History GameBreaker / FireEmblem

13th Aug '16 1:52:14 AM MillaMaxwell
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* Not ''as'' useful as the other skills, but still an amazing skill in its own right, we have Wary Fighter. Given to Generals at level 5, at first glance, it sounds useless; neither you or your opponent can perform follow up attacks. Considering the increase in enemy HP and reliance on follow-up attacks in this game, this skill looks horrible at first glance. ''Except it is a GENERAL Skill.'' Generals are, bar none, the slowest promoted unit in the army. If they are doing follow up attacks, it is on an unpromoted unit. Their inability to do follow up attacks and the fact it's easy to follow up on them is supposed to be one of the main drawbacks of using a General. With Wary Fighter, however, speed doesn't matter anymore; both you and your enemy get one strike. If you pair common Generals (IE Effie and Benny) up with characters possessing high Resistance, your Generals will become unkillable Gods of death. Since Magic using units can't follow up on Generals anymore, it takes a lot more effort on their part to down you, while you can still easily massacre them. Really, once you get Wary Fighter on a General, all they have left to fear are armor slayers and hammers.

to:

* Not ''as'' useful as the other skills, but still an amazing skill in its own right, we have Wary Fighter. Given to Generals at level 5, at first glance, it sounds useless; neither you or nor your opponent can perform follow up attacks. Considering the increase in enemy HP and reliance on follow-up attacks in this game, this skill looks horrible at first glance. ''Except it is a GENERAL Skill.'' Generals are, bar none, the slowest promoted unit in the army. If they are doing follow up attacks, it is on an unpromoted unit. Their inability to do follow up attacks and the fact it's easy to follow up on them is supposed to be one of the main drawbacks of using a General. With Wary Fighter, however, speed doesn't matter anymore; both you and your enemy get one strike. If you pair common Generals (IE Effie and Benny) up with characters possessing high Resistance, your Generals will become unkillable Gods of death. Since Magic using units can't follow up on Generals anymore, it takes a lot more effort on their part to down you, while you can still easily massacre them. Really, once you get Wary Fighter on a General, all they have left to fear are armor slayers and hammers.
9th Jul '16 12:02:30 PM DoctorTItanX
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* Marth is a ferocious GameBreaker in FE 1. High defensive stats, best weapon class in the game, three great weapons (Miracle, Falchion, Rapier) that are exclusive to him, one of which is buyable everywhere, and on top of it all, he has the ability to draw in all enemies capable of attacking him. Have a healer you can't get out of danger? Just place Marth within range, and no one will attack the healer unless they can't get to Marth. At the end of the game, the Falchion negates all close combat attacks made by non-dragons. All this combines to make Marth as broken as Sigurd is, if not more.

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* Marth is a ferocious GameBreaker in FE 1. High defensive stats, best weapon class in the game, three great weapons (Miracle, Falchion, Rapier) that are exclusive to him, one of which is buyable everywhere, and on top of it all, he has the ability to draw in all enemies capable of attacking him. Have a healer you can't get out of danger? Just place Marth within range, and no one will attack the healer unless they can't get to Marth. At the end of the game, the Falchion negates all close combat attacks made by non-dragons. All this combines to make Marth as broken powerful as Sigurd is, if not more.



* All the children characters in ''Genealogy'' have the potential to be broken if the player maximizes the benefits units get from their parents. The stats the parents have at end of the first generation affect their offspring. Additionally, children characters inherit items and weapons from their parents, allowing the player to obtain good items and weapons relatively early compared to other Fire Emblem titles. Players can make use of stat-boosting rings, ability-granting rings, and powerful weapons such as a Hero Sword immediately from the beginning of the second generation.

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* All the children characters in ''Genealogy'' have the potential to be broken formidable if the player maximizes the benefits units get from their parents. The stats the parents have at end of the first generation affect their offspring. Additionally, children characters inherit items and weapons from their parents, allowing the player to obtain good items and weapons relatively early compared to other Fire Emblem titles. Players can make use of stat-boosting rings, ability-granting rings, and powerful weapons such as a Hero Sword immediately from the beginning of the second generation.



* The Avatar is generally considered the single most broken character in the game, for a number of reasons:

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* The Avatar is generally considered the single most broken superior character in the game, for a number of reasons:



** Speaking of skills, the Avatar gets an exclusive class with some of its own, none more broken than the one it ''starts with'': Veteran. This skill multiplies the Avatar's experience point gain by 1.5X when s/he is Paired Up with another unit, turning the character into an overleveled juggernaut very, very quickly. Combined with [[DiskOneNuke Frederick]], it is quite possible to solo the entire game with the Avatar, even on the hardest difficulty - especially as the Avatar can simply class change to a Sorcerer and abuse Nosferatu, as listed above.
** On top of that, there's ''another'' broken skill exclusive to the the Avatar's class line: Rally Spectrum. Rally skills add 4 points in a single stat to all allied units within 3 spaces of the Rally user, but these boosts last only one turn and don't stack with other units using the identical Rally skill; not exactly broken by itself, as 4 points is a noteworthy boost, but it's only in one stat and has a tendency to fall short of being really broken. Until you add Rally Spectrum into the mix; it gives the 4-point boost to '''all stats'''. And because Rally Spectrum and the individual stat rallies are different skills, they ''do'' stack. An Avatar with Rally Spectrum and other Rally skills gives enormous +8 boosts to key stats of the player's choice and +4 stats to everything else all at once, resulting in a full army of gamebreakers.
** If all of this is somehow not enough, consider that the Avatar is capable of having children. Child units inherit all class options available to their parents, which means that the Avatar's child Morgan becomes basically a copy of everything that made the Avatar so broken almost from the moment of recruitment, except slightly ''better'' due to higher stat modifiers and maximums. Pairing the Avatar with someone also capable of having a child themselves effectively results in two "Morgan" units. Alternatively, since the Avatar is capable of supporting with every other character in the game, you can have the Avatar support with a child character to give Morgan obscenely good stat modifiers, or a character like [[spoiler:Aversa]] so that Morgan can inherit the amazing ability otherwise exclusive to them, [[spoiler:Shadowgift]], which in Morgan's hands can easily break the hardest DLC maps into a million pieces. And to cap it all off, since Morgan is always the opposite gender of the Avatar, the Avatar can easily pass down a gender-exclusive skill that Morgan could not obtain otherwise.

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** Speaking of skills, the Avatar gets an exclusive class with some of its own, none more broken convenient than the one it ''starts with'': Veteran. This skill multiplies the Avatar's experience point gain by 1.5X when s/he is Paired Up with another unit, turning the character into an overleveled juggernaut very, very quickly. Combined with [[DiskOneNuke Frederick]], it is quite possible to solo the entire game with the Avatar, even on the hardest difficulty - especially as the Avatar can simply class change to a Sorcerer and abuse Nosferatu, as listed above.
** On top of that, there's ''another'' broken great skill exclusive to the the Avatar's class line: Rally Spectrum. Rally skills add 4 points in a single stat to all allied units within 3 spaces of the Rally user, but these boosts last only one turn and don't stack with other units using the identical Rally skill; not exactly broken massive by itself, as 4 points is a noteworthy boost, but it's only in one stat and has a tendency to fall short of being really broken.very effective. Until you add Rally Spectrum into the mix; it gives the 4-point boost to '''all stats'''. And because Rally Spectrum and the individual stat rallies are different skills, they ''do'' stack. An Avatar with Rally Spectrum and other Rally skills gives enormous +8 boosts to key stats of the player's choice and +4 stats to everything else all at once, resulting in a full army of gamebreakers.
** If all of this is somehow not enough, consider that the Avatar is capable of having children. Child units inherit all class options available to their parents, which means that the Avatar's child Morgan becomes basically a copy of everything that made the Avatar so broken superior almost from the moment of recruitment, except slightly ''better'' due to higher stat modifiers and maximums. Pairing the Avatar with someone also capable of having a child themselves effectively results in two "Morgan" units. Alternatively, since the Avatar is capable of supporting with every other character in the game, you can have the Avatar support with a child character to give Morgan obscenely good stat modifiers, or a character like [[spoiler:Aversa]] so that Morgan can inherit the amazing ability otherwise exclusive to them, [[spoiler:Shadowgift]], which in Morgan's hands can easily break the hardest DLC maps into a million pieces. And to cap it all off, since Morgan is always the opposite gender of the Avatar, the Avatar can easily pass down a gender-exclusive skill that Morgan could not obtain otherwise.



* Lucina comes with a personal weapon, [[spoiler:the Parallel Falchion]], which is one of only two UnbreakableWeapons in the game and by far the better of the two, with more than double the power of Chrom's Falchion, among other benefits. She is also the only child unit to join automatically via the storyline, which means she gets the benefits of child units [[note]]better stats, better stat caps, more classes, and better growth rates[[/note]] without needing to go through the trouble of recruiting her through a Paralogue. On top of that, she joins with a semi-unique class and an excellent skillset, and due to being a child unit, you can choose one of the skills she gets, potentially increasing her power even further. Almost all of her potential parent units can give her very good benefits, but one that really brings her brokenness UpToEleven is the Avatar, who can pass down Veteran and combine everything that makes her broken to begin with with everything that made the Avatar so broken. The only real downside to Lucina is a fairly late join time; however, most of the game's harder chapters occur after she joins and when she is most useful.

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* Lucina comes with a personal weapon, [[spoiler:the Parallel Falchion]], which is one of only two UnbreakableWeapons in the game and by far the better of the two, with more than double the power of Chrom's Falchion, among other benefits. She is also the only child unit to join automatically via the storyline, which means she gets the benefits of child units [[note]]better stats, better stat caps, more classes, and better growth rates[[/note]] without needing to go through the trouble of recruiting her through a Paralogue. On top of that, she joins with a semi-unique class and an excellent skillset, and due to being a child unit, you can choose one of the skills she gets, potentially increasing her power even further. Almost all of her potential parent units can give her very good benefits, but one that really truly brings her brokenness effectiveness UpToEleven is the Avatar, who can pass down Veteran and combine everything that makes her broken great to begin with with everything that made the Avatar so broken.great. The only real downside to Lucina is a fairly late join time; however, most of the game's harder chapters occur after she joins and when she is most useful.



** For added broken value, get Replicate and Galeforce(only available via the Ebon Wing item exclusive to DLC) on the same unit. Provided the unit can fend for itself in combat(i.e an Avatar), suddenly Galeforce's nerf in Fates(can only be activated when a unit kills an enemy alone) becomes moot and maps become easier to sweep through.
* The Avatar's royal siblings. All eight of them have excellent stats and growths, the four girls all come with powerful multi-unit buffs, and the four boys all come with ''very'' powerful weapons that, unlike most of the other high-tier weaponry in the game, really have no downsides. Only exacerbated by the fact they can all support with each other, and really the only flaw is that some of them don't join until decently late in the game. [[spoiler: The ability to recruit and field ''all eight'' of them in a single army turns the Revelations route from tense tactical action into a hilarious CurbstompBattle basically as soon as you can pull it off.]]

to:

** For added broken value, get Replicate and Galeforce(only Galeforce (which is only available via the Ebon Wing item exclusive to DLC) on the same unit. Provided the unit can fend for itself in combat(i.e an Avatar), suddenly Galeforce's nerf in Fates(can only be activated when a unit kills an enemy alone) becomes moot and maps become easier to sweep through.
* The Avatar's royal siblings. All eight of them have excellent stats and growths, the four girls all come with powerful multi-unit buffs, and the four boys all come with ''very'' powerful weapons that, unlike most of the other high-tier weaponry in the game, really have no acutal downsides. Only exacerbated by the fact they can all support with each other, and really the only flaw is that some of them don't join until decently late in the game. [[spoiler: The ability to recruit and field ''all eight'' of them in a single army turns the Revelations route from tense tactical action into a hilarious CurbstompBattle basically as soon as you can pull it off.]]



* Not ''as'' broken as the other skills, but still an amazing skill in its own right, we have Wary Fighter. Given to Generals at level 5, at first glance, it sounds useless; neither you or your opponent can perform follow up attacks. Considering the increase in enemy HP and reliance on follow-up attacks in this game, this skill looks horrible at first glance. ''Except it is a GENERAL Skill.'' Generals are, bar none, the slowest promoted unit in the army. If they are doing follow up attacks, it is on an unpromoted unit. Their inability to do follow up attacks and the fact it's easy to follow up on them is supposed to be one of the main drawbacks of using a General. With Wary Fighter, however, speed doesn't matter anymore; both you and your enemy get one strike. If you pair common Generals (IE Effie and Benny) up with characters possessing high Resistance, your Generals will become unkillable Gods of death. Since Magic using units can't follow up on Generals anymore, it takes a lot more effort on their part to down you, while you can still easily massacre them. Really, once you get Wary Fighter on a General, all they have left to fear are armor slayers and hammers.

to:

* Not ''as'' broken ''as'' useful as the other skills, but still an amazing skill in its own right, we have Wary Fighter. Given to Generals at level 5, at first glance, it sounds useless; neither you or your opponent can perform follow up attacks. Considering the increase in enemy HP and reliance on follow-up attacks in this game, this skill looks horrible at first glance. ''Except it is a GENERAL Skill.'' Generals are, bar none, the slowest promoted unit in the army. If they are doing follow up attacks, it is on an unpromoted unit. Their inability to do follow up attacks and the fact it's easy to follow up on them is supposed to be one of the main drawbacks of using a General. With Wary Fighter, however, speed doesn't matter anymore; both you and your enemy get one strike. If you pair common Generals (IE Effie and Benny) up with characters possessing high Resistance, your Generals will become unkillable Gods of death. Since Magic using units can't follow up on Generals anymore, it takes a lot more effort on their part to down you, while you can still easily massacre them. Really, once you get Wary Fighter on a General, all they have left to fear are armor slayers and hammers.
5th Apr '16 5:40:54 AM Wuz
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* Marth is a ferocious GameBreaker in FE1. High defensive stats, best weapon class in the game, three great weapons (Miracle, Falchion, Rapier) that are exclusive to him, one of which is buyable everywhere, and on top of it all, he has the ability to draw in all enemies capable of attacking him. Have a healer you can't get out of danger? Just place Marth within range, and no one will attack the healer unless they can't get to Marth. At the end of the game, the Falchion negates all close combat attacks made by non-dragons. All this combines to make Marth as broken as Sigurd is, if not more.

to:

* Marth is a ferocious GameBreaker in FE1.FE 1. High defensive stats, best weapon class in the game, three great weapons (Miracle, Falchion, Rapier) that are exclusive to him, one of which is buyable everywhere, and on top of it all, he has the ability to draw in all enemies capable of attacking him. Have a healer you can't get out of danger? Just place Marth within range, and no one will attack the healer unless they can't get to Marth. At the end of the game, the Falchion negates all close combat attacks made by non-dragons. All this combines to make Marth as broken as Sigurd is, if not more.
3rd Apr '16 2:50:46 PM MillaMaxwell
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* Proper usage of Logbook and My Castle features would pretty much break the game into million pieces if you know how to use it properly. The online feature in Fates is much more diverse than Awakening, due to the much easier early game levels compared to Awakening, and its wide level of usage from the ability to buy skills, and items much sooner than intended.

to:

* Proper usage of Logbook and My Castle features would pretty much break the game into million pieces if you know how to use it properly. The online feature in Fates is much more diverse than Awakening, due to the much easier early game levels compared to Awakening, and its wide level of usage from the ability to buy skills, and items much sooner than intended.intended.
* Not ''as'' broken as the other skills, but still an amazing skill in its own right, we have Wary Fighter. Given to Generals at level 5, at first glance, it sounds useless; neither you or your opponent can perform follow up attacks. Considering the increase in enemy HP and reliance on follow-up attacks in this game, this skill looks horrible at first glance. ''Except it is a GENERAL Skill.'' Generals are, bar none, the slowest promoted unit in the army. If they are doing follow up attacks, it is on an unpromoted unit. Their inability to do follow up attacks and the fact it's easy to follow up on them is supposed to be one of the main drawbacks of using a General. With Wary Fighter, however, speed doesn't matter anymore; both you and your enemy get one strike. If you pair common Generals (IE Effie and Benny) up with characters possessing high Resistance, your Generals will become unkillable Gods of death. Since Magic using units can't follow up on Generals anymore, it takes a lot more effort on their part to down you, while you can still easily massacre them. Really, once you get Wary Fighter on a General, all they have left to fear are armor slayers and hammers.
3rd Apr '16 7:54:59 AM JSND
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* The Avatar's royal siblings. All eight of them have excellent stats and growths, the four girls all come with powerful multi-unit buffs, and the four boys all come with ''very'' powerful weapons that, unlike most of the other high-tier weaponry in the game, really have no downsides. Only exacerbated by the fact they can all support with each other, and really the only flaw is that some of them don't join until decently late in the game. [[spoiler: The ability to recruit and field ''all eight'' of them in a single army turns the Revelations route from tense tactical action into a hilarious CurbstompBattle basically as soon as you can pull it off.]]

to:

* The Avatar's royal siblings. All eight of them have excellent stats and growths, the four girls all come with powerful multi-unit buffs, and the four boys all come with ''very'' powerful weapons that, unlike most of the other high-tier weaponry in the game, really have no downsides. Only exacerbated by the fact they can all support with each other, and really the only flaw is that some of them don't join until decently late in the game. [[spoiler: The ability to recruit and field ''all eight'' of them in a single army turns the Revelations route from tense tactical action into a hilarious CurbstompBattle basically as soon as you can pull it off.]]]]
* Proper usage of Logbook and My Castle features would pretty much break the game into million pieces if you know how to use it properly. The online feature in Fates is much more diverse than Awakening, due to the much easier early game levels compared to Awakening, and its wide level of usage from the ability to buy skills, and items much sooner than intended.
24th Mar '16 7:32:17 AM boobtuber
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Added DiffLines:

** For added broken value, get Replicate and Galeforce(only available via the Ebon Wing item exclusive to DLC) on the same unit. Provided the unit can fend for itself in combat(i.e an Avatar), suddenly Galeforce's nerf in Fates(can only be activated when a unit kills an enemy alone) becomes moot and maps become easier to sweep through.
17th Mar '16 7:33:27 PM AMoczo1
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* The Replicate skill summons an exact duplicate of the character who uses it, thus allowing you to break the army limit, double the damage output of your strongest characters, create a wall of your tankiest characters, and just overwhelm your opponents with sheer numbers. While there is some balance in that the original unit and its replica share an HP count as well, this can be worked around fairly easily by just letting the enemies come to you and annihilating them with your massive army in Player Phase - and due to the nature of the game's class-change system, ''every single playable unit'' can potentially gain either the Apothecary or Ninja class and therefore the Replicate skill. While not every unit can gain these classes in a single playthrough (as the options are mutually exclusive of each other), with the ability to buy skills from other players who acquired them for those other units in their playthroughs, this becomes a mere technicality.

to:

* The Replicate skill summons an exact duplicate of the character who uses it, thus allowing you to break the army limit, double the damage output of your strongest characters, create a wall of your tankiest characters, and just overwhelm your opponents with sheer numbers. While there is some balance in that the original unit and its replica share an HP count as well, this can be worked around fairly easily by just letting the enemies come to you and annihilating them with your massive army in Player Phase - and due to the nature of the game's class-change system, ''every single playable unit'' can potentially gain either the Apothecary or Ninja class and therefore the Replicate skill. While not every unit can gain these classes in a single playthrough (as the options are mutually exclusive of each other), with the ability to buy skills from other players who acquired them for those other units in their playthroughs, this becomes a mere technicality.technicality.
* The Avatar's royal siblings. All eight of them have excellent stats and growths, the four girls all come with powerful multi-unit buffs, and the four boys all come with ''very'' powerful weapons that, unlike most of the other high-tier weaponry in the game, really have no downsides. Only exacerbated by the fact they can all support with each other, and really the only flaw is that some of them don't join until decently late in the game. [[spoiler: The ability to recruit and field ''all eight'' of them in a single army turns the Revelations route from tense tactical action into a hilarious CurbstompBattle basically as soon as you can pull it off.]]
17th Mar '16 6:12:13 AM jake38
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* One method to obtain an such a character for the endgame involves a specific glitch [[note]]See "Buy the Balmunk" on [[http://serenesforest.net/fe4/hint.html this page]] for details[[/note]]. If Ayra was paired with Holyn, their children will have Major Odo holy blood, and therefore can use the Balmung. Since Larcei, and to a lesser extent, her brother Ulster, have better stats than their cousin Shanan, abusing this glitch can turn Larcei into the single best swordmaster in the series.

to:

* One method to obtain an such a character for the endgame involves a specific glitch [[note]]See "Buy the Balmunk" on [[http://serenesforest.net/fe4/hint.html this page]] for details[[/note]]. If Ayra was paired with Holyn, their children will have Major Odo holy blood, and therefore can use the Balmung. Since Larcei, and to a lesser extent, her brother Ulster, have better stats than their cousin Shanan, abusing this glitch can turn Larcei into the single best swordmaster in the series.
13th Mar '16 1:54:09 PM TVTropii
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** The final form of abuse is "Dance abuse". Dance abuse is also synonymous with "Sing abuse". Much like how healers gain EXP through using staves, [[MagicDance Dancers]], [[MagicMusic Bards and Songstresses]] can gain [[Pun EXPonential]] level ups. This is much easier to do on maps where the enemies do not attack the characters until until they are in range. Most effective when the dancer/bard/singer in question can actually attack, and their level ups increase their strength.

to:

** The final form of abuse is "Dance abuse". Dance abuse is also synonymous with "Sing abuse". Much like how healers gain EXP through using staves, [[MagicDance Dancers]], [[MagicMusic Bards and Songstresses]] can gain [[Pun EXPonential]] EXP and eventual level ups. This is much easier to do on maps where the enemies do not attack the characters until until they are in range. Most effective when the dancer/bard/singer in question can actually attack, and their level ups increase their strength.
13th Mar '16 1:53:33 PM TVTropii
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** The final form of abuse is called "staff abuse". Since healers gain EXP through using magical staves, a common practice is to have healers deliberately spending their turn healing ScratchDamage when they would otherwise not need to do so, which allows them to mooch off other forms of abuse as listed above.

to:

** The final Yet another form of abuse is called "staff abuse". Since healers gain EXP through using magical staves, a common practice is to have healers deliberately spending their turn healing ScratchDamage when they would otherwise not need to do so, which allows them to mooch off other forms of abuse as listed above.above.
** The final form of abuse is "Dance abuse". Dance abuse is also synonymous with "Sing abuse". Much like how healers gain EXP through using staves, [[MagicDance Dancers]], [[MagicMusic Bards and Songstresses]] can gain [[Pun EXPonential]] level ups. This is much easier to do on maps where the enemies do not attack the characters until until they are in range. Most effective when the dancer/bard/singer in question can actually attack, and their level ups increase their strength.
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