History GoodBadBugs / ActionAdventure

21st Jul '17 3:19:31 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Magnesis rune cannot be used to lift metal objects you are currently standing on. However, this can be circumvented if you put ''another'' metal object on top of that metal object. This works best with metal boxes being placed in mine carts, standing on the box, then lifting the cart into the air however high you want. Branli's gliding minigame on the Ridgeland Tower becomes trivial with this exploit.
27th Jun '17 12:45:43 PM MissMokushiroku
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** HyruleWarriors has a way to switch weapons from character to character; ranging from Ruto swinging [[BigFun Darunia's]] hammer, Zelda using either Link's [[AncestralWeapon Master Sword]] or [[{{Yandere}} Cia's Magic]] and even [[MadeOfEvil Ganondorf]] using [[LethalJokeItem Agitha's dainty Parasol]]. Best part? It's ''intentional''.
20th Mar '17 3:26:26 AM ReikoKazama
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** Also in the PC version, It's possible to get an unlimited number of Every Flavor Beans in the greenhouse part when you collect potion ingredients. All you need to do is stand in front of a row of two flower pots, and cast at the the one behind the nearest to you. Continue casting, and beans will come out of it even after it's been knocked over.

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** Also in the PC version, It's it's possible to get an unlimited number of Every Flavor Beans in the greenhouse part when you collect potion ingredients. All you need to do is stand in front of a row of two flower pots, and cast at the the one behind the nearest to you. Continue casting, and beans will come out of it even after it's been knocked over.
25th Feb '17 6:40:45 AM 64SuperNintendo
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** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing up and Down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.

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** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing up and Down down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.
25th Feb '17 6:39:34 AM 64SuperNintendo
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** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing U and Down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.

to:

** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing U up and Down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.
25th Feb '17 6:39:15 AM 64SuperNintendo
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** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing u and Down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.

to:

** By emulating or taking your controller apart, interesting things happen when you walk up stairs facing downwards by pressing u pressing U and Down at the same time. Interesting in that you go down a level instead of going up a level, letting you use room exits where there should be none, walking under the entire map of the game. If you use enter the Triforce room while doing this, the ending plays. This is how the game is speedrun in 3 minutes.
5th Dec '16 11:51:15 AM Truffle
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** In ''The Angel of Darkness'', performing the level skip cheat and selecting the first level allowed Lara to climb down the ladder at the end of the stage without obtaining the gate key beforehand. By doing this, the cutscene to end the level is never triggered, allowing the player to explore a hidden training level which was removed from the official release. Despite being incomplete, it is interesting to note that the tutorial explains how to perform certain actions essential to the gameplay.

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** In ''The Angel of Darkness'', ''VideoGame/TombRaiderTheAngelofDarkness'', performing the level skip cheat and selecting the first level allowed Lara to climb down the ladder at the end of the stage without obtaining the gate key beforehand. By doing this, the cutscene to end the level is never triggered, allowing the player to explore a hidden training level which was removed from the official release. Despite being incomplete, it is interesting to note that the tutorial explains how to perform certain actions essential to the gameplay.
18th Sep '16 2:41:53 AM Morgenthaler
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* ''[[LegacyOfTheWizard Legacy of the Wizard]]'' has the pause-jump bug, where pausing and unpausing the game will allow any character to jump again from mid-air. This makes it possible for some characters to reach areas they're not supposed to.

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* ''[[LegacyOfTheWizard ''[[VideoGame/LegacyOfTheWizard Legacy of the Wizard]]'' has the pause-jump bug, where pausing and unpausing the game will allow any character to jump again from mid-air. This makes it possible for some characters to reach areas they're not supposed to.
16th Aug '16 10:58:10 AM htuttle
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** Similarly, older versions of ''VideoGame/{{X-COM}}: UFO Defense'' will refill partial ammo clips that have been ejected from their weapons.

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** Similarly, older versions of ''VideoGame/{{X-COM}}: UFO Defense'' ''VideoGame/XCOMUFODefense'' will refill partial ammo clips that have been ejected from their weapons.
21st Jul '16 9:17:48 PM spiritsunami
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