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* In the mobile game ''Gun Bros.'' by Glu, there is the obscenely powerful heavy gun called the Kraken. It is a ridiculous combination of [[ MacrossMissileMassacre ]] and [[ WaveMotionGun ]] in one package. When shot, it shoots loads of homing missiles. As you shoot, the gun begins to quickly overheat. All is lost until...wait...it shoots a gigantic laser beam that vaporizes anything it touches. The gun does not stop firing missiles even WHILE firing the laser. However, there is a price to pay. Quite literally. Originally when the gun was released it was 1400 War Bucks.(currency you spend real cash on.) The maximum package currently offered is 710 War Bucks for $99.99. Which means this thing at one point was a little over $200. If you thought that was bad, they've updated it to cost a staggering 3499 War Bucks. Do the math...yeah. Holy shit indeed.

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* In the mobile game ''Gun Bros.'' by Glu, there is the obscenely powerful heavy gun called the Kraken. It is a ridiculous combination of [[ MacrossMissileMassacre ]] and [[ WaveMotionGun ]] in one package. When shot, [[MacrossMissileMassacre it shoots loads of homing missiles. missiles.]] As you shoot, the gun begins to quickly overheat. All is lost until...wait...it shoots a [[WaveMotionGun gigantic laser beam that vaporizes anything it touches. touches.]] The gun does not stop firing missiles even WHILE firing the laser. However, there is a price to pay. Quite literally. Originally when the gun was released it was 1400 War Bucks.(currency you spend real cash on.) The maximum package currently offered is 710 War Bucks for $99.99. Which means this thing at one point initially was a little over $200. If you thought that was bad, they've updated it to cost a staggering 3499 War Bucks. Do the math...yeah. Holy shit indeed.
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* In the mobile game ''Gun Bros.'' by Glu, there is the obscenely powerful heavy gun called the Kraken. It is a ridiculous combination of [[MacrossMissileMassacre]] and [[WaveMotionGun]] in one package. When shot, it shoots loads of homing missiles. As you shoot, the gun begins to quickly overheat. All is lost until...wait...it shoots a gigantic laser beam that vaporizes anything it touches. The gun does not stop firing missiles even WHILE firing the laser. However, there is a price to pay. Quite literally. Originally when the gun was released it was 1400 War Bucks.(currency you spend real cash on.) The maximum package currently offered is 710 War Bucks for $99.99. Which means originally this thing was a little over $200. If you thought that was bad, they've updated it to cost a staggering 3499 War Bucks. Do the math...yeah. Holy shit indeed.

to:

* In the mobile game ''Gun Bros.'' by Glu, there is the obscenely powerful heavy gun called the Kraken. It is a ridiculous combination of [[MacrossMissileMassacre]] [[ MacrossMissileMassacre ]] and [[WaveMotionGun]] [[ WaveMotionGun ]] in one package. When shot, it shoots loads of homing missiles. As you shoot, the gun begins to quickly overheat. All is lost until...wait...it shoots a gigantic laser beam that vaporizes anything it touches. The gun does not stop firing missiles even WHILE firing the laser. However, there is a price to pay. Quite literally. Originally when the gun was released it was 1400 War Bucks.(currency you spend real cash on.) The maximum package currently offered is 710 War Bucks for $99.99. Which means originally this thing at one point was a little over $200. If you thought that was bad, they've updated it to cost a staggering 3499 War Bucks. Do the math...yeah. Holy shit indeed.
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Addition of an example.

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* In the mobile game ''Gun Bros.'' by Glu, there is the obscenely powerful heavy gun called the Kraken. It is a ridiculous combination of [[MacrossMissileMassacre]] and [[WaveMotionGun]] in one package. When shot, it shoots loads of homing missiles. As you shoot, the gun begins to quickly overheat. All is lost until...wait...it shoots a gigantic laser beam that vaporizes anything it touches. The gun does not stop firing missiles even WHILE firing the laser. However, there is a price to pay. Quite literally. Originally when the gun was released it was 1400 War Bucks.(currency you spend real cash on.) The maximum package currently offered is 710 War Bucks for $99.99. Which means originally this thing was a little over $200. If you thought that was bad, they've updated it to cost a staggering 3499 War Bucks. Do the math...yeah. Holy shit indeed.
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Added example for The Unsung War. I know it\'s called Squadron Leader sometimes but it\'s meant to be Unsung War.

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** The final mission of ''The Unsung War'' is against eight of the toughest enemies in the game. It is intended to last at least thirty seconds for even the best players. However, a trick allows one to use a plane such as the Raptor, or any plane that uses the XLAA, and one shot kill four of them, then preform a loop one shot the survivors. The game literally breaks if you do it right, as since you are not meant to beat them that fast the speech cannot keep up with the speed of the battle, so you are basically waiting for up to a minute after the battle is over.
*** On the plus side, after the battle your wingmen have quite a few thoughts to share before attacking the SOLG. Break the game and you can easily listen to all of it rather than be interrupted by the attack if you went the long\hard way before.

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** ''Perfect Cherry Blossom'' brings in [[NinjaMaid Sakuya]] as a playable character, and she is, by and large, one of the easier characters to clear the game with; her normal shot covers the screen, while her focused shot locks in on enemies, and her bombs (depending on the shot type) have some of the longer invincibility times in the game. And she gets ''four'' per life, compared to Reimu's three and Marisa's paltry ''two''.

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** ''Perfect Cherry Blossom'' brings in [[NinjaMaid Sakuya]] as a playable character, and she is, by and large, one of the easier characters to clear the game with; her normal shot covers the screen, while her focused shot locks in on enemies, and her bombs (depending on the shot type) have some of the longer invincibility times in the game. And she gets ''four'' per life, compared to Reimu's three and Marisa's paltry ''two''.
*** There's an inversion because of the bombs, though; there are bosses on the extra stages who get invincibility frames during their Spell Cards as soon as you bomb. Declaring bombs actually stalls the card, making it harder than it should be, so it's actually better to reserve the bomb stock to activate your [[LastChanceHitPoint border of life and death]] counter. As game breaker as Sakuya can be in the normal game, it's harder to beat the extra stages with her than with Reimu, whose shots home at sharper angles, has a smaller hitbox and gets a longer time frame to activate her counter-death move.
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* ''Touhou'' fangames aren't immune to this either. ''Marine Benefit'' gives us the [=MarisaB=] shottype, which fires piercing lasers, has high power, and has the [[WaveMotionGun Master Spark]] bomb. This has appeared in canon ''Touhou'' games while being considered a generally bad shottype, but in Marine Benefit the game is practically made for it, with a ton of fairies that are nigh-unkillable to most other shottypes because they stay behind other fairies - and killing them gives the player H items, which both lower the point of collection and give the player more bombs to use, and playing as any Marisa shottype increases the value of H items. Since ''Marine Benefit'' (unlike canon ''Touhou'' games) doesn't have a {{cap}} on the number of bombs you can stock, it is quite possible to get enough bombs that they literally go off the screen...by the '''stage 3 boss''', thus allowing the player to turn the bosses into a joke just by spamming Master Spark. It doesn't hurt that "high power" here is defined as "second highest in the game" (when the highest falls firmly under AwesomeButImpractical and is the difference is barely noticeable). And just in case this wasn't broken enough, all of the final boss' spellcards revolve around summoning the same {{mook}}s that [=MarisaB=] is killing nigh-instantly.

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* ''Touhou'' fangames aren't immune to this either. ''Marine Benefit'' gives us the [=MarisaB=] shottype, which fires piercing lasers, has high power, and has the [[WaveMotionGun Master Spark]] bomb. This has appeared in canon ''Touhou'' games while being considered a generally bad shottype, but in Marine Benefit ''Marine Benefit'' the game is practically made for it, with a ton of fairies that are nigh-unkillable to most other shottypes because they stay behind other fairies - and killing them gives the player H items, which both lower the point of collection and give the player more bombs to use, and playing as any Marisa shottype increases the value of H items. Since ''Marine Benefit'' (unlike canon ''Touhou'' games) doesn't have a {{cap}} on the number of bombs you can stock, it is quite possible to get enough bombs that they literally go off the screen...by the '''stage 3 boss''', thus allowing the player to turn the bosses into a joke just by spamming Master Spark. It doesn't hurt that "high power" here is defined as "second highest in the game" (when the highest falls firmly under AwesomeButImpractical and is the difference is barely noticeable). And just in case this wasn't broken enough, all of the final boss' spellcards revolve around summoning the same {{mook}}s that [=MarisaB=] is killing nigh-instantly.
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* ''Touhou'' fangames aren't immune to this either. ''Marine Benefit'' gives us the [=MarisaB=] shottype, which fires piercing lasers, has high power, and has the [[WaveMotionGun Master Spark]] bomb. This has appeared in canon ''Touhou'' games while being considered a generally bad shottype, but in Marine Benefit the game is practically made for it, with a ton of fairies that are nigh-unkillable to most other shottypes because they stay behind other fairies - and killing them gives the player H items, which both lower the point of collection and give the player more bombs to use, and playing as any Marisa shottype increases the value of H items. Since ''Marine Benefit'' (unlike canon ''Touhou'' games) doesn't have a {{cap}} on the number of bombs you can stock, it is quite possible to get enough bombs that they literally go off the screen...by the '''stage 3 boss''', thus allowing the player to turn the bosses into a joke just by spamming Master Spark. It doesn't hurt that "high power" here is defined as "second highest in the game" (when the highest falls firmly under AwesomeButImpractical and is the difference is barely noticeable). And just in case this wasn't broken enough, all of the final boss' spellcards revolve around summoning the same {{mook}}s that [=MarisaB=] is killing nigh-instantly.
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Added another Tyrian Gamebreaker,

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** Not a weapon-type GameBreaker, but something of note is that during Episode I, in Savara V, during the boss fight, you can stay in a spot away from the boss and intercept its shots for money. The best part? The bosses never have a time limit, so you can do this for as long as you like for bottomless amounts of money.
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*** The troper writing this would like to point out weapon set D. The main weapon is a [[ShockAndAwe Lightning Gun]] that can OneHitKill many enemies, the secondary is a hard hitting bazooka that does [[ForMassiveDamage massive damage]] against bosses and stationary objects, and the lock-on weapon is the [[InfinityPlusOneSword Heaven's]] [[KillSat Laser]], which is absurdly strong, never misses, and reloads stupidly fast, making things that need a lock-on utter push-overs.

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*** The troper writing this would like to point out weapon set D. The main weapon is a [[ShockAndAwe Lightning Gun]] that can OneHitKill many enemies, the secondary is a hard hitting bazooka that does [[ForMassiveDamage massive damage]] against bosses and stationary objects, and the lock-on weapon is the [[InfinityPlusOneSword Heaven's]] [[KillSat Laser]], which is absurdly strong, never misses, and reloads stupidly fast, making things that need a lock-on utter push-overs. Oh, and it's unlocked early on at Stage 5, compared to Weapon Set F's Stage 7 requirement.
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*** The troper writing this would like to point out weapon set D. The main weapon is a [[ShockAndAwe Lightning Gun]] that can OneHitKill many enemies, the secondary is a hard hitting bazooka that does [[ForMassiveDamage massive damage]] against bosses and stationary objects, and the lock-on laser is the [[InfinityPlusOneSword Heaven's]] [[KillSat Laser]], which is absurdly strong, never misses, and reloads stupidly fast, making things that need a lock-on utter push-overs.

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*** The troper writing this would like to point out weapon set D. The main weapon is a [[ShockAndAwe Lightning Gun]] that can OneHitKill many enemies, the secondary is a hard hitting bazooka that does [[ForMassiveDamage massive damage]] against bosses and stationary objects, and the lock-on laser weapon is the [[InfinityPlusOneSword Heaven's]] [[KillSat Laser]], which is absurdly strong, never misses, and reloads stupidly fast, making things that need a lock-on utter push-overs.
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Added a neo contra example.

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*** The troper writing this would like to point out weapon set D. The main weapon is a [[ShockAndAwe Lightning Gun]] that can OneHitKill many enemies, the secondary is a hard hitting bazooka that does [[ForMassiveDamage massive damage]] against bosses and stationary objects, and the lock-on laser is the [[InfinityPlusOneSword Heaven's]] [[KillSat Laser]], which is absurdly strong, never misses, and reloads stupidly fast, making things that need a lock-on utter push-overs.
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Added a new example.

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* TimeCrisis: Crisis Zone has the Laser Rifle. While exclusive to the console port, it is the most broken weapon in the game. Instantaneous hit rate, obscene rate of fire, very damaging, and it takes no effort to kill anything. The only issue is that it has to be unlocked, but it is well worth it. [[http://www.youtube.com/watch?v=4qyuoJqZbUQ The weapon in question can be seen here.]]
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* The Thunder Claw and Binchou Laser in ''Twin Cobra 2''. The red and blue weapons needs ungodly ButtonMashing to make them not piss-weak, whereas the Thunder Claw has an '''huge''' spread and doesn't need rapid fire to be powerful. The Binchou Laser doesn't need ButtonMashing either and it kill things really fast.

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* The Thunder Claw and Binchou Laser in ''Twin Cobra 2''.''TwinCobraII''. The red and blue weapons needs ungodly ButtonMashing to make them not piss-weak, whereas the Thunder Claw has an '''huge''' spread and doesn't need rapid fire to be powerful. The Binchou Laser doesn't need ButtonMashing either and it kill things really fast.
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Please use present tense to refer to works that still exist.


* {{Strikers 1945}} II brought the world the F5-U Flying Pancake and the Hayate. The F5-U wasn't strong but the main gun spread a little, had homing lasers, and it was quick enough to evade many attacks in the game. Also, it's charge shot consisted of a laser that could kill many enemies in little to no time. The Hayate wasn't as fast, but compensates for its lethality via attack drones that home in and whittle enemies down to nothing.
** Then there's the P-55 Ascender, unlocked via cheat code. Again, not the fastest, but compensated for its decent strength and ludicrous special attack. It homed in on enemies, charged quickly and could hold the maximum nine specials--when other planes had at the most five specials.

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* {{Strikers 1945}} II brought brings the world the F5-U Flying Pancake and the Hayate. The F5-U wasn't isn't strong but the main gun spread spreads a little, had has homing lasers, and it was it's quick enough to evade many attacks in the game. Also, it's its charge shot consisted consists of a laser that could can kill many enemies in little to no time. The Hayate wasn't isn't as fast, but compensates for its lethality via attack drones that home in and whittle enemies down to nothing.
** Then there's the P-55 Ascender, unlocked via cheat code. Again, not the fastest, but compensated compensats for it with its decent strength and ludicrous special attack. It homed homes in on enemies, charged charges quickly and could can hold the maximum nine specials--when other planes had have at the most five specials.
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*** In the case of Thunder Force V, for owners of the Playstation version, they had access to the RVR-01HiS via a secret method. This version of the [[CoolPlane RVR-01]] was significantly faster and boasted slightly improved firepower. The only downside is reduced [[AttackDrone CRAW]] regeneration, but when they appear as random item drops, who needs to worry about CRAW recharge rate?
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{{Game Breaker}}s in shoot-'em-ups.

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{{Game Breaker}}s in shoot-'em-ups.[[ShootEmUp shoot-'em-ups]].
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* {{Strikers 1945}} II brought the world the F5-U Flying Pancake and the Hayate. The F5-U wasn't strong but the main gun spread a little, and it was quick enough to evade many attacks in the game. Also, it's charge shot consisted of a laser that could kill many enemies in little to no time. The Hayate wasn't as fast, but compensates for its lethality via attack drones that home in and whittle enemies down to nothing.

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* {{Strikers 1945}} II brought the world the F5-U Flying Pancake and the Hayate. The F5-U wasn't strong but the main gun spread a little, had homing lasers, and it was quick enough to evade many attacks in the game. Also, it's charge shot consisted of a laser that could kill many enemies in little to no time. The Hayate wasn't as fast, but compensates for its lethality via attack drones that home in and whittle enemies down to nothing.
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Added Strikers 1945 II & Plus Examples

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* {{Strikers 1945}} II brought the world the F5-U Flying Pancake and the Hayate. The F5-U wasn't strong but the main gun spread a little, and it was quick enough to evade many attacks in the game. Also, it's charge shot consisted of a laser that could kill many enemies in little to no time. The Hayate wasn't as fast, but compensates for its lethality via attack drones that home in and whittle enemies down to nothing.
** Then there's the P-55 Ascender, unlocked via cheat code. Again, not the fastest, but compensated for its decent strength and ludicrous special attack. It homed in on enemies, charged quickly and could hold the maximum nine specials--when other planes had at the most five specials.
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*** ''Mountain of Faith'' in general is broken by its bomb system. Because your bombs are tied to your power level, and because there is an extra level of power (5.00 power is functionally the same thing as 4.00 power, except that power items stop appearing, making it basically a free bomb), as long as you never hit max there will be more than enough power items to make it through virtually anything. The bombs are very large, very powerful, and grant both autocollection and invincibility throughout without any real downsides besides the power drop. To prove the point, there is an [[http://www.shrinemaiden.org/forum/index.php/topic,2368.0.html infamous replay]] in which the player bombs ''every attack'' and still beats the game without continues.
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** ''Phantasmagoria of Flower View'': [[LivingToys Medicine Melancholy's]] "Sweet Poison" card is an immovable [[PoisonedWeapons poison cloud]] that can slow down opponents; when pitted against the computer, the AI is programmed to duck around enemy shots, so throwing out several of these shots in their path will result in some... interesting situations. See [[http://uk.youtube.com/watch?v=0cklHcF2o0A here]] for an example.

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** ''Phantasmagoria of Flower View'': [[LivingToys Medicine Melancholy's]] "Sweet Poison" card is an immovable [[PoisonedWeapons poison cloud]] that can slow down opponents; when pitted against the computer, the AI is programmed to duck around enemy shots, so throwing out several of these shots in their path will result in some... interesting situations. See [[http://uk.youtube.com/watch?v=0cklHcF2o0A here]] for an example.
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* [[JustifiedTrope Justified]] GameBreaker of sorts: The Boundary Team in ''{{Touhou:}} Imperishable Night'' is by and far the easiest of the teams to beat the game with, with their homing attacks, smaller hitbox, and extremely long deathbomb timer (which was already quite long for a ''{{Touhou}}'' game to begin with). The characters that make up the team? The main character of the series, and the second BonusLevelOfHell's boss from the previous game that can control boundaries (Read: Able to [[RealityWarper manipulate damn near anything she pleases]], be it Dream and Reality, Motion and Stillness, Life and Death, or pretty much anything that could be conceived of as having a boundary whether or not it makes sense in real life.), is older than [[FantasyKitchenSink Gensokyo]] itself, and has a very capable shikigami to help with her attacks. Yes, [[SuperpowerLottery the plot power there is as great as implied]].

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* [[JustifiedTrope Justified]] GameBreaker of sorts: The Boundary Team in ''{{Touhou:}} ''{{Touhou}}: Imperishable Night'' is by and far the easiest of the teams to beat the game with, with their homing attacks, smaller hitbox, and extremely long deathbomb timer (which was already quite long for a ''{{Touhou}}'' game to begin with). The characters that make up the team? The main character of the series, and the second BonusLevelOfHell's boss from the previous game that can control boundaries (Read: Able to [[RealityWarper manipulate damn near anything she pleases]], be it Dream and Reality, Motion and Stillness, Life and Death, or pretty much anything that could be conceived of as having a boundary whether or not it makes sense in real life.), is older than [[FantasyKitchenSink Gensokyo]] itself, and has a very capable shikigami to help with her attacks. Yes, [[SuperpowerLottery the plot power there is as great as implied]].
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Please list the franchise you\'re talking about when you put up a 1-bullet entry.


* [[JustifiedTrope Justified]] GameBreaker of sorts: The Boundary Team in ''Imperishable Night'' is by and far the easiest of the teams to beat the game with, with their homing attacks, smaller hitbox, and extremely long deathbomb timer (which was already quite long for a ''{{Touhou}}'' game to begin with). The characters that make up the team? The main character of the series, and the second BonusLevelOfHell's boss from the previous game that can control boundaries (Read: Able to [[RealityWarper manipulate damn near anything she pleases]], be it Dream and Reality, Motion and Stillness, Life and Death, or pretty much anything that could be conceived of as having a boundary whether or not it makes sense in real life.), is older than [[FantasyKitchenSink Gensokyo]] itself, and has a very capable shikigami to help with her attacks. Yes, [[SuperpowerLottery the plot power there is as great as implied]].

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* [[JustifiedTrope Justified]] GameBreaker of sorts: The Boundary Team in ''Imperishable ''{{Touhou:}} Imperishable Night'' is by and far the easiest of the teams to beat the game with, with their homing attacks, smaller hitbox, and extremely long deathbomb timer (which was already quite long for a ''{{Touhou}}'' game to begin with). The characters that make up the team? The main character of the series, and the second BonusLevelOfHell's boss from the previous game that can control boundaries (Read: Able to [[RealityWarper manipulate damn near anything she pleases]], be it Dream and Reality, Motion and Stillness, Life and Death, or pretty much anything that could be conceived of as having a boundary whether or not it makes sense in real life.), is older than [[FantasyKitchenSink Gensokyo]] itself, and has a very capable shikigami to help with her attacks. Yes, [[SuperpowerLottery the plot power there is as great as implied]].
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*** Freighters like the YT-1300 have turrets, completely negating the maneuverability advantage of unshielded Imperial craft. A pair of these can wipe out dozens of Tie Fighters in a single battle.
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* ''{{DoDonPachi}} [=DaiFukkatsu=]'' has Strong Style, which is essentially a beefed up version of Bomb Style. Compared to Strong Style, Bomb Style is utterly useless. Hence why in ''[=DaiFukkatsu=] BLACK LABEL'', selecting Strong Style will sharply increase enemy difficulty, essentially turning Strong Style into the rough equivalent of ''{{Mushihime-sama}}''[='=]s [[HarderThanHard Ultra Mode]].
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* Fire Shark has the [[http://static.tvtropes.org/pmwiki/pub/images/Firesharklv4_3301.jpg flamethrower weapon]]. At maximum level, it fires out '''''SIX''''' streams of deadly fire in a spread (initially). The 4 side flames then proceed to sweep the sides AND back of the player, decimating most mooks they touch via massive damage. Not only that, it's the only weapon to hit behind the player character (there WILL be enemies coming from behind at times). Small wonder why the game is called FIRE Shark...
* The hidden Slave fighter in ''Raiden Fighters''. It fires shots that spread out in front of it, which fire very fast and are capable of doing large amounts of damage, particularly at point blank. Moreover, it has a small hitbox, and if you choose the Judge Spear variation of the Slave, you not only can move absurdly fast, but you also have the Judge Spear's super-powerful bomb. On the ''Raiden Fighters Aces'' compilation, the Slave dominates every single online leaderboard, save for ship-specific leaderboards.

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* Fire Shark ''FireShark'' has the [[http://static.tvtropes.org/pmwiki/pub/images/Firesharklv4_3301.jpg flamethrower weapon]]. At maximum level, it fires out '''''SIX''''' streams of deadly fire in a spread (initially). The 4 side flames then proceed to sweep the sides AND back of the player, decimating most mooks they touch via massive damage. Not only that, it's the only weapon to hit behind the player character (there WILL be enemies coming from behind at times). Small wonder why the game is called FIRE Shark...
* The hidden Slave fighter in ''Raiden Fighters''.''RaidenFighters''. It fires shots that spread out in front of it, which fire very fast and are capable of doing large amounts of damage, particularly at point blank. Moreover, it has a small hitbox, and if you choose the Judge Spear variation of the Slave, you not only can move absurdly fast, but you also have the Judge Spear's super-powerful bomb. On the ''Raiden Fighters Aces'' compilation, the Slave dominates every single online leaderboard, save for ship-specific leaderboards.
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* Fire Shark has the [[http://static.tvtropes.org/pmwiki/pub/images/Firesharklv4_3301.jpg flamethrower weapon]]. At maximum level, it fires out '''''SIX''''' streams of deadly fire in a spread (initially). The 4 side flames then proceed to sweep the sides AND back of the player, decimating most mooks they touch via massive damage. Not only that, it's the only weapon to hit behind the player character (there WILL be enemies coming from behind at times). Small wonder why the game is called FIRE Shark...
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* The Spread Gun in ''{{Contra}}''. Since it fires five shots at a time, you can destroy quite a few bosses with ease just by firing point-blank. And most other enemies only need one shot anyway. If you're a component platform player, the jig is up once you have this weapon.

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* The [[SpreadShot Spread Gun Gun]] in ''{{Contra}}''. Since it fires five shots at a time, you can destroy quite a few bosses with ease just by firing point-blank. And most other enemies only need one shot anyway. If you're a component platform player, the jig is up once you have this weapon.
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* ''{{DeathSmiles}} Mega Black Label'' has Sakura. All the other characters in the game have a single familiar, which fires alongside them and absorbs suicide bullets. Sakura has ''two'' familiars, grouped together closely enough that the space between them registers as the hitbox for absorbing suicide bullets. This makes dealing with suicide bullets much easier as Sakura effectively has a single giant familiar.
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** The 'Marisa Bugged/Broken' glitch from ''Mountain of Faith''. Put simply, due to a mishap in the game programming Marisa B does absurd damage firing unfocused between 3 and 4 power. By absurd damage, I mean killing bosses ''before their bullets even approach Marisa.'' If you can get through the stages with a decent amount of power this makes clearing the game an absolute joke. The reason this is going here is that if it's an accidental glitch you would expect a patch - the game's been out for over a year now, and no fix.

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** The 'Marisa Bugged/Broken' glitch from ''Mountain of Faith''. Put simply, due to a mishap in the game programming Marisa B does absurd damage firing unfocused between 3 and 4 power. By absurd damage, I mean killing bosses ''before their bullets even approach Marisa.'' If you can get through the stages with a decent amount of power this makes clearing the game an absolute joke. The reason this is going here is that if it's an accidental glitch you would expect a patch - the game's been out for over a year [[strike:a year]] three years now, and no fix.
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* The X-Wing series is fond of these:
** X-Wing gave us the B-wing.
** TIE Fighter gave us the TIE Defender and Missile Boat.
** X-Wing vs. TIE Fighter gave us the rule that you could use any Rebel craft on any Rebel mission and any Imperial craft on any Imperial mission. And you could use the TIE Defender, B-wing, TIE Avenger (called TIE Advanced for some reason), and Assault Gunboat. Yeah.

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