History GameBreaker / SuperRobotWars

6th Jan '17 11:03:24 AM GuiRitter
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* [[Anime/MobileSuitGundamSEEDDestiny Kira Yamato]] is simply horrifying. Sure, he's usually given a handicap (horrific Will gains) to compensate for amazing stats, but in ''K'', Will gains are standardized, meaning Kira's "SEED" pilot skill[[note]]At 130 Will, +10% to accuracy/evasion, +25% to final attack damage[[/note]] and already formdiable unit become impossible to stop. Hell, placing him in the outdated Aile Strike Gundam doesn't hurt too much. Much of this is the result of the [[Anime/MobileSuitGundamSEEDDestiny Strike Freedom]] with fairly nice mobility and a MAP attack, which is useful in [[ThatOneLevel the corridor stages]], alongside a rating of S in space terrain.

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* [[Anime/MobileSuitGundamSEEDDestiny Kira Yamato]] is simply horrifying. Sure, he's usually given a handicap (horrific Will gains) to compensate for amazing stats, but in ''K'', Will gains are standardized, meaning Kira's "SEED" pilot skill[[note]]At 130 Will, +10% to accuracy/evasion, +25% to final attack damage[[/note]] and already formdiable formidable unit become impossible to stop. Hell, placing him in the outdated Aile Strike Gundam doesn't hurt too much. Much of this is the result of the [[Anime/MobileSuitGundamSEEDDestiny Strike Freedom]] with fairly nice mobility and a MAP attack, which is useful in [[ThatOneLevel the corridor stages]], alongside a rating of S in space terrain.
4th Nov '16 2:56:45 AM SuperFeatherYoshi
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* [[Anime/MobileSuitGundamSEEDDestiny Legend Gundam]]. Just like the Strike Freedom, it has a [[HerdHittingAttack MAP weapon]] that [[FriendlyFireproof distinguishes between friend and foe]], allowing it to wipe out multiple enemy squads with a single hit. Unlike the Strike Freedom's "DRAGOON Full Burst", however, Legend's "DRAGOON System" uses EN instead of ammo, allowing it to be used multiple times. This, coupled with its innate EN regeneration from the "Hyper Deuterion Engine" ability, makes it an amazing unit for clearing out enemy mooks. Sure, the DRAGOONs can only be used in space, but pair it up with a unit with air or land terrain adaptability and you're good to go. Some have even taken to calling SRW L "Super Robot Wars Legend" in Japan.

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* [[Anime/MobileSuitGundamSEEDDestiny Legend Gundam]]. Just like the Strike Freedom, it has a [[HerdHittingAttack MAP weapon]] that [[FriendlyFireproof distinguishes between friend and foe]], allowing it to wipe out multiple enemy squads with a single hit. Unlike the Strike Freedom's "DRAGOON Full Burst", however, Legend's "DRAGOON System" uses EN instead of ammo, allowing it to be used multiple times. This, coupled with its innate EN regeneration from the "Hyper Deuterion Engine" ability, makes it an amazing unit for clearing out enemy mooks. Sure, the DRAGOONs [=DRAGOONs=] can only be used in space, but pair it up with a unit with air or land terrain adaptability and you're good to go. Some have even taken to calling SRW L "Super Robot Wars Legend" in Japan.
29th Oct '16 5:34:04 AM SuperFeatherYoshi
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* [[Anime/MobileSuitGundamSEEDDestiny Legend Gundam]]. Just like the Strike Freedom, it has a map weapon that distinguishes between friend and foe, allowing it to wipe out multiple enemy squads with a single hit. Unlike the Strike Freedom's "DRAGOON Full Burst", however, Legend's "DRAGOON System" uses EN instead of ammo, allowing it to use it to be used multiple times. This , coupled with its innate EN regeneration from the "Hyper Deuterion Engine" ability, makes it an amazing unit for clearing out enemy mooks. Sure, the DRAGOONs can only be used in space, but pair it up with a unit with air or land terrain adaptability and you're good to go. Some have even taken to calling SRW L "Super Robot Wars Legend" in Japan.

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* [[Anime/MobileSuitGundamSEEDDestiny Legend Gundam]]. Just like the Strike Freedom, it has a map weapon [[HerdHittingAttack MAP weapon]] that [[FriendlyFireproof distinguishes between friend and foe, foe]], allowing it to wipe out multiple enemy squads with a single hit. Unlike the Strike Freedom's "DRAGOON Full Burst", however, Legend's "DRAGOON System" uses EN instead of ammo, allowing it to use it to be used multiple times. This , This, coupled with its innate EN regeneration from the "Hyper Deuterion Engine" ability, makes it an amazing unit for clearing out enemy mooks. Sure, the DRAGOONs can only be used in space, but pair it up with a unit with air or land terrain adaptability and you're good to go. Some have even taken to calling SRW L "Super Robot Wars Legend" in Japan.
27th Oct '16 5:53:29 PM SuperFeatherYoshi
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* [[Anime/MobileSuitGundamSEEDDestiny Legend Gundam]]. Just like the Strike Freedom, it has a map weapon that distinguishes between friend and foe, allowing it to wipe out multiple enemy squads with a single hit. Unlike the Strike Freedom's "DRAGOON Full Burst", however, Legend's "DRAGOON System" uses EN instead of ammo, allowing it to use it to be used multiple times. This , coupled with its innate EN regeneration from the "Hyper Deuterion Engine" ability, makes it an amazing unit for clearing out enemy mooks. Sure, the DRAGOONs can only be used in space, but pair it up with a unit with air or land terrain adaptability and you're good to go. Some have even taken to calling SRW L "Super Robot Wars Legend" in Japan.
21st Oct '16 9:58:58 AM advent_child
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** To make the grind easier and safer, players can cast the normally useless "Mercy"[[note]] If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.[[/note]] spirit command to reduce the target's HP to safe levels, allowing the repairer to maximize the amount of experience gained.

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** To make the grind easier and safer, players can cast the normally useless "Mercy"[[note]] If "Mercy" Spirit Command[[note]]If the pilot's next attack from this with their unit would destroy the destroys a target, reduce target's HitPoint to 10 instead, provided the target's HP is reduced to 10 instead. Only works when the enemy's Skill skill stat is lower than the attacker's.[[/note]] spirit command pilot's[[/note]] to reduce {{Hit Point}}s to the target's HP to safe levels, lowest possible, thereby allowing the repairer characters to maximize the amount of experience gained.
earned when using Repair.



** Carried over into ''The Moon Dwellers'': Ing is available near the beginning of the game, and still carries his innate Continuous Action pilot skill and Violent Assault Spirit Command (see below for details). However, his new Ace Bonus allows him to be the best evasive character thanks to him being unaffected by the evasion decay mechanic.

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** Carried over into ''The Moon Dwellers'': Ing is available near the beginning of the game, and still carries his innate Continuous Action pilot skill and Violent Assault Spirit Command (see below for details). However, his new Ace Bonus "Ace Bonus" allows him to be the best evasive character thanks to him being unaffected by the evasion decay mechanic.



* The [[SecretCharacter hidden]] [[VideoGame/SuperRobotWarsDestiny Forte Gigas]] may qualify, as its comes with 4 ranks of upgrades, economic and powerful attacks (its strongest attack "Riot Buster" costs only ''20 EN''), a high armor rating, the incredibly rare "S" ranks for many terrain and its weapons and functions as a two-seater for [[Characters/SuperRobotWarsDestiny Joshua Radcliffe and Cliana Rimskaya]], both with a Spirit Command list befitting of a single attack-based unit (not support), thus they can take turns casting buffs without burning too much Spirit Points. The only issue is it takes some real work to acquire it (compared against unlocking the Vaisaga in ''Original Generation 2'') and no upgrades from the [[VideoGame/SuperRobotWarsDestiny Aile Chevalier or Blanche Neige]] carry over. However, unlike its ''Destiny'' counterpart, there's no super robot-hampering GameBreakingBug preventing it from tanking.
** Although the Forte Gigas is nerfed in ''The Moon Dwellers'', the Aile Chevalier is now able to equip any weapon module. Give it a repair or a resupply module, make Joshua grind a few levels and he's good to go.

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* The [[SecretCharacter hidden]] [[VideoGame/SuperRobotWarsDestiny Forte Gigas]] may qualify, qualify as its comes with 4 ranks of upgrades, economic and powerful attacks (its strongest attack "Riot Buster" costs only ''20 EN''), a high armor rating, the incredibly rare "S" ranks for many terrain and its weapons and functions as a two-seater for [[Characters/SuperRobotWarsDestiny Joshua Radcliffe and Cliana Rimskaya]], both with a Spirit Command list befitting of a single attack-based unit (not support), thus they can take turns casting buffs without burning too much Spirit Points. The only issue is it takes some real work to acquire it (compared against unlocking the Vaisaga in ''Original Generation 2'') and no upgrades from the [[VideoGame/SuperRobotWarsDestiny Aile Chevalier or Blanche Neige]] carry over. However, unlike its ''Destiny'' counterpart, there's no super robot-hampering GameBreakingBug preventing it from tanking.
** Although the Forte Gigas is nerfed in ''The Moon Dwellers'', the Aile Chevalier is now able to equip any weapon module. Give it a repair or a resupply module, make Joshua grind a few levels and he's good to go.
tanking.




!!The Moon Dwellers
* If players take the time to level grind [[Characters/SuperRobotWarsReversal Raul Gurenden]] in the Excellence Rescue to level 99, [[spoiler: once he leaves and comes back piloting the Excellence Gunstriker units, he can effectively get the entire L&E corporation team to be at level 99, allowing Despinis, Raji, and Mizuho to cast some of the best support spirit commands of the game. Meanwhile, Fiona, thanks to a GoodBadBug joins in pre-Ace'd. To put that in perspective, [[Characters/SuperRobotWarsJudgment Al-Van]], who joins just a bit before the ''Judgment'' finale, needs one more kill to be in ace status.]]
* [[Characters/SuperRobotWarsJudgment Calvina Coulange]] partnered with [[Characters/SuperRobotWarsJudgment Melua Melna Meia]] can be this [[ViolationOfCommonSense for the wrong reasons]] (see General for more details). Melua starts off with the Mercy spirit command and the Bellzelute has a straight line MAP attack, coupled with Calvina's innate "Hit and Away" pilot skill. Plus, the Bellzelute is able to equip any modules so players can get Calvina to the desired levels if need be. And since the ''Original Generation'' series has a lot of characters that can switch mechs that can equip modules, a patient player can easily max out a lot of the cast making the rest of the scenarios a breeze.
** Calvina herself is pretty game-breaking when it comes to clearing hordes of enemies to get some quick and easy Skill Points, especially once she has access of Bellzelute Brigandy. Due to being a Real Robot Pilot, she has an obscenely high accuracy/evasion even before activating Focus to jump right onto the enemy ranks and then start shooting them down while never getting hit at all, taking great advantage of counter kills. To further this, her Twin command is Chain Action, meaning that if she can't get in quick enough, she can just pair with someone, kill a unit as a stepping stone to get into the fray of the enemies then let them come to her and get shot down. After she gets Bellzelute Brigandy, she gets an All-W post-movement attack AND a MAP attack that discriminates allies and enemies. This, combined with her Chain Action, allows her to technically wipe out the enemy ranks in just a few turns as long as she has accumulated enough Will. And if after all that she hasn't run out of SP... well, she can still shove down enough firepower to the stage boss.
* [[Characters/EndlessFrontier Haken Browning]] can be this, if you take time to raise him and his mech properly. His Ace Bonus is "+5% Final Damage per females in his team". Counting Aschen, you can put the Hyperion in his team for a wooping +20% damage. Then the Gespenst Haken Bonus is "Retroactively Increase melee weapons AP equal to Aschen's current level x 5", meaning each time Aschen takes a level, every Melee weapons gets a +5 AP. Then he's one of the rare pilots who gets the Attacker ability ( +20% damage at 130+ will ). You will then be doing the same damage as Combinations Attacks with a lowly Gespenst.

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\n!!The !!''The Moon Dwellers
Dwellers''
* If players take the time to level grind {{Level Grind|ing}} [[Characters/SuperRobotWarsReversal Raul Gurenden]] in the Excellence Rescue to level 99, [[spoiler: once 99 before he leaves and comes back piloting [[spoiler:and returns in the new Excellence Gunstriker units, he can effectively get the entire L&E corporation team to Gunstriker]], his ''VideoGame/SuperRobotWarsReversal'' co-pilots will also be at level 99, allowing Despinis, Raji, and Mizuho them to cast some use their sets of Spirit Commands right off the best support spirit commands of bat when they take over piloting duties for the game. Rescue. Meanwhile, Fiona, [[Characters/SuperRobotWarsReversal Fiona Gureden]], thanks to a GoodBadBug joins in pre-Ace'd. To GoodBadBug, will appear with her "Ace Bonus" already unlocked [[spoiler:when she receives her individual Gunstriker]]; to put that in this into perspective, [[Characters/SuperRobotWarsJudgment Al-Van]], who joins just when [[spoiler:[[Characters/SuperRobotWarsJudgment Al-Van Lunks]]]] pulls a bit mandatory HeelFaceTurn to join the party before the ''Judgment'' finale, the character still needs one more kill to be in ace status.]]
a few kills before unlocking an "Ace Bonus".
* [[Characters/SuperRobotWarsJudgment Calvina Coulange]] partnered with [[Characters/SuperRobotWarsJudgment Melua Melna Meia]] can be this [[ViolationOfCommonSense for the wrong reasons]] (see General for more details). details): Melua starts off with has the Mercy spirit command "Mercy" Spirit Command and the Bellzelute has a straight line straight-lined MAP attack, coupled with Calvina's innate "Hit and Away" pilot skill. Plus, Since the Bellzelute is able to equip a real, it can use any modules so of the equippable weapons and modules, thus players can get Calvina {{Level Grind|ing}} her to the desired levels if need be. And since the levels. Since ''Original Generation'' series has a lot plenty of characters that who can switch mechs that can equip modules, a between real robots, patient player players can easily max out reach the maximum level 99 with the Bellzelute, the plus side being this machine can be used by nearly everyone on the roster.
* Despite the change in setting, Haken Browning becomes
a lot gamebreaker again, provided players invest in him. First, like Axel and Kai, Haken possesses the incredibly rare "Attacker" pilot skill; once his "Ace Bonus"[[note]]Increase final damage dealt by 5% for every female in a Twin Unit with him[[/note]] is unlocked, pair his Gepenst Haken in a Twin Unit with the Hyperion. A total of four female characters in the Twin ([[Characters/EndlessFrontier Aschen Brodel]] in the Gespenst, [[Characters/SuperRobotWarsAlpha2 Ibis Douglas, Sleigh Presty and Tsugumi Takakura]] in the Hyperion) invariably makes Haken one of the cast making best damage dealers in the rest of the scenarios a breeze.
** Calvina herself is pretty game-breaking when it comes to clearing hordes of enemies to get some quick and easy Skill Points, especially once she has access of Bellzelute Brigandy. Due to being a Real Robot Pilot, she has an obscenely high accuracy/evasion even before activating Focus to jump right onto the enemy ranks and then start shooting them down while never getting hit at all, taking great advantage of counter kills. To further this, her Twin command is Chain Action, meaning that if she can't get in quick enough, she can just pair with someone, kill a unit as a stepping stone to get into the fray of the enemies then let them come to her and get shot down. After she gets Bellzelute Brigandy, she gets an All-W post-movement attack AND a MAP attack that discriminates allies and enemies. This, combined with her Chain Action, allows her to technically wipe out the enemy ranks in just a few turns as long as she has accumulated enough Will. And if after all that she hasn't run out of SP... well, she can still shove down enough firepower to the stage boss.
* [[Characters/EndlessFrontier Haken Browning]] can be this, if you take time to raise him and his mech properly. His Ace Bonus is "+5% Final Damage per females in his team". Counting Aschen, you can put the Hyperion in his team for a wooping +20% damage. Then
game. Furthermore, by acquiring the Gespenst Haken Bonus is "Retroactively Increase Haken's "Full Upgrade Bonus"[[note]]Increase melee weapons AP weapons' attack power equal to Aschen's current character level x 5", meaning each time Aschen takes a level, every Melee weapons gets a +5 AP. Then he's one of the rare pilots who gets the Attacker ability ( +20% damage at 130+ will ). You will then be doing times 5[[/note]], it's possible for Haken to do the same amount of damage as Combinations Attacks with a lowly Gespenst.{{Combination Attack}}s in the game, ''without'' using {{Status Buff}}s.
20th Oct '16 7:08:02 PM ChrisX
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** Calvina herself is pretty game-breaking when it comes to clearing hordes of enemies to get some quick and easy Skill Points, especially once she has access of Bellzelute Brigandy. Due to being a Real Robot Pilot, she has an obscenely high accuracy/evasion even before activating Focus to jump right onto the enemy ranks and then start shooting them down while never getting hit at all, taking great advantage of counter kills. To further this, her Twin command is Chain Action, meaning that if she can't get in quick enough, she can just pair with someone, kill a unit as a stepping stone to get into the fray of the enemies then let them come to her and get shot down. After she gets Bellzelute Brigandy, she gets an All-W post-movement attack AND a MAP attack that discriminates allies and enemies. This, combined with her Chain Action, allows her to technically wipe out the enemy ranks in just a few turns as long as she has accumulated enough Will. And if after all that she hasn't run out of SP... well, she can still shove down enough firepower to the stage boss.
20th Oct '16 12:47:05 PM advent_child
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* For a battleship, which is supposed to be an unwieldy support ship, the [[Anime/MartianSuccessorNadesico Nadesico]] from the original GameBoyAdvance version (not the remake) is a game breaker with the appropriate upgrades. With a fully upgraded "[[WaveMotionGun Gravity Blast]]", it's capable of dealing over 10000 points of damage per shot with almost 100% accuracy at max Will, firing at ranges that will make {{super robot}}s turn green with envy (with appropriate upgrades, the range can extend to 11 (!)). Coupled with the "Distortion Field" barrier[[note]]Reduce all non-beam, non-gravity damage by 50%; beam and gravity attacks under 3000 and 5000 points of damage, respectively, are negated[[/note]], it can take out the FinalBoss in two turns (using "Support Attack"[[note]]Pilot can provide offensive support to an adjacent ally[[/note]] to get in extra shots). Later games probably took note of this and forced the player to upgrade all weapons simultaneously, making game breakers such as this much more difficult.

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* For a battleship, which is supposed to be an unwieldy support ship, the [[Anime/MartianSuccessorNadesico Nadesico]] from the original GameBoyAdvance UsefulNotes/GameBoyAdvance version (not the remake) is a game breaker with the appropriate upgrades. With a fully upgraded "[[WaveMotionGun Gravity Blast]]", it's capable of dealing over 10000 points of damage per shot with almost 100% accuracy at max Will, firing at ranges that will make {{super robot}}s turn green with envy (with appropriate upgrades, the range can extend to 11 (!)). Coupled with the "Distortion Field" barrier[[note]]Reduce all non-beam, non-gravity damage by 50%; beam and gravity attacks under 3000 and 5000 points of damage, respectively, are negated[[/note]], it can take out the FinalBoss in two turns (using "Support Attack"[[note]]Pilot can provide offensive support to an adjacent ally[[/note]] to get in extra shots). Later games probably took note of this and forced the player to upgrade all weapons simultaneously, making game breakers such as this much more difficult.



** In fact, all the original mecha post-MidSeasonUpgrade might count, due to the "Orgone Cloud" ability that functions as both a "Mirror Image" proxy and reduces damage at 130 Will. In fact, every MidSeasonUpgrade comes with their own EN regeneration. Despite the different builds of each of them, this makes all the originals potential {{Lightning Bruiser}}s if set up correctly.
** Despite requiring three playthroughs to get it, the Laftcranz is just as exceptionally balanced with the same unit abilities as the other {{Mid Season Upgrade}}s. What offsets this is its preceding unit Vorlent is weaker than the three starting machines, until players realize that out of the four starters, only the Vorlent has "Orgone Cloud" right from the start of a playthrough.

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** In fact, all the original mecha post-MidSeasonUpgrade might count, due to the "Orgone Cloud" ability that functions functioning as both a "Mirror Image" proxy and reduces reducing damage at 130 Will. In fact, every MidSeasonUpgrade comes with their own EN regeneration. Despite the different builds of each of them, this makes all the originals potential {{Lightning Bruiser}}s if set up correctly.
** Despite requiring three playthroughs to get it, the Laftcranz is just as exceptionally balanced with the same unit abilities as the other {{Mid Season Upgrade}}s. What offsets this is its preceding unit Vorlent is weaker than the three starting machines, until players realize that out of the four starters, only the Vorlent has "Orgone Cloud" right from the start of a playthrough.play-through.


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** Unlike the "Chain Attack" pilot skill in previous [=SRWs=], enemies don't need to be adjacent to one another or in a row for "Combo Attack" to be effective: enemies only need to be within range of the weapon that is "Combo Attack"-capable.
* Completing ''K'' will allow players to unlock a new equippable part available at the start of every new play-through. Of the ones available in ''K'', "Orgone Cloud" (via ''VideoGame/SuperRobotWarsJudgment'') is probably the best one to use[[note]]Unit gains "Mirror Image", a large "Barrier" (reduce damage taken by 2000 points), small EN regeneration and ignores terrain penalties[[/note]]; unfortunately, it will be available on the fifth play-through. However, like ''W'', players can use an OldSaveBonus feature to immediately unlock these parts on their first play-through simply by inserting a Game Boy Advance [=SRW=] into the UsefulNotes/NintendoDS [=GBA=] slot. Those with access to a physical copy of every Japanese version of the [=GBA=] ''Super Robot Wars'' titles can unlock all of these parts right off the bat.
7th Sep '16 1:44:17 AM Yagami1211
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* [[Characters/EndlessFrontier Haken Browning]] can be this is, if you take time to raise him and his mech properly. His Ace Bonus is "+5% Final Damage per females in his team". Counting Aschen, you can put the Hyperion in his team for a wooping +20% damage. Then the Gespenst Haken Bonus is "Retroactively Increase melee weapons AP equal to Aschen's current level x 5", meaning each time Aschen takes a level, every Melee weapons gets a +5 AP. Then he's one of the rare pilots who gets the Attacker ability ( +20% damage at 130+ will ). You will then be doing the same damage as Combinations Attacks with a lowly Gespenst.

to:

* [[Characters/EndlessFrontier Haken Browning]] can be this is, this, if you take time to raise him and his mech properly. His Ace Bonus is "+5% Final Damage per females in his team". Counting Aschen, you can put the Hyperion in his team for a wooping +20% damage. Then the Gespenst Haken Bonus is "Retroactively Increase melee weapons AP equal to Aschen's current level x 5", meaning each time Aschen takes a level, every Melee weapons gets a +5 AP. Then he's one of the rare pilots who gets the Attacker ability ( +20% damage at 130+ will ). You will then be doing the same damage as Combinations Attacks with a lowly Gespenst.
24th Aug '16 10:16:48 AM advent_child
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* [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit and its most powerful attack for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).

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* [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit and its most powerful the Meiou MAP attack (on certain units) for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).



** He's even more of a GameBreaker in ''The Moon Dwellers'' where his availability is right from the word go, he still has his innate Continuous Action skill and Violent Assault spirit command (see below for details), and his new ace bonus allows him to be the best dodge tank as he is not affected by the evasion decay mechanic.

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** He's even more of a GameBreaker in Carried over into ''The Moon Dwellers'' where his availability Dwellers'': Ing is right from available near the word go, he beginning of the game, and still has carries his innate Continuous Action pilot skill and Violent Assault spirit command Spirit Command (see below for details), and details). However, his new ace bonus Ace Bonus allows him to be the best dodge tank as he is not affected evasive character thanks to him being unaffected by the evasion decay mechanic.



** And then he shows up in ''Moon Dwellers'' (usable for about last 10 stages, but still) with '''all''' the aforementioned perks (Neo Granzon included) and only minor nerfs in damage output and terrain adaptations. Go figure.

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** And then he When Shu shows up in ''Moon ''The Moon Dwellers'' (usable for about the last 10 stages, but still) with '''all''' quarter of the game), all the aforementioned perks (Neo Granzon included) and are retained, with only minor nerfs in damage output and terrain adaptations. Go figure.
20th Aug '16 11:24:18 PM Eyeshield
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* [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).

to:

* [[Manga/HadesProjectZeorymer Zeorymer of the Heavens]]: a size "L" super robot with good defenses and a barrier, ''plus'' an evasion ability that kicks in at 130 Will and powerful attacks in melee and range, the deadliest being its MAP variant of the "[[SphereOfDestruction Meiou]]". By refraining from using this unit and its most powerful attack for a great portion of the game (except where required), [[spoiler:the player unlocks its MidSeasonUpgrade "Great Zeorymer" at the end of its ''Judgment'' storyline]]. It's even ''harder'' for enemies to stand a chance against it, since it's armed with all of its series' bosses' finishing attacks, and the "Meiou" earns +1 to attack range. Unfortunately, the requirements to get it are so strict, it bars every other SecretCharacter excluding [[spoiler:[[Anime/TekkamanBlade Balzac, Tekkaman Rapier]] and [[Anime/BlueCometSPTLayzner Julia Asuka]]]] to become unobtainable, though most players will agree [[spoiler:Great Zeorymer]] is worth it (at least until the second playthrough due to a couple of glitches; see below).
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