History GameBreaker / TabletopGames

21st Mar '18 7:16:20 PM Sanokal
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* ''TabletopGame/DuelMasters'' had Bombazar, Dragon of Destiny, one of the few cards that warped the TCG after its introduction (as the TCG was discontinued two sets after its introduction). It was a Fire/Nature hybrid 7 mana creature with 6000 power; a speed attacker (Hast for Magic players), and a double breaker, and when it was summoned, it destroyed all other 6000 power creatures. It then skipped the opponent's next turn, but at the cost of causing its summoner to lose the duel if they hadn't won by then. As a rule, this was usually enough to finish off the opponent, particularly since Bomabazar itself could already eliminate four shields on its own. While the TCG never had a banlist, they did place Bombazar on a watch list.
** Soulswap is another notorious example, given that the OCG banned it and tried to make less powerful versions. It's a three-mana shield trigger that switches a creature from the battle zone with one from the mana zone that has the same cost, and since it can be used on either player, on top of allowing one to recover a card that they'd considered lost to mana, it was incredibly versatile.
25th Jan '18 5:44:04 PM Morbuss
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** Monte Cook ''[[CreatorsPet really]]'' [[CreatorsPet likes Wizards]], and in 5E, boy does it show. LinearWarriorsQuadraticWizards applies, and while a low-level Wizard with paltry HP and a limited spell selection can be a challenging play, by mid-level Wizards with creative players are effectively [[StoryBreakerPower walking cheat codes]]. By high levels, the party has effectively been relegated to the role of audience for the Wizard while they {{Curb Stomp|Battle}} {{Physical God}}s.

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** Monte Cook ''[[CreatorsPet really]]'' [[CreatorsPet likes Wizards]], and in 5E, boy does it show. LinearWarriorsQuadraticWizards applies, and while a low-level Wizard with paltry HP and a limited spell selection can be a challenging play, by mid-level Wizards with creative players are effectively [[StoryBreakerPower walking cheat codes]]. By high levels, the party has effectively been relegated to the role of audience for the Wizard while they {{Curb Stomp|Battle}} {{Physical God}}s.God}}s.
* Several Plot Quests in "Lords of Waterdeep" give bonuses that on paper don't sound too impressive, but in the long term gameplay can be broken as anything. There are a few that stand out: Drawing an Intrigue and being able to immediately play it after drawing it if you want to, simply by playing an Intrigue anywhere; being able to refund a single cube used on a quest, including a Mandatory Quest; being able to pick up X resource by simply grabbing a corresponding quest; being able to gain owner benefits on your buildings etc. Some of the standard quests do this too, being able to reclaim three agents at once, being able to draw 4 Intrigues ''and'' play them instantly, being able to take all face up quests or all face up buildings at once. The king however, goes to the 'Open Lord' Intrigue, which grants a player immunity to Mandatory Quests and Attack Intrigues, and all for the cost of 'revealing' their lord.
** Making these even more broken is when multiple Plot Quests are used in conjunction. Being able to play a new intrigue after playing one is made even better when you score two points every time. Gaining additional resources when you take a certain action is even better when you get owner benefits on a building too.
16th Jan '18 4:30:49 AM Cryoclaste
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* The WorldOfWarcraft card game is generally balanced, but in the Throne block (set 6), Horde faction has several cards which are significantly overpowered even for their rarity:

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* The WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' card game is generally balanced, but in the Throne block (set 6), Horde faction has several cards which are significantly overpowered even for their rarity:
22nd Dec '17 1:43:53 AM jormis29
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* The [[MatterReplicator Aqueduct]] in ''SettlersOfCatan'''': Cities & Knights'' is a potential game breaker. It allows a player to draw ''any'' resource they choose if they receive no production on a turn. If a player only has a few numbers to draw from, the Aqueduct is even ''better'', because it allows the player to take advantage of many custom draws, charging for whatever item they wish to build. Combined with a 2:1 port, a player can gun for commodities too, further increasing their advantage. This is taken UpToEleven when a specific resource in the game is [[BrokeEpisode extremely scarce]], because the player with the Aqueduct may be one of the only ones who can get it easily.

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* The [[MatterReplicator Aqueduct]] in ''SettlersOfCatan'''': ''TabletopGame/SettlersOfCatan'''': Cities & Knights'' is a potential game breaker. It allows a player to draw ''any'' resource they choose if they receive no production on a turn. If a player only has a few numbers to draw from, the Aqueduct is even ''better'', because it allows the player to take advantage of many custom draws, charging for whatever item they wish to build. Combined with a 2:1 port, a player can gun for commodities too, further increasing their advantage. This is taken UpToEleven when a specific resource in the game is [[BrokeEpisode extremely scarce]], because the player with the Aqueduct may be one of the only ones who can get it easily.



** A later game from the same manufacturers, LegendOfTheBurningSands, was completely broken out of the box; this was eventually explained by the fact that it included a bunch of cards copied from ''TabletopGame/LegendOfTheFiveRings'' without paying attention to how they worked in the new system. The huge breaker? Blacksmith, a card that gave a +2 strength to any character. In Five Rings, where fights were determined by comparing the total Strength on each side, this was a reasonable advantage; but in Burning Sands, where a unit with higher strength was immune from any unit with lower Strength, it was utterly overwhelming and the game boiled down to rushing out djinni armed with swords as quickly as possible. The game died shortly afterwards.

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** A later game from the same manufacturers, LegendOfTheBurningSands, ''TabletopGame/LegendOfTheBurningSands'', was completely broken out of the box; this was eventually explained by the fact that it included a bunch of cards copied from ''TabletopGame/LegendOfTheFiveRings'' without paying attention to how they worked in the new system. The huge breaker? Blacksmith, a card that gave a +2 strength to any character. In Five Rings, where fights were determined by comparing the total Strength on each side, this was a reasonable advantage; but in Burning Sands, where a unit with higher strength was immune from any unit with lower Strength, it was utterly overwhelming and the game boiled down to rushing out djinni armed with swords as quickly as possible. The game died shortly afterwards.



* The StarWarsCustomizableCardGame had several such cards that broke game mechanics and/or trivialized most games:

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* The StarWarsCustomizableCardGame ''TabletopGame/StarWarsCustomizableCardGame'' had several such cards that broke game mechanics and/or trivialized most games:



* The StarTrekCollectibleCardGame featured in its first edition the "Telepathic Alien Kidnappers" which allow its player to point at a random card in his opponent's hand and guess the type. If the type is guessed correctly, the card is discarded. Because the rules state that all players draw a new card at the END of their turn, the owner of the kidnappers can guess "personnel" at every guess. Since the player rapidly runs out of cards and usually only has ONE card in their hand, this locks out any new personnel cards from being played as they systematically get discarded. Game over.

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* The StarTrekCollectibleCardGame ''TabletopGame/StarTrekCollectibleCardGame'' featured in its first edition the "Telepathic Alien Kidnappers" which allow its player to point at a random card in his opponent's hand and guess the type. If the type is guessed correctly, the card is discarded. Because the rules state that all players draw a new card at the END of their turn, the owner of the kidnappers can guess "personnel" at every guess. Since the player rapidly runs out of cards and usually only has ONE card in their hand, this locks out any new personnel cards from being played as they systematically get discarded. Game over.
21st Nov '17 3:56:38 PM CaptainReynolds6
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* [[TabletopGame/IronKingdoms Warmachine/Hordes]] is generally considered a fairly balanced game. However, most armies in the Mark II edition had at least one example of a Warcasters or Warlock who handily broke the game.

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* [[TabletopGame/IronKingdoms Warmachine/Hordes]] is generally considered a fairly balanced game. However, most armies in the Mark II edition had at least one example of a Warcasters Warcaster or Warlock who handily broke the game.
21st Nov '17 3:56:13 PM CaptainReynolds6
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* [[TabletopGame/IronKingdoms Warmachine/Hordes]] is generally considered a fairly balanced game, however most armies provide examples of Warcasters and Warlocks that handily break the game.

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* [[TabletopGame/IronKingdoms Warmachine/Hordes]] is generally considered a fairly balanced game, however game. However, most armies provide examples in the Mark II edition had at least one example of a Warcasters and Warlocks that or Warlock who handily break broke the game.
11th Aug '17 12:25:13 AM AgentSalt
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** Monte Cook ''[[CreatorsPet really]]'' [[CreatorsPet likes Wizards]], and in 5E, boy does it show. LinearWarriorQuadraticWizards applies, and while a low-level Wizard with paltry HP and a limited spell selection can be a challenging play, by mid-level Wizards with creative players are effectively [[StoryBreakerPower walking cheat codes]]. By high levels, the party has effectively been relegated to the role of audience for the Wizard while they {{Curb Stomp|Battle}} {{Physical God}}s.

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** Monte Cook ''[[CreatorsPet really]]'' [[CreatorsPet likes Wizards]], and in 5E, boy does it show. LinearWarriorQuadraticWizards LinearWarriorsQuadraticWizards applies, and while a low-level Wizard with paltry HP and a limited spell selection can be a challenging play, by mid-level Wizards with creative players are effectively [[StoryBreakerPower walking cheat codes]]. By high levels, the party has effectively been relegated to the role of audience for the Wizard while they {{Curb Stomp|Battle}} {{Physical God}}s.
2nd Jul '17 2:33:52 AM Piterpicher
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* The Reindeer Booster Pack in {{Sopio}} whose effects include discarding the entire deck, adding all discarded cards to your hand immediately and ''instantly winning the game for you if played when you are the current leader''. This is more or less the entire point of the pack.

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* The Reindeer Booster Pack in {{Sopio}} ''TabletopGame/{{Sopio}}'' whose effects include discarding the entire deck, adding all discarded cards to your hand immediately and ''instantly winning the game for you if played when you are the current leader''. This is more or less the entire point of the pack.
26th Feb '17 10:04:15 PM flamemario12
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** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became one of the very few cards to be banned.
** One of the most broken strategies possible is to use two cards in tandem: Darkrai Lv. X and a certain Shiftry. Darkrai had one attack that made the strategy work, which put the defending Pokemon to sleep. However, unlike normal sleep, there were two coins flipped, and if both were tails, the Pokemon fainted (both had to be heads for the Pokemon to wake up.). Shiftry's pokebody made it so that all coins flipped were treated as tails.

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** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became is one of the very few cards to be banned.
banned as it basically allows the player to quickly draw through their deck without any negative effects and increased the length of battles significantly.
** One of the most broken strategies possible is to use two cards in tandem: Darkrai Lv. X and a certain Shiftry. Darkrai had one attack that made the strategy work, which put the defending Pokemon to sleep. However, unlike normal sleep, there were two coins flipped, and if both were tails, the Pokemon fainted (both had to be heads for the Pokemon to wake up.). Shiftry's pokebody Poke body made it so that all coins flipped were treated as tails.



*** Prior to 8th edition, which was designed to {{nerf}} them, daemons were arguably the most broken army ever released in the game's history. EVERYTHING in the army had at least 5+ ward save and caused fear (Lord units causing terror). This basically meant the enemy was, unless it was Tomb Kings or Vampire Counts who all have immune to pyschology, going to spend most of the game running scared. The rare case your enemy doesn't run, he's dead anyways, since the magic the army can throw around will wreck, the worst case being an utterly broken spell that a Lord of Change has access to called Glean Magic that causes you force a target enemy wizard to use ALL their spells on targets you chose, and they can't be dispelled, and the icing on the cake being that Glean Magic was incredibly cheap, especially for what it does. And that's not even getting to how all the units in the army were incredibly strong and the only things that wouldn't being running away due to fear or terror will get torn to pieces in melee. There's a reason the 8th edition nerfed this army and why it was so hated for how overpowered it was.

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*** ** Prior to 8th edition, which was designed to {{nerf}} them, daemons were arguably the most broken army ever released in the game's history. EVERYTHING in the army had at least 5+ ward save and caused fear (Lord units causing terror). This basically meant the enemy was, unless it was Tomb Kings or Vampire Counts who all have immune to pyschology, going to spend most of the game running scared. The rare case your enemy doesn't run, he's dead anyways, since the magic the army can throw around will wreck, the worst case being an utterly broken spell that a Lord of Change has access to called Glean Magic that causes you force a target enemy wizard to use ALL their spells on targets you chose, and they can't be dispelled, and the icing on the cake being that Glean Magic was incredibly cheap, especially for what it does. And that's not even getting to how all the units in the army were incredibly strong and the only things that wouldn't being running away due to fear or terror will get torn to pieces in melee. There's a reason the 8th edition nerfed this army and why it was so hated for how overpowered it was.
26th Feb '17 6:55:40 AM flamemario12
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** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became one of the very few card to be banned.

to:

** Lysandre's Trump Card from the Phantom Forces set allows all the player to shuffle all cards in their discard pile into their deck, as it would eliminate the possibility of a player running out of cards in their deck, a victory condition for the other player and increased the length of battle significantly. Needless to say, Lysandre's Trump Card became one of the very few card cards to be banned.
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