History GameBreaker / TabletopGames

26th Feb '17 10:04:15 PM flamemario12
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** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became one of the very few cards to be banned.
** One of the most broken strategies possible is to use two cards in tandem: Darkrai Lv. X and a certain Shiftry. Darkrai had one attack that made the strategy work, which put the defending Pokemon to sleep. However, unlike normal sleep, there were two coins flipped, and if both were tails, the Pokemon fainted (both had to be heads for the Pokemon to wake up.). Shiftry's pokebody made it so that all coins flipped were treated as tails.

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** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became is one of the very few cards to be banned.
banned as it basically allows the player to quickly draw through their deck without any negative effects and increased the length of battles significantly.
** One of the most broken strategies possible is to use two cards in tandem: Darkrai Lv. X and a certain Shiftry. Darkrai had one attack that made the strategy work, which put the defending Pokemon to sleep. However, unlike normal sleep, there were two coins flipped, and if both were tails, the Pokemon fainted (both had to be heads for the Pokemon to wake up.). Shiftry's pokebody Poke body made it so that all coins flipped were treated as tails.



*** Prior to 8th edition, which was designed to {{nerf}} them, daemons were arguably the most broken army ever released in the game's history. EVERYTHING in the army had at least 5+ ward save and caused fear (Lord units causing terror). This basically meant the enemy was, unless it was Tomb Kings or Vampire Counts who all have immune to pyschology, going to spend most of the game running scared. The rare case your enemy doesn't run, he's dead anyways, since the magic the army can throw around will wreck, the worst case being an utterly broken spell that a Lord of Change has access to called Glean Magic that causes you force a target enemy wizard to use ALL their spells on targets you chose, and they can't be dispelled, and the icing on the cake being that Glean Magic was incredibly cheap, especially for what it does. And that's not even getting to how all the units in the army were incredibly strong and the only things that wouldn't being running away due to fear or terror will get torn to pieces in melee. There's a reason the 8th edition nerfed this army and why it was so hated for how overpowered it was.

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*** ** Prior to 8th edition, which was designed to {{nerf}} them, daemons were arguably the most broken army ever released in the game's history. EVERYTHING in the army had at least 5+ ward save and caused fear (Lord units causing terror). This basically meant the enemy was, unless it was Tomb Kings or Vampire Counts who all have immune to pyschology, going to spend most of the game running scared. The rare case your enemy doesn't run, he's dead anyways, since the magic the army can throw around will wreck, the worst case being an utterly broken spell that a Lord of Change has access to called Glean Magic that causes you force a target enemy wizard to use ALL their spells on targets you chose, and they can't be dispelled, and the icing on the cake being that Glean Magic was incredibly cheap, especially for what it does. And that's not even getting to how all the units in the army were incredibly strong and the only things that wouldn't being running away due to fear or terror will get torn to pieces in melee. There's a reason the 8th edition nerfed this army and why it was so hated for how overpowered it was.
26th Feb '17 6:55:40 AM flamemario12
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** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became one of the very few card to be banned.

to:

** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became one of the very few card cards to be banned.
26th Feb '17 6:47:54 AM flamemario12
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* From [[TabletopGame/{{Pokemon}} Pokémon]]'' trading card game:

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* From [[TabletopGame/{{Pokemon}} The ''[[TabletopGame/{{Pokemon}} Pokémon]]'' trading card game:


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** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became one of the very few card to be banned.
26th Feb '17 6:39:23 AM flamemario12
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* The ''[[TabletopGame/{{Pokemon}} Pokémon]]'' trading card game has had few cards so broken they were banned (most banned cards are gag cards that were intended simply to be promotional giveaways), but there were two notable examples; Slowking and Sneasel from the Neo Genesis set. Slowking had a Pokémon Power that allowed its user to flip a coin whenever the opponent played a Trainer card, and if that coin was heads, the Trainer card would return to the user's deck without affecting the game. In the Japanese version of the game, this Power could only be used while Slowking was active. When the card was translated to English, however, it was translated incorrectly. The English version of the card not only allowed its owner to use the Power while Slowking was benched, but the power was cumulative, meaning players could flip a coin for each Slowking they had in play every time their opponent played a Trainer card, and if even one were heads, that card would have no effect. While the Japanese version of the card was barely playable (Slowking was not a good attacker, and was easily KO'ed when active), the English version was exceedingly powerful because a player could place one or more Slowking on the bench, prevent the opponent from playing any Trainer cards, and still play a stronger Pokémon as the active Pokémon, which basically shut down the opponent's deck forever. Sneasel was simply banned because it was too powerful offensively; by the second turn of the game, its Beat Up attack allowed the user to flip up to six coins (one for each benched Pokemon and one for Sneasel), netting 20 damage per heads, and + 20 more damage due to the two Darkness energies that were on Sneasel in order to use the attack. Along with broken trainers like Computer Search and Professor Oak, this was easy to accomplish, and from the second turn on it was easy to AVERAGE 80 damage per turn; considering the maximum HP for any Pokemon was 120 at the time (and 120 was a rare trait, the average for a fully evolved Pokemon was about 80-90), it's easy to see why this was banned; you simply didn't win if you didn't play your own Sneasel deck. These bans were effectively lifted once the set was rotated out of the Modified format (since you could only play them in the Unlimited format then), with only two other cards being banned since, First Ticket due to a rule change, and Lysandre's Trump Card, because the recycling ability it had disabled one way to win.

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* The ''[[TabletopGame/{{Pokemon}} From [[TabletopGame/{{Pokemon}} Pokémon]]'' trading card game has had few cards so broken they were banned (most banned cards are gag cards that were intended simply to be promotional giveaways), but there were two notable examples; game:
**
Slowking and Sneasel from the Neo Genesis set. Slowking set had a Pokémon Power that allowed its user to flip a coin whenever the opponent played a Trainer card, and if that coin was heads, the Trainer card would return to the user's deck without affecting the game. In the Japanese version of the game, this Power could only be used while Slowking was active. When the card was translated to English, however, it was translated incorrectly. The English version of the card not only allowed its owner to use the Power while Slowking was benched, but the power was cumulative, meaning players could flip a coin for each Slowking they had in play every time their opponent played a Trainer card, and if even one were heads, that card would have no effect. While the Japanese version of the card was barely playable (Slowking was not a good attacker, and was easily KO'ed when active), the English version was exceedingly powerful because a player could place one or more Slowking on the bench, prevent the opponent from playing any Trainer cards, and still play a stronger Pokémon as the active Pokémon, which basically shut down the opponent's deck forever. forever.
**
Sneasel from the Neo Genesis set was simply banned because it was too powerful offensively; by the second turn of the game, its Beat Up attack allowed the user to flip up to six coins (one for each benched Pokemon and one for Sneasel), netting 20 damage per heads, and + 20 more damage due to the two Darkness energies that were on Sneasel in order to use the attack. Along with broken trainers like Computer Search and Professor Oak, this was easy to accomplish, and from the second turn on it was easy to AVERAGE 80 damage per turn; considering the maximum HP for any Pokemon was 120 at the time (and 120 was a rare trait, the average for a fully evolved Pokemon was about 80-90), it's easy to see why this was banned; you simply didn't win if you didn't play your own Sneasel deck. These bans were effectively lifted once the set was rotated out Sneasel has actually been reprinted in a recent set, but it seems that this is really a matter of the Modified format (since you could only play them rest of the game catching up to it. It's virtually identical to its old version (resistance is now Psychic -20 instead and it has a Fighting x2 weakness), and still a great card, but at 60 HP it's a bit fragile, and there are a number of not-especially-rare cards in the Unlimited format then), game with only two other cards being banned since, First Ticket due to a rule change, and Lysandre's Trump Card, because the recycling ability it had disabled one way to win.more than 120 HP.



** Sneasel has actually been reprinted in a recent set, but it seems that this is really a matter of the rest of the game catching up to it. It's virtually identical to its old version (resistance is now Psychic -20 instead and it has a Fighting x2 weakness), and still a great card, but at 60 HP it's a bit fragile, and there are a number of not-especially-rare cards in the game with more than 120 HP. As it stands, the game no longer contains any banned cards in either the Modified or Unlimited formats; use anything you like as long as it has a legit card back.
8th Jan '17 9:50:55 AM nombretomado
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* [[IronKingdoms Warmachine/Hordes]] is generally considered a fairly balanced game, however most armies provide examples of Warcasters and Warlocks that handily break the game.

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* [[IronKingdoms [[TabletopGame/IronKingdoms Warmachine/Hordes]] is generally considered a fairly balanced game, however most armies provide examples of Warcasters and Warlocks that handily break the game.
4th Dec '16 7:00:51 PM GuiRitter
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** Saeryn of the Legion of Everblight has a feat that keeps every warbeast in her battlegroup from being targeted by melee attacks for one round. Which by itself just sounds incredibly powerful, but it realyl becomes ridiculous in the details. It effectively means that Warbeasts are also immune to free-strikes which are all melee. The Legions specialization in fast, often flying, warbeasts means that they are completely free to position themselves INSIDE enemy ranks without issue. Which synergizes perfectly with one of her spells which creates a large AoE around a friendly Warbeast which Auto-hits any enemies caught inside.

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** Saeryn of the Legion of Everblight has a feat that keeps every warbeast in her battlegroup from being targeted by melee attacks for one round. Which by itself just sounds incredibly powerful, but it realyl really becomes ridiculous in the details. It effectively means that Warbeasts are also immune to free-strikes which are all melee. The Legions specialization in fast, often flying, warbeasts means that they are completely free to position themselves INSIDE enemy ranks without issue. Which synergizes perfectly with one of her spells which creates a large AoE around a friendly Warbeast which Auto-hits any enemies caught inside.
4th Dec '16 1:14:15 PM SteveMB
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** The second edition of the game modified the Masquerade card (if you have no cards in hand, you don't pass ''or'' receive any) to [[ObviousRulePatch neutralize this combo]].
29th Nov '16 1:29:26 PM Yukianesa
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** A portmanteau term, "CoDzilla", was used to refer to extremely overpowered Cleric and Druid builds through 3E. In addition to incredible magical power on par with the big magic classes like Wizards and Sorcerers (sometimes ''even better'', and unlike Wizards they don't even have to plan their spells out), and CoDzilla got way better combat and utility abilities on top of that. Clerics could wear heavy armour in a total {{Aver|tedTrope}}sion of SquishyWizard, plus better base attack progression. Druids were even more broken, as the ''Wild Shape'' class feature combined with the ''Natural Spell'' feat let them take on incredibly powerful combat forms while retaining their ability to pump out magic. Here's a given example: a Cleric with the Strength domain can boost his Strength by his caster level for one round, plus Righteous Might, Divine Power, Divine Favour and charging with a two-handed weapon, could conceivably kill 99% of the game's monsters in one hit, and ''this is far from the most optimised Cleric build''.
** Monte Cook ''[[CreatorsPet really]]'' [[CreatorsPet likes Wizards]], and in 5E, boy does it show.

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** A portmanteau term, "CoDzilla", "[[Franchise/{{Godzilla}} CoDzilla]]", was used to refer to extremely overpowered Cleric and Druid builds through 3E. In addition to incredible magical power on par with the big magic classes like Wizards and Sorcerers (sometimes ''even better'', and unlike Wizards they don't even have to plan their spells out), and CoDzilla got way better combat and utility abilities on top of that. Clerics could wear heavy armour in a total {{Aver|tedTrope}}sion of SquishyWizard, plus better base attack progression. Druids were even more broken, as the ''Wild Shape'' class feature combined with the ''Natural Spell'' feat let them take on incredibly powerful combat forms while retaining their ability to pump out magic. Here's a given example: a Cleric with the Strength domain can boost his Strength by his caster level for one round, plus Righteous Might, Divine Power, Divine Favour and charging with a two-handed weapon, could conceivably kill 99% of the game's monsters in one hit, and ''this is far from the most optimised Cleric build''.
** Monte Cook ''[[CreatorsPet really]]'' [[CreatorsPet likes Wizards]], and in 5E, boy does it show. LinearWarriorQuadraticWizards applies, and while a low-level Wizard with paltry HP and a limited spell selection can be a challenging play, by mid-level Wizards with creative players are effectively [[StoryBreakerPower walking cheat codes]]. By high levels, the party has effectively been relegated to the role of audience for the Wizard while they {{Curb Stomp|Battle}} {{Physical God}}s.
17th Nov '16 5:21:47 PM Yukianesa
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** Another one is Spider-Man. Nearly all of Spider-Man's cards tell you to reveal the top card of your deck, and draw it if it costs 2 or less. All of Spider-Man's cards cost 2. All your starting cards (obviously) cost 0. So if you buy nothing but Spider-Man cards, it's very easy to end up drawing your entire deck in any given turn. Spider-Man's cards have small bonuses, but when you're drawing your entire deck, you still end up with huge amounts of attack.

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** Another one is Spider-Man. Nearly all of Spider-Man's cards tell you to reveal the top card of your deck, and draw it if it costs 2 or less. All of Spider-Man's cards cost 2. All your starting cards (obviously) cost 0. So if you buy nothing but Spider-Man cards, it's very easy to end up drawing your entire deck in any given turn. Spider-Man's cards have small bonuses, but when you're drawing your entire deck, you still end up with huge amounts of attack.attack.
* ''TabletopGame/DungeonsAndDragons'':
** A portmanteau term, "CoDzilla", was used to refer to extremely overpowered Cleric and Druid builds through 3E. In addition to incredible magical power on par with the big magic classes like Wizards and Sorcerers (sometimes ''even better'', and unlike Wizards they don't even have to plan their spells out), and CoDzilla got way better combat and utility abilities on top of that. Clerics could wear heavy armour in a total {{Aver|tedTrope}}sion of SquishyWizard, plus better base attack progression. Druids were even more broken, as the ''Wild Shape'' class feature combined with the ''Natural Spell'' feat let them take on incredibly powerful combat forms while retaining their ability to pump out magic. Here's a given example: a Cleric with the Strength domain can boost his Strength by his caster level for one round, plus Righteous Might, Divine Power, Divine Favour and charging with a two-handed weapon, could conceivably kill 99% of the game's monsters in one hit, and ''this is far from the most optimised Cleric build''.
** Monte Cook ''[[CreatorsPet really]]'' [[CreatorsPet likes Wizards]], and in 5E, boy does it show.
9th Aug '16 11:22:52 PM red43
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*** So far averted with Match Play, the point system of Age of Sigmar, so far its been halted as Games-Workshops most balance system to date.
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