History GameBreakingBug / RolePlayingGame

22nd Jul '17 8:24:31 PM randomguy5850
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*** And then there's the music, which is all stuttery and broken on Windows Vista and newer [=PCs=], due to the game using a deprecated [[UsefulNotes/ApplicationProgrammingInterface API]] called [=DirectSound=], which has been discontinued in Windows Vista onwards[[note]]The worst part is that the game was released when Windows Vista was already in the market. While it's understood that Vista was one of the black sheeps of the Windows world and few people used it, it was still irresponsible for Bethesda to not test the game thoroughly under Vista[[/note]]. Granted, there are fixes for this, but it involves spending an entire day hacking the game, or having a sound card whose manufacturer has put out their own fix for things (e.g. Creative and their [=ALchemy=] softeware), or downgrading to Windows XP (32-bit, because even the 64-bit version doesn't support DirectSound). Pre-made fixes? Bethesda issued DMCA takedowns left and right to sites hosting pre-made fixes. Apparently their stand is either you live with it, or you show your love for the game by spending time fixing it yourself, or take a hit for the game and downgrade your PC to a old discontinued OS that can't take full advantage of your hardware.

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*** And then there's the music, which is all stuttery and broken on Windows Vista and newer [=PCs=], due to the game using a deprecated [[UsefulNotes/ApplicationProgrammingInterface API]] called [=DirectSound=], which has been discontinued in Windows Vista onwards[[note]]The worst part is that the game was released when Windows Vista was already in the market. While it's understood that Vista was one of the black sheeps of the Windows world and few people used it, it was still irresponsible for Bethesda to not test the game thoroughly under Vista[[/note]]. Granted, there are fixes for this, but it involves spending an entire day hacking the game, or having a sound card whose manufacturer has put out their own fix for things (e.g. Creative and their [=ALchemy=] softeware), software), or downgrading to Windows XP (32-bit, because even the 64-bit version doesn't support DirectSound).[=DirectSound=]). Pre-made fixes? Bethesda issued DMCA takedowns left and right to sites hosting pre-made fixes. Apparently their stand is either you live with it, or you show your love for the game by spending time fixing it yourself, or take a hit for the game and downgrade your PC to a old discontinued OS that can't take full advantage of your hardware.



*** At the end of Dead Money, there is a glitch where the cloud will keep damaging you after it is supposed to stop affecting you. Normally, after finishing in the vault, the cloud is completely harmless. Sometimes, though, this fails to happen and the cloud continues to damage you... which means if it happens, chances are you won't survive the closing cutscene for the DLC. Worse still, this problem can sometimes transfer to the next file you try to load up, even if you haven't started Dead Money in that one.

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*** At the end of Dead Money, ''Dead Money'', there is a glitch where the cloud will keep damaging you after it is supposed to stop affecting you. Normally, after finishing in the vault, the cloud is completely harmless. Sometimes, though, this fails to happen and the cloud continues to damage you... which means if it happens, chances are you won't survive the closing cutscene for the DLC. Worse still, this problem can sometimes transfer to the next file you try to load up, even if you haven't started Dead Money ''Dead Money'' in that one.



*** There are multiple suits of power armor in the game, most of which are found lying around in the open, ready for you to step into- some enemies even use them, and that armor can be looted from them after they die. However, looted power armor suits have an "owned" tag on them, meaning that stepping into them, or even taking any of their armor parts, counts as stealing- this is most likely to discourage you from taking power armor from friendly Brotherhood of Steel NPCs, but it's applied to every power armor suit that an enemy uses as well. Most of your companions do not like stealing, and there have been reports of this bug turning friendly NPCs hostile if you put it on near them.

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*** There are multiple suits of power armor in the game, most of which are found lying around in the open, ready for you to step into- some enemies even use them, and that armor can be looted from them after they die. However, looted power armor suits have an "owned" tag on them, meaning that stepping into them, or even taking any of their armor parts, counts as stealing- this stealing--this is most likely to discourage you from taking power armor from friendly Brotherhood of Steel NPCs, [=NPCs=], but it's applied to every power armor suit that an enemy uses as well. Most of your companions do not like stealing, and there have been reports of this bug turning friendly NPCs [=NPCs=] hostile if you put it on near them.



*** Firstly, every item in the settlement, with the exception of one specific house, has an "Owned" tag on it, meaning that if you take it, it counts as stealing, which the majority of companions in the game dislike. Fortunately, they can still be scrapped without penalty, and storing them in the workshop appears to remove the Owned tag most of the time.
*** Secondly, despite the fact that Covenant has machine gun turrets around it, they do not count towards the settlement's defense rating.[[note]] If a settlement's defense rating is lower than the number of resources it produces, it is in danger of being attacked.[[/note]] Attempting to set up new defenses- namely new machine guns- will result in the pre-existing turrets becoming hostile to the one set up.
*** Finally, and most annoyingly, is the bunk house. '''None''' of the beds in the bunk house can be scrapped or moved, as they are all counted as "owned", which is especially problematic if you [[spoiler: decide to destroy Covenant's population]], as generic settlers will not sleep in beds with an "owned" tag on them.
** Version 1.6 created a massive bug in the settlements, causing many of them to set their food, water, defense, and power resources to zero, with all the associated problems having none of these resources would cause. Some players report scrapping televisions and jukeboxes helps to fix the problem, but for others, that still doesn't work. Considering settlement building was one of the massive selling points of Fallout 4 in the first place, it made a lot of people really angry, and, as of 1.7, it still has not been fixed.

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*** **** Firstly, every item in the settlement, with the exception of one specific house, has an "Owned" tag on it, meaning that if you take it, it counts as stealing, which the majority of companions in the game dislike. Fortunately, they can still be scrapped without penalty, and storing them in the workshop appears to remove the Owned tag most of the time.
*** **** Secondly, despite the fact that Covenant has machine gun turrets around it, they do not count towards the settlement's defense rating.[[note]] If a settlement's defense rating is lower than the number of resources it produces, it is in danger of being attacked.[[/note]] Attempting to set up new defenses- namely defenses--namely new machine guns- will guns--will result in the pre-existing turrets becoming hostile to the one set up.
*** **** Finally, and most annoyingly, is the bunk house. '''None''' of the beds in the bunk house can be scrapped or moved, as they are all counted as "owned", which is especially problematic if you [[spoiler: decide to destroy Covenant's population]], as generic settlers will not sleep in beds with an "owned" tag on them.
** *** Version 1.6 created a massive bug in the settlements, causing many of them to set their food, water, defense, and power resources to zero, with all the associated problems having none of these resources would cause. Some players report scrapping televisions and jukeboxes helps to fix the problem, but for others, that still doesn't work. Considering settlement building was one of the massive selling points of Fallout 4 in the first place, it made a lot of people really angry, and, as of 1.7, it still has not been fixed.



*** In addition to a number of bugs that could break certain side quests, installing ''Bloodmoon''after ''Tribunal'' would cause a bug with a certain character's dialogue, causing it to loop endlessly and cutting off the rest of the ''Tribunal'' main quest. This bug was thankfully patched.

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*** In addition to a number of bugs that could break certain side quests, installing ''Bloodmoon''after ''Bloodmoon'' after ''Tribunal'' would cause a bug with a certain character's dialogue, causing it to loop endlessly and cutting off the rest of the ''Tribunal'' main quest. This bug was thankfully patched.



*** And then we have the infamous A-bomb bug. This is a particularly malevolent and soul-crushing one, as it kicks in after you've played for hundreds of hours (which is very easy to do in a sandbox game, especially one with as much stuff to do as Oblivion). When it triggers (yes, WHEN, not IF - it's inevitable and can't be fixed on consoles), effect animations like fires, lighting or, say...doors opening, will either slow to a crawl or stop executing entirely. This, among other things, causes dungeon gates and Oblivion gates to stop working altogether...which has predictable results on the playability of the game. The worst part? Bethesda KNEW the A-bomb bug existed - they found out during a contest to see which player could play for the longest time. They did NOTHING to fix it. For shame...
*** There is also a bug wherein one can be promoted to Master Thief in the Thieves' Guild questline, BEFORE being promoted to Shadowfoot. When you then proceed to finish the quests from the Shadowfoot questgiver, you are "promoted" to Shadowfoot. In the ending of the questline, following the conversation between [[spoiler:Grey Fox and Countess Umbranox]], the game is meant to have [[spoiler:The Grey Fox]] come and talk to you to finish everything. However, in this glitch he never comes to speak to you, and simply walks away. Thus you are stuck in cutscene mode, unable to move, fast travel, or interact with anything.

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*** And then we have the infamous A-bomb bug. This is a particularly malevolent and soul-crushing one, as it kicks in after you've played for hundreds of hours (which is very easy to do in a sandbox game, especially one with as much stuff to do as Oblivion). When it triggers (yes, WHEN, ''when'', not IF ''if'' - it's inevitable and can't be fixed on consoles), effect animations like fires, lighting or, say...doors opening, will either slow to a crawl or stop executing entirely. This, among other things, causes dungeon gates and Oblivion gates to stop working altogether...which has predictable results on the playability of the game. The worst part? Bethesda KNEW ''knew'' the A-bomb bug existed - they found out during a contest to see which player could play for the longest time. They did NOTHING ''nothing'' to fix it. For shame...
*** There is also a bug wherein one can be promoted to Master Thief in the Thieves' Guild questline, BEFORE ''before'' being promoted to Shadowfoot. When you then proceed to finish the quests from the Shadowfoot questgiver, you are "promoted" to Shadowfoot. In the ending of the questline, following the conversation between [[spoiler:Grey Fox and Countess Umbranox]], the game is meant to have [[spoiler:The Grey Fox]] come and talk to you to finish everything. However, in this glitch he never comes to speak to you, and simply walks away. Thus you are stuck in cutscene mode, unable to move, fast travel, or interact with anything.



*** One unforseen effect of using an emulator (confirmed for Pokemon S/G/C) with a "Turbo" mode can be a slow but inevitable save file corruption if the game is saved while in Turbo mode. Trainers running offscreed instead of towards the player, substituted for high level enemies, spouting glitched dialogue and eventually completely crashing the game. The worst part is it doesn't happen instantly, instead the glitches simply increase in frequency until the save is completely wrecked.

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*** One unforseen effect of using an emulator (confirmed for Pokemon S/G/C) with a "Turbo" mode can be a slow but inevitable save file corruption if the game is saved while in Turbo mode. Trainers running offscreed offscreen instead of towards the player, substituted for high level enemies, spouting glitched dialogue and eventually completely crashing the game. The worst part is it doesn't happen instantly, instead the glitches simply increase in frequency until the save is completely wrecked.



*** These games also have a glitch in the Pokemon League Pokemon Center that gets players stuck upstairs due to a faulty escalator. It's fixable if you don't save up there, but since most people go up to trade, and entering a trade saves your game...

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*** These games also have a glitch in the Pokemon Pokémon League Pokemon Pokémon Center that gets players stuck upstairs due to a faulty escalator. It's fixable if you don't save up there, but since most people go up to trade, and entering a trade saves your game...
17th Jun '17 5:55:05 PM gemnayal
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*** Almost all of the infamous [[GoodBadBugs "Glitch Pokémon"]] in ''[[VideoGame/PokemonRedAndBlue Pokémon Red/Blue]]'' that the normal player will encounter are more or less "safe", despite their infamous effect on the player's Hall of Fame data. However, by using the more complicated [[http://bulbapedia.bulbagarden.net/wiki/Mew_glitch Mew glitch]], it's possible to encounter glitched Pokémon -- and glitched ''Trainers'' -- who can severely mess up in battle, crashing your game. The upside is that the crashes are frequently so spectacular, [[GoodBadBugs they might just be]] [[WorthIt worth seeing anyway.]]
*** Many of these glitch Pokémon know the dangerous glitch move popularly known as [[https://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move) Super Glitch]], which can screw with the game if you so much as ''look'' at it, much less use it in battle. Even trying to forget the move to make the glitch Pokémon safe can make it activate as well.

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*** Almost all of the infamous [[GoodBadBugs "Glitch Pokémon"]] in ''[[VideoGame/PokemonRedAndBlue Pokémon Red/Blue]]'' that the normal player will encounter are more or less "safe", despite their infamous effect on the player's Hall of Fame data. However, by using the more complicated [[http://bulbapedia.bulbagarden.net/wiki/Mew_glitch Mew glitch]], it's possible to encounter glitched Pokémon -- and glitched ''Trainers'' -- who can severely mess up in battle, crashing your game. The upside is that the crashes are frequently so spectacular, [[GoodBadBugs they might just be]] [[WorthIt worth seeing anyway.]]
]] Some of them can be seen [[https://lparchive.org/Pokemon-Blue/ in this Let's Play]].
*** Many of these glitch Pokémon know the dangerous series of volatile glitch move moves popularly known as [[https://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move) Super Glitch]], which can screw with the game if you so much as ''look'' at it, much less use it in battle. Even trying to forget the move to make the glitch Pokémon safe can make it activate as well.
17th Jun '17 5:26:35 PM gemnayal
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*** Performing the infamous [[http://bulbapedia.bulbagarden.net/wiki/Surf_glitch Surf glitch]] incorrectly, or saving in Glitch City without a Pokémon who knows Fly, can lead to getting stuck forever and forcing one to delete their current file and start a new file. Or use [=PokéSAV=] to edit their current location; whichever works.


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*** Performing the infamous [[http://bulbapedia.bulbagarden.net/wiki/Surf_glitch Surf glitch]] incorrectly, or saving in Glitch City without a Pokémon who knows Fly, can lead to getting stuck forever and forcing one to delete their current file and start a new file. Or use [=PokéSAV=] to edit their current location; whichever works.
17th Jun '17 5:21:59 PM gemnayal
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*** Many of these glitch Pokémon know the dangerous glitch move popularly known as [[https://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move) Super Glitch]], which can screw with the game if you so much as ''look'' at it, much less use it in battle. Even trying to forget the move to make the glitch Pokémon safe can make it activate as well.


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*** One of the most spectacular glitches is [[https://www.youtube.com/watch?v=D3iVFfKjklk ZZAZZ]]. It's encountered by executing the Mew glitch in a very specific way, and the effects... really have to be seen to be believed. Easily the most dangerous glitch of all, so much that ''entire cartridge batteries'' have been reported to have been destroyed.
23rd Apr '17 5:28:45 PM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
14th Apr '17 1:14:10 PM Gosicrystal
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*** Yet another bug: "No One Escapes Cidhna Mine". After completing another quest, the PC is arrested by corrupt guards and thrown into the eponymous prison/mine. This is almost unavoidable, as any encounter with the Reach's guards forces you to either surrender or kill the guard. If the PC surrenders to try to clear their name, they [[NoGearLevel temporarily lose all their equipment and other inventory items]]. These are returned as soon as the level ends, except that quest items are not returned, and are LostForever. This includes items relevant to the main quest (including an ''[[ArtifactOfDoom Elder Scroll]]''), breaking any number of quests, including the main storyline.

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*** Yet another bug: "No One Escapes Cidhna Mine". After completing another quest, the PC is arrested by corrupt guards and thrown into the eponymous prison/mine. This is almost unavoidable, as any encounter with the Reach's guards forces you to either surrender or kill the guard. If the PC surrenders to try to clear their name, they [[NoGearLevel temporarily lose all their equipment and other inventory items]]. These are returned as soon as the level ends, except that quest items are not returned, and are LostForever.[[PermanentlyMissableContent gone]]. This includes items relevant to the main quest (including an ''[[ArtifactOfDoom Elder Scroll]]''), breaking any number of quests, including the main storyline.



* Save with any unpurified firefly cocoons in ''VideoGame/JadeCocoon'' and quit, and you'll reload the game to learn all their magical abilities are LostForever. This can become a GoodBadBug if you know how to handle it, as your own monsters won't have their abilities overwritten by the depowered monsters but will still benefit from their stats.

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* Save with any unpurified firefly cocoons in ''VideoGame/JadeCocoon'' and quit, and you'll reload the game to learn all their magical abilities are LostForever.[[PermanentlyMissableContent gone]]. This can become a GoodBadBug if you know how to handle it, as your own monsters won't have their abilities overwritten by the depowered monsters but will still benefit from their stats.



*** So, want to hit the Shadow Broker before getting Samara? Make sure you ask Liara herself about her ''before'' talking Shadow Broker. The terminal Liara leaves behind is supposed to begin the missions on Illium to find Thane and Samara, just as if you had asked Liara for the information like normal. However, selecting the entry on Samara spits you out of the terminal with no quest indicator telling you to talk to the proper NPC. Talking to said NPC doesn't continue the quest as it should, either. Basically, Samara is LostForever unless you talked to Liara about her. The only other way you can recruit Samara is to either reload a save from before you gave Liara the Shadow Broker info (and goodness knows how far back ''that'' was), or hack her into the game with a save editor (and miss out on the entertaining mission and [[CrowningMomentOfFunny Niftu Cal]]).

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*** So, want to hit the Shadow Broker before getting Samara? Make sure you ask Liara herself about her ''before'' talking Shadow Broker. The terminal Liara leaves behind is supposed to begin the missions on Illium to find Thane and Samara, just as if you had asked Liara for the information like normal. However, selecting the entry on Samara spits you out of the terminal with no quest indicator telling you to talk to the proper NPC. Talking to said NPC doesn't continue the quest as it should, either. Basically, Samara is LostForever [[PermanentlyMissableContent gone]] unless you talked to Liara about her. The only other way you can recruit Samara is to either reload a save from before you gave Liara the Shadow Broker info (and goodness knows how far back ''that'' was), or hack her into the game with a save editor (and miss out on the entertaining mission and [[CrowningMomentOfFunny Niftu Cal]]).



** There's also a bug that can make Isabella LostForever. While doing her quest, after you kill the guys that try to ambush you, she'll tell you to loot a guy and find a key. It's quite possible to loot the key before she tells you to, and so the game acts as if you don't have it. Without the key, you can't enter the Chantry and finish her quest; the doors just don't react with you no matter what you try. Saved it after looting the key and don't have a backup? Too bad, you just lost your Rogue. It's still very possible to complete the game without her, so it doesn't become unwinnable, but you miss out on a strong party member.

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** There's also a A bug that can make Isabella LostForever.[[PermanentlyMissableContent lost]]. While doing her quest, after you kill the guys that try to ambush you, she'll tell you to loot a guy and find a key. It's quite possible to loot the key before she tells you to, and so the game acts as if you don't have it. Without the key, you can't enter the Chantry and finish her quest; the doors just don't react with you no matter what you try. Saved it after looting the key and don't have a backup? Too bad, you just lost your Rogue. It's still very possible to complete the game without her, so it doesn't become unwinnable, but you miss out on a strong party member.
10th Mar '17 10:13:54 AM Emkake
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*** The guard you're required to speak to for the "Blood on the Ice" quest can sometimes glitch through the ground, making the quest unbeatable without the use of the console on PC.
7th Mar '17 3:33:52 PM Vir
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** In ''VideoGame/{{Fallout 2}}'', whoo boy. The car seems to be a Bug, and not in the "small German vehicle" sense. It will end up stuck in the exit grid, making it unusable, as you can't reach it to drive away. In a particular mission, it will block the exit and prevent a load of freed slaves from escaping the map, and again preventing you from being able to use it. Occasionally the trunk will detach and follow you around; the rest of the car just vanishes. Although bizarre, the glitch has a simple (and amusing) explanation - the trunk is treated as a follower NPC by the game, who is unable to move once you enter a location, but can carry a ton of loot; the rest of the car is treated as an exit grid, to create the effect of the character driving away when he interacts with it. Their graphics are juxtaposed together to look like a complete car, but they are actually two completely different objects, and can get separated if the game has a hiccup.
** ''VideoGame/{{Fallout 3}}:''

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** In ''VideoGame/{{Fallout 2}}'', ''VideoGame/Fallout2'', whoo boy. The car seems to be a Bug, and not in the "small German vehicle" sense. It will end up stuck in the exit grid, making it unusable, as you can't reach it to drive away. In a particular mission, it will block the exit and prevent a load of freed slaves from escaping the map, and again preventing you from being able to use it. Occasionally the trunk will detach and follow you around; the rest of the car just vanishes. Although bizarre, the glitch has a simple (and amusing) explanation - the trunk is treated as a follower NPC by the game, who is unable to move once you enter a location, but can carry a ton of loot; the rest of the car is treated as an exit grid, to create the effect of the character driving away when he interacts with it. Their graphics are juxtaposed together to look like a complete car, but they are actually two completely different objects, and can get separated if the game has a hiccup.
** ''VideoGame/{{Fallout 3}}:'' ''VideoGame/Fallout3:''



** ''{{VideoGame/Fallout 4}}'':

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** ''{{VideoGame/Fallout 4}}'':''VideoGame/Fallout4'':






*** ''VideoGame/TheElderScrollsArena'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' are exceptionally buggy games; their stability is alleged to be different between different start-ups, between different systems, and between different installations on the ''same system''. Inherently, both games suffer from broken quests, garbled dialogue, texture loading problems, item and enemy failures, unloadable saved games, audio-induced crashes, and nonfunctional features; the last patches for each respective game, including save state and quest fixer programs, make the games workable but leave many errors.

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*** ''VideoGame/TheElderScrollsArena'' ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' ''Daggerfall'' are exceptionally buggy games; their stability is alleged to be different between different start-ups, between different systems, and between different installations on the ''same system''. Inherently, both games suffer from broken quests, garbled dialogue, texture loading problems, item and enemy failures, unloadable saved games, audio-induced crashes, and nonfunctional features; the last patches for each respective game, including save state and quest fixer programs, make the games workable but leave many errors.



* On the PS3 port of ''VideoGame/KingdomHeartsII'': Final Mix, the Reversal command that allows you to avoid Xemnas's throw attack will occasionally not show up. This makes this boss, especially the [[SuperBoss data version]] much harder, forcing you to use a Limit or take the hit.

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* On the PS3 [=PS3=] port of ''VideoGame/KingdomHeartsII'': Final Mix, the Reversal command that allows you to avoid Xemnas's throw attack will occasionally not show up. This makes this boss, especially the [[SuperBoss data version]] much harder, forcing you to use a Limit or take the hit.
28th Feb '17 7:32:34 AM BeerBaron
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** In the Xbox version of ''VideoGame/TheElderScrollsIIIMorrowind'' (the Game of the Year edition), annoying glitches prevent one from using most of the added features. The quest chain in which the player gets turned into a werewolf will not progress after a certain point. Going for Vampirism afterwards will allow one to complete a few quests for the chosen vampire clan, but the keywords to get the next quests don't show up.

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** ''VideoGame/TheElderScrollsIIIMorrowind'':
***
In the Xbox version of ''VideoGame/TheElderScrollsIIIMorrowind'' (the Game of the Year edition), annoying glitches prevent one from using most of the added features. The quest chain in which the player gets turned into a werewolf will not progress after a certain point. Going for Vampirism afterwards will allow one to complete a few quests for the chosen vampire clan, but the keywords to get the next quests don't show up.up.
*** The "Sunder/Keening Bug" which if you have an item that adds attributes to you while wielding and rapidly switch it with another item and back to that item, at enough switching speed the attributes are not removed when unwielding it but instead stacked. You could get insane amounts of attributes. That's how speed runs of less than 5 minutes are possible. The bug was removed in later version though.
*** In addition to a number of bugs that could break certain side quests, installing ''Bloodmoon''after ''Tribunal'' would cause a bug with a certain character's dialogue, causing it to loop endlessly and cutting off the rest of the ''Tribunal'' main quest. This bug was thankfully patched.
4th Feb '17 7:52:40 PM smeezus
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* On the PS3 port of ''VideoGame/KingdomHeartsII'': Final Mix, the Reversal command that allows you to avoid Xemnas's throw attack will occasionally not show up. This makes this boss, especially the ''SuperBoss|data version'' much harder, forcing you to use a Limit or take the hit.

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* On the PS3 port of ''VideoGame/KingdomHeartsII'': Final Mix, the Reversal command that allows you to avoid Xemnas's throw attack will occasionally not show up. This makes this boss, especially the ''SuperBoss|data version'' [[SuperBoss data version]] much harder, forcing you to use a Limit or take the hit.
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