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* v1.08 of ''VideoGame/Deltarune'' introduced a large number of glitches that range from loading you in the wrong zones to completely softlocking the game.

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** ''VideoGame/PokemonScarletAndViolet'': At the game's launch, [=WiFi=] battles always started on the same RNG seed. While this is exploitable in itself, the worse issue was this particular RNG seed guaranteed that Sheer Cold, a OneHitKO move, would always hit the opposing Pokemon without fail, rendering battles pointless as it all comes down to who can use Sheer Cold first.

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** ''VideoGame/PokemonScarletAndViolet'': ''VideoGame/PokemonScarletAndViolet'':
***
At the game's launch, [=WiFi=] battles always started on the same RNG seed. While this is exploitable in itself, the worse issue was this particular RNG seed guaranteed that Sheer Cold, a OneHitKO move, would always hit the opposing Pokemon without fail, rendering battles pointless as it all comes down to who can use Sheer Cold first.first.
*** After the 1.2.0 patch, which supposedly fixed a lot of glitches, there were reports that mundane things like buying the DLC or transferring from ''VideoGame/PokemonGo'' [[https://www.msn.com/en-us/entertainment/other/psa-pokemon-scarlet-and-violet-bug-is-corrupting-game-saves/ar-AA18iPFJ could actually corrupt the save file]]. Entering the game's debug screen does not work either, because the game doesn't even load to the home screen when this happens.
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*** That's not too bad, since multiple patches have been developed to fix it for emulators, while the Virtual Console re-release fixed it (and even then, letting your game sit idle for 20 minutes will restore it back to normal until another freeze happens). A worse bug happens when you try to use the Free Space battle board to fight the bosses of the opposite version of the game, because it's entirely possible to do this as early as the first tournament, but doing it before you obtain all 6 Double Souls of your game version (meaning a NewGamePlus ''Plus'' at least) will permanently corrupt the game's code (as it screws up the order of the Double Souls), which means your cartridge will be literally broken, as in it will crash and the title screen won't even start up, leaving your game as nothing more than a useless piece of plastic.

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*** That's not too bad, since multiple patches have been developed to fix it for emulators, while the Virtual Console re-release fixed it (and even then, letting your game sit idle for 20 minutes will restore it back to normal until another freeze happens). A worse ** Another bug happens when you try to use the Free Space battle board to fight the bosses of the opposite version of the game, because it's entirely possible to do this as early as the first tournament, but doing it before you obtain all 6 Double Souls of your game version (meaning a NewGamePlus ''Plus'' at least) will permanently corrupt the game's code (as it screws up the order of the Double Souls), which means your cartridge will be literally broken, as in it will crash and the title screen won't even start up, leaving your game as nothing more than a useless piece of plastic.
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** Like with the (pre-patch) port of ''Persona 5 Royal'' as mentioned below, the port of ''Portable'' is also notorious for certain achievements not unlocking even after fulfilling the requirements. Ones most infamously susceptible to this bug are "Social Butterfly"[[note]]Max out all Social Links in a route.[[/note]] and "A Pair of Wild Cards"[[note]]Clear both main character routes.[[/note]], which can easily screw over OneHundredPercentCompletion.
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* ''VideoGame/Persona3'', at least the ''Portable'' version due to the player reports coming from there, has the FinalBoss potentially becoming {{Unwinnable}} at the final phase because a glitch can cause it to refuse to drop its AttackReflector even after more than the normal number of turns has passed.

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* ''VideoGame/Persona3'', at least the remastered port of ''Portable'' version due to the player reports coming from there, has the FinalBoss potentially becoming {{Unwinnable}} at the final phase because a glitch can cause it to refuse to drop its AttackReflector even after more than the normal number of turns has passed.
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* ''VideoGame/Persona3'', at least the ''Portable'' version due to the player reports coming from there, has the FinalBoss potentially becoming {{Unwinnable}} at the final phase because a glitch can cause it to refuse to drop its AttackReflector even after more than the normal number of turns has passed.
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* At least in the PC port, ''VideoGame/Persona4 Golden'' has a rare chance of softlocking after a battler stumbles from missing an attack. This seems to be obscure, as very few players encounter it and it is not even fixed by the 64-bit update.

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* At least in the multiplatform port of ''VideoGame/Persona5 Royal'', there is a chance of softlock while performing a gun customization, preventing the player from quitting out of the Untouchable menu.

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* ''VideoGame/Persona5'':
** During the fourth Palace boss fight, there is a random chance of the ballista failing to become usable after the first time, leaving the boss out of reach entirely. The battle can still be winnable if the player has enough resources, though skill options are severely limited, so it will take a long, long time.
**
At least in the multiplatform port of ''VideoGame/Persona5 Royal'', ''Royal'', there is a chance of softlock while performing a gun customization, preventing the player from quitting out of the Untouchable menu.
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** One confirmed to be fixed: Some players reported being unable to unlock certain achievements despite having fulfilled the requirements, thus preventing OneHundredPercentCompletion without workarounds or outright starting over. The ver. 1.03 update fixes this.
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* The North American release of ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a big one during the last fight against [[spoiler:Raki]] in the final area of the game. On her sixth action, if you haven't dealt about 80% or more damage to her, she is supposed to use an attack called "Fractal Change", which does a random Jamming effect out of the four and shifts her stats between four random possible patterns. However, due to the removal of the attack's code and typing between translation and making the final copies, the game simply freezes up. It would be okay if it was any other boss, but this is the optional boss, which must be defeated ''fifteen'' times for HundredPercentCompletion. There have been workarounds (from taking advantage of another bug to just outright patching and hacking), but this is on ''every single copy'' released in the NTSC region. Oh, and NISA's response? Either level enough so that you can beat enough shit out of her to prevent the turn 6 freeze, or just beat all the shit out of her outright before the attack even comes. Replakia works wonders, but it's not a miracle worker, NISA. Supposedly, the European version fixes this bug.

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* The North American release of ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a big one during the last fight against [[spoiler:Raki]] in the final area of the game. On her sixth action, if you haven't dealt about 80% or more damage to her, she is supposed to use an attack called "Fractal Change", which does a random Jamming effect out of the four and shifts her stats between four random possible patterns. However, due to the removal of the attack's code and typing between translation and making the final copies, the game simply freezes up. It would be okay if it was any other boss, but this is the optional boss, which must be defeated ''fifteen'' times for HundredPercentCompletion. There have been workarounds (from taking advantage of another bug to just outright patching and hacking), but this is on ''every single copy'' released in the NTSC region.North American copy''. Oh, and NISA's response? Either level enough so that you can beat enough shit out of her to prevent the turn 6 freeze, or just beat all the shit out of her outright before the attack even comes. Replakia works wonders, but it's not a miracle worker, NISA. Supposedly, the European version fixes this bug.



** The SNES release of ''VideoGame/FinalFantasyIV'' has a glitch that can take the player to "dummy" rooms filled with garbage tiles or even erase a save file if the player goes up and down a staircase in a given area 64 times due to an oversight involving what's considered an entrance or an exit. In a promotional newsletter called "The Ogopogo Examiner" that Square released around the time of the original US release, it was dubbed "The Eight-Square Curse of Destruction".

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** The SNES release of ''VideoGame/FinalFantasyIV'' has a glitch that can take the player to "dummy" rooms filled with garbage tiles or even erase a save file if the player goes up and down a staircase in a given area 64 times due to an oversight involving what's considered an entrance or an exit. In a promotional newsletter called "The Ogopogo Examiner" that Square released around the time of the original US North American release, it was dubbed "The Eight-Square Curse of Destruction".



* The NTSC version of ''VideoGame/PandorasTower'' has a particularly nasty one where the game wherein the game will freeze every time you visit the eleventh and twelfth dungeons in the game (really a single dungeon that has a DarkWorld mechanic) every visit after the first. While it can be worked around, the process is complicated and infuriating. While what triggers it is not definitively known, it is frequent, and since most dungeons in the game require you to leave them while you play through them, it's one many, many North American players have encountered. Common speculation is that it's related to the cutscenes that play when you enter a dungeon for the first time, since the eleventh and twelfth towers are the only dungeons you can enter in any way but from the entrance since you can warp between them. Most gallingly, the glitch seems to be related to a disc pressing error, since the European versions (which used the exact same code) and the digital versions do not have the glitch.

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* The NTSC American version of ''VideoGame/PandorasTower'' has a particularly nasty one where the game wherein the game will freeze every time you visit the eleventh and twelfth dungeons in the game (really a single dungeon that has a DarkWorld mechanic) every visit after the first. While it can be worked around, the process is complicated and infuriating. While what triggers it is not definitively known, it is frequent, and since most dungeons in the game require you to leave them while you play through them, it's one many, many North American players have encountered. Common speculation is that it's related to the cutscenes that play when you enter a dungeon for the first time, since the eleventh and twelfth towers are the only dungeons you can enter in any way but from the entrance since you can warp between them. Most gallingly, the glitch seems to be related to a disc pressing error, since the European versions (which used the exact same code) and the digital versions do not have the glitch.
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* At least in the multiplatform port of ''VideoGame/Persona5 Royal'', there is a chance of softlock while performing a gun customization, preventing the player from quitting out of the Untouchable menu.
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* The UsefulNotes/NintendoSwitch port of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' was unbeatable in its original release, containing a bug that makes it impossible to progress past a certain cutscene midway through the game. Port developer Aspyr has acknowledged the bug and promised a fix.

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* The UsefulNotes/NintendoSwitch port of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' was unbeatable in its original release, containing a bug that makes it impossible to progress past a certain cutscene midway through the game. Port developer Aspyr has acknowledged the bug and promised patched it a fix.month later.
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** ''VideoGame/PokemonScarletAndViolet'': At the game's launch, WiFi battles always started on the same RNG seed. While this is exploitable in itself, the worse issue was this particular RNG seed guaranteed that Sheer Cold, a OneHitKO move, would always hit the opposing Pokemon without fail, rendering battles pointless as it all comes down to who can use Sheer Cold first.

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** ''VideoGame/PokemonScarletAndViolet'': At the game's launch, WiFi [=WiFi=] battles always started on the same RNG seed. While this is exploitable in itself, the worse issue was this particular RNG seed guaranteed that Sheer Cold, a OneHitKO move, would always hit the opposing Pokemon without fail, rendering battles pointless as it all comes down to who can use Sheer Cold first.
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** ''VideoGame/PokemonScarletAndViolet'': At the game's launch, WiFi battles always started on the same RNG seed. While this is exploitable in itself, the worse issue was this particular RNG seed guaranteed that Sheer Cold, a OneHitKO move, would always hit the opposing Pokemon without fail, rendering battles pointless as it all comes down to who can use Sheer Cold first.
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** The SNES version of ''VideoGame/TalesOfPhantasia'' has a rare bug that might pop up while exploring the [[BonusDungeon lower levels of the Moria Gallery]]. It causes random items to turn into Chicken (a food item) if there are too many things in the inventory. Supposedly, this is due to an event where all you Holy Bottles (items that reduce the enemy encounter rate) are shattered. Ideally, one should sell all the old equipment and useless stuff before adventuring.
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* The English release of ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a big one during the last fight against [[spoiler:Raki]] in the final area of the game. On her sixth action, if you haven't dealt about 80% or more damage to her, she is supposed to use an attack called "Fractal Change", which does a random Jamming effect out of the four and shifts her stats between four random possible patterns. However, due to the removal of the attack's code and typing between translation and making the final copies, the game simply freezes up. It would be okay if it was any other boss, but this is the optional boss, which must be defeated ''fifteen'' times for HundredPercentCompletion. There have been workarounds (from taking advantage of another bug to just outright patching and hacking), but this is on ''every single copy'' released in the NTSC region. Oh, and NISA's response? Either level enough so that you can beat enough shit out of her to prevent the turn 6 freeze, or just beat all the shit out of her outright before the attack even comes. Replakia works wonders, but it's not a miracle worker, NISA. Supposedly, the EU version fixes this bug.

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* The English North American release of ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a big one during the last fight against [[spoiler:Raki]] in the final area of the game. On her sixth action, if you haven't dealt about 80% or more damage to her, she is supposed to use an attack called "Fractal Change", which does a random Jamming effect out of the four and shifts her stats between four random possible patterns. However, due to the removal of the attack's code and typing between translation and making the final copies, the game simply freezes up. It would be okay if it was any other boss, but this is the optional boss, which must be defeated ''fifteen'' times for HundredPercentCompletion. There have been workarounds (from taking advantage of another bug to just outright patching and hacking), but this is on ''every single copy'' released in the NTSC region. Oh, and NISA's response? Either level enough so that you can beat enough shit out of her to prevent the turn 6 freeze, or just beat all the shit out of her outright before the attack even comes. Replakia works wonders, but it's not a miracle worker, NISA. Supposedly, the EU European version fixes this bug.



** The PAL version (or at least, some versions of the PAL version) of ''Atelier Iris ~Eternal Mana~'' has an irritating bug ''right'' at the very end of the game where it will crash during the ending sequence. This is doubly annoying, as not only is it impossible to see the entire ending, but you also can't get a completed save file as a result, preventing you from playing the NewGamePlus.

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** The PAL European version (or at least, some versions of the PAL version) European versions) of ''Atelier Iris ~Eternal Mana~'' has an irritating bug ''right'' at the very end of the game where it will crash during the ending sequence. This is doubly annoying, as not only is it impossible to see the entire ending, but you also can't get a completed save file as a result, preventing you from playing the NewGamePlus.



* There are quite a few bugs in ''VideoGame/LufiaIIRiseOfTheSinistrals'', both in Japan and in the U.S. The most complicated one is the Submarine Shrine, where a graphics screw-up makes the inside of the shrine almost completely black; however, you can still go up until you stop at [[spoiler:Dual Blade]], but you just won't see it OR [[spoiler:the BigBad himself, Daos]]. Thankfully, this glitch is fixed along with all the other glitches in the Europe/Australia PAL region version.

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* There are quite a few bugs in ''VideoGame/LufiaIIRiseOfTheSinistrals'', in both in Japan the Japanese and in the U.S.American versions. The most complicated one is the Submarine Shrine, where a graphics screw-up makes the inside of the shrine almost completely black; however, you can still go up until you stop at [[spoiler:Dual Blade]], but you just won't see it OR [[spoiler:the BigBad himself, Daos]]. Thankfully, this glitch is fixed along with all the other glitches in the Europe/Australia PAL region European/Australian version.



** The PAL version of ''VideoGame/SuperPaperMario'' has a glitch that freezes the game if you do some stuff out of order. Not SequenceBreaking, just completing some tasks without talking to someone nearby who specifically tells you to do them. Since the Wii doesn't do downloadable content and patching very well, Nintendo just let people swap for a patched disc if they really wanted to.

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** The PAL European version of ''VideoGame/SuperPaperMario'' has a glitch that freezes the game if you do some stuff out of order. Not SequenceBreaking, just completing some tasks without talking to someone nearby who specifically tells you to do them. Since the Wii doesn't do downloadable content and patching very well, Nintendo just let people swap for a patched disc if they really wanted to.



** The PAL release of ''VideoGame/WildArms4'' has a bug that makes it impossible to proceed at one point in the game if you're playing in PAL display mode. However, it can be easily worked around by switching to NTSC mode until you're past the aforementioned buggy point.

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** The PAL European release of ''VideoGame/WildArms4'' has a bug that makes it impossible to proceed at one point in the game if you're playing in PAL display 50Hz mode. However, it can be easily worked around by switching to NTSC 60Hz mode until you're past the aforementioned buggy point.
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Crosswicking Gacha World

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* ''VideoGame/GachaWorld'': The devs over at Lunime never playtested their game outside of using debug mode so when you push raid boss levels up to a certain point, they stop saving damage dealt in between runs, making progression impossible past that certain point. Basically a segment of bad code makes accumulating damage between rounds within boss mode impossible if the boss is not below a certain constant value which is unexpectedly legally attainable in legitimate gameplay and thus the player ends up repeatedly trying to gradually lower the boss' HP only for it to always replenish to full after losing. The easiest way to see this in action is by raising Gacha Salt to level 200 by defeating it 199 times. Once it is at level 200, this bug makes the boss [[{{Unwinnable}} unwinnable]]. This behavior is demonstrated in 6:45 - 7:10 of [[https://www.youtube.com/watch?v=Oy6lnltV_xM this video]].
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*** Version 1.6 created a massive bug in the settlements, causing many of them to set their food, water, defense, and power resources to zero, with all the associated problems having none of these resources would cause. Some players report scrapping televisions and jukeboxes helps to fix the problem, but for others, that still doesn't work. Considering settlement building was one of the massive selling points of Fallout 4 in the first place, it made a lot of people really angry, and, as of 1.7, it still has not been fixed.
*** Entire quests can't be done because of the sheer amount of bugs in the entire game and the DLC. Quests can never be started, ones that can can glitch and never have their objectives completed, NPC quest givers can never appear or be talked to, the game can just crash at the wrong time. As said on [[YMMV/{{Fallout4}} the YMMV page]] for ''Fallout 4'', Jeff Gerstmann of Website/GiantBomb and French review site Gamekult have both given the game "low" scores (3/5 [on consoles] for the former and 6/10 for the latter, both middle of the road scores) because of the sheer amount of bugs and performance issues that ultimately ruin the enjoyment of players.

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*** Version 1.6 created a massive bug in the settlements, causing many of them to set their food, water, defense, and power resources to zero, with all the associated problems having none of these resources would cause. Some players report scrapping televisions and jukeboxes helps to fix the problem, but for others, that still doesn't work. Considering settlement building was one of the massive selling points of Fallout 4 ''Fallout 4'' in the first place, it made a lot of people really angry, and, as of 1.7, it still has not been fixed.
*** Entire quests can't be done because of the sheer amount of bugs in the entire game and the DLC. Quests can never be started, ones that can can glitch and never have their objectives completed, NPC quest givers can never appear or be talked to, the game can just crash at the wrong time. As said on [[YMMV/{{Fallout4}} [[YMMV/Fallout4 the YMMV page]] for ''Fallout 4'', Jeff Gerstmann of Website/GiantBomb and French review site Gamekult have both given the game "low" scores (3/5 [on consoles] for the former and 6/10 for the latter, both middle of the road scores) because of the sheer amount of bugs and performance issues that ultimately ruin the enjoyment of players.
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*** ''New Vegas'' still enjoys glitching out when it comes to loading; it's not uncommon on even patched vanilla installs to have the game inexplicably and quietly crash behind a loading screen, ''any'' loading screen, therefore leaving you looking at a spinning roulette wheel forever. Or until you quit and reset. Usually the solution is to employ a save file backup on the PC (helpfully auto-created by ''New Vegas''), or pray one of your older saves will work and not trigger the issue again.

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*** ''New Vegas'' still enjoys glitching out when it comes to loading; it's not uncommon on even patched vanilla installs to have the game inexplicably and quietly crash behind a loading screen, ''any'' loading screen, therefore leaving you looking at a spinning roulette wheel forever. Or until you quit and reset. Usually Usually, the solution is to employ a save file backup on the PC (helpfully auto-created by ''New Vegas''), or pray one of your older saves will work and not trigger the issue again.



*** While now patched, on launch there was a bug where if you killed Caleb Mccaffery on the strip (as part of a quest you get in Freeside), trying to load a game that was saved on the strip causes the game to crash. Seeing as three of the four faction quests are found on the strip, and the game is notorious for crashing anyway, combined with the sheer amount of autosaving the game does on the strip, it was very easy to lose your save file.

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*** While now patched, on launch there was a bug where if you killed Caleb Mccaffery [=McCaffery=] on the strip (as part of a quest you get in Freeside), trying to load a game that was saved on the strip causes the game to crash. Seeing as three of the four faction quests are found on the strip, and the game is notorious for crashing anyway, combined with the sheer amount of autosaving the game does on the strip, it was very easy to lose your save file.
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*** The Xbox 360 version has a very severe issue in that, occasionally, after having beaten the game and started playing again, the level up feature won't activate. Many players won't realise until they actually check the XP meter and see something ridiculous like '5400/200'. What makes this worse is that the only known way to fix this is to delete all save data of both your new save, and the previous one on which you completed the game, and this isn't actually a sure fix. It's more wishful thinking. You better pray it works, otherwise the hours you spent wandering the waste and finishing every quest were deleted for nothing.

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*** The Xbox 360 version has a very severe issue in that, occasionally, after having beaten the game and started playing again, the level up feature won't activate. Many players won't realise until they actually check the XP meter and see something ridiculous like '5400/200'. What makes this worse is that the only known way to fix this is to delete all save data of both your new save, and the previous one on which you completed the game, and this isn't actually a sure fix. It's more wishful thinking. You better pray it works, otherwise the hours you spent wandering the waste wastes and finishing every quest were deleted for nothing.
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*** In the remakes, a relatively minor but still infuriating example occurs if one of the Legendary Beasts uses Roar to force the battle to end, [[PermanentlyMissableContent preventing future encounters and thus making it impossible to obtain without trading or hacking]].
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* The UsefulNotes/NintendoSwitch port of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' was unbeatable in its original release, containing a bug that makes it impossible to progress past a certain cutscene midway through the game. Port developer Aspyr has acknowledged the bug and promised a fix.
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* ''VideoGame/KnightsOfTheOldRepublic'' had the infamous Carth Glitch, in which it is possible for a particular NPC to be so stealthy that you can't see them during a cutscene, and the game freezes waiting forever for them to speak.
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/{{Earthbound}}'':

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* ''VideoGame/{{Earthbound}}'':''VideoGame/EarthBound1994'':

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* ''VideoGame/ShinMegamiTenseiNINE'':
** Drive Shot is a Gun skill that deals damage to a row of enemies. Most Xbox emulators do not play nice with this skill, and may crash whenever it's used.
** One of the VideoPhone calls in Chapter 2 has a tendency to crash emulators as well.

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* ''VideoGame/ShinMegamiTenseiNINE'':
**
''VideoGame/ShinMegamiTenseiNINE'' has Drive Shot is Shot, a Gun skill that deals Gun damage to a row of enemies. Most Certain Xbox emulators do not play nice with this skill, Drive Shot, and may will experience major framerate drops or even crash whenever it's used.
** One
used. While there aren't a lot of mandatory battles where it's present, it's still annoying, especially when the VideoPhone calls in Chapter 2 has a tendency to crash emulators as well.person using Drive Shot is [[StopHelpingMe one of your Reinforcements]].
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Flame Bait


*** ''Oblivion'' also has its fair share of bugs, but one notorious one in the [=PS3=] Game of the Year version renders the state of Vampirism to be incurable because a certain EventFlag during the [[ThatOneSidequest Vampirism]] [[FetchQuest Cure quest]] fails to work properly. Strangely enough, this bug appeared in the original versions for the PC and 360 and was quickly patched up, while the [=PS3=] original version released a year later does not have the bug. This makes people wonder [[WhatWereYouThinking what the developers were thinking]] when it was [[WhatAnIdiot somehow re-introduced in the Game of the Year edition]]. Strangely, the glitch is only present on the English version. Switching languages temporarily allows the player to finish the quest, but doing so completely resets the Shivering Isles expansion.

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*** ''Oblivion'' also has its fair share of bugs, but one notorious one in the [=PS3=] Game of the Year version renders the state of Vampirism to be incurable because a certain EventFlag during the [[ThatOneSidequest Vampirism]] [[FetchQuest Cure quest]] fails to work properly. Strangely enough, this bug appeared in the original versions for the PC and 360 and was quickly patched up, while the [=PS3=] original version released a year later does not have the bug. This makes people wonder [[WhatWereYouThinking what the developers were thinking]] when it was [[WhatAnIdiot somehow re-introduced in the Game of the Year edition]].edition. Strangely, the glitch is only present on the English version. Switching languages temporarily allows the player to finish the quest, but doing so completely resets the Shivering Isles expansion.
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Moved


* ''VideoGame/{{Nostalgia}}'' has a particularly painful one of these, known by fans of the game as simply the "Albion glitch", after the SequentialBoss it affects. Roughly two-thirds of the way through the game - fifteen to twenty hours in, depending on how many sidequests you take on - you fight Albion, a dragon, in your airship... after which he demands you face him [[HonorBeforeReason without the "help" of the airship]]. Upon landing, he's supposed to appear and you're almost immediately taken into the boss battle... except that in a large number (somewhere between a third to half) of US-released carts, ''this second battle simply doesn't trigger'', leaving the game completely {{Unwinnable}}. And unlike most bugs of this type, this isn't fixed by starting a new game. If the Albion glitch occurs, the only solution is to ''get a new copy of the game''.

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* ''VideoGame/{{Nostalgia}}'' ''VideoGame/NostalgiaRedEntertainment'' has a particularly painful one of these, known by fans of the game as simply the "Albion glitch", after the SequentialBoss it affects. Roughly two-thirds of the way through the game - fifteen to twenty hours in, depending on how many sidequests you take on - you fight Albion, a dragon, in your airship... after which he demands you face him [[HonorBeforeReason without the "help" of the airship]]. Upon landing, he's supposed to appear and you're almost immediately taken into the boss battle... except that in a large number (somewhere between a third to half) of US-released carts, ''this second battle simply doesn't trigger'', leaving the game completely {{Unwinnable}}. And unlike most bugs of this type, this isn't fixed by starting a new game. If the Albion glitch occurs, the only solution is to ''get a new copy of the game''.
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*** Many of these glitch Pokémon know the series of volatile glitch moves popularly known as [[https://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move) Super Glitch]], which can screw with the game if you so much as ''look'' at it, much less use it in battle. Even trying to forget the move to make the glitch Pokémon safe can make it activate as well.

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*** Many of these glitch Pokémon know the series of volatile glitch moves popularly known as [[https://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move) net/wiki/Super_Glitch Super Glitch]], which can screw with the game if you so much as ''look'' at it, much less use it in battle. Even trying to forget the move to make the glitch Pokémon safe can make it activate as well.
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*** A mirror match between a Pokemon with the ability shadow tag (Wobbuffet or Wynaut) and holding the leftovers item results in a game that cannot be finished or until someone forfeits. The first thing that happens is force each other to drain all of their PP moves. When those are exhausted, the move struggle becomes the only move left to use. No matter the stats, Wobbuffet and Wynaut will heal each other more than the amount of damage done by struggle due to their pitiful attack but super-high HP in general. This got fixed next generation where struggle always cut 1/4th health and players can escape if both pokemon had shadow tag and further less of an issue in generation VI when the ability no longer affects ghost types.
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* ''VideoGame/MegaManBattleNetwork 3'' touted that players with different versions could link their games together and essentially merge the other version's Net Navi fights and scenarios into their own game as well as get an extra bonus tournament with extra challenge modifiers depending on the other player's HP and Chips. The problem? Doing this for the extra content as soon as possible will ''brick your cartridge''. If your save has not fought all six of the Navis in your cartridge version before a link up occurs, which basically means having played the game on NewGamePlus multiple times to encounter them all given you can't accomplish that in a single run, it breaks the scripting for your own version's tournament scripts, and that specific cart is forever stuck trying to load content it simply can't figure out, rendering your game a useless piece of plastic.

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