History GameBreaker / SuperRobotWars

1st Oct '17 11:39:08 PM CouchAlmark
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** Despite ''VideoGame/SuperRobotWarsDestiny'' being hit with a GameBreakingBug, [[Anime/{{Macross 7}} Basara Nekki and Mylene Jenius]] can still be made to good use. Once the player acquires Mylene's Valkyrie, have her use the song "Planet Dance Sigma"[[note]]Raise an ally's accuracy/evasion stats[[/note]] and Basara's "Try Again"[[note]]Increase all of an ally's stats[[/note]]song. The former costs little Song Energy to use, while the latter can be usable at the start of a scenario by casting Basara's "Spirit/Yell" Spirit Command[[note]]+10 to pilot Will[[/note]]. Thanks to how spammable these two songs are, the player can turn a single allied unit into a OneManArmy LightningBruiser, dodging and hitting everything during counterattacks. Notably, this version of Song Energy is reduced into a ScrappyMechanic (Song Energy cannot be refilled like EN; it regenerates 5 units per turn), until ''Alpha 3'' rectified it; at the same time, Song Energy usage ''can'' be reduced with energy reduction equippable parts.

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** Despite ''VideoGame/SuperRobotWarsDestiny'' being hit allows Basara's "Try Again"[[note]]Increase all of an ally's stats[[/note]]song to be used over and over again on the same unit, increasing its stats further and further each time. Combine with a GameBreakingBug, [[Anime/{{Macross 7}} Basara Nekki and Mylene Jenius]] can still be made to good use. Once the player acquires Mylene's Valkyrie, have her use the song "Planet Dance Sigma"[[note]]Raise an ally's accuracy/evasion stats[[/note]] and Basara's "Try Again"[[note]]Increase all of an ally's stats[[/note]]song. The former stats[[/note]], which costs little Song Energy to use, while the latter can be usable at the start of a scenario by casting Basara's "Spirit/Yell" Spirit Command[[note]]+10 to pilot Will[[/note]]. Thanks to how spammable these two songs are, and the player can turn a single allied unit into a OneManArmy LightningBruiser, dodging and hitting everything during counterattacks. Notably, this version of Song Energy is reduced into a ScrappyMechanic (Song Energy cannot be refilled like EN; it regenerates 5 units per turn), until ''Alpha 3'' rectified it; at the same time, Song Energy usage ''can'' be reduced with energy reduction equippable parts.



* The [[SecretCharacter hidden]] [[VideoGame/SuperRobotWarsDestiny Forte Gigas]] may qualify as its comes with 4 ranks of upgrades, economic and powerful attacks (its strongest attack "Riot Buster" costs only ''20 EN''), a high armor rating, the incredibly rare "S" ranks for many terrain and its weapons and functions as a two-seater for [[Characters/SuperRobotWarsDestiny Joshua Radcliffe and Cliana Rimskaya]], both with a Spirit Command list befitting of a single attack-based unit (not support), thus they can take turns casting buffs without burning too much Spirit Points. The only issue is it takes some real work to acquire it (compared against unlocking the Vaisaga in ''Original Generation 2'') and no upgrades from the [[VideoGame/SuperRobotWarsDestiny Aile Chevalier or Blanche Neige]] carry over. However, unlike its ''Destiny'' counterpart, there's no super robot-hampering GameBreakingBug preventing it from tanking.

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* The [[SecretCharacter hidden]] [[VideoGame/SuperRobotWarsDestiny Forte Gigas]] may qualify as its comes with 4 ranks of upgrades, economic and powerful attacks (its strongest attack "Riot Buster" costs only ''20 EN''), a high armor rating, the incredibly rare "S" ranks for many terrain and its weapons and functions as a two-seater for [[Characters/SuperRobotWarsDestiny Joshua Radcliffe and Cliana Rimskaya]], both with a Spirit Command list befitting of a single attack-based unit (not support), thus they can take turns casting buffs without burning too much Spirit Points. The only issue is it takes some real work to acquire it (compared against unlocking the Vaisaga in ''Original Generation 2'') and no upgrades from the [[VideoGame/SuperRobotWarsDestiny Aile Chevalier or Blanche Neige]] carry over. However, unlike its ''Destiny'' counterpart, there's no super robot-hampering GameBreakingBug preventing it from it's fully capable of tanking.
17th Sep '17 12:13:38 PM ShaggySparrow
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**What's quite funny is that one of the best pieces of equipment to give ZERO is a Pink HARO.


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* It takes a bit of work, but Tobia Arronax and the Crossbone Gundam can become this. Tobia naturally starts with a high level in "Potential", as well as a fairly high Newtype rating. Once "Ignore Size Modifier" is maxed out, focus on getting the ace bonus and full upgrade. The full upgrade will net you a healthy 30 point bonus to crit modifier and "ignore barrier" on all close combat weapons, which you naturally have in spades. But the real kicker is Tobia's ace bonus: It reduces the cost of Valor to a measly 25 SP.


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13th Aug '17 9:30:58 AM simonscot
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* The [[Anime/MobileSuitGundamCharsCounterattack La Kailum]] battleship begins the game with nukes in its arsenal: 3 normal rounds and one shot as a MAP attack, but if the player gives it the "Super Large Magazine" equippable part[[note]]Gain twice the amount of ammunition for the unit's weapons[[/note]], the unit becomes more efficient to use than the [[Anime/{{Macross 7}} Battle 7]] and its "[[WaveMotionGun Macross Cannon]]" attack. Although the La Kailum only has Bright as its pilot, he starts with the second-highest amount of Spirit Points in the game, is the only allied character to max out the "[[CriticalStatusBuff Prevail]]" pilot skill[[note]]The lower the HP, the greater the increase to accuracy/evasion/critical/armor stats[[/note]], and learns the "Love" Spirit Command[[note]]Gain the effects of the "Accelerate", "Strike", "Alert", "Valor", "Spirit", "Gain" and "Luck" Spirit Commands for one turn[[/note]]. As noted by a {{Yonkoma}}, apparently Bright can launch "Nuclear Missiles of Love".

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* The [[Anime/MobileSuitGundamCharsCounterattack La Kailum]] Ra Cailum]] battleship begins the game with nukes in its arsenal: 3 normal rounds and one shot as a MAP attack, but if the player gives it the "Super Large Magazine" equippable part[[note]]Gain twice the amount of ammunition for the unit's weapons[[/note]], the unit becomes more efficient to use than the [[Anime/{{Macross 7}} Battle 7]] and its "[[WaveMotionGun Macross Cannon]]" attack. Although the La Kailum only has Bright as its pilot, he starts with the second-highest amount of Spirit Points in the game, is the only allied character to max out the "[[CriticalStatusBuff Prevail]]" pilot skill[[note]]The lower the HP, the greater the increase to accuracy/evasion/critical/armor stats[[/note]], and learns the "Love" Spirit Command[[note]]Gain the effects of the "Accelerate", "Strike", "Alert", "Valor", "Spirit", "Gain" and "Luck" Spirit Commands for one turn[[/note]]. As noted by a {{Yonkoma}}, apparently Bright can launch "Nuclear Missiles of Love".
20th May '17 5:14:21 PM nombretomado
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* Any SuperRobot with multiple pilots, most of which are CombiningMecha in ''Alpha Gaiden'', most prominently Manga/GetterRobo, VoltesV and Anime/CombattlerV. In a game where managing Spirit Commands are essential, these units carry at least three pilots with a multitude of Spirit Commands per pilot, on top of powerful attacks for their units. As a bonus, they have the ability to split into several forms. While it seems to be a useless gimmick, one of the pilots in each unit has "Alert", making it key against ThatOneBoss, who also uses Spirit Commands that plagues 80% of the late-game. Additionally, Voltes and Combattler can repair itself with one of their forms, making them a repair-, battle- and Spirit Command-based unit, all in one package.

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* Any SuperRobot with multiple pilots, most of which are CombiningMecha in ''Alpha Gaiden'', most prominently Manga/GetterRobo, VoltesV Anime/VoltesV and Anime/CombattlerV. In a game where managing Spirit Commands are essential, these units carry at least three pilots with a multitude of Spirit Commands per pilot, on top of powerful attacks for their units. As a bonus, they have the ability to split into several forms. While it seems to be a useless gimmick, one of the pilots in each unit has "Alert", making it key against ThatOneBoss, who also uses Spirit Commands that plagues 80% of the late-game. Additionally, Voltes and Combattler can repair itself with one of their forms, making them a repair-, battle- and Spirit Command-based unit, all in one package.
18th May '17 7:09:46 PM Nanya
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*** Valguard has one major advantage over Valzacard though. While Valzacard is stronger and hits harder, Valguard still acts as a battleship, meaning you can load units into it to recover if they run out of energy or ammo while Valguard moves and fights.
10th May '17 7:10:33 PM Winter
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* As expected, Mazinger ZERO is devilishly powerful. It's an incredible tank, with the highest armor stat in the game thanks to its custom bonus granting +300 armor (in addition to +50 EN). ZERO's attacks are simply unmatched in power by anything in the game save Yamato's Wave Motion gun, which costs 2.5x the EN of ZERO's Final Breast Nova finisher. As if this weren't enough, pilot Koji Kabuto's amazing Ace Bonus multiplies final damage by 1.2x above 130 Focus, which notably stacks with the new Attacker skill, giving ZERO a whopping 40% extra damage per attack. With a bit of smart part and skill allocation, ZERO can charge into maps one-shotting battleships with its weaker attacks, taking scratch damage from everything including bosses, and recovering most of its EN each turn. Good luck losing with this monster on the battlefield.

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* As expected, Mazinger ZERO is devilishly powerful. It's an incredible tank, with the highest armor stat in the game thanks to its custom bonus granting +300 armor (in addition to +50 EN). ZERO's attacks are simply unmatched in power by anything in the game save Yamato's Wave Motion gun, which costs 2.5x the EN of ZERO's Final Breast Nova finisher. As if this weren't enough, pilot Koji Kabuto's amazing Ace Bonus multiplies final damage by 1.2x above 130 Focus, which notably stacks with the new Attacker skill, giving ZERO a whopping 40% extra damage per attack. With a bit of smart part and skill allocation, ZERO can charge into maps one-shotting battleships with its weaker attacks, taking scratch damage from everything including bosses, and recovering most of its EN each turn. Good luck losing with this monster on the battlefield.
5th May '17 7:39:25 PM Nanya
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** On the second playthrough and beyond, you can set up Kazuma's spirits as you want, meaning you can give him Love or Courage and Extra Movement as skills he can learn. 4 Pasfu machines on Valzacard and 2 characters that can take extra turns means you don't need to glitch for infinite spirit points.
7th Apr '17 4:46:16 PM MightyMatilda
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* The first game has the Anime/{{Dancougar}}, which not only has high offensive power at its disposal, but also has four pilots, all of whom carry "Valor". To make it even better, its main pilot, Shinobu Fujiwara, has a skill that increases Dancougar's damage by 25% at 130 Will. Finally, if the player decides to spend credits upgrading the "[[CoolSword Dankuuken]]" attack, the "[[{{BFS}} Dankuukougaken]]" attack is unlocked; by that time, there's basically no boss the Dancougar can't perform a OneHitKO on.

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* The first game has the Anime/{{Dancougar}}, which not only has high offensive power at its disposal, but also has four pilots, all of whom carry "Valor". To make it even better, all of its main pilot, Shinobu Fujiwara, has pilots have a skill that increases Dancougar's damage by 25% at 130 Will. Finally, if the player decides to spend credits upgrading the "[[CoolSword Dankuuken]]" attack, the "[[{{BFS}} Dankuukougaken]]" attack is unlocked; by that time, there's basically no boss the Dancougar can't perform a OneHitKO on.
6th Apr '17 10:50:58 AM MightyMatilda
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* The first game has the Anime/{{Dancougar}}, which not only has high offensive power at its disposal, but also has four pilots, all of whom carry "Valor". To make it even better, its SuperMode increases attack power by 50%, higher than "Mazinpower". Finally, if the player decides to spend credits upgrading the "[[CoolSword Dankuuken]]" attack, the "[[{{BFS}} Dankuukougaken]]" attack is unlocked; by that time, there's basically no boss the Dancougar can't perform a OneHitKO on.

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* The first game has the Anime/{{Dancougar}}, which not only has high offensive power at its disposal, but also has four pilots, all of whom carry "Valor". To make it even better, its SuperMode main pilot, Shinobu Fujiwara, has a skill that increases attack power Dancougar's damage by 50%, higher than "Mazinpower".25% at 130 Will. Finally, if the player decides to spend credits upgrading the "[[CoolSword Dankuuken]]" attack, the "[[{{BFS}} Dankuukougaken]]" attack is unlocked; by that time, there's basically no boss the Dancougar can't perform a OneHitKO on.
29th Mar '17 8:39:25 AM Gesperitia
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** You want to break the Yamato even further? Give it the [=ExC=] Laser, which doubles [=ExC=] gain (Yamato's Custom Upgrade Bonus accommodates an extra Part). With its weapons, it can gain at least 2 [=ExC=] per enemy kill, and then either kill again using Multi Action, or power up surrounding units.

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** You want to break the Yamato even further? Give it the [=ExC=] Laser, which doubles [=ExC=] gain (Yamato's Custom Upgrade Bonus accommodates an extra Part).suits this just nicely). With its weapons, it can gain at least 2 [=ExC=] per enemy kill, and then either kill again using Multi Action, or power up surrounding units.
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