History GameBreaker / RealTimeStrategy

17th Sep '16 3:33:16 PM Boisegang
Is there an issue? Send a Message

Added DiffLines:

** Let's not forget the Imperials: [[FourStarBadass General Veers']] AT-AT is this in the early game of Galactic Conquest. It's "Maximum Firepower" can one-shot pretty much any enemy in the game, has improved armor compared to a normal AT-AT, [[NoSell and even a snowspeeder's cable can't take it out]]. [[UpToEleven And he's free. At Tech Level 2, when most other factions have medium armor.]] The only mercy that the enemies of the Empire get is that there's only one of him.
5th Sep '16 12:32:45 PM Pr1A
Is there an issue? Send a Message

Added DiffLines:

**** The Black Hand also has stupidly powerful infantry. Spam Confessors and Rocket Launchers in 1:4 ratio, rush Black Disciples (which grants an extra flamethrower-unit to each infantry squad) and the aforementioned Purifying Flames and send your army to the enemy base. The Confessors will stomp pretty much any other infantry (especially if you add in Charged Particle Beams, which also makes them viable against vehicles and buildings!) and the Disciples and Rockets (buffed by Confessors' aura) will make a short work of everything else. The enemy needs to spend the entire start of the game spamming anti-infantry buildings and units to have any hope of surviving the initial rush, and even then the cheap cost and short training time of the units allows you to keep up constant pressure on the enemy so they don't have resources to counterattack before you already have even more powerful units like the Purifiers.
4th Sep '16 12:44:43 PM Taxi-Pizzatime
Is there an issue? Send a Message


Mage-Bombs were fearsome in multi-player campaigns too. If the enemy was a Human player, the only way to ensure defense against this tactic was to use your own army to wall off your base. One false move, and a mage would be inside of your base and your workers would be dead in seconds. If your goldmine was within 12 spaces of a Mage, then the Mage/Death Knight does not even have to enter your base.

to:

Mage-Bombs were fearsome in multi-player campaigns matches too. If the enemy was a Human player, the only way to ensure defense against this tactic was to use your own army to wall off your base. One false move, and a mage would be inside of your base and your workers would be dead in seconds. If your goldmine was within 12 spaces of a Mage, then the Mage/Death Knight does not even have to enter your base.
4th Sep '16 12:43:57 PM Taxi-Pizzatime
Is there an issue? Send a Message


*** Additionally, the "Mage-Bomb" tactic is one strategy that can be game-breaking in the single-player campaign; If you're human, it involves making a [[GlassCannon Mage]] invisible and then sending that invisible Mage who can cast Blizzard into the enemy's gold supply lines and then raining a deadly ice storm upon the line of workers harvesting gold. It is devastating, if not decisive against the enemy's army production. Playing as Orc, the same strategy is done with Death Knights, and an Invulnerability & Haste spell cast upon the caster.

to:

*** Additionally, the ** The "Mage-Bomb" tactic is one strategy that can be game-breaking in the single-player campaign; If you're human, it involves making a [[GlassCannon Mage]] invisible and then sending that invisible Mage who can cast Blizzard into the enemy's gold supply lines and then raining a deadly ice storm upon the line of workers harvesting gold. It is devastating, if not decisive against the enemy's army production. Playing as Orc, the same strategy is done with Death Knights, and an Invulnerability & Haste spell cast upon the caster.\\
\\
Mage-Bombs were fearsome in multi-player campaigns too. If the enemy was a Human player, the only way to ensure defense against this tactic was to use your own army to wall off your base. One false move, and a mage would be inside of your base and your workers would be dead in seconds. If your goldmine was within 12 spaces of a Mage, then the Mage/Death Knight does not even have to enter your base.
4th Sep '16 7:51:15 AM Ilya_Rysenkov
Is there an issue? Send a Message


*** One Russian journalist summed it best: "Five Mammoth Tanks destroy everything. Ten Mammoth Tanks destroy completely everything."

to:

*** One Russian journalist summed it best: "Five elite Mammoth Tanks destroy everything. Ten elite Mammoth Tanks destroy completely everything."
4th Sep '16 7:49:44 AM Ilya_Rysenkov
Is there an issue? Send a Message


*** One Russian journalist summe it best: "Five Mammoth Tanks destroy everything. Ten Mammoth Tanks destroy completely everything."

to:

*** One Russian journalist summe summed it best: "Five Mammoth Tanks destroy everything. Ten Mammoth Tanks destroy completely everything."
4th Sep '16 7:49:09 AM Ilya_Rysenkov
Is there an issue? Send a Message

Added DiffLines:

**** One Russian journalist summe it best: "Five Mammoth Tanks destroy everything. Ten Mammoth Tanks destroy completely everything."
24th Jul '16 5:47:12 PM nombretomado
Is there an issue? Send a Message


* Many people consider the King Tiger in ''CompanyOfHeroes'' to be this. It's a one time use unit that drains 2000 manpower over the next few minutes after being fielded. It's also slow. However, it has tons of health, is heavily armored, can be called in at a moments notice, does not require you to 'pay' to field it, and and damage done to it can be repaired. It is essentially a supertank that you can call in for 'free' (you don't need to save up for it) and can be added to your existing army to give you a massive edge over the other player. The other player will need to field lots of AT Weapons to take it down, but these are costly and take time to make, and ontop of that, he still has to deal with your existing army while trying to set up and defend these AT Weapons.

to:

* Many people consider the King Tiger in ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' to be this. It's a one time use unit that drains 2000 manpower over the next few minutes after being fielded. It's also slow. However, it has tons of health, is heavily armored, can be called in at a moments notice, does not require you to 'pay' to field it, and and damage done to it can be repaired. It is essentially a supertank that you can call in for 'free' (you don't need to save up for it) and can be added to your existing army to give you a massive edge over the other player. The other player will need to field lots of AT Weapons to take it down, but these are costly and take time to make, and ontop of that, he still has to deal with your existing army while trying to set up and defend these AT Weapons.
9th May '16 4:01:46 AM erforce
Is there an issue? Send a Message


** Obersoldaten used to come with their [=LMG34=] for free, and in general their combat effectiveness was once at a state commonly derogatorily likened by players to that of action heroes or [[TheTerminator Terminators]].

to:

** Obersoldaten used to come with their [=LMG34=] for free, and in general their combat effectiveness was once at a state commonly derogatorily likened by players to that of action heroes or [[TheTerminator Terminators]].Franchise/{{Terminator}}s.
1st Feb '16 8:31:45 AM thenameisbean
Is there an issue? Send a Message


* The first ''VideoGame/{{Age of Empires|I}}'' game had the Horse Archers. They can move fast, do a ton of damage, and have a range longer than anything except upgraded Priests and certain siege weapons. The only downside is that they're expensive to make and can't take much damage...at least, not until you upgrade them to [[UpToEleven Heavy Horse Archers]].

to:

* The first ''VideoGame/{{Age of Empires|I}}'' game had the Horse Archers. They can move fast, do a ton of damage, and have a range longer than anything except upgraded Priests (which they can easily kill) and certain siege weapons.weapons (which fire sluggish, easily dodged projectiles). The only downside is that they're expensive to make and can't take much damage...at least, not until you upgrade them to [[UpToEleven Heavy Horse Archers]].
This list shows the last 10 events of 166. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.RealTimeStrategy