History GameBreaker / SuperRobotWars

7th Sep '16 1:44:17 AM Yagami1211
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* [[Characters/EndlessFrontier Haken Browning]] can be this is, if you take time to raise him and his mech properly. His Ace Bonus is "+5% Final Damage per females in his team". Counting Aschen, you can put the Hyperion in his team for a wooping +20% damage. Then the Gespenst Haken Bonus is "Retroactively Increase melee weapons AP equal to Aschen's current level x 5", meaning each time Aschen takes a level, every Melee weapons gets a +5 AP. Then he's one of the rare pilots who gets the Attacker ability ( +20% damage at 130+ will ). You will then be doing the same damage as Combinations Attacks with a lowly Gespenst.

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* [[Characters/EndlessFrontier Haken Browning]] can be this is, this, if you take time to raise him and his mech properly. His Ace Bonus is "+5% Final Damage per females in his team". Counting Aschen, you can put the Hyperion in his team for a wooping +20% damage. Then the Gespenst Haken Bonus is "Retroactively Increase melee weapons AP equal to Aschen's current level x 5", meaning each time Aschen takes a level, every Melee weapons gets a +5 AP. Then he's one of the rare pilots who gets the Attacker ability ( +20% damage at 130+ will ). You will then be doing the same damage as Combinations Attacks with a lowly Gespenst.
24th Aug '16 10:16:48 AM advent_child
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* [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit and its most powerful attack for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).

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* [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit and its most powerful the Meiou MAP attack (on certain units) for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).



** He's even more of a GameBreaker in ''The Moon Dwellers'' where his availability is right from the word go, he still has his innate Continuous Action skill and Violent Assault spirit command (see below for details), and his new ace bonus allows him to be the best dodge tank as he is not affected by the evasion decay mechanic.

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** He's even more of a GameBreaker in Carried over into ''The Moon Dwellers'' where his availability Dwellers'': Ing is right from available near the word go, he beginning of the game, and still has carries his innate Continuous Action pilot skill and Violent Assault spirit command Spirit Command (see below for details), and details). However, his new ace bonus Ace Bonus allows him to be the best dodge tank as he is not affected evasive character thanks to him being unaffected by the evasion decay mechanic.



** And then he shows up in ''Moon Dwellers'' (usable for about last 10 stages, but still) with '''all''' the aforementioned perks (Neo Granzon included) and only minor nerfs in damage output and terrain adaptations. Go figure.

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** And then he When Shu shows up in ''Moon ''The Moon Dwellers'' (usable for about the last 10 stages, but still) with '''all''' quarter of the game), all the aforementioned perks (Neo Granzon included) and are retained, with only minor nerfs in damage output and terrain adaptations. Go figure.
20th Aug '16 11:24:18 PM Eyeshield
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* [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).

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* [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit and its most powerful attack for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).
18th Aug '16 11:54:14 AM Yagami1211
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* [[Characters/EndlessFrontier Haken Browning]] can be this is, if you take time to raise him and his mech properly. His Ace Bonus is "+5% Final Damage per females in his team". Counting Aschen, you can put the Hyperion in his team for a wooping +20% damage. Then the Gespenst Haken Bonus is "Retroactively Increase melee weapons AP equal to Aschen's current level x 5", meaning each time Aschen takes a level, every Melee weapons gets a +5 AP. Then he's one of the rare pilots who gets the Attacker ability ( +20% damage at 130+ will ). You will then be doing the same damage as Combinations Attacks with a lowly Gespenst.
8th Aug '16 4:22:01 PM salvadorfranz
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** To make the grind easier and safer, players can cast the normally useless "Mercy"[[note]] If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.[[/note]] spirit command to reduce the target's HP to safe levels, allowing the repairer to maximize the amount of experience gained.



** Although the Forte Gigas is nerfed in ''The Moon Dwellers'', the Aile Chevalier is now able to equip any weapon module. Give it a repair or a resupply module, make Joshua grind a few levels and he's good to go.







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* If players take the time to level grind [[Characters/SuperRobotWarsReversal Raul Gurenden]] in the Excellence Rescue to level 99, [[spoiler: once he leaves and comes back piloting the Excellence Gunstriker units, he can effectively get the entire L&E corporation team to be at level 99, allowing Despinis, Raji, and Mizuho to cast some of the best support spirit commands of the game. Meanwhile, Fiona, thanks to a GoodBadBug joins in pre-Ace'd. To put that in perspective, [[Characters/SuperRobotWarsJudgment Al-Van]], who joins just a bit before the ''Judgment'' finale, needs one more kill to be in ace status.]]
* [[Characters/SuperRobotWarsJudgment Calvina Coulange]] partnered with [[Characters/SuperRobotWarsJudgment Melua Melna Meia]] can be this [[ViolationOfCommonSense for the wrong reasons]] (see General for more details). Melua starts off with the Mercy spirit command and the Bellzelute has a straight line MAP attack, coupled with Calvina's innate "Hit and Away" pilot skill. Plus, the Bellzelute is able to equip any modules so players can get Calvina to the desired levels if need be. And since the ''Original Generation'' series has a lot of characters that can switch mechs that can equip modules, a patient player can easily max out a lot of the cast making the rest of the scenarios a breeze.
30th Jul '16 9:12:03 AM Anddrix
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* The [[Anime/EurekaSeven Nirvash TypeZERO]] doesn't start out as much until players advance in the game and get its "Spec-2" MidSeasonUpgrade with top-class accuracy/evasion rates with a hideously overpowering, 6-ranged "Seven Swell" MAP weapon that can be recharged and abused using the appropriate skills. [[BaseBreaker Most players are divided into two groups]] after getting the Spec-2: those who avoid using it to ruin the game and the ones who MAP nuke everything with "Seven Swell" by using the "Resupply" and "Enable" Spirit Commands to set it up, hence where the "Nirvash/[[Anime/MobileSuitZetaGundam Haman Karn]]/Amuro/Resupply" combo comes from.

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* The [[Anime/EurekaSeven Nirvash TypeZERO]] doesn't start out as much until players advance in the game and get its "Spec-2" MidSeasonUpgrade with top-class accuracy/evasion rates with a hideously overpowering, 6-ranged "Seven Swell" MAP weapon that can be recharged and abused using the appropriate skills. [[BaseBreaker Most players are divided into two groups]] groups after getting the Spec-2: those who avoid using it to ruin the game and the ones who MAP nuke everything with "Seven Swell" by using the "Resupply" and "Enable" Spirit Commands to set it up, hence where the "Nirvash/[[Anime/MobileSuitZetaGundam Haman Karn]]/Amuro/Resupply" combo comes from.
22nd Jul '16 10:27:47 AM KamenRiderOokalf
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* Anime/{{Godmars}} is pretty unstoppable in its combined mode, especially since its [[VideoGame/SuperRobotWarsDestiny last appearance]] made it practically useless[[note]]Not only does the armor coding bug in ''Destiny'' give Godmars next-to-no defense in a game where getting [[Anime/Godmars Takeru Myojin]] shot down is an instant game over, but his stats, coupled with him having some not-so-helpful Spirit Commands (to put it short, his set is offensive-based; most super robot pilots come with "Iron Wall" for tanking necessities, something Takeru doesn't do at all), and the risk of forced deployments, alongside having the second most powerful CombinationAttack in ''Destiny'', makes Godmars near pointless[[/note]]. The starting mecha Gaia (which has to reach 130 Will before transforming without its "Full Upgrade Bonus") actually HELPS because it can dodge to a degree and take a few hits as well as having strong attacks. Most importantly, once Gaia changes to Godmars, it's given ''full HP/EN regeneration''. At the same time, Takeru has a set of good stats, with an "Ace Bonus" that grants him the "SP Regeneration" pilot skill.

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* Anime/{{Godmars}} is pretty unstoppable in its combined mode, especially since its [[VideoGame/SuperRobotWarsDestiny last appearance]] made it practically useless[[note]]Not only does the armor coding bug in ''Destiny'' give Godmars next-to-no defense in a game where getting [[Anime/Godmars [[Anime/{{Godmars}} Takeru Myojin]] shot down is an instant game over, but his stats, coupled with him having some not-so-helpful Spirit Commands (to put it short, his set is offensive-based; most super robot pilots come with "Iron Wall" for tanking necessities, something Takeru doesn't do at all), and the risk of forced deployments, alongside having the second most powerful CombinationAttack in ''Destiny'', makes Godmars near pointless[[/note]]. The starting mecha Gaia (which has to reach 130 Will before transforming without its "Full Upgrade Bonus") actually HELPS because it can dodge to a degree and take a few hits as well as having strong attacks. Most importantly, once Gaia changes to Godmars, it's given ''full HP/EN regeneration''. At the same time, Takeru has a set of good stats, with an "Ace Bonus" that grants him the "SP Regeneration" pilot skill.
20th Jul '16 9:35:19 AM salvadorfranz
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** He's even more of a GameBreaker in ''The Moon Dwellers'' where his availability is right from the word go, he still has his innate Continuous Action skill and Violent Assault spirit command (see below for details), and his new ace bonus allows him to be the best dodge tank as he is not affected by the evasion decay mechanic.


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!!The Moon Dwellers
9th Jul '16 9:41:02 PM DoctorTItanX
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* [[Anime/AuraBattlerDunbine Aura Battlers]], particularly those used by series protagonist [[Anime/AuraBattlerDunbine Shou Zama]], are some of the earliest [=SRW=] Game Breakers: evasive, great movement range, and their [[FragileSpeedster pitiful HP and armor]] entices the [[ArtificialStupidity dimwitted AI]] to surround them and fruitlessly attempt to shoot them down. If that isn't enough, Aura Battlers often come equipped with the unit ability "Aura Barrier", which is exceptionally great at reducing beam-type weaponry dealt by [[Franchise/{{Gundam}} certain types of enemies most likely to hit them]], the "Hyper Aura Cutter" attack almost deals super robot levels of damage (even though Aura Battlers are classified as ''reals''), and its pilots usually have a sub-pilot in the form of a [[{{Familiar}} fairy]], adding a second set of Spirit Commands. Banpresto eventually caught on, {{Nerf}}ing Aura Battlers in future reappearances like ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]'', reducing the effectiveness of Aura Barrier and including systems preventing units from ever becoming as broken as they were in the earliest games.

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* [[Anime/AuraBattlerDunbine Aura Battlers]], particularly those used by series protagonist [[Anime/AuraBattlerDunbine Shou Zama]], are some of the earliest [=SRW=] Game Breakers: evasive, great movement range, and their [[FragileSpeedster pitiful HP and armor]] entices the [[ArtificialStupidity dimwitted AI]] to surround them and fruitlessly attempt to shoot them down. If that isn't enough, Aura Battlers often come equipped with the unit ability "Aura Barrier", which is exceptionally great at reducing beam-type weaponry dealt by [[Franchise/{{Gundam}} certain types of enemies most likely to hit them]], the "Hyper Aura Cutter" attack almost deals super robot levels of damage (even though Aura Battlers are classified as ''reals''), and its pilots usually have a sub-pilot in the form of a [[{{Familiar}} fairy]], adding a second set of Spirit Commands. Banpresto eventually caught on, {{Nerf}}ing Aura Battlers in future reappearances like ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]'', reducing the effectiveness of Aura Barrier and including systems preventing units from ever becoming as broken powerful as they were in the earliest games.



* The Glitter Falsaber has become a close challenger to the Valzacard as one of the most broken OriginalGeneration mecha to date. While its "component units" are decent on their own, the Glitter Falsaber takes the best of partner bonuses[[note]]Increase critical hit rate +10/+15/+20/+30, armor rating +100/+125/+150/+200, accuracy +5/+10/+20/+30 and mobility +5/+10/+20/+30 at bonus level 1/2/3/4[[/note]]. However, the unit barely scratches the surface when it has the exclusive "All Treasures" unit ability during Scenario 37: any time the player's turn begins, all four pilots of the Glitter Falsaber recover 10 Spirit Points and the unit regenerates 10% maximum EN, and at 130 Will, increase damage dealt by 10%. If the Falsaber ever takes damage, it auto-regenerates {{Hit Points}}s roughly equal to ''25% of its maximum HP'', effectively {{No Sell}}ing attacks. Finally, it stacks with any other unit abilities given to it that has the same effect. This means the Glitter Falsaber is self-sufficient enough to be a OneManArmy. Did we also mention the machine's two strongest attacks automatically bypasses barriers, with the strongest also having a built-in "Ignore Size Modifier"? The only downside is prior to triggering an event in the final scenario for the game (both the normal and "true" routes), the Glitter Falsaber is unavailable.

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* The Glitter Falsaber has become a close challenger to the Valzacard as one of the most broken strongest OriginalGeneration mecha to date. While its "component units" are decent on their own, the Glitter Falsaber takes the best of partner bonuses[[note]]Increase critical hit rate +10/+15/+20/+30, armor rating +100/+125/+150/+200, accuracy +5/+10/+20/+30 and mobility +5/+10/+20/+30 at bonus level 1/2/3/4[[/note]]. However, the unit barely scratches the surface when it has the exclusive "All Treasures" unit ability during Scenario 37: any time the player's turn begins, all four pilots of the Glitter Falsaber recover 10 Spirit Points and the unit regenerates 10% maximum EN, and at 130 Will, increase damage dealt by 10%. If the Falsaber ever takes damage, it auto-regenerates {{Hit Points}}s roughly equal to ''25% of its maximum HP'', effectively {{No Sell}}ing attacks. Finally, it stacks with any other unit abilities given to it that has the same effect. This means the Glitter Falsaber is self-sufficient enough to be a OneManArmy. Did we also mention the machine's two strongest attacks automatically bypasses barriers, with the strongest also having a built-in "Ignore Size Modifier"? The only downside is prior to triggering an event in the final scenario for the game (both the normal and "true" routes), the Glitter Falsaber is unavailable.



* ''GC'' brings a few new things to the table, most of which can be abused, but none more so than the new "Skill Ace System". In a similar vein to the StatGrinding system used in the ''VideoGame/{{SaGa}}'' series, ''Franchise/TheElderScrolls'' series and ''VideoGame/FinalFantasyII'', a pilot earns stat bonuses the more they perform a specific action: attack 100 times using melee? +10 to melee, +5% to accuracy and +1 to movement. Get hit 100 times? +10 to defense and unit's armor rating increases by 10%. Use Spirit Commands 100 times? Increase Spirit Points by 10 and lower the cost of Spirit Commands by 10%. Additionally, the old Ace system of achieving 50 kills returns in five flavors, depending on the number of kills[[note]]At 50 kills, +5 to Will at the start of a scenario and earn 10% more credits; for every 50 kills afterwards, +5 to Will (+10 beginning at 150 kills) and earn 10% more credits[[/note]]. Through careful manipulation, these bonuses can seriously [[UnstableEquilibrium augment an already good unit into something easily broken]]. The only issue is [[GoodBadBug due to a glitch, sub-pilots cannot take advantage of the "Skill Ace System"]] (this only applies to "actual" sub-pilots; if they have stats, they don't have this glitch). This is fixed in the ''Super Robot Wars XO'' port, making multi-pilot units like the [[Anime/{{Dancougar}} Final Dancougar]], Anime/{{Braiger}}, Baxinger and [[Anime/GalacticWhirlwindSasuraiger Sasuraiger]] more powerful.

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* ''GC'' brings a few new things to the table, most of which can be abused, but none more so than the new "Skill Ace System". In a similar vein to the StatGrinding system used in the ''VideoGame/{{SaGa}}'' series, ''Franchise/TheElderScrolls'' series and ''VideoGame/FinalFantasyII'', a pilot earns stat bonuses the more they perform a specific action: attack 100 times using melee? +10 to melee, +5% to accuracy and +1 to movement. Get hit 100 times? +10 to defense and unit's armor rating increases by 10%. Use Spirit Commands 100 times? Increase Spirit Points by 10 and lower the cost of Spirit Commands by 10%. Additionally, the old Ace system of achieving 50 kills returns in five flavors, depending on the number of kills[[note]]At 50 kills, +5 to Will at the start of a scenario and earn 10% more credits; for every 50 kills afterwards, +5 to Will (+10 beginning at 150 kills) and earn 10% more credits[[/note]]. Through careful manipulation, these bonuses can seriously [[UnstableEquilibrium augment an already good unit into something easily broken]].challenging]]. The only issue is [[GoodBadBug due to a glitch, sub-pilots cannot take advantage of the "Skill Ace System"]] (this only applies to "actual" sub-pilots; if they have stats, they don't have this glitch). This is fixed in the ''Super Robot Wars XO'' port, making multi-pilot units like the [[Anime/{{Dancougar}} Final Dancougar]], Anime/{{Braiger}}, Baxinger and [[Anime/GalacticWhirlwindSasuraiger Sasuraiger]] more powerful.



* It's fitting the first game with Final Dancougar would be broken. The [[Anime/{{Dancougar}} Black Wing]] has the "Resupply" unit ability[[note]]Refill all ammo-based weapons and EN to max for an adjacent ally; ally's Will decrease by 10[[/note]]; by decombining with the Final Dancougar, the Black Wing can resupply the Dancouga, then re-combine back to full EN with a slight Will penalty. Furthermore, the Dancougar has the unit ability "Ferality"[[note]]At 130 Will, +25% to damage[[/note]], which functions like "Mazinpower". Its range is also good, especially with the "[[WaveMotionGun Dancouhou Formation]]" and "Final Dancoukougaken" attacks.

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* It's fitting the first game with Final Dancougar would be broken.formidable. The [[Anime/{{Dancougar}} Black Wing]] has the "Resupply" unit ability[[note]]Refill all ammo-based weapons and EN to max for an adjacent ally; ally's Will decrease by 10[[/note]]; by decombining with the Final Dancougar, the Black Wing can resupply the Dancouga, then re-combine back to full EN with a slight Will penalty. Furthermore, the Dancougar has the unit ability "Ferality"[[note]]At 130 Will, +25% to damage[[/note]], which functions like "Mazinpower". Its range is also good, especially with the "[[WaveMotionGun Dancouhou Formation]]" and "Final Dancoukougaken" attacks.



* Among the OriginalGeneration mecha, the Granteed is this due high armor and ridiculously powerful attacks, on top of the [[SuicidalOverconfidence AI tendency to pick on targets they can hit rather than targets they can destroy, but have a hard time hitting]]. Its MidSeasonUpgrade makes it EVEN more broken by giving it a barrier, teleportation and HP/EN regeneration. Spend some money on armor enough and even the OriginalGeneration bosses will have a hard time killing it. It makes an already easy game even easier.

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* Among the OriginalGeneration mecha, the Granteed is this due high armor and ridiculously powerful attacks, on top of the [[SuicidalOverconfidence AI tendency to pick on targets they can hit rather than targets they can destroy, but have a hard time hitting]]. Its MidSeasonUpgrade makes it EVEN even more broken superior by giving it a barrier, teleportation and HP/EN regeneration. Spend some money on armor enough and even the OriginalGeneration bosses will have a hard time killing it. It makes an already easy game even easier.



* [[Anime/MobileSuitGundamSEEDDestiny Kira Yamato]] is simply horrifying. Sure, he's usually given a handicap (horrific Will gains) to compensate for amazing stats, but in ''K'', Will gains are standardized, meaning Kira's "SEED" pilot skill[[note]]At 130 Will, +10% to accuracy/evasion, +25% to final attack damage[[/note]] and already broken unit become impossible to stop. Hell, placing him in the outdated Aile Strike Gundam doesn't hurt too much. Much of this is the result of the [[Anime/MobileSuitGundamSEEDDestiny Strike Freedom]] with fairly nice mobility and a MAP attack, which is useful in [[ThatOneLevel the corridor stages]], alongside a rating of S in space terrain.

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* [[Anime/MobileSuitGundamSEEDDestiny Kira Yamato]] is simply horrifying. Sure, he's usually given a handicap (horrific Will gains) to compensate for amazing stats, but in ''K'', Will gains are standardized, meaning Kira's "SEED" pilot skill[[note]]At 130 Will, +10% to accuracy/evasion, +25% to final attack damage[[/note]] and already broken formdiable unit become impossible to stop. Hell, placing him in the outdated Aile Strike Gundam doesn't hurt too much. Much of this is the result of the [[Anime/MobileSuitGundamSEEDDestiny Strike Freedom]] with fairly nice mobility and a MAP attack, which is useful in [[ThatOneLevel the corridor stages]], alongside a rating of S in space terrain.



* The "Combo Attack" mechanic in ''K'' allows one solo unit not in a partner unit to attack upwards to three units (solo or partner) in its attack radius for full damage ''without any penalties''. This results in the unit gaining kills and Will much faster than other units. However, what makes this extra broken is the way kills work in this game: in addition to boosting starting Will, as most modern [=SRW=]s do, every 100 kills equates to +10 points to all stats (+100 at 999 kills). After enough playthroughs, even units with no upgrades will perform as if they have 5-6 bars worth of upgrades on their units, thanks to their pilots. Unlike the preceding ''W'', the damage cap in ''K'' is much higher.

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* The "Combo Attack" mechanic in ''K'' allows one solo unit not in a partner unit to attack upwards to three units (solo or partner) in its attack radius for full damage ''without any penalties''. This results in the unit gaining kills and Will much faster than other units. However, what makes this extra broken effective is the way kills work in this game: in addition to boosting starting Will, as most modern [=SRW=]s do, every 100 kills equates to +10 points to all stats (+100 at 999 kills). After enough playthroughs, even units with no upgrades will perform as if they have 5-6 bars worth of upgrades on their units, thanks to their pilots. Unlike the preceding ''W'', the damage cap in ''K'' is much higher.



** Their partner bonus is one of the big reasons for their brokenness in ''L'': it's simply an increase in armor and mobility (Mazinkaiser) or accuracy (Great Mazinger). On their own, the units' raw stats make them durable, but partnered up, they become {{Lightning Bruiser}}s.

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** Their partner bonus is one of the big massive reasons for their brokenness superiority in ''L'': it's simply an increase in armor and mobility (Mazinkaiser) or accuracy (Great Mazinger). On their own, the units' raw stats make them durable, but partnered up, they become {{Lightning Bruiser}}s.



* So, just to confirm, we did mention Zeorymer, right? Oh, and players can buy the "SP Regeneration" pilot skill [[note]]Recover 10% Spirit Points per turn[[/note]] in this game for both Masato Akitsu and Miku Himuro. Furthermore, Zeorymer's unit ability "Dimension Coupler System"[[note]]At 130 Will, receive large EN regeneration, small HP regeneration, "Afterimage" (another "Mirror Image" proxy) and "Barrier"[[/note]] is the most broken of all available abilities in ''MX''.

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* So, just to confirm, we did mention Zeorymer, right? Oh, and players can buy the "SP Regeneration" pilot skill [[note]]Recover 10% Spirit Points per turn[[/note]] in this game for both Masato Akitsu and Miku Himuro. Furthermore, Zeorymer's unit ability "Dimension Coupler System"[[note]]At 130 Will, receive large EN regeneration, small HP regeneration, "Afterimage" (another "Mirror Image" proxy) and "Barrier"[[/note]] is the most broken effective of all available abilities in ''MX''.



** Back in ''VideoGame/SuperRobotWarsEX'', players can play Shu's secret scenerio and, with some code input, the Neo Granzon will be in place of the Granzon (which players are supposed to use later in the game due to plot events). It's so horribly broken, the Neo Granzon can plough through the whole game ''alone'' and ''without any upgrades needed''. The guide book even states "it's a shame for life" if players get it destroyed.

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** Back in ''VideoGame/SuperRobotWarsEX'', players can play Shu's secret scenerio and, with some code input, the Neo Granzon will be in place of the Granzon (which players are supposed to use later in the game due to plot events). It's so horribly broken, shockingly effective, the Neo Granzon can plough through the whole game ''alone'' and ''without any upgrades needed''. The guide book even states "it's a shame for life" if players get it destroyed.



* [[Characters/SuperRobotWarsCompact3 Folka Albark and the Ialdabaoth]], an incredibly dodgy super robot that hits very, very hard (its final attack "Kouha Kishin Ken" is only rivalled by certain {{Combination Attack}}s), and this is before it gets its MidSeasonUpgrade, where it gets a massive power and stat boost, ''and'' its mobility is augmented by "Mirror Image", untouchable even by most bosses. Every one of its basic, un-upgraded attacks tear through {{Mook}}s like tissue paper, and with some creative upgrades and parts, Folka can spam the strongest attacks and score critical hits with impunity (provided he unlocks his "Ace Bonus"[[note]]+30% to critical hit rate, +5% melee damage[[/note]]). With very fast Will gains to access the strongest attacks within the first few turns and one of the few characters with "Soul" as a "Twin Command"[[note]]A seventh-exclusive Spirit Command accessed through pairing two allied units together into a "Twin Unit"[[/note]], this makes him a natural choice when pairing up with other heavy hitters like the SRX and Alt Eisen Riese. Considering Folka and the Ialdabaoth are [[{{Expy}} pastiches]] of [[Manga/FistOfTheNorthStar Kenshiro]], it's unquestionable they'll be broken. The catch, however, is even with a game breaker like the Ialdabaoth [[spoiler:and the Vaisaga, when Lamia returns to the party]], they can't win against the FinalBoss alone and unprepared.

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* [[Characters/SuperRobotWarsCompact3 Folka Albark and the Ialdabaoth]], an incredibly dodgy super robot that hits very, very hard (its final attack "Kouha Kishin Ken" is only rivalled by certain {{Combination Attack}}s), and this is before it gets its MidSeasonUpgrade, where it gets a massive power and stat boost, ''and'' its mobility is augmented by "Mirror Image", untouchable even by most bosses. Every one of its basic, un-upgraded attacks tear through {{Mook}}s like tissue paper, and with some creative upgrades and parts, Folka can spam the strongest attacks and score critical hits with impunity (provided he unlocks his "Ace Bonus"[[note]]+30% to critical hit rate, +5% melee damage[[/note]]). With very fast Will gains to access the strongest attacks within the first few turns and one of the few characters with "Soul" as a "Twin Command"[[note]]A seventh-exclusive Spirit Command accessed through pairing two allied units together into a "Twin Unit"[[/note]], this makes him a natural choice when pairing up with other heavy hitters like the SRX and Alt Eisen Riese. Considering Folka and the Ialdabaoth are [[{{Expy}} pastiches]] of [[Manga/FistOfTheNorthStar Kenshiro]], it's unquestionable they'll be broken.formidable. The catch, however, is even with a game breaker like the Ialdabaoth [[spoiler:and the Vaisaga, when Lamia returns to the party]], they can't win against the FinalBoss alone and unprepared.



** Until the release of DownloadableContent ''Dark Prison'', where Shu is more broken thanks to being able to initiate "Maximum Break" and the Granzon's "[[CoolSword Granworm Sword]]" carrying an innate level 2 "Armor Breaker" status effect[[note]]Decrease enemy armor by 20% if the attack is successful[[/note]]. All this is ''before'' discussing the ''mandatory'' Neo Granzon for Shu to use in at least two scenarios. While it is {{Nerf}}ed, it still retains "Warp Field", "S" ranks for all terrain, EN regeneration and "Beam Absorb". Its stats? 2400 points of armor ''at stock'' (surpassing the [[spoiler:G Bankaran]] below) and the "Shukutaihou" still has the 9000 base attack damage, only this time it comes with auto-barrier penetration. Just like ''EX'', ''Dark Prison'' allows players to input a secret code to use the Neo Granzon after the first playthrough. Let's face it: Shu ''deserves'' to be the EleventhHourRanger as having him at hour one will have the game give up and let players win...

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** Until the release of DownloadableContent ''Dark Prison'', where Shu is more broken better thanks to being able to initiate "Maximum Break" and the Granzon's "[[CoolSword Granworm Sword]]" carrying an innate level 2 "Armor Breaker" status effect[[note]]Decrease enemy armor by 20% if the attack is successful[[/note]]. All this is ''before'' discussing the ''mandatory'' Neo Granzon for Shu to use in at least two scenarios. While it is {{Nerf}}ed, it still retains "Warp Field", "S" ranks for all terrain, EN regeneration and "Beam Absorb". Its stats? 2400 points of armor ''at stock'' (surpassing the [[spoiler:G Bankaran]] below) and the "Shukutaihou" still has the 9000 base attack damage, only this time it comes with auto-barrier penetration. Just like ''EX'', ''Dark Prison'' allows players to input a secret code to use the Neo Granzon after the first playthrough. Let's face it: Shu ''deserves'' to be the EleventhHourRanger as having him at hour one will have the game give up and let players win...



** Oddly, for a game that has a glut of broken units, the Black Serena in ''W'' is decent at best: the programmers forgot to give it "Boson Jump"...

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** Oddly, for a game that has a glut of broken great units, the Black Serena in ''W'' is decent at best: the programmers forgot to give it "Boson Jump"...



** To give players an idea of how broken the Valzacard is, even without unit or weapon upgrades, the Valzacard equipped with an EN-based equippable part and Spirit Point restoration consumable part, alongside support through its six pilots' Spirit Commands can take down roughly ''80% of the FinalBoss HP by itself'' (excluding "Support Attack" from allies).

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** To give players an idea of how broken terrific the Valzacard is, even without unit or weapon upgrades, the Valzacard equipped with an EN-based equippable part and Spirit Point restoration consumable part, alongside support through its six pilots' Spirit Commands can take down roughly ''80% of the FinalBoss HP by itself'' (excluding "Support Attack" from allies).



** Great Mazinger, despite being Mazinkaiser-lite, is pretty broken. It has the same statistical layout as the Mazinkaiser, but with weaker weaponry, which won't be a problem when since Kouji and Tetsuya share four extremely overwhelming {{Combination Attack}}s. As an extra, both units join the party early in a playthrough, making them reliable {{Disc One Nuke}}s with their mobility as their only weakness.

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** Great Mazinger, despite being Mazinkaiser-lite, is pretty broken.great. It has the same statistical layout as the Mazinkaiser, but with weaker weaponry, which won't be a problem when since Kouji and Tetsuya share four extremely overwhelming {{Combination Attack}}s. As an extra, both units join the party early in a playthrough, making them reliable {{Disc One Nuke}}s with their mobility as their only weakness.



** The reason why Orgun and the Tekkamen are gamebreakers is unlike the preceding game ''Judgment'' (where Blade was already broken), the size difference mechanic that otherwise reduces the effectiveness of small units attacking larger ones has no effect in the game[[note]]At the same time, it renders the "Ignore Size Modifier" pilot skill useless[[/note]], meaning they can hit every bit as hard as a Mobile Suit, yet their damage output is comparable to high-end supers or even higher.

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** The reason why Orgun and the Tekkamen are gamebreakers is unlike the preceding game ''Judgment'' (where Blade was already broken), challenging), the size difference mechanic that otherwise reduces the effectiveness of small units attacking larger ones has no effect in the game[[note]]At the same time, it renders the "Ignore Size Modifier" pilot skill useless[[/note]], meaning they can hit every bit as hard as a Mobile Suit, yet their damage output is comparable to high-end supers or even higher.



** For extra brokenness, give Apollo the "EN Save"[[note]]EN attacks cost 20% less EN[[/note]] and "Hit & Away" pilot skills and use the 14-ranged (!) "Mugen Punch" as much as possible.

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** For extra brokenness, power, give Apollo the "EN Save"[[note]]EN attacks cost 20% less EN[[/note]] and "Hit & Away" pilot skills and use the 14-ranged (!) "Mugen Punch" as much as possible.



* [[Anime/SuperDimensionCenturyOrguss Kei Katsuragi and his Orguss]]. This pilot is one of the best in ''Z'', if not ''the'' flat-out best: he comes with an amazing pilot skill set (containing the much sought-out "Attack Again" and "Counter"[[note]]Gain a chance of attacking first before the enemy strikes first[[/note]]), a high enough skill stat to activate both, high evasion/ranged stats, and a very dodgy mecha that has no business doing as much damage as it does. Just slap him with the "Bullet Save" to get more hits and "Ignore Size Modifier" since the Orguss is a size "S", spend a couple thousand credits on Orguss' weaponry and mobility and laugh as he evades everything thrown at him and hammers {{Mook}}s to death with a MacrossMissileMassacre, easily doing damage above 10000 when fully upgraded. Later in the game, players gain [[spoiler:[[Anime/SuperDimensionCenturyOrguss Olson D. Verne]]]] with an identical Orguss II, giving both access to the very cost-effective and powerful "[[CombinationAttack Orguss Combination]]" that makes them even more broken. Keep in mind that Kei's stats are as good as (if not even better) than Universal Century aces Amuro and Char.

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* [[Anime/SuperDimensionCenturyOrguss Kei Katsuragi and his Orguss]]. This pilot is one of the best in ''Z'', if not ''the'' flat-out best: he comes with an amazing pilot skill set (containing the much sought-out "Attack Again" and "Counter"[[note]]Gain a chance of attacking first before the enemy strikes first[[/note]]), a high enough skill stat to activate both, high evasion/ranged stats, and a very dodgy mecha that has no business doing as much damage as it does. Just slap him with the "Bullet Save" to get more hits and "Ignore Size Modifier" since the Orguss is a size "S", spend a couple thousand credits on Orguss' weaponry and mobility and laugh as he evades everything thrown at him and hammers {{Mook}}s to death with a MacrossMissileMassacre, easily doing damage above 10000 when fully upgraded. Later in the game, players gain [[spoiler:[[Anime/SuperDimensionCenturyOrguss Olson D. Verne]]]] with an identical Orguss II, giving both access to the very cost-effective and powerful "[[CombinationAttack Orguss Combination]]" that makes them even more broken.deadlier. Keep in mind that Kei's stats are as good as (if not even better) than Universal Century aces Amuro and Char.



* ''Tengoku-hen'' introduces the "Z-Crystal" system, essentially replacing the "Team Enhancement Systems" of the D-Trader in ''Jigoku-hen'' in favor of [[SkillScoresAndPerks permanent tier-based perks]] via upgrading the Z-Crystal using Z-Chips to higher grades. While the effects of each grade aren't necessarily broken, if players start a new game with link bonuses from ''Jigoku-hen'' and ''[[{{Interquel}} Rengoku-hen]]'' save data, they can unlock all 5 grades of the Z-Crystal by selling a "Repair Kit" equippable part through the D-Trader...'''after the first scenario'''.

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* ''Tengoku-hen'' introduces the "Z-Crystal" system, essentially replacing the "Team Enhancement Systems" of the D-Trader in ''Jigoku-hen'' in favor of [[SkillScoresAndPerks permanent tier-based perks]] via upgrading the Z-Crystal using Z-Chips to higher grades. While the effects of each grade aren't necessarily broken, deadly, if players start a new game with link bonuses from ''Jigoku-hen'' and ''[[{{Interquel}} Rengoku-hen]]'' save data, they can unlock all 5 grades of the Z-Crystal by selling a "Repair Kit" equippable part through the D-Trader...'''after the first scenario'''.
9th Jul '16 9:35:34 PM DoctorTItanX
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* For some post-''Alpha'' [[Anime/MobileSuitZetaGundam Zeta Gundam]] incarnations, the Zeta WILL be the most broken Franchise/{{Gundam}} and one of the most overpowered {{real robot|genre}}s in the entire game, with [[Anime/MobileSuitZetaGundam Kamille Bidan]] having the highest stats of all Gundam pilots, as well as the Zeta having excellent stats of its own, usually even stronger than suits like the [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]] (especially jarring and hilarious when the Nu and [[Anime/MobileSuitVictoryGundam V2 Gundam]] in [[Franchise/{{Gundam}} Universal Century]] canon are similarly gamebreaking). If the player obtains the Biosensor-powered attacks for the Zeta late in a game, expect them to be ridiculously overpowered ("[[RammingAlwaysWorks Waverider Crash]]" has higher damage potential than the "[[Anime/TurnAGundam Moonlight Butterfly]]" in ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]''; ''Z'' lowered the damage but gave Kamille higher stats). ''Z'' takes this up a notch with a Biosensor SuperMode for the Zeta, once the pilot's Will gets high enough, which makes it MORE unstoppable. Even with "Waverider Crash" removed in the ''[[VideoGame/SuperRobotWarsZ Second Super Robot Wars Z: Hakai-hen]]'', along with other returning units, it's still one of the best machines in the game.

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* For some post-''Alpha'' [[Anime/MobileSuitZetaGundam Zeta Gundam]] incarnations, the Zeta WILL be the most broken effective Franchise/{{Gundam}} and one of the most overpowered formidable {{real robot|genre}}s in the entire game, with [[Anime/MobileSuitZetaGundam Kamille Bidan]] having the highest stats of all Gundam pilots, as well as the Zeta having excellent stats of its own, usually even stronger than suits like the [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]] (especially jarring and hilarious when the Nu and [[Anime/MobileSuitVictoryGundam V2 Gundam]] in [[Franchise/{{Gundam}} Universal Century]] canon are similarly gamebreaking). If the player obtains the Biosensor-powered attacks for the Zeta late in a game, expect them to be ridiculously overpowered very powerful ("[[RammingAlwaysWorks Waverider Crash]]" has higher damage potential than the "[[Anime/TurnAGundam Moonlight Butterfly]]" in ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]''; ''Z'' lowered the damage but gave Kamille higher stats). ''Z'' takes this up a notch with a Biosensor SuperMode for the Zeta, once the pilot's Will gets high enough, which makes it MORE unstoppable. Even with "Waverider Crash" removed in the ''[[VideoGame/SuperRobotWarsZ Second Super Robot Wars Z: Hakai-hen]]'', along with other returning units, it's still one of the best machines in the game.



* In most of its appearances, the Anime/{{Daitarn 3}} is a size "2L" (the same as most battleships). On top of its already large HP pool, the Daitarn's size means the unit can deal and tank damage from the majority of small enemy units. What puts it as broken is pilot [[Anime/{{Daitarn 3}} Banjo Haran]] almost always has access to the rare "Soul" Spirit Command [[note]]Deal 2.5 times the damage for the next attack[[/note]]. Its ability to move faster in scenarios by [[TransformingMecha changing into the "Dai-Fighter" configuration]] is also nice. Additionally, beginning with ''VideoGame/SuperRobotWars64'', the Daitarn can use the powerful "[[YinYangBomb Space Combination Attack]]" with the titular unit from its brother series ''Anime/{{Zambot 3}}''. While this CombinationAttack is removed in the ''Second Z'', the Daitarn gains two new combinations with Zambot 3 and Trider G7.

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* In most of its appearances, the Anime/{{Daitarn 3}} is a size "2L" (the same as most battleships). On top of its already large HP pool, the Daitarn's size means the unit can deal and tank damage from the majority of small enemy units. What puts it as broken great is pilot [[Anime/{{Daitarn 3}} Banjo Haran]] almost always has access to the rare "Soul" Spirit Command [[note]]Deal 2.5 times the damage for the next attack[[/note]]. Its ability to move faster in scenarios by [[TransformingMecha changing into the "Dai-Fighter" configuration]] is also nice. Additionally, beginning with ''VideoGame/SuperRobotWars64'', the Daitarn can use the powerful "[[YinYangBomb Space Combination Attack]]" with the titular unit from its brother series ''Anime/{{Zambot 3}}''. While this CombinationAttack is removed in the ''Second Z'', the Daitarn gains two new combinations with Zambot 3 and Trider G7.



* Provided players have patience, they can resort to LevelGrinding in the games by [[ViolationOfCommonSense having allied units with MAP weapons hit allies]], then use pilots in units with the "Repair" command to heal damaged allied units, since ExperiencePoints are also earned; to help speed up the process, some installments offer the "Repair Skill"[[note]]Increase the "Repair" command's effect by 50% and its range by 1[[/note]] for pilot skill purchasing. While this is hardly broken, most titles allow players to transfer characters from their default machine into these repair-based units without any restrictions, such as swapping Kamille out of the Zeta Gundam into the [[Anime/MobileSuitZetaGundam Methuss]], which almost always comes equipped with the "Repair Device/Equipment/Module" unit ability that allows the "Repair" command. Slightly {{Nerf}}ed beginning with the ''[[VideoGame/SuperRobotWarsZ Third Super Robot Wars Z: Tengoku-hen]]'' where MAP weapons are rendered unusable unless there's an enemy within range of the MAP weapon.

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* Provided players have patience, they can resort to LevelGrinding in the games by [[ViolationOfCommonSense having allied units with MAP weapons hit allies]], then use pilots in units with the "Repair" command to heal damaged allied units, since ExperiencePoints are also earned; to help speed up the process, some installments offer the "Repair Skill"[[note]]Increase the "Repair" command's effect by 50% and its range by 1[[/note]] for pilot skill purchasing. While this is hardly broken, superb, most titles allow players to transfer characters from their default machine into these repair-based units without any restrictions, such as swapping Kamille out of the Zeta Gundam into the [[Anime/MobileSuitZetaGundam Methuss]], which almost always comes equipped with the "Repair Device/Equipment/Module" unit ability that allows the "Repair" command. Slightly {{Nerf}}ed beginning with the ''[[VideoGame/SuperRobotWarsZ Third Super Robot Wars Z: Tengoku-hen]]'' where MAP weapons are rendered unusable unless there's an enemy within range of the MAP weapon.



* "Haro" parts, as usual[[note]]In ''Alpha Gaiden'', "Haro" parts grant +2 movement, +25 mobility, +35 unit accuracy and +35% weapon accuracy[[/note]], but a notable gamebreaker part in ''Alpha Gaiden'' is the "HPHGCP"[[note]]Recover 30% of a unit's max EN at the start of a turn[[/note]]; in fact, you can get three of these. Put one on the Shin Getter to fuel its "[[SphereOfDestruction Stoner Sunshine]]" attack, one for the [[Anime/AfterWarGundamX Gundam Double X + G-Falcon]] (provided the player unlocks the [[Anime/AfterWarGundamX G-Bits]]), and the last one depending on player preference, such as the [[Anime/MobileSuitGundamWing Wing Gundam Zero]] to solve its EN problem, the [[Anime/MobileSuitGundam0083StardustMemory GP03 Dendrobinum Orchis]] for its powerful EN weaponry or the Mazinkaiser, to make an already broken unit more broken by allowing two free "[[ChestBlaster Fire Blasters]]" per turn.

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* "Haro" parts, as usual[[note]]In ''Alpha Gaiden'', "Haro" parts grant +2 movement, +25 mobility, +35 unit accuracy and +35% weapon accuracy[[/note]], but a notable gamebreaker part in ''Alpha Gaiden'' is the "HPHGCP"[[note]]Recover 30% of a unit's max EN at the start of a turn[[/note]]; in fact, you can get three of these. Put one on the Shin Getter to fuel its "[[SphereOfDestruction Stoner Sunshine]]" attack, one for the [[Anime/AfterWarGundamX Gundam Double X + G-Falcon]] (provided the player unlocks the [[Anime/AfterWarGundamX G-Bits]]), and the last one depending on player preference, such as the [[Anime/MobileSuitGundamWing Wing Gundam Zero]] to solve its EN problem, the [[Anime/MobileSuitGundam0083StardustMemory GP03 Dendrobinum Orchis]] for its powerful EN weaponry or the Mazinkaiser, to make an already broken powerful unit more broken effective by allowing two free "[[ChestBlaster Fire Blasters]]" per turn.



* On the subject of unit abilities, while ''BX'' does not have "Nerve Crack", "[[Anime/MobileSuitGundam00 Quantum Burst]]"[[note]]At 150+ Will, for 80 EN, lower enemy stats by 30 and increase allied stats by 30 for one turn; this effect can be stacked[[/note]] and "[[Anime/MacrossFrontier Dance of Wings]]"[[note]]At 130+ Will, for 80 EN, enemies in the affected area cannot perform any action for one turn[[/note]] are still available and as overpowered from ''UX''. This time around, the game introduces new abilities such as the [=GaoGaiGar=]'s "[[Anime/{{GaoGaiGar}} Dividing Driver]]"[[note]]For 50 EN, allied terrain ratings become S ranks and enemy terrain ratings decrease by one rank for one turn; this effect does not apply to weapon terrain ratings[[/note]] and "[[Anime/{{GaoGaiGar}} Gatling Driver]]"[[note]]For 60 EN, enemies in the affected area cannot move for one turn[[/note]], [[Anime/{{GaoGaiGar}} Mike Sounders the 13th's "Disk-P"]][[note]]For 30 EN, allied units in the affected area gain +10 Will[[/note]] and Knight Alex's "Lavium"[[note]]At 130+ Will, for 50 MP, restore all {{Hit Point}}s to all allied units[[/note]].

to:

* On the subject of unit abilities, while ''BX'' does not have "Nerve Crack", "[[Anime/MobileSuitGundam00 Quantum Burst]]"[[note]]At 150+ Will, for 80 EN, lower enemy stats by 30 and increase allied stats by 30 for one turn; this effect can be stacked[[/note]] and "[[Anime/MacrossFrontier Dance of Wings]]"[[note]]At 130+ Will, for 80 EN, enemies in the affected area cannot perform any action for one turn[[/note]] are still available and as overpowered overpowering from ''UX''. This time around, the game introduces new abilities such as the [=GaoGaiGar=]'s "[[Anime/{{GaoGaiGar}} Dividing Driver]]"[[note]]For 50 EN, allied terrain ratings become S ranks and enemy terrain ratings decrease by one rank for one turn; this effect does not apply to weapon terrain ratings[[/note]] and "[[Anime/{{GaoGaiGar}} Gatling Driver]]"[[note]]For 60 EN, enemies in the affected area cannot move for one turn[[/note]], [[Anime/{{GaoGaiGar}} Mike Sounders the 13th's "Disk-P"]][[note]]For 30 EN, allied units in the affected area gain +10 Will[[/note]] and Knight Alex's "Lavium"[[note]]At 130+ Will, for 50 MP, restore all {{Hit Point}}s to all allied units[[/note]].



* Of all playable units in the game, [[https://www.youtube.com/watch?v=8l-eZ1FwQuY the Granzon is horribly overpowered]] as its presence makes every other unit obsolete. At 140 Will, it's able to use the "Black Hole Cluster" attack which ''pulls in'' every enemy unit no matter how far it is on the map and can take out groups of enemies with ease while allied units will likely only target one enemy. Normally, Shu and the Granzon is the last SecretCharacter players can unlock in "Mission Mode", but this can be circumvented very early in the game [[DiskOneNuke by playing a certain character on the hardest difficulty in "Arcade Mode"]]. Finally, if players fully upgrade the Granzon, its recharge time for "Black Hole Cluster" and "Graviton Cannon" is so blazingly fast, enemies will be dropping left and right.

to:

* Of all playable units in the game, [[https://www.youtube.com/watch?v=8l-eZ1FwQuY the Granzon is horribly overpowered]] overpowering]] as its presence makes every other unit obsolete. At 140 Will, it's able to use the "Black Hole Cluster" attack which ''pulls in'' every enemy unit no matter how far it is on the map and can take out groups of enemies with ease while allied units will likely only target one enemy. Normally, Shu and the Granzon is the last SecretCharacter players can unlock in "Mission Mode", but this can be circumvented very early in the game [[DiskOneNuke by playing a certain character on the hardest difficulty in "Arcade Mode"]]. Finally, if players fully upgrade the Granzon, its recharge time for "Black Hole Cluster" and "Graviton Cannon" is so blazingly fast, enemies will be dropping left and right.



** Great Mazinger, despite being Mazinkaiser-lite, is pretty broken. It has the same statistical layout as the Mazinkaiser, but with weaker weaponry, which won't be a problem when since Kouji and Tetsuya share four extremely overpowered {{Combination Attack}}s. As an extra, both units join the party early in a playthrough, making them reliable {{Disc One Nuke}}s with their mobility as their only weakness.

to:

** Great Mazinger, despite being Mazinkaiser-lite, is pretty broken. It has the same statistical layout as the Mazinkaiser, but with weaker weaponry, which won't be a problem when since Kouji and Tetsuya share four extremely overpowered overwhelming {{Combination Attack}}s. As an extra, both units join the party early in a playthrough, making them reliable {{Disc One Nuke}}s with their mobility as their only weakness.



* The [[Anime/EurekaSeven Nirvash TypeZERO]] doesn't start out as much until players advance in the game and get its "Spec-2" MidSeasonUpgrade with top-class accuracy/evasion rates with a hideously overpowered, 6-ranged "Seven Swell" MAP weapon that can be recharged and abused using the appropriate skills. [[BaseBreaker Most players are divided into two groups]] after getting the Spec-2: those who avoid using it to ruin the game and the ones who MAP nuke everything with "Seven Swell" by using the "Resupply" and "Enable" Spirit Commands to set it up, hence where the "Nirvash/[[Anime/MobileSuitZetaGundam Haman Karn]]/Amuro/Resupply" combo comes from.

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* The [[Anime/EurekaSeven Nirvash TypeZERO]] doesn't start out as much until players advance in the game and get its "Spec-2" MidSeasonUpgrade with top-class accuracy/evasion rates with a hideously overpowered, overpowering, 6-ranged "Seven Swell" MAP weapon that can be recharged and abused using the appropriate skills. [[BaseBreaker Most players are divided into two groups]] after getting the Spec-2: those who avoid using it to ruin the game and the ones who MAP nuke everything with "Seven Swell" by using the "Resupply" and "Enable" Spirit Commands to set it up, hence where the "Nirvash/[[Anime/MobileSuitZetaGundam Haman Karn]]/Amuro/Resupply" combo comes from.



* Even before the Tengen Toppa Gurren Lagann appears, the preceding [[Anime/TengenToppaGurrenLagann Super Galaxy Gurren Lagann]] is overpowered by proxy of its "3L" size, granting it a large boost to damage and defense against every {{Mook}} in the game until the last scenario. Naturally, the mandatory upgrade to the Gurren Lagann is its Tengen Toppa-incarnation, backed by boatloads of HP, Simon's new "Spirit Power Infinity" pilot skill[[note]]Gain the effects of a maximum level "Spiral Power" pilot skill (increase accuracy and reduce damage dealt; the effect rises with the skill's level). At 130 Will, increase Pilot Points earned by 20%[[/note]], high movement rate and tons of sub-pilots for a Spirit Command pool. Finally, the Tengan Toppa Gurren Lagann's strongest attack is more powerful than any other in the game by over 1000 points, all for a very reasonable amount of energy.

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* Even before the Tengen Toppa Gurren Lagann appears, the preceding [[Anime/TengenToppaGurrenLagann Super Galaxy Gurren Lagann]] is overpowered overpowering by proxy of its "3L" size, granting it a large boost to damage and defense against every {{Mook}} in the game until the last scenario. Naturally, the mandatory upgrade to the Gurren Lagann is its Tengen Toppa-incarnation, backed by boatloads of HP, Simon's new "Spirit Power Infinity" pilot skill[[note]]Gain the effects of a maximum level "Spiral Power" pilot skill (increase accuracy and reduce damage dealt; the effect rises with the skill's level). At 130 Will, increase Pilot Points earned by 20%[[/note]], high movement rate and tons of sub-pilots for a Spirit Command pool. Finally, the Tengan Toppa Gurren Lagann's strongest attack is more powerful than any other in the game by over 1000 points, all for a very reasonable amount of energy.
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