Follow TV Tropes

Following

History GameBreaker / FireEmblem

Go To

OR

Is there an issue? Send a MessageReason:
because peg knights are pretty fucking awesome

Added DiffLines:

*** I think it's worth mentioning that a maxed out Pegasus Knight can be a good example of this. I always raise one as my favorite unit. She'll rarely get hit by anything, including arrows, due to her speed. In FE7, equipping Florina with the Delphi Shield made her nigh on invincible.

Changed: 983

Removed: 724

Is there an issue? Send a MessageReason:
Female Paladins and Generals have the same Speed Cap. Also that Ross rant was kind of unnecessary.


*** Two of your units can be generals and the other is mediocore. Generals always suffer in speed and resistance, but Amelia can get 10 extra levels in a class with GOOD speed and resistance. sure her move is a little low, but otherwise her only downfall is magic users.
*** Primarily because Great knight does not do her many favors in terms of stats and the Paladin class stunts her strength for a 2 point increase in speed (not worth it). It also lets her use most of the heavy weapons without penalty and gives her all three weapon classes to boot. The only thing limiting her is her movement rate which is 5.

to:

*** Two of your units can be generals and the other is mediocore. Generals always suffer in speed and resistance, but Amelia can get 10 extra levels in a class with GOOD speed and resistance. sure her move is a little low, but otherwise her only downfall is magic users.
*** Primarily because Great knight does not do her many favors in terms of stats
users and the Paladin class stunts her strength for a 2 point increase in speed (not worth it). It also lets her use most of the heavy weapons without penalty and gives her all three weapon classes to boot. The only thing limiting her is her movement rate which is 5.of 5.



** Generally Ross is best as Berserker. His strength, skill and luck growths are huge and with 50 levels to cap them, he can easily get them all to max. While he could make a great Warrior, he does best as a Berserker because the berserker has the critical bonus. This means that Ross has a habit of getting a critical hit every other turn and dealing back enough damage to one shot most units and that is with an IRON AXE. Hand him something like the Killer Axe or swordslayer and pretty much NOTHING stands in his way. it also does not help that with 50 levels, his speed and HP are going to be at an all time high (although there is nothing helping his resistance). Probably his worst class is Hero because it limits his strengths and does not confer the critical bonus. He can also walk on water and mountains as a Berserker.(very useful in the stages where they impede your progress)
*** This is not even remotely true. The Berserker admittedly gives you the best stats(but only by a little), but it also completely stops you from using the Ocean Seal on Colm, who uses it better in almost any way, since he is more durable after factoring supports, faster, hits hard AND has thief utility. Colm with it is top tier, while Ross, thanks to low level, will always be weaker than your best units. Even Berserker Ross is destroyed by powerhouses like Cormag, Gerik and even insane Prepromotes Seth and Duessel- there's little point in giving the Ocean Seal to him for a minor boost, since it handicaps your team.
Also, Hero is considered the best class for Ross, since he REALLY needs that extra speed the promotion gives him, and swords is also a surprisingly useful boon- and no Ocean Seal is needed. Ross should never ever be a Warrior or Super Trainee.
*** On the other hand, if you don't intend to play Creature Campaign, he's probably best as a Hero so you can give your Ocean Seal to Colm.

to:

** Generally Statistically Ross is best as Berserker. His strength, skill and luck growths are huge and with 50 levels to cap them, he can easily get them all to max. While he could make a great Warrior, Hero, he does best as a Berserker because the berserker has the critical bonus. This means that Ross has a habit of getting a critical hit every other turn and dealing back enough damage to one shot most units and that is with an IRON AXE. Hand him something like the Killer Axe or swordslayer and pretty much NOTHING stands in his way. it It also does not help that with 50 levels, his speed and HP are going to be at an all time high (although there is nothing helping his resistance). Probably his worst class is Hero because it limits his strengths and does not confer the critical bonus. He can also walk on water and mountains as a Berserker.(very useful in the stages where they impede your progress)
*** This is not even remotely true. The Berserker admittedly gives you the best stats(but only by a little), but it also completely stops you from using the Ocean Seal on Colm, who uses it better in almost any way, since he is more durable after factoring supports, faster, hits hard AND has thief utility. Colm with it is top tier, while Ross, thanks to low level, will always be weaker than your best units. Even Berserker Ross is destroyed by powerhouses like Cormag, Gerik and even insane Prepromotes Seth and Duessel- there's little point in giving the Ocean Seal to him for a minor boost, since it handicaps your team.
Also, Hero is considered the best class for Ross, since he REALLY needs that extra speed the promotion gives him, and swords is also a surprisingly useful boon- and no Ocean Seal is needed. Ross should never ever be a Warrior or Super Trainee.
resistance).
*** On the other hand, if you don't intend to play Creature Campaign, Campaign (which is pretty much the only part of the game hard enough to require these super characters), he's probably best as a Hero so you can give your Ocean Seal to Colm.
Is there an issue? Send a MessageReason:
None


** Much less debatable in the sequel, especially if you imported an endgame Nephenee from FE 9. Her third tier class, [[LightningBruiser Halbredier]] takes her original broken-ness and smashes it UpToEleven.

to:

** Much less debatable in the sequel, especially if you imported an endgame Nephenee from FE 9. Her third tier class, [[LightningBruiser Halbredier]] Sentinel]], takes her original broken-ness and smashes it UpToEleven.
Is there an issue? Send a MessageReason:
fixed red links


*** Unfortunately, Luna later got nerfed, ''hard'', in FE8.

to:

*** Unfortunately, Luna later got nerfed, ''hard'', in FE8.[=FE8=].



** There's just one problem with Canas using Nosferatu: Nosferatu has limited uses. Yuria with a Resire tome in FE4 is far more broken than Canas can ever dream of. Since mooks in FE4 cannot double without a special skill, Yuria is in no danger of being doubled against save for a boss or a Brave weapon wielder, meaning she can survive at least one strike from nearly any enemy. All weapons have 50 uses for extended use without repairing, and Resire can eventually be repaired. Yuria literally cannot die.
*** Hell, it's fun blessing Nosferatu in FE10 and doing the exact same thing with Micaiah.

to:

** There's just one problem with Canas using Nosferatu: Nosferatu has limited uses. Yuria with a Resire tome in FE4 [=FE4=] is far more broken than Canas can ever dream of. Since mooks in FE4 [=FE4=] cannot double without a special skill, Yuria is in no danger of being doubled against save for a boss or a Brave weapon wielder, meaning she can survive at least one strike from nearly any enemy. All weapons have 50 uses for extended use without repairing, and Resire can eventually be repaired. Yuria literally cannot die.
*** Hell, it's fun blessing Nosferatu in FE10 [=FE10=] and doing the exact same thing with Micaiah.



*** Marksmen pale in comparison to the ''real'' broken classes in FE10, Reavers and Lions. Reavers have the highest Strength Cap of any Beorc class in this game of a whooping 40 STR(Ike's Strength Cap is the only one that comes close, clocking in a very respectable 37 STR, but he's a completely different subject here, most other classes' STR cap ranges between 30-35), and their Colossus skill (Deals damage to equal STR* 3) is a guaranteed 120 DMG if the unit has max STR; seeing how most enemies have no more than 55HP even in the final levels, this is an instant kill to ''anything that doesn't negate the skill outright'' (via Nihil or Mantle), which is ''99% of all enemies in this game''. They are also one of the few classes with high offensive power that can reliably double the auras in the final level, which is extremely useful to the point of necessity. The fact that Axes are actually very good for once doesn't hurt either, there's very little reason not to use at least one of the two Reavers you get (Both are great units, I usually take both to save trouble picking).

to:

*** Marksmen pale in comparison to the ''real'' broken classes in FE10, [=FE10=], Reavers and Lions. Reavers have the highest Strength Cap of any Beorc class in this game of a whooping 40 STR(Ike's Strength Cap is the only one that comes close, clocking in a very respectable 37 STR, but he's a completely different subject here, most other classes' STR cap ranges between 30-35), and their Colossus skill (Deals damage to equal STR* 3) is a guaranteed 120 DMG if the unit has max STR; seeing how most enemies have no more than 55HP even in the final levels, this is an instant kill to ''anything that doesn't negate the skill outright'' (via Nihil or Mantle), which is ''99% of all enemies in this game''. They are also one of the few classes with high offensive power that can reliably double the auras in the final level, which is extremely useful to the point of necessity. The fact that Axes are actually very good for once doesn't hurt either, there's very little reason not to use at least one of the two Reavers you get (Both are great units, I usually take both to save trouble picking).



* One name can inspire both fear and love: Nephenee. You get her about 1/3rd through FE9 (though the first third goes ''very'' quickly), and many a person no doubt ignored her for being the first cannon fodder Soldier class unit in some time. As it turns out, aside from practically main-character level growths, she comes pre-equipped with Wrath, which gives her great buffs at half HP. Give her Revenge as well, and at half HP she will be ''untouchable''. Give her Vantage instead and you'll get a bit less attack, but even then she's still able to [[http://www.youtube.com/watch?v=kIuNlvYqeeA clear maps with ease!]]

to:

* One name can inspire both fear and love: Nephenee. You get her about 1/3rd through FE9 [=FE9=] (though the first third goes ''very'' quickly), and many a person no doubt ignored her for being the first cannon fodder Soldier class unit in some time. As it turns out, aside from practically main-character level growths, she comes pre-equipped with Wrath, which gives her great buffs at half HP. Give her Revenge as well, and at half HP she will be ''untouchable''. Give her Vantage instead and you'll get a bit less attack, but even then she's still able to [[http://www.youtube.com/watch?v=kIuNlvYqeeA clear maps with ease!]]



* Axes in Path of Radiance. Lances in FE9 dominate the enemy ranks (all Soldiers and Halberdiers, all Knights and most Generals, all Wyvern Riders and most Wyvern Lords, and a large fraction of mounted Weapon Knights and Paladins). Due to the Weapon Triangle, axes are the best weapon to use against those enemies. Furthermore, axes are unique in that the Steel Axe is E ranked, while Steel Swords, Steel Lances and Steel Bows are all D ranked, meaning that recently promoted units that gain axes are able to use the Steel version immediately. Why does this matter? Well, Steel weapons give 2 Weapon XP, which means that any unit can quickly build up to A Rank to use the awesome Silver Axes. It's not a coincidence that five of the top tier units on the most common tier list can use axes.

to:

* Axes in Path of Radiance. Lances in FE9 [=FE9=] dominate the enemy ranks (all Soldiers and Halberdiers, all Knights and most Generals, all Wyvern Riders and most Wyvern Lords, and a large fraction of mounted Weapon Knights and Paladins). Due to the Weapon Triangle, axes are the best weapon to use against those enemies. Furthermore, axes are unique in that the Steel Axe is E ranked, while Steel Swords, Steel Lances and Steel Bows are all D ranked, meaning that recently promoted units that gain axes are able to use the Steel version immediately. Why does this matter? Well, Steel weapons give 2 Weapon XP, which means that any unit can quickly build up to A Rank to use the awesome Silver Axes. It's not a coincidence that five of the top tier units on the most common tier list can use axes.

Added: 954

Changed: 1

Is there an issue? Send a MessageReason:
I've used Shinon. He is equivalent to Haar in killing a single unit.


* In FE 10 (Radiant Dawn), class up a Sniper and you've got yourself a Marksman. While not absurdly powerful, they do get all the general stat increases that come with a class up, as well as a boost in range. In a series where most weapons have a range of 1 and most projectiles a range of 2, and in which the enemy always gets to counter-attack if they are using a weapon of adequate range, having someone who can do excellent damage from a range of 3 is quite valuable. That said, it takes a while to train someone up to a Marksman, and they're not invincible.

to:

* In FE 10 (Radiant Dawn), class up a Sniper and you've got yourself a Marksman. While not absurdly powerful, they do get all the general stat increases that come with a class up, as well as a boost in range. In a series where most weapons have a range of 1 and most projectiles a range of 2, and in which the enemy always gets to counter-attack if they are using a weapon of adequate range, having someone who can do excellent damage from a range of 3 is quite valuable. That said, it takes a while to train someone up to a Marksman, and they're not invincible.


Added DiffLines:

***** Give Shinon the Boots, Celerity, and Pass and he'll become the games best longest ranged assasin. With his base movement of 7, added to the 4 movement boost by Celerity and Boots, and his range of 3, if there's a unit that you want to get rid of, he will take care of it from a rediculous distance away. Even if he's in the middle of enemy territory, he can run away using Pass through enemy units that surround him. In fact, the only thing that makes Haar better than him is the fact that he can only take out one unit at a time, unless they're Snipers. In other words, if there's a unit in the Dawn Brigade on 3-14 who you've trained a lot and he can take out any of your units, just send Shinon in to kill him with a silver bow. Even if that unit can survive facing Shinon, which is impossible, Tibarn can take care of him, and even if Tibarn dies, which is another impossibility, the unit should be weakened enough be be assasinated by Shinon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***Not really the case. Marth can kill these bosses more reliably with his forged rapier and superior stats. As can anyone else with a forged Hammer/Poleax combination. So it's not really Caeda, it's just the Warp Staff alone being broken beyond all recognition. Also, I'm rather willing to bet several of these bosses can oneshot Caeda, making her moot, as I can tell from stat sheets that she will not OHKO, just double them for the kill.


Added DiffLines:

*****If not given the boots, Amelia is horrible as a general. Low defense means she can't stay in the same place for long, and she can't keep up with the rest of the team, resulting in her becoming even more underlevelled. Most people are actually of the opinion that Cavalier->Paladin is the best choice for her, if only for the massive movement, which allows her to keep up with her best support options.


Added DiffLines:

***This is not even remotely true. The Berserker admittedly gives you the best stats(but only by a little), but it also completely stops you from using the Ocean Seal on Colm, who uses it better in almost any way, since he is more durable after factoring supports, faster, hits hard AND has thief utility. Colm with it is top tier, while Ross, thanks to low level, will always be weaker than your best units. Even Berserker Ross is destroyed by powerhouses like Cormag, Gerik and even insane Prepromotes Seth and Duessel- there's little point in giving the Ocean Seal to him for a minor boost, since it handicaps your team.
Also, Hero is considered the best class for Ross, since he REALLY needs that extra speed the promotion gives him, and swords is also a surprisingly useful boon- and no Ocean Seal is needed. Ross should never ever be a Warrior or Super Trainee.
Is there an issue? Send a MessageReason:
None


Do note that depending on the difficulty setting, certain characters can stop being game breakers for various reasons (join time, stats, weapons, supports, and whether or not you already have a character that does the same job as them for starters), especially those of the Est archetype. Why? Well, if you're playing on hard you'll need to ask yourself whether it's really worth it to waste time and experience on a new unit, especially if you've formed a solid team.

to:

Do note that depending on the difficulty setting, certain characters can stop being game breakers for various reasons (join time, stats, weapons, supports, and whether or not you already have a character that does the same job as them for starters), especially those of the Est archetype. Why? Well, if you're playing on hard you'll need to ask yourself whether it's really worth it to waste time and experience on a new unit, especially if you've already formed a solid team.
Is there an issue? Send a MessageReason:
None


Do note that depending on the difficutly setting, certain characters can stop being game breakers for various reasons (join time, stats, weapons, supports, and whether or not you already have a character that does the same job as them for starters), especially those of the Est archetype.

to:

Do note that depending on the difficutly difficulty setting, certain characters can stop being game breakers for various reasons (join time, stats, weapons, supports, and whether or not you already have a character that does the same job as them for starters), especially those of the Est archetype.
archetype. Why? Well, if you're playing on hard you'll need to ask yourself whether it's really worth it to waste time and experience on a new unit, especially if you've formed a solid team.

Added: 288

Changed: 8

Is there an issue? Send a MessageReason:
None



Do note that depending on the difficutly setting, certain characters can stop being game breakers for various reasons (join time, stats, weapons, supports, and whether or not you already have a character that does the same job as them for starters), especially those of the Est archetype.



**** The trainees are not gamebreakers in any sence of the word. Each single one is dominated by characters that join stronger and are stronger in the end. Lute is better than Ewan even at max level. Ross is hilariously outclassed by real gamebreaker Gerik, who himself can't hold a candle to characters such as Ephraim route Ephraim(most powerful character in the game) and Ephraim route Cormag. Franz outclasses Amelia in everything but luck, and speed, which they are even in. And this is with tower abuse. Without it, Amelia and Ewan are the worst two characters in the game, while Ross is decent due to joining early, but still mid tier at best.

to:

**** The trainees are not gamebreakers in any sence sense of the word. Each single one is dominated by characters that join stronger and are stronger in the end. Lute is better than Ewan even at max level. Ross is hilariously outclassed by the real gamebreaker Gerik, who himself can't hold a candle to characters such as Ephraim route Ephraim(most Ephraim (most powerful character in the game) and Ephraim route Cormag. Franz outclasses Amelia in everything but luck, and speed, which they are even in. And this is with tower abuse. Without it, Amelia and Ewan are the worst two characters in the game, while Ross is decent due to joining early, but still mid tier at best.

Changed: 101

Removed: 471

Is there an issue? Send a MessageReason:
None


*** This isn't even remotely true. Canas has serious speed problems, joins underlevelled with a magic type that's too heavy for him, and unless you're killing bosses with Luna, downright inferior to he stellar Thunder spell, which is accurate, powerful, and lightweight. Against non-boss enemies, thunder is generally the best, unless you're Pent, who can carry the mighty Elfire without speed loss. Canas is usually tiered as the worst spellcaster in the game next to Nino, who is garbage. Canas really doesn't qualify as a gamebreaker.
**** Actually, if you're willing to use [[BadassAdorable Nino]] on the map immediately after you get her and work a bit to get her some kills, you can promote her to a Sage by the end of map and watch her max four or five of her stats well before the end of the game. I've had occasions where she soloed Nergal via counterattacks while dealing with the other morphs at the north end of the final map. Honestly, if you look at her growths, she's the BEST Sage in the game.

to:

*** This isn't even remotely true. Canas has serious speed problems, joins underlevelled with a magic type that's too heavy for him, and unless you're killing bosses with Luna, downright inferior to he stellar Thunder spell, which is accurate, powerful, and lightweight. Against non-boss enemies, thunder is generally the best, unless you're Pent, who can carry the mighty Elfire without speed loss. Canas is usually tiered as the worst spellcaster in the game next to Nino, who is garbage. garbage due to the sheer amount of babying she requires to reach her full, admittingly incredible, potential. Canas really doesn't qualify as a gamebreaker.
**** Actually, if you're willing to use [[BadassAdorable Nino]] on the map immediately after you get her and work a bit to get her some kills, you can promote her to a Sage by the end of map and watch her max four or five of her stats well before the end of the game. I've had occasions where she soloed Nergal via counterattacks while dealing with the other morphs at the north end of the final map. Honestly, if you look at her growths, she's the BEST Sage in the game.
gamebreaker.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


***** Actually, if you're willing to use [[BadassAdorable Nino]] on the map immediately after you get her and work a bit to get her some kills, you can promote her to a Sage by the end of map and watch her max four or five of her stats well before the end of the game. I've had occasions where she soloed Nergal via counterattacks while dealing with the other morphs at the north end of the final map. Honestly, if you look at her growths, she's the BEST Sage in the game.

to:

***** **** Actually, if you're willing to use [[BadassAdorable Nino]] on the map immediately after you get her and work a bit to get her some kills, you can promote her to a Sage by the end of map and watch her max four or five of her stats well before the end of the game. I've had occasions where she soloed Nergal via counterattacks while dealing with the other morphs at the north end of the final map. Honestly, if you look at her growths, she's the BEST Sage in the game.
Is there an issue? Send a MessageReason:
None


**** Actually, if you're willing to use [[BadassAdorable Nino]] on the map immediately after you get her and work a bit to get her some kills, you can promote her to a Sage by the end of map and watch her max four or five of her stats well before the end of the game. I've had occasions where she soloed Nergal via counterattacks while dealing with the other morphs at the north end of the final map. Honestly, if you look at her growths, she's the BEST Sage in the game.

to:

**** ***** Actually, if you're willing to use [[BadassAdorable Nino]] on the map immediately after you get her and work a bit to get her some kills, you can promote her to a Sage by the end of map and watch her max four or five of her stats well before the end of the game. I've had occasions where she soloed Nergal via counterattacks while dealing with the other morphs at the north end of the final map. Honestly, if you look at her growths, she's the BEST Sage in the game.
Is there an issue? Send a MessageReason:
None

Added: 470

Changed: 1

Is there an issue? Send a MessageReason:
None


*** This isn't even remotely true. Canas has serious speed problems, joins underlevelled with a magic type that's too heavy for him, and unless you're killing bosses with Luna, downright inferior to he stellar Thunder spell, which is accurate, powerful, and lightweight. Against non-boss enemies, thunder is generally the best, unless you're Pent, who can carry the mighty Elfire without speed loss. Canas is usually tiered as the worst spellcaster in the game next to Nino, who is garbage. Canas really doesn't qualify as a gamebreaker.

to:

*** This isn't even remotely true. Canas has serious speed problems, joins underlevelled with a magic type that's too heavy for him, and unless you're killing bosses with Luna, downright inferior to he stellar Thunder spell, which is accurate, powerful, and lightweight. Against non-boss enemies, thunder is generally the best, unless you're Pent, who can carry the mighty Elfire without speed loss. Canas is usually tiered as the worst spellcaster in the game next to Nino, who is garbage. Canas really doesn't qualify as a gamebreaker.gamebreaker.
****Actually, if you're willing to use [[BadassAdorable Nino]] on the map immediately after you get her and work a bit to get her some kills, you can promote her to a Sage by the end of map and watch her max four or five of her stats well before the end of the game. I've had occasions where she soloed Nergal via counterattacks while dealing with the other morphs at the north end of the final map. Honestly, if you look at her growths, she's the BEST Sage in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Let's try this again. If you put a little bonus Exp into her and give her a forged lance for a better start, you might see her activate Wrath. . . maybe twice in the whole game. Her speed, skill, and defense are so high that she'll dodge most attacks with ease and take very little damage if she doesn't. Lances also have high enough might that her just-a-little-low strength really isn't an issue either.
Is there an issue? Send a MessageReason:
None


* Axes in Path of Radiance. Lances in FE9 dominate the enemy ranks (all Soldiers and Halberdiers, all Knights and most Generals, all Wyvern Riders and most Wyvern Lords, and a large fraction of mounted Weapon Knights and Paladins). Due to the Weapon Triangle, axes are the best weapon to use against those enemies. Furthermore, axes are unique in that the Steel Axe is E ranked, while Steel Swords, Steel Lances and Steel Bows are all D ranked, meaning that recently promoted units that gain axes are able to use the Steel version immediately. Why does this matter? Well, Steel weapons give 2 Weapon XP, which means that any unit can quickly build up to A Rank to use the awesome Silver Axes. It's not a coincidence that five of the top tier units on the most common tier list can use axes.

to:

* Axes in Path of Radiance. Lances in FE9 dominate the enemy ranks (all Soldiers and Halberdiers, all Knights and most Generals, all Wyvern Riders and most Wyvern Lords, and a large fraction of mounted Weapon Knights and Paladins). Due to the Weapon Triangle, axes are the best weapon to use against those enemies. Furthermore, axes are unique in that the Steel Axe is E ranked, while Steel Swords, Steel Lances and Steel Bows are all D ranked, meaning that recently promoted units that gain axes are able to use the Steel version immediately. Why does this matter? Well, Steel weapons give 2 Weapon XP, which means that any unit can quickly build up to A Rank to use the awesome Silver Axes. It's not a coincidence that five of the top tier units on the most common tier list can use axes.axes.
*Oscar and Titania both qualify in Path of Radiance. Titania is simply extremely powerful, while Oscar gets not only great defense, but also massive avoid from supports. He's virtually unkillable, and until Ike grabs Ragnell, Oscar is always stronger, tankier, moves longer and is a lot more useful.

Added: 1413

Is there an issue? Send a MessageReason:
None

Added DiffLines:

****The trainees are not gamebreakers in any sence of the word. Each single one is dominated by characters that join stronger and are stronger in the end. Lute is better than Ewan even at max level. Ross is hilariously outclassed by real gamebreaker Gerik, who himself can't hold a candle to characters such as Ephraim route Ephraim(most powerful character in the game) and Ephraim route Cormag. Franz outclasses Amelia in everything but luck, and speed, which they are even in. And this is with tower abuse. Without it, Amelia and Ewan are the worst two characters in the game, while Ross is decent due to joining early, but still mid tier at best.


Added DiffLines:

****The other Marksmen might pale, but Shinon does not. He will be wrecking stuff a long time before the reavers, and he is one of the best tanks in the game, while Boyd has defense issues despite his neat HP, and Nolan is underlevelled. Once he gets the double bow, he's unarguably the best Human character you have. Oh, and the sniper strength cap is 36, only one below Ike's. Shinon is ridiculously good.
* The Wolf Laguz Volug needs mention. While he will likely be dropped for endgame, he is by far the most useful character in the game up till then. For part 1, he is a supertank and finisher if needed. in part 3, he drops the wildheart skill, and is suddenly a devastating tank in an environment in which even Nolan, who has great defenses is rather frail.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

****To be honest though, Luna was nowhere near as good as Holsety. It had one purpose- boss killing. Against everything else, flux will generally better. Holsety wrecked bosses even easier than Luna did.


Added DiffLines:

***This isn't even remotely true. Canas has serious speed problems, joins underlevelled with a magic type that's too heavy for him, and unless you're killing bosses with Luna, downright inferior to he stellar Thunder spell, which is accurate, powerful, and lightweight. Against non-boss enemies, thunder is generally the best, unless you're Pent, who can carry the mighty Elfire without speed loss. Canas is usually tiered as the worst spellcaster in the game next to Nino, who is garbage. Canas really doesn't qualify as a gamebreaker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**To be fair though, just about any character can solo the game if you focus on it alone. Ike is hardly a gamebreaker, he's merely a very good unit, but all of the other three starting characters you get are better than him for the entirety of the game. Also, Eather isn't really that great, since it relies so much on chance.


Added DiffLines:

***Lex is even worse. His seed will give any of his children elite and ambush, which makes even the worst pairing great. And as soon as he gets the Hero Axe, he wrecks stuff. For extra fun, pair him and Ayra up and watch as her already overpowered children grow massively stronger twice as fast.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** S'why this Troper always saved the Boots for her. A [[LightningBruiser fast general]] who, in this game, can use [[JackOfAllTrades all physical weapons but the bow]] and has [[BeyondTheImpossible the same movement as a Cavalier?]] Amelia is oh so broken...


Added DiffLines:

**Much less debatable in the sequel, especially if you imported an endgame Nephenee from FE 9. Her third tier class, [[LightningBruiser Halbredier]] takes her original broken-ness and smashes it UpToEleven.
Is there an issue? Send a MessageReason:
None


** Debatable. Yes, Nephenee can destroy anything with Wrath/Resolve. However, so can everyone else. Furthermore, Resolve is only available for two chapters. Nephenee is good, but she's hardly a game breaker.



** Defense pales in comparison to the other two, but it says something that enemies in ''[[NintendoHard New Mystery Lunatic]]'' generally don't get any difficulty-triggered boosts to the stat whatsoever, among other indicators to try to avoid letting the stat be overpowered throughout the series. What causes it to be broken is that it reduces damage by the EXACT VALUE. In OneHitKill favoring environments, this means that the stat can make or break battles because a unit with a high value will survive and proceed to kick the opponent's butt. But if multiple hits are needed to kill a unit, ''every additional point is equal to more HP per hit'', and having a higher HP pool merely compounds how powerful Defense can be. [[ItGotWorse It gets better]]: there is the possibility of not being damaged anyway via evasion. And if the opponent's attack isn't high enough anyway, it just gets laughed off as the opponent has their ass handed to them.

to:

** Defense pales in comparison to the other two, but it says something that enemies in ''[[NintendoHard New Mystery Lunatic]]'' generally don't get any difficulty-triggered boosts to the stat whatsoever, among other indicators to try to avoid letting the stat be overpowered throughout the series. What causes it to be broken is that it reduces damage by the EXACT VALUE. In OneHitKill favoring environments, this means that the stat can make or break battles because a unit with a high value will survive and proceed to kick the opponent's butt. But if multiple hits are needed to kill a unit, ''every additional point is equal to more HP per hit'', and having a higher HP pool merely compounds how powerful Defense can be. [[ItGotWorse It gets better]]: there is the possibility of not being damaged anyway via evasion. And if the opponent's attack isn't high enough anyway, it just gets laughed off as the opponent has their ass handed to them.them.
* Axes in Path of Radiance. Lances in FE9 dominate the enemy ranks (all Soldiers and Halberdiers, all Knights and most Generals, all Wyvern Riders and most Wyvern Lords, and a large fraction of mounted Weapon Knights and Paladins). Due to the Weapon Triangle, axes are the best weapon to use against those enemies. Furthermore, axes are unique in that the Steel Axe is E ranked, while Steel Swords, Steel Lances and Steel Bows are all D ranked, meaning that recently promoted units that gain axes are able to use the Steel version immediately. Why does this matter? Well, Steel weapons give 2 Weapon XP, which means that any unit can quickly build up to A Rank to use the awesome Silver Axes. It's not a coincidence that five of the top tier units on the most common tier list can use axes.

Added: 947

Changed: 1400

Is there an issue? Send a MessageReason:
None


* The [[OneStatToRuleThemAll 2 Stats To Rule Them All]]: Speed and Physical Defense.
** First, Speed, as it is generally worse, because if your Speed amount is higher than the targeted enemy's by enough points (read: only a few at most in ANY game), you will double attack or (if applicable) double counterattack. If you have good attack, which is likely with decent micromanagement, expect the opponent to be torn to shreds. (Granted, surplus points are useless except for some extra evasion, but if you even have any surplus that would otherwise be noteworthy, the character is overleveled or [[CripplingOverspecialization lopsided]] to begin with.)
** Physical Defense pales in comparison, but it says something that enemies in ''[[NintendoHard New Mystery Lunatic]]'' generally don't get any difficulty-triggered boosts to the stat whatsoever, among other indicators to try to avoid letting the stat be overpowered throughout the series. What causes it to be broken is that it reduces damage by the EXACT VALUE. In OneHitKill favoring environements, this means that the stat can make or break battles because a unit with a high value will survive and proceed to kick the opponent's butt. But if multiple hits are needed to kill a unit, ''every additional point is equal to more HP per hit''. [[ItGotWorse It gets better]]: there is the possibility of not being damaged. And if the damage input isn't high enough anyway, it just gets laughed off as the opponent has their ass handed to them.

to:

* The [[OneStatToRuleThemAll 2 Three Stats To Rule Them All]]: Speed Speed, Attack, and Physical Defense.
** First, Speed, as it is generally worse, the most broken, because if your Speed amount Attack Speed, the final value of {Speed - (Weapon Weight - Strength/Constitution ''(Zero if difference is <0)''}), is higher than the targeted enemy's by enough points (read: only a few at most in ANY game), (usually it's 2 or 4 points), you will double attack or (if applicable) double counterattack. If you have good attack, which is likely with decent micromanagement, expect the opponent to be torn to shreds. (Granted, surplus points are useless except for some extra evasion, but if you even have any surplus that would otherwise be noteworthy, the character is overleveled or overleveled, [[CripplingOverspecialization lopsided]] lopsided]], or already [[GameBreaker overpowered]] to begin with.)
** Physical Attack, which is the sum of a unit's Strength/Magic + Might (A weapon's base damage), is naturally another very powerful stat, as the ability to kill an enemy easily makes a huge impact of a unit's performance in the game, and having higher speed compounds this. A unit that is capable of killing an opponent within a single round of combat can be an useful one, and even if the unit cannot kill the target outright on its own in a single round, the enemy will be so wounded that your weaker units will be able to step in and finish it without fear of a counterattack.
**
Defense pales in comparison, comparison to the other two, but it says something that enemies in ''[[NintendoHard New Mystery Lunatic]]'' generally don't get any difficulty-triggered boosts to the stat whatsoever, among other indicators to try to avoid letting the stat be overpowered throughout the series. What causes it to be broken is that it reduces damage by the EXACT VALUE. In OneHitKill favoring environements, environments, this means that the stat can make or break battles because a unit with a high value will survive and proceed to kick the opponent's butt. But if multiple hits are needed to kill a unit, ''every additional point is equal to more HP per hit''. hit'', and having a higher HP pool merely compounds how powerful Defense can be. [[ItGotWorse It gets better]]: there is the possibility of not being damaged. damaged anyway via evasion. And if the damage input opponent's attack isn't high enough anyway, it just gets laughed off as the opponent has their ass handed to them.

Added: 653

Changed: 24

Is there an issue? Send a MessageReason:
None


* Think that's bad? ''Fire Emblem 7'' had the Luna tome. It's a tome that IGNORES RESISTANCE and does damage based on the user's Magic Power alone, and also has an abnormally high critical rate. Both these aspects would make decent dark magic spells on their own, but combined, they make the ultimate boss slayer. Give [[LastDiscMagic Athos]] a Luna Tome, use one speedwing on him, and beef up his critical hit rate with Thor's Ire, and you can kill the Dragon in 2 turns, MAX!

to:

* Think that's bad? ''Fire Emblem 7'' had the Luna tome. It's a tome that IGNORES RESISTANCE and does damage based on the user's Magic Power alone, and also has an abnormally high critical rate. Both these aspects would make decent dark magic spells on their own, but combined, they make Canas, and later Athos, the ultimate boss slayer. Give [[LastDiscMagic Athos]] a Luna Tome, use one speedwing on him, and beef up his critical hit rate with Thor's Ire, and you can kill the Dragon in 2 turns, MAX!


Added DiffLines:

***Unfortunately, Luna later got nerfed, ''hard'', in FE8.


Added DiffLines:

**There's just one problem with Canas using Nosferatu: Nosferatu has limited uses. Yuria with a Resire tome in FE4 is far more broken than Canas can ever dream of. Since mooks in FE4 cannot double without a special skill, Yuria is in no danger of being doubled against save for a boss or a Brave weapon wielder, meaning she can survive at least one strike from nearly any enemy. All weapons have 50 uses for extended use without repairing, and Resire can eventually be repaired. Yuria literally cannot die.
***Hell, it's fun blessing Nosferatu in FE10 and doing the exact same thing with Micaiah.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** ''Shadow Dragon'' is particularly guilty in this regard, as the saves make Arena Abuse a lot safer, the online store gives all kinds of early TooAwesomeToUse things that are suddenly quite useful and affordable with your completely ridiculous Arena Funds, and all that extra money means you can forge weapons with obscene power and crit rates to have a massively overleveled and over-equipped army by chapter 10 or so.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Haar also deserves a special mention. He has ''immense'' strength and defence, to the point that he's essentially a flying general whose speed and movement don't suck. The only enemies that can hope to do anything other than scratch him are thunder mages, and even then, it's a stretch.
Is there an issue? Send a MessageReason:
None


** First, Speed, as it is generally worse, because if your Speed amount is higher than the targeted enemy's by enough points (read: only a few at most in ANY game), you will double attack or (if applicable) double counterattack. If you have good attack, which is likely with decent micromanagement, expect the opponent to be torn to shreds.
** Physical Defense pales in comparison, but it says something that enemies in ''[[NintendoHard New Mystery Lunatic]]'' don't get any difficulty-triggered boosts to the stat whatsoever, among other indicators to try to avoid letting the stat be overpowered throughout the series. What causes it to be broken is that it reduces damage by the EXACT VALUE. In OneHitKill favoring environements, this means that the stat can make or break battles because a unit with a high value will survive and proceed to kick the opponent's butt. But if multiple hits are needed to kill a unit, ''every additional point is equal to more HP per hit''. [[ItGotWorse It gets better]]: there is the possibility of not being damaged. And if the damage input isn't high enough anyway, it just gets laughed off as the opponent has their ass handed to them.

to:

** First, Speed, as it is generally worse, because if your Speed amount is higher than the targeted enemy's by enough points (read: only a few at most in ANY game), you will double attack or (if applicable) double counterattack. If you have good attack, which is likely with decent micromanagement, expect the opponent to be torn to shreds.
shreds. (Granted, surplus points are useless except for some extra evasion, but if you even have any surplus that would otherwise be noteworthy, the character is overleveled or [[CripplingOverspecialization lopsided]] to begin with.)
** Physical Defense pales in comparison, but it says something that enemies in ''[[NintendoHard New Mystery Lunatic]]'' generally don't get any difficulty-triggered boosts to the stat whatsoever, among other indicators to try to avoid letting the stat be overpowered throughout the series. What causes it to be broken is that it reduces damage by the EXACT VALUE. In OneHitKill favoring environements, this means that the stat can make or break battles because a unit with a high value will survive and proceed to kick the opponent's butt. But if multiple hits are needed to kill a unit, ''every additional point is equal to more HP per hit''. [[ItGotWorse It gets better]]: there is the possibility of not being damaged. And if the damage input isn't high enough anyway, it just gets laughed off as the opponent has their ass handed to them.

Changed: 575

Removed: 218

Is there an issue? Send a MessageReason:
Strength boosts get minor quickly, and the same special weapons you mention trivialize the need for anything particularly high. Skill also SUCKS. Anybody who needs a value anywhere above 15 is probably relying on luck at that point.


* The [[OneStatToRuleThemAll 3 Stats To Rule Them All]]: Strength, Skill and Physical Defense.
** First, Strength. While it's nice to be able to double attack (requires attacker to have double the speed of the enemy), or critical (triples damage done, has a lot of factors in making one happen), they're not going to help you if your strength is low. After all, two times zero or three times zero is still zero. Meanwhile, there are special weapons that can help you attack twice or critical anyways.
** Second, Skill. This is what makes sure whether or not you'll hit. Needless to say, it's invaluable. A unit with high strength and skill (and speed as well if you're going for GodMode) is basically a killing machine.

to:

* The [[OneStatToRuleThemAll 3 2 Stats To Rule Them All]]: Strength, Skill Speed and Physical Defense.
** First, Strength. While it's nice to be able to Speed, as it is generally worse, because if your Speed amount is higher than the targeted enemy's by enough points (read: only a few at most in ANY game), you will double attack (requires attacker to have or (if applicable) double the speed of the enemy), or critical (triples damage done, has a lot of factors in making one happen), they're not going to help counterattack. If you if your strength have good attack, which is low. After all, two times zero or three times zero is still zero. Meanwhile, there are special weapons that can help you attack twice or critical anyways.
** Second, Skill. This is what makes sure whether or not you'll hit. Needless to say, it's invaluable. A unit
likely with high strength and skill (and speed as well if you're going for GodMode) is basically a killing machine.decent micromanagement, expect the opponent to be torn to shreds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Two of your units can be generals and the other is mediocore. Generals always suffer in speed and resistance, but Amelia can get 10 extra levels in a class with GOOD speed and resistance. sure her move is a little low, but otherwise her only downfall is magic users.

Added: 357

Changed: 544

Is there an issue? Send a MessageReason:
None


*** On the other hand, if you don't intend to play Creature Campaign, he's probably best as a Hero so you can give your Ocean Seal to Colm.



* The [[OneStatToRuleThemAll 2 Stats To Rule Them All]]: Speed and Physical Defense.
** First, Speed, as it is generally worse, because if your Speed amount is higher than the targeted enemy's by enough points (read: only a few at most in ANY game), you will double attack or (if applicable) double counterattack. If you have good attack, expect the opponent to be torn to shreds.

to:

* The [[OneStatToRuleThemAll 2 3 Stats To Rule Them All]]: Speed Strength, Skill and Physical Defense.
** First, Speed, as it is generally worse, because if your Speed amount is higher than the targeted enemy's by enough points (read: only a few at most in ANY game), you will Strength. While it's nice to be able to double attack or (if applicable) (requires attacker to have double counterattack. If the speed of the enemy), or critical (triples damage done, has a lot of factors in making one happen), they're not going to help you have good attack, expect the opponent if your strength is low. After all, two times zero or three times zero is still zero. Meanwhile, there are special weapons that can help you attack twice or critical anyways.
** Second, Skill. This is what makes sure whether or not you'll hit. Needless
to be torn to shreds.say, it's invaluable. A unit with high strength and skill (and speed as well if you're going for GodMode) is basically a killing machine.

Top