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* Most people will tell you that Blood Rights is a terrible item due to being fueled by your health. Combine it with Taurus however and once per room you can spam it incessantly for the duration of your invulnerability. Guaranteed to utterly tear apart all but the most resilient bosses, but even then they will only be hanging by a thread after this treatment.

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* Most people will tell you that Blood Rights is a terrible item due to being fueled by your health. Combine But combine it with Taurus however and once per room you can spam it incessantly for the duration of your invulnerability. Guaranteed to utterly tear apart all but the most resilient bosses, but even then they will only be hanging by a thread after this treatment. Isaac's Heart is even better, allowing unlimited use since you are technically invulnerable.
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* Most people will tell you that Blood Rights is a terrible item due to being fueled by your health. Combine it with Taurus however and once per room you can spam it incessantly for the duration of your invulnerability. Guaranteed to utterly tear apart all but the most resilient bosses, but even then they will only be hanging by a thread after this treatment.

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* The Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. You have to pump 999 coins into the shop donation machine over many playthroughs to unlock it, but once unlocked it becomes part of the shop item rotation. The slowdown isn't just a time effect, either. Enemy bullets have a duration, so their range is drastically reduced. Enemy charge attacks likewise wear out almost instantly, giving them no charge distance. The only thing you have to watch out for is some enemy familiars (the Ovum of Blighted Over, the Mask of Mask and Heart if the Heart is alive), as they aren't affected by the slowdown. Tracking bullets may also chase you down unexpectedly.
** The Stop Watch is such a game breaker that it has gained a small {{hatedom}} among the ''Isaac'' community for making runs ''too easy'', being avoided as if it were a {{Scrappy Mechanic}} or even hacked out of the game altogether.

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* The Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. You have to pump 999 coins into the shop donation machine over many playthroughs to unlock it, but once unlocked it becomes part of the shop item rotation. The slowdown isn't just a time effect, either. Enemy bullets have a duration, so their range is drastically reduced. Enemy charge attacks likewise wear out almost instantly, giving them no charge distance. The only thing you have to watch out for is some enemy familiars (the Ovum of Blighted Over, the Mask of Mask and Heart if the Heart is alive), as they aren't affected by the slowdown. Tracking bullets may also chase you down unexpectedly.
**
unexpectedly. The Stop Watch is such a game breaker that it has gained a small {{hatedom}} among the ''Isaac'' community for making runs ''too easy'', being avoided as if it were a {{Scrappy Mechanic}} or even hacked out of the game altogether.

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* The Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. You have to pump 999 coins into the shop donation machine over many playthroughs to unlock it, but once unlocked it becomes part of the shop item rotation. The slowdown isn't just a time effect, either. Enemy bullets have a duration, so their range is drastically reduced. Enemy charge attacks likewise wear out almost instantly, giving them no charge distance. The only thing you have to watch out for is some enemy familiars (the Ovum of Blighted Over, the Mask of Mask and Heart if the Heart is alive), as they aren't affected by the slowdown. Tracking bullets may also chase you down unexpectedly. The Stop Watch is such a game breaker that it has gained a small {{hatedom}} among the ''Isaac'' community for making runs ''too easy'', being avoided as if it were a {{Scrappy Mechanic}} or even hacked out of the game altogether.

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* The Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. You have to pump 999 coins into the shop donation machine over many playthroughs to unlock it, but once unlocked it becomes part of the shop item rotation. The slowdown isn't just a time effect, either. Enemy bullets have a duration, so their range is drastically reduced. Enemy charge attacks likewise wear out almost instantly, giving them no charge distance. The only thing you have to watch out for is some enemy familiars (the Ovum of Blighted Over, the Mask of Mask and Heart if the Heart is alive), as they aren't affected by the slowdown. Tracking bullets may also chase you down unexpectedly. unexpectedly.
**
The Stop Watch is such a game breaker that it has gained a small {{hatedom}} among the ''Isaac'' community for making runs ''too easy'', being avoided as if it were a {{Scrappy Mechanic}} or even hacked out of the game altogether.
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* Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. You have to pump 999 coins into the shop donation machine over many playthroughs to unlock it, but once unlocked it becomes part of the shop item rotation. The slowdown isn't just a time effect, either. Enemy bullets have a duration, so their range is drastically reduced. Enemy charge attacks likewise wear out almost instantly, giving them no charge distance. The only thing you have to watch out for is some enemy familiars (the Ovum of Blighted Over, the Mask of Mask and Heart if the Heart is alive), as they aren't affected by the slowdown. Tracking bullets may also chase you down unexpectedly.

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* The Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. You have to pump 999 coins into the shop donation machine over many playthroughs to unlock it, but once unlocked it becomes part of the shop item rotation. The slowdown isn't just a time effect, either. Enemy bullets have a duration, so their range is drastically reduced. Enemy charge attacks likewise wear out almost instantly, giving them no charge distance. The only thing you have to watch out for is some enemy familiars (the Ovum of Blighted Over, the Mask of Mask and Heart if the Heart is alive), as they aren't affected by the slowdown. Tracking bullets may also chase you down unexpectedly. The Stop Watch is such a game breaker that it has gained a small {{hatedom}} among the ''Isaac'' community for making runs ''too easy'', being avoided as if it were a {{Scrappy Mechanic}} or even hacked out of the game altogether.
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Hardly a Game Breaker; there are any number of ways to get more money, keys, and bombs than you will ever actually use; the game is pretty balanced to be challenging even still.


* Using A Card Against Humanity in a 2x2 room while holding the Petrified Poop. A Card Against Humanity fills the entire room with poop, while the Petrified Poop drastically increases the pickup drop rate from poops, and both items are relatively easy to obtain. Depending on how much of the room is clear, this can net a lot of coins/bombs/keys early in the game.
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* Using A Card Against Humanity in a 2x2 room while holding the Petrified Poop. A Card Against Humanity fills entire room with poop, while the Petrified Poop is drastically increasing pickup drop rate from poops, and both items are relatively easy to obtain, which makes this combination one of the easiest ways to max out your coins/bombs/keys early in the game.

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* Using A Card Against Humanity in a 2x2 room while holding the Petrified Poop. A Card Against Humanity fills the entire room with poop, while the Petrified Poop is drastically increasing increases the pickup drop rate from poops, and both items are relatively easy to obtain, which makes this combination one obtain. Depending on how much of the easiest ways to max out your room is clear, this can net a lot of coins/bombs/keys early in the game.
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* Using A Card Against Humanity in a 2x2 room while holding the Petrified Poop. A Card Against Humanity fills entire room with poop, while the Petrified Poop is drastically increasing pickup drop rate from poops, and both items are relatively easy to obtain, which makes this combination one of the easiest ways to max out your coins/bombs/keys early in the game.
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** One of the new items shown off is [[https://www.youtube.com/watch?v=IW4CiNmfgL4 Monstro's Lung]]. By itself, it doesn't seem to be that bad, considering it just allows you to shoot multiple blood tears in one charged shot. And then you get the [[StuffBlowingUp IPECAC]]. A combination of this with being able to fire multiple shots at once pretty much guarantees a OneHitKill on most enemies. And then you get an unknown item (most likely Cricket's Body) that ''increases the amount of explosions''. And then you get another unknown item (most likely Fire Mind) that '''''[[NoKillLikeOverkill leaves behind a wall of fire for each explosion]]'''''.

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** One of the new items shown off is [[https://www.youtube.com/watch?v=IW4CiNmfgL4 Monstro's Lung]]. By itself, it doesn't seem to be that bad, considering it just allows you to shoot multiple blood tears in one charged shot. And then you get the [[StuffBlowingUp IPECAC]]. A combination of this with being able to fire multiple shots at once pretty much guarantees a OneHitKill on most enemies. And then you get an unknown item (most likely Cricket's Body) that ''increases Body which causes the amount of explosions''. And tears to split for even more explosions, then you get another unknown item (most likely Fire Mind) that '''''[[NoKillLikeOverkill Mind so each explosion [[NoKillLikeOverkill leaves behind a wall of fire for each explosion]]'''''.fire]].
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** One of the new items shown off is [[https://www.youtube.com/watch?v=IW4CiNmfgL4 Monstro's Lung]]. By itself, it doesn't seem to be that bad, considering it just allows you to shoot multiple blood tears in one charged shot. And then you get the [[StuffBlowingUp IPECAC]]. A combination of this with being able to fire multiple shots at once pretty much guarantees a OneHitKill on most enemies. And then you get an unknown item (most likely Cricket's Body) that ''increases the amount of explosions''. And then you get another unknown item (most likely Fire Mind) (revealed to be that '''''[[NoKillLikeOverkill leaves behind a wall of fire for each explosion]]'''''.

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** One of the new items shown off is [[https://www.youtube.com/watch?v=IW4CiNmfgL4 Monstro's Lung]]. By itself, it doesn't seem to be that bad, considering it just allows you to shoot multiple blood tears in one charged shot. And then you get the [[StuffBlowingUp IPECAC]]. A combination of this with being able to fire multiple shots at once pretty much guarantees a OneHitKill on most enemies. And then you get an unknown item (most likely Cricket's Body) that ''increases the amount of explosions''. And then you get another unknown item (most likely Fire Mind) (revealed to be that '''''[[NoKillLikeOverkill leaves behind a wall of fire for each explosion]]'''''.
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The two items were never officially revealed, but we can make safe bets on what they were now.


** One of the new items shown off is [[https://www.youtube.com/watch?v=IW4CiNmfgL4 Monstro's Lung]]. By itself, it doesn't seem to be that bad, considering it just allows you to shoot multiple blood tears in one charged shot. And then you get the [[StuffBlowingUp IPECAC]]. A combination of this with being able to fire multiple shots at once pretty much guarantees a OneHitKill on most enemies. And then you get an unknown item that ''increases the amount of explosions''. And then you get another unknown item that '''''[[NoKillLikeOverkill leaves behind a wall of fire for each explosion]]'''''.

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** One of the new items shown off is [[https://www.youtube.com/watch?v=IW4CiNmfgL4 Monstro's Lung]]. By itself, it doesn't seem to be that bad, considering it just allows you to shoot multiple blood tears in one charged shot. And then you get the [[StuffBlowingUp IPECAC]]. A combination of this with being able to fire multiple shots at once pretty much guarantees a OneHitKill on most enemies. And then you get an unknown item (most likely Cricket's Body) that ''increases the amount of explosions''. And then you get another unknown item (most likely Fire Mind) (revealed to be that '''''[[NoKillLikeOverkill leaves behind a wall of fire for each explosion]]'''''.
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* Speaking of Tammy's Head, Rebirth has made it absolutely absurd when stacked with Tear effects. Brimstone? Produces an 8-way laser of death (that stacks with Homing Tears effect). Parasite? Produces more sub-teardrops, and once again, stacks with Rubber Cement to make bouncing, splitting tears. And yes, you can make them be homing, piercing, bouncing, splitting tears. All that, and Tammy's Head recharges once per room.

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* Speaking of Tammy's Head, Rebirth has made it absolutely absurd when stacked with Tear effects. Brimstone? Produces an 8-way laser of death (that stacks with Homing Tears effect). Parasite? Produces more sub-teardrops, and once again, stacks with Rubber Cement to make bouncing, splitting tears. And yes, you can make them be homing, piercing, bouncing, splitting tears. Brimstone? Produces an 8-way laser of death (that stacks with Homing Tears effect). All that, and Tammy's Head recharges once per room. This combo can even break the otherwise annoying Blindfolded Challenges, which shut off normal tears.
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* The "Magic Fingers" item allows you to do room-wide damage by spending a single coin, essentially a Blood Rights only with money instead of life. It gets gamebreaking because the damage it does scales with Isaac's damage, which can make it absurdly powerful if you get high damage/low rate of fire items. As long as you have enough money to pay for it, which is easy enough to come by, you can stroll through most of the game with the press of the button. Even if you have to penny pinch, it can at least let you get through the bosses with ease.

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* The "Magic Fingers" item allows you to do room-wide damage by spending a single coin, coins, and has no limit to its use or cooldown, essentially making it a Blood Rights only with money instead of life. It gets gamebreaking because the damage it does scales with Isaac's damage, which can make it absurdly powerful if you get high damage/low rate of fire items. As long as you have enough money to pay for it, which is easy enough to come by, you can stroll through most of the game with the press of the button. Even if you have to penny pinch, it can at least let you get through the bosses with ease.
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* The "Magic Fingers" item which it destroys the enemies in a room with just one coin. Even bosses are not safe from it (even bosses like Satan and Mom.

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* The "Magic Fingers" item allows you to do room-wide damage by spending a single coin, essentially a Blood Rights only with money instead of life. It gets gamebreaking because the damage it does scales with Isaac's damage, which can make it destroys absurdly powerful if you get high damage/low rate of fire items. As long as you have enough money to pay for it, which is easy enough to come by, you can stroll through most of the enemies in a room game with just one coin. the press of the button. Even if you have to penny pinch, it can at least let you get through the bosses are not safe from it (even bosses like Satan and Mom.with ease.
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added the magic fingers item

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* The "Magic Fingers" item which it destroys the enemies in a room with just one coin. Even bosses are not safe from it (even bosses like Satan and Mom.
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* In a mechanic example, Mom's Knife, Epic Fetus, and Brimstone, items which override most other forms of tears, can break the challenge maps by potentially replacing your worthless loadout with a far superior normal weapon. The remake gets around this with the Blindfolded mechanic present in some challenges, which completely disables tears.
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* Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. You have to pump 999 coins into the shop donation machine over many playthroughs to unlock it, but once unlocked it becomes part of the shop item rotation.

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* Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. You have to pump 999 coins into the shop donation machine over many playthroughs to unlock it, but once unlocked it becomes part of the shop item rotation. The slowdown isn't just a time effect, either. Enemy bullets have a duration, so their range is drastically reduced. Enemy charge attacks likewise wear out almost instantly, giving them no charge distance. The only thing you have to watch out for is some enemy familiars (the Ovum of Blighted Over, the Mask of Mask and Heart if the Heart is alive), as they aren't affected by the slowdown. Tracking bullets may also chase you down unexpectedly.
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** Unlocking the Soul also unlocks The Mind, which is permanent mapping (including secret rooms!) in just one item.

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** Unlocking the Soul also unlocks The Mind, which is permanent combines all three shop-sold mapping (including secret rooms!) items in just one a single Treasure Room item.
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Corrected the link of the Gnawed Leaf.


* And then there's the [[AnimalCrossing Gnawed Leaf]]. It makes Isaac immune to all damage when he stands still for two seconds, but that immunity goes away when he moves or shoots a tear. If you couple this with an item that does damage by itself without any player input, it makes it impossible to lose under most circumstances. Especially if you have a level 3 or 4 Meat Boy or Bandage Girl. Then, as long as no enemy is behind an obstacle, you just sit back and let Meat Boy or Bandage Girl kill everything. Even with just a damaging orbital it can trivialize a lot of rooms.

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* And then there's the [[AnimalCrossing [[SuperMarioBros3 Gnawed Leaf]]. It makes Isaac immune to all damage when he stands still for two seconds, but that immunity goes away when he moves or shoots a tear. If you couple this with an item that does damage by itself without any player input, it makes it impossible to lose under most circumstances. Especially if you have a level 3 or 4 Meat Boy or Bandage Girl. Then, as long as no enemy is behind an obstacle, you just sit back and let Meat Boy or Bandage Girl kill everything. Even with just a damaging orbital it can trivialize a lot of rooms.
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*** Blank Card + Rune of Jera + a single battery consumable = Infinite item duplication.

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*** Blank Card + Rune of Jera + a single battery consumable = [[http://youtu.be/zSjU-5Sa2fo?t=35m45s Infinite item duplication.duplication]].

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* The Soul is one of the most difficult unlocks in the game, requiring winning with a OneHitPointWonder through the path without a real EleventhHourSuperpower to assist you. What does it do? BulletDodgesYou in a game where many of the final bosses employ BulletHell. It also helps that you unlock The Mind in the process, which is permanent full mapping in a single item.

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* The Soul is one Some of the most powerful items include the extraordinarily difficult unlocks in for the game, requiring game's resident SecretCharacter. It requires winning with a OneHitPointWonder through the path without a real EleventhHourSuperpower to assist you. you, but the rewards are definitely worth the effort:
** The Soul.
What does it do? BulletDodgesYou in a game where many of the final bosses employ BulletHell. It BulletHell.
** Unlocking the Soul
also helps that you unlock unlocks The Mind in the process, Mind, which is permanent full mapping (including secret rooms!) in just one item.
** Isaac's Heart. This spawns
a single item.heart familiar that takes damage for you while making your character ''NighInvulnerable''. Curse Rooms? Free access to them. Blood Donations Machines? Infinite money with no cost whatsoever. Devil Beggars? Free items, as well as a few neat pickups. Items that require touching enemies, such as Midas' Touch? Abuse it as much as you like! Blood Rights? ''[[UpToEleven A guaranteed clear for every room and boss]]'', as you can freely abuse it with no health cost. The only downside is that every enemy and boss targets the heart instead of you, but as long as you can protect it, you've gotten yourself one hell of an item.
** The -0- Baby, which is a co-op baby that is completely invincible.
** The very last one of these, and the hardest to unlock, is the Godhead. This gives you homing tears with an aura that damages anything within it, along with increasing the base damage. Combine this with items that increase the size of tears to increase the radius of the damaging aura and thus damage enemies even further.

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* Tammy's Head and Brimstone now have synergy, turning a single tear burst into an infinite range eight-direction blast that can kill everything in many rooms in one shot. It has a recharge time of one room. Also, there's now a character who ''starts'' with Brimstone, and while Azazel's Tammy burst does have a limited range it's still extremely powerful.



* Speaking of Tammy's Head, Rebirth has made it absolutely absurd when stacked with Tear effects. Brimstone? Produces an 8-way laser of death (that stacks with Homing Tears effect). Parasite? Produces more sub-teardrops, and once again, stacks with Rubber Cement to make bouncing, splitting tears. And yes, you can make them be homing, piercing, bouncing, splitting tears. All that, and Tammy's head recharges once per room.

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* Speaking of Tammy's Head, Rebirth has made it absolutely absurd when stacked with Tear effects. Brimstone? Produces an 8-way laser of death (that stacks with Homing Tears effect). Parasite? Produces more sub-teardrops, and once again, stacks with Rubber Cement to make bouncing, splitting tears. And yes, you can make them be homing, piercing, bouncing, splitting tears. All that, and Tammy's head Head recharges once per room.



* Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. It takes a while to unlock, but when you do you can buy it in shops.

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* Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. It takes a while You have to unlock, pump 999 coins into the shop donation machine over many playthroughs to unlock it, but when you do you can buy once unlocked it in shops.becomes part of the shop item rotation.
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* Stop Watch. All enemies (and their bullets) get the slowdown effect. ''Forever''. It takes a while to unlock, but when you do you can buy it in shops.
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* A more minor one: Undefined, the item gained by completing Boss Rush with Eden. Yes, its name is a reference to the 'Undefined' item that would spawn in the original Binding of Isaac once you had exhausted everything in a particular item pool. Its effect? Teleports you either to the Treasure Room, Secret Room, Super Secret Room, or ''the goddamn I Am Error room''! All this with just a 6 room charge, too! Long story short: It does its namesake justice, as you can easily obtain lots of money, save on keys, and get free powerups with it. [[spoiler: (And if you get to the Chest with it? You can repeatedly reset the floor by going to the I Am Error room, getting more and more items and making your Isaac the most broken character ever made, with easily over five times the amount of items you'd get in a single run!)]] Oh, and it spawns in the regular Treasure Room, as well.
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* Two words: [[http://platinumgod.co.uk/dark-bum Dark Bum]]. He converts every two hearts he picks up into a soul heart, though he may occasionally toss out a spider (hostile or friendly), instead. Considering that there are a ton of Red Heart drops throughout the game, this makes getting a full set of soul hearts trivially easy for anyone remotely good at dodging. He's especially good when used by Eve (whose CriticalStatusBuff isn't negated by Soul Hearts) and [[spoiler:???/Blue Baby]], neither of whom have much use for red hearts otherwise. He used to be even more broken, dropping hearts at a 1:1 ratio with no downside.

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* Two words: [[http://platinumgod.co.uk/dark-bum Dark Bum]]. He converts every two hearts he picks up into a soul heart, though he may occasionally toss out a spider (hostile or friendly), instead. Considering that there are a ton of Red Heart drops throughout the game, this makes getting a full set of soul hearts trivially easy for anyone remotely good at dodging. This makes buying out Devil Rooms that much easier, and every character [[spoiler:save the Lost]] benefits from using him. He's especially good when used by Eve (whose CriticalStatusBuff isn't negated by Soul Hearts) and [[spoiler:???/Blue Baby]], neither of whom have much use for red hearts otherwise. He used to be even more broken, dropping hearts at a 1:1 ratio with no downside.
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redundant, and azazel can pick up health


* Two words: [[http://platinumgod.co.uk/dark-bum Dark Bum]]. He converts every two hearts he picks up into a soul heart, though he may occasionally toss out a hostile spider, instead. Considering that there are a ton of Red Heart drops throughout the game, this makes getting a full set of soul hearts trivially easy for anyone remotely good at dodging. He's especially good when used by Eve (whose CriticalStatusBuff isn't negated by Soul Hearts) and [[spoiler:???/Blue Baby]], neither of whom have much use for red hearts otherwise. He used to be even more broken, dropping hearts at a 1:1 ratio with no downside (and even ''more'' broken with characters who can't or shouldn't use red hearts, like Eve, Azazel or [[spoiler: ???/Blue Baby]]).

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* Two words: [[http://platinumgod.co.uk/dark-bum Dark Bum]]. He converts every two hearts he picks up into a soul heart, though he may occasionally toss out a hostile spider, spider (hostile or friendly), instead. Considering that there are a ton of Red Heart drops throughout the game, this makes getting a full set of soul hearts trivially easy for anyone remotely good at dodging. He's especially good when used by Eve (whose CriticalStatusBuff isn't negated by Soul Hearts) and [[spoiler:???/Blue Baby]], neither of whom have much use for red hearts otherwise. He used to be even more broken, dropping hearts at a 1:1 ratio with no downside (and even ''more'' broken with characters who can't or shouldn't use red hearts, like Eve, Azazel or [[spoiler: ???/Blue Baby]]).downside.
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* Two words: [[http://platinumgod.co.uk/dark-bum Dark Bum]]. He converts every two hearts he picks up into a soul heart, though he may occasionally toss out a spider, instead. Considering that there are a ton of Red Heart drops throughout the game, this makes getting a full set of soul hearts trivially easy for anyone remotely good at dodging. He's especially good when used by Eve (whose CriticalStatusBuff isn't negated by Soul Hearts) and [[spoiler:???/Blue Baby]], neither of whom have much use for red hearts otherwise. He used to be even more broken, dropping hearts at a 1:1 ratio with no downside.

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* Two words: [[http://platinumgod.co.uk/dark-bum Dark Bum]]. He converts every two hearts he picks up into a soul heart, though he may occasionally toss out a hostile spider, instead. Considering that there are a ton of Red Heart drops throughout the game, this makes getting a full set of soul hearts trivially easy for anyone remotely good at dodging. He's especially good when used by Eve (whose CriticalStatusBuff isn't negated by Soul Hearts) and [[spoiler:???/Blue Baby]], neither of whom have much use for red hearts otherwise. He used to be even more broken, dropping hearts at a 1:1 ratio with no downside.downside (and even ''more'' broken with characters who can't or shouldn't use red hearts, like Eve, Azazel or [[spoiler: ???/Blue Baby]]).
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** Guppy also has gets a variant in the much easier to find Lord of the Flies. By finding three fly items (of which there are 12, 9 of which are Treasure Room items), you automatically become the Lord of the Flies, a flying bug man who converts almost all hostile flies into fly familiars.
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Note that any game breaker may be balanced simply being hard to find/get. Due to the random nature of the game there may not be a single one listed during a run, but also due to the difficulty the game has it may be required to have at least one of the game breakers to simply get through. Put simply: despite the number of game breakers you may not find one, or they may be balanced during the later levels of the game.

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Note that any game breaker may be balanced simply being hard to find/get. Due to the random nature of the game game, there may not be a single one listed during a run, but also due to the difficulty the game has has, it may be required to have at least one of the game breakers to simply get through. Put simply: despite the number of game breakers breakers, you may not find one, or they may be balanced during the later levels of the game.



** Additionally, if you use a fully charged item, the 3 charges per room limit ''resets''. This means entering a room with 3 charges, waiting to use the item and waiting ''again'' with an enemy still present will yield a total of six bars per room, no 9-volt required. Find a room with an easy enemy (like a single doppelganger in the womb or utero) and your supply of bombs can be entirely converted to a supply of blue hearts by combining the battery with a nail or book of revelations. With Ipecac, fetus in a jar or epic fetus, you can create as many blue hearts as you have the patience to generate!

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** Additionally, if you use a fully charged item, the 3 charges per room limit ''resets''. This means entering a room with 3 charges, waiting to use the item and waiting ''again'' with an enemy still present will yield a total of six bars per room, no 9-volt required. Find a room with an easy enemy (like a single doppelganger in the womb or utero) and your supply of bombs can be entirely converted to a supply of blue hearts by combining the battery with a nail or book of revelations. With Ipecac, fetus in a jar jar, or epic fetus, you can create as many blue hearts as you have the patience to generate!

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* Technology 2 (which shoots a laser that is [[DeathOfAThousandCuts weak as all hell but hits constantly]]). Because it hits very quickly, it will almost always activate items with on-hit properties such as Mom's Contact (which gives your shots a chance to freeze enemies), The Mulligan (which gives you a chance to spawn a kamikaze attack fly whenever you shoot an enemy) or the Common Cold (Which gives shots a chance to poison).
** It's even more overpowered with Polythemus, which does ridiculous damage but sets tears to minimum. It's balanced, but with Technology 2 will down all bosses in seconds and one shot enemies.

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* Technology 2 (which shoots a laser that is [[DeathOfAThousandCuts weak as all hell but hits constantly]]). Because it hits very quickly, it will almost always activate items with on-hit properties such as Mom's Contact (which gives your shots a chance to freeze enemies), The Mulligan (which gives you a chance to spawn a kamikaze attack fly whenever you shoot an enemy) enemy), or the Common Cold (Which (which gives shots a chance to poison).
** It's even more overpowered with Polythemus, Polyphemus, which does ridiculous damage but sets tears to minimum. It's balanced, but with Technology 2 will down all bosses in seconds and one shot enemies.



* Finding the Bloody Penny allows one to convert money drops into red hearts. Blood donation machines do the reverse, but can pay out nickels or dimes. In tandem, this can produce infinite money and consumable health for a floor. If found in an arcade, the combo can be exploited for infinite keys, bombs and Skatole. Even if the blood donation machine happens pay out, it will droop the Blood Bag, which fills heart containers and gives an HP up, or the IV Bag, which acts as a portable, more reliable blood donation machine.
** Especially if you consider that the Blood Bag's cooldown is slightly shorter than the MercyInvincibility. Which means that, with a single half-heart (on the first 6 floors), you can use it twice and get 3-4 coins on average, which in turn give you 1-2 hearts on average. So, even without a slot machine, you can get infinite coins and hearts.
* Dollar (max cash) + Money Is Power [[ExactlyWhatItSaysOnTheTin (boosts damage proportional to money total)]]= Total Annhilation.

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* Finding the Bloody Penny allows one to convert money drops into red hearts. Blood donation machines do the reverse, but can pay out nickels or dimes. In tandem, this can produce infinite money and consumable health for a floor. If found in an arcade, the combo can be exploited for infinite keys, bombs and Skatole. Even if the blood donation machine happens to pay out, it will droop drop the Blood Bag, which fills heart containers and gives an HP up, or the IV Bag, which acts as a portable, more reliable blood donation machine.
** Especially if you consider that the Blood Bag's Bank's cooldown is slightly shorter than the MercyInvincibility. Which means that, with a single half-heart (on the first 6 floors), you can use it twice and get 3-4 coins on average, which in turn give you 1-2 hearts on average. So, even without a slot machine, you can get infinite coins and hearts.
* Dollar (max cash) + Money Is Power [[ExactlyWhatItSaysOnTheTin (boosts damage proportional to money total)]]= total)]] = Total Annhilation.



* Combining Mom's Knife + Mom's Eye + Loki's Horns + Triple Shot + My Reflection + Tiny Planet could accurately be described as a "death blender", because this item combination ''(that Edmund McMillan says is so rare, you should probably go out and buy a lottery ticket after tearing through everything in your path)'' flings out three knives in each of the four cardinal directions (for a total of ''twelve knives'') that quickly spin around you before returning. [[http://bindingofisaac.com/post/82762252439/thats-not-a-knife It has to be seen to be believed.]]

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* Combining Mom's Knife + Mom's Eye + Loki's Horns + Triple Shot + My Reflection + Tiny Planet could accurately be described as a "death blender", because this item combination ''(that Edmund McMillan [=McMillen=] says is so rare, you should probably go out and buy a lottery ticket after tearing through everything in your path)'' flings out three knives in each of the four cardinal directions (for a total of ''twelve knives'') that quickly spin around you before returning. [[http://bindingofisaac.com/post/82762252439/thats-not-a-knife It has to be seen to be believed.]]]]
** Technically, Mom's Eye isn't needed at all for this combination (and in fact is supplanted by Loki's Horns, making it useless). If you had the Quad Shot, however...

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