History GameBreakingBug / RolePlayingGame

20th Oct '16 9:06:57 PM Berrenta
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* The English release of ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a big one during the last fight against [[spoiler:Raki]] in the final area of the game. On her sixth action, if you haven't dealt about 80% or more damage to her, she is supposed to use an attack called "Fractal Change", which does a random Jamming effect out of the four. However, due to a bad string somewhere in between translation and making the final copies, the game simply freezes up. It would be okay if it was any other boss, but this is the optional boss, which must be defeated ''fifteen'' times for HundredPercentCompletion. There have been workarounds (from taking advantage of another bug to just outright patching and hacking), but this is on ''every single copy'' released in the U/C region. Oh, and NISA's response? Either level enough so that you can beat enough shit out of her to prevent the turn 6 freeze, or just beat all the shit out of her outright before the attack even comes. Replakia works wonders, but it's not a miracle worker, NISA. It seems TheyJustDidntCare when they translated that game. Supposedly, the EU version fixes this bug.

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* The English release of ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a big one during the last fight against [[spoiler:Raki]] in the final area of the game. On her sixth action, if you haven't dealt about 80% or more damage to her, she is supposed to use an attack called "Fractal Change", which does a random Jamming effect out of the four. However, due to a bad string somewhere in between translation and making the final copies, the game simply freezes up. It would be okay if it was any other boss, but this is the optional boss, which must be defeated ''fifteen'' times for HundredPercentCompletion. There have been workarounds (from taking advantage of another bug to just outright patching and hacking), but this is on ''every single copy'' released in the U/C region. Oh, and NISA's response? Either level enough so that you can beat enough shit out of her to prevent the turn 6 freeze, or just beat all the shit out of her outright before the attack even comes. Replakia works wonders, but it's not a miracle worker, NISA. It seems TheyJustDidntCare when they translated that game. Supposedly, the EU version fixes this bug.
6th Oct '16 6:24:29 PM IAmNotAFunguy
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*** If the player happens to have a Bad Egg in the first slot of the party and attempts to access the Super Training menu, the game will hang on a black screen on the upper screen. Doing it in certain areas, like right on a city/route boundaries where the screen has to fade will cause the transition area to not load at all, producing a black abyss blocked off by an invisible wall.
23rd Sep '16 3:03:07 PM HowlingSnail
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*** ''Oblivion'' also has its fair share of bugs, but one notorious one in the [=PS3=] Game of the Year version rendered the state of Vampirism to be incurable because a certain EventFlag during the [[ThatOneSidequest Vampirism]] [[FetchQuest Cure quest]] failed to work properly. Strangely enough, this bug appeared in the original versions for the PC and 360 and was quickly patched up, while the [=PS3=] original version released a year later did not have the bug. This makes people wonder [[WhatWereYouThinking what the developers were thinking]] when it was [[WhatAnIdiot somehow re-introduced in the Game of the Year edition]].

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*** ''Oblivion'' also has its fair share of bugs, but one notorious one in the [=PS3=] Game of the Year version rendered the state of Vampirism to be incurable because a certain EventFlag during the [[ThatOneSidequest Vampirism]] [[FetchQuest Cure quest]] failed to work properly. Strangely enough, this bug appeared in the original versions for the PC and 360 and was quickly patched up, while the [=PS3=] original version released a year later did not have the bug. This makes people wonder [[WhatWereYouThinking what the developers were thinking]] when it was [[WhatAnIdiot somehow re-introduced in the Game of the Year edition]]. Strangely, the glitch is only present on the English version. Switching languages temporarily allows the player to finish the quest, but doing so completely resets the Shivering Isles expansion.
10th Sep '16 1:43:51 AM PeppermintTwist
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* The NSTC version of ''VideoGame/PandorasTower'' has a particularly nasty one where the game wherein the game will freeze every time you visit the eleventh and twelfth dungeons in the game (really a single dungeon that has a DarkWorld mechanic) every visit after the first. While it can be worked around, the process is complicated and infuriating. While what triggers it is not definitively known, it is frequent, and since most dungeons in the game require you to leave them while you play through them, it's one many, many North American players have encountered. Common speculation is that it's related to the cutscenes that play when you enter a dungeon for the first time, since the eleventh and twelfth towers are the only dungeons you can enter in any way but from the entrance since you can warp between them. Most gallingly, the glitch seems to be related to a disc pressing error, since the European versions (which used the exact same code) and the digital versions do not have the glitch.
9th Sep '16 8:23:19 AM ShinyManaphy
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*** The 8F glitch item allows the player to rewrite the game's code. If you know what you're doing with it, this can have amazing effects. Get the code you're injecting wrong, though, and it can have devastating effects - and given the precision the glitch requires, this is very possible. Sometimes the effects can function outside the save file itself.
4th Sep '16 10:00:11 AM Matt620
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** Version 1.6 created a massive bug in the settlements, causing many of them to set their food, water, defense, and power resources to zero, with all the associated problems having none of these resources would cause. Some players report scrapping televisions and jukeboxes helps to fix the problem, but for others, that still doesn't work. Considering settlement building was one of the massive selling points of Fallout 4 in the first place, it made a lot of people really angry, and, as of 1.7, it still has not been fixed.
26th Jul '16 2:49:52 AM froggy25
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*** Removing any level 0 or 1 Pokémon out of the PC crashes the game, since it's not normally possible to encounter a Pokémon below level 2. Lvl 1 Pokémon can be encountered by using the Mew glitch, and using Growl six times in the encounter just before triggering the glitch encounter[[note]]The glitch encounter's level is set at 7, ranges from 1 to 13, gets decremented by Growl, and gets incremented by Sword Dance. However, there's another glitch with lvl 1 Pokémon that allows you to instantly level them up to 100, neatly sidestepping the above.[[/note]] Fortunately, this was fixed in later games, since Gen II properly coded for every possible Pokémon level, and every game in Gen IV beyond starts a hatched Pokémon at level 1.

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*** Removing any level 0 or 1 Pokémon Pokémon[[note]]Medium Slow experience group for level 1 Pokémon, such as Mew[[/note]] out of the PC crashes softlocks the game, since it's not normally possible to encounter a Pokémon below level 2. Lvl 1 Pokémon can be encountered by using the Mew glitch, and using Growl six times in the encounter just before triggering the glitch encounter[[note]]The glitch encounter's level is set at 7, ranges from 1 to 13, gets decremented by Growl, and gets incremented by Sword Dance. However, there's another glitch with lvl 1 Pokémon that allows you to instantly level them up to 100, neatly sidestepping the above.[[/note]] Fortunately, this was fixed in later games, since Gen II properly coded for every possible Pokémon level, and every game in Gen IV beyond starts a hatched Pokémon at level 1.
21st Jul '16 3:16:36 AM Aleley17
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*** There are certain missions that you can access out of order, producing glitches in each other rendering them {{Unwinnable}}. The most infamous are "Scientific Pursuits" and "The American Dream". If you decide to search other Vaults for info on Vault 112, you can end up retrieving the G.E.C.K. from Vault 87 and escaping Red Rock before you ever set foot in Vault 112.[[note]]The location of Vault 112 is tucked at the very end of an audio tape that you find in the Jefferson Memorial; that specific detail is never added to your quest log or displayed on your World Map, other than the marker only seen when the quest is active and you have listened to the tape.[[/note]] You won't be able to enter the Citadel like you are told to ([[GuideDangIt because you have to complete the other quest in order to trigger the required plot event]]), and if you decide to find Vault 112 and rescue your father from Dr. Braun's simulation, the door to the rotunda lab which should be open won't be, making it impossible to complete one of the required {{fetch quest}}s.

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*** There are certain missions that you can access out of order, producing glitches in each other rendering them {{Unwinnable}}. The most infamous are "Scientific Pursuits" and "The American Dream". If you decide to search other Vaults for info on Vault 112, you can end up retrieving the G.E.C.K. from Vault 87 and escaping Red Raven Rock before you ever set foot in Vault 112.[[note]]The location of Vault 112 is tucked at the very end of an audio tape that you find in the Jefferson Memorial; that specific detail is never added to your quest log or displayed on your World Map, other than the marker only seen when the quest is active and you have listened to the tape.[[/note]] You won't be able to enter the Citadel like you are told to ([[GuideDangIt because you have to complete the other quest in order to trigger the required plot event]]), and if you decide to find Vault 112 and rescue your father from Dr. Braun's simulation, the door to the rotunda lab which should be open won't be, making it impossible to complete one of the required {{fetch quest}}s.
16th Jul '16 4:21:52 PM nombretomado
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* The English release of ''ArTonelico2'' has a big one during the last fight against [[spoiler:Raki]] in the final area of the game. On her sixth action, if you haven't dealt about 80% or more damage to her, she is supposed to use an attack called "Fractal Change", which does a random Jamming effect out of the four. However, due to a bad string somewhere in between translation and making the final copies, the game simply freezes up. It would be okay if it was any other boss, but this is the optional boss, which must be defeated ''fifteen'' times for HundredPercentCompletion. There have been workarounds (from taking advantage of another bug to just outright patching and hacking), but this is on ''every single copy'' released in the U/C region. Oh, and NISA's response? Either level enough so that you can beat enough shit out of her to prevent the turn 6 freeze, or just beat all the shit out of her outright before the attack even comes. Replakia works wonders, but it's not a miracle worker, NISA. It seems TheyJustDidntCare when they translated that game. Supposedly, the EU version fixes this bug.

to:

* The English release of ''ArTonelico2'' ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a big one during the last fight against [[spoiler:Raki]] in the final area of the game. On her sixth action, if you haven't dealt about 80% or more damage to her, she is supposed to use an attack called "Fractal Change", which does a random Jamming effect out of the four. However, due to a bad string somewhere in between translation and making the final copies, the game simply freezes up. It would be okay if it was any other boss, but this is the optional boss, which must be defeated ''fifteen'' times for HundredPercentCompletion. There have been workarounds (from taking advantage of another bug to just outright patching and hacking), but this is on ''every single copy'' released in the U/C region. Oh, and NISA's response? Either level enough so that you can beat enough shit out of her to prevent the turn 6 freeze, or just beat all the shit out of her outright before the attack even comes. Replakia works wonders, but it's not a miracle worker, NISA. It seems TheyJustDidntCare when they translated that game. Supposedly, the EU version fixes this bug.



* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has this in the bonus dungeon. Any monster past a certain floor except the bosses have a high chance of freezing the game over any little thing either they or you do, combined with how long a fight with them can be due to their insane stats and it is pure luck if you can get 100% completion. Also in part 2 there is a bonus boss in the first chapter on your second play through who has an attack that freezes the game as well. As with the ''ArTonelico2'' example above, NISA is very bad at playtesting their localizations.

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* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has this in the bonus dungeon. Any monster past a certain floor except the bosses have a high chance of freezing the game over any little thing either they or you do, combined with how long a fight with them can be due to their insane stats and it is pure luck if you can get 100% completion. Also in part 2 there is a bonus boss in the first chapter on your second play through who has an attack that freezes the game as well. As with the ''ArTonelico2'' ''Ar Tonelico 2'' example above, NISA is very bad at playtesting their localizations.
9th Jul '16 3:49:31 PM KingLyger
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* ''Franchise/TalesSeries''

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* ''Franchise/TalesSeries''''Franchise/TalesSeries'':


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** The Wii version ''VideoGame/TalesOfGraces'' worked okay on the first playthrough, but [[NewGamePlus starting the game over]] would frequently cause the game to stop working in all kinds of spectacular ways, from graphical glitches to outright freezing at random moments. The UpdatedRerelease, dubbed ''Tales of Graces F'' for the UsefulNotes/PlayStation3, fixed these bugs. It was also the only version that the rest of the world outside of Japan ever played.
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