History GameBreakingBug / RolePlayingGame

10th Nov '17 7:20:49 PM Zuxtron
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* ''Steven Universe: VideoGame/AttackTheLight'' has a large amount of bugs that freeze your character in place, requiring you to return to the menu and reload.

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* ''Steven Universe: VideoGame/AttackTheLight'' VideoGame/SaveTheLight'' has a large amount of bugs that freeze your character in place, requiring you to return to the menu and reload.
10th Nov '17 7:20:34 PM Zuxtron
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* ''Steven Universe: VideoGame/AttackTheLight'' has a large amount of bugs that freeze your character in place, requiring you to return to the menu and reload.
4th Nov '17 5:01:08 PM Zuxtron
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*** There are multiple suits of power armor in the game, most of which are found lying around in the open, ready for you to step into- some enemies even use them, and that armor can be looted from them after they die. However, looted power armor suits have an "owned" tag on them, meaning that stepping into them, or even taking any of their armor parts, counts as stealing--this is most likely to discourage you from taking power armor from friendly Brotherhood of Steel [=NPCs=], but it's applied to every power armor suit that an enemy uses as well. Most of your companions do not like stealing, and there have been reports of this bug turning friendly [=NPCs=] hostile if you put it on near them.
*** A somewhat common reward for completing quests is the ability to build a settlement in a location that you encountered during the quest. One of these areas is the settlement of Covenant, which [[spoiler: has a secret facility that attempts to determine if individuals are humans or Synths by dissecting them. Completing the quest involve either siding with Covenant, or killing everyone in town.]] Either way, you're rewarded with the ability to develop Covenant into a settlement that you manage... but there are several bugs that make this almost impossible.
*** Firstly, every item in the settlement, with the exception of one specific house, has an "Owned" tag on it, meaning that if you take it, it counts as stealing, which the majority of companions in the game dislike. Fortunately, they can still be scrapped without penalty, and storing them in the workshop appears to remove the Owned tag most of the time.
*** Secondly, despite the fact that Covenant has machine gun turrets around it, they do not count towards the settlement's defense rating.[[note]] If a settlement's defense rating is lower than the number of resources it produces, it is in danger of being attacked.[[/note]] Attempting to set up new defenses--namely new machine guns--will result in the pre-existing turrets becoming hostile to the one set up.
*** Finally, and most annoyingly, is the bunk house. '''None''' of the beds in the bunk house can be scrapped or moved, as they are all counted as "owned", which is especially problematic if you [[spoiler: decide to destroy Covenant's population]], as generic settlers will not sleep in beds with an "owned" tag on them.



*** The "Sunder/Keening Bug" which if you have an item that adds attributes to you while wielding and rapidly switch it with another item and back to that item, at enough switching speed the attributes are not removed when unwielding it but instead stacked. You could get insane amounts of attributes. That's how speed runs of less than 5 minutes are possible. The bug was removed in later version though.
*** In addition to a number of bugs that could break certain side quests, installing ''Bloodmoon'' after ''Tribunal'' would cause a bug with a certain character's dialogue, causing it to loop endlessly and cutting off the rest of the ''Tribunal'' main quest. This bug was thankfully patched.



*** In the quest "Purity", it's possible that the brazier used to cure Farkas and Vilkas of their lycanthropy will do diddly to your own lycanthropy, leaving you stuck as a werewolf unless you become a Vampire Lord.



** In ''VideoGame/FinalFantasyI: [[UpdatedRerelease Dawn of Souls]]'', the [[BonusDungeon Whisperwind Cove]] has exactly one floor where you can get the Angel Ring: the 33rd basement. However, the Angel Ring can only be obtained if you're on a floor that has 10 chests, and the only floor that will yield this many chests will never be selected as the 33rd basement. As a result, the Angel Ring is unobtainable.
** ''VideoGame/FinalFantasyIV'':



*** In the Coliseum, the party members run on an AIRoulette, just like the enemies do. However, this makes a few characters all but guaranteed to lose, and the ones who don't still act bizarrely. Sabin has a nasty tendency to use Soul Spiral, which sacrifices himself to restore his allies' HP, but all Coliseum fights are [[DuelBoss one-on-one]], so it's an instant loss. Strago isn't much better if he knows Exploder. Terra, meanwhile, will use Morph/Trance as a battle starts... and then, due to a bug, sit there and do nothing until she either dies or the timer runs out. Depending on how long it's been since Terra last transformed, this could mean up to fifteen minutes of nothing happening. Mog also has a tendency to try to use his Dance moves, even though they will never work.



* In Japan, ''[[VideoGame/AtelierSeries Atelier Liese]]'' shipped with an ''absolutely terrifying'' number of game-wrecking bugs; it was the worst QA job in Gust Inc.'s history. The full bug list is available [[http://www.atelier-lise.jp here]] (in Japanese). A corrected version of the game was shipped out, but by then the press had already eviscerated the game publicly.

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* ''VideoGame/{{Atelier}}'' series:
**
In Japan, ''[[VideoGame/AtelierSeries Atelier Liese]]'' shipped with an ''absolutely terrifying'' number of game-wrecking bugs; it was the worst QA job in Gust Inc.'s history. The full bug list is available [[http://www.atelier-lise.jp here]] (in Japanese). A corrected version of the game was shipped out, but by then the press had already eviscerated the game publicly.



** ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has this in the bonus dungeon. Any monster past a certain floor except the bosses have a high chance of freezing the game over any little thing either they or you do, combined with how long a fight with them can be due to their insane stats and it is pure luck if you can get 100% completion. Also in part 2 there is a bonus boss in the first chapter on your second play through who has an attack that freezes the game as well.
** In [[VideoGame/ManaKhemia2FallOfAlchemy Part 2]] is a glaringly obvious bug in the Extra Scenario, where [[spoiler:all 10 characters team up]]. While encounterable if you chose Raze first, it's ''especially'' apparent if you choose Ulrika as the first character. Having Ulrika read an entry on the Job Board or even ''going into the Job submenu in the Student Handbook'' during this Scenario will freeze. Fighting an optional mark in the second scenario will freeze like Raki does - but on the first attack. Thankfully, at that point, you have a load of fresh items with which to lay the smackdown on. A harder one to find is in Puniyo's last Character Quest, where you get up to three Punis in your party. Using a Finishing Strike with a Puni will freeze the game.



* ''VideoGame/WildArms: Alter Code F'' has a bug where sections of the overworld will randomly blank out, to be replaced by ocean. You can very easily just get stuck in the middle of it. There are actually a couple of workarounds: you can keep running in place to eventually trigger a battle, or save via Gimel Coin and reload. Either one will bring back the piece of overworld that disappeared. That said, this is a nasty bug in the Japanese release that people hoped would be fixed in the North American release -- two years later. It wasn't.

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* ''VideoGame/WildArms'' series:
**
''VideoGame/WildArms: Alter Code F'' has a bug where sections of the overworld will randomly blank out, to be replaced by ocean. You can very easily just get stuck in the middle of it. There are actually a couple of workarounds: you can keep running in place to eventually trigger a battle, or save via Gimel Coin and reload. Either one will bring back the piece of overworld that disappeared. That said, this is a nasty bug in the Japanese release that people hoped would be fixed in the North American release -- two years later. It wasn't.



* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has this in the bonus dungeon. Any monster past a certain floor except the bosses have a high chance of freezing the game over any little thing either they or you do, combined with how long a fight with them can be due to their insane stats and it is pure luck if you can get 100% completion. Also in part 2 there is a bonus boss in the first chapter on your second play through who has an attack that freezes the game as well. As with the ''Ar Tonelico 2'' example above, NISA is very bad at playtesting their localizations.
** In [[VideoGame/ManaKhemia2FallOfAlchemy Part 2]] is a glaringly obvious bug in the Extra Scenario, where [[spoiler:all 10 characters team up]]. While encounterable if you chose Raze first, it's ''especially'' apparent if you choose Ulrika as the first character. Having Ulrika read an entry on the Job Board or even ''going into the Job submenu in the Student Handbook'' during this Scenario will freeze. Fighting an optional mark in the second scenario will freeze like Raki does - but on the first attack. Thankfully, at that point, you have a load of fresh items with which to lay the smackdown on. A harder one to find is in Puniyo's last Character Quest, where you get up to three Punis in your party. Using a Finishing Strike with a Puni will freeze the game.



*** The background music on the Citadel will sometimes devolve into a medley of snapping, crackling, hissing and popping.
*** [[spoiler:Matriarch Benezia]]'s use of Biotic powers will sometimes toss Shepard ''through the wall'' and out into the empty void surrounding the rendered game area. With the character trapped in the throw animation, there is no way to recover or reload, and the game has to be force quit.

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*** The background music on the Citadel will sometimes devolve into a medley of snapping, crackling, hissing and popping.
*** [[spoiler:Matriarch Benezia]]'s use of Biotic powers will sometimes toss Shepard ''through the wall'' and out into the empty void surrounding the rendered game area. With the character trapped in the throw animation, there is no way to recover or reload, and the game has to be force quit. And if you have been hit by a biotic power and are currently in the glowy blue ragdoll state while one of the mid-battle cutscenes goes off, you are trapped when the cutscene ends. You can't enter the menu, and you can't move. The only way to get out is to restart the game.



*** During the [[spoiler: Matriach Benezia fight]] if you have been hit by a biotic power and are currently in the glowy blue ragdoll state while one of the mid-battle cutscenes goes off, you are trapped when the cutscene ends. You can't enter the menu, and you can't move. The only way to get out is to restart the game.
28th Oct '17 11:41:42 PM wingedcatgirl
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*** Yet another bug: "No One Escapes Cidhna Mine". After completing another quest, the PC is arrested by corrupt guards and thrown into the eponymous prison/mine. This is almost unavoidable, as any encounter with the Reach's guards forces you to either surrender or kill the guard. If the PC surrenders to try to clear their name, they [[NoGearLevel temporarily lose all their equipment and other inventory items]]. These are returned as soon as the level ends, except that quest items are not returned, and are [[PermanentlyMissableContent gone]]. This includes items relevant to the main quest (including an ''[[ArtifactOfDoom Elder Scroll]]''), breaking any number of quests, including the main storyline.

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*** Yet another bug: "No One Escapes Cidhna Mine". After completing another quest, the PC is arrested by corrupt guards and thrown into the eponymous prison/mine. This is almost unavoidable, as any encounter with the Reach's guards forces you to either surrender or kill the guard. If the PC surrenders to try to clear their name, they [[NoGearLevel temporarily lose all their equipment and other inventory items]]. These are returned as soon as the level ends, except that quest items are not returned, and are [[PermanentlyMissableContent gone]].gone. This includes items relevant to the main quest (including an ''[[ArtifactOfDoom Elder Scroll]]''), breaking any number of quests, including the main storyline.



* Save with any unpurified firefly cocoons in ''VideoGame/JadeCocoon'' and quit, and you'll reload the game to learn all their magical abilities are [[PermanentlyMissableContent gone]]. This can become a GoodBadBug if you know how to handle it, as your own monsters won't have their abilities overwritten by the depowered monsters but will still benefit from their stats.

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* Save with any unpurified firefly cocoons in ''VideoGame/JadeCocoon'' and quit, and you'll reload the game to learn all their magical abilities are [[PermanentlyMissableContent gone]].gone. This can become a GoodBadBug if you know how to handle it, as your own monsters won't have their abilities overwritten by the depowered monsters but will still benefit from their stats.



** A bug can make Isabella [[PermanentlyMissableContent lost]]. While doing her quest, after you kill the guys that try to ambush you, she'll tell you to loot a guy and find a key. It's quite possible to loot the key before she tells you to, and so the game acts as if you don't have it. Without the key, you can't enter the Chantry and finish her quest; the doors just don't react with you no matter what you try. Saved it after looting the key and don't have a backup? Too bad, you just lost your Rogue. It's still very possible to complete the game without her, so it doesn't become unwinnable, but you miss out on a strong party member.

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** A bug can make Isabella [[PermanentlyMissableContent lost]].lost. While doing her quest, after you kill the guys that try to ambush you, she'll tell you to loot a guy and find a key. It's quite possible to loot the key before she tells you to, and so the game acts as if you don't have it. Without the key, you can't enter the Chantry and finish her quest; the doors just don't react with you no matter what you try. Saved it after looting the key and don't have a backup? Too bad, you just lost your Rogue. It's still very possible to complete the game without her, so it doesn't become unwinnable, but you miss out on a strong party member.
28th Oct '17 11:35:35 PM wingedcatgirl
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*** Entire quests can't be done because of the sheer amount of bugs in the entire game and the DLC. Quests can never be started, ones that can can glitch and never have their objectives completed, NPC quest givers can never appear or be talked to, the game can just crash at the wrong time. As said on the [[http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Fallout4 YMMV page]] for ''Fallout 4'', Jeff Gerstmann of Website/GiantBomb and French review site Gamekult have both given the game "low" scores (3/5 for the former and 6/10 for the latter, both middle of the road scores) because of the sheer amount of bugs and performance issues that ultimately ruin the enjoyment of players.

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*** Entire quests can't be done because of the sheer amount of bugs in the entire game and the DLC. Quests can never be started, ones that can can glitch and never have their objectives completed, NPC quest givers can never appear or be talked to, the game can just crash at the wrong time. As said on [[YMMV/{{Fallout4}} the [[http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Fallout4 YMMV page]] for ''Fallout 4'', Jeff Gerstmann of Website/GiantBomb and French review site Gamekult have both given the game "low" scores (3/5 for the former and 6/10 for the latter, both middle of the road scores) because of the sheer amount of bugs and performance issues that ultimately ruin the enjoyment of players.
1st Oct '17 10:31:01 PM DastardlyDemolition
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*** Entire quests can't be done because of the sheer amount of bugs in the entire game and the DLC. Quests can never be started, ones that can can glitch and never have their objectives completed, NPC quest givers can never appear or be talked to, the game can just crash at the wrong time. As said on the [[http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Fallout4 YMMV page]] for '''Fallout 4'', Jeff Gerstmann of Website/GiantBomb and French review site Gamekult have both given the game low scores (3/5 for the former and 6/10 for the latter, both middle of the road scores) because of the sheer amount of bugs and performance issues that ultimately ruin the enjoyment of players.

to:

*** Entire quests can't be done because of the sheer amount of bugs in the entire game and the DLC. Quests can never be started, ones that can can glitch and never have their objectives completed, NPC quest givers can never appear or be talked to, the game can just crash at the wrong time. As said on the [[http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Fallout4 YMMV page]] for '''Fallout ''Fallout 4'', Jeff Gerstmann of Website/GiantBomb and French review site Gamekult have both given the game low "low" scores (3/5 for the former and 6/10 for the latter, both middle of the road scores) because of the sheer amount of bugs and performance issues that ultimately ruin the enjoyment of players.
1st Oct '17 10:21:00 PM DastardlyDemolition
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*** Firstly, every item in the settlement, with the exception of one specific house, has an "Owned" tag on it, meaning that if you take it, it counts as stealing, which the majority of companions in the game dislike. Fortunately, they can still be scrapped without penalty, and storing them in the workshop appears to remove the Owned tag most of the time.
*** Secondly, despite the fact that Covenant has machine gun turrets around it, they do not count towards the settlement's defense rating.[[note]] If a settlement's defense rating is lower than the number of resources it produces, it is in danger of being attacked.[[/note]] Attempting to set up new defenses--namely new machine guns--will result in the pre-existing turrets becoming hostile to the one set up.
*** Finally, and most annoyingly, is the bunk house. '''None''' of the beds in the bunk house can be scrapped or moved, as they are all counted as "owned", which is especially problematic if you [[spoiler: decide to destroy Covenant's population]], as generic settlers will not sleep in beds with an "owned" tag on them.

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*** **** Firstly, every item in the settlement, with the exception of one specific house, has an "Owned" tag on it, meaning that if you take it, it counts as stealing, which the majority of companions in the game dislike. Fortunately, they can still be scrapped without penalty, and storing them in the workshop appears to remove the Owned tag most of the time.
*** **** Secondly, despite the fact that Covenant has machine gun turrets around it, they do not count towards the settlement's defense rating.[[note]] If a settlement's defense rating is lower than the number of resources it produces, it is in danger of being attacked.[[/note]] Attempting to set up new defenses--namely new machine guns--will result in the pre-existing turrets becoming hostile to the one set up.
*** **** Finally, and most annoyingly, is the bunk house. '''None''' of the beds in the bunk house can be scrapped or moved, as they are all counted as "owned", which is especially problematic if you [[spoiler: decide to destroy Covenant's population]], as generic settlers will not sleep in beds with an "owned" tag on them.


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*** Entire quests can't be done because of the sheer amount of bugs in the entire game and the DLC. Quests can never be started, ones that can can glitch and never have their objectives completed, NPC quest givers can never appear or be talked to, the game can just crash at the wrong time. As said on the [[http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Fallout4 YMMV page]] for '''Fallout 4'', Jeff Gerstmann of Website/GiantBomb and French review site Gamekult have both given the game low scores (3/5 for the former and 6/10 for the latter, both middle of the road scores) because of the sheer amount of bugs and performance issues that ultimately ruin the enjoyment of players.
18th Sep '17 6:23:37 PM Vanshira
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*** The quest "The Man Who Cried Wolf", the first quest in the series that leads to becoming Thane of Haafingar, starts the first time you enter the Blue Palace and find Varnius Junius telling Jarl Elisif about the strange happenings around Wolfskull Cave. However, sometimes Elisif spawns in her bedroom instead of on her throne and never comes out, leaving her entire court standing around and never saying anything to you except "Don't interrupt the court". Without using console commands to forcefully advance the quest (or killing Sybille Stentor, the one non-essential member of the court), it becomes impossible to complete any of the quests related to becoming Thane, hand in any radiant bounty quests to Falk Firebeard, complete the minor quest for the sisters who own Radiant Raiment (which requires talking to Elisif), purchase Proudspire Manor, or complete the Thieves' Guild quest "No Stone Unturned" (which requires purchasing Proudspire Manor). Killing Sybille, of course, locks you out of her quest.

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*** The quest "The Man Who Cried Wolf", the first quest in the series that leads to becoming Thane of Haafingar, starts the first time you enter the Blue Palace and find Varnius Junius telling Jarl Elisif about the strange happenings around Wolfskull Cave. However, sometimes Elisif spawns in her bedroom instead of on her throne and never comes out, leaving her entire court standing around and never saying anything to you except "Don't interrupt the court". Without using console commands to forcefully advance the quest (or killing Sybille Stentor, the one non-essential member of the court), it becomes impossible to complete any of the quests related to becoming Thane, hand in any radiant bounty quests to Falk Firebeard, complete the minor quest for the sisters who own Radiant Raiment (which requires talking to Elisif), purchase Proudspire Manor, or complete the Thieves' Guild quest "No Stone Unturned" (which requires purchasing Proudspire Manor). Manor), or become Guildmaster of the Thieves' Guild (as Erikur is a quest giver). Killing Sybille, of course, locks will then lock you out of her quest.
18th Sep '17 6:20:38 PM Vanshira
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Added DiffLines:

*** The quest "The Man Who Cried Wolf", the first quest in the series that leads to becoming Thane of Haafingar, starts the first time you enter the Blue Palace and find Varnius Junius telling Jarl Elisif about the strange happenings around Wolfskull Cave. However, sometimes Elisif spawns in her bedroom instead of on her throne and never comes out, leaving her entire court standing around and never saying anything to you except "Don't interrupt the court". Without using console commands to forcefully advance the quest (or killing Sybille Stentor, the one non-essential member of the court), it becomes impossible to complete any of the quests related to becoming Thane, hand in any radiant bounty quests to Falk Firebeard, complete the minor quest for the sisters who own Radiant Raiment (which requires talking to Elisif), purchase Proudspire Manor, or complete the Thieves' Guild quest "No Stone Unturned" (which requires purchasing Proudspire Manor). Killing Sybille, of course, locks you out of her quest.
16th Sep '17 11:32:53 AM nombretomado
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* The GameBoyAdvance port of ''VideoGame/PhantasyStar Collection'' is hampered by a bug that will cause everything but the music to freeze after a very short period of play - sometimes, as quick as 15 seconds. It's possible to very slowly make progress in the game by saving frequently (like every minute or so) and hoping it didn't freeze during the save this time, but even in the best case scenario, the game will freeze about 3 minutes after starting every time. While saving that frequently can theoretically allow someone to beat the games, it'd take the patience of a bodhisattva.

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* The GameBoyAdvance UsefulNotes/GameBoyAdvance port of ''VideoGame/PhantasyStar Collection'' is hampered by a bug that will cause everything but the music to freeze after a very short period of play - sometimes, as quick as 15 seconds. It's possible to very slowly make progress in the game by saving frequently (like every minute or so) and hoping it didn't freeze during the save this time, but even in the best case scenario, the game will freeze about 3 minutes after starting every time. While saving that frequently can theoretically allow someone to beat the games, it'd take the patience of a bodhisattva.



* The infamous GameBoyColor ''Literature/{{Animorphs}}'' game is full of these, to the point where it's not entirely clear if anyone has actually managed to ''finish'' the game. It ''is'' possible, though still fairly hair-pulling if you don't have a way to counter enemies that, say, chain accuracy decreases or evasion increases.

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* The infamous GameBoyColor UsefulNotes/GameBoyColor ''Literature/{{Animorphs}}'' game is full of these, to the point where it's not entirely clear if anyone has actually managed to ''finish'' the game. It ''is'' possible, though still fairly hair-pulling if you don't have a way to counter enemies that, say, chain accuracy decreases or evasion increases.
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