1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History GameBreaker / TalesSeries

21st May '16 3:07:16 PM Delta2501
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** While it requires the late-game Accel ability from the epilogue arc there is a way to basically one-shot any boss, including the bonus bosses. Equip a "Boost Next Strike By Damage Taken" title, use books and difficulty settings to raise the damage you take as high as possible, then activate Accel the very instant the boss hits you. Thanks to Accel you won't die, and the next strike will one-shot the boss.
** The Accel ability in general qualifies, since activating it it fully restores your CC (action points), allowing for much longer combos) and instantly casts any spell that was charging when it went off. That's even without mentioning the character-specific bonuses while it's active, especially Cheria's which ''stops time''. And that's without using costume titles to have four Cherias running around...
25th Oct '15 11:19:10 AM TheGameMaster
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25th Oct '15 11:19:09 AM TheGameMaster
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** Lloyd has one Tech that lets him keep combos going on his own for as long as he wants. Which one? Demon Fang. That's right, the first Tech he has, is also his most useful. Simply put, it picks up enemies that are Knocked Down, whether due to his own attacks (Technical Knockdown) or due to the number of combo hits (Inevitable Knockdwown). A simple and pretty infamous loop is Demon Fang > Twin Tiger Blade > Repeat. Demon Fang chains into Twin Tiger Blade, which knocks the enemy down. Then you pick them up with Demon Fang and then knock them down again. There are many combo videos and videos of Lloyd taking down the Bonus Boss solo by keeping him locked in this loop.
15th Oct '15 9:11:58 AM HighCrate
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** Also from ''VideoGame/TalesOfTheAbyss'' is Anise's Ant Lion Man doll. It restores her HP and TP by 8% every 2 seconds or so. On paper, this doesn't look like much, but in practice this is an insane amount of healing. Imagine a mage who ''never runs out of TP'', and who is also a MightyGlacier that can only die to a OneHitKill.

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** Also from ''VideoGame/TalesOfTheAbyss'' is Anise's Ant Lion Man doll. It restores her HP and TP by 8% every 2 seconds or so. On paper, this doesn't look like much, but in practice this is an insane amount of healing. Imagine a mage who ''never runs out of TP'', is a MightyGlacier, and who is also a MightyGlacier that can only die to a OneHitKill.OneHitKill thanks to their HealingFactor.
24th Sep '15 8:49:15 AM TwilightLord
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* In ''VideoGame/TalesOfXillia'', all elemental damage has a chance to inflict status effects on enemies. Light-element attacks have the chance to inflict the Confused status, which makes a combatant attack their allies. Milla gets a powerful Light element spell late in the game, a little bit before she can pick up the Aerial Casting skill. With her DoubleJump, Aerial Casting is a game breaker on its own, since Milla can jump ''too high for enemy AIs to detect and attack her'', and Aerial Casting keeps her floating there until the spell resolves. But once you boost her chances of inflicting status effects on enemies (usually by boosting her Intelligence stat), Milla is an absolute monstrosity against any group of multiple opponents, as she can get them to kill each other with ease. What's worse is that most of the powerful boss fights in the storyline (including the [[spoiler:final battle against Gaius and Muzet]]) have them come at you in groups. Difficult boss battles become hilariously trivial when you can confuse them into using their [[LimitBreak Mystic Artes]] on one another.

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* In ''VideoGame/TalesOfXillia'', all elemental damage has a chance to inflict status effects on enemies. Light-element attacks have the chance to inflict the Confused status, which makes a combatant attack their allies. Milla gets a powerful Light element spell late in the game, a little bit before she can pick up the Aerial Casting Spell skill. With her DoubleJump, Aerial Casting Spell is a game breaker on its own, since Milla can jump ''too high for enemy AIs to detect and attack her'', and Aerial Casting Spell keeps her floating there until the spell resolves. But once you boost her chances of inflicting status effects on enemies (usually by boosting her Intelligence stat), Milla is an absolute monstrosity against any group of multiple opponents, as she can get them to kill each other with ease. What's worse is that most of the powerful boss fights in the storyline (including the [[spoiler:final battle against Gaius and Muzet]]) have them come at you in groups. Difficult boss battles become hilariously trivial when you can confuse them into using their [[LimitBreak Mystic Artes]] on one another.
22nd Sep '15 10:34:43 AM MightyKombat
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* While not exactly useful against bosses, assigning [[VideoGame/TalesOfPhantasia Sylph and Arche's]] weaker spells to your hotkeys basically ensures an instant win against the incredibly powerful monsters in Shadow's cave. Being able to cast high level spells much faster than your characters can is not as useful as you'd think when the other guy is constantly knocking you out of your casting with a puny little ice needle. Of course, everyone should thank [[BigBad Dhaos]] for showing it to us with his Tetra Assault spell, which basically fires all three of the weakest spells in the game at you at once, knocking you off balance for the truly epic ass-kicking he's following it up with.

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* While not exactly useful against bosses, assigning [[VideoGame/TalesOfPhantasia Sylph and Arche's]] weaker spells to your hotkeys basically ensures an instant win against the incredibly powerful monsters in Shadow's cave. Being able to cast high level spells much faster than your characters can is not as useful as you'd think when the other guy is constantly knocking you out of your casting with a puny little ice needle. Of course, everyone should thank [[BigBad Dhaos]] for showing it to us with his Tetra Assault spell, Spell, which basically fires all three of the weakest spells in the game at you at once, knocking you off balance for the truly epic ass-kicking he's following it up with.



* In ''VideoGame/TalesOfXillia2'', Ludger's signature Corpse Shell mode is absurdly powerful, as it allows for combos that are only limited by the duration of the mode itself (Which is extremely long once you get all of the abilities that extend it), but most notably, maintains the damage bonus you get from exploiting an enemy's weakness for as long as you can maintain the combo, meaning it's entirely possible to almost a minute of time to exploit a 5X damage multiplier when it would normally fade away after a few seconds. Not even the strongest bosses in the game can live through it if you can activate it while the damage bonus is at its max.

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* In ''VideoGame/TalesOfXillia2'', Ludger's signature Corpse Shell Chromatus mode is absurdly powerful, as it allows for combos that are only limited by the duration of the mode itself (Which is extremely long once you get all of the abilities that extend it), but most notably, maintains the damage bonus you get from exploiting an enemy's weakness for as long as you can maintain the combo, meaning it's entirely possible to almost a minute of time to exploit a 5X damage multiplier when it would normally fade away after a few seconds. Not even the strongest bosses in the game can live through it if you can activate it while the damage bonus is at its max.



* The Director's Cut version of ''VideoGame/TalesOfDestiny'' Remake gives Leon the Demon Lance Zero spell. He's hard to stagger out of casting, and on release it fires a massive, screen-filling attack and also grants him immunity to the next seven hits.

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* The Director's Cut version of ''VideoGame/TalesOfDestiny'' Remake gives Leon the Demon takes Leon's Demon's Lance Zero spell.spell from the original and buffs it to amazing levels, even renaming it "Demon's Lance: Zero". He's hard to stagger out of casting, and on release it fires a massive, screen-filling attack and also grants him immunity to the next seven hits.
13th Sep '15 1:09:20 AM AverageNOOB
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** While they start off as BoringButPractical skills, Assault Step and Mirage Step become this when used together. Assault Step turns your [[CollisionDamage forward dash into an attack that does damage]]. Mirage Step lets you dash forward and back without using AC and makes it possible to get closer to the enemy quickly just by dashing repeatedly. Considering how you can cancel an attack with a dash, these two skills basically give you a free way to extend your combos and AC usage.
30th Jun '15 9:28:03 AM RegalStar
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* ''VideoGame/TalesOfEternia'': Max equipped with the Canceler accessory is broken beyond belief. The Canceler gives him the ability to charge a weak spell, then cancel the spell and cast a high level one in its place. His hi ougi, Elemental Master, counts as a high level spell with no other requirements other than a long charge time (and a long sidequest to get it). Elemental Master covers the screen and shoots around sixteen laser beams. Have fun spamming it.

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* ''VideoGame/TalesOfEternia'': Max equipped with the Canceler accessory is broken beyond belief. The Canceler gives him the ability to charge a weak spell, then cancel the spell and cast a high level one in its place. His hi ougi, best skill, Elemental Master, counts as a high level spell with no other requirements other than a long charge time (and a long sidequest to get it). Elemental Master covers the screen and shoots around sixteen laser beams. Have fun spamming it.it.
** Even without using Canceler, Max has the Aqua Spiral tech which is obtained fairly early, hits only a single target but does absolutely insane damage (slightly above Elemental Master, even) and is fairly easy to use (unlike the slightly stronger Rage Laser which requires specific spacing between Max and his targets). Most bosses are destroyed with just a few casting of this, even the extremely powerful bonus boss Sekundes.
7th Apr '15 3:16:56 PM PhiSat
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** Harold at high levels is incredibly powerful against solo bosses, able to combo-lock them with either speed-cast Divine Saber spam (her highest-level Light spell) or her base melee techniques Raigashou (Light elemental) or Chouishou (Dark elemental).

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** Harold at high levels is incredibly powerful against solo bosses, able to combo-lock them with either speed-cast Divine Saber spam (her highest-level Light spell) or her base melee techniques Raigashou (Light elemental) or Chouishou (Dark elemental).elemental), as [[https://www.youtube.com/watch?v=zsbdYzg1aqI these]] [[https://www.youtube.com/watch?v=qXPC04OM8tA videos]] [[https://www.youtube.com/watch?v=b5T6Tv6-owk show]].
7th Apr '15 3:12:54 PM PhiSat
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** For a two-player tactic, Rowen and Leia linking together can use the Linked Arte Stop Flow (Stops time for a few seconds). Have one player distract whatever you're fighting and the second do nothing but cast Tightening Chains while paired with Leia, and depending on how many hits player one can get in the Overlimit bar will always be high enough to at least start casting another Stop Flow before the first one ends. With careful timing nothing will ever be able to move again.

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** For a two-player tactic, Rowen and Leia linking together can use the Linked Arte Stop Flow (Stops time for a few seconds). Have one player distract whatever you're fighting and the second do nothing but cast Tightening Chains while paired with Leia, and depending on how many hits player one can get in the Overlimit bar will always be high enough to at least start casting another Stop Flow before the first one ends. With careful timing nothing but player 1 will ever be able to move again.


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** Harold at high levels is incredibly powerful against solo bosses, able to combo-lock them with either speed-cast Divine Saber spam (her highest-level Light spell) or her base melee techniques Raigashou (Light elemental) or Chouishou (Dark elemental).
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