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* ''VideoGame/{{Psychonauts}}'' has the psychic rats that inhabit the higher floors of the asylum. They swarm in large numbers and attempt to rush at Raz kamikaze-style, causing him to become confused if they manage to hit him. When confused, [[InterfaceScrew your screen is mirrored and the directional orientation of your controls is randomly changed.]] It also randomizes your equipped psychic powers, making it difficult to fight back. Even if you manage to take out the rats before they hit you, killing them leaves behind a confusion-inducing cloud of psychic energy that lingers for several seconds.

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* ''VideoGame/{{Psychonauts}}'' has the psychic rats that inhabit the higher floors twisted interior of the asylum. They swarm in large numbers and attempt to rush at Raz kamikaze-style, causing him to become confused if they manage to hit him. When confused, [[InterfaceScrew your screen is mirrored and the directional orientation of your left/right controls is randomly changed.are reversed.]] It also randomizes your equipped psychic powers, making it difficult to fight back. Even if you manage to take out the rats before they hit you, killing them leaves behind a confusion-inducing cloud of psychic energy that lingers for several seconds.seconds.
** The actors in the "tragedy" version of Gloria's Theater. The "flowers" spin at you, making them invincible for several seconds while they shred your health away, and the "dogs" set you on fire, preventing you from attacking.
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* ''VideoGame/{{Psychonauts}}'' has the psychic rats that inhabit the higher floors of the asylum. They swarm in large numbers and attempt to rush at Raz kamikaze-style, causing him to become confused if they manage to hit him. When confused, [[InterfaceScrew your screen is mirrored and the directional orientation of your controls is randomly changed.]] It also randomizes your equipped psychic powers, making it difficult to fight back. Even if you manage to take out the rats before they hit you, killing them leaves behind a confusion-inducing cloud of psychic energy that lingers for several seconds.
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** ''Everything'' in VideoGame/SuperMarioLand is a pain in the arse by world three. Especially those flying head things that always bounce around on a series of platforms that you have to jump onto. Also, in any Mario game, Spiders manage to be a pain whenever they appear.

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** ''Everything'' in VideoGame/SuperMarioLand is a pain in the arse by world three.3. Especially those flying head things that always bounce around on a series of platforms that you have to jump onto. Also, in any Mario game, Spiders manage to be a pain whenever they appear.
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** [[BeeWare Bees]] are only ever encounter near things the player wants, such as fruit or coins, or on narrow ledges that are easy to fall off of when the player is doing something like trying to avoid being stung by bees. Pianta Village combines these by putting a beehive next to a red coin on the edge of a cliff! Eating bees with Yoshi is the only way to combat them, and if you want blue coins, you must not only eat every bee outside of the hives but then knock the hives down and eat every bee that understandably comes after you. They're tiny, and thus harder to see as their numbers decrease.

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** [[BeeWare [[BeeAfraid Bees]] are only ever encounter encountered near things the player wants, such as fruit or coins, or on narrow ledges that are easy to fall off of when the player is doing something like trying to avoid being stung by bees. Pianta Village combines these by putting a beehive next to a red coin on the edge of a cliff! Eating bees with Yoshi is the only way to combat them, and if you want blue coins, you must not only eat every bee outside of the hives but then knock the hives down and eat every bee that understandably comes after you. They're tiny, and thus harder to see as their numbers decrease.
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** Goobles, which constantly spawn out of the goop Mario has been tasked with cleaning the plaza and island in general of when he comes near it. Should they miss Mario with is attacks or simply be allowed to wander around for too long, they will produce more goop, which can in turn spawn more of these goopy Goobles.

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** Goobles, which constantly spawn out of the goop Mario has been tasked with cleaning the plaza and island in general of when he comes near it. Should they miss Mario with is their attacks or simply be allowed to wander around for too long, they will produce more goop, which can in turn spawn more of these goopy Goobles.
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* ''[[VideoGame/{{Shantae}} Shantae and the Pirate's Curse]]'' has the ghosts on Spiderweb Island and Mud Bog Island, for their habit of spontaneously appearing right in your way mid-jump or right on you. The damage is minimal, but it's a cheap shot that's practically unavoidable and will send you reeling back to the bottom of the platform section you were going through. Worse is that while they appear in fixed areas, where they will appear in that are is random so you can't even memorize their spawn points.
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* ''VideoGame/SpyroAHerosTail'' has some literal Goddamned Bats in the Crocovile Swamp level - rest assured that if you enter a cave or tunnel at any time in the level, several bats will fly out. They deal damage just by touching you, and unless you're psychic and know they're coming, you'll be too late to kill them every time as they just fly away after taking half your health.

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* ''VideoGame/SpyroAHerosTail'' has some literal Goddamned Bats in the Crocovile Swamp Dragonfly Falls level - rest assured that if you enter a cave or tunnel at any time in the level, several bats will fly out. They deal damage just by touching you, and unless you're psychic and know they're coming, you'll be too late to kill them every time as they just fly away after taking half your health. It's a prime example of a trap for beginners and first time players of the game. Plus to add insult and to piss the player off even more they never respawn like the rest of the enemies in the level so you can't get revenge on them. Oh and charging them will make you take damage even though it kills them. Bullshit!
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* ''Taz-Mania'' for the UsefulNotes/SegaGenesis:

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* ''Taz-Mania'' ''[[VideoGame/TazManiaSega Taz-Mania]]'' for the UsefulNotes/SegaGenesis:

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* ''VideoGame/DonkeyKongCountry'' series
** The Swoopys in ''Donkey Kong Country 3''. Little woodpeckers that you think are a UniqueEnemy... until you reach the [[NintendoHard Lost World]], where they get a level all to themselves. They fly across the stage in never-ending queues; killing one can make a gap in the line, but there will always be more. Most of the level you have to fly past them as Squawks the parrot, with squirrelly controls and a hard-to-aim arcing projectile attack. To reach the bonus levels, you have to slip through the knotholes they use, going with them once, going ''against'' them another. And they're ''in'' the bonus levels too, resulting in failure if one hits you!
** [[InvincibleMinorMinion Zingers]] become this in ''Donkey Kong 64'' where they dive bomb the player and drop grape grenades. They can be shot out of the sky, but they just respawn shortly. Goddamned Bees...
*** ''Videogame/DonkeyKong64'' also gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your musical instrument attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.

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* ''VideoGame/DonkeyKongCountry'' series
series:
** Green and yellow Klobbers in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', which only bump you around (and take bananas in the case of the yellow ones). They're rarely much of a threat, but they're often very annoying — especially in Klobber Karnage.
** The Swoopys in ''Donkey Kong Country 3''.''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''. Little woodpeckers that you think are a UniqueEnemy... until you reach the [[NintendoHard Lost World]], where they get a level all to themselves. They fly across the stage in never-ending queues; killing one can make a gap in the line, but there will always be more. Most of the level you have to fly past them as Squawks the parrot, with squirrelly controls and a hard-to-aim arcing projectile attack. To reach the bonus levels, you have to slip through the knotholes they use, going with them once, going ''against'' them another. And they're ''in'' the bonus levels too, resulting in failure if one hits you!
** ''Videogame/DonkeyKong64'':
***
[[InvincibleMinorMinion Zingers]] become this in ''Donkey Kong 64'' where they dive bomb the player and drop grape grenades. They can be shot out of the sky, but they just respawn shortly. Goddamned Bees...
*** ''Videogame/DonkeyKong64'' also gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your musical instrument attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.

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** Bloopers/Bloobers in ''1'' and ''Lost Levels''. Especially when they decided to pop up in the middle of an ''overground level'' for no reason. Squids in mid-air!
** ''VideoGame/SuperMarioBros2'' had Phanto. He really didn't like you taking keys, and was the thing nightmares were made of.

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** Bloopers/Bloobers in ''1'' and ''Lost Levels''. Especially when they decided decide to pop up in the middle of an ''overground level'' for no reason. Squids in mid-air!
** ''VideoGame/SuperMarioBros2'' had Phanto. He really didn't doesn't like you taking keys, and was the thing nightmares were made of.flies around harassing you until you can finally get to that locked door.



** ''VideoGame/SuperMarioGalaxy'' has literal Goddamned Bats in a few levels. Usually, they just bump into you and are a pain in the ass to kill. But put them in the SlippySlideyIceWorld and you get Bats that freeze you solid, and can only be killed by the temporary power-up that is difficult to aim at ''stationary objects'', let alone flying ones. What really makes them irritating is that if they score hit, they actually laugh at you.

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** ''VideoGame/SuperMarioGalaxy'' has literal Goddamned Bats in a few levels. Usually, they just bump into you and are a pain in the ass to kill. But put them in the SlippySlideyIceWorld and you get Bats that freeze you solid, and can only be killed by the temporary power-up that is difficult to aim at ''stationary objects'', let alone flying ones. What really makes them irritating is that if they score a hit, they actually laugh at you.



** Swooping Stus, which constantly spawn out of the goop Mario has been tasked with cleaning the plaza and island in general of when he comes near it. Should they miss Mario with is attacks or simply be allowed to wander around for too long, they will produce more goop, which can in turn spawn more of these goople swooping stus.
** Wind Spirits, which most commonly appear to award you for reaching a high place [[LedgeBats by knocking you back down]], homing in on Mario and only leaving him alone if you voluntarily descend back to a lower level. They can be eaten with Yoshi but anything else you hit them with will only stop them temporarily at best, and since Pianta Village is in the mountains you don't even have the option of voluntarily dropping down to get rid of them.
** [[BeeWare Bees]] are only ever encounter near things the player wants, such as fruit or coins, or on narrow ledges that are easy to fall off of when the player is doing something like trying to avoid being stung by bees. Pianta village combines these by putting a bee have next to a red coin on the edge of a cliff! Eating bees with Yoshi is the only way to combat them and if you want blue coins you must not only eat every bee outside of the hives but then knock the hives down and eat every bee that understandably comes after you. They're tiny, and thus harder to see as their numbers decrease.
** Burst Squirts in any instance [[HelpfulMook other than the second Petey Piranha confrontation]] where you want to use the squirt nozzle, as they are attracted to Mario like moths to a flame, almost always come in large swarms and will force you to waste water getting rid of them if one manages to touch Mario. And they tend to re spawn.
** Coo Coos, which fly in erratic patterns well above Mario's jump height dropping swooping stu spawning goop. The FLUDD squirt nozzle can lower them to ground level but this a slow process that relies on constantly spraying one and there is almost always more than one.
** Cataquacks are fairly non alert, sometimes falling asleep. To make up for this, they are all over Gelato Beach and will chase Mario very far if they do notice him. Blue ones are annoying enough, as it is very easily to get continuously tossed into the air by them with no option other than waiting it out if one manages to catch Mario once but red ones are worse, as they damage Mario with each toss. To get rid of them, they have to be lured into the ocean, lured near a sprouting dune bud or eaten with Yoshi, all of which one has to go out of their way to do. And the final revealed mission of Gelato Beach requires you to push watermelons through the level, which cataquacks can and will easily smash to pieces, requiring you to use up most of your water trying to hold them at bay.
* ''Frankenstein's Monster'' for the [[UsefulNotes/{{Atari2600}} Atari]], as seen [[http://www.youtube.com/watch?v=a0G_8gHDsL8 here]], 9 minutes and 40 seconds in, "Look at all these goddamn bats!"

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** Swooping Stus, Goobles, which constantly spawn out of the goop Mario has been tasked with cleaning the plaza and island in general of when he comes near it. Should they miss Mario with is attacks or simply be allowed to wander around for too long, they will produce more goop, which can in turn spawn more of these goople swooping stus.
goopy Goobles.
** Wind Spirits, which most commonly appear to award you for reaching a high place [[LedgeBats by knocking you back down]], homing in on Mario and only leaving him alone if you voluntarily descend back to a lower level. They can be eaten with Yoshi Yoshi, but anything else you hit them with will only stop them temporarily at best, and since Pianta Village is in the mountains you don't even have the option of voluntarily dropping down to get rid of them.
** [[BeeWare Bees]] are only ever encounter near things the player wants, such as fruit or coins, or on narrow ledges that are easy to fall off of when the player is doing something like trying to avoid being stung by bees. Pianta village Village combines these by putting a bee have beehive next to a red coin on the edge of a cliff! Eating bees with Yoshi is the only way to combat them them, and if you want blue coins coins, you must not only eat every bee outside of the hives but then knock the hives down and eat every bee that understandably comes after you. They're tiny, and thus harder to see as their numbers decrease.
** Burst Squirts Poinks in any instance [[HelpfulMook other than the second Petey Piranha confrontation]] where you want to use the squirt nozzle, as they are attracted to Mario like moths to a flame, almost always come in large swarms and will force you to waste water getting rid of them if one manages to touch Mario. And they tend to re spawn.respawn.
** Coo Coos, which fly in erratic patterns well above Mario's jump height dropping swooping stu spawning Gooble-spawning goop. The FLUDD squirt nozzle can lower them to ground level level, but this is a slow process that relies on constantly spraying one one, and there is almost always more than one.
** Cataquacks are fairly non alert, non-alert, sometimes falling asleep. To make up for this, they are all over Gelato Beach and will chase Mario very far if they do notice him. Blue ones are annoying enough, as it is very easily to get continuously tossed into the air by them with no option other than waiting it out if one manages to catch Mario once once, but red ones are worse, as they damage Mario with each toss. To get rid of them, they have to be lured into the ocean, lured near a sprouting dune bud bud, or eaten with Yoshi, all of which one has to go out of their way to do. And the final revealed mission of Gelato Beach requires you to push watermelons through the level, which cataquacks Cataquacks can and will easily smash to pieces, requiring you to use up most of your water trying to hold them at bay.
%% * ''Frankenstein's Monster'' for the [[UsefulNotes/{{Atari2600}} Atari]], as seen [[http://www.youtube.com/watch?v=a0G_8gHDsL8 here]], 9 minutes and 40 seconds in, "Look at all these goddamn bats!"



* There's a certain type of robot enemy in ''VideoGame/WarioLand 4'', found only in Hard mode and above which pretty much covers this. It's what appears to be some kind of metal bird creature, flies in the air right near platforming sections and charges at Wario when he gets near. Not hard to defeat (one hit kills it), but considering that it's found in narrow spaces, doesn't give you anything for killing it, and respawns when you re enter the area, even though every other non transformation enemy doesn't come back unless you win/lose the level, it's freaking annoying. Plus, PinballZone (yes, that Pinball Zone that named the trope) is annoying enough without them.

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* There's a certain type of robot enemy Robo Birds in ''VideoGame/WarioLand 4'', found only in Hard mode and above which above, pretty much covers cover this. It's what appears to be some kind of metal bird creature, flies They fly in the air right near platforming sections sections, and charges charge at Wario when he gets near. Not hard to defeat (one hit kills it), but considering that it's found in narrow spaces, doesn't give you anything for killing it, and respawns when you re enter the area, even though every other non transformation enemy doesn't come back unless you win/lose the level, it's freaking annoying. Plus, PinballZone (yes, that Pinball Zone that named the trope) is annoying enough without them.



** [[InvincibleMinorMinion Zingers]] become this in ''Donkey Kong 64'' where they dive bomb the player and drop grenades. They can be shot out of the sky, but they just respawn shortly. Goddamned Bees...

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** [[InvincibleMinorMinion Zingers]] become this in ''Donkey Kong 64'' where they dive bomb the player and drop grape grenades. They can be shot out of the sky, but they just respawn shortly. Goddamned Bees...



** ''VideoGame/DonkeyKongCountryReturns'': Played literally in the level "Crowded Cavern"
*** the crabs in the beach levels, due to taking too many steps to defeat for how common they are: first, you must jump on them, making them lift their pincers and makes them [[TheSpiny Spinies]]. Then, you must hit the ground to flip them over (if you do this before jumping on them, they use their pincers to stop themselves from flipping over), ''then'' you can jump on them and finish them off.

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** ''VideoGame/DonkeyKongCountryReturns'': ''VideoGame/DonkeyKongCountryReturns'':
%% ***
Played literally in the level "Crowded Cavern"
*** the The crabs in the beach levels, due to taking too many steps to defeat for how common they are: first, you must jump on them, making them lift their pincers and makes them [[TheSpiny Spinies]]. Then, you must hit the ground to flip them over (if you do this before jumping on them, they use their pincers to stop themselves from flipping over), ''then'' you can jump on them and finish them off.



* ''VideoGame/{{HappilyEverAfter}}''. Straight in this unreleased game. Seem to can only be avoided, and spawns very often. [[http://www.nintendoplayer.com/unreleased/happily-ever-after/ Happily ever after]]
* ''VideoGame/{{Prehistorik}}''. Straight.
* ''VideoGame/ShadowOfTheBeast 2'''s bats fit firmly into this category.

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%% * ''VideoGame/{{HappilyEverAfter}}''. Straight in this unreleased game. Seem to can only be avoided, and spawns very often. [[http://www.nintendoplayer.com/unreleased/happily-ever-after/ Happily ever after]]
%% * ''VideoGame/{{Prehistorik}}''. Straight.
%% * ''VideoGame/ShadowOfTheBeast 2'''s bats fit firmly into this category.



** [[SlippySlideyIceWorld Burrbs]]: Snow fleas. Some just jumped out of the floor here and there. Some jumped out of the floor and threw snow at Bug. Some stayed at one point rolling snowballs at Bug until Bug got near, at which they ran away. And the worst kind were those who assaulted Bug with snowballs from a distance!
** [[LethalLavaLand Arachnia]]: Green Flies that vomited a pool of acid on the ground. They came in large numbers from offscreen. Also, there were spiders who rolled bowling balls at Bug. Not too bad on level ground, but they usually did it from the top of a slope...

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** [[SlippySlideyIceWorld Burrbs]]: Snow fleas. Some just jumped jump out of the floor here and there. Some jumped jump out of the floor and threw throw snow at Bug. Some stayed stay at one point rolling snowballs at Bug until Bug got gets near, at which they ran run away. And the worst kind were are those who assaulted assault Bug with snowballs from a distance!
** [[LethalLavaLand Arachnia]]: Green Flies that vomited vomit a pool of acid on the ground. They came come in large numbers from offscreen. Also, there were are spiders who rolled roll bowling balls at Bug. Not too bad on level ground, but they usually did do it from the top of a slope...



* ''Taz-Mania'' for the UsefulNotes/SegaGenesis has the goddamned Bushrats. They're almost impossible to jump on due to their size, they throw spears at you, they can cause you to accidentally spin away health powerups in the process of killing them, and they can also cause you to spin off a platform and into oblivion.
** Also, the actual bats in the ruins levels. They can camouflage themselves against the dark background to make themselves harder to see.
* ''VideoGame/ElViento'' features [[BatOutOfHell literal]] and particulary nasty examples in the last level.

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* ''Taz-Mania'' for the UsefulNotes/SegaGenesis has the UsefulNotes/SegaGenesis:
** The
goddamned Bushrats. They're almost impossible to jump on due to their size, they throw spears at you, they can cause you to accidentally spin away health powerups in the process of killing them, and they can also cause you to spin off a platform and into oblivion.
** Also, the The actual bats in the ruins levels. They can camouflage themselves against the dark background to make themselves harder to see.
%% * ''VideoGame/ElViento'' features [[BatOutOfHell literal]] and particulary nasty examples in the last level.



** Any ranged enemy can qualify. Jumping for jeweled skull? I don't think so, enjoy your damage stun which will send you plummeting into spikes.
** '''Seagulls.''' Attack you from most various of places(usually in places where your jump accuracy needs to be perfect or near-perfect), can see you with invinsibility powerup and in 9 cases out of 10 give you nothing in return. "Bloody birds" indeed.

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** Any ranged enemy can qualify. Jumping for that jeweled skull? I don't think so, enjoy your damage stun which will send you plummeting into spikes.
** '''Seagulls.''' Attack you from most various of places(usually places (usually in places where your jump accuracy needs to be perfect or near-perfect), can see you with invinsibility the invisibility powerup and in 9 cases out of 10 give you nothing in return. "Bloody birds" indeed. return.



** Fishes serve you as a seagulls of underwater variety. This should be enough for your imagination.
** And finally, Chameleons which could count as {{Demonic Spiders}} at first. They make themselves invinsible which makes them immune to all kinds of damage and they have a dickish tendency to re-appear just on you, causing {{Collision Damage}}, followed-up by an attack which will cause you to lose another 10 hitpoints.
* ''VideoGame/CrescentPaleMist'' crosses this with DemonicSpiders as enemies of the game can come in great numbers, can hit hard, and put Yunou in a series of nearly inescapable attacks. One particular area of Chapter 4 is littered with many, ''many'' Demonik Blades and a [[BossInMookClothing Shuvalzard]] among the bunch.
** And another area in Chapter 4 houses a boss enemy known as Gilgamesh (a [[GoldenSuperMode golden]] Magic Armor with powerful attacks), Dark Armors, and [[SmashMook Gargoyles]]. The worst part: You are trapped until the enemies are killed.
* ''VideoGame/{{Adventure}}'': In certain difficulty levels, a bat would fly throughout the game stealing whatever item the player was carrying and exchanging it for another, or sometimes just outright taking it. This could prove especially annoying as the bat would sometimes steal the player's sword, and replace them with, oh, say, the DRAGONS.

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** Fishes serve you as a seagulls of underwater variety. This should be enough for your imagination.
are like seagulls, but underwater.
** And finally, Chameleons Chameleons, which could count as {{Demonic Spiders}} at first. They make themselves invinsible invisible, which makes them immune to all kinds of damage damage, and they have a dickish tendency to re-appear just right on top of you, causing {{Collision Damage}}, followed-up followed by an attack which will cause you to lose another 10 hitpoints.
hit points.
* ''VideoGame/CrescentPaleMist'' crosses this with DemonicSpiders DemonicSpiders, as enemies of the game can enemies come in great numbers, can hit hard, and put tend to lock Yunou in a series of nearly inescapable attacks. One particular area of Chapter 4 is littered with many, ''many'' Demonik Blades and a [[BossInMookClothing Shuvalzard]] Shuvalzards]], among the bunch.
** And another
bunch. Another area in Chapter 4 houses a boss enemy known as Gilgamesh (a [[GoldenSuperMode golden]] Magic Armor with powerful attacks), Dark Armors, and [[SmashMook Gargoyles]]. The worst part: You are trapped until the enemies are killed.
* ''VideoGame/{{Adventure}}'': In certain difficulty levels, a bat would fly flies throughout the game game, stealing whatever item the player was is carrying and exchanging it for another, or sometimes just outright taking it. This could can prove especially annoying as the bat would will sometimes steal the player's sword, and replace them it with, oh, say, the DRAGONS.a DRAGON.



* Roguelite platformer ''VideoGame/{{Downwell}}'' has literal bats that cling to the walls until you're below them, then flutter slowly towards you. The problem is that this is a game where you go down and your weapons also only fire downwards. By themselves, they're fairly easy to dispatch by waiting and jumping on them, but mix in other enemies and they become a nightmare.

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* Roguelite The roguelite platformer ''VideoGame/{{Downwell}}'' has literal bats that cling to the walls until you're below them, then flutter slowly towards you. The problem is that this is a game where you only go down down, and your weapons also only fire downwards. By themselves, they're fairly easy to dispatch by waiting and jumping on them, but mix in other enemies and they become a nightmare.
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* The Snuggle(?) Bunnies in ''[[NicktoonsUnite Nicktoons: Attack Of The Toybots]]''. They spawn in about groups of two or more, are small and difficult to hit, and once they see you they'll try and cling to you, rendering you unable to attack. If you don't managed to shake them off in time they'll explode, flinging you merrily into the air, and often off a platform.

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* The Snuggle(?) Bunnies in ''[[NicktoonsUnite ''[[VideoGame/NicktoonsUnite Nicktoons: Attack Of The Toybots]]''. They spawn in about groups of two or more, are small and difficult to hit, and once they see you they'll try and cling to you, rendering you unable to attack. If you don't managed to shake them off in time they'll explode, flinging you merrily into the air, and often off a platform.
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* * Cheep-Cheeps. Unlike virtually every other enemy seen in the franchise, they respawn constantly and their movement makes them difficult to avoid by simply running fast. And like every other enemy, they drain your life or kill you with any touch that isn't a GoombaStomp.

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* * ** Cheep-Cheeps. Unlike virtually every other enemy seen in the franchise, they respawn constantly and their movement makes them difficult to avoid by simply running fast. And like every other enemy, they drain your life or kill you with any touch that isn't a GoombaStomp.

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* Cheep-Cheeps in the [[Franchise/SuperMarioBros Super Mario Bros. franchise]]. Unlike virtually every other enemy seen in the franchise, they respawn constantly and their movement makes them difficult to avoid by simply running fast. And like every other enemy, they drain your life or kill you with any touch that isn't a GoombaStomp.

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* Cheep-Cheeps in the [[Franchise/SuperMarioBros Super Mario Bros. franchise]].Franchise/SuperMarioBros
* * Cheep-Cheeps.
Unlike virtually every other enemy seen in the franchise, they respawn constantly and their movement makes them difficult to avoid by simply running fast. And like every other enemy, they drain your life or kill you with any touch that isn't a GoombaStomp.GoombaStomp.
** Bloopers/Bloobers in ''1'' and ''Lost Levels''. Especially when they decided to pop up in the middle of an ''overground level'' for no reason. Squids in mid-air!
** ''VideoGame/SuperMarioBros2'' had Phanto. He really didn't like you taking keys, and was the thing nightmares were made of.
** There's also the Angry Sun ''VideoGame/SuperMarioBros3'', which flies erratically all around the screen. Fortunately, it only appears twice in the entire game, and can be killed for good for the rest of the level provided you have the ultra-useful Hammer Suit or hit it with a Koopa shell.
** ''Everything'' in VideoGame/SuperMarioLand is a pain in the arse by world three. Especially those flying head things that always bounce around on a series of platforms that you have to jump onto. Also, in any Mario game, Spiders manage to be a pain whenever they appear.
** ''VideoGame/SuperMarioGalaxy'' has literal Goddamned Bats in a few levels. Usually, they just bump into you and are a pain in the ass to kill. But put them in the SlippySlideyIceWorld and you get Bats that freeze you solid, and can only be killed by the temporary power-up that is difficult to aim at ''stationary objects'', let alone flying ones. What really makes them irritating is that if they score hit, they actually laugh at you.
** Lakitu. The bastards fly around, always just out of reach, while dropping spikes into the player. Peach help anyone on the receiving end of a Lakitu that drops independent enemies.
* ''Videogame/SuperMarioSunshine''
** Swooping Stus, which constantly spawn out of the goop Mario has been tasked with cleaning the plaza and island in general of when he comes near it. Should they miss Mario with is attacks or simply be allowed to wander around for too long, they will produce more goop, which can in turn spawn more of these goople swooping stus.
** Wind Spirits, which most commonly appear to award you for reaching a high place [[LedgeBats by knocking you back down]], homing in on Mario and only leaving him alone if you voluntarily descend back to a lower level. They can be eaten with Yoshi but anything else you hit them with will only stop them temporarily at best, and since Pianta Village is in the mountains you don't even have the option of voluntarily dropping down to get rid of them.
** [[BeeWare Bees]] are only ever encounter near things the player wants, such as fruit or coins, or on narrow ledges that are easy to fall off of when the player is doing something like trying to avoid being stung by bees. Pianta village combines these by putting a bee have next to a red coin on the edge of a cliff! Eating bees with Yoshi is the only way to combat them and if you want blue coins you must not only eat every bee outside of the hives but then knock the hives down and eat every bee that understandably comes after you. They're tiny, and thus harder to see as their numbers decrease.
** Burst Squirts in any instance [[HelpfulMook other than the second Petey Piranha confrontation]] where you want to use the squirt nozzle, as they are attracted to Mario like moths to a flame, almost always come in large swarms and will force you to waste water getting rid of them if one manages to touch Mario. And they tend to re spawn.
** Coo Coos, which fly in erratic patterns well above Mario's jump height dropping swooping stu spawning goop. The FLUDD squirt nozzle can lower them to ground level but this a slow process that relies on constantly spraying one and there is almost always more than one.
** Cataquacks are fairly non alert, sometimes falling asleep. To make up for this, they are all over Gelato Beach and will chase Mario very far if they do notice him. Blue ones are annoying enough, as it is very easily to get continuously tossed into the air by them with no option other than waiting it out if one manages to catch Mario once but red ones are worse, as they damage Mario with each toss. To get rid of them, they have to be lured into the ocean, lured near a sprouting dune bud or eaten with Yoshi, all of which one has to go out of their way to do. And the final revealed mission of Gelato Beach requires you to push watermelons through the level, which cataquacks can and will easily smash to pieces, requiring you to use up most of your water trying to hold them at bay.



* ''Videogame/SuperMarioSunshine''
** Swooping Stus, which constantly spawn out of the goop Mario has been tasked with cleaning the plaza and island in general of when he comes near it. Should they miss Mario with is attacks or simply be allowed to wander around for too long, they will produce more goop, which can in turn spawn more of these goople swooping stus.
** Wind Spirits, which most commonly appear to award you for reaching a high place [[LedgeBats by knocking you back down]], homing in on Mario and only leaving him alone if you voluntarily descend back to a lower level. They can be eaten with Yoshi but anything else you hit them with will only stop them temporarily at best, and since Pianta Village is in the mountains you don't even have the option of voluntarily dropping down to get rid of them.
** [[BeeWare Bees]] are only ever encounter near things the player wants, such as fruit or coins, or on narrow ledges that are easy to fall off of when the player is doing something like trying to avoid being stung by bees. Pianta village combines these by putting a bee have next to a red coin on the edge of a cliff! Eating bees with Yoshi is the only way to combat them and if you want blue coins you must not only eat every bee outside of the hives but then knock the hives down and eat every bee that understandably comes after you. They're tiny, and thus harder to see as their numbers decrease.
** Burst Squirts in any instance [[HelpfulMook other than the second Petey Piranha confrontation]] where you want to use the squirt nozzle, as they are attracted to Mario like moths to a flame, almost always come in large swarms and will force you to waste water getting rid of them if one manages to touch Mario. And they tend to re spawn.
** Coo Coos, which fly in erratic patterns well above Mario's jump height dropping swooping stu spawning goop. The FLUDD squirt nozzle can lower them to ground level but this a slow process that relies on constantly spraying one and there is almost always more than one.
** Cataquacks are fairly non alert, sometimes falling asleep. To make up for this, they are all over Gelato Beach and will chase Mario very far if they do notice him. Blue ones are annoying enough, as it is very easily to get continuously tossed into the air by them with no option other than waiting it out if one manages to catch Mario once but red ones are worse, as they damage Mario with each toss. To get rid of them, they have to be lured into the ocean, lured near a sprouting dune bud or eaten with Yoshi, all of which one has to go out of their way to do. And the final revealed mission of Gelato Beach requires you to push watermelons through the level, which cataquacks can and will easily smash to pieces, requiring you to use up most of your water trying to hold them at bay.



* The ice bats in ''VideoGame/SuperMarioGalaxy''. Mostly appearing in Freezeflame Galaxy, they are a pain to kill, especially in the secret mission, in that they can only be killed as Fire Mario, which can often be hard to aim. Not to mention the fact that they freeze you when they touch you, and if they hit you in mid-air, it's all over. Not to mention the fact that they can follow you, so running isn't an option, and they swoop with deadly accuracy.

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** ''Videogame/DonkeyKong64'' also gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your musical instrument attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.

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** *** ''Videogame/DonkeyKong64'' also gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your musical instrument attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.help.
*** The starfish enemy Shuri, mostly because you're defenseless underwater where they live. This becomes more obvious in the Splish Splash Salvage minigame, where they cause you to instantly lose if hit by them.
*** The Gnawties of Beaver Bother are irritating beyond belief, although for a [[ScrappyMechanic whole different reason]].
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* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has Grinders, monkeys that plague World 3 and are a real pest. They're fast, take multiple hits and have several methods of annoying you; such as grabbing Baby Mario right off Yoshi's back and running off, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.



* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has Grinders, monkeys that plague World 3 and are a real pest. They're fast, take multiple hits and have several methods of annoying you; such as grabbing Baby Mario right off Yoshi's back and running off, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.
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* ''Videogame/SuperMarioSunshine''
** Swooping Stus, which constantly spawn out of the goop Mario has been tasked with cleaning the plaza and island in general of when he comes near it. Should they miss Mario with is attacks or simply be allowed to wander around for too long, they will produce more goop, which can in turn spawn more of these goople swooping stus.
** Wind Spirits, which most commonly appear to award you for reaching a high place [[LedgeBats by knocking you back down]], homing in on Mario and only leaving him alone if you voluntarily descend back to a lower level. They can be eaten with Yoshi but anything else you hit them with will only stop them temporarily at best, and since Pianta Village is in the mountains you don't even have the option of voluntarily dropping down to get rid of them.
** [[BeeWare Bees]] are only ever encounter near things the player wants, such as fruit or coins, or on narrow ledges that are easy to fall off of when the player is doing something like trying to avoid being stung by bees. Pianta village combines these by putting a bee have next to a red coin on the edge of a cliff! Eating bees with Yoshi is the only way to combat them and if you want blue coins you must not only eat every bee outside of the hives but then knock the hives down and eat every bee that understandably comes after you. They're tiny, and thus harder to see as their numbers decrease.
** Burst Squirts in any instance [[HelpfulMook other than the second Petey Piranha confrontation]] where you want to use the squirt nozzle, as they are attracted to Mario like moths to a flame, almost always come in large swarms and will force you to waste water getting rid of them if one manages to touch Mario. And they tend to re spawn.
** Coo Coos, which fly in erratic patterns well above Mario's jump height dropping swooping stu spawning goop. The FLUDD squirt nozzle can lower them to ground level but this a slow process that relies on constantly spraying one and there is almost always more than one.
** Cataquacks are fairly non alert, sometimes falling asleep. To make up for this, they are all over Gelato Beach and will chase Mario very far if they do notice him. Blue ones are annoying enough, as it is very easily to get continuously tossed into the air by them with no option other than waiting it out if one manages to catch Mario once but red ones are worse, as they damage Mario with each toss. To get rid of them, they have to be lured into the ocean, lured near a sprouting dune bud or eaten with Yoshi, all of which one has to go out of their way to do. And the final revealed mission of Gelato Beach requires you to push watermelons through the level, which cataquacks can and will easily smash to pieces, requiring you to use up most of your water trying to hold them at bay.
Is there an issue? Send a MessageReason:
None


** [[GreenHillZone Insectia]]: [[BeeAfraid Bees]]. [[TheWickerMan NOT THE BEES]]! The first AirborneMook that Bug will encounter, they will try to swoop in on Bug at an awkward angle, and Bug will have to time his jump ''exactly'' in order to beat them. Some of them even come in from nowhere, just when you thought it was safe!

to:

** [[GreenHillZone Insectia]]: [[BeeAfraid Bees]]. [[TheWickerMan [[Film/TheWickerMan2006 NOT THE BEES]]! The first AirborneMook that Bug will encounter, they will try to swoop in on Bug at an awkward angle, and Bug will have to time his jump ''exactly'' in order to beat them. Some of them even come in from nowhere, just when you thought it was safe!
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* Some segments of ''ViewtifulJoe'' feature annoying swarms of infinite robotic bats that stick to you, stunning you, and explode unless you button mash them away. They make you solve puzzles slower, and allow other enemies to hit you, but can be fended off with a {{Hurricane Kick}}.

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* Some segments of ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' feature annoying swarms of infinite robotic bats that stick to you, stunning you, and explode unless you button mash them away. They make you solve puzzles slower, and allow other enemies to hit you, but can be fended off with a {{Hurricane Kick}}.
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* ''VideoGame/{{Trine}}'' has literal bats that: Always appear at the worst moment (like when you're trying to avoid falling into a BottomlessPit), always travel in packs, are hard to hit (only one of the characters has an air attack) and deplete your HealthMeter very rapidly.

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* ''VideoGame/{{Trine}}'' has literal bats that: Always appear at the worst moment (like when you're trying to avoid falling into a BottomlessPit), always travel in packs, are hard to hit (only one of the characters has an air attack) and deplete your HealthMeter LifeMeter very rapidly.
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** The Swoopys in ''Donkey Kong Country 3''. Little woodpeckers that you think are a UniqueEnemy... until you reach the [[NintendoHard Lost World]], where they get a level all to themselves. They fly across the stage in never-ending queues; killing one can make a gap in the line, but there will always be more. Most of the level you have to fly past them as Squawks the parrot, with squirrelly controls and a hard-to-aim arcing projectile attack. To reach the bonus levels, you have to slip through the knotholes they use, going with them once, going ''against'' them another. And they're ''in'' the bonus levels too, resulting in failure if one hits you!
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* Roguelite platformer ''[[http://downwellgame.com/ Downwell]]'' has literal bats that cling to the walls until you're below them, then flutter slowly towards you. The problem is that this is a game where you go down and your weapons also only fire downwards. By themselves, they're fairly easy to dispatch by waiting and jumping on them, but mix in other enemies and they become a nightmare.

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* Roguelite platformer ''[[http://downwellgame.com/ Downwell]]'' ''VideoGame/{{Downwell}}'' has literal bats that cling to the walls until you're below them, then flutter slowly towards you. The problem is that this is a game where you go down and your weapons also only fire downwards. By themselves, they're fairly easy to dispatch by waiting and jumping on them, but mix in other enemies and they become a nightmare.
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* ''VideoGame/{{HappilyEverAfter}}''. Straight in this unreleased game. Seem to can only be avoided, and spawns very often. [[http://www.nintendoplayer.com/unreleased/happily-ever-after/ Happily ever after]]
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* Cheep-Cheeps in the [[Franchise/SuperMarioBros Super Mario Bros. franchise]]. Unlike virtually every other enemy seen in the franchise, they respawn constantly and their movement makes them difficult to avoid by simply running fast. And like every other enemy, they drain your life or kill you with any touch that isn't a GoombaStomp.

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* ''VideoGame/DonkeyKongCountry''
** The games in general have Zingers and Buzzes, i.e. Goddamned Bees. They can only be killed by TNT barrels and are otherwise [[InvincibleMinorMinion invincible]].
** ''VideoGame/DonkeyKongCountryReturns''
*** Played literally in the level "Crowded Cavern"

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* ''VideoGame/DonkeyKongCountry''
''VideoGame/DonkeyKongCountry'' series
** The games in general have Zingers and Buzzes, i.e. Goddamned Bees. They can only be killed by TNT barrels and are otherwise [[InvincibleMinorMinion invincible]].
Zingers]] become this in ''Donkey Kong 64'' where they dive bomb the player and drop grenades. They can be shot out of the sky, but they just respawn shortly. Goddamned Bees...
** ''VideoGame/DonkeyKongCountryReturns''
***
''Videogame/DonkeyKong64'' also gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your musical instrument attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.
** ''VideoGame/DonkeyKongCountryReturns'':
Played literally in the level "Crowded Cavern"



** ''Videogame/DonkeyKong64'' gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your instrumental attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.



* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has Grinders, monkeys that plague World 3 and are a real pest. They're fast, take multiple hits and have several methods of annoying you; such as grabbing Baby Mario right off Yoshi's back, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.

to:

* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has Grinders, monkeys that plague World 3 and are a real pest. They're fast, take multiple hits and have several methods of annoying you; such as grabbing Baby Mario right off Yoshi's back, back and running off, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.
Is there an issue? Send a MessageReason:
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** The games in general have Zingers and Buzzes, i.e. Goddamned Bees.

to:

** The games in general have Zingers and Buzzes, i.e. Goddamned Bees. They can only be killed by TNT barrels and are otherwise [[InvincibleMinorMinion invincible]].



** ''Videogame/DonkeyKong64'' gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all your standard attacks. There are two ways to kill them: orange bombs and your instrumental attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.

to:

** ''Videogame/DonkeyKong64'' gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all your standard attacks. There are two ways to kill them: orange bombs and your instrumental attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.



* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has the monkey species "Grinder" that plague World 3 and are a real pest. They're fast and have several methods of annoying you, such as grabbing Baby Mario, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.

to:

* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has the monkey species "Grinder" Grinders, monkeys that plague World 3 and are a real pest. They're fast fast, take multiple hits and have several methods of annoying you, you; such as grabbing Baby Mario, Mario right off Yoshi's back, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.
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* ''Taz-Mania'' for the SegaGenesis has the goddamned Bushrats. They're almost impossible to jump on due to their size, they throw spears at you, they can cause you to accidentally spin away health powerups in the process of killing them, and they can also cause you to spin off a platform and into oblivion.

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* ''Taz-Mania'' for the SegaGenesis UsefulNotes/SegaGenesis has the goddamned Bushrats. They're almost impossible to jump on due to their size, they throw spears at you, they can cause you to accidentally spin away health powerups in the process of killing them, and they can also cause you to spin off a platform and into oblivion.
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* Roguelite platformer ''[[http://downwellgame.com/ Downwell]]'' has literal bats that cling to the walls until you're below them, then flutter slowly towards you. The problem is that this is a game where you go down and your weapons also only fire downwards. By themselves, they're fairly easy to dispatch by waiting and jumping on them, but mix in other enemies and they become a nightmare.
Is there an issue? Send a MessageReason:
None


** [[GreenHillZone Insectia]]: [[EverythingsWorseWithBees Bees]]. [[TheWickerMan NOT THE BEES]]! The first AirborneMook that Bug will encounter, they will try to swoop in on Bug at an awkward angle, and Bug will have to time his jump ''exactly'' in order to beat them. Some of them even come in from nowhere, just when you thought it was safe!

to:

** [[GreenHillZone Insectia]]: [[EverythingsWorseWithBees [[BeeAfraid Bees]]. [[TheWickerMan NOT THE BEES]]! The first AirborneMook that Bug will encounter, they will try to swoop in on Bug at an awkward angle, and Bug will have to time his jump ''exactly'' in order to beat them. Some of them even come in from nowhere, just when you thought it was safe!
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Namespaces


* ''Prehistorik''. Straight.
* ''ShadowOfTheBeast 2'''s bats fit firmly into this category.

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* ''Prehistorik''.''VideoGame/{{Prehistorik}}''. Straight.
* ''ShadowOfTheBeast ''VideoGame/ShadowOfTheBeast 2'''s bats fit firmly into this category.



* ''SpyroAHerosTail'' has some literal Goddamned Bats in the Crocovile Swamp level - rest assured that if you enter a cave or tunnel at any time in the level, several bats will fly out. They deal damage just by touching you, and unless you're psychic and know they're coming, you'll be too late to kill them every time as they just fly away after taking half your health.

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* ''SpyroAHerosTail'' ''VideoGame/SpyroAHerosTail'' has some literal Goddamned Bats in the Crocovile Swamp level - rest assured that if you enter a cave or tunnel at any time in the level, several bats will fly out. They deal damage just by touching you, and unless you're psychic and know they're coming, you'll be too late to kill them every time as they just fly away after taking half your health.



* ''MarioVsDonkeyKong'' has certain levels that feature an invulnerable bird that flies back and forth and drops eggs. If the bird or one of its eggs touches Mario, he loses a life, forcing you to restart the level from the beginning, and unlike other Mario games, the bird can not be defeated by jumping on it. The levels it appears in are considerably more frustrating than they reasonably should be.

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* ''MarioVsDonkeyKong'' ''VideoGame/MarioVsDonkeyKong'' has certain levels that feature an invulnerable bird that flies back and forth and drops eggs. If the bird or one of its eggs touches Mario, he loses a life, forcing you to restart the level from the beginning, and unlike other Mario games, the bird can not be defeated by jumping on it. The levels it appears in are considerably more frustrating than they reasonably should be.



* ''{{Claw}}'' has some of them:

to:

* ''{{Claw}}'' ''VideoGame/{{Claw}}'' has some of them:
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Namespaces


* There was once a game for the Atari 2600 called Adventure. In certain difficulty levels, a bat would fly throughout the game stealing whatever item the player was carrying and exchanging it for another, or sometimes just outright taking it. This could prove especially annoying as the bat would sometimes steal the player's sword, and replace them with, oh, say, the DRAGONS.

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* There was once a game for the Atari 2600 called Adventure. ''VideoGame/{{Adventure}}'': In certain difficulty levels, a bat would fly throughout the game stealing whatever item the player was carrying and exchanging it for another, or sometimes just outright taking it. This could prove especially annoying as the bat would sometimes steal the player's sword, and replace them with, oh, say, the DRAGONS.



* In level three of ''[[Main/RocketKnightAdventures Sparkster]]'' for the SNES, on your way to the robot caterpillar boss, you have to make it past robot bats (presumably the same ones from the original game on the Sega Genesis/Mega Drive) without getting hit when being launched from one robot ostrich to the one you battle the robot caterpillar with. As if that weren't enough, just before you fight the robot caterpillar, you have to avoid bomb-throwing robot monkeys (destroying them is optional). Both the robot bats and the robot monkeys are guaranteed to take away at least half a heart. When you do finally make it to the robot caterpillar, you're lucky if you have enough health left to survive while fighting it.

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* In level three of ''[[Main/RocketKnightAdventures Sparkster]]'' 'VideoGame/{{Sparkster}}'' for the SNES, on your way to the robot caterpillar boss, you have to make it past robot bats (presumably the same ones from the original game on the Sega Genesis/Mega Drive) without getting hit when being launched from one robot ostrich to the one you battle the robot caterpillar with. As if that weren't enough, just before you fight the robot caterpillar, you have to avoid bomb-throwing robot monkeys (destroying them is optional). Both the robot bats and the robot monkeys are guaranteed to take away at least half a heart. When you do finally make it to the robot caterpillar, you're lucky if you have enough health left to survive while fighting it.

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