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** For a very long time since the game launch, the Battle Pass always contained the same weapons each time. With the release of Fontaine in version 4.0, five more new weapons will be added to the BP weapon pool, granting more options for players to choose from.

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** Every patch always introduce at least one new character that makes their playable debut. Version 3.8 is the first patch where no new characters are released.
** For a very long time since the game launch, the Battle Pass always contained the same weapons each time. With the release of Fontaine in version 4.0, five more new weapons will be are added to the BP weapon pool, granting more options for players to choose from.
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Spelling/grammar fix(es)


* CaptureBalls: During the mid game you gain access to the Omni-Ubiquity Net, which is a spherical device that you can throw at wild animals to capture their essence, and place them inside your [[AnInteriorDesignerIsYou Serenity Pot]].

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* CaptureBalls: During the mid game you gain access to the Omni-Ubiquity Net, which is a spherical device that you can throw at wild animals to capture their essence, and place them inside your [[AnInteriorDesignerIsYou Serenity Serenitea Pot]].
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Crosswicking

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* CaptureBalls: During the mid game you gain access to the Omni-Ubiquity Net, which is a spherical device that you can throw at wild animals to capture their essence, and place them inside your [[AnInteriorDesignerIsYou Serenity Pot]].

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** Defeating the Local Legends mentioned above. Local Legends are souped-up versions of normal mooks with either unique gimicks, stat values that eclipse those of even Trounce Domain bosses, or both. They also drop resources of the exact same quantity and rarity as their mook counterparts, so aside from the achievements you get for beating them the first time, the only incentive you have for fighting them is the sense of accomplishment that comes from beating some of the hardest content in the game.

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** Defeating the Local Legends mentioned above. Local Legends are souped-up versions of normal mooks with either unique gimicks, gimmicks, stat values that eclipse those of even Trounce Domain bosses, or both. They also drop resources of the exact same quantity and rarity as their mook counterparts, so aside from the achievements you get for beating them the first time, the only incentive you have for fighting them is the sense of accomplishment that comes from beating to pit your teams against some of the hardest content in the game.



** The Fontaine-style Visions have two distinct designs, meant to denote the holder's Pneuma or Ousia alignment, a stark contrast to the Visions seen prior, which only had one consistent design.

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** The Fontaine-style Visions have two distinct designs, meant to denote the holder's Pneuma or Ousia alignment, a stark contrast to the Visions seen prior, which only had one consistent design per region. [[spoiler:After the events of her Story Quest, Furina gets a Vision with a completely unique design.]]



** Most World Quests only have one ending no matter what dialogue the player picks. In Fontaine, the [[spoiler:Leroy]] World Quest series has two radically different endings depending on the player's final choice.



** At Adventure Rank 20, you gain access to a [[RewardsPass battle pass]], which grants you rewards after completing enough challenges listed on the pass. While you can get stuff with the free version, you can gain substantially more rewards if you splurge for a paid version. In particular, the paid battle pass grants substantial amounts of the latest two regions' talent level-up materials (which are otherwise quite annoying to grind) and ''exclusive'' 4★ weapons, including the extremely competitive Serpent Spine claymore.

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** At Adventure Rank 20, you gain access to a [[RewardsPass battle pass]], which grants you rewards after completing enough challenges listed on the pass. While you can get stuff with the free version, you can gain substantially more rewards if you splurge for a paid version. In particular, the paid battle pass grants substantial amounts of Mora, level-up books, weapon EXP materials, Fragile Resin, the latest two regions' talent level-up materials (which are otherwise quite annoying to grind) and ''exclusive'' 4★ weapons, including the extremely competitive Serpent Spine claymore.



** The Blessings of the Abyssal Moon, a changing set of buffs that apply to Spiral Abyss runs, are almost always tuned to favour a 5★ limited character on the latest character banner (with priority generally being given to new 5★ characters), giving those who have obtained the character a significant leg-up in finishing the endgame content with the full 36 stars.

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** The Blessings of the Abyssal Moon, a changing set of buffs that apply to Spiral Abyss runs, are almost always tuned to favour a 5★ limited character on the latest character banner (with priority generally being given to new 5★ characters), giving characters). Less obviously, enemy lineups may also favour the said 5★ limited character (e.g. filling a chamber with Spectres of various elements ''except those matching the element of the 5★ character''). This gives those who have obtained the character a significant leg-up in finishing the endgame content with the full 36 stars.



** In version 3.2's Fabulous Fungi Frenzy event, all the available options to name the Floating Hydro Fungus that the Traveler catches read "Bongo-Head". The Traveler quickly called Paimon out on it. Justified out-of-universe, as Bongo-Head became the Traveler's signature Fungus, was referenced in the event's voiced dialogue and had a cameo in version 3.5's Fungus Mechanicus event.

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** In version 3.2's Fabulous Fungi Frenzy event, all the available options to name the Floating Hydro Fungus that the Traveler catches read "Bongo-Head". The Traveler quickly called Paimon out on it. Justified out-of-universe, as Bongo-Head became the Traveler's signature Fungus, was referenced in the event's voiced dialogue and had a cameo has cameos in version 3.5's Fungus Mechanicus event.most Fungi events.
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** Each chapter of the Archon Quest has one that corresponds to the country and its god in the story. The Prologue in Mondstadt has "freedom", the Chapter 1 in Liyue has "contracts", Chapter 2 in Inazuma has "eternity", Chapter 3 in Sumeru has "wisdom" and "dreams". Dialogue hints that Fontaine is set up to use "justice".

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** Each chapter of the Archon Quest has one that corresponds to the country and its god in the story. The Prologue in Mondstadt has "freedom", the Chapter 1 in Liyue has "contracts", Chapter 2 in Inazuma has "eternity", Chapter 3 in Sumeru has "wisdom" and "dreams". Dialogue hints that Chapter 4 in Fontaine is set up to use has "justice".
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** 500 years ago, every nation in Teyvat suffered a disastrous incursion of abyssal monstrosities and corruption, which still effects the setting to this day. This event is believed to be connected to [[spoiler:Khaenri'ah]], an ancient civilization in Teyvat, being [[spoiler: punished by Celestia]] for reasons that are still unclear. The [[spoiler:various ruin machines]] are the remnants of its technology, while [[spoiler:The Abyss Order and the Hilichurl]] are the remnants of its people.

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** 500 years ago, every nation in Teyvat suffered a disastrous incursion of abyssal monstrosities and corruption, which still effects the setting to this day. This event is believed to be connected to [[spoiler:Khaenri'ah]], an ancient civilization in Teyvat, being [[spoiler: punished by Celestia]] for reasons that are still unclear. The [[spoiler:various ruin machines]] are the remnants of its technology, while [[spoiler:The Abyss Order and the Hilichurl]] Hilichurls]] are the remnants of its people.

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Updating information on Genshin's cataclysm backstory.


** [[spoiler:Khaenri'ah]], an ancient civilization in Teyvat, collapsed 500 years ago. The [[spoiler:Ruin Guards and Ruin Hunters]] are its remnants within the current civilization.

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** 500 years ago, every nation in Teyvat suffered a disastrous incursion of abyssal monstrosities and corruption, which still effects the setting to this day. This event is believed to be connected to [[spoiler:Khaenri'ah]], an ancient civilization in Teyvat, collapsed 500 years ago. being [[spoiler: punished by Celestia]] for reasons that are still unclear. The [[spoiler:Ruin Guards and Ruin Hunters]] [[spoiler:various ruin machines]] are its the remnants within of its technology, while [[spoiler:The Abyss Order and the current civilization.Hilichurl]] are the remnants of its people.


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** The various "sky nails" across the game world caused different smaller scaled cataclysms, from turning the once fertile Dragonspine into a frozen wasteland to creating the desert that covers 3/4 of Sumeru. It is later revealed that the sky nails are [[spoiler:the god Phanes' attempt to fix the ley lines after an even earlier cataclysmic event]].

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Added some important detail.


** In Mondstadt, there are cat people named the Kätzlein. So far, three members of this race are present in the game: Draff, his daughter [[CatGirl Diona]], and their ancestor, Olaf.
** In Fontaine, Lynette has a cat tail and ears. Unlike in Mondstadt, her appearance is stated to be unusual in Fontaine.

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** In Mondstadt, there the village of Springvale is home to the Kätzlein Bloodline, whose most recognizable features are a pair of cat people named the Kätzlein. ears. So far, three members of this race family are present in the game: Draff, his daughter [[CatGirl Diona]], and their ancestor, [[HumanPopsicle ancestor]], Olaf.
** In Inazuma, Kirara, a courier, happens to be a nekomata who has enough youkai power to manifest as a human. While her cat ears are just hair decorations, her two tails and her hind paws are real. Her elemental skill allows her to completely transform into a cat in a box.
** In Fontaine, Lynette has a cat tail and ears. Unlike in Mondstadt, her appearance is stated to be unusual in Fontaine.Fontaine, and is attributed to some distant feline ancestry that didn't manifest in Lyney.

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** Given the ElementalRockPaperScissors in the game, many enemies will encourage the use of certain elements through one or more of damage resistances, elemental shield weaknesses and mechanics related to specific elemental reactions, with the degree of forcing varying between enemies. A basic example is the Wooden Shieldwall Mitachurls (use Pyro to burn the shield), while a more complex example is the Solitary Suanni (at its first transition phase, it is weakened by inflicting Freeze, then clearing the Freeze status). A handful of bosses directly force the use of a specific element (e.g. Dendro Hypostasis requiring Dendro in the revival phase).
** Beyond elements, some enemies may force the use of certain characters with certain kit features. Traits favoured may include blunt attacks (e.g. Geo Hypostasis), shields (e.g. Azhdaha, Primo Geovishap) or the ability to hit midair targets (e.g. Rhodeia, Shouki no Kami).
** Some Spiral Abyss variants of overworld bosses tend to invoke this even more strongly than their overworld variants, usually by increased resistances or alteration of their attack patterns to heavily prioritise the attack that requires specific characters to handle. For example, in the Spiral Abyss, the Aeonblight Drake will immediately enter its airborne state. An archer is thus needed in the team to hit its weak points.



** Similarly, the Dendro Hypostasis ''cannot be defeated'' without a Dendro character in the party. Its revival phase requires you to cleanse three Restorative Plinths with Dendro, with no Dendrograna available in any of its encounters.
** The Oceanid can summon Hydro Mimic Raptors, which fly out reach of melee characters. A non-Hydro character who can hit airborne enemies with their attacks is essential.
** To stop Shouki no Kami, the Prodigal's instant kill, the player must destroy four Nirvana Engines in time through elemental application. Three are flying entities, requiring a character whose element is not Hydro or Electro who can hit hovering enemies.
** Some Spiral Abyss variants of overworld bosses tend to invoke this even more strongly than their overworld variants, usually by alteration of their attack patterns to heavily prioritise the attack that requires specific characters to handle. For example, in the Spiral Abyss, the Aeonblight Drake will immediately enter its airborne state. An archer is thus needed in the team to hit its weak points.
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** From version 4.0 onwards, upon completing the Mondstadt story arc, a few Teleport Waypoints will be automatically unlocked, granting players immediate access to Fontaine and Chenyu Vale after completing the prologue. This is done so that new players who pulled any Fontaine or Chenyu Vale characters early on can immediately enter the region and collect their level-up materials without needing to trek a long distance across Liyue [=and/or=] Sumeru.
** To mitigate newer released characters having their talent level up materials from weekly bosses being gated by loads of story content, version 4.2 introduces the ability to Quick Start the boss domains from the Adventurers Handbook, regardless of your own story progress. However, you cannot co-op with other players through this way, and accessing the weekly bosses far earlier than expected has the possibility of encountering heavy spoilers.

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** From version 4.0 onwards, upon completing the Mondstadt story arc, a few Teleport Waypoints will be automatically unlocked, granting players immediate access to Fontaine and Chenyu Vale after completing the prologue. This is done so that new players who pulled any Fontaine or Chenyu Vale characters requiring materials from those regions early on can immediately enter the region go there and collect their level-up materials without needing to trek a long distance across Liyue [=and/or=] Sumeru.
** To mitigate newer released characters having their talent level up materials from weekly bosses being gated by loads of story content, version 4.2 introduces the ability to Quick Start the boss domains from the Adventurers Handbook, regardless of your own story progress. However, you cannot co-op with other players through this way, and accessing the weekly bosses far earlier than expected has the possibility of encountering heavy story spoilers.
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** A downplayed example; for artifacts, if their main stat is either DEF increase, HP increase or Healing Bonus, players tend to sideline them in favor of artifacts with more offensive stats. It is not that those stats are useless, as characters do gain from those stats - the catch is that those characters tend to be support ones. Players also consider artifacts that have two or more of these as their sub-stats lacking. This is inverted for Geo characters like Albedo or Itto, whose Elemental Skill damage scale off of DEF.

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** A downplayed example; for artifacts, if their main stat is either DEF increase, HP increase or Healing Bonus, players tend to sideline them in favor of artifacts with more offensive stats. It is not that those stats are useless, as characters do gain from those stats - the catch is that those characters tend to be support ones. Players also consider artifacts that have two or more of these as their sub-stats lacking. This is inverted for Geo HP scaling characters like such as Yelan and Neuvillette and DEF scaling characters such as Albedo or Itto, whose Elemental Skill damage scale off of DEF.and Itto.



** If a teammate's Elemental Burst is ready, its icon will appear beside their portrait. Tapping that makes them swap out with the current character and instantly unleash their LimitBreak.

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** If a teammate's Elemental Burst is ready, its icon will appear beside their portrait. Tapping that (or, on PC, pressing Alt + their assigned number) makes them swap out with the current character and instantly unleash their LimitBreak.
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** From version 4.0 onwards, upon completing the Mondstadt story arc, a Teleport Waypoint located at the border between Sumeru and Fontaine (specifically the northeastern part of the Realm of Farakhkert) will be automatically unlocked, granting players immediate access to Fontaine after completing the prologue. This is done so that new players who pulled any Fontaine characters early on can immediately enter the region and collect their level-up materials without needing to trek a long distance across Sumeru.

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** From version 4.0 onwards, upon completing the Mondstadt story arc, a few Teleport Waypoint located at the border between Sumeru and Fontaine (specifically the northeastern part of the Realm of Farakhkert) Waypoints will be automatically unlocked, granting players immediate access to Fontaine and Chenyu Vale after completing the prologue. This is done so that new players who pulled any Fontaine or Chenyu Vale characters early on can immediately enter the region and collect their level-up materials without needing to trek a long distance across Liyue [=and/or=] Sumeru.
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** Noelle is guaranteed to come with your first 10 wishes in the Beginner's Wish. Although she'll lose viability early, she is very useful until then. Noelle is much more durable than the starting team and due to being a Claymore user, she hits harder but slower. Her Elemental skill blocks damage and heals, while her Burst is very accurate, deals plenty of damage, and lasts a decent time. Due to her durability, simple kit, and access to weapons with heavier damage, Noelle makes the early game easier until a better character is acquired or has more investment.

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** Noelle is guaranteed to come with your first 10 wishes in the Beginner's Wish. Although she'll lose viability early, highly reliant on specific teams in the endgame, she is very useful until then.at the start of the game. Noelle is much more durable than the starting team and due to being a Claymore user, she hits harder but slower. Her Elemental skill blocks damage and heals, while her Burst is very accurate, deals plenty of damage, and lasts a decent time. Due to her durability, simple kit, and access to weapons with heavier damage, Noelle makes the early game easier until a better character is acquired or has more investment.
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* BaffledByOwnBiology: PlayedForDrama. [[spoiler:Fontainians are all Oceanids in incomplete human bodies, and thus Primordial Seawater reverts them back to their true forms. In present day, their origins have been forgotten, causing fear and confusion when people are seen dissolving after coming into contact with the Primordial Sea]].
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** Version 4.3's ''Roses and Muskets'' event story broke several trends regarding themed outfits. Previously, themed outfits were worn for one scene as part of the Version Event in which they were introduced. After that, they were never seen again unless you got the outfit, in which case you could wear it in gameplay. In a couple of cases, the outfit was also worn for one scene during a Hangout Event, but while Hangout Events are not TemporaryOnlineContent like Version Events, the Hangout Event was always released at the same time. In the ''Roses and Muskets'' event, Kamisato Ayaka wears her "Springbloom Missive" themed outfit, which was added in an earlier patch, throughout the entire story.
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Trope was cut/disambiguated due to cleanup


* BonusBoss: There are boss fights in the open-world map that do not appear in the main story and found in optional locations. Especially the Great Snowboar King in Dragonspine, whose location does not appear on the map.
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** Noelle, the character granted by the Beginner's Wish banner, is a complicated example. Noelle can be made to hit hard, tank huge hits, generates a shield that protects all party members, and is capable of healing the party, but her Elemental Skill cooldown is a lengthy 27 seconds and her Elemental Burst has the second highest energy cost level at 80. Combine that with Geo's lack of offensive reactions and her weapon class that doesn't DPS well and attacks slowly, and you get a character who's good for much of the early game, but lags behind in crucial damage dealing, shielding, and debuffing that other characters can benefit from.

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** Noelle, the character granted by the Beginner's Wish banner, is a complicated example. Noelle can be made to hit hard, tank huge hits, generates a shield that protects all party members, and is capable of healing the party, but her Elemental Skill cooldown is a lengthy 27 seconds and her Elemental Burst has the second highest energy cost level at 80. Combine that with Geo's lack of offensive reactions and her weapon class that doesn't DPS well and attacks slowly, and you get a character who's good for much of the early game, but lags behind in crucial damage dealing, shielding, and debuffing that other characters can benefit from. However, there are also several means to mitigate her energy issues with "battery" teammates, and Noelle has continued to benefit from a weapon and artifact set meant to empower 5-star Geo claymore user Itto, since they both scale of the same stats. She has further benefitted from the release of Furina and the Marechaussee Hunter artifact set, whose buffs are triggered by the lowering and healing of team and individual HP.
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* BossInMookClothing: The terrestrial Local Legends, souped-up versions of regular overworld enemies. Normally, overworld bosses are threats, but are only a slight challenge at worst. Terrestrial Local Legends, on the other hand, have inflated HP pools in the ''millions'', more dangerous attack patterns (including one that uses an overworld boss' attack patterns), and souped-up damage values that make dodging essential. Oh, and unlike underwater Local Legends, there are no special mechanics that chew through their healthbar when correctly executed. To further illustrate their strength, some Local Legends have been featured in Spiral Abyss lineups, but only as severely ''nerfed'' "Veteran" versions of the regular enemies they are based on.

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* BossInMookClothing: The terrestrial Local Legends, souped-up versions of regular overworld enemies. Normally, overworld bosses are threats, but are only a slight challenge at worst. Terrestrial Local Legends, on the other hand, have inflated HP pools in the ''millions'', more dangerous attack patterns (including one that uses an overworld boss' attack patterns), and souped-up damage values that make dodging essential. Oh, and unlike Unlike underwater Local Legends, there are no special mechanics that chew through their healthbar when correctly executed. To further illustrate their strength, some Local Legends have been featured in Spiral Abyss lineups, but only as severely ''nerfed'' "Veteran" versions of the regular enemies they are based on. Version 4.3 would add a tutorial warning players of the immense strength of Local Legends, as well as add a symbol near the healthbar of Local Legends indicating their status.
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** Zig-zagged by Fontaine's Pneuma and Ousia system. Many Fontaine enemies and overworld puzzles have Pneuma or Ousia alignments, and hitting them with attacks of the opposite alignment disables the enemy or solves the puzzle. While most characters have to find Pneuma or Ousia Blocks in the overworld to apply Pneuma or Ousia with their attacks, most Fontaine characters have a Talent that applies an additional Pneuma or Ousia-aligned attack. In the overworld, this is less of an issue, since enemies can be brute-forced and puzzles supply all Pneuma and/or Ousia blocks required to solve them. However, in Domains and Spiral Abyss (where enemy health values are significantly higher) and when facing the Icewind Suite boss (whose ultimate attacks require Pneuma/Ousia to efficiently interrupt), Pneuma and Ousia Blocks are lacking and the forcing of Fontaine characters becomes much stronger. To compensate for this, players have access to one free character of each alignment (Hydro Traveler for Pneuma and Lynette for Ousia).

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** Zig-zagged by Fontaine's Pneuma and Ousia system. Many Fontaine enemies and overworld puzzles have Pneuma or Ousia alignments, and hitting them with attacks of the opposite alignment disables the enemy or solves the puzzle. While most characters have to find Pneuma or Ousia Blocks in the overworld to apply Pneuma or Ousia with their attacks, most Fontaine characters have a Talent that applies an additional Pneuma or Ousia-aligned attack. In the overworld, this is less of an issue, since enemies can be brute-forced and puzzles supply all Pneuma and/or Ousia blocks required to solve them. However, in Domains and Spiral Abyss (where enemy health values are significantly higher) and when facing the Icewind Suite boss (whose ultimate attacks require Pneuma/Ousia to efficiently interrupt), Pneuma and Ousia Blocks are lacking and the forcing of Fontaine characters becomes much stronger. To compensate for this, players have access to one free character of each alignment (Hydro Traveler for Pneuma and Lynette for Ousia). There is also the Sword of Narzissenkreuz, which grants non-Fontainian Sword-users access to a passive that occassionally deals Pneuma or Ousia damage.
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* BookedFullOfMooks: Huffman interrogates the patrons at the Angel's Share tavern to see whether Diluc left, and they all say that he stayed there the entire time. It's later revealed that Diluc had the entire tavern booked full of associates to cover for him.

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* BookedFullOfMooks: Huffman interrogates the patrons at the Angel's Share tavern to see whether Diluc left, and they all say that he stayed there the entire time. It's later revealed that Diluc had the entire tavern booked full of associates to cover for him. [[spoiler:The only exception was Kaeya who secretly went to the tavern without him knowing. However, he decides not to report the fact that Diluc was the darknight hero.]]
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** While a large majority of character story quests are optional, at least four of them so far are mandatory to progress through the main Archon quest. Specifically, Amber's must be completed to unlock Razor's which itself needs to be completed alongside the world quest Chapter I Act IV prologue to meet Dainsleif in order to unlock chapter I Act IV itself while Ayaka's and Yoimiya's must be completed in order to unlock Chapter II Act II.
** Just like the above example, a few World Quests are also mandatory in order to progress through the game like all of the ones that grant you access to the Chasm in order to continue Chapter II Act IV prior to version 4.3 where a teleport waypoint would take you to the next major location instead, the above mentioned Chapter I Act IV prologue in order to meet Dainsleif and some of the adventure rank ascension quests due to each Archon Quest being locked behind a certain rank needed in order to start them.
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* BossInMookClothing: The terrestrial Local Legends, souped-up versions of regular overworld enemies. Normally, overworld bosses are threats, but are only a slight challenge at worst. Terrestrial Local Legends, on the other hand, have inflated HP pools in the ''millions'', more dangerous attack patterns (including one that uses an overworld boss' attack patterns), and souped-up damage values that make dodging essential. Oh, and unlike underwater Local Legends, there are no special mechanics that chew through their healthbar when correctly executed. To further illustrate their strength, the Local Legends "Ninianne of the Lake" and "Vivianne of the Lake" are the first overworld enemies whose Spiral Abyss versions are ''severely nerfed'' compared to their overworld versions.

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* BossInMookClothing: The terrestrial Local Legends, souped-up versions of regular overworld enemies. Normally, overworld bosses are threats, but are only a slight challenge at worst. Terrestrial Local Legends, on the other hand, have inflated HP pools in the ''millions'', more dangerous attack patterns (including one that uses an overworld boss' attack patterns), and souped-up damage values that make dodging essential. Oh, and unlike underwater Local Legends, there are no special mechanics that chew through their healthbar when correctly executed. To further illustrate their strength, the some Local Legends "Ninianne of the Lake" and "Vivianne of the Lake" are the first overworld enemies whose have been featured in Spiral Abyss lineups, but only as severely ''nerfed'' "Veteran" versions of the regular enemies they are ''severely nerfed'' compared to their overworld versions.based on.
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* BackbenchhittingAttack:
** The Corrosion status effect drains HP from the entire party just by hitting the active party member, it also bypasses any shield effects. It can only bring non-active party members down to 15% HP however before it stops damaging them.
** In-universe the Genius Invocation TCG also has backbench characters, who can take various forms of splash damage from the active character being targeted.
** The character Wanderer's Elemental Skill can enhance his Normal Attack to allow him to directly hit backbenched character cards of the opponent
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Weekly reputation tasks count too (but yeah, not too much).


** "Adventure Encounters" points, which can be redeemed in lieu of Daily Commissions, are reliant on ''non-repeatable'' region exploration, quest and event activities. A player who speedruns region exploration and the version's active events may thus find themselves forced to do Daily Commissions, potentially including a time-consuming NPC Commission. On the other hand, pacing out exploration allows the "Adventure Encounter" points from region exploration to be used in lieu of Daily Commissions on more days.

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** "Adventure Encounters" points, which can be redeemed in lieu of Daily Commissions, are mostly reliant on ''non-repeatable'' region exploration, quest and event activities. A player who speedruns region exploration and the version's active events may thus find themselves forced to do Daily Commissions, potentially including a time-consuming NPC Commission. On the other hand, pacing out exploration allows the "Adventure Encounter" points from region exploration to be used in lieu of Daily Commissions on more days.
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** The Perpetual Mechanical Array is located inside underwater ruins that can only be accessed during the "Sakura Cleansing Ritual" World Quest. However, since the boss is required to fight in order to obtain Ayaka's ascension materials, for the time being until the ruins are unlocked, a temporary shortcut portal is open to warp players to the boss directly. At the same time, the boss room pre-unlock will have transparent barriers to prevent players from cheesing the ruins that way.

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** The Perpetual Mechanical Array is located inside underwater ruins that can only be accessed during unlock through progression of the "Sakura "Sacred Sakura Cleansing Ritual" World Quest. Quest chain. However, since the boss is required to fight in order to obtain Ayaka's drops Ayaka and Gorou's ascension materials, for the time being until the ruins are unlocked, a temporary shortcut portal is open made available to directly warp players to the boss directly.boss. At the same time, the boss room pre-unlock will have transparent barriers to prevent players from cheesing the ruins that way.
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** "Adventure Encounters" points, which can be redeemed in lieu of Daily Commissions, are reliant on ''non-repeatable'' region exploration, quest and event activities. A player who speedruns region exploration and the version's active events may thus find themselves forced to do Daily Commissions, potentially including a time-consuming NPC Commission. On the other hand, pacing out exploration allows the "Adventure Encounter" points from region exploration to be used in lieu of Daily Commissions on more days.

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Alphabetizing.


* AmbiguousSituation:
** The Battle Pass plays a cutscene each time it reset, telling a story of a princess who tries to purify a corrupted kingdom before being corrupted herself and becoming its queen. Her father then sends her brother to try to save her. On the one hand, this can been seen as an allegory for the Traveler and their sibling in the main plot[[labelnote:Spoilers]]That is, it could be an interpretation of how the Traveler is not part of the Irminsul's AkashicRecords, but their sibling is as well as being the Prince[=/=]Princess of the Abyss Order.[[/labelnote]]. On the other, it could also be one of their prior adventures that are only hinted at by the Traveler.
** How are Visions granted, exactly? No new Electro Visions have been granted for a while now, and Beelzebul confirms that she, and the Archons by extension, have nothing to do with granting Vision. Meanwhile, Visions are said to be granted when someone catches the attention of the gods, so that leaves Celestia... [[spoiler:But the conclusion of Fontaine Act and Furina's Story Quest means Celestia couldn't be involved either, as the people of Fontaine defied Celestia and restored one of their most ancient enemies to full power, and yet Furina gets a Hydro Vision. If Celestia were involved, the only explanation is they grant it out of respect for Focalors' gambit, but that's an EpilepticTrees[[invoked]] at best.]]



* AIIsACrapshoot: [[spoiler:Trials are decided in Fontaine by the Oratrice, a device that converts the people's belief in justice into energy. However, though its verdicts are usually sound, the Oratrice deems Childe guilty of being behind the serial disappearances, despite it having already convicted the culprit and Neuvillette coming to the opposite conclusion, with Childe being sentenced regardless of the truth]]. [[spoiler:It's later revealed the Oratrice was actually controlled by Focalors the entire time, and she convicted either Childe due to his tangential connection to the Primordial Sea, or because she hoped he would delay the All-Devouring Narwhal's arrival]].
* AirplaneArms: "Little girl"-type characters[[note]]Klee, Diona, Qiqi, Sayu, Dori, and Nahida[[/note]] sprint with their arms spread out.



* AIIsACrapshoot: [[spoiler:Trials are decided in Fontaine by the Oratrice, a device that converts the people's belief in justice into energy. However, though its verdicts are usually sound, the Oratrice deems Childe guilty of being behind the serial disappearances, despite it having already convicted the culprit and Neuvillette coming to the opposite conclusion, with Childe being sentenced regardless of the truth]]. [[spoiler:It's later revealed the Oratrice was actually controlled by Focalors the entire time, and she convicted either Childe due to his tangential connection to the Primordial Sea, or because she hoped he would delay the All-Devouring Narwhal's arrival]].
* AirplaneArms: "Little girl"-type characters[[note]]Klee, Diona, Qiqi, Sayu, Dori, and Nahida[[/note]] sprint with their arms spread out.


Added DiffLines:

* AmbiguousSituation:
** The Battle Pass plays a cutscene each time it reset, telling a story of a princess who tries to purify a corrupted kingdom before being corrupted herself and becoming its queen. Her father then sends her brother to try to save her. On the one hand, this can been seen as an allegory for the Traveler and their sibling in the main plot[[labelnote:Spoilers]]That is, it could be an interpretation of how the Traveler is not part of the Irminsul's AkashicRecords, but their sibling is as well as being the Prince[=/=]Princess of the Abyss Order.[[/labelnote]]. On the other, it could also be one of their prior adventures that are only hinted at by the Traveler.
** How are Visions granted, exactly? No new Electro Visions have been granted for a while now, and Beelzebul confirms that she, and the Archons by extension, have nothing to do with granting Vision. Meanwhile, Visions are said to be granted when someone catches the attention of the gods, so that leaves Celestia... [[spoiler:But the conclusion of Fontaine Act and Furina's Story Quest means Celestia couldn't be involved either, as the people of Fontaine defied Celestia and restored one of their most ancient enemies to full power, and yet Furina gets a Hydro Vision. If Celestia were involved, the only explanation is they grant it out of respect for Focalors' gambit, but that's an Epileptic Trees at best.]]
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** How are Visions granted, exactly? No new Electro Visions have been granted for a while now, and Beelzebul confirms that she, and the Archons by extension, have nothing to do with granting Vision. Meanwhile, Visions are said to be granted when someone catches the attention of the gods, so that leaves Celestia... [[spoiler:But the conclusion of Fontaine Act and Furina's Story Quest means Celestia couldn't be involved either, as the people of Fontaine defied Celestia and restored one of their most ancient enemies to full power, and yet Furina gets a Hydro Vision. If Celestia were involved, the only explanation is they grant it out of respect for Focalors' gambit, but that's an EpilepticTrees at best.]]

to:

** How are Visions granted, exactly? No new Electro Visions have been granted for a while now, and Beelzebul confirms that she, and the Archons by extension, have nothing to do with granting Vision. Meanwhile, Visions are said to be granted when someone catches the attention of the gods, so that leaves Celestia... [[spoiler:But the conclusion of Fontaine Act and Furina's Story Quest means Celestia couldn't be involved either, as the people of Fontaine defied Celestia and restored one of their most ancient enemies to full power, and yet Furina gets a Hydro Vision. If Celestia were involved, the only explanation is they grant it out of respect for Focalors' gambit, but that's an EpilepticTrees EpilepticTrees[[invoked]] at best.]]
Is there an issue? Send a MessageReason:
None


** How are Visions granted, exactly? No new Electro Visions have been granted for a while now, and Beelzebul confirms that she, and the Archons by extension, have nothing to do with granting Vision. Meanwhile, Visions are said to be granted when someone catches the attention of the gods, so that leaves Celestia... [[spoiler:But the conclusion of Fontaine Act and Furina's Story Quest means Celestia couldn't be involved either, as the people of Fontaine defied Celestia and revived one of their most ancient enemies, and yet Furina gets a Hydro Vision. If Celestia were involved, the only explanation is they grant it out of respect for Focalors' gambit, but that's an EpilepticTrees at best.]]

to:

** How are Visions granted, exactly? No new Electro Visions have been granted for a while now, and Beelzebul confirms that she, and the Archons by extension, have nothing to do with granting Vision. Meanwhile, Visions are said to be granted when someone catches the attention of the gods, so that leaves Celestia... [[spoiler:But the conclusion of Fontaine Act and Furina's Story Quest means Celestia couldn't be involved either, as the people of Fontaine defied Celestia and revived restored one of their most ancient enemies, enemies to full power, and yet Furina gets a Hydro Vision. If Celestia were involved, the only explanation is they grant it out of respect for Focalors' gambit, but that's an EpilepticTrees at best.]]



* DividedDeity: Folcalor divided her divine self and her mortal body into two separate entities.

to:

* DividedDeity: Folcalor [[spoiler:Focalors divided her divine self and her mortal body into two separate entities.]]
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Added DiffLines:

* DividedDeity: Folcalor divided her divine self and her mortal body into two separate entities.

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