Follow TV Tropes

Following

History GameBreaker / TalesSeries

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Law is considered to be somewhat of a TierInducedScrappy when controlled by the AI. He's a GlassCannon who relies primarily off of being able to chain together artes and attacks and never letting the pressure off, because if he gets hit he resets from his "floor" (Which is already fairly high). Put him in the hands of a player who's good at dodging? And he will end up hitting for some crazy damage.
** Heck, he already ends up fairly good even when controlled by the AI when the player gets an accessory that reduces his incoming damage by a flat percentage. Combine this with a lot of defence-enhancing gear and, while not ''tanky'', will be able to survive plenty of hits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Rinwell has skills that greatly reduce her casting time when part of a combo. A player can perform her normal attacks, then begin casting high level spells quickly to put out a lot of damage. However, once you are out of AP, you need to start the process over, right? Not so, since dodging instead of moving does not reset Rinwell's combos. So once Rinwell is out of AP, you can just have her dodge repeatedly until her AP is refilled, then continue casting with all of your cast time reductions intact.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Adding +30% Counterattack Damage on accessories does not, as one might think, enhance damage when using Counter Edge after a dodge. What it actually does is add damage ''any time the enemy is attacking at all''. Since enemies spend most of their time attacking, you can craft an accessory that gives an almost permanent 120% damage boost. Give it to Alphen, spam his aforementioned overtuned artes, and watch every fight become trivial.


Added DiffLines:

Is there an issue? Send a MessageReason:
None


* Velvet's Therion mode is considered overpowered by many players, since it gives her an easy means to extend her combo while granting her superarmor. While this mode drains her HP and lowers her defense, she cannot die in this mode and will instead unleash a finishing arte at 1 HP. If she has enough souls saved up, she can activate Therion mode again to prevent the enemy from finishing her off, giving the player a chance to regain their momentum in a tough fight. This can be made easier by obtaining the Armory Acerites that grant additional souls at the start of battle.

to:

* Velvet's Therion mode is considered overpowered by many players, since it gives her an easy means to extend her combo while granting her superarmor. While this mode drains her HP and lowers her defense, she cannot die in this mode and will instead unleash a finishing arte at 1 HP. She is also immune to ailments in this form, making it so that she can't lose souls to ailments. If she has enough souls saved up, she can activate Therion mode again to prevent the enemy from finishing her off, giving the player a chance to regain their momentum in a tough fight. This can be made easier by obtaining the Armory Acerites that grant additional souls at the start of battle.
Is there an issue? Send a MessageReason:
None


* Standard and Fine Tempering Powders can only be obtained through enhance and dismantle cycles or randomly finding them as shining objects, making them hard to farm. However, the shining object in the Katz Korner sandbox will always be one of the three tempering powders, making it possible to farm tempering powders by reentering the area repeatedly. This process can be sped up with the Bottomless Inoph Bottle to allow the player to teleport in and out of towns for free.

to:

* Standard and Fine Tempering Powders can only be obtained through enhance and dismantle cycles or randomly finding them as shining objects, making them hard to farm. However, the shining object in the Katz Korner sandbox will always be one of the three tempering powders, powders or a Rough Gemstone, making it possible to farm tempering powders by reentering the area repeatedly. This process can be sped up with the Bottomless Inoph Bottle to allow the player to teleport in and out of towns for free.
Is there an issue? Send a MessageReason:
None



to:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Tales of Berseria]]
!!VideoGame/TalesOfBerseria
* Standard and Fine Tempering Powders can only be obtained through enhance and dismantle cycles or randomly finding them as shining objects, making them hard to farm. However, the shining object in the Katz Korner sandbox will always be one of the three tempering powders, making it possible to farm tempering powders by reentering the area repeatedly. This process can be sped up with the Bottomless Inoph Bottle to allow the player to teleport in and out of towns for free.
* Velvet's Therion mode is considered overpowered by many players, since it gives her an easy means to extend her combo while granting her superarmor. While this mode drains her HP and lowers her defense, she cannot die in this mode and will instead unleash a finishing arte at 1 HP. If she has enough souls saved up, she can activate Therion mode again to prevent the enemy from finishing her off, giving the player a chance to regain their momentum in a tough fight. This can be made easier by obtaining the Armory Acerites that grant additional souls at the start of battle.

Added: 855

Changed: 265

Is there an issue? Send a MessageReason:
None


* Overray Mirrage Artes tend to have great effects that last a long time and can really turn the tide of a battle under the right cirumstances. However, some tend to be very useful in every situation and can cause a character to be powerful enough to come close or even reach Game Breaker status.
** As users of the Chromatus, Ludger, Julius and Victor all have an effect that will make certain battles a joke. Upon activation, all enemy spells will be nullified and at max enhancement, this can last up to ''thirty seconds.'' Mages, especially in groups, tend to be annoying when they're casting spells left and right, but arte shuts them down completely, as they start going into a stagger animation when they attempt to cast. If an enemy mage has very little or no melee options, they're basically a sitting duck awaiting the onslaught that awaits them.
** Mithos, Shirley, Meredy, Will, Tear, Milla Maxwell and Laphicet have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. Characters that have physical artes can play the mixed attacker more effectively since they have their melee attacks and physical artes to reduce casting time to make use of their spells' Iron Stance break and if their artes have Iron Stance break enhancements, it's even better. But the second Overray effect benefits mages immensely, since their arte pool is mostly spells, meaning that they will always make use of the increased Iron Stance break. As such, spells that consume lots of CC to cast will almost guarantee an Iron Stance break, especially Master Artes where CC consumption is extremely high.

to:

* Overray Mirrage Artes tend to have great effects that last a long time and can really turn the tide of a battle under the right cirumstances.circumstances. However, some tend to be very useful in every situation and can cause a character to be powerful enough to come close or even reach Game Breaker status.
** As users of the Chromatus, Ludger, Julius and Victor all have an effect that will make certain battles a joke. Upon activation, all enemy spells will be nullified and at max enhancement, this can last up to ''thirty ''thirty-six seconds.'' Mages, especially in groups, tend to be annoying when they're casting spells left and right, but arte shuts them down completely, as they start going into a stagger animation when they attempt to cast. If an enemy mage has very little or no melee options, they're basically a sitting duck awaiting the onslaught that awaits them.
** Mithos, Shirley, Meredy, Will, Tear, Milla Maxwell and Maxwell, Laphicet and Arche have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. Characters that have physical artes can play the mixed attacker more effectively since they have their melee attacks and physical artes to reduce casting time to make use of their spells' Iron Stance break and if their artes have Iron Stance break enhancements, it's even better. But the second Overray effect benefits mages immensely, since their arte pool is mostly spells, meaning that they will always make use of the increased Iron Stance break. As such, spells that consume lots of CC to cast will almost guarantee an Iron Stance break, especially Master Artes where CC consumption is extremely high. For that reason, Reverse Mirrage Gears whose Master Artes are spells benefit greatly as a combo opener.
** Marta, Keele and Rutee's Overray Mirrage Artes can help the whole team in a meaningful way, as after using them, the entire party's MG will automatically fill gradually, though allies only get 1/3 of the amount of MG the user gets. Even if it's a little, every bit of MG gained during the effect time helps in a lot of situations. It can help the party regain MG after using their own Mirrage Artes when MG gained from arte usage gets reduced when a Mirrage Arte is used. It can give the last bit of the MG required to be able to use a Mirrage Arte if the party is struggling to gain more MG. What's more, fully enhanced Overrays with this effect has it last ''one minute'', the longest out of any Overrage Mirrage effects. By the time this is done, the amount of MG filled is enough to come close to having a Seasonal Mirrage with an 80 MG cost ready.



** [[{{Videogame/TalesOfDestiny2}} Barbatos]]. In addition to the aforementioned strong stats and super armor, his selection of artes is incredible, with False Guilty being able to knock down when enhanced, the majority of his artes being able to re-stand knocked down enemies, Dead Inforno being a huge aoe that pulls in enemies and launches them a little, ideal for crowd control; and even an anti-air grab move that goes through Iron Stance. Two of his three Mirrage Artes gained from the gacha are capable of refilling his CC when enhanced and have outrageous damage output, but the effects of both make them even better. His normal Mirrage Arte, World Destroyer, is the highest launcher in the game and has almost no recovery time on top of that, making it an ideal Mirrage chain ender since it's one of the few where it's not only possible, but easy to combo afterwards. His Decisive Mirrage Arte grants him a boost in movement speed, mitigating his slow movement speed, but also inflicts anyone hit by it with Slow (which slows their movement speed). Combined with the CC refill, it makes it nearly impossible for an enemy to escape not only Barbatos himself, but from other allies waiting to join him in slaughtering the enemy caught up in it. His seasonal Mirrage Arte inflicts Stun to temporarily immobilze enemies, but it is also the cheapest Mirrage Arte in terms of MG requirements, making placing it as his front Mirrage to select his more powerful ones a viable strategy. Barbatos is one of only two boss characters to have Spirit Gear. Not only does this give him auto-block on Dark element attacks, he gains a second anima in Violet, allowing him to enjoy the bonuses of Violet Anima Boosts and care share it with fellow Game Breaker Mithos (see below).
** [[{{Videogame/TalesOfSymphonia}} Mithos]]. On top of his solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain. That alone makes Mithos solid, but he later got three more Mirrage Artes. His casino themed Seasonal Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again. It also has the lowest MG requirements out of all of his Mirrage Artes, so one can put it as his first Mirrage and use it to be able to select all his other Mirrage Artes. The effects of his Overray Mirrage Arte (as explained above) compliment his arte pool very well, allowing him to take on multiple roles as well. Finally, he has a Crossover Mirrage Arte with Lloyd and one of only two boss characters to have one. Though he can use it on his own, if used in the right conditions, Mithos has access to another powerful Mirrage Arte with the benefit of healing both him and Lloyd.
** [[{{Videogame/TalesOfXillia2}} Victor]]. As the third boss character, he set the standard on what a solid boss character is capable of outside of solid stats. In his case, he's versatile in being able to fight up close and from afar. And for newer players, his recruitment chapter is available as soon as they complete the tutorial. However, Victor's main highlight is debuting with an Overray mirrage arte. Sharing its effect with Ludger and Julius, Victor's Overray has an additional effect of nullifying all enemy spells for about half a minute, more than enough time to decimate mages who can rarely defend themselves from melee onslaughts. Victor's only real drawback is his lackluster self-healing which hurts his long-term survivability, but his massive HP pool and up to three allies supporting him practically makes that negligible.

to:

** [[{{Videogame/TalesOfDestiny2}} Barbatos]]. In addition to the aforementioned strong stats and super armor, his selection of artes is incredible, with False Guilty being able to knock down when enhanced, the majority of his artes being able to re-stand knocked down enemies, Dead Inforno being a huge aoe AOE that pulls in enemies and launches them a little, ideal for crowd control; and even an anti-air grab move that goes through Iron Stance. Two of his three Mirrage Artes gained from the gacha are capable of refilling his CC when enhanced and have outrageous damage output, but the effects of both make them even better. His normal Mirrage Arte, World Destroyer, is the highest launcher in the game and has almost no recovery time on top of that, making it an ideal Mirrage chain ender since it's one of the few where it's not only possible, but easy to combo afterwards. His Decisive Mirrage Arte grants him a boost in movement speed, mitigating his slow movement speed, but also inflicts anyone hit by it with Slow (which slows their movement speed). Combined with the CC refill, it makes it nearly impossible for an enemy to escape not only Barbatos himself, but from other allies waiting to join him in slaughtering the enemy caught up in it. His seasonal Mirrage Arte inflicts Stun to temporarily immobilze immmobilze enemies, but it is also the cheapest Mirrage Arte in terms of MG requirements, making placing it as his front Mirrage to select his more powerful ones a viable strategy. Barbatos is one of only two boss characters to have Spirit Gear. Not only does this give him auto-block on Dark element attacks, he gains a second anima in Violet, allowing him to enjoy the bonuses of Violet Anima Boosts and care can share it with fellow Game Breaker Mithos (see below).
** [[{{Videogame/TalesOfSymphonia}} Mithos]]. On top of his solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain. That alone makes Mithos solid, but he later got three more Mirrage Artes. His casino themed Seasonal Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again. It also has the lowest MG requirements out of all of his Mirrage Artes, so one can put it as his first Mirrage and use it to be able to select all his other Mirrage Artes. The effects of his Overray Mirrage Arte (as explained above) compliment his arte pool very well, allowing him to take on multiple roles as well. Finally, he has a Crossover Mirrage Arte with Lloyd and one of only two three boss characters to have one. Though he can use it on his own, if used in the right conditions, Mithos has access to another powerful Mirrage Arte with the benefit of healing both him and Lloyd.
** [[{{Videogame/TalesOfXillia2}} Victor]]. As the third boss character, he set the standard on what a solid boss character is capable of outside of solid stats. In his case, he's versatile in being able to fight up close and from afar. And for newer players, his recruitment chapter is available as soon as they complete the tutorial. However, Victor's main highlight is debuting with an Overray mirrage arte.Mirrage Arte. Sharing its effect with Ludger and Julius, Victor's Overray has an additional effect of nullifying all enemy spells for about half a minute, more than enough time to decimate mages who can rarely defend themselves from melee onslaughts. Speaking of Ludger, Victor happens to have a Crossover Mirrage Arte with him and one of three boss characters to have it. Victor's only real drawback is his lackluster self-healing which hurts his long-term survivability, but his massive HP pool and up to three allies supporting him practically makes that negligible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Heerow G-Union skill makes a character invincible for 10 seconds per stack at the start of battle. Since standard battles on higher difficulties can [[RocketTagGameplay quickly end in either side's defeat]], this allows the player to potentially wipe out an enemy mob without interference, provided they have high enough offensive stats on their Armatus pair.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AI-controlled Dohalim is surprisingly deadly. Gain combo-enhancing perks from his titles, as well as improved healing artes and you have an effective decoy that can heal in a pinch ''and'' keep up the pressure with effective combos and arte usage. Rod extension perks only improve his situation further. In the hands of a skilled player, Dohalim can easily replace Alphen as a front fighter.
Is there an issue? Send a MessageReason:
None


** He has one Tech that lets him keep combos going on his own for as long as he wants. Which one? Demon Fang. That's right, the first Tech he has, is also his most useful. Simply put, it picks up enemies that are Knocked Down, whether due to his own attacks (Technical Knockdown) or due to the number of combo hits (Inevitable Knockdwown). A simple and pretty infamous loop is Demon Fang > Twin Tiger Blade > Repeat. Demon Fang chains into Twin Tiger Blade, which knocks the enemy down. Then you pick them up with Demon Fang and then knock them down again. There are many combo videos and videos of Lloyd taking down the Bonus Boss solo by keeping him locked in this loop.

to:

** He has one Tech that lets him keep combos going on his own for as long as he wants. Which one? Demon Fang. That's right, the first Tech he has, is also his most useful. Simply put, it picks up enemies that are Knocked Down, whether due to his own attacks (Technical Knockdown) or due to the number of combo hits (Inevitable Knockdwown).Knockdown). A simple and pretty infamous loop is Demon Fang > Twin Tiger Blade > Repeat. Demon Fang chains into Twin Tiger Blade, which knocks the enemy down. Then you pick them up with Demon Fang and then knock them down again. There are many combo videos and videos of Lloyd taking down the Bonus Boss solo by keeping him locked in this loop.
Is there an issue? Send a MessageReason:
What's that for?


* While not exactly useful against bosses, assigning [Sylph and Arche's weaker spells to your hotkeys basically ensures an instant win against the incredibly powerful monsters in Shadow's cave. Being able to cast high level spells much faster than your characters can is not as useful as you'd think when the other guy is constantly knocking you out of your casting with a puny little ice needle. Of course, everyone should thank [[BigBad Dhaos]] for showing it to us with Tetra Spell, which basically fires all three of the weakest spells in the game at you at once, knocking you off balance for the truly epic ass-kicking he's following it up with.

to:

* While not exactly useful against bosses, assigning [Sylph Sylph and Arche's weaker spells to your hotkeys basically ensures an instant win against the incredibly powerful monsters in Shadow's cave. Being able to cast high level spells much faster than your characters can is not as useful as you'd think when the other guy is constantly knocking you out of your casting with a puny little ice needle. Of course, everyone should thank [[BigBad Dhaos]] for showing it to us with Tetra Spell, which basically fires all three of the weakest spells in the game at you at once, knocking you off balance for the truly epic ass-kicking he's following it up with.
Is there an issue? Send a MessageReason:
Do not trope own words.


** However, the one that ultimately [[IncrediblyLamePun takes the throne]] here is the recipe that comes just before it: "Manhan Quanxi"[[note]]The [[http://en.wikipedia.org/wiki/Manhan_Quanxi Manchu Han Imperial Feast]][[/note]]. It requires '''9''' types of ingredients in varying portions, which makes 18 portions per dish, and lasts for only ''one'' turn. What does it do? [[spoiler:40% DEF bonus, and 80% Physical damage reduction. It's practically ''made'' for boss fights, and indeed, makes them ridiculous it does.]]

to:

** However, the one that ultimately [[IncrediblyLamePun takes the throne]] throne here is the recipe that comes just before it: "Manhan Quanxi"[[note]]The [[http://en.wikipedia.org/wiki/Manhan_Quanxi Manchu Han Imperial Feast]][[/note]]. It requires '''9''' types of ingredients in varying portions, which makes 18 portions per dish, and lasts for only ''one'' turn. What does it do? [[spoiler:40% DEF bonus, and 80% Physical damage reduction. It's practically ''made'' for boss fights, and indeed, makes them ridiculous it does.]]
Is there an issue? Send a MessageReason:
Adding Arise.

Added DiffLines:

[[folder:Tales of Arise]]
!!VideoGame/TalesOfArise
* '''Rinwell'''. By the late game, get her skills that reduce arte casting time in a combo, give her accessories that have a combination of Arte Cast Time Reduction, Chance to Halve AG used, and + Elemental Damage of your choice (Light being the most popular, thanks to ''Shooting Star''), and she will ''melt'' boss and enemy health bars, even when severely underleveled or at Chaos difficulty.
* Alphen's Reigning Slash, Incineration Wave, and Explosive Ring artes are notoriously overtuned. With accessories and skills to exploit this, it's possible for him to kill BonusBoss [[spoiler: Chronos]] in only ''two hits'' [[note]]health gate mechanics make it impossible for most late-game bosses to be dealt more than 50% of their life in a single hit[[/note]]. Reigning Slash is also available from fairly early on and deals high damage with no investment whatsoever, making it a strong DiscOneNuke in addition to being one of Alphen's best artes in general. Alternatively, you can load him up with Boost Gauge increases, trading a bit of overkill damage in exchange for the ability to permanently stunlock most enemies (Alphen's boost attack always downs enemies, and with enough gauge bonuses, it will recharge before the enemy can get back up).
[[/folder]]
Is there an issue? Send a MessageReason:
None


** Mithos, Shirley, Meredy, Will, Tear and Milla Maxwell have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. Characters that have physical artes can play the mixed attacker more effectively since they have their melee attacks and physical artes to reduce casting time to make use of their spells' Iron Stance break and if their artes have Iron Stance break enhancements, it's even better. But the second Overray effect benefits mages immensely, since their arte pool is mostly spells, meaning that they will always make use of the increased Iron Stance break. As such, spells that consume lots of CC to cast will almost guarantee an Iron Stance break, especially Master Artes where CC consumption is extremely high.

to:

** Mithos, Shirley, Meredy, Will, Tear and Tear, Milla Maxwell and Laphicet have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. Characters that have physical artes can play the mixed attacker more effectively since they have their melee attacks and physical artes to reduce casting time to make use of their spells' Iron Stance break and if their artes have Iron Stance break enhancements, it's even better. But the second Overray effect benefits mages immensely, since their arte pool is mostly spells, meaning that they will always make use of the increased Iron Stance break. As such, spells that consume lots of CC to cast will almost guarantee an Iron Stance break, especially Master Artes where CC consumption is extremely high.
Is there an issue? Send a MessageReason:
None


* Ix in general is a pretty useful character and continues to be such as time goes on. He is a universal anima character, so he gets x1.5 stats for all missions, regardless of anima. If you apply overray to him, he gets x2.0 stats, a full mirrage gauge right at beginning of a quest, health constantly regenerating, and the cost of all artes being reduced by one cc. Furthermore, he has many very useful artes like Rising Falcon, Obliteration Surge, and Shredding Talon, all of which allow Ix to move around enemies with ease. He also has an Overray Mirrage, which speeds up his normal attacks and increases the amount to six - enough to allow him to use Master Artes much earlier - in exchange for poisoning himself, which means very little with a healer. The introduction to Spirit Gear improves him even further, as it can essentially give him a total of three Mirrage Artes. Spirit gear also can be enhanced to auto-block those of its' element (in his case, light) and do more damage to enemies that are light based. Spirit Gear also gives him x2.0 stats for Blue anima missions as if he's Blue anima, an anima that's filled with solid characters and has the most Overray Mirrages at the time of writing (Ludger, Victor, Julius, Milla Maxwell, Shirley). The best part is that, being the protagonist, Ix frequently shows up in many banners, so there are plenty of chances to gear him up to be a respectable fighter.

to:

* Ix in general is a pretty useful character and continues to be such as time goes on. He is a universal anima character, so he gets x1.5 stats for all missions, regardless of anima. If you apply overray to him, he gets x2.0 stats, a full mirrage gauge right at beginning of a quest, health constantly regenerating, and the cost of all artes being reduced by one cc. Furthermore, he has many very useful artes like Rising Falcon, Obliteration Surge, and Shredding Talon, all of which allow Ix to move around enemies with ease. He also has an Overray Mirrage, which speeds up his normal attacks and increases the amount to six - enough to allow him to use Master Artes much earlier - in exchange for poisoning himself, which means very little with a healer. The introduction to Spirit Gear improves him even further, as it can essentially give him a total of three Mirrage Artes. Spirit gear also can be enhanced to auto-block those of its' element (in his case, light) and do more damage to enemies that are light based. Spirit Gear also gives him x2.0 stats for Blue anima missions as if he's Blue anima, an anima that's filled with solid characters and has the most Overray Mirrages at the time of writing (Ludger, Victor, Julius, Milla Maxwell, Shirley).writing. The best part is that, being the protagonist, Ix frequently shows up in many banners, so there are plenty of chances to gear him up to be a respectable fighter. His Crossover Mirrage Arte gives him another Mirrage Arte option to work with, but is best used if Mileena (who is strong in her own right and just as easy to gear up as Ix) is also in the party where it has the best effects once the conditions are met[[note]]Mileena is in the party, is in the slot next to her, their MG total is 100 and neither have their own Mirrage Arte ready[[/note]].



** [[{{Videogame/TalesOfDestiny2}} Barbatos]]. In addition to the aforementioned strong stats and super armor, his selection of artes is incredible, with False Guilty being able to knock down when enhanced, the majority of his artes being able to re-stand knocked down enemies, Dead Inforno being a huge aoe that pulls in enemies and launches them a little, ideal for crowd control; and even an anti-air grab move that goes through Iron Stance. Both of his Mirrage Artes gained from the gacha are capable of refilling his CC when enhanced and have outrageous damage output, but the effects of both make them even better. His normal Mirrage Arte, World Destroyer, is the highest launcher in the game and has almost no recovery time on top of that, making it an ideal Mirrage chain ender since it's one of the few where it's not only possible, but easy to combo afterwards. His Decisive Mirrage Arte grants him a boost in movement speed, mitigating his slow movement speed, but also inflicts anyone hit by it with Slow (which slows their movement speed). Combined with the CC refill, it makes it nearly impossible for an enemy to escape not only Barbatos himself, but from other allies waiting to join him in slaughtering the enemy caught up in it.
** [[{{Videogame/TalesOfSymphonia}} Mithos]]. On top of his solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain. That alone makes Mithos solid, but he later got three more Mirrage Artes. His casino themed Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again. The effects of his Overray Mirrage Arte (as explained above) compliment his arte pool very well, allowing him to take on multiple roles as well. Finally, he has a Crossover Mirrage Arte with Lloyd and one of only two boss characters to have one. As such, as long as Lloyd is in the party, is in the slot next to him, their MG total is 100 and neither have their own Mirrage Arte ready, Mithos has access to another powerful Mirrage Arte with the benefit of healing both him and Lloyd.

to:

** [[{{Videogame/TalesOfDestiny2}} Barbatos]]. In addition to the aforementioned strong stats and super armor, his selection of artes is incredible, with False Guilty being able to knock down when enhanced, the majority of his artes being able to re-stand knocked down enemies, Dead Inforno being a huge aoe that pulls in enemies and launches them a little, ideal for crowd control; and even an anti-air grab move that goes through Iron Stance. Both Two of his three Mirrage Artes gained from the gacha are capable of refilling his CC when enhanced and have outrageous damage output, but the effects of both make them even better. His normal Mirrage Arte, World Destroyer, is the highest launcher in the game and has almost no recovery time on top of that, making it an ideal Mirrage chain ender since it's one of the few where it's not only possible, but easy to combo afterwards. His Decisive Mirrage Arte grants him a boost in movement speed, mitigating his slow movement speed, but also inflicts anyone hit by it with Slow (which slows their movement speed). Combined with the CC refill, it makes it nearly impossible for an enemy to escape not only Barbatos himself, but from other allies waiting to join him in slaughtering the enemy caught up in it.
it. His seasonal Mirrage Arte inflicts Stun to temporarily immobilze enemies, but it is also the cheapest Mirrage Arte in terms of MG requirements, making placing it as his front Mirrage to select his more powerful ones a viable strategy. Barbatos is one of only two boss characters to have Spirit Gear. Not only does this give him auto-block on Dark element attacks, he gains a second anima in Violet, allowing him to enjoy the bonuses of Violet Anima Boosts and care share it with fellow Game Breaker Mithos (see below).
** [[{{Videogame/TalesOfSymphonia}} Mithos]]. On top of his solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain. That alone makes Mithos solid, but he later got three more Mirrage Artes. His casino themed Seasonal Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again.again. It also has the lowest MG requirements out of all of his Mirrage Artes, so one can put it as his first Mirrage and use it to be able to select all his other Mirrage Artes. The effects of his Overray Mirrage Arte (as explained above) compliment his arte pool very well, allowing him to take on multiple roles as well. Finally, he has a Crossover Mirrage Arte with Lloyd and one of only two boss characters to have one. As such, as long as Lloyd is Though he can use it on his own, if used in the party, is in the slot next to him, their MG total is 100 and neither have their own Mirrage Arte ready, right conditions, Mithos has access to another powerful Mirrage Arte with the benefit of healing both him and Lloyd.
Is there an issue? Send a MessageReason:
None


** Mithos, Shirley, Meredy, Tear and Milla Maxwell have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. This allows Tear, Mithos and Milla to play the mixed attacker more effectively since they have their melee attacks and physical artes to reduce casting time to make use of their spells' Iron Stance break and if their artes have Iron Stance break enhancements, it's even better. For the mages Shirley and Meredy, this helps them immensely, since all but one of their artes are spells, meaning that they will always make use of the increased Iron Stance break. What makes this especialy good for them is that Shirley and Meredy both have ''screen nukes'' in the forms of Tidal Wave and Acid Rain, respectively. Shirley will almost guarantee a broken Iron Stance for all enemies thanks to Tidal Wave's high CC consumption. Meredy, meanwhile, will enjoy a quick casting spell that also reduces all enemies' defense and the Iron Stance might just be reduced enough so that if Meredy doesn't do it herself, someone else will easily finish breaking it.

to:

** Mithos, Shirley, Meredy, Will, Tear and Milla Maxwell have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. This allows Tear, Mithos and Milla to Characters that have physical artes can play the mixed attacker more effectively since they have their melee attacks and physical artes to reduce casting time to make use of their spells' Iron Stance break and if their artes have Iron Stance break enhancements, it's even better. For But the second Overray effect benefits mages Shirley and Meredy, this helps them immensely, since all but one of their artes are arte pool is mostly spells, meaning that they will always make use of the increased Iron Stance break. What makes this especialy good for them is As such, spells that Shirley and Meredy both have ''screen nukes'' in the forms consume lots of Tidal Wave and Acid Rain, respectively. Shirley CC to cast will almost guarantee a broken an Iron Stance for all enemies thanks to Tidal Wave's high break, especially Master Artes where CC consumption. Meredy, meanwhile, will enjoy a quick casting spell that also reduces all enemies' defense and the Iron Stance might just be reduced enough so that if Meredy doesn't do it herself, someone else will easily finish breaking it.consumption is extremely high.



** [[{{Videogame/TalesOfSymphonia}} Mithos]]. On top of his solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain. That alone makes Mithos solid, but he later got two more Mirrage Artes. His casino themed Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again. The effects of his Overray Mirrage Arte allows the first attack or arte in any new combo he does to have additional Iron Stance break, and it does stack with Distortion Blade's Iron Stance capabilities. The Overray also grants Mithos's spells additional Iron Stance break dependent on the CC cost, meaning Mithos can also play the mage very well.

to:

** [[{{Videogame/TalesOfSymphonia}} Mithos]]. On top of his solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain. That alone makes Mithos solid, but he later got two three more Mirrage Artes. His casino themed Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again. The effects of his Overray Mirrage Arte allows the first attack or (as explained above) compliment his arte in any new combo pool very well, allowing him to take on multiple roles as well. Finally, he does has a Crossover Mirrage Arte with Lloyd and one of only two boss characters to have additional Iron Stance break, one. As such, as long as Lloyd is in the party, is in the slot next to him, their MG total is 100 and it does stack with Distortion Blade's Iron Stance capabilities. The Overray also grants Mithos's spells additional Iron Stance break dependent on the CC cost, meaning neither have their own Mirrage Arte ready, Mithos can also play has access to another powerful Mirrage Arte with the mage very well.benefit of healing both him and Lloyd.
Is there an issue? Send a MessageReason:
None


** Patty's Gamble Cast allows her to use some of the most powerful spells in the game[[note]]Tidal Wave, Tempest, Stop Flow, Bloody Howling, Revitalize, Force Field etc.[[/note]]. She learns the arte at level ''43''. The rest of the party learn these spells above level 50. Combined with Brainel Speed Spell (which she can learn at around the same time), she can easily decimate most fights. And that's without the possibility of her using Marvelous Fountain, which damages all foes and heals massive amounts of both HP and TP.

to:

** Patty's Gamble Cast allows her to use some of the most powerful spells in the game[[note]]Tidal Wave, Tempest, Stop Flow, Bloody Howling, Revitalize, Force Field etc.[[/note]]. She learns the arte at level ''43''. The rest of the party learn these spells above level 50. Combined with Brainel Brainiac Speed Spell Cast (which she can learn at around the same time), she can cast these top-tier spells extremely quickly, which allows her to easily decimate most fights. And that's without the possibility of her using Marvelous Fountain, which damages all foes and heals massive amounts of both HP and TP.
Is there an issue? Send a MessageReason:
Tear has this Overray effect now.


** Mithos, Shirley, Meredy and Milla Maxwell have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. This allows Mithos and Milla to play the mixed attacker more effectively since they have their melee attacks to reduce casting time to make use of their spells' Iron Stance break. For the mages Shirley and Meredy, this helps them immensely, since all but one of their artes are spells, meaning that they will always make use of the increased Iron Stance break. What makes this especialy good for them is that Shirley and Meredy both have ''screen nukes'' in the forms of Tidal Wave and Acid Rain, respectively. Shirley will almost guarantee a broken Iron Stance for all enemies thanks to Tidal Wave's high CC consumption. Meredy, meanwhile, will enjoy a quick casting spell that also reduces all enemies' defense and the Iron Stance might just be reduced enough so that if Meredy doesn't do it herself, someone else will easily finish breaking it.

to:

** Mithos, Shirley, Meredy Meredy, Tear and Milla Maxwell have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. This allows Tear, Mithos and Milla to play the mixed attacker more effectively since they have their melee attacks and physical artes to reduce casting time to make use of their spells' Iron Stance break.break and if their artes have Iron Stance break enhancements, it's even better. For the mages Shirley and Meredy, this helps them immensely, since all but one of their artes are spells, meaning that they will always make use of the increased Iron Stance break. What makes this especialy good for them is that Shirley and Meredy both have ''screen nukes'' in the forms of Tidal Wave and Acid Rain, respectively. Shirley will almost guarantee a broken Iron Stance for all enemies thanks to Tidal Wave's high CC consumption. Meredy, meanwhile, will enjoy a quick casting spell that also reduces all enemies' defense and the Iron Stance might just be reduced enough so that if Meredy doesn't do it herself, someone else will easily finish breaking it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Repede gets Item Pro 2 from the Lion's Soul weapon, which removes the item cooldown time. He can spam any item consecutively, including Limit Bottles, which really helps if the player botches a Mystic Arte attempt.
Is there an issue? Send a MessageReason:
None


** Flynn has a skill that allows him to turn his TP into HP. This allows him to survive anything, allowing him to go through some of the more difficult challenges of the game without being in OVL 4. [[UpToEleven And this is before you put a Spirit Symbol or a Final Symbol on him to make sure his TP can't run out]].

to:

** Flynn has a skill skill, "Energy Coat," that allows him to turn his significantly reduce damage to himself in exchange for consuming TP into HP.whenever he takes damage. This allows him to survive anything, allowing him to go through some of the more difficult challenges of the game without being in OVL 4. [[UpToEleven And this is before you put a Spirit Symbol or a Final Symbol on him to make sure his TP can't run out]].

Added: 2148

Changed: 195

Is there an issue? Send a MessageReason:
None


* Overray Mirrage Artes tend to have great effects that last a long time and can really turn the tide of a battle under the right cirumstances. However, some tend to be very useful in every situation and can cause a character to be powerful enough to come close or even reach Game Breaker status.
** As users of the Chromatus, Ludger, Julius and Victor all have an effect that will make certain battles a joke. Upon activation, all enemy spells will be nullified and at max enhancement, this can last up to ''thirty seconds.'' Mages, especially in groups, tend to be annoying when they're casting spells left and right, but arte shuts them down completely, as they start going into a stagger animation when they attempt to cast. If an enemy mage has very little or no melee options, they're basically a sitting duck awaiting the onslaught that awaits them.
** Mithos, Shirley, Meredy and Milla Maxwell have an Overray that makes their combos and spells even better upon activation, and this lasts up to 30 seconds. Their first effect is that their first normal attack in a combo will have greater reduction of an enemy iron stance, which is great for the melee characters. The second effect is the more powerful effect, however. Spells gain an additional Iron Stance break equal to the spell's CC cost. This allows Mithos and Milla to play the mixed attacker more effectively since they have their melee attacks to reduce casting time to make use of their spells' Iron Stance break. For the mages Shirley and Meredy, this helps them immensely, since all but one of their artes are spells, meaning that they will always make use of the increased Iron Stance break. What makes this especialy good for them is that Shirley and Meredy both have ''screen nukes'' in the forms of Tidal Wave and Acid Rain, respectively. Shirley will almost guarantee a broken Iron Stance for all enemies thanks to Tidal Wave's high CC consumption. Meredy, meanwhile, will enjoy a quick casting spell that also reduces all enemies' defense and the Iron Stance might just be reduced enough so that if Meredy doesn't do it herself, someone else will easily finish breaking it.



** [[{{Videogame/TalesOfSymphonia}} Mithos]]. On top of his solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain. That alone makes Mithos solid, but he later got two more Mirrage Artes. His casino themed Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again. The effects of his Overray Mirrage Arte allows the first attack or arte in any new combo he does to have additional Iron Stance break, and it does stack with Distortion Blade's Iron Stance capabilities.
** [[{{Videogame/TalesOfXillia2}} Victor]]. As the third boss character, he set the standard on what a solid boss character is capable of outside of solid stats. In his case, he's versatile in being able to fight up close and from afar. And for newer players, his recruitment chapter is available as soon as they complete the tutorial. However, Victor's main highlight is debuting with an Overray mirrage arte. As a blue anima character, Overray has an additional effect of nullifying all enemy spells for about half a minute, more than enough time to decimate mages who can rarely defend themselves from melee onslaughts. Victor's only real drawback is his lackluster self-healing which hurts his long-term survivability, but his massive HP pool and up to three allies supporting him practically makes that negligible.

to:

** [[{{Videogame/TalesOfSymphonia}} Mithos]]. On top of his solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain. That alone makes Mithos solid, but he later got two more Mirrage Artes. His casino themed Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again. The effects of his Overray Mirrage Arte allows the first attack or arte in any new combo he does to have additional Iron Stance break, and it does stack with Distortion Blade's Iron Stance capabilities.
capabilities. The Overray also grants Mithos's spells additional Iron Stance break dependent on the CC cost, meaning Mithos can also play the mage very well.
** [[{{Videogame/TalesOfXillia2}} Victor]]. As the third boss character, he set the standard on what a solid boss character is capable of outside of solid stats. In his case, he's versatile in being able to fight up close and from afar. And for newer players, his recruitment chapter is available as soon as they complete the tutorial. However, Victor's main highlight is debuting with an Overray mirrage arte. As a blue anima character, Sharing its effect with Ludger and Julius, Victor's Overray has an additional effect of nullifying all enemy spells for about half a minute, more than enough time to decimate mages who can rarely defend themselves from melee onslaughts. Victor's only real drawback is his lackluster self-healing which hurts his long-term survivability, but his massive HP pool and up to three allies supporting him practically makes that negligible.
Is there an issue? Send a MessageReason:
None


* The Accel ability in general qualifies, since activating it fully restores your CC (action points), allowing for much longer combos) and instantly casts any spell that was charging when it went off. That's even without mentioning the character-specific bonuses while it's active, especially Cheria's which ''stops time''. And that's without using costume titles to have four Cherias running around...

to:

* The Accel ability in general qualifies, since activating it fully restores your CC (action points), allowing for much longer combos) combos and instantly casts any spell that was charging when it went off. That's even without mentioning the character-specific bonuses while it's active, especially Cheria's which ''stops time''. And that's without using costume titles to have four Cherias running around...

Added: 819

Changed: 4809

Is there an issue? Send a MessageReason:
None


* Ix in general is a pretty useful character and continues to be such as time goes on. He is a universal anima character, so he gets x1.5 stats for all missions, regardless of anima. If you apply overray to him, he gets x2.0 stats, a full mirrage gauge right at beginning of a quest, health constantly regenerating, and the cost of all artes being reduced by one cc. Furthermore, he has many very useful artes like Rising Falcon, Obliteration Surge, and Shredding Talon, all of which allow Ix to move around enemies with ease. He also has an Overray Mirrage, which speeds up his normal attacks and increases the amount to six - enough to allow him to use Master Artes much earlier - in exchange for poisoning himself, which means very little with a healer. The introduction to Spirit Gear improves him even further, as it can essentially give him a total of three Mirrage Artes. Spirit gear also can be enhanced to auto-block those of its' element (in his case, light) and do more damage to enemies that are light based. Spirit Gear also gives him x2.0 stats for Blue anima missions as if he's Blue anima, an anima that's filled with solid characters and has the most Overray Mirrages at the time of writing (Ludger, Victor, Milla, Shirley). The best part is that, being the protagonist, Ix frequently shows up in many banners, so there are plenty of chances to gear him up to be a respectable fighter.
* [[{{Videogame/TalesOfDestiny2}} Barbatos]]. His stats are through the roof due to his boss status, and he has super armor to boot. On top of that, his selection of artes is incredible, with False Guilty being able to knock down when enhanced, the majority of his artes being able to re-stand knocked down enemies, Dead Inforno being a huge aoe that pulls in enemies and launches them a little, ideal for crowd control; and even an anti-air grab move that goes through Iron Stance. His Gacha Mirrage Arte is also the highest launcher in the game and has almost no recovery time on top of that, making it an ideal mirrage chain ender since it's one of the few where it's not only possible, but easy to combo afterwards. This is on top of the damage it does, and the CC recovery it gives when enhanced.
* [[{{Videogame/TalesOfSymphonia}} Mithos]]. Just like Barbatos above, Mithos has stats through the roof and has super armor of his own as well. His arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Gacha Mirrage Arte, Eternal Divide, has everything that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain.
* [[{{Videogame/TalesOfXillia2}} Victor]]. At this point, it's fair to assume every boss character will have Game Breaker status. In Victor's case, he's versatile in being able to fight up close and from afar. And for newer players, his recruitment chapter is available as soon as they complete the tutorial. However, Victor's main highlight is debuting with an Overray mirrage arte. As a blue anima character, Overray has an additional effect of nullifying all enemy spells for about half a minute, more than enough time to decimate mages who can rarely defend themselves from melee onslaughts. Victor's only real drawback is his lackluster self-healing which hurts his long-term survivability, but his massive HP pool and up to three allies supporting him practically makes that negligible.

to:

* Ix in general is a pretty useful character and continues to be such as time goes on. He is a universal anima character, so he gets x1.5 stats for all missions, regardless of anima. If you apply overray to him, he gets x2.0 stats, a full mirrage gauge right at beginning of a quest, health constantly regenerating, and the cost of all artes being reduced by one cc. Furthermore, he has many very useful artes like Rising Falcon, Obliteration Surge, and Shredding Talon, all of which allow Ix to move around enemies with ease. He also has an Overray Mirrage, which speeds up his normal attacks and increases the amount to six - enough to allow him to use Master Artes much earlier - in exchange for poisoning himself, which means very little with a healer. The introduction to Spirit Gear improves him even further, as it can essentially give him a total of three Mirrage Artes. Spirit gear also can be enhanced to auto-block those of its' element (in his case, light) and do more damage to enemies that are light based. Spirit Gear also gives him x2.0 stats for Blue anima missions as if he's Blue anima, an anima that's filled with solid characters and has the most Overray Mirrages at the time of writing (Ludger, Victor, Milla, Julius, Milla Maxwell, Shirley). The best part is that, being the protagonist, Ix frequently shows up in many banners, so there are plenty of chances to gear him up to be a respectable fighter.
* Boss characters tend to have stats that are through the roof and have super armor. On their own, they're solid characters, but some of them stand out a lot more than the others that they warrant a spot on this section.
**
[[{{Videogame/TalesOfDestiny2}} Barbatos]]. His In addition to the aforementioned strong stats are through the roof due to his boss status, and he has super armor to boot. On top of that, armor, his selection of artes is incredible, with False Guilty being able to knock down when enhanced, the majority of his artes being able to re-stand knocked down enemies, Dead Inforno being a huge aoe that pulls in enemies and launches them a little, ideal for crowd control; and even an anti-air grab move that goes through Iron Stance. His Gacha Both of his Mirrage Arte Artes gained from the gacha are capable of refilling his CC when enhanced and have outrageous damage output, but the effects of both make them even better. His normal Mirrage Arte, World Destroyer, is also the highest launcher in the game and has almost no recovery time on top of that, making it an ideal mirrage Mirrage chain ender since it's one of the few where it's not only possible, but easy to combo afterwards. This is on top of the damage His Decisive Mirrage Arte grants him a boost in movement speed, mitigating his slow movement speed, but also inflicts anyone hit by it does, and with Slow (which slows their movement speed). Combined with the CC recovery refill, it gives when enhanced.
*
makes it nearly impossible for an enemy to escape not only Barbatos himself, but from other allies waiting to join him in slaughtering the enemy caught up in it.
**
[[{{Videogame/TalesOfSymphonia}} Mithos]]. Just like Barbatos above, Mithos has stats through the roof and has super armor On top of his own as well. His solid stats, his arte selection is also impressive as well, but two particular artes really make him stand out. Distortion Blade has a large AoE and can be enhanced to easily break through iron stance. Eternal Slasher allows him to teleport behind enemies, allowing him to safely combo with his other artes as well. His Gacha Mirrage Artes are all solid as well. His normal Mirrage Arte, Eternal Divide, has everything the utility that makes Mithos broken. It is one of few Mirrage Artes that are capable of damaging all enemies in the battlefield, has great damage output and can be enhanced to recover health with each hit (which can add up the more enemies there are in the battlefield). The best part about it is that it pulls all enemies towards the center of the battlefield. This allows it to be great in a Mirrage chain no matter when it is activated. It can be a great opener to a Mirrage chain, since it'll allow all other Mirrage Artes afterwards to easily hit multiple enemies at once since Mithos's already pulled the enemies to an ideal position. It can be used after a Mirrage Arte that caused multiple enemies to be spread out again, allowing Mithos to reposition them, or it can be used as the finisher to a Mirrage Chain, where its damage output is at its highest in a chain.
*
chain. That alone makes Mithos solid, but he later got two more Mirrage Artes. His casino themed Mirrage Arte inflicts Terror, reducing the amount of actions an enemy can do and can be enhanced to refill his CC to combo his artes again. The effects of his Overray Mirrage Arte allows the first attack or arte in any new combo he does to have additional Iron Stance break, and it does stack with Distortion Blade's Iron Stance capabilities.
**
[[{{Videogame/TalesOfXillia2}} Victor]]. At this point, it's fair to assume every As the third boss character, he set the standard on what a solid boss character will have Game Breaker status. is capable of outside of solid stats. In Victor's his case, he's versatile in being able to fight up close and from afar. And for newer players, his recruitment chapter is available as soon as they complete the tutorial. However, Victor's main highlight is debuting with an Overray mirrage arte. As a blue anima character, Overray has an additional effect of nullifying all enemy spells for about half a minute, more than enough time to decimate mages who can rarely defend themselves from melee onslaughts. Victor's only real drawback is his lackluster self-healing which hurts his long-term survivability, but his massive HP pool and up to three allies supporting him practically makes that negligible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!VideoGame/TalesOfPhantasia


Added DiffLines:

!!VideoGame/TalesOfRebirth


Added DiffLines:

!!VideoGame/TalesOfLegendia


Added DiffLines:

!!VideoGame/TalesOfTheAbyss


Added DiffLines:

!!VideoGame/TalesOfInnocence


Added DiffLines:

!!VideoGame/TalesOfVesperia


Added DiffLines:

!!VideoGame/TalesOfGraces


Added DiffLines:

!!VideoGame/TalesOfTheWorld


Added DiffLines:

!!VideoGame/TalesOfZestiria


Added DiffLines:

!!VideoGame/TalesOfTheRays
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Zelos's Personal skill causes female [=NPCs=] to give him free items, with his luck stat increasing the chances of getting something valuable. Equipping luck-increasing gear will certainly help, but the game-breaking part is that exiting and re-entering a town will cause all the gifts to reset, allowing for endless item farming.
Is there an issue? Send a MessageReason:
None


* Ix in general is a pretty useful character and continues to be such as time goes on. He is a universal anima character, so he gets x1.5 stats for all missions, regardless of anima. If you apply overray to him, he gets x2.0 stats, a full mirrage gauge right at beginning of a quest, health constantly regenerating, and the cost of all artes being reduced by one cc. Furthermore, he has many very useful artes like Rising Falcon, Obliteration Surge, and Shredding Talon, all of which allow Ix to move around enemies with ease. He also has an Overray Mirrage, which speeds up his normal attacks and increases the amount to six - enough to allow him to use Master Artes much earlier - in exchange for poisoning himself, which means very little with a healer. The best part is that, being the protagonist, Ix frequently shows up in many banners, so there are plenty of chances to gear him up to be a respectable fighter.

to:

* Ix in general is a pretty useful character and continues to be such as time goes on. He is a universal anima character, so he gets x1.5 stats for all missions, regardless of anima. If you apply overray to him, he gets x2.0 stats, a full mirrage gauge right at beginning of a quest, health constantly regenerating, and the cost of all artes being reduced by one cc. Furthermore, he has many very useful artes like Rising Falcon, Obliteration Surge, and Shredding Talon, all of which allow Ix to move around enemies with ease. He also has an Overray Mirrage, which speeds up his normal attacks and increases the amount to six - enough to allow him to use Master Artes much earlier - in exchange for poisoning himself, which means very little with a healer. The introduction to Spirit Gear improves him even further, as it can essentially give him a total of three Mirrage Artes. Spirit gear also can be enhanced to auto-block those of its' element (in his case, light) and do more damage to enemies that are light based. Spirit Gear also gives him x2.0 stats for Blue anima missions as if he's Blue anima, an anima that's filled with solid characters and has the most Overray Mirrages at the time of writing (Ludger, Victor, Milla, Shirley). The best part is that, being the protagonist, Ix frequently shows up in many banners, so there are plenty of chances to gear him up to be a respectable fighter.
Is there an issue? Send a MessageReason:
grammar


** The Devil's Arm quickly becomes infinitely more powerful then any weapon in the game (doing more than 10 times his next most powerful), because its power increases when the character makes a kill (even if they haven't found them yet), Lloyd, being the main character, is in the party for all but two short sections and gets the lion's share of kills over the game (and kill count can be carried over for NewGamePlus).

to:

** The Devil's Arm quickly becomes infinitely more powerful then than any weapon in the game (doing more than 10 times his next most powerful), because its power increases when the character makes a kill (even if they haven't found them yet), Lloyd, being the main character, is in the party for all but two short sections and gets the lion's share of kills over the game (and kill count can be carried over for NewGamePlus).
Is there an issue? Send a MessageReason:
None


** Patty's Critical Moment arte is a dice roll, but one of the possible results is an effect that grants Overlimit to your ''entire party''. It's telling that Patty strategies in optional boss fights boil down to "spam Critical Moment until you get All Overlimit".

to:

** Patty's Critical Moment arte is a dice roll, but one of the possible results is an effect that grants Overlimit to your ''entire party''. It's telling that Patty strategies in optional boss fights boil down to "spam Critical Moment until you get All Overlimit". The main drawback is that some of the negative outcomes include emptying the Overlimit Guage and decreasing the entire party's stats. However, this can be mitigated with the Safe Bet skill, which prevents good and bad outcomes from happening. With the skill equipped, the worst that can happen with Critical Moment could be everyone on the battlefield falling on the ground or a rain of Pow Hammers, both of which can easily be mitigated. Safe Bet still allows access to Overlimit, but only OVL 1 and OVL 2. But Safe Bet significantly cuts down the list of outcomes to a very small number, which means a higher chance of the entire party being in Overlimit.



* Ix in general is a pretty useful character. He is a universal anima character, so he gets x1.5 stats for all missions, regardless of anima. If you apply overray to him, he gets x2.0 stats, a full mirrage gauge right at beginning of a quest, health constantly regenerating, and the cost of all artes being reduced by one cc. Furthermore, he has many very useful artes like Rising Falcon, Obliteration Surge, and Shredding Talon.

to:

* Ix in general is a pretty useful character.character and continues to be such as time goes on. He is a universal anima character, so he gets x1.5 stats for all missions, regardless of anima. If you apply overray to him, he gets x2.0 stats, a full mirrage gauge right at beginning of a quest, health constantly regenerating, and the cost of all artes being reduced by one cc. Furthermore, he has many very useful artes like Rising Falcon, Obliteration Surge, and Shredding Talon.Talon, all of which allow Ix to move around enemies with ease. He also has an Overray Mirrage, which speeds up his normal attacks and increases the amount to six - enough to allow him to use Master Artes much earlier - in exchange for poisoning himself, which means very little with a healer. The best part is that, being the protagonist, Ix frequently shows up in many banners, so there are plenty of chances to gear him up to be a respectable fighter.
Is there an issue? Send a MessageReason:
Removing duplicate example.


* The UsefulNotes/NintendoWii version gave Hubert a combo capable of one-shotting the giant BonusBoss Rockgagong, netting the party around 30 levels in one shot. Patched out in the [=PS3=] version.

Top