History GameBreaker / Other

10th Oct '16 5:54:14 PM Lopiny
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* Roleplay/TheBalladOfEdgardo. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power.

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* Roleplay/TheBalladOfEdgardo. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power. And just when he thinks he found a snag when infinite power doesn't last long enough after visiting, he learns teleportation, with its distance powered by the same infinite power. He promptly used to teleport-gank the strongest player in the setting.
6th Sep '16 11:51:24 AM LuciaMoore
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* In many virtual reality games that make use of real space tracking, such as the HTC Vive, the player can 'cheat' by simply reaching or stepping into/through physical objects within the virtual space, since it's impossible for the game's programming to physically restrict the player's hands or body. While it's possible to program games to detect this sort of behavior, most games don't, as the technology is still relatively new and VR gaming is an experimental field.
** In {{VideoGame/Job Simulator}}, the play area is locked to coordinates in virtual space, meaning it's possible to reach through virtual obstructions to pick up dropped or thrown items as long as they're still within your play area. Of course, the dropped item itself can still be blocked by other virtual objects, but that doesn't prevent you from phasing through a counter to pick up dropped money, for example.
** {{VideoGame/Spell Fighter}} averts this by relocating the play space within virtual space if you intersect with a solid object. For example, if an in-game table is in the center of your real-world play space and you step forward into it, your virtual position will remain the same, but your physical position (obviously) won't, meaning all you've done is effectively push the table's location closer to the edge of your real-world play space.
** {{VideoGame/VRPorize}} takes no measures to prevent this, meaning you can teleport next to a wall and then physically step inside of the wall as long as there's real-life space to do so, effectively making you unreachable by enemies.
1st Sep '16 1:48:29 PM Koveras
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* [[http://suptg.thisisnotatrueending.com/archive/26565579/ The Ballad of Edgardo]]. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power.

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* [[http://suptg.thisisnotatrueending.com/archive/26565579/ The Ballad of Edgardo]].Roleplay/TheBalladOfEdgardo. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power.
17th Jul '16 3:51:08 AM Korodzik
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* [[http://suptg.thisisnotatrueending.com/archive/26565579/ The Ballad of Edgardo]]. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power.
9th Jul '16 6:27:28 PM Yalsaris63
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* The [[CoolCar Porsche 917]] was such a good race car that the Le Mans organizers rewrote the rules after the 1970 season to ban it. The primary reason why it destroyed the competition in any of the racing events it entered (especially the infamously loose Can-Am series) wasn't because of its well-designed aerodynamics and all-around performance but because of its ungodly powerful engine. Specifically the 917/30KL version mounted a ''monstrously powerful'' turbocharged engine that maxed out at '''1500 HP''', easily leaving any of the would-be supermachines in the dust without much effort.

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* The [[CoolCar Porsche 917]] was such a good race car that the Le Mans organizers rewrote the rules after the 1970 season to ban it. The primary reason why it destroyed the competition in any of the racing events it entered (especially the infamously loose Can-Am series) wasn't because of its well-designed aerodynamics and all-around performance but because of its ungodly powerful engine. Specifically the 917/30KL version mounted a ''monstrously powerful'' turbocharged engine that maxed out at '''1500 '''1580 HP''', easily leaving any of the would-be supermachines in the dust without much effort.
9th Jul '16 6:24:16 PM Yalsaris63
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* The [[CoolCar Porsche 917]] was such a good race car that the Le Mans organizers rewrote the rules after the 1970 season to ban it.

to:

* The [[CoolCar Porsche 917]] was such a good race car that the Le Mans organizers rewrote the rules after the 1970 season to ban it. The primary reason why it destroyed the competition in any of the racing events it entered (especially the infamously loose Can-Am series) wasn't because of its well-designed aerodynamics and all-around performance but because of its ungodly powerful engine. Specifically the 917/30KL version mounted a ''monstrously powerful'' turbocharged engine that maxed out at '''1500 HP''', easily leaving any of the would-be supermachines in the dust without much effort.
27th May '16 3:48:50 AM ZombieAladdin
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* Not specific to any machines are four techniques banned from all official tournaments (and nearly all unofficial ones too): The [[https://www.youtube.com/watch?v=AAsetQUkgIE Shooter Lane Cradle]], the [[https://www.youtube.com/watch?v=BzECDdPijsw Shooter Lane Juggle]], the [[https://www.youtube.com/watch?v=CZljaPDYpXs Death Save]], and the [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]]. The former two are banned because they allow the player to play multiballs with one or more balls resting by the plunger, making it impossible to actually lose. The latter two are banned because they are techniques that rescue a ball that should have otherwise drained and are easy enough to do that an experienced player can consistently rescue the ball until he or she tires out. All four techniques, however, are also banned because they can cause damage to the machine and/or the player.

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* Not specific to any {{pinball}} machines are four techniques banned from all official tournaments (and nearly all unofficial ones too): The [[https://www.youtube.com/watch?v=AAsetQUkgIE Shooter Lane Cradle]], the [[https://www.youtube.com/watch?v=BzECDdPijsw Shooter Lane Juggle]], the [[https://www.youtube.com/watch?v=CZljaPDYpXs Death Save]], and the [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]]. The former two are banned because they allow the player to play multiballs with one or more balls resting by the plunger, making it impossible to actually lose. The latter two are banned because they are techniques that rescue a ball that should have otherwise drained and are easy enough to do that an experienced player can consistently rescue the ball until he or she tires out. All four techniques, however, are also banned because they can cause damage to the machine and/or the player.



** Machines made by Creator/{{Gottlieb}} tend to have one or more things worth much more than anything else in the game, whether it be the multiball in ''Pinball/CueBallWizard'' and ''Pinball/TeedOff'', the Million Shot in ''Pinball/LightsCameraAction'', or completing the grid of lights in ''Surf 'N' Safari''. According to Creator/JonNorris, who designed the playfields for most of Gottlieb's machines from the mid-80's and onwards (but not the rules), this was intentional: Gottlieb's machines were not designed with competition in mind, nor did they anticipate the machines' rules would get picked apart in the future, so one or more things were made more valuable than the others as a ComebackMechanic to allow a less-skilled player to catch up by stumbling onto a high-scoring mode. This did not stop Gottlieb's machines from showing up in major competitions though--''Surf 'N" Safari'' was a game used in the final rounds of PAPA World Championships 18 on March 2015, for instance, as completing the grid is considered no easy task, even by the best players.

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** Machines made by Creator/{{Gottlieb}} tend to have one or more things worth much more than anything else in the game, whether it be the multiball in ''Pinball/CueBallWizard'' and ''Pinball/TeedOff'', the Million Shot in ''Pinball/LightsCameraAction'', or completing the grid of lights in ''Surf 'N' Safari''. According to Creator/JonNorris, who designed the playfields for most of Gottlieb's machines from the mid-80's and onwards (but not the rules), this was intentional: Gottlieb's machines were not designed with competition in mind, nor did they anticipate the machines' rules would get picked apart in the future, so one or more things were made more valuable than the others as a ComebackMechanic to allow a less-skilled player to catch up by stumbling onto a high-scoring mode. This did not stop Gottlieb's machines from showing up in major competitions though--''Surf 'N" 'N' Safari'' was a game used in the final rounds of PAPA World Championships 18 on March 2015, for instance, as completing the grid is considered no easy task, even by the best players.players.
** "Run from Spike" from ''Pinball/JunkYard'' is the single highest scoring mode on this machine relative to effort and difficulty. In addition, all successful shots leading up to "Run from Spike" safely deposits the ball back onto a flipper. As a result, competitive play in ''Junk Yard'' mostly boils down to activating "Run from Spike," then playing it repeatedly until it awards the Hair Dryer, which changes the mode to "Shoot the Dog" (no relation to the [[ShootTheDog trope of the same name]]), a mode that's harder to complete and awards half as many points. From then on, the game is played normally.
18th May '16 2:21:24 AM TheOneWhoTropes
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* The spartan from DeadliestWarrior the DeadliestWarrior video game is a bit of game breaker. His spear range attack flies at head level (and attacks to the head are almost always one hit kills), and can end a match within a second if the opponent doesn't move out of the way IMMEDIATELY.

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* The spartan from DeadliestWarrior Series/DeadliestWarrior the DeadliestWarrior Series/DeadliestWarrior video game is a bit of game breaker. His spear range attack flies at head level (and attacks to the head are almost always one hit kills), and can end a match within a second if the opponent doesn't move out of the way IMMEDIATELY.
29th Jan '16 6:37:22 PM DarkMask
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* SpectacleFighter Beat 'Em Up series ''{{VideoGame/Bayonetta}}'' has the Climax Bracers, so game breaking just equipping them disables the ability to set records in the game (which isn't a hindrance if you don't care about records). In the first game they put Bayonetta on permanent 'Serious Mode', in which all of her attacks summon massively damaging demonic limbs (normally a mode only reserved for intense boss fights). [[{{VideoGame/Bayonetta2}} In the sequel]], they grant Bayonetta infinite magic, which means unlimited [[SuperMode Umbran Climax]] or [[OneHitKill Torture Attacks]], or if used in conjunction with the Bracelet of Time, unlimited [[BulletTime Witch Time]].
28th Jan '16 10:47:49 PM DarkMask
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* SpectacleFighter Beam 'Em Up series ''{{VideoGame/Bayonetta}}'' has the Climax Bracers, so game breaking just equipping them disabled the ability to set records in the game (which isn't a hindrance if you don't care about records). In the first game they put Bayonetta on permanent 'Serious Mode', in which all of her attacks summon massively damaging demonic limbs (normally a mode only reserved for intense boss fights). [[{{VideoGame/Bayonetta2}} In the sequel]], they grant Bayonetta infinite magic, which means unlimited [[SuperMode Umbra Climax]] or [[OneHitKill Torture Attacks]], or if used in conjunction with the Bracelet of Time, unlimited [[BulletTime Witch Time]].

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* SpectacleFighter Beam Beat 'Em Up series ''{{VideoGame/Bayonetta}}'' has the Climax Bracers, so game breaking just equipping them disabled disables the ability to set records in the game (which isn't a hindrance if you don't care about records). In the first game they put Bayonetta on permanent 'Serious Mode', in which all of her attacks summon massively damaging demonic limbs (normally a mode only reserved for intense boss fights). [[{{VideoGame/Bayonetta2}} In the sequel]], they grant Bayonetta infinite magic, which means unlimited [[SuperMode Umbra Umbran Climax]] or [[OneHitKill Torture Attacks]], or if used in conjunction with the Bracelet of Time, unlimited [[BulletTime Witch Time]].
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