History GoddamnedBats / PlatformGame

20th Nov '17 4:36:38 AM Drope
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** ''Videogame/DonkeyKong64'' also gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your musical instrument attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.

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** *** ''Videogame/DonkeyKong64'' also gives us Purple Klaptraps. These things will chase you down if they see you, and are immune to all standard attacks. There are two ways to kill them: orange bombs and your musical instrument attack. The former is horribly inaccurate, and can actually hurt '''you''' if you aim it wrong. The latter is the rough equivalent of using a nuke to kill a squirrel. The fact that these things don't drop health when you kill them does not help.help.
*** The starfish enemy Shuri, mostly because you're defenseless underwater where they live. This becomes more obvious in the Splish Splash Salvage minigame, where they cause you to instantly lose if hit by them.
*** The Gnawties of Beaver Bother are irritating beyond belief, although for a [[ScrappyMechanic whole different reason]].
27th Jun '17 8:23:30 AM IndirectActiveTransport
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* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has Grinders, monkeys that plague World 3 and are a real pest. They're fast, take multiple hits and have several methods of annoying you; such as grabbing Baby Mario right off Yoshi's back and running off, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.



* ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'' has Grinders, monkeys that plague World 3 and are a real pest. They're fast, take multiple hits and have several methods of annoying you; such as grabbing Baby Mario right off Yoshi's back and running off, spitting seeds at you and dropping bombs, which make holes in the level, making it easy for you to fall to your death. You will want to go to the nearest jungle and exterminate every monkey you can find by the time you're done with World 3.
27th Jun '17 8:21:34 AM IndirectActiveTransport
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* ''Videogame/SuperMarioSunshine''
** Swooping Stus, which constantly spawn out of the goop Mario has been tasked with cleaning the plaza and island in general of when he comes near it. Should they miss Mario with is attacks or simply be allowed to wander around for too long, they will produce more goop, which can in turn spawn more of these goople swooping stus.
** Wind Spirits, which most commonly appear to award you for reaching a high place [[LedgeBats by knocking you back down]], homing in on Mario and only leaving him alone if you voluntarily descend back to a lower level. They can be eaten with Yoshi but anything else you hit them with will only stop them temporarily at best, and since Pianta Village is in the mountains you don't even have the option of voluntarily dropping down to get rid of them.
** [[BeeWare Bees]] are only ever encounter near things the player wants, such as fruit or coins, or on narrow ledges that are easy to fall off of when the player is doing something like trying to avoid being stung by bees. Pianta village combines these by putting a bee have next to a red coin on the edge of a cliff! Eating bees with Yoshi is the only way to combat them and if you want blue coins you must not only eat every bee outside of the hives but then knock the hives down and eat every bee that understandably comes after you. They're tiny, and thus harder to see as their numbers decrease.
** Burst Squirts in any instance [[HelpfulMook other than the second Petey Piranha confrontation]] where you want to use the squirt nozzle, as they are attracted to Mario like moths to a flame, almost always come in large swarms and will force you to waste water getting rid of them if one manages to touch Mario. And they tend to re spawn.
** Coo Coos, which fly in erratic patterns well above Mario's jump height dropping swooping stu spawning goop. The FLUDD squirt nozzle can lower them to ground level but this a slow process that relies on constantly spraying one and there is almost always more than one.
** Cataquacks are fairly non alert, sometimes falling asleep. To make up for this, they are all over Gelato Beach and will chase Mario very far if they do notice him. Blue ones are annoying enough, as it is very easily to get continuously tossed into the air by them with no option other than waiting it out if one manages to catch Mario once but red ones are worse, as they damage Mario with each toss. To get rid of them, they have to be lured into the ocean, lured near a sprouting dune bud or eaten with Yoshi, all of which one has to go out of their way to do. And the final revealed mission of Gelato Beach requires you to push watermelons through the level, which cataquacks can and will easily smash to pieces, requiring you to use up most of your water trying to hold them at bay.
4th Jun '17 1:34:50 AM erforce
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** [[GreenHillZone Insectia]]: [[BeeAfraid Bees]]. [[TheWickerMan NOT THE BEES]]! The first AirborneMook that Bug will encounter, they will try to swoop in on Bug at an awkward angle, and Bug will have to time his jump ''exactly'' in order to beat them. Some of them even come in from nowhere, just when you thought it was safe!

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** [[GreenHillZone Insectia]]: [[BeeAfraid Bees]]. [[TheWickerMan [[Film/TheWickerMan2006 NOT THE BEES]]! The first AirborneMook that Bug will encounter, they will try to swoop in on Bug at an awkward angle, and Bug will have to time his jump ''exactly'' in order to beat them. Some of them even come in from nowhere, just when you thought it was safe!
27th May '17 3:36:43 PM nombretomado
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* Some segments of ''ViewtifulJoe'' feature annoying swarms of infinite robotic bats that stick to you, stunning you, and explode unless you button mash them away. They make you solve puzzles slower, and allow other enemies to hit you, but can be fended off with a {{Hurricane Kick}}.

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* Some segments of ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' feature annoying swarms of infinite robotic bats that stick to you, stunning you, and explode unless you button mash them away. They make you solve puzzles slower, and allow other enemies to hit you, but can be fended off with a {{Hurricane Kick}}.
26th Apr '17 7:41:42 AM Malady
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* ''VideoGame/{{Trine}}'' has literal bats that: Always appear at the worst moment (like when you're trying to avoid falling into a BottomlessPit), always travel in packs, are hard to hit (only one of the characters has an air attack) and deplete your HealthMeter very rapidly.

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* ''VideoGame/{{Trine}}'' has literal bats that: Always appear at the worst moment (like when you're trying to avoid falling into a BottomlessPit), always travel in packs, are hard to hit (only one of the characters has an air attack) and deplete your HealthMeter LifeMeter very rapidly.
30th Mar '17 7:46:37 PM easytorememberhandle
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** The Swoopys in ''Donkey Kong Country 3''. Little woodpeckers that you think are a UniqueEnemy... until you reach the [[NintendoHard Lost World]], where they get a level all to themselves. They fly across the stage in never-ending queues; killing one can make a gap in the line, but there will always be more. Most of the level you have to fly past them as Squawks the parrot, with squirrelly controls and a hard-to-aim arcing projectile attack. To reach the bonus levels, you have to slip through the knotholes they use, going with them once, going ''against'' them another. And they're ''in'' the bonus levels too, resulting in failure if one hits you!
31st Jul '16 5:47:26 AM Austin
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* Roguelite platformer ''[[http://downwellgame.com/ Downwell]]'' has literal bats that cling to the walls until you're below them, then flutter slowly towards you. The problem is that this is a game where you go down and your weapons also only fire downwards. By themselves, they're fairly easy to dispatch by waiting and jumping on them, but mix in other enemies and they become a nightmare.

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* Roguelite platformer ''[[http://downwellgame.com/ Downwell]]'' ''VideoGame/{{Downwell}}'' has literal bats that cling to the walls until you're below them, then flutter slowly towards you. The problem is that this is a game where you go down and your weapons also only fire downwards. By themselves, they're fairly easy to dispatch by waiting and jumping on them, but mix in other enemies and they become a nightmare.
18th May '16 3:54:48 AM Rolf
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* ''VideoGame/{{HappilyEverAfter}}''. Straight in this unreleased game. Seem to can only be avoided, and spawns very often. [[http://www.nintendoplayer.com/unreleased/happily-ever-after/ Happily ever after]]
25th Dec '15 2:05:19 PM WiddershinsDaughter
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* Cheep-Cheeps in the [[Franchise/SuperMarioBros Super Mario Bros. franchise]]. Unlike virtually every other enemy seen in the franchise, they respawn constantly and their movement makes them difficult to avoid by simply running fast. And like every other enemy, they drain your life or kill you with any touch that isn't a GoombaStomp.
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http://tvtropes.org/pmwiki/article_history.php?article=GoddamnedBats.PlatformGame