers going "boo-boop" and rivers telling you to quit.
* In ''[[VideoGame/BeyondGoodAndEvil Beyond Good and Evil]],'' the ramp to the left of the item stand is particularly easy to clip through. While clipping through it usually leads to falling into the abyss, doing a forward roll and aiming properly lets you hit the warp space for a nearby door and get to one area earlier than you're supposed to. Using this to pick up an extra PlotCoupon earlier than you're supposed to allows you to buy an item that will get you past a BrokenBridge one dungeon too early. This causes tons of random dialogue glitches, total confusion on the part of your mission log, and, ultimately, a game freeze if you try to go to the next dungeon. Watching the game freak out is worth it, though.

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* In ''[[VideoGame/KingsQuestMaskOfEternity Kings Quest: Mask of Eternity]]'', ''VideoGame/KingsQuestMaskOfEternity'', scaling a wall with the rope and hook in the Underground Realm of the Gnomes could result in Connor ending up on the other side of the walls bordering the level. Weirdly, it wasn't just an empty wasteland - there were rocks lying around that could be picked up and zombies to fight.
* ''[[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Kings Quest V: Absence Makes The Heart Go Yonder]]'': ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'': Play the DOS version with the CD for the Windows version in your disc drive. The game will try to read the audio files off of the disc... [[https://www.youtube.com/watch?v=RqunFIEI1IY the wrong audio files]]. You'll get entirely the wrong dialogue being played with entirely the wrong scenes, turning the plot into gobbledygook, in addition to sound effects replacing dialogue, dialogue bits replacing sound effects, songs from nowhere, hammers going "boo-boop" and rivers telling you to quit.
* In ''[[VideoGame/BeyondGoodAndEvil Beyond Good and Evil]],'' ''VideoGame/BeyondGoodAndEvil,'' the ramp to the left of the item stand is particularly easy to clip through. While clipping through it usually leads to falling into the abyss, doing a forward roll and aiming properly lets you hit the warp space for a nearby door and get to one area earlier than you're supposed to. Using this to pick up an extra PlotCoupon earlier than you're supposed to allows you to buy an item that will get you past a BrokenBridge one dungeon too early. This causes tons of random dialogue glitches, total confusion on the part of your mission log, and, ultimately, a game freeze if you try to go to the next dungeon. Watching the game freak out is worth it, though.



* ''[[VideoGame/LegacyOfTheWizard Legacy of the Wizard]]'' has the pause-jump bug, where pausing and unpausing the game will allow any character to jump again from mid-air. This makes it possible for some characters to reach areas they're not supposed to.

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* ''[[VideoGame/LegacyOfTheWizard Legacy of the Wizard]]'' ''VideoGame/LegacyOfTheWizard'' has the pause-jump bug, where pausing and unpausing the game will allow any character to jump again from mid-air. This makes it possible for some characters to reach areas they're not supposed to.
21st Nov '17 12:39:48 PM Gosicrystal
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** Another Zelda example is the warp glitch in ''VideoGame/TheLegendOfZeldaLinksAwakening'', which allowed many bizarre effects and SequenceBreaking glitches, similar to the Death Mountain glitch in ''[=ALttP=]''. This glitch is so popular that many fans actually consider the colorized DX version to be inferior to the original solely because it fixes the glitch.
*** The glitch can unfortunately cause consequences if the player is not careful, like being stuck permanently with a companion that refuses to let you enter dungeons (the ghost Marin glitch), though it has some humorous effects, such as Moblins being replaced with the broom-sweeping old lady.

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** Another Zelda example is the ''VideoGame/TheLegendOfZeldaLinksAwakening'':
*** The
warp glitch in ''VideoGame/TheLegendOfZeldaLinksAwakening'', which allowed many bizarre effects and SequenceBreaking glitches, similar to the Death Mountain glitch in ''[=ALttP=]''. This glitch is so popular that many fans actually consider the colorized DX version to be inferior to the original solely because it fixes the glitch.
***
glitch. The glitch can unfortunately cause consequences if the player is not careful, like being stuck permanently with a companion that refuses to let you enter dungeons (the ghost Marin glitch), though it has some humorous effects, such as Moblins being replaced with the broom-sweeping old lady.



** There is another glitch in Link's Awakening which works in both the original and color DX version, known as either the doghouse glitch or doghouse world. It is very easy to enter--just defeat a set amount of enemies (not doing so results in Link warping to the desert or the swamp, depending on the version) walk down the side of [=BowWow=]'s doghouse and push left--and is perhaps one of the strangest glitches in any game. It consists of every dungeon room in the game jumbled up in a seemingly random fashion. The graphics are glitched all to hell, Link's movement physics are completely changed (he can usually walk through almost anything), and treasure chests will contain anything from a random text box from the game to items from high level dungeons, which are completely usable. This glitch is almost endless in its useful capabilities, but has never been fully explored.

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** There is another *** The doghouse glitch in Link's Awakening or doghouse world, which works in both the original and color DX version, known as either the doghouse glitch or doghouse world.version. It is very easy to enter--just defeat a set amount of enemies (not doing so results in Link warping to the desert or the swamp, depending on the version) walk down the side of [=BowWow=]'s doghouse and push left--and is perhaps one of the strangest glitches in any game. It consists of every dungeon room in the game jumbled up in a seemingly random fashion. The graphics are glitched all to hell, Link's movement physics are completely changed (he can usually walk through almost anything), and treasure chests will contain anything from a random text box from the game to items from high level dungeons, which are completely usable. This glitch is almost endless in its useful capabilities, but has never been fully explored.



*** Another ''Ocarina of Time'' example involved the [[GottaCatchEmAll Gold Skulltulas]]. One particular Skulltula was in a small cavern. It was possible to kill this spider, use the boomerang to collect its token, then backflip onto the panel that warps you out of the cavern before the boomerang returned to you. This caused the token to be collected, but the Skulltula to return to life, allowing for infinite Skulltula tokens if used repeatedly.
*** And then there's the infamous [[https://youtu.be/YejUKyUjqgo bottle bug]] that allows players to replace any item with a bottled fairy. While the fairy in the bottle thus created can't automatically resurrect Link like the fairies in normal bottles can, and the item replaced is gone forever, this can still be quite useful for an emergency life boost in the more difficult sections of the game.
*** And many others, including skipping all Young Link dungeons by glitching through the Door of Time and skipping all Adult Link dungeons by using the reverse bottle adventure bug. These and many more can be found here http://tasvideos.org/ZeldaOcarinaOfTimeTricks.html and make for some impressive speedruns.
*** Some players have found interesting effects by physically interfering with the connection between cartridge and console. If the player slowly lifts up one side of the cartridge while simultaneously running into anything destructible by bombs, Link might pass through the rock/wall/whatever. This allows the player to get into Goron City via the Lost Woods before getting the sword, thus giving complete (but useless) freedom.
*** It can also be used to get past anyone who's blocking your path--like the Kokiri child who blocks your way out of the woods, Mido who stands between you and the Deku Tree, etc.--allowing you to get to Zelda and beyond without ever obtaining a sword.
*** One major glitch in ''Ocarina'' is the ability to "Seam Walk" by very carefully walking straight lines up the seams where two pieces of terrain meet at a gradual angle. The easiest place to do this is in the Gerudo horse archery arena but its actual uses include standing next to Biggoron (and passing through him to climb to Death Mountain's peak) and "invading" the oddly water-filled Hyrule Castle. Oddly, this glitch was never fixed: notice that in ''VideoGame/TheLegendOfZeldaMajorasMask'' the glitch is still possible, as Nintendo simply replaced most angled seams with vertical ones.
*** In Ocarina of Time: Master Quest there's an easy-to-do glitch that allows you to get through the [[DownTheDrain Water]] [[ThatOneLevel Temple]] in under 5 minutes, without needing a single key or encountering a single enemy.

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*** Another ''Ocarina of Time'' example involved There's one involving the [[GottaCatchEmAll Gold Skulltulas]]. One particular Skulltula was in a small cavern. It was possible to kill this spider, use the boomerang to collect its token, then backflip onto the panel that warps you out of the cavern before the boomerang returned to you. This caused the token to be collected, but the Skulltula to return to life, allowing for infinite Skulltula tokens if used repeatedly.
*** And then there's the The infamous [[https://youtu.be/YejUKyUjqgo bottle bug]] that allows players to replace any item with a bottled fairy. While the fairy in the bottle thus created can't automatically resurrect Link like the fairies in normal bottles can, and the item replaced is gone forever, this can still be quite useful for an emergency life boost in the more difficult sections of the game.
*** And many others, including skipping Skipping all Young Link dungeons by glitching through the Door of Time and skipping all Adult Link dungeons by using the reverse bottle adventure bug. These and many more can be found here http://tasvideos.[[http://tasvideos.org/ZeldaOcarinaOfTimeTricks.html here]] and make for some impressive speedruns.
*** Some players have found interesting effects by physically interfering with the connection between cartridge and console. If the player slowly lifts up one side of the cartridge while simultaneously running into anything destructible by bombs, Link might pass through the rock/wall/whatever. This allows the player to get into Goron City via the Lost Woods before getting the sword, thus giving complete (but useless) freedom.
***
freedom. It can also be used to get past anyone who's blocking your path--like the Kokiri child who blocks your way out of the woods, Mido who stands between you and the Deku Tree, etc.--allowing you to get to Zelda and beyond without ever obtaining a sword.
*** One major glitch in ''Ocarina'' is the ability to "Seam Walk" by very carefully walking straight lines up the seams where two pieces of terrain meet at a gradual angle. The easiest place to do this is in the Gerudo horse archery arena but its actual uses include standing next to Biggoron (and passing through him to climb to Death Mountain's peak) and "invading" the oddly water-filled Hyrule Castle. Oddly, this glitch was never fixed: notice that in ''VideoGame/TheLegendOfZeldaMajorasMask'' the glitch is still possible, as Nintendo simply replaced most angled seams with vertical ones.
*** In Ocarina of Time: Master Quest there's an easy-to-do glitch that allows you to get through the [[DownTheDrain Water]] [[ThatOneLevel Water Temple]] in under 5 minutes, without needing a single key or encountering a single enemy.



** Yet another Zelda bug in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' allows the player to [[http://www.youtube.com/watch?v=TQF0s_el7nY get the Master Sword very early in the game,]] which includes the possibility to change form freely, even in Twilight areas. Unfortunately, the bug also makes it impossible to enter the second dungeon.
*** Also in ''Twilight Princess'', you could get to the City in the Sky early by transforming into a wolf into a crack under Kakariko Village to clip through it and warp the cannon to Lake Hylia. Since the game only checks for the last mirror shard, it allows you to skip a dungeon and a half. Unfortunately, the game will block all access to previous dungeons once you do the skip glitch, as the game discards all the old events because it thinks you already completed them.
*** Not to mention the "Twilight Hack", a result of a particularly "meta" GoodBadBug. [[http://catb.org/jargon/html/S/smash-the-stack.html Smashing the stack]] (that is, causing a buffer overflow) using a custom save file containing an overlong name for Epona that contained code that would run right after the save is loaded has allowed people to use the game to boot the Wii into a root-level command prompt and install homebrew software on it. It's not really a bug in the ''strictest'' sense, since (especially after the latest firmware updates, due to later hacking developments including -- and focusing on -- piracy) it can't be accessed without hacking, but its bizarrely beneficial repercussions make it worth mentioning here.

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** Yet another Zelda bug in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
*** A glitch
allows the player to [[http://www.youtube.com/watch?v=TQF0s_el7nY get the Master Sword very early in the game,]] which includes the possibility to change form freely, even in Twilight areas. Unfortunately, the bug also makes it impossible to enter the second dungeon.
*** Also in ''Twilight Princess'', you could You can get to the City in the Sky early by transforming into a wolf into a crack under Kakariko Village to clip through it and warp the cannon to Lake Hylia. Since the game only checks for the last mirror shard, it allows you to skip a dungeon and a half. Unfortunately, the game will block all access to previous dungeons once you do the skip glitch, as the game discards all the old events because it thinks you already completed them.
*** Not to mention the The "Twilight Hack", a result of a particularly "meta" GoodBadBug.Good Bad Bug. [[http://catb.org/jargon/html/S/smash-the-stack.html Smashing the stack]] (that is, causing a buffer overflow) using a custom save file containing an overlong name for Epona that contained code that would run right after the save is loaded has allowed people to use the game to boot the Wii into a root-level command prompt and install homebrew software on it. It's not really a bug in the ''strictest'' sense, since (especially after the latest firmware updates, due to later hacking developments including -- and focusing on -- piracy) it can't be accessed without hacking, but its bizarrely beneficial repercussions make it worth mentioning here.



*** There's also [[http://www.youtube.com/watch?v=3UhRVt7pqkw&feature=player_detailpage the infinite-bombs-and-arrows glitch]] that can be done by exploiting the connection between Iza's Rapid Ride and Plumm's Fruit Pop Flight Challenge up Zora's River. By playing the latter beforehand, and using the clawshots while swimming to clip through a wall, you can purposely fall out of bounds in Lake Hylia. What makes this glitch possible is the fact that when the game respawns you, it returns you to the place you last entered the area -- in this case, at the end of Plumm's game, which can usually only be played while you're a wolf -- however because you died as human Link, you'll be respawned as human Link, in a situation that shouldn't be possible. After a few more deaths and respawns you can get so Wolf Link is playing Iza's game (another impossibility), but isn't in the boat. This allows you to warp out and when you turn human again, you'll still have the infinite bomb arrows assigned to your B button, as though you were still playing Iza's game. Having unlimited bombs and arrows makes the Cave of Ordeals a whole lot easier, [[ThrowDownTheBomblette among other uses]].
** Perhaps only possible in the UsefulNotes/NintendoGameCube version of ''Twilight Princess'', pressing the reset button on the console at ''just the right moment'' after Link falls into Lava in the Goron Mines (sometime during the fade to black) causes Link to respawn normally, except in Hyrule Field. He can then run around, and you might notice the title music playing. The Title logo will eventually pop up, and pressing any button besides the control stick will cause the game to go into the file select screen.
** It's also possible in the Wii version, although the timing must be very precise and it's harder to pull off. Also sometimes Link can spawn on a Bridge of Eldin; in that instance the glitch needs to be used again. If done correctly, the area which supposed to be Hyrule Field rendered ''behind the Title logo screen'' becomes fully ''explorable''. This can lead to going outside the boundaries of the level, including going as far as the end of skybox, or watching the miniaturised textures of places which are in the distance, like Hyrule Castle. Oh, yeah. Epona is a '''MUST''' when going outside the walkable area, so prepare to see some flying horses.
** In Majora's Mask, it's possible to wear the boss-only Fierce Deity's Mask virtually anywhere thanks to the glitch-filled Sakon's Hideout. Simply wear a mask during the second last section as Link, then when you swap to Kafei exchange that mask for the Fierce Deity's. The very first thing Link will do when you regain control of him will be to put on the mask he was "wearing" just moments before, and he will transform. Use that with a bug that lets you enter Sakon's Hideout on [[strike:Day 2]] [[http://www.youtube.com/watch?v=OWnF-n-yZVk Day 1]] and tell the Bomber Kid the password earlier on, and you can pretty much mess around anywhere you want for two full days with newfound superpowers. Just be careful not to talk to anyone whose lines varies based on which of the mask forms you're in -- since the Fierce Deity is boss-only, those [=NPC=]s aren't programmed to properly react to it, causing the game to crash.
*** This glitch also leads to some other weird glitches. If you talk to some characters, they will react as though Link were not wearing a mask at all. Some react to him as though he ''were'' transformed, but they don't make a form-specific remark.
** Also in Majora's Mask, you can keep looking through the telescope as the screen fades to black from running out of time. If you then press B to exit the telescope screen, the game does not end. All the time based events disappear and there is no timer.
** The Blast Mask in ''Majora's Mask'' will normally create an explosion that damages you for half a heart when you use the attack button. Put up your shield and then use the attack button, and your shield will protect you from the explosion that's ''on your face''. This is still present in ''Majora's Mask 3D'' and is [[AscendedGlitch referred to as though it were intentional]] by that version's strategy guide.

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*** There's also [[http://www.youtube.com/watch?v=3UhRVt7pqkw&feature=player_detailpage the The infinite-bombs-and-arrows glitch]] that can be done by exploiting the connection between Iza's Rapid Ride and Plumm's Fruit Pop Flight Challenge up Zora's River. By playing the latter beforehand, and using the clawshots while swimming to clip through a wall, you can purposely fall out of bounds in Lake Hylia. What makes this glitch possible is the fact that when the game respawns you, it returns you to the place you last entered the area -- in this case, at the end of Plumm's game, which can usually only be played while you're a wolf -- however because you died as human Link, you'll be respawned as human Link, in a situation that shouldn't be possible. After a few more deaths and respawns you can get so Wolf Link is playing Iza's game (another impossibility), but isn't in the boat. This allows you to warp out and when you turn human again, you'll still have the infinite bomb arrows assigned to your B button, as though you were still playing Iza's game. Having unlimited bombs and arrows makes the Cave of Ordeals a whole lot easier, [[ThrowDownTheBomblette among other uses]].
** Perhaps only possible in In the UsefulNotes/NintendoGameCube version of ''Twilight Princess'', pressing the reset button on the console at ''just the right moment'' after Link falls into Lava in the Goron Mines (sometime during the fade to black) causes Link to respawn normally, except in Hyrule Field. He can then run around, and you might notice the title music playing. The Title logo will eventually pop up, and pressing any button besides the control stick will cause the game to go into the file select screen.
**
screen. It's also possible in the Wii version, although the timing must be very precise and it's harder to pull off. Also sometimes Link can spawn on a Bridge of Eldin; in that instance the glitch needs to be used again. If done correctly, the area which supposed to be Hyrule Field rendered ''behind the Title logo screen'' becomes fully ''explorable''. This can lead to going outside the boundaries of the level, including going as far as the end of skybox, or watching the miniaturised textures of places which are in the distance, like Hyrule Castle. Oh, yeah. Epona is a '''MUST''' when going outside the walkable area, so prepare to see some flying horses.
** In Majora's Mask, it's ''VideoGame/TheLegendOfZeldaMajorasMask'':
*** It's
possible to wear the boss-only Fierce Deity's Mask virtually anywhere thanks to the glitch-filled Sakon's Hideout. Simply wear a mask during the second last section as Link, then when you swap to Kafei exchange that mask for the Fierce Deity's. The very first thing Link will do when you regain control of him will be to put on the mask he was "wearing" just moments before, and he will transform. Use that with a bug that lets you enter Sakon's Hideout on [[strike:Day 2]] [[http://www.youtube.com/watch?v=OWnF-n-yZVk Day 1]] and tell the Bomber Kid the password earlier on, and you can pretty much mess around anywhere you want for two full days with newfound superpowers. Just be careful not to talk to anyone whose lines varies based on which of the mask forms you're in -- since the Fierce Deity is boss-only, those [=NPC=]s aren't programmed to properly react to it, causing the game to crash.
***
crash. This glitch also leads to some other weird glitches. If glitches; if you talk to some characters, they will react as though Link were not wearing a mask at all. Some react to him as though he ''were'' transformed, but they don't make a form-specific remark.
** Also in Majora's Mask, you *** You can keep looking through the telescope as the screen fades to black from running out of time. If you then press B to exit the telescope screen, the game does not end. All the time based events disappear and there is no timer.
**
timer. This is commonly referred to as the 4th Day Glitch.
***
The Blast Mask in ''Majora's Mask'' will normally create an explosion that damages you for half a heart when you use the attack button. Put up your shield and then use the attack button, and your shield will protect you from the explosion that's ''on your face''. This is still present in ''Majora's Mask 3D'' and is [[AscendedGlitch referred to as though it were intentional]] by that version's strategy guide.guide.
*** In the 3DS version, standing on the edge of a platform and setting up a bomb behind you makes you jump a lot of distance forwards, which can be used to skip the green valve quest of the Great Bay Temple and get the Song of Storms after the night of the first day, among other examples. This trick also exists in the N64 version, but isn't as powerful.



** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', there's the unlimited potions/soup glitch. Just press the button the item is assigned to and start at the same time, then switch it out for an empty bottle. Link still drinks the soup or potion, but it not only doesn't use up the stuff in the bottle but can even end up half filling the empty one as well. You can also use this to use items you're not supposed to use in certain areas, like bombs inside shops and houses and such like.
*** An interesting thing to note about using bombs inside buildings is that this can be used to blow up the delivery boxes inside Dragon Roost Island. They appear nowhere else in the game and this glitch is the only way to destroy them.

to:

** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', there's the unlimited potions/soup glitch. Just press the button the item is assigned to and start at the same time, then switch it out for an empty bottle. Link still drinks the soup or potion, but it not only doesn't use up the stuff in the bottle but can even end up half filling the empty one as well. You can also use this to use items you're not supposed to use in certain areas, like bombs inside shops and houses and such like.
***
like. An interesting thing to note about using bombs inside buildings is that this can be used to blow up the delivery boxes inside Dragon Roost Island. They appear nowhere else in the game and this glitch is the only way to destroy them.



** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', it's possible to skip the boss fight of Skull Woods. When it uses the rocket punch, use the Tornado Rod to fly up, clip into its body upon landing, and then quickly walk through the closed door to the outside. Done correctly, you'll end up in the area with the Skull Woods' Sage portrait. You'll still have to fight the boss if you want a Heart Container (it'll still be there when you return), but for speed runs and [[SelfImposedChallenge three-heart runs]], that's little concern.
** From the same game, there's a trick to get Ravio's shop early. You must lure a crow near the entrance of the Death Mountain then getting hit by it as you jumps off the ledge. The Death Mountain eruption cutscene triggers the appearance of Ravio in your house. [[https://www.youtube.com/watch?v=IbSShVKW6pY#t=27 Here's the video.]] Not only is this trick useful in speedrun, but it has funny oddities: if you complete the Sanctuary the cutscene in which Link wakes up is glitched and there will be two Ravios and two Sheerows!

to:

** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', it's ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'':
*** It's
possible to skip the boss fight of Skull Woods. When it uses the rocket punch, use the Tornado Rod to fly up, clip into its body upon landing, and then quickly walk through the closed door to the outside. Done correctly, you'll end up in the area with the Skull Woods' Sage portrait. You'll still have to fight the boss if you want a Heart Container (it'll still be there when you return), but for speed runs and [[SelfImposedChallenge three-heart runs]], that's little concern.
** From the same game, there's *** There's a trick to get Ravio's shop early. You must lure a crow near the entrance of the Death Mountain then getting hit by it as you jumps off the ledge. The Death Mountain eruption cutscene triggers the appearance of Ravio in your house. [[https://www.youtube.com/watch?v=IbSShVKW6pY#t=27 Here's the video.]] Not only is this trick useful in speedrun, but it has funny oddities: if you complete the Sanctuary the cutscene in which Link wakes up is glitched and there will be two Ravios and two Sheerows!
16th Sep '17 1:39:44 AM OnlyTAS
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*** And then there's the infamous "bottle bug" that allows players to replace any item with a bottled fairy. While the fairy in the bottle thus created can't automatically resurrect Link like the fairies in normal bottles can, and the item replaced is gone forever, this can still be quite useful for an emergency life boost in the more difficult sections of the game.

to:

*** And then there's the infamous "bottle bug" [[https://youtu.be/YejUKyUjqgo bottle bug]] that allows players to replace any item with a bottled fairy. While the fairy in the bottle thus created can't automatically resurrect Link like the fairies in normal bottles can, and the item replaced is gone forever, this can still be quite useful for an emergency life boost in the more difficult sections of the game.
11th Aug '17 12:58:44 PM TheWarioBros
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** Also in Breath of the Wild, warping from the Trial of the Sword to an incomplete Divine Beast [[https://www.youtube.com/watch?v=L8rTSJKAgxA could be used to activate a bug called 'World Reset'.]] This bug resets all treasure chests on the overworld (including those with gems, money, key items and Champion weapons), as well as lets players get as many seeds from the Korok as they want or farm infinite ancient parts by flipping over a dead Guardian. As you can guess, it completely breaks the game wide open. Pity Nintendo patched it out with the recent update.
** The same game also has a trick to get tons of free compendium pictures. Just finish the Sunshroom Sensing sidequest at the Tech Lab up until Symin is about to introduce the photo buying mechanic, then sell a bunch of the same item in a shop. [[https://www.youtube.com/watch?v=qDLGFKoEsPs Once you return, Symin will give you as many free compendium pictures as there were sold items at the shop.]] This lets you finish the materials section instantly, or even unlock pictures of weapons or bosses long before you encounter them.
1st Aug '17 9:38:29 AM ThermalFlask
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**Among the many uses for this glitch are obtaining the jetpack at the start of the game (normally obtained after returning from Zeelich, way later in the game), and skipping said return from Zeelich by simply jump-save-bugging out of the prison area to the rest of the planet.
**You can also grab the Pearl of Incandescence early (with the bug itself or with the jetpack you got with it) and thus the Ring of Lightning. If you haven't even picked up your Tunic yet, you won't have a magic gauge yet, but the Ring of Lightning only works with a full bar of magic. So... the game gets confused, and lets you spam the move endlessly (by using the hotkey)! Unfortunately, it's limited to level 1 magic; as soon as you upgrade your magic to Green or Red, you'll get a magic bar so this spamming glitch goes away.
**The Jump Save Bug is also useful for triggering the second visit to Zeelich (which is around halfway into the game, normally) minutes into a new game if used alongside the Ferry Bug to get to desert island early. Simply go to the temple of Bu, find the place where the employee is working on some fenced off area, and jump over it to get to the hidden base with the spaceships. In this way you can skip half the game, and beat the game without even picking up your Tunic and (maybe) Magic Ball!
1st Aug '17 6:38:52 AM DracoKanji
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*** A similar but much more mundane bug is the "infinite bugs" glitch. Catch a bug and release it, and three come out of the bottle. Now catch two or three of them in bottles, and repeat as necessary. Not very useful, but handy for getting the Gold Skulltullas in the dirt mounds or selling for some quick cash.
21st Jul '17 3:19:31 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Magnesis rune cannot be used to lift metal objects you are currently standing on. However, this can be circumvented if you put ''another'' metal object on top of that metal object. This works best with metal boxes being placed in mine carts, standing on the box, then lifting the cart into the air however high you want. Branli's gliding minigame on the Ridgeland Tower becomes trivial with this exploit.
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