History GameBreaker / SuperRobotWars

2nd Feb '16 3:40:21 AM Adept
Is there an issue? Send a Message
* One of the reason major bosses have the "All-Canceller" ability[[note]]Negate all status effects inflicted from weapons[[/note]] is probably because of the [[LinebarrelsOfIron Deceive]], a size "L" double-seater with the "Nerve Crack" ability[[note]]At 120 Will, for one turn, debuff an enemy stats by 15 and buff an ally stats by 15. Can be used post-movement and effects stack[[/note]] and renders anyone without "All Canceller" helpless. It's not a second-tier unit either, as it's a resupply unit with decent support-based Spirit Commands, meaning it can stay in frontline combat with the attackers.
to:
* One of the reason major bosses have the "All-Canceller" ability[[note]]Negate all status effects inflicted from weapons[[/note]] is probably because of the [[LinebarrelsOfIron [[Manga/LinebarrelsOfIron Deceive]], a size "L" double-seater with the "Nerve Crack" ability[[note]]At 120 Will, for one turn, debuff an enemy stats by 15 and buff an ally stats by 15. Can be used post-movement and effects stack[[/note]] and renders anyone without "All Canceller" helpless. It's not a second-tier unit either, as it's a resupply unit with decent support-based Spirit Commands, meaning it can stay in frontline combat with the attackers.
26th Jan '16 9:15:09 PM Adept
Is there an issue? Send a Message
* [[HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).
to:
* [[HadesProjectZeorymer [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).
26th Jan '16 11:41:19 AM SunajHguh
Is there an issue? Send a Message
* The Nadesico returns as a gamebreaker. Once it upgrades into the Nadesico Y, it gets stronger attacks, EN regeneration and a "Phase Transition Cannon" MAP weapon. Although it doesn't outdo the [[VideoGame/SuperRobotWarsW Valzacard]] and its set of six pilots in ''W'', it has five decent pilots, each with their own good, efficient set of Spirit Commands. Even before the upgrade, the battleship can destroy any {{mook}} in scenarios single-handedly, with only support units to refill EN if necessary (though unlikely, since the Nadesico has EN regeneration before the upgrade, too). Since its size is "2L", attacks do surprisingly big damage, and its "Distortion Field" plus naturally high armor makes it a hard to destroy; even with minimal or no armor upgrades, early-game {{mook}}s have nearly all damage negated. [=SRW=] AI usually places battleships as the highest-priority target, making the Nadesico's presence a great help, as enemy fire is drawn to it and bounces off its defense. Unlike many ''Judgment'' units from this list, the ship is available right off the bat, with the Nadesico's only weakness being temporarily absent from the party if player chooses the route splits with the [[Anime/MobileSuitGundamSEED Archangel]] battleship, instead.
to:
* The Nadesico returns as a gamebreaker. Once it upgrades into the Nadesico Y, it gets stronger attacks, EN regeneration and a "Phase Transition Cannon" MAP weapon. Although it doesn't outdo the [[VideoGame/SuperRobotWarsW Valzacard]] and its set of six pilots in ''W'', it has five decent pilots, each with their own good, efficient set of Spirit Commands. Even before the upgrade, the battleship can destroy any {{mook}} in scenarios single-handedly, with only support units to refill EN if necessary (though unlikely, since the Nadesico has EN regeneration before the upgrade, too). Since its size is "2L", attacks do surprisingly big damage, and its "Distortion Field" plus naturally high armor makes it a hard to destroy; even with minimal or no armor upgrades, early-game {{mook}}s have nearly all damage negated. [=SRW=] AI usually places battleships as the highest-priority target, making the Nadesico's presence a great help, as enemy fire is drawn to it and bounces off its defense. Unlike many ''Judgment'' units from this list, the ship is available right off the bat, with the Nadesico's only weakness being temporarily absent from the party if player chooses the route splits with the [[Anime/MobileSuitGundamSEED Archangel]] battleship, instead.
26th Jan '16 11:24:02 AM SunajHguh
Is there an issue? Send a Message
* It's fitting the first game with Final Dancougar would be broken. The [[Anime/{{Dancougar}} Black Wing]] has the "Resupply" unit ability[[note]]Refill all ammo-based weapons and EN to max for an adjacent ally; ally's Will decrease by 10[[/note]]; by decombing with the Final Dancougar, the Black Wing can resupply the Dancouga, then re-combine back to full EN with a slight Will penalty. Furthermore, the Dancougar has the unit ability "Ferality"[[note]]At 130 Will, +25% to damage[[/note]], which functions like "Mazinpower". Its range is also good, especially with the "[[WaveMotionGun Dancouhou Formation]]" and "Final Dancoukougaken" attacks.
to:
* It's fitting the first game with Final Dancougar would be broken. The [[Anime/{{Dancougar}} Black Wing]] has the "Resupply" unit ability[[note]]Refill all ammo-based weapons and EN to max for an adjacent ally; ally's Will decrease by 10[[/note]]; by decombing decombining with the Final Dancougar, the Black Wing can resupply the Dancouga, then re-combine back to full EN with a slight Will penalty. Furthermore, the Dancougar has the unit ability "Ferality"[[note]]At 130 Will, +25% to damage[[/note]], which functions like "Mazinpower". Its range is also good, especially with the "[[WaveMotionGun Dancouhou Formation]]" and "Final Dancoukougaken" attacks.
26th Jan '16 11:08:00 AM SunajHguh
Is there an issue? Send a Message
* ''GC'' brings a few new things to the table, most of which can be abused, but none more so than the new "Skill Ace System". In a similar vein to the StatGrinding system used in the ''VideoGame/{{SaGa}}'', ''Franchise/TheElderScrolls'' series and ''VideoGame/FinalFantasyII'', a pilot earns stat bonuses the more they perform a specific action: attack 100 times using melee? +10 to melee, +5% to accuracy and +1 to movement. Get hit 100 times? +10 to defense and unit's armor rating increases by 10%. Use Spirit Commands 100 times? Increase Spirit Points by 10 and lower the cost of Spirit Commands by 10%. Additionally, the old Ace system of achieving 50 kills returns in five flavors, depending on the number of kills[[note]]At 50 kills, +5 to Will at the start of a scenario and earn 10% more credits; for every 50 kills afterwards, +5 to Will (+10 beginning at 150 kills) and earn 10% more credits[[/note]]. Through careful manipulation, these bonuses can seriously [[UnstableEquilibrium augment an already good unit into something easily broken]]. The only issue is [[GoodBadBug due to a glitch, sub-pilots cannot take advantage of the "Skill Ace System"]] (this only applies to "actual" sub-pilots; if they have stats, they don't have this glitch). This is fixed in the ''Super Robot Wars XO'' port, making multi-pilot units like the [[Anime/{{Dancougar}} Final Dancougar]], Anime/{{Braiger}}, Baxinger and [[Anime/GalacticWhirlwindSasuraiger Sasuraiger]] more powerful.
to:
* ''GC'' brings a few new things to the table, most of which can be abused, but none more so than the new "Skill Ace System". In a similar vein to the StatGrinding system used in the ''VideoGame/{{SaGa}}'', ''VideoGame/{{SaGa}}'' series, ''Franchise/TheElderScrolls'' series and ''VideoGame/FinalFantasyII'', a pilot earns stat bonuses the more they perform a specific action: attack 100 times using melee? +10 to melee, +5% to accuracy and +1 to movement. Get hit 100 times? +10 to defense and unit's armor rating increases by 10%. Use Spirit Commands 100 times? Increase Spirit Points by 10 and lower the cost of Spirit Commands by 10%. Additionally, the old Ace system of achieving 50 kills returns in five flavors, depending on the number of kills[[note]]At 50 kills, +5 to Will at the start of a scenario and earn 10% more credits; for every 50 kills afterwards, +5 to Will (+10 beginning at 150 kills) and earn 10% more credits[[/note]]. Through careful manipulation, these bonuses can seriously [[UnstableEquilibrium augment an already good unit into something easily broken]]. The only issue is [[GoodBadBug due to a glitch, sub-pilots cannot take advantage of the "Skill Ace System"]] (this only applies to "actual" sub-pilots; if they have stats, they don't have this glitch). This is fixed in the ''Super Robot Wars XO'' port, making multi-pilot units like the [[Anime/{{Dancougar}} Final Dancougar]], Anime/{{Braiger}}, Baxinger and [[Anime/GalacticWhirlwindSasuraiger Sasuraiger]] more powerful.
26th Jan '16 11:06:32 AM SunajHguh
Is there an issue? Send a Message
* ''GC'' brings a few new things to the table, most of which can be abused, but none more so than the new "Skill Ace System". In a similar vein to the StatGrinding system used in the ''VideoGame/{{SaGa}}'' and ''Franchise/TheElderScrolls'' series and ''VideoGame/FinalFantasyII'', a pilot earns stat bonuses the more they perform a specific action: attack 100 times using melee? +10 to melee, +5% to accuracy and +1 to movement. Get hit 100 times? +10 to defense and unit's armor rating increases by 10%. Use Spirit Commands 100 times? Increase Spirit Points by 10 and lower the cost of Spirit Commands by 10%. Additionally, the old Ace system of achieving 50 kills returns in five flavors, depending on the number of kills[[note]]At 50 kills, +5 to Will at the start of a scenario and earn 10% more credits; for every 50 kills afterwards, +5 to Will (+10 beginning at 150 kills) and earn 10% more credits[[/note]]. Through careful manipulation, these bonuses can seriously [[UnstableEquilibrium augment an already good unit into something easily broken]]. The only issue is [[GoodBadBug due to a glitch, sub-pilots cannot take advantage of the "Skill Ace System"]] (this only applies to "actual" sub-pilots; if they have stats, they don't have this glitch). This is fixed in the ''Super Robot Wars XO'' port, making multi-pilot units like the [[Anime/{{Dancougar}} Final Dancougar]], Anime/{{Braiger}}, Baxinger and [[Anime/GalacticWhirlwindSasuraiger Sasuraiger]] more powerful.
to:
* ''GC'' brings a few new things to the table, most of which can be abused, but none more so than the new "Skill Ace System". In a similar vein to the StatGrinding system used in the ''VideoGame/{{SaGa}}'' and ''VideoGame/{{SaGa}}'', ''Franchise/TheElderScrolls'' series and ''VideoGame/FinalFantasyII'', a pilot earns stat bonuses the more they perform a specific action: attack 100 times using melee? +10 to melee, +5% to accuracy and +1 to movement. Get hit 100 times? +10 to defense and unit's armor rating increases by 10%. Use Spirit Commands 100 times? Increase Spirit Points by 10 and lower the cost of Spirit Commands by 10%. Additionally, the old Ace system of achieving 50 kills returns in five flavors, depending on the number of kills[[note]]At 50 kills, +5 to Will at the start of a scenario and earn 10% more credits; for every 50 kills afterwards, +5 to Will (+10 beginning at 150 kills) and earn 10% more credits[[/note]]. Through careful manipulation, these bonuses can seriously [[UnstableEquilibrium augment an already good unit into something easily broken]]. The only issue is [[GoodBadBug due to a glitch, sub-pilots cannot take advantage of the "Skill Ace System"]] (this only applies to "actual" sub-pilots; if they have stats, they don't have this glitch). This is fixed in the ''Super Robot Wars XO'' port, making multi-pilot units like the [[Anime/{{Dancougar}} Final Dancougar]], Anime/{{Braiger}}, Baxinger and [[Anime/GalacticWhirlwindSasuraiger Sasuraiger]] more powerful.
26th Jan '16 10:47:39 AM SunajHguh
Is there an issue? Send a Message
** Amuro is a great pilot with great stats, with the powerful Nu Gundam having good range and amount of ammunition. If Amuro earns enough kills (something very easy to do with Basara around) and take a specific route in the game, he gains the Nu Gundam HWS, a semi-MidSeasonUpgrade for the Nu, carrying an extra powerful attack that can go through even towards the end (considering it's a pretty early upgrade, the HWS is a DiscOneNuke of sorts). All this is before received the ''mandatory'' Hi-Nu Gundam.
to:
** Amuro is a great pilot with great stats, with the powerful Nu Gundam having good range and amount of ammunition. If Amuro earns enough kills (something very easy to do with Basara around) and take a specific route in the game, he gains the Nu Gundam HWS, a semi-MidSeasonUpgrade for the Nu, carrying an extra powerful attack that can go through even towards the end (considering it's a pretty early upgrade, the HWS is a DiscOneNuke of sorts). All this is before received receiving the ''mandatory'' Hi-Nu Gundam.
13th Jan '16 9:19:41 AM salvadorfranz
Is there an issue? Send a Message
* Thanks to a GoodBadBug, [[Characters/SuperRobotWarsZ Hibiki Kamishiro]] is this as he can give out the "Insalaum's Treasure"[[note]] Casts the Love spirit on the user; only usable once per stage. Obtain 10,000 Z-Chips to unlock the part.[[/note]] D-Trader part ''thrice'' in one stage just by using the part as Genion, then immediately transforming into [[SuperMode Genion GAI]] and can use it again. Finally, transforming him into Geminion Ray allows him to use the part ''again'', plus change his size from medium to large, allowing him to deal even more damage towards smaller units. Considering how easy it is to get the D-Trader part, this also becomes a DiskOneNuke.
to:
* Thanks to a GoodBadBug, [[Characters/SuperRobotWarsZ Hibiki Kamishiro]] is this as he can give out use the "Insalaum's Treasure"[[note]] Casts the Love spirit on the user; only usable once per stage. Obtain 10,000 Z-Chips to unlock the part.[[/note]] D-Trader part ''thrice'' in one stage just by using the part as Genion, then immediately transforming into [[SuperMode Genion GAI]] and can use it again. Finally, transforming him into Geminion Ray allows him to use the part ''again'', plus change his size from medium to large, allowing him to deal even more damage towards smaller units. Considering how easy it is to get the D-Trader part, this also becomes a DiskOneNuke. Alternatively, give Hibiki the "Parts Supply"[[note]]Consumable parts can be used on own team or on a member of an adjacent team.[[/note]] pilot skill and he can give the item to characters who are in a good position to use a MAP attack.
13th Jan '16 9:14:07 AM salvadorfranz
Is there an issue? Send a Message
* Thanks to a GoodBadBug, [[Characters/SuperRobotWarsZ Hibiki Kamishiro]] is this as he can give out the "Insalaum's Treasure"[[note]] Casts the Love spirit on the user; only usable once per stage.[[/note]] D-Trader part ''twice'' in one stage just by using the part as Genion, then immediately transforming into [[SuperMode Genion GAI]] and can use it again.
to:
* Thanks to a GoodBadBug, [[Characters/SuperRobotWarsZ Hibiki Kamishiro]] is this as he can give out the "Insalaum's Treasure"[[note]] Casts the Love spirit on the user; only usable once per stage. Obtain 10,000 Z-Chips to unlock the part.[[/note]] D-Trader part ''twice'' ''thrice'' in one stage just by using the part as Genion, then immediately transforming into [[SuperMode Genion GAI]] and can use it again.again. Finally, transforming him into Geminion Ray allows him to use the part ''again'', plus change his size from medium to large, allowing him to deal even more damage towards smaller units. Considering how easy it is to get the D-Trader part, this also becomes a DiskOneNuke.
3rd Jan '16 12:35:45 PM HunterSeeker
Is there an issue? Send a Message
Added DiffLines:
* [[LightNovel/FullMetalPanic ARX-8 Laevatein]] finally debuts in a SRW title, and boy it doesn't disappoint, at all. While the change in ECS makes it can't simply fight-and-dodge like its preceedor was in handheld SRW titles, ARX-8 remains as a S-Size unit, the Lambda Driver gives Sousuke (who have extremely good stats as a pilot already) a serious stat buff as his Will goes up, retains its damage-reducing barrier, and Arbalest's problem of dealing with long-range attacks is eased with its Demolition Gun-Howizter (which even provides a MAP version of it). Then comes its XL-3 Emergency Booster, which allows Laevatein to fly, provides an extra life should it be destroyed by strong attacks, and [[MoreDakka holds an horrifyingly large arsenal to kill mooks with]]. Pair him up with his in-game best bud [[Characters/SuperRobotWarsZ Hibiki Kamishiro]] and watch the pair tear through anything not a named boss with ease.

Added DiffLines:
* Since its debut, [[spoiler:[[CombiningMecha Glitter Falsaber]]]] has become a close challenger to Valzacard (see above) as one of the most broken Original mecha to date. While its "components" are just decent on their own, the "true form" of [[spoiler:Falsaber]] takes the best of their Unit Bonus so that it can both tank like a SuperRobot or dodge like a RealRobot. But that's not the best yet: its internal ability consists of auto health regeneration (which almost equals to ''25% of its maximum health'' so that any attacks under that amount are [[NoSell basically nullified]]), damage bonus after 130 Will and SP Regeneration for its pilots (which has ''four''). A few stages later since its debut it gains the last bit of its ability in the form of '''EN Regeneration''', which means [[spoiler:Glitter Falsaber]] is self-sufficient enough that it's completely capable to wipe the floor with the enemies on its own. The only problem is that, before triggering an event in the last stage (both Normal and True Final stages), it's unavailable to use.
This list shows the last 10 events of 396. Show all.