History GameBreaker / SuperRobotWars

18th Apr '18 4:56:07 AM salvadorfranz
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* Not as game breaking as the ''Yamato'' in ''V'', but the [[Anime/NadiaTheSecretOfBlueWater New Nautilus]] is a powerful battleship that has a permanent status buff deployed thanks to Captain Nemo's exclusive pilot skill, "Blue Water"[[note]]Increases all stats across the board and increases regeneration of SP by 5 if the unit is 3 squares within the battleship; 5 squares if Nemo gets his ace bonus[[/note]]. While good, what makes him game breaking is that he has the Resolve spirit command and one of the new Extra Orders for battleships is "Surround Order"[[note]]Increases all units stats (Melee and Range by 10; Defense and Evasion by 15).[[/note]] within ''4 radius'' of the ship. And the kicker? It ''stacks up to 10 times'' and it costs only ''2 Extra Command Gauges''. The game pretty much tells you to go get Nemo's Great Ace[[note]]At 80 kills, increase a character's SP by 25% [in ''X'', pilots start with half the SP] and +1 to the [=ExC=] gauge on deployment.[[/note]] as soon as possible to maximize its gains.

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* Not as game breaking as the ''Yamato'' in ''V'', but the [[Anime/NadiaTheSecretOfBlueWater New Nautilus]] is a powerful battleship that has a permanent status buff deployed thanks to Captain Nemo's exclusive pilot skill, "Blue Water"[[note]]Increases all stats across the board and increases regeneration of SP by 5 if the unit is 3 squares within the battleship; 5 squares if Nemo gets his ace bonus[[/note]]. While good, what makes him game breaking is that he has the Resolve spirit command and one of the new Extra Orders for battleships is "Surround Order"[[note]]Increases all units stats (Melee and Range by 10; Defense and Evasion by 15).[[/note]] within ''4 radius'' of the ship. And the kicker? It ''stacks up to 10 times'' and it costs only ''2 Extra Command Gauges''. The game pretty much tells you to go get Nemo's Great Ace[[note]]At 80 kills, increase a character's SP by 25% [in ''X'', pilots start with half the SP] and +1 to the [=ExC=] gauge on deployment.[[/note]] as soon as possible to maximize its gains. The only drawback to the order is that it only lasts 1 turn, but parts like the [=ExC=] Laser can make it so that said 1 turn will last a ''long'' time.
17th Apr '18 10:12:32 PM salvadorfranz
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* Not as game breaking as the ''Yamato'' in ''V'', but the [[Anime/NadiaTheSecretOfBlueWater New Nautilus]] is a powerful battleship that has a permanent status buff deployed thanks to Captain Nemo's exclusive pilot skill, "Blue Water"[[note]]Increases all stats across the board and increases regeneration of SP by 5[[/note]]. While good, what makes him game breaking is that he has the Resolve spirit command and one of the new Extra Orders for battleships is "Surround Order"[[note]]Increases all units stats (Melee and Range by 10; Defense and Evasion by 15).[[/note]] within ''4 radius'' of the ship. And the kicker? It ''stacks up to 10 times'' and it costs only ''2 Extra Command Gauges''. The game pretty much tells you to go get Nemo's Great Ace[[note]]At 80 kills, increase a character's SP by 25% [in ''X'', pilots start with half the SP] and +1 to the [=ExC =] gauge on deployment.[[/note]] as soon as possible to maximize its gains.

to:

* Not as game breaking as the ''Yamato'' in ''V'', but the [[Anime/NadiaTheSecretOfBlueWater New Nautilus]] is a powerful battleship that has a permanent status buff deployed thanks to Captain Nemo's exclusive pilot skill, "Blue Water"[[note]]Increases all stats across the board and increases regeneration of SP by 5[[/note]].5 if the unit is 3 squares within the battleship; 5 squares if Nemo gets his ace bonus[[/note]]. While good, what makes him game breaking is that he has the Resolve spirit command and one of the new Extra Orders for battleships is "Surround Order"[[note]]Increases all units stats (Melee and Range by 10; Defense and Evasion by 15).[[/note]] within ''4 radius'' of the ship. And the kicker? It ''stacks up to 10 times'' and it costs only ''2 Extra Command Gauges''. The game pretty much tells you to go get Nemo's Great Ace[[note]]At 80 kills, increase a character's SP by 25% [in ''X'', pilots start with half the SP] and +1 to the [=ExC =] [=ExC=] gauge on deployment.[[/note]] as soon as possible to maximize its gains.
17th Apr '18 10:05:00 PM salvadorfranz
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[[folder: Super Robot Wars X]]
* The Gurren Lagann is this once again with Simon having a high "Potential", Spiral Power, and his revamped ace bonus from ''Z3'', "Spiral Power Infinity"[[note]]In ''X'', at 130 will, plus 10 to all stats.[[/note]]. Coupled with high damaging attacks, and boatloads of HP, Simon is going to be one of the best units of the game and he's available [[DiskOneNuke very early]]. And this is ''before'' he gets access to both Super Galaxy Gurren Lagann and the titular Tengen Toppa Gurren Lagann which ends up fixing the Gurren Lagann's EN issues and part slots. And unlike in the ''Z'' series where it could only move once a turn, ''X'' allows the machine to move as much as it wants especially since the latter two are considered battleships so it can play support for other characters backed with Simon's new "Resolve" spirit command[[note]]Adds 5 to the [=ExC=] Gauge.[[/note]].
* Not as game breaking as the ''Yamato'' in ''V'', but the [[Anime/NadiaTheSecretOfBlueWater New Nautilus]] is a powerful battleship that has a permanent status buff deployed thanks to Captain Nemo's exclusive pilot skill, "Blue Water"[[note]]Increases all stats across the board and increases regeneration of SP by 5[[/note]]. While good, what makes him game breaking is that he has the Resolve spirit command and one of the new Extra Orders for battleships is "Surround Order"[[note]]Increases all units stats (Melee and Range by 10; Defense and Evasion by 15).[[/note]] within ''4 radius'' of the ship. And the kicker? It ''stacks up to 10 times'' and it costs only ''2 Extra Command Gauges''. The game pretty much tells you to go get Nemo's Great Ace[[note]]At 80 kills, increase a character's SP by 25% [in ''X'', pilots start with half the SP] and +1 to the [=ExC =] gauge on deployment.[[/note]] as soon as possible to maximize its gains.
* One of the items in the Magic Vault that got a major buff is the "[=ExC=] Bank" part that restores all of the Extra Command Gauge for one unit by ''10'' instead of ''V's'' 5. See the above with the battleships? That's five ''free status buffs'' right there!
[[/folder]]
14th Mar '18 5:00:57 PM rixion
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* ''GC'' brings a few new things to the table, most of which can be abused, but none more so than the new "Skill Ace System". In a similar vein to the StatGrinding system used in the ''VideoGame/{{SaGa}}'' series, ''Franchise/TheElderScrolls'' series and ''VideoGame/FinalFantasyII'', a pilot earns stat bonuses the more they perform a specific action: attack 100 times using melee? +10 to melee, +5% to accuracy and +1 to movement. Get hit 100 times? +10 to defense and unit's armor rating increases by 10%. Use Spirit Commands 100 times? Increase Spirit Points by 10 and lower the cost of Spirit Commands by 10%. Additionally, the old Ace system of achieving 50 kills returns in five flavors, depending on the number of kills[[note]]At 50 kills, +5 to Will at the start of a scenario and earn 10% more credits; for every 50 kills afterwards, +5 to Will (+10 beginning at 150 kills) and earn 10% more credits[[/note]]. Through careful manipulation, these bonuses can seriously [[UnstableEquilibrium augment an already good unit into something easily challenging]]. The only issue is [[GoodBadBug due to a glitch, sub-pilots cannot take advantage of the "Skill Ace System"]] (this only applies to "actual" sub-pilots; if they have stats, they don't have this glitch). This is fixed in the ''Super Robot Wars XO'' port, making multi-pilot units like the [[Anime/{{Dancougar}} Final Dancougar]], Anime/{{Braiger}}, Baxinger and [[Anime/GalacticWhirlwindSasuraiger Sasuraiger]] more powerful.

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* ''GC'' brings a few new things to the table, most of which can be abused, but none more so than the new "Skill Ace System". In a similar vein to the StatGrinding system used in the ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' series, ''Franchise/TheElderScrolls'' series and ''VideoGame/FinalFantasyII'', a pilot earns stat bonuses the more they perform a specific action: attack 100 times using melee? +10 to melee, +5% to accuracy and +1 to movement. Get hit 100 times? +10 to defense and unit's armor rating increases by 10%. Use Spirit Commands 100 times? Increase Spirit Points by 10 and lower the cost of Spirit Commands by 10%. Additionally, the old Ace system of achieving 50 kills returns in five flavors, depending on the number of kills[[note]]At 50 kills, +5 to Will at the start of a scenario and earn 10% more credits; for every 50 kills afterwards, +5 to Will (+10 beginning at 150 kills) and earn 10% more credits[[/note]]. Through careful manipulation, these bonuses can seriously [[UnstableEquilibrium augment an already good unit into something easily challenging]]. The only issue is [[GoodBadBug due to a glitch, sub-pilots cannot take advantage of the "Skill Ace System"]] (this only applies to "actual" sub-pilots; if they have stats, they don't have this glitch). This is fixed in the ''Super Robot Wars XO'' port, making multi-pilot units like the [[Anime/{{Dancougar}} Final Dancougar]], Anime/{{Braiger}}, Baxinger and [[Anime/GalacticWhirlwindSasuraiger Sasuraiger]] more powerful.
27th Jan '18 4:58:36 AM SuperFeatherYoshi
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* Two words: ''[[Anime/{{Macross 7}} Sound Force]]''. The status buffs provided by their songs are so broken that they are, for all intents and purposes, in-game cheat codes. Since the effects of their songs stack with each other, having Basara and Mylene sing a few evasion boosting songs to high mobility units like the [[Anime/{{Megazone23}} Garland]] and the Gundams and they'll become literally untouchable, ''even by the final boss''. In fact, the reason why the Sound Force got nerfed in subsequent games is largely because of how broken they were in ''Destiny''.
1st Oct '17 11:39:08 PM CouchAlmark
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** Despite ''VideoGame/SuperRobotWarsDestiny'' being hit with a GameBreakingBug, [[Anime/{{Macross 7}} Basara Nekki and Mylene Jenius]] can still be made to good use. Once the player acquires Mylene's Valkyrie, have her use the song "Planet Dance Sigma"[[note]]Raise an ally's accuracy/evasion stats[[/note]] and Basara's "Try Again"[[note]]Increase all of an ally's stats[[/note]]song. The former costs little Song Energy to use, while the latter can be usable at the start of a scenario by casting Basara's "Spirit/Yell" Spirit Command[[note]]+10 to pilot Will[[/note]]. Thanks to how spammable these two songs are, the player can turn a single allied unit into a OneManArmy LightningBruiser, dodging and hitting everything during counterattacks. Notably, this version of Song Energy is reduced into a ScrappyMechanic (Song Energy cannot be refilled like EN; it regenerates 5 units per turn), until ''Alpha 3'' rectified it; at the same time, Song Energy usage ''can'' be reduced with energy reduction equippable parts.

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** Despite ''VideoGame/SuperRobotWarsDestiny'' being hit allows Basara's "Try Again"[[note]]Increase all of an ally's stats[[/note]]song to be used over and over again on the same unit, increasing its stats further and further each time. Combine with a GameBreakingBug, [[Anime/{{Macross 7}} Basara Nekki and Mylene Jenius]] can still be made to good use. Once the player acquires Mylene's Valkyrie, have her use the song "Planet Dance Sigma"[[note]]Raise an ally's accuracy/evasion stats[[/note]] and Basara's "Try Again"[[note]]Increase all of an ally's stats[[/note]]song. The former stats[[/note]], which costs little Song Energy to use, while the latter can be usable at the start of a scenario by casting Basara's "Spirit/Yell" Spirit Command[[note]]+10 to pilot Will[[/note]]. Thanks to how spammable these two songs are, and the player can turn a single allied unit into a OneManArmy LightningBruiser, dodging and hitting everything during counterattacks. Notably, this version of Song Energy is reduced into a ScrappyMechanic (Song Energy cannot be refilled like EN; it regenerates 5 units per turn), until ''Alpha 3'' rectified it; at the same time, Song Energy usage ''can'' be reduced with energy reduction equippable parts.



* The [[SecretCharacter hidden]] [[VideoGame/SuperRobotWarsDestiny Forte Gigas]] may qualify as its comes with 4 ranks of upgrades, economic and powerful attacks (its strongest attack "Riot Buster" costs only ''20 EN''), a high armor rating, the incredibly rare "S" ranks for many terrain and its weapons and functions as a two-seater for [[Characters/SuperRobotWarsDestiny Joshua Radcliffe and Cliana Rimskaya]], both with a Spirit Command list befitting of a single attack-based unit (not support), thus they can take turns casting buffs without burning too much Spirit Points. The only issue is it takes some real work to acquire it (compared against unlocking the Vaisaga in ''Original Generation 2'') and no upgrades from the [[VideoGame/SuperRobotWarsDestiny Aile Chevalier or Blanche Neige]] carry over. However, unlike its ''Destiny'' counterpart, there's no super robot-hampering GameBreakingBug preventing it from tanking.

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* The [[SecretCharacter hidden]] [[VideoGame/SuperRobotWarsDestiny Forte Gigas]] may qualify as its comes with 4 ranks of upgrades, economic and powerful attacks (its strongest attack "Riot Buster" costs only ''20 EN''), a high armor rating, the incredibly rare "S" ranks for many terrain and its weapons and functions as a two-seater for [[Characters/SuperRobotWarsDestiny Joshua Radcliffe and Cliana Rimskaya]], both with a Spirit Command list befitting of a single attack-based unit (not support), thus they can take turns casting buffs without burning too much Spirit Points. The only issue is it takes some real work to acquire it (compared against unlocking the Vaisaga in ''Original Generation 2'') and no upgrades from the [[VideoGame/SuperRobotWarsDestiny Aile Chevalier or Blanche Neige]] carry over. However, unlike its ''Destiny'' counterpart, there's no super robot-hampering GameBreakingBug preventing it from it's fully capable of tanking.
17th Sep '17 12:13:38 PM ShaggySparrow
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**What's quite funny is that one of the best pieces of equipment to give ZERO is a Pink HARO.


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* It takes a bit of work, but Tobia Arronax and the Crossbone Gundam can become this. Tobia naturally starts with a high level in "Potential", as well as a fairly high Newtype rating. Once "Ignore Size Modifier" is maxed out, focus on getting the ace bonus and full upgrade. The full upgrade will net you a healthy 30 point bonus to crit modifier and "ignore barrier" on all close combat weapons, which you naturally have in spades. But the real kicker is Tobia's ace bonus: It reduces the cost of Valor to a measly 25 SP.


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13th Aug '17 9:30:58 AM simonscot
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* The [[Anime/MobileSuitGundamCharsCounterattack La Kailum]] battleship begins the game with nukes in its arsenal: 3 normal rounds and one shot as a MAP attack, but if the player gives it the "Super Large Magazine" equippable part[[note]]Gain twice the amount of ammunition for the unit's weapons[[/note]], the unit becomes more efficient to use than the [[Anime/{{Macross 7}} Battle 7]] and its "[[WaveMotionGun Macross Cannon]]" attack. Although the La Kailum only has Bright as its pilot, he starts with the second-highest amount of Spirit Points in the game, is the only allied character to max out the "[[CriticalStatusBuff Prevail]]" pilot skill[[note]]The lower the HP, the greater the increase to accuracy/evasion/critical/armor stats[[/note]], and learns the "Love" Spirit Command[[note]]Gain the effects of the "Accelerate", "Strike", "Alert", "Valor", "Spirit", "Gain" and "Luck" Spirit Commands for one turn[[/note]]. As noted by a {{Yonkoma}}, apparently Bright can launch "Nuclear Missiles of Love".

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* The [[Anime/MobileSuitGundamCharsCounterattack La Kailum]] Ra Cailum]] battleship begins the game with nukes in its arsenal: 3 normal rounds and one shot as a MAP attack, but if the player gives it the "Super Large Magazine" equippable part[[note]]Gain twice the amount of ammunition for the unit's weapons[[/note]], the unit becomes more efficient to use than the [[Anime/{{Macross 7}} Battle 7]] and its "[[WaveMotionGun Macross Cannon]]" attack. Although the La Kailum only has Bright as its pilot, he starts with the second-highest amount of Spirit Points in the game, is the only allied character to max out the "[[CriticalStatusBuff Prevail]]" pilot skill[[note]]The lower the HP, the greater the increase to accuracy/evasion/critical/armor stats[[/note]], and learns the "Love" Spirit Command[[note]]Gain the effects of the "Accelerate", "Strike", "Alert", "Valor", "Spirit", "Gain" and "Luck" Spirit Commands for one turn[[/note]]. As noted by a {{Yonkoma}}, apparently Bright can launch "Nuclear Missiles of Love".
20th May '17 5:14:21 PM nombretomado
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* Any SuperRobot with multiple pilots, most of which are CombiningMecha in ''Alpha Gaiden'', most prominently Manga/GetterRobo, VoltesV and Anime/CombattlerV. In a game where managing Spirit Commands are essential, these units carry at least three pilots with a multitude of Spirit Commands per pilot, on top of powerful attacks for their units. As a bonus, they have the ability to split into several forms. While it seems to be a useless gimmick, one of the pilots in each unit has "Alert", making it key against ThatOneBoss, who also uses Spirit Commands that plagues 80% of the late-game. Additionally, Voltes and Combattler can repair itself with one of their forms, making them a repair-, battle- and Spirit Command-based unit, all in one package.

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* Any SuperRobot with multiple pilots, most of which are CombiningMecha in ''Alpha Gaiden'', most prominently Manga/GetterRobo, VoltesV Anime/VoltesV and Anime/CombattlerV. In a game where managing Spirit Commands are essential, these units carry at least three pilots with a multitude of Spirit Commands per pilot, on top of powerful attacks for their units. As a bonus, they have the ability to split into several forms. While it seems to be a useless gimmick, one of the pilots in each unit has "Alert", making it key against ThatOneBoss, who also uses Spirit Commands that plagues 80% of the late-game. Additionally, Voltes and Combattler can repair itself with one of their forms, making them a repair-, battle- and Spirit Command-based unit, all in one package.
18th May '17 7:09:46 PM Nanya
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*** Valguard has one major advantage over Valzacard though. While Valzacard is stronger and hits harder, Valguard still acts as a battleship, meaning you can load units into it to recover if they run out of energy or ammo while Valguard moves and fights.
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