History GameBreaker / FireEmblem

5th Apr '16 5:40:54 AM Wuz
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* Marth is a ferocious GameBreaker in FE1. High defensive stats, best weapon class in the game, three great weapons (Miracle, Falchion, Rapier) that are exclusive to him, one of which is buyable everywhere, and on top of it all, he has the ability to draw in all enemies capable of attacking him. Have a healer you can't get out of danger? Just place Marth within range, and no one will attack the healer unless they can't get to Marth. At the end of the game, the Falchion negates all close combat attacks made by non-dragons. All this combines to make Marth as broken as Sigurd is, if not more.

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* Marth is a ferocious GameBreaker in FE1.FE 1. High defensive stats, best weapon class in the game, three great weapons (Miracle, Falchion, Rapier) that are exclusive to him, one of which is buyable everywhere, and on top of it all, he has the ability to draw in all enemies capable of attacking him. Have a healer you can't get out of danger? Just place Marth within range, and no one will attack the healer unless they can't get to Marth. At the end of the game, the Falchion negates all close combat attacks made by non-dragons. All this combines to make Marth as broken as Sigurd is, if not more.
3rd Apr '16 2:50:46 PM MillaMaxwell
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* Proper usage of Logbook and My Castle features would pretty much break the game into million pieces if you know how to use it properly. The online feature in Fates is much more diverse than Awakening, due to the much easier early game levels compared to Awakening, and its wide level of usage from the ability to buy skills, and items much sooner than intended.

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* Proper usage of Logbook and My Castle features would pretty much break the game into million pieces if you know how to use it properly. The online feature in Fates is much more diverse than Awakening, due to the much easier early game levels compared to Awakening, and its wide level of usage from the ability to buy skills, and items much sooner than intended.intended.
* Not ''as'' broken as the other skills, but still an amazing skill in its own right, we have Wary Fighter. Given to Generals at level 5, at first glance, it sounds useless; neither you or your opponent can perform follow up attacks. Considering the increase in enemy HP and reliance on follow-up attacks in this game, this skill looks horrible at first glance. ''Except it is a GENERAL Skill.'' Generals are, bar none, the slowest promoted unit in the army. If they are doing follow up attacks, it is on an unpromoted unit. Their inability to do follow up attacks and the fact it's easy to follow up on them is supposed to be one of the main drawbacks of using a General. With Wary Fighter, however, speed doesn't matter anymore; both you and your enemy get one strike. If you pair common Generals (IE Effie and Benny) up with characters possessing high Resistance, your Generals will become unkillable Gods of death. Since Magic using units can't follow up on Generals anymore, it takes a lot more effort on their part to down you, while you can still easily massacre them. Really, once you get Wary Fighter on a General, all they have left to fear are armor slayers and hammers.
3rd Apr '16 7:54:59 AM JSND
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* The Avatar's royal siblings. All eight of them have excellent stats and growths, the four girls all come with powerful multi-unit buffs, and the four boys all come with ''very'' powerful weapons that, unlike most of the other high-tier weaponry in the game, really have no downsides. Only exacerbated by the fact they can all support with each other, and really the only flaw is that some of them don't join until decently late in the game. [[spoiler: The ability to recruit and field ''all eight'' of them in a single army turns the Revelations route from tense tactical action into a hilarious CurbstompBattle basically as soon as you can pull it off.]]

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* The Avatar's royal siblings. All eight of them have excellent stats and growths, the four girls all come with powerful multi-unit buffs, and the four boys all come with ''very'' powerful weapons that, unlike most of the other high-tier weaponry in the game, really have no downsides. Only exacerbated by the fact they can all support with each other, and really the only flaw is that some of them don't join until decently late in the game. [[spoiler: The ability to recruit and field ''all eight'' of them in a single army turns the Revelations route from tense tactical action into a hilarious CurbstompBattle basically as soon as you can pull it off.]]]]
* Proper usage of Logbook and My Castle features would pretty much break the game into million pieces if you know how to use it properly. The online feature in Fates is much more diverse than Awakening, due to the much easier early game levels compared to Awakening, and its wide level of usage from the ability to buy skills, and items much sooner than intended.
24th Mar '16 7:32:17 AM boobtuber
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Added DiffLines:

** For added broken value, get Replicate and Galeforce(only available via the Ebon Wing item exclusive to DLC) on the same unit. Provided the unit can fend for itself in combat(i.e an Avatar), suddenly Galeforce's nerf in Fates(can only be activated when a unit kills an enemy alone) becomes moot and maps become easier to sweep through.
17th Mar '16 7:33:27 PM AMoczo1
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* The Replicate skill summons an exact duplicate of the character who uses it, thus allowing you to break the army limit, double the damage output of your strongest characters, create a wall of your tankiest characters, and just overwhelm your opponents with sheer numbers. While there is some balance in that the original unit and its replica share an HP count as well, this can be worked around fairly easily by just letting the enemies come to you and annihilating them with your massive army in Player Phase - and due to the nature of the game's class-change system, ''every single playable unit'' can potentially gain either the Apothecary or Ninja class and therefore the Replicate skill. While not every unit can gain these classes in a single playthrough (as the options are mutually exclusive of each other), with the ability to buy skills from other players who acquired them for those other units in their playthroughs, this becomes a mere technicality.

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* The Replicate skill summons an exact duplicate of the character who uses it, thus allowing you to break the army limit, double the damage output of your strongest characters, create a wall of your tankiest characters, and just overwhelm your opponents with sheer numbers. While there is some balance in that the original unit and its replica share an HP count as well, this can be worked around fairly easily by just letting the enemies come to you and annihilating them with your massive army in Player Phase - and due to the nature of the game's class-change system, ''every single playable unit'' can potentially gain either the Apothecary or Ninja class and therefore the Replicate skill. While not every unit can gain these classes in a single playthrough (as the options are mutually exclusive of each other), with the ability to buy skills from other players who acquired them for those other units in their playthroughs, this becomes a mere technicality.technicality.
* The Avatar's royal siblings. All eight of them have excellent stats and growths, the four girls all come with powerful multi-unit buffs, and the four boys all come with ''very'' powerful weapons that, unlike most of the other high-tier weaponry in the game, really have no downsides. Only exacerbated by the fact they can all support with each other, and really the only flaw is that some of them don't join until decently late in the game. [[spoiler: The ability to recruit and field ''all eight'' of them in a single army turns the Revelations route from tense tactical action into a hilarious CurbstompBattle basically as soon as you can pull it off.]]
17th Mar '16 6:12:13 AM jake38
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* One method to obtain an such a character for the endgame involves a specific glitch [[note]]See "Buy the Balmunk" on [[http://serenesforest.net/fe4/hint.html this page]] for details[[/note]]. If Ayra was paired with Holyn, their children will have Major Odo holy blood, and therefore can use the Balmung. Since Larcei, and to a lesser extent, her brother Ulster, have better stats than their cousin Shanan, abusing this glitch can turn Larcei into the single best swordmaster in the series.

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* One method to obtain an such a character for the endgame involves a specific glitch [[note]]See "Buy the Balmunk" on [[http://serenesforest.net/fe4/hint.html this page]] for details[[/note]]. If Ayra was paired with Holyn, their children will have Major Odo holy blood, and therefore can use the Balmung. Since Larcei, and to a lesser extent, her brother Ulster, have better stats than their cousin Shanan, abusing this glitch can turn Larcei into the single best swordmaster in the series.
13th Mar '16 1:54:09 PM TVTropii
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** The final form of abuse is "Dance abuse". Dance abuse is also synonymous with "Sing abuse". Much like how healers gain EXP through using staves, [[MagicDance Dancers]], [[MagicMusic Bards and Songstresses]] can gain [[Pun EXPonential]] level ups. This is much easier to do on maps where the enemies do not attack the characters until until they are in range. Most effective when the dancer/bard/singer in question can actually attack, and their level ups increase their strength.

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** The final form of abuse is "Dance abuse". Dance abuse is also synonymous with "Sing abuse". Much like how healers gain EXP through using staves, [[MagicDance Dancers]], [[MagicMusic Bards and Songstresses]] can gain [[Pun EXPonential]] EXP and eventual level ups. This is much easier to do on maps where the enemies do not attack the characters until until they are in range. Most effective when the dancer/bard/singer in question can actually attack, and their level ups increase their strength.
13th Mar '16 1:53:33 PM TVTropii
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** The final form of abuse is called "staff abuse". Since healers gain EXP through using magical staves, a common practice is to have healers deliberately spending their turn healing ScratchDamage when they would otherwise not need to do so, which allows them to mooch off other forms of abuse as listed above.

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** The final Yet another form of abuse is called "staff abuse". Since healers gain EXP through using magical staves, a common practice is to have healers deliberately spending their turn healing ScratchDamage when they would otherwise not need to do so, which allows them to mooch off other forms of abuse as listed above.above.
** The final form of abuse is "Dance abuse". Dance abuse is also synonymous with "Sing abuse". Much like how healers gain EXP through using staves, [[MagicDance Dancers]], [[MagicMusic Bards and Songstresses]] can gain [[Pun EXPonential]] level ups. This is much easier to do on maps where the enemies do not attack the characters until until they are in range. Most effective when the dancer/bard/singer in question can actually attack, and their level ups increase their strength.
10th Mar '16 7:08:58 AM DeathBySnooSnoo
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!! ''VideoGame/FireEmblemFates'' (FE 14)

* The Replicate skill summons an exact duplicate of the character who uses it, thus allowing you to break the army limit, double the damage output of your strongest characters, create a wall of your tankiest characters, and just overwhelm your opponents with sheer numbers. While there is some balance in that the original unit and its replica share an HP count as well, this can be worked around fairly easily by just letting the enemies come to you and annihilating them with your massive army in Player Phase - and due to the nature of the game's class-change system, ''every single playable unit'' can potentially gain either the Apothecary or Ninja class and therefore the Replicate skill. While not every unit can gain these classes in a single playthrough (as the options are mutually exclusive of each other), with the ability to buy skills from other players who acquired them for those other units in their playthroughs, this becomes a mere technicality.
31st Jan '16 9:56:19 AM SaphyBeam
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* A handful of great units exist in ''New Mystery of the Emblem: Heroes of Light and Shadow'', but it's no surprise that the best unit in the game is, by a mile, the player-created My Unit. My Unit's base parameters, growth rates, and starting class can be customized to a degree, and some builds of My Unit are better than others, but he is in general vastly superior to the rest of the cast. My Unit only has average base parameters and growths, but the game's forced prologue ends up channeling a lot of EXP into My Unit, whether the player intended to or not, and the end result is an overleveled juggernaut. On the hardest difficulty, a My Unit created with the proper build has the potential to turn the enemy units into complete jokes.


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* A handful of great units exist in ''New Mystery of the Emblem: Heroes of Light and Shadow'', but it's no surprise that the best unit in the game is, by a mile, the player-created [[CharacterCustomization player-created]] My Unit. My Unit's base parameters, growth rates, and starting class can be customized to a degree, and some builds of My Unit are better than others, but he is in general vastly superior to the rest of the cast. My Unit only has average base parameters and growths, but the game's forced prologue ends up channeling a lot of EXP into My Unit, whether the player intended to or not, and the end result is an overleveled juggernaut. On the hardest difficulty, a My Unit created with the proper build has the potential to turn the enemy units into complete jokes.




* Sigurd in the first generation of ''Genealogy of the Holy War (Seisen no Keifu'' in Japan) is a prominent, and infamous, example of a gamebreaker in Fire Emblem. Although he is weak in a few respects (e.g. no strong 2-range weapon), the combination of high availability, excellent base stats, good growths, a mount, and early access to a good weapon are responsible for his domination of the entire first generation. Sigurd is widely considered to be the best lord unit to have ever existed in any Fire Emblem game.

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* Sigurd in the first generation of ''Genealogy of the Holy War (Seisen no Keifu'' in Japan) is a prominent, and infamous, example of a gamebreaker in Fire Emblem. Although he is weak in a few respects (e.g. no strong 2-range weapon), the combination of high availability, excellent base stats, good growths, a mount, and [[DiscOneNuke early access to a good weapon that outclasses the enemies for quite awhile]] are responsible for his domination of the entire first generation. Sigurd is widely considered to be the best lord unit to have ever existed in any Fire Emblem game.



* No unit is capable of trivializing the entirety of ''Radiant Dawn'' due to how the game is structured, but in the context of the game, the most obvious gamebreaker is Haar. Haar has excellent base parameters and growth rates that are well distributed; on top of that, he is in a flying class with some of the best movement in the game. Haar also boasts great availability and enjoys some exclusivity as well, being the only flying unit for a significant portion of the game. This is not to say that Haar doesn't have weaknesses; Haar's spd base and growth are somewhat mediocre and require a Speedwings or 2 to adequately fix, and low resistance coupled with weakness to thunder magic make some enemy types extremely dangerous for Haar.
* Ike boasts insane base parameters coupled with good growths, but he is not as gamebreaking as Haar due to a sword lock for a portion of the game and unspectacular mobility. Transfers from FE 9 will improve Ike's bases, but do not fix his lesser mobility or his poor resistance.

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* No unit is capable of trivializing the entirety of ''Radiant Dawn'' [[AndNowForSomeoneCompletelyDifferent due to how the game is structured, structured]], but in the context of the game, the most obvious gamebreaker is Haar. Haar has excellent base parameters and growth rates that are well distributed; on top of that, he is in a flying class with some of the best movement in the game. Haar also boasts great availability and enjoys some exclusivity as well, being the only flying unit for a significant portion of the game. This is not to say that Haar doesn't have weaknesses; Haar's spd [[MightyGlacier speed base and growth growth]] are somewhat mediocre and require a Speedwings or 2 to adequately fix, and low resistance coupled with weakness to [[ShockAndAwe thunder magic magic]] make some enemy types extremely dangerous for Haar.
* Ike [[LightningBruiser boasts insane base parameters coupled with good growths, growths]], but he is not as gamebreaking as Haar due to a sword lock for a portion of the game and unspectacular mobility. Transfers from FE 9 will improve Ike's bases, but do not fix his lesser mobility or his poor resistance.
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