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***** Although the ability to do this was taken out in the third game, buying up all the properties early on gives you tremendous income. How much income? So much so that the hard choices you have to make in the second half of the game are completely trivialized because you'll have more than enough gold to cover your losses.
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** There's also the problem in New Vegas that merchants mind stealing but if you take ammo for example by hitting X, Left Stick, or R3 and place them into a bucket. When you drag the bucket out of the store where no one sees you the same way you'll get away with stealing and you don't even lose karma. As seen here: http://www.cad-comic.com/cad/20101029
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* In ''{{Suikoden 2}}'', it is possible to access the Knightdom of Matilda very early in the game through a glitch and recruit two strong characters. What makes it a game breaker is that completing the subquest to recruit them is going to eventually bump you up to the mid 30's. Keep in mind that at this point of the game, your level should be in the mid teen which makes the game much easier.

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* In ''{{Suikoden 2}}'', ''SuikodenII'', it is possible to access the Knightdom of Matilda very early in the game through a glitch and recruit two strong characters. What makes it a game breaker is that completing the subquest to recruit them is going to eventually bump you up to the mid 30's. Keep in mind that at this point of the game, your level should be in the mid teen which makes the game much easier.
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** ''SuikodenTactics''. One name stands above all. His name is [[spoiler: Lazlo, the protagonist of SuikodenIV.]] Simply put, when you start a new game in SuikodenTactics and load a data with SuikodenIV [[spoiler: with Lazlo surviving]], recruit him and send him out to the battlefield. You won't be disappointed that you even played SuikodenIV.
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* In ''Fallout: New Vegas,'' if you took the Wild Wasteland perk, [[spoiler:you are able to encounter and kill aliens north of New Vegas. One of them holds the Alien Blaster, which is the absolute most powerful weapon in the game. It scores a critical hit about 90% of the time, and is capable of killing Deathclaws in a single shot. The ''most powerful enemy in the game,'' the Legendary Deathclaw, is killable in 3 shots with this weapon. The only real downside is the rarity of the ammo.]]

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* In ''Fallout: New Vegas,'' if you took the Wild Wasteland perk, [[spoiler:you are able to encounter and kill aliens north of New Vegas. One of them holds the Alien Blaster, which is the absolute most powerful weapon in the game. It scores a critical hit about 90% of the time, ''with every single shot'', and is capable of killing Deathclaws in a single shot.with one blast. The ''most powerful enemy in the game,'' the Legendary Deathclaw, is killable in 3 shots with this weapon. The only real downside is the rarity of the ammo.]]
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* In ''Fallout: New Vegas,'' if you took the Wild Wasteland perk, [[spoiler:you are able to encounter and kill aliens north of New Vegas. One of them holds the Alien Blaster, which is the absolute most powerful weapon in the game. It scores a critical hit about 90% of the time, and is capable of killing Deathclaws in a single shot. The ''most powerful enemy in the game,'' the Legendary Deathclaw, is killable in 3 shots with this weapon. The only real downside is the rarity of the ammo.]]
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* ''NeverwinterNights2'' has Hide in Plain sight. While a powerful (but nothing compared to the quadriatric wizards) in [=PnP=] D&D, the games RealTimeWithPause system breaks it clean in half (could say the combat is [[GamebreakingBug broken]] anyways, but that is another story). A character with the ability can break off from combat and hide (how it works in [=PnP=]), this however is compounded by issues of the real time with pause system. 1.The checks to see if you can see the hiding character don't happen untill the next round, where he is unhiding to attack you anyways. 2.You lose any actions that target the hiding character from your queue 3. Movement and hide are full real time, attacking is turn based. 4. After unhiding to attack, you must wait till the round "finishes" to attack him (see the past 3) 4. A round (how long you must wait to attack) is 6 seconds, hide in plain sight has a cool down of 5 seconds (so you can't attack before he hides again), so decent rhythm means no attacks for the enemy (or you in PvP)

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* ''NeverwinterNights2'' has Hide in Plain sight. While a powerful (but nothing compared to the quadriatric wizards) in [=PnP=] D&D, the games RealTimeWithPause system breaks it clean in half (could say the combat is [[GamebreakingBug broken]] anyways, but that is another story). A character with the ability can break off from combat and hide (how it works in [=PnP=]), this however is compounded by issues of the real time with pause system. 1.The checks to see if you can see the hiding character don't happen untill the next round, where he is unhiding to attack you anyways. 2.You lose any actions that target the hiding character from your queue 3. Movement and hide are full real time, attacking is turn based. 4. After unhiding to attack, you must wait till the round "finishes" to attack him (see the past 3) 4. A round (how long you must wait to attack) is 6 seconds, hide in plain sight has a cool down of 5 seconds (so you can't attack before he hides again), so decent rhythm means no attacks for the enemy (or you in PvP)PvP). You can "target" the hider with area of effect attacks, but the build also gives abilities that make him essentially immune to them.
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** Once you get to the point where you can reliably splice a synchronity (multi-mage combo attack) on a turn 1 - 3 (1/2 with a dedicated item) Replakia, your greatest challenge is trying to keep the boss alive long enough through nothing but fighter basic attacks to see how much damage your combo can actually inflict.
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** The Tesla Cannon gained at the end of ''Broken Steel'' uses very common ammo and is (almost) a garrunteed 1-hit-kill, with area damage in case you miss.

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* There's Peach equipped with the Lazy Shell armor in ''SuperMarioRPG''. We're talking about a StaffChick who can heal the entire party at once, status effects and all for 4 MP, revive party members to (almost) full health (if you get a Timed Hit) for only TWO, and almost literally CAN'T DIE.

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* There's Peach equipped with the Lazy Shell armor in ''SuperMarioRPG''. We're talking about a StaffChick who can heal the entire party at once, status effects and all for 4 MP, revive party members to (almost) full health (if you get a Timed Hit) for only TWO, and almost literally CAN'T DIE. Even [[ThatOneBoss Culex]] will have a tough time killing whoever equips the Lazy Shell armor, making it entirely possible, if somewhat boring, to simply stall until all the enemies run out of MP.



** How broken Lazy Shell actually is? Well, this troper tried it out on [[ThatOneBoss Culex]]. I put it on Mario and... Well, everyone else was dead, and do you know how [[MarathonBoss boring it is to alone to attack his crystals to prevent them attacking?]] Oh, I think that wearing Lazy Shell makes hope gradually lower... Anyway, almost died(since healing items ended), but I managed to kill Culex alone with Mario.
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** Of course, that's not to say the Sniper Rifle is without use. Add High Explosive ammo and two Scram Rails, all three at level ten, to the Spectre level ten sniper rifle and you've got a sniper rifle-cum-rocket launcher. The only problem is that it overheats after one shot, but it can kill pretty much anything in one hit.

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** Death Hex and Death Cloud, when combined, change from "Critical Hits For Others" or "Damage Over Time" to "[[GameBreaker Die]] [[JustAddBitch Bitch]]".

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** Death Hex and Death Cloud, when combined, change from "Critical Hits For Others" or "Damage Over Time" to "[[GameBreaker Die]] [[JustAddBitch Bitch]]".
** Long Story Short, There's a reason why, In-Universe, Magic Users ruled the world and tried to take on the Maker.
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** There's some even more devious spells that the game knows go together in a Game Breaking fashion, and even mention it in the spell descriptions. There's [[ExactlyWhatItSaysOnTheTin Sleep]], Horror and Waking Nightmare, Horror causing damage to enemies if they fail a resistance check, and Waking Nightmare causing, among other things, enemies to stop attacking you at least (whether through a fear effect or a temporary alignment change), and turning on each other at worst, also requiring a resistance check. However, if you successfully cast the Sleep on them first, they automatically fail the resistance check. At this point, your choices are, kill them immediately, or sit back and watch them turn on each other. PassThePopcorn, [[VideoGameCrueltyPotential please.]]
** Death Hex and Death Cloud, when combined, change from "Critical Hits For Others" or "Damage Over Time" to "[[GameBreaker Die]] [[JustAddBitch Bitch]]".

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** Probably the biggest gamebreaker in ''{{Fable}}'' is your ability to carry infinite health and mana potions (which are also ridiculously cheap to buy). This makes you essentially immortal, even before you factor in the game-breaking spells Physical Shield and Time Slow.

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** Probably the biggest gamebreaker in ''{{Fable}}'' is your ability to carry infinite health and mana potions (which are also ridiculously cheap to buy). This makes you essentially immortal, even before you factor in the game-breaking spells.
** Another major gamebreaker was the 'slow time' spell, which when maxed out made the player practically invulnerable. Enemies would be unable to attack and the player can re-cast the spell WHILE IT WAS STILL ACTIVE, meaning the spell lasted as long as the player's willpower. If combined with the multi hit
spells Physical Shield (the arrow and Time Slow.sword ones), any enemy (including bosses) could be killed before their first attack.
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*** In a similar vein, once you have acquired the Dalish Elves' assistance, they ask for you to donate basic crafting ingredients. Like all donations to your forces, you get 10 xp for every item you donate. One of the items you can donate is elfroot, which you should already have plenty of and can get lots of for cheap at many merchannts...but what makes this not only useful but ridiculous is the fact that there is a single merchant in the base game that can sell you unlimited amounts of elfroot, in stacks of 99 (990 xp), for a pittance. It's Valathorn, the merchant...in the Dalish Elf camp. "You do not talk about Grey Warden Camp", anyone?
---->"We were giving the treehumpers' own stinking weeds back to them, and for it they made us gods."
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* ''NeverwinterNights2'' has Hide in Plain sight. While a powerful (but nothing compared to the quadriatric wizards) in [=PnP=] D&D, the games RealTimeWithPause system breaks it clean in half (could say the combat is [[GamebreakingBug broken]] anyways, but that is another story). A character with the ability can break off from combat and hide (how it works in [=PnP=]), this however is compounded by issues of the real time with pause system. 1.The checks to see if you can see the hiding character don't happen untill the next round, where he is unhiding to attack you anyways. 2.You lose any actions that target the hiding character from your queue 3. Movement and hide are full real time, attacking is turn based. 4. After unhiding to attack, you must wait till the round "finishes" to attack (see the past 3) 4. A round (how long you must wait to attack) is 6 seconds, hide in plain sight has a cool down of 5 seconds (so you can't attack before he hides again), so decent rhythm means no attacks for the enemy (or you in PvP)

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* ''NeverwinterNights2'' has Hide in Plain sight. While a powerful (but nothing compared to the quadriatric wizards) in [=PnP=] D&D, the games RealTimeWithPause system breaks it clean in half (could say the combat is [[GamebreakingBug broken]] anyways, but that is another story). A character with the ability can break off from combat and hide (how it works in [=PnP=]), this however is compounded by issues of the real time with pause system. 1.The checks to see if you can see the hiding character don't happen untill the next round, where he is unhiding to attack you anyways. 2.You lose any actions that target the hiding character from your queue 3. Movement and hide are full real time, attacking is turn based. 4. After unhiding to attack, you must wait till the round "finishes" to attack him (see the past 3) 4. A round (how long you must wait to attack) is 6 seconds, hide in plain sight has a cool down of 5 seconds (so you can't attack before he hides again), so decent rhythm means no attacks for the enemy (or you in PvP)
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*** An accurate time table for getting the Eternal Sphere would be something like this: at about five and a half hours into the game, you'll complete the Lacour Tournament of Arms and receive the Sharp Edge from Grandpa Gamgee, then you need to buy all the skills from the local shop. Then it'll take about two more hours of solo grinding with Claude in the Sanctuary of Linga to acculumate enough SP to raise his Customize skill to 9. You'll also need to invest some points into the Radar skill to get some Mithril much earlier than you're suppose to. Then, with some luck, you'll eventually forge the Sharp Edge into the Minus Sword and then the Minus Sword into the Eternal Sphere. So, about seven and a half to eight hours into the game and you can have, arguably, Claude's best weapon.

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*** An accurate time table for getting the Eternal Sphere would be something like this: at about five and a half hours into the game, you'll complete the Lacour Tournament of Arms and receive the Sharp Edge from Grandpa Gamgee, then you need to buy all the skills from the local shop. Then it'll take about two more hours of solo grinding with Claude in the Sanctuary of Linga to acculumate enough SP to raise his Customize skill to 9. You'll also need to invest some points into the Radar skill to get some Mithril much earlier than you're suppose to. Then, with some luck, you'll eventually forge the Sharp Edge into the Minus Sword and then the Minus Sword into the Eternal Sphere. So, about seven and a half to eight hours into the game and you can have, arguably, Claude's best weapon. Alternatively, it can be done in about the same total playtime but with less grinding by waiting until shortly after reaching the second disc.
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** ''BirthBySleep'' has its own potentially game-breaking area. Well, not quite an area. A minigame. Basically, think ''Monopoly'' with four checkpoints you touch for points (don't have to touch them to win but they help a LOT). If you win a match, the abilities you used on the tiles that your enemies landed on will boost in the main-game and you may unlock more abilities. Like I said: not quite game-breaking on its own but it can potentially make combat a bit too easy.
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*** Another great thing about Simulacrum and Projected Image is that they copy the items in your quick slots as well. Buy some powerful scrolls, put those scrolls in your quickslots, create a copy of yourself, and let them use those spell scrolls without using up the original scrolls.
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* In ''TheWorldEndsWithYou'', you can save yourself the trouble of grinding for rare, [[InfinityPlusOneSword uber-powerful/useful pins and threads]] if you go into Mingle mode and happen to run into someone who has the items in question, then go into their shops under the Friends menu and buy them. As a result, you can buy these items well before you would get them normally in the game.

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* In ''TheWorldEndsWithYou'', you can save yourself the trouble of grinding for rare, [[InfinityPlusOneSword uber-powerful/useful pins and threads]] if you go into Mingle mode and happen to run into someone who has the items in question, then go into their shops under the Friends menu and buy them. As a result, you can buy these items well before you would get them normally in the game. It's even better than a DiscOneNuke because it's possible from almost the very beginning.
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* In ''TheWitcher'', the Igni Sign starts off as relatively supar (very high endurance cost, very low damage). However, if leveled properly, it can become so ludicrously powerful that even ''bosses'' become piss easy to it.
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** And don't forget the three stunning forms: [[ShockAndAwe Storm Dragon]], Paralyzing Palm and [[TryingToCatchMeFightingDirty Hidden Fist.]] Each one prevents the target from acting for a fair duration-- Storm Dragon acts like a tazer, Paralyzing Palm does ExactlyWhatItSaysOnTheTin, and Hidden Palm uses dirty tricks to disorient the target (they can still move some, but they can't attack, block or dodge)-- but they don't do damage. On its own, that doesn't seem too bad-- except that using these forms costs you ''nothing'' and it takes less than a second to switch between one form and another (also free). So, you can rapidly switch between your stunner of choice and a damaging martial style, turning any conflict with a human enemy into less of a fight and more a strength exercise. This includes the ''final boss.'' Oh, and all these forms can trigger Harmonic Combos, which allow you to [[strike: one]] two shot Mooks. SoYeah.

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** And don't forget the three stunning forms: [[ShockAndAwe Storm Dragon]], Paralyzing Palm and [[TryingToCatchMeFightingDirty Hidden Fist.]] Each one prevents the target from acting for a fair duration-- Storm Dragon acts like a tazer, Paralyzing Palm does ExactlyWhatItSaysOnTheTin, and Hidden Palm uses dirty tricks to disorient the target (they can still move some, but they can't attack, block or dodge)-- but they don't do damage. On its own, that doesn't seem too bad-- except that using these forms costs you ''nothing'' and it takes less than a second to switch between one form and another (also free). So, you can rapidly switch between your stunner of choice and a damaging martial style, turning any conflict with a human enemy into less of a fight and more a strength exercise. This includes the ''final boss.'' Oh, and all these forms can trigger Harmonic Combos, which allow you to [[strike: one]] two shot Mooks. SoYeah.
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** And don't forget the three stunning forms: Storm Dragon, Paralyzing Palm and Hidden Fist. Each one prevents the target from acting for a fair duration-- Storm Dragon acts like a tazer, Paralyzing Palm does ExactlyWhatItSaysOnTheTin, and Hidden Palm used dirty tricks to disorient the target (they can still move some, but they can't attack, block or dodge)-- but they don't do damage. On its own, that doesn't seem too bad-- except that using these forms costs you ''nothing'' and it takes less than a second to switch between one form and another (also free). So, you can rapidly switch between your stunner of choice and a damaging martial style, turning any conflict with a human enemy into less of a fight and more a strength exercise. This includes the ''final boss.'' Oh, and all these forms can trigger Harmonic Combos, which allow you to [[strike: one]] two shot Mooks. SoYeah.

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** And don't forget the three stunning forms: [[ShockAndAwe Storm Dragon, Dragon]], Paralyzing Palm and [[TryingToCatchMeFightingDirty Hidden Fist. Fist.]] Each one prevents the target from acting for a fair duration-- Storm Dragon acts like a tazer, Paralyzing Palm does ExactlyWhatItSaysOnTheTin, and Hidden Palm used uses dirty tricks to disorient the target (they can still move some, but they can't attack, block or dodge)-- but they don't do damage. On its own, that doesn't seem too bad-- except that using these forms costs you ''nothing'' and it takes less than a second to switch between one form and another (also free). So, you can rapidly switch between your stunner of choice and a damaging martial style, turning any conflict with a human enemy into less of a fight and more a strength exercise. This includes the ''final boss.'' Oh, and all these forms can trigger Harmonic Combos, which allow you to [[strike: one]] two shot Mooks. SoYeah.
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**And don't forget the three stunning forms: Storm Dragon, Paralyzing Palm and Hidden Fist. Each one prevents the target from acting for a fair duration-- Storm Dragon acts like a tazer, Paralyzing Palm does ExactlyWhatItSaysOnTheTin, and Hidden Palm used dirty tricks to disorient the target (they can still move some, but they can't attack, block or dodge)-- but they don't do damage. On its own, that doesn't seem too bad-- except that using these forms costs you ''nothing'' and it takes less than a second to switch between one form and another (also free). So, you can rapidly switch between your stunner of choice and a damaging martial style, turning any conflict with a human enemy into less of a fight and more a strength exercise. This includes the ''final boss.'' Oh, and all these forms can trigger Harmonic Combos, which allow you to [[strike: one]] two shot Mooks. SoYeah.
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** The biggest reason for this isn't the combo itself; it is that both spells are earth element. If they were different elements, it would still be gamebreaking, but nowhere near so much. Also in this list in the Heal spell (first one is level 14 in water), which can be incredibly abused, due to the MP regen system and gained easily before even the first boss, probably making it a real DiskOneNuke.
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** It gets better in ShinMegamiTenseiIf. Having save data from other Atlus games when you reach the Appraisal Shop in the World of Sloth will get you 18 extra stat points(effectively letting you reach level 117 in a game with a 99 max), increases all of your demons' HP permanently by 25%, gets all of the buff spells on your partner, Sabbatma, and ten somas. That's ten party-wide full-HP and MP healing items, a spell that lets your partner summon demons, and the three most useful spells in the game!
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** The original ''OgreBattle''. Princess and Lich can work together in the same unit, and their combined might is enough to burn everything to the ground. On the other hand, due to how the KarmaMeter works, you do ''not'' want to use a unit built like this to liberate towns unless you're angling for a bad ending.
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**A more general GameBreaker is the Traps Are A Girl's Best Friend glitch, which lets you sell sets of spring traps (which require one extremely cheap item that is sold in infinite amounts at a nearby merchant) for a huge markup and gives you a hundred XP per sale. If you have the patience, you can easily fill out all your skills and abilities, as well as amping up your stats to ridiculous levels. Granted, the enemies level up with you, but the skills you gain more than make up the difference.
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*** If you are quick enough to avoid the enemies in chapter 4, you can just do the Hot spring egg trick at the [[spoiler: Chimera Lab]], a chicken that is nearby a hot spring gives you an egg, and after boiling it, you can get another one from it.

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* There's Peach equipped with the Lazy Shell armor in ''SuperMarioRPG''. We're talking about a StaffChick who can heal the entire party at once, status effects and all for 4 MP, revive party members to (almost) full health (if you get a Timed Hit) for only TWO, and almost literally CAN'T DIE.

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*** Then there is the Mighty Meteor special attack; by the time you get this, you can stock up on the best healing items in the game as after completing said move successfully, an item pops out based on how strong the enemy was. [[spoiler: Use this move in the Airway section to get Star Candies]]
* There's Peach equipped with the Lazy Shell armor in ''SuperMarioRPG''. We're talking about a StaffChick who can heal the entire party at once, status effects and all for 4 MP, revive party members to (almost) full health (if you get a Timed Hit) for only TWO, and almost literally CAN'T DIE.

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