History GameBreaker / SuperRobotWars

20th May '17 5:14:21 PM nombretomado
Is there an issue? Send a Message


* Any SuperRobot with multiple pilots, most of which are CombiningMecha in ''Alpha Gaiden'', most prominently Manga/GetterRobo, VoltesV and Anime/CombattlerV. In a game where managing Spirit Commands are essential, these units carry at least three pilots with a multitude of Spirit Commands per pilot, on top of powerful attacks for their units. As a bonus, they have the ability to split into several forms. While it seems to be a useless gimmick, one of the pilots in each unit has "Alert", making it key against ThatOneBoss, who also uses Spirit Commands that plagues 80% of the late-game. Additionally, Voltes and Combattler can repair itself with one of their forms, making them a repair-, battle- and Spirit Command-based unit, all in one package.

to:

* Any SuperRobot with multiple pilots, most of which are CombiningMecha in ''Alpha Gaiden'', most prominently Manga/GetterRobo, VoltesV Anime/VoltesV and Anime/CombattlerV. In a game where managing Spirit Commands are essential, these units carry at least three pilots with a multitude of Spirit Commands per pilot, on top of powerful attacks for their units. As a bonus, they have the ability to split into several forms. While it seems to be a useless gimmick, one of the pilots in each unit has "Alert", making it key against ThatOneBoss, who also uses Spirit Commands that plagues 80% of the late-game. Additionally, Voltes and Combattler can repair itself with one of their forms, making them a repair-, battle- and Spirit Command-based unit, all in one package.
18th May '17 7:09:46 PM Nanya
Is there an issue? Send a Message

Added DiffLines:

*** Valguard has one major advantage over Valzacard though. While Valzacard is stronger and hits harder, Valguard still acts as a battleship, meaning you can load units into it to recover if they run out of energy or ammo while Valguard moves and fights.
10th May '17 7:10:33 PM Winter
Is there an issue? Send a Message


* As expected, Mazinger ZERO is devilishly powerful. It's an incredible tank, with the highest armor stat in the game thanks to its custom bonus granting +300 armor (in addition to +50 EN). ZERO's attacks are simply unmatched in power by anything in the game save Yamato's Wave Motion gun, which costs 2.5x the EN of ZERO's Final Breast Nova finisher. As if this weren't enough, pilot Koji Kabuto's amazing Ace Bonus multiplies final damage by 1.2x above 130 Focus, which notably stacks with the new Attacker skill, giving ZERO a whopping 40% extra damage per attack. With a bit of smart part and skill allocation, ZERO can charge into maps one-shotting battleships with its weaker attacks, taking scratch damage from everything including bosses, and recovering most of its EN each turn. Good luck losing with this monster on the battlefield.

to:

* As expected, Mazinger ZERO is devilishly powerful. It's an incredible tank, with the highest armor stat in the game thanks to its custom bonus granting +300 armor (in addition to +50 EN). ZERO's attacks are simply unmatched in power by anything in the game save Yamato's Wave Motion gun, which costs 2.5x the EN of ZERO's Final Breast Nova finisher. As if this weren't enough, pilot Koji Kabuto's amazing Ace Bonus multiplies final damage by 1.2x above 130 Focus, which notably stacks with the new Attacker skill, giving ZERO a whopping 40% extra damage per attack. With a bit of smart part and skill allocation, ZERO can charge into maps one-shotting battleships with its weaker attacks, taking scratch damage from everything including bosses, and recovering most of its EN each turn. Good luck losing with this monster on the battlefield.
5th May '17 7:39:25 PM Nanya
Is there an issue? Send a Message

Added DiffLines:

** On the second playthrough and beyond, you can set up Kazuma's spirits as you want, meaning you can give him Love or Courage and Extra Movement as skills he can learn. 4 Pasfu machines on Valzacard and 2 characters that can take extra turns means you don't need to glitch for infinite spirit points.
7th Apr '17 4:46:16 PM MightyMatilda
Is there an issue? Send a Message


* The first game has the Anime/{{Dancougar}}, which not only has high offensive power at its disposal, but also has four pilots, all of whom carry "Valor". To make it even better, its main pilot, Shinobu Fujiwara, has a skill that increases Dancougar's damage by 25% at 130 Will. Finally, if the player decides to spend credits upgrading the "[[CoolSword Dankuuken]]" attack, the "[[{{BFS}} Dankuukougaken]]" attack is unlocked; by that time, there's basically no boss the Dancougar can't perform a OneHitKO on.

to:

* The first game has the Anime/{{Dancougar}}, which not only has high offensive power at its disposal, but also has four pilots, all of whom carry "Valor". To make it even better, all of its main pilot, Shinobu Fujiwara, has pilots have a skill that increases Dancougar's damage by 25% at 130 Will. Finally, if the player decides to spend credits upgrading the "[[CoolSword Dankuuken]]" attack, the "[[{{BFS}} Dankuukougaken]]" attack is unlocked; by that time, there's basically no boss the Dancougar can't perform a OneHitKO on.
6th Apr '17 10:50:58 AM MightyMatilda
Is there an issue? Send a Message


* The first game has the Anime/{{Dancougar}}, which not only has high offensive power at its disposal, but also has four pilots, all of whom carry "Valor". To make it even better, its SuperMode increases attack power by 50%, higher than "Mazinpower". Finally, if the player decides to spend credits upgrading the "[[CoolSword Dankuuken]]" attack, the "[[{{BFS}} Dankuukougaken]]" attack is unlocked; by that time, there's basically no boss the Dancougar can't perform a OneHitKO on.

to:

* The first game has the Anime/{{Dancougar}}, which not only has high offensive power at its disposal, but also has four pilots, all of whom carry "Valor". To make it even better, its SuperMode main pilot, Shinobu Fujiwara, has a skill that increases attack power Dancougar's damage by 50%, higher than "Mazinpower".25% at 130 Will. Finally, if the player decides to spend credits upgrading the "[[CoolSword Dankuuken]]" attack, the "[[{{BFS}} Dankuukougaken]]" attack is unlocked; by that time, there's basically no boss the Dancougar can't perform a OneHitKO on.
29th Mar '17 8:39:25 AM Gesperitia
Is there an issue? Send a Message


** You want to break the Yamato even further? Give it the [=ExC=] Laser, which doubles [=ExC=] gain (Yamato's Custom Upgrade Bonus accommodates an extra Part). With its weapons, it can gain at least 2 [=ExC=] per enemy kill, and then either kill again using Multi Action, or power up surrounding units.

to:

** You want to break the Yamato even further? Give it the [=ExC=] Laser, which doubles [=ExC=] gain (Yamato's Custom Upgrade Bonus accommodates an extra Part).suits this just nicely). With its weapons, it can gain at least 2 [=ExC=] per enemy kill, and then either kill again using Multi Action, or power up surrounding units.
29th Mar '17 8:36:57 AM Gesperitia
Is there an issue? Send a Message


** You want to break the Yamato even further? Give it the [=ExC=] Laser, which doubles [=ExC=] gain. With its weapons, it can gain at least 2 [=ExC=] per enemy kill, and then either kill again using Multi Action, or power up surrounding units.

to:

** You want to break the Yamato even further? Give it the [=ExC=] Laser, which doubles [=ExC=] gain.gain (Yamato's Custom Upgrade Bonus accommodates an extra Part). With its weapons, it can gain at least 2 [=ExC=] per enemy kill, and then either kill again using Multi Action, or power up surrounding units.
29th Mar '17 8:19:51 AM Gesperitia
Is there an issue? Send a Message


* The [=TacP=] Customization 'High Spirits' grants all units 1 [=ExC=] upon sortie. This doesn't seem like much, but it has a fiendish utility for battleships: You can use Emergency Recovery to grab any units closeby that have not made their move yet (especially ones that don't have Accel), and then have them move ''from'' the battleship, slingshotting slow and/or powerful units ahead into battle for a few fast kills.

to:

* The [=TacP=] Customization 'High Spirits' grants all units 1 [=ExC=] upon sortie. This doesn't seem like much, but it has a fiendish utility for battleships: You can use Emergency Recovery in the first turn to grab any units closeby that have not made their move yet (especially ones that don't have Accel), and then have them move ''from'' the battleship, and then have the unit ''launch from the battleship'', slingshotting slow and/or powerful units ahead into battle for a few fast early kills.
29th Mar '17 8:17:28 AM Gesperitia
Is there an issue? Send a Message


* As per usual, the Shin Getter Robo (and its partner in crime, the Shin Dragon) is slightly weaker than the Mazinger ZERO, but compensates by having 3 pilots with synergistic Spirits and a 50% boost in damage if Ryoma has his ace bonus, acquires Attacker, and hits 170 Focus (which is easier than you think, thanks to Benkei and his Drive spirit). You also obtain the Shin Getter much earlier than the ZERO, and it comes with complementary combination attack for even more boss-wasting.

to:

* As per usual, the Shin Getter Robo (and its partner in crime, the Shin Dragon) is slightly weaker than the Mazinger ZERO, but compensates by having 3 pilots with synergistic Spirits and a 50% boost in damage if Ryoma has his ace bonus, acquires Attacker, and hits 170 Focus (which is easier than you think, thanks to Benkei and his Drive spirit). You also obtain the Shin Getter much earlier than the ZERO, and it comes with complementary a combination attack for even more boss-wasting.with the Shin Dragon to annihilate bosses in one hit.



* The TacP Customization 'High Spirits' grants all units 1 [=ExC=] upon sortie. This doesn't seem like much, but it has a fiendish utility for battleships: You can use Emergency Recovery to grab any units closeby that have not made their move yet (especially ones that don't have Accel), and then have them move ''from'' the battleship, slingshotting slow and/or powerful units ahead into battle for a few fast kills.

to:

* The TacP [=TacP=] Customization 'High Spirits' grants all units 1 [=ExC=] upon sortie. This doesn't seem like much, but it has a fiendish utility for battleships: You can use Emergency Recovery to grab any units closeby that have not made their move yet (especially ones that don't have Accel), and then have them move ''from'' the battleship, slingshotting slow and/or powerful units ahead into battle for a few fast kills.
This list shows the last 10 events of 454. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.SuperRobotWars