9 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History GoddamnedBats / PlatformGame

18th May '16 3:54:48 AM Rolf
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* ''VideoGame/{{HappilyEverAfter}}''. Straight in this unreleased game. Seem to can only be avoided, and spawns very often. [[http://www.nintendoplayer.com/unreleased/happily-ever-after/ Happily ever after]]
25th Dec '15 2:05:19 PM WiddershinsDaughter
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* Cheep-Cheeps in the [[Franchise/SuperMarioBros Super Mario Bros. franchise]]. Unlike virtually every other enemy seen in the franchise, they respawn constantly and their movement makes them difficult to avoid by simply running fast. And like every other enemy, they drain your life or kill you with any touch that isn't a GoombaStomp.
7th Dec '15 7:43:29 PM Galacton
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* ''VideoGame/DonkeyKongCountry''
** The games in general have Zingers and Buzzes, i.e. Goddamned Bees. They can only be killed by TNT barrels and are otherwise [[InvincibleMinorMinion invincible]].
** ''VideoGame/DonkeyKongCountryReturns''
*** Played literally in the level "Crowded Cavern"

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* ''VideoGame/DonkeyKongCountry''
''VideoGame/DonkeyKongCountry'' series
** The games in general have Zingers and Buzzes, i.e. Goddamned Bees. They can only be killed by TNT barrels and are otherwise [[InvincibleMinorMinion invincible]].
Zingers]] become this in ''Donkey Kong 64'' where they dive bomb the player and drop grenades. They can be shot out of the sky, but they just respawn shortly. Goddamned Bees...
** ''VideoGame/DonkeyKongCountryReturns''
***
''Videogame/DonkeyKong64'' also gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your musical instrument attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.
** ''VideoGame/DonkeyKongCountryReturns'':
Played literally in the level "Crowded Cavern"



** ''Videogame/DonkeyKong64'' gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your instrumental attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.



* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has Grinders, monkeys that plague World 3 and are a real pest. They're fast, take multiple hits and have several methods of annoying you; such as grabbing Baby Mario right off Yoshi's back, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.

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* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has Grinders, monkeys that plague World 3 and are a real pest. They're fast, take multiple hits and have several methods of annoying you; such as grabbing Baby Mario right off Yoshi's back, back and running off, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.
7th Dec '15 5:44:31 PM Galacton
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** The games in general have Zingers and Buzzes, i.e. Goddamned Bees.

to:

** The games in general have Zingers and Buzzes, i.e. Goddamned Bees. They can only be killed by TNT barrels and are otherwise [[InvincibleMinorMinion invincible]].



** ''Videogame/DonkeyKong64'' gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all your standard attacks. There are two ways to kill them: orange bombs and your instrumental attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.

to:

** ''Videogame/DonkeyKong64'' gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all your standard attacks. There are two ways to kill them: orange bombs and your instrumental attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.



* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has the monkey species "Grinder" that plague World 3 and are a real pest. They're fast and have several methods of annoying you, such as grabbing Baby Mario, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.

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* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has the monkey species "Grinder" Grinders, monkeys that plague World 3 and are a real pest. They're fast fast, take multiple hits and have several methods of annoying you, you; such as grabbing Baby Mario, Mario right off Yoshi's back, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.
29th Nov '15 7:58:14 PM nombretomado
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* ''Taz-Mania'' for the SegaGenesis has the goddamned Bushrats. They're almost impossible to jump on due to their size, they throw spears at you, they can cause you to accidentally spin away health powerups in the process of killing them, and they can also cause you to spin off a platform and into oblivion.

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* ''Taz-Mania'' for the SegaGenesis UsefulNotes/SegaGenesis has the goddamned Bushrats. They're almost impossible to jump on due to their size, they throw spears at you, they can cause you to accidentally spin away health powerups in the process of killing them, and they can also cause you to spin off a platform and into oblivion.
18th Oct '15 11:55:21 AM Viounol
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* Roguelite platformer ''[[http://downwellgame.com/ Downwell]]'' has literal bats that cling to the walls until you're below them, then flutter slowly towards you. The problem is that this is a game where you go down and your weapons also only fire downwards. By themselves, they're fairly easy to dispatch by waiting and jumping on them, but mix in other enemies and they become a nightmare.
27th Aug '15 3:27:45 PM phoenix
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** [[GreenHillZone Insectia]]: [[EverythingsWorseWithBees Bees]]. [[TheWickerMan NOT THE BEES]]! The first AirborneMook that Bug will encounter, they will try to swoop in on Bug at an awkward angle, and Bug will have to time his jump ''exactly'' in order to beat them. Some of them even come in from nowhere, just when you thought it was safe!

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** [[GreenHillZone Insectia]]: [[EverythingsWorseWithBees [[BeeAfraid Bees]]. [[TheWickerMan NOT THE BEES]]! The first AirborneMook that Bug will encounter, they will try to swoop in on Bug at an awkward angle, and Bug will have to time his jump ''exactly'' in order to beat them. Some of them even come in from nowhere, just when you thought it was safe!
20th Aug '15 2:11:55 PM Prfnoff
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* ''Prehistorik''. Straight.
* ''ShadowOfTheBeast 2'''s bats fit firmly into this category.

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* ''Prehistorik''.''VideoGame/{{Prehistorik}}''. Straight.
* ''ShadowOfTheBeast ''VideoGame/ShadowOfTheBeast 2'''s bats fit firmly into this category.



* ''SpyroAHerosTail'' has some literal Goddamned Bats in the Crocovile Swamp level - rest assured that if you enter a cave or tunnel at any time in the level, several bats will fly out. They deal damage just by touching you, and unless you're psychic and know they're coming, you'll be too late to kill them every time as they just fly away after taking half your health.

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* ''SpyroAHerosTail'' ''VideoGame/SpyroAHerosTail'' has some literal Goddamned Bats in the Crocovile Swamp level - rest assured that if you enter a cave or tunnel at any time in the level, several bats will fly out. They deal damage just by touching you, and unless you're psychic and know they're coming, you'll be too late to kill them every time as they just fly away after taking half your health.



* ''MarioVsDonkeyKong'' has certain levels that feature an invulnerable bird that flies back and forth and drops eggs. If the bird or one of its eggs touches Mario, he loses a life, forcing you to restart the level from the beginning, and unlike other Mario games, the bird can not be defeated by jumping on it. The levels it appears in are considerably more frustrating than they reasonably should be.

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* ''MarioVsDonkeyKong'' ''VideoGame/MarioVsDonkeyKong'' has certain levels that feature an invulnerable bird that flies back and forth and drops eggs. If the bird or one of its eggs touches Mario, he loses a life, forcing you to restart the level from the beginning, and unlike other Mario games, the bird can not be defeated by jumping on it. The levels it appears in are considerably more frustrating than they reasonably should be.



* ''{{Claw}}'' has some of them:

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* ''{{Claw}}'' ''VideoGame/{{Claw}}'' has some of them:
29th May '15 4:06:50 PM Prfnoff
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* There was once a game for the Atari 2600 called Adventure. In certain difficulty levels, a bat would fly throughout the game stealing whatever item the player was carrying and exchanging it for another, or sometimes just outright taking it. This could prove especially annoying as the bat would sometimes steal the player's sword, and replace them with, oh, say, the DRAGONS.

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* There was once a game for the Atari 2600 called Adventure. ''VideoGame/{{Adventure}}'': In certain difficulty levels, a bat would fly throughout the game stealing whatever item the player was carrying and exchanging it for another, or sometimes just outright taking it. This could prove especially annoying as the bat would sometimes steal the player's sword, and replace them with, oh, say, the DRAGONS.



* In level three of ''[[Main/RocketKnightAdventures Sparkster]]'' for the SNES, on your way to the robot caterpillar boss, you have to make it past robot bats (presumably the same ones from the original game on the Sega Genesis/Mega Drive) without getting hit when being launched from one robot ostrich to the one you battle the robot caterpillar with. As if that weren't enough, just before you fight the robot caterpillar, you have to avoid bomb-throwing robot monkeys (destroying them is optional). Both the robot bats and the robot monkeys are guaranteed to take away at least half a heart. When you do finally make it to the robot caterpillar, you're lucky if you have enough health left to survive while fighting it.

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* In level three of ''[[Main/RocketKnightAdventures Sparkster]]'' 'VideoGame/{{Sparkster}}'' for the SNES, on your way to the robot caterpillar boss, you have to make it past robot bats (presumably the same ones from the original game on the Sega Genesis/Mega Drive) without getting hit when being launched from one robot ostrich to the one you battle the robot caterpillar with. As if that weren't enough, just before you fight the robot caterpillar, you have to avoid bomb-throwing robot monkeys (destroying them is optional). Both the robot bats and the robot monkeys are guaranteed to take away at least half a heart. When you do finally make it to the robot caterpillar, you're lucky if you have enough health left to survive while fighting it.
14th Oct '14 8:44:03 AM rexpensive
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* ''Frankenstein's Monster'' for the [[{{Atari2600}} Atari]], as seen [[http://www.youtube.com/watch?v=a0G_8gHDsL8 here]], 9 minutes and 40 seconds in, "Look at all these goddamn bats!"

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* ''Frankenstein's Monster'' for the [[{{Atari2600}} [[UsefulNotes/{{Atari2600}} Atari]], as seen [[http://www.youtube.com/watch?v=a0G_8gHDsL8 here]], 9 minutes and 40 seconds in, "Look at all these goddamn bats!"



** ''DonkeyKong64'' gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all your standard attacks. There are two ways to kill them: orange bombs and your instrumental attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.

to:

** ''DonkeyKong64'' ''Videogame/DonkeyKong64'' gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all your standard attacks. There are two ways to kill them: orange bombs and your instrumental attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.
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