History GoodBadBugs / ActionAdventure

21st Jul '16 9:17:48 PM spiritsunami
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21st Jul '16 9:05:04 PM spiritsunami
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** The [[VideoGame/TheLegendOfZeldaI original game]] has a number of glitches that allow you to cross multiple tiles of water with the ladder, clip onto blocks (and then exit perpendicular to the angle you entered, allowing you to get through diamond staircases without clearing the enemies), scroll across screens, and even go through locked doors without a key. [[https://youtu.be/HFoZOQoErww?t=1h17m33s The last of these wasn't discovered until July of 2016]], ''over 30 years'' after the game first came out in Japan. (Video intentionally set to a few minutes before the discovery).
15th May '16 11:16:53 PM gophergiggles
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*** Dark Link might normally be an infamous example of ThatOneBoss, but he goes down laughably easy if you face him with a Broken Giant's Knife. Reason being is the programmers never expected this and never gave him alternate programming, so he continues to block and defend against it as if it was the full Biggoron's Sword. Stabs and thrusts from the broken blade slip right past his shield and will kill him in ''seconds''.
25th Dec '15 11:43:55 PM gophergiggles
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* ''[[VideoGame/LEGOAdaptationGame LEGO Jurassic World]]'' has the "Haunted Gyrosphere" appear in the level "Gyrosphere Valley". Zach is supposed to be trapped inside of it, but if you can get free by intentionally driving into water, switching to Gray just as it explodes, and back to Zach as he respawns. The Gyrosphere will respawn beside him, and follow you around as if it were a third teammate. It also happens to be quite useful since now you're free to hop in and out of it, making the stage puzzles much easier to solve than normal.
13th Dec '15 2:16:21 PM gophergiggles
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*** A similar but much more mundane bug is the "infinite bugs" glitch. Catch a bug and release it, and three come out of the bottle. Now catch two or three of them in bottles, and repeat as necessary. Not very useful, but handy for getting the Gold Skulltullas in the dirt mounds or selling for some quick cash.
3rd Dec '15 4:23:46 PM Adept
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* ''VideoGame/YumeNikki'' has a useful glitch that can boost your speed to the max ''RPGMaker 2000'' speed (8x, if anyone's counting), making you amazingly fast. You just had to sit at your desk in the dream world, use an effect (using the bike effect made you even faster) and get off the chair. Especially useful for finding the rest of the effects!

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* ''VideoGame/YumeNikki'' has a useful glitch that can boost your speed to the max ''RPGMaker ''VideoGame/RPGMaker 2000'' speed (8x, if anyone's counting), making you amazingly fast. You just had to sit at your desk in the dream world, use an effect (using the bike effect made you even faster) and get off the chair. Especially useful for finding the rest of the effects!
23rd Oct '15 5:57:05 PM nombretomado
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** The main glitch used in speedruns of TheLegendOfZeldaSkywardSword is nicknamed Back In Time, and it involves dying, selecting Continue and resetting the game immediately afterwards: if done correctly, Link will still be controllable while the game is otherwise in the title screen. Depending on where and how it's performed, you can use it to skip large parts of the game by forcing the game to trigger cutscenes when it shouldn't, instantly warp to another save statue in Skyloft for a major shortcut and end up in partially-loaded dungeon rooms with missing obstacles that you can bypass earlier than you're supposed to.

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** The main glitch used in speedruns of TheLegendOfZeldaSkywardSword ''VideoGame/TheLegendOfZeldaSkywardSword'' is nicknamed Back In Time, and it involves dying, selecting Continue and resetting the game immediately afterwards: if done correctly, Link will still be controllable while the game is otherwise in the title screen. Depending on where and how it's performed, you can use it to skip large parts of the game by forcing the game to trigger cutscenes when it shouldn't, instantly warp to another save statue in Skyloft for a major shortcut and end up in partially-loaded dungeon rooms with missing obstacles that you can bypass earlier than you're supposed to.
30th Sep '15 1:45:27 AM wwtoonlinkfan
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*** Not to mention the "Twilight Hack", a result of a particularly "meta" GoodBadBug. [[http://catb.org/jargon/html/S/smash-the-stack.html Smashing the stack]] via Epona's name (laymen's terms: the hack used a save that gave Epona a very, very long name that tricked the game into running code designed by the hackers) has allowed people to use the game to boot the Wii into a root-level command prompt and install homebrew software on it. It's not really a bug in the ''strictest'' sense, since (especially after the latest firmware updates, due to later hacking developments including -- and focusing on -- piracy) it can't be accessed without hacking, but its bizarrely beneficial repercussions make it worth mentioning here.

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*** Not to mention the "Twilight Hack", a result of a particularly "meta" GoodBadBug. [[http://catb.org/jargon/html/S/smash-the-stack.html Smashing the stack]] via Epona's (that is, causing a buffer overflow) using a custom save file containing an overlong name (laymen's terms: the hack used a save that gave for Epona a very, very long name that tricked the game into running contained code designed by that would run right after the hackers) save is loaded has allowed people to use the game to boot the Wii into a root-level command prompt and install homebrew software on it. It's not really a bug in the ''strictest'' sense, since (especially after the latest firmware updates, due to later hacking developments including -- and focusing on -- piracy) it can't be accessed without hacking, but its bizarrely beneficial repercussions make it worth mentioning here.
24th Sep '15 5:49:17 PM GastonRabbit
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** Using your [[WarpWhistle flute]] at the "wrong" time can confuse the game into [[http://www.youtube.com/watch?v=i6hx52x-Cw0 letting you]] swim on land or become The Green Flash. But this is nothing compared to what happens when you [[http://www.youtube.com/watch?v=eTO_QRPhOaQ run away from your boomerang]].
** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing u and Down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Tri-Force room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.

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** Using your [[WarpWhistle flute]] at the "wrong" time can confuse the game into [[http://www.youtube.com/watch?v=i6hx52x-Cw0 letting you]] swim on land or become The the Green Flash. But this is nothing compared to what happens when you [[http://www.youtube.com/watch?v=eTO_QRPhOaQ run away from your boomerang]].
** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing u and Down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Tri-Force Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.



*** The glitch can unfortunately cause consequences if the player is not careful, like being stuck permanently with a companion that refuse to let you enter dungeons (the ghost Marin glitch), though it has some humorous effects, such as Moblins being replaced with the broom-sweeping old lady.

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*** The glitch can unfortunately cause consequences if the player is not careful, like being stuck permanently with a companion that refuse refuses to let you enter dungeons (the ghost Marin glitch), though it has some humorous effects, such as Moblins being replaced with the broom-sweeping old lady.



** There is another glitch in Link's Awakening which works in both the original and color DX version, known as either the doghouse glitch or doghouse world. It is very easy to enter—just walk down the side of [=BowWow=]'s doghouse and push left—and is perhaps one of the strangest glitches in any game. It consists of every dungeon room in the game jumbled up in a seemingly random fashion. The graphics are glitched all to hell, Link's movement physics are completely changed (he can usually walk through almost anything), and treasure chests will contain anything from a random text box from the game to items from high level dungeons, which are completely usable. This glitch is almost endless in its useful capabilities, but has never been fully explored.

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** There is another glitch in Link's Awakening which works in both the original and color DX version, known as either the doghouse glitch or doghouse world. It is very easy to enter—just enter--just defeat a set amount of enemies (not doing so results in Link warping to the desert or the swamp, depending on the version) walk down the side of [=BowWow=]'s doghouse and push left—and left--and is perhaps one of the strangest glitches in any game. It consists of every dungeon room in the game jumbled up in a seemingly random fashion. The graphics are glitched all to hell, Link's movement physics are completely changed (he can usually walk through almost anything), and treasure chests will contain anything from a random text box from the game to items from high level dungeons, which are completely usable. This glitch is almost endless in its useful capabilities, but has never been fully explored.



*** Early copies of ''Ocarina of Time'' (predominantly those with a gold-colored cartridge) featured the "Swordless Link" glitch, which involved saving and quitting during the final battle right after Ganon knocks the Master Sword out of Link's hand. Doing so would put you back at the beginning of the final dungeon with no sword equipped. While this may sound lame, it was actually pretty cool - among other things, it let you use items while on your horse, leading to some interesting and glitchy gameplay scenarios (including being able to use the dungeon-only warp spell anywhere and catapulting yourself out of the game world into the nothingness beyond). It's even possible to do this in later editions of the game, but you need to use yet another glitch which allows you to play almost any item as an ocarina to warp out of the boss's lair with your sword unequipped.

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*** Early copies of ''Ocarina of Time'' (predominantly those with a gold-colored cartridge) featured the "Swordless Link" glitch, which involved saving and quitting during the final battle right after Ganon knocks the Master Sword out of Link's hand. Doing so would put you back at the beginning of the final dungeon with no sword equipped. While this may sound lame, it was actually pretty cool - -- among other things, it let you use items while on your horse, leading to some interesting and glitchy gameplay scenarios (including being able to use the dungeon-only warp spell anywhere and catapulting yourself out of the game world into the nothingness beyond). It's even possible to do this in later editions of the game, but you need to use yet another glitch which allows you to play almost any item as an ocarina to warp out of the boss's lair with your sword unequipped.



*** Some players have found interesting effects by physically interfering with the connection between cartridge and console. If the player slowly lifts up one side of the cartridge while simultaneously running into anything destructible by bombs, Link might pass through the rock/wall/whatever. This allows the player to get into ''Goron City'' via ''Lost Woods'' before getting the sword, thus giving complete (but useless) freedom.
*** It can also be used to get past anyone who's blocking your path—like the Kokiri child who blocks your way out of the woods, Mido who stands between you and the deku tree, etc.—allowing you to get to Zelda and beyond without ever obtaining a sword.

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*** Some players have found interesting effects by physically interfering with the connection between cartridge and console. If the player slowly lifts up one side of the cartridge while simultaneously running into anything destructible by bombs, Link might pass through the rock/wall/whatever. This allows the player to get into ''Goron City'' Goron City via ''Lost Woods'' the Lost Woods before getting the sword, thus giving complete (but useless) freedom.
*** It can also be used to get past anyone who's blocking your path—like path--like the Kokiri child who blocks your way out of the woods, Mido who stands between you and the deku tree, Deku Tree, etc.—allowing --allowing you to get to Zelda and beyond without ever obtaining a sword.



*** One of many glitches exploited in {{SpeedRun}}s is the "Super-slide", where you roll against something that would cause damage and put up the shield at just the right moment, causing Link to slide backward indefinitely and at tremendous speed. Entering [[CutScene Cut Scenes]] this way has interesting effects. For instance, approaching the Forest Temple the first time as an adult, Link spends the whole cut scene hiding behind his shield, even while playing the ocarina, and mostly doesn't even show up onscreen since he's unable to walk where he's scripted to. Entering the FinalBattle this way prevents Link from [[spoiler:losing the Master Sword]], with the side effect that [[spoiler:it temporarily exists in two places simultaneously: stuck in the ground ''and'' in Link's hands]]!

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*** One of many glitches exploited in {{SpeedRun}}s {{Speedrun}}s is the "Super-slide", where you roll against something that would cause damage and put up the shield at just the right moment, causing Link to slide backward indefinitely and at tremendous speed. Entering [[CutScene Cut Scenes]] this way has interesting effects. For instance, approaching the Forest Temple the first time as an adult, Link spends the whole cut scene hiding behind his shield, even while playing the ocarina, and mostly doesn't even show up onscreen since he's unable to walk where he's scripted to. Entering the FinalBattle this way prevents Link from [[spoiler:losing the Master Sword]], with the side effect that [[spoiler:it temporarily exists in two places simultaneously: stuck in the ground ''and'' in Link's hands]]!



*** There's also [[http://www.youtube.com/watch?v=3UhRVt7pqkw&feature=player_detailpage the infinite-bombs-and-arrows glitch]] that can be done by exploiting the connection between Iza's Rapid Ride and Plumm's Fruit Pop Flight Challenge up Zora's River. By playing the latter beforehand, and using the clawshots while swimming to clip through a wall, you can purposely fall out of bounds in Lake Hylia. What makes this glitch possible is the fact that when the game respawns you, it returns you to the place you last entered the area-- in this case, at the end of Plumm's game, which can usually only be played while you're a wolf-- however because you died as human Link, you'll be respawned as human Link, in a situation that shouldn't be possible. After a few more deaths and respawns you can get so Wolf Link is playing Iza's game (another impossibility), but isn't in the boat. This allows you to warp out and when you turn human again, you'll still have the infinite bomb arrows assigned to your B button, as though you were still playing Iza's game. Having unlimited bombs and arrows makes the Cave of Ordeals a whole lot easier, [[ThrowDownTheBomblette among other uses]].

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*** There's also [[http://www.youtube.com/watch?v=3UhRVt7pqkw&feature=player_detailpage the infinite-bombs-and-arrows glitch]] that can be done by exploiting the connection between Iza's Rapid Ride and Plumm's Fruit Pop Flight Challenge up Zora's River. By playing the latter beforehand, and using the clawshots while swimming to clip through a wall, you can purposely fall out of bounds in Lake Hylia. What makes this glitch possible is the fact that when the game respawns you, it returns you to the place you last entered the area-- area -- in this case, at the end of Plumm's game, which can usually only be played while you're a wolf-- wolf -- however because you died as human Link, you'll be respawned as human Link, in a situation that shouldn't be possible. After a few more deaths and respawns you can get so Wolf Link is playing Iza's game (another impossibility), but isn't in the boat. This allows you to warp out and when you turn human again, you'll still have the infinite bomb arrows assigned to your B button, as though you were still playing Iza's game. Having unlimited bombs and arrows makes the Cave of Ordeals a whole lot easier, [[ThrowDownTheBomblette among other uses]].



** The ''entire [[NewGamePlus second quest]]'' of the [[VideoGame/TheLegendOfZelda original game]] exists due to a programmer error. The map data for the dungeons used only half of the intended memory on the ROM, but Shigeru Miyamoto decided that [[ThrowItIn it played just fine and decided to use the extra space for an alternate layout]].

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** The ''entire [[NewGamePlus second quest]]'' of the [[VideoGame/TheLegendOfZelda original game]] exists due to a programmer programming error. The map data for the dungeons used only half of the intended memory on the ROM, but Shigeru Miyamoto decided that [[ThrowItIn it played just fine and decided to use the extra space for an alternate layout]].



** From the same game, there's a trick to get Ravio's shop early. You must lure a crow near the entrance of the Death Mountain then getting hit by it as you jumps off the ledge. The Death Mountain eruption cutscene triggers the appearance of Ravio in your house. [[https://www.youtube.com/watch?v=IbSShVKW6pY#t=27 Here's the video.]] Not only is this trick useful in speedrun but it has funny oddities: if you complete the Sanctuary the cutscene in which Link wakes up is glitched and there will be two Ravio and two Sheerow!

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** From the same game, there's a trick to get Ravio's shop early. You must lure a crow near the entrance of the Death Mountain then getting hit by it as you jumps off the ledge. The Death Mountain eruption cutscene triggers the appearance of Ravio in your house. [[https://www.youtube.com/watch?v=IbSShVKW6pY#t=27 Here's the video.]] Not only is this trick useful in speedrun speedrun, but it has funny oddities: if you complete the Sanctuary the cutscene in which Link wakes up is glitched and there will be two Ravio Ravios and two Sheerow!Sheerows!



* In ''VideoGame/StarFoxAdventures'', it is [[{{Rare}} ra--]] er, ''unlikely'' but possible, for the bat in one of the structures in [[HailfirePeaks DarkIce Mines]] to respawn in a wall and get stuck forever, or at least until you kill it or leave and come back. The respawn animation will loop forever, as well.

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* In ''VideoGame/StarFoxAdventures'', it is [[{{Rare}} ra--]] [[Creator/{{Rare}} ra]]-- er, ''unlikely'' but possible, for the bat in one of the structures in [[HailfirePeaks DarkIce Mines]] to respawn in a wall and get stuck forever, or at least until you kill it or leave and come back. The respawn animation will loop forever, as well.



* Because of the way ''[[VideoGame/{{Boktai}} Boktai 3]]'' writes player-character's data to memory, it's possible to obtain Sabata's dark gun and Zero Shift spell through a carefully-timed reset. The gun itself is useless (the game crashes), but the dark lens is [[GameBreaker quite useful on some enemies]] and Zero Shift becomes a free and superior version of the Dash once you meet Cheyenne.

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* Because of the way ''[[VideoGame/{{Boktai}} Boktai 3]]'' writes player-character's data to memory, it's possible to obtain Sabata's dark gun and Zero Shift spell through a carefully-timed carefully timed reset. The gun itself is useless (the game crashes), but the dark lens is [[GameBreaker quite useful on some enemies]] and Zero Shift becomes a free and superior version of the Dash once you meet Cheyenne.



* In ''VideoGame/{{Castlevania64}}'' it's possible to get a vampire to latch onto ''your character's crotch'' while he uses his blood-suck move by simply standing on a chair. Showcased in [[https://www.youtube.com/watch?v=tirQWjm44tI this video]].

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* In ''VideoGame/{{Castlevania64}}'' ''VideoGame/{{Castlevania 64}}'' it's possible to get a vampire to latch onto ''your character's crotch'' while he uses his blood-suck move by simply standing on a chair. Showcased in [[https://www.youtube.com/watch?v=tirQWjm44tI this video]].
19th Sep '15 4:44:36 PM nombretomado
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** Perhaps only possible in the GameCube version of ''Twilight Princess'', pressing the reset button on the console at ''just the right moment'' after Link falls into Lava in the Goron Mines (sometime during the fade to black) causes Link to respawn normally, except in Hyrule Field. He can then run around, and you might notice the title music playing. The Title logo will eventually pop up, and pressing any button besides the control stick will cause the game to go into the file select screen.

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** Perhaps only possible in the GameCube UsefulNotes/NintendoGameCube version of ''Twilight Princess'', pressing the reset button on the console at ''just the right moment'' after Link falls into Lava in the Goron Mines (sometime during the fade to black) causes Link to respawn normally, except in Hyrule Field. He can then run around, and you might notice the title music playing. The Title logo will eventually pop up, and pressing any button besides the control stick will cause the game to go into the file select screen.
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