History GameBreaker / FireEmblem

31st Jan '16 9:56:19 AM SaphyBeam
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Added wicks
* A handful of great units exist in ''New Mystery of the Emblem: Heroes of Light and Shadow'', but it's no surprise that the best unit in the game is, by a mile, the player-created My Unit. My Unit's base parameters, growth rates, and starting class can be customized to a degree, and some builds of My Unit are better than others, but he is in general vastly superior to the rest of the cast. My Unit only has average base parameters and growths, but the game's forced prologue ends up channeling a lot of EXP into My Unit, whether the player intended to or not, and the end result is an overleveled juggernaut. On the hardest difficulty, a My Unit created with the proper build has the potential to turn the enemy units into complete jokes.
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* A handful of great units exist in ''New Mystery of the Emblem: Heroes of Light and Shadow'', but it's no surprise that the best unit in the game is, by a mile, the player-created [[CharacterCustomization player-created]] My Unit. My Unit's base parameters, growth rates, and starting class can be customized to a degree, and some builds of My Unit are better than others, but he is in general vastly superior to the rest of the cast. My Unit only has average base parameters and growths, but the game's forced prologue ends up channeling a lot of EXP into My Unit, whether the player intended to or not, and the end result is an overleveled juggernaut. On the hardest difficulty, a My Unit created with the proper build has the potential to turn the enemy units into complete jokes.

* Sigurd in the first generation of ''Genealogy of the Holy War (Seisen no Keifu'' in Japan) is a prominent, and infamous, example of a gamebreaker in Fire Emblem. Although he is weak in a few respects (e.g. no strong 2-range weapon), the combination of high availability, excellent base stats, good growths, a mount, and early access to a good weapon are responsible for his domination of the entire first generation. Sigurd is widely considered to be the best lord unit to have ever existed in any Fire Emblem game.
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* Sigurd in the first generation of ''Genealogy of the Holy War (Seisen no Keifu'' in Japan) is a prominent, and infamous, example of a gamebreaker in Fire Emblem. Although he is weak in a few respects (e.g. no strong 2-range weapon), the combination of high availability, excellent base stats, good growths, a mount, and [[DiscOneNuke early access to a good weapon that outclasses the enemies for quite awhile]] are responsible for his domination of the entire first generation. Sigurd is widely considered to be the best lord unit to have ever existed in any Fire Emblem game.

* No unit is capable of trivializing the entirety of ''Radiant Dawn'' due to how the game is structured, but in the context of the game, the most obvious gamebreaker is Haar. Haar has excellent base parameters and growth rates that are well distributed; on top of that, he is in a flying class with some of the best movement in the game. Haar also boasts great availability and enjoys some exclusivity as well, being the only flying unit for a significant portion of the game. This is not to say that Haar doesn't have weaknesses; Haar's spd base and growth are somewhat mediocre and require a Speedwings or 2 to adequately fix, and low resistance coupled with weakness to thunder magic make some enemy types extremely dangerous for Haar. * Ike boasts insane base parameters coupled with good growths, but he is not as gamebreaking as Haar due to a sword lock for a portion of the game and unspectacular mobility. Transfers from FE 9 will improve Ike's bases, but do not fix his lesser mobility or his poor resistance.
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* No unit is capable of trivializing the entirety of ''Radiant Dawn'' [[AndNowForSomeoneCompletelyDifferent due to how the game is structured, structured]], but in the context of the game, the most obvious gamebreaker is Haar. Haar has excellent base parameters and growth rates that are well distributed; on top of that, he is in a flying class with some of the best movement in the game. Haar also boasts great availability and enjoys some exclusivity as well, being the only flying unit for a significant portion of the game. This is not to say that Haar doesn't have weaknesses; Haar's spd [[MightyGlacier speed base and growth growth]] are somewhat mediocre and require a Speedwings or 2 to adequately fix, and low resistance coupled with weakness to [[ShockAndAwe thunder magic magic]] make some enemy types extremely dangerous for Haar. * Ike [[LightningBruiser boasts insane base parameters coupled with good growths, growths]], but he is not as gamebreaking as Haar due to a sword lock for a portion of the game and unspectacular mobility. Transfers from FE 9 will improve Ike's bases, but do not fix his lesser mobility or his poor resistance.
28th Jan '16 8:49:37 AM DarkastKiller
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** In addition to this, the player can download streetpass teams and if they win they can recruit the members of older games, this doesn't seem like much ''until'' you realize that they are all avatars and have access to everything the avatar would, letting you literally get an army of Avatars, and therefore gamebreakers.
28th Jan '16 8:39:12 AM DarkastKiller
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an RNG should be a RNG and that bugs me...
* Rigging level ups is another common and accessible method of powering up playable units. This method does not require a large source of EXP, but it does require a time investment on the player's part in most cases. Due to Fire Emblem relying solely on an [[RandomNumberGod RNG]] to determine parameter gains from level ups, this method allows for characters whose parameters greatly exceed their expected values at a given level.
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* Rigging level ups is another common and accessible method of powering up playable units. This method does not require a large source of EXP, but it does require a time investment on the player's part in most cases. Due to Fire Emblem relying solely on an a [[RandomNumberGod RNG]] to determine parameter gains from level ups, this method allows for characters whose parameters greatly exceed their expected values at a given level.
9th Jan '16 9:54:05 PM SunajHguh
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* One Manning or using few units in general. Fire Emblem is a massive case of quality over quantity, however, thanks to a lot of factor such as massively buffed growth rate and high stats caps, you can snowball your character MUCH easier than every other game in the series, even on Lunatic and sometime, Lunatic+. Which means all you need to do is to pick 2 pair of characters who, for optimal decision has early availability, grows fast enough, and perform well at its base level, hopefully have Chrom support to make the game even easier, throw in some [[CrutchCharacter Frederick]] assistance and watch as your one and only pair breaks the entire game in half.
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* One Manning or using few units in general. Fire Emblem is a massive case of quality over quantity, however, thanks to a lot of factor factors such as massively buffed growth rate rates and high stats stat caps, you can snowball your character MUCH easier than every other game in the series, even on Lunatic and sometime, sometimes, Lunatic+. Which means all you need to do is to pick 2 pair of characters who, for optimal decision has early availability, grows fast enough, and perform performs well at its base level, hopefully have Chrom support to make the game even easier, throw in some [[CrutchCharacter Frederick]] assistance and watch as your one and only pair breaks the entire game in half.
9th Jan '16 9:45:34 PM SunajHguh
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** Sigurd's strengths go beyond just that. In Genealogy, Sigurd is a prepromote (In the only game where there is no downside to being one), uses the best weapon type and gets access to a Silver Sword in the prologue,, has major holy blood meaning his growth rates are very high, has the pursuit skill so he doubles everything, and has a horse in the game infamous for extremely large maps. Sigurd literally has every possible advantage gameplay-wise in the game. In chapter 5, he gets the Tyrfing which gives +10 Skill, Speed, and +20 Res, making him effectively invincible. The only major point against Sigurd is the fact that he is not available throughout the entire game; for the portion where he is still available, however, the general consensus is that he's the best unit in the series or tied for best unit with Seth.
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** Sigurd's strengths go beyond just that. In Genealogy, Sigurd is a prepromote (In the only game where there is no downside to being one), uses the best weapon type and gets access to a Silver Sword in the prologue,, prologue, has major holy blood meaning his growth rates are very high, has the pursuit skill so he doubles everything, and has a horse in the game infamous for extremely large maps. Sigurd literally has every possible advantage gameplay-wise in the game. In chapter 5, he gets the Tyrfing which gives +10 Skill, Speed, and +20 Res, making him effectively invincible. The only major point against Sigurd is the fact that he is not available throughout the entire game; for the portion where he is still available, however, the general consensus is that he's the best unit in the series or tied for best unit with Seth.
27th Sep '15 11:13:04 AM DeathBySnooSnoo
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see "important note 2" at the top of the page. also, roy promotes so late that to get him to 20/20 is blatant favoritism.
* Even Roy can end up as one if one takes the time to level him up to level 20 post-promotion, despite his subpar stats before promotion. The end result is this 15-year-old kid cutting through enemies with a fiery sword like butter; MagicarpPower at it's finest.
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* Even Roy can end up as one if one takes the time to level him up to level 20 post-promotion, despite his subpar stats before promotion. The end result is this 15-year-old kid cutting through enemies with a fiery sword like butter; MagicarpPower at it's finest.
27th Sep '15 11:03:29 AM DeathBySnooSnoo
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added the main reason seth is considered the single best unit, despite sigurd generally having more advantages
** Sigurd's strengths go beyond just that. In Genealogy, Sigurd is a prepromote (In the only game where there is no downside to being one), uses the best weapon type and gets access to a Silver Sword in the prologue,, has major holy blood meaning his growth rates are very high, has the pursuit skill so he doubles everything, and has a horse in the game infamous for extremely large maps. Sigurd literally has every possible advantage gameplay-wise in the game. In chapter 5, he gets the Tyrfing which gives +10 Skill, Speed, and +20 Res, making him effectively invincible. General consensus is that he's the best unit in the series or tied for best unit with Seth.
to:
** Sigurd's strengths go beyond just that. In Genealogy, Sigurd is a prepromote (In the only game where there is no downside to being one), uses the best weapon type and gets access to a Silver Sword in the prologue,, has major holy blood meaning his growth rates are very high, has the pursuit skill so he doubles everything, and has a horse in the game infamous for extremely large maps. Sigurd literally has every possible advantage gameplay-wise in the game. In chapter 5, he gets the Tyrfing which gives +10 Skill, Speed, and +20 Res, making him effectively invincible. General The only major point against Sigurd is the fact that he is not available throughout the entire game; for the portion where he is still available, however, the general consensus is that he's the best unit in the series or tied for best unit with Seth.
13th Sep '15 8:51:20 PM Dullahan0
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Fanboying about Sigurd.
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** Sigurd's strengths go beyond just that. In Genealogy, Sigurd is a prepromote (In the only game where there is no downside to being one), uses the best weapon type and gets access to a Silver Sword in the prologue,, has major holy blood meaning his growth rates are very high, has the pursuit skill so he doubles everything, and has a horse in the game infamous for extremely large maps. Sigurd literally has every possible advantage gameplay-wise in the game. In chapter 5, he gets the Tyrfing which gives +10 Skill, Speed, and +20 Res, making him effectively invincible. General consensus is that he's the best unit in the series or tied for best unit with Seth.
8th Sep '15 7:32:58 PM shonengirl
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* Sigurd in the first generation of ''Genealogy of the Holy War (Seisen no Keifu'' in Japan) is a prominent example of a gamebreaker in Fire Emblem. Although he is weak in a few respects (e.g. no strong 2-range weapon), the combination of high availability, excellent base stats, good growths, a mount, and early access to a good weapon are responsible for his domination of the entire first generation. Sigurd is widely considered to be the best lord unit to have ever existed in any Fire Emblem game.
to:
* Sigurd in the first generation of ''Genealogy of the Holy War (Seisen no Keifu'' in Japan) is a prominent prominent, and infamous, example of a gamebreaker in Fire Emblem. Although he is weak in a few respects (e.g. no strong 2-range weapon), the combination of high availability, excellent base stats, good growths, a mount, and early access to a good weapon are responsible for his domination of the entire first generation. Sigurd is widely considered to be the best lord unit to have ever existed in any Fire Emblem game.

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* Even Roy can end up as one if one takes the time to level him up to level 20 post-promotion, despite his subpar stats before promotion. The end result is this 15-year-old kid cutting through enemies with a fiery sword like butter; MagicarpPower at it's finest.
8th Jul '15 11:36:20 AM PepsiAl
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Removing Luna from the Fire Emblem Elibe Game Breakers list. Like Arvilino said, Ignoring resistance is sort of OK but the tome has no might, it's only effective against foes with alot of resistant which is just Bosses.
* There's a reason [[ArmorPiercingAttack Luna]] got removed after this one. It automatically deals full damage, regardless of defense, and has very a very high critical hit rate, and is ''the most accurate weapon in the game''. It had its hit and crit rates ''halved'' for ''Sacred Stones'', and it was still so good that they had to remove it altogether and make it into a randomly-activating skill instead. Only two magic users in the game can use it, one of them shows up in the final battle, and one can be missed, but ''still''.
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* There's a reason [[ArmorPiercingAttack Luna]] got removed after this one. It automatically deals full damage, regardless of defense, and has very a very high critical hit rate, and is ''the most accurate weapon in the game''. It had its hit and crit rates ''halved'' for ''Sacred Stones'', and it was still so good that they had to remove it altogether and make it into a randomly-activating skill instead. Only two magic users in the game can use it, one of them shows up in the final battle, and one can be missed, but ''still''.
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