History GameBreaker / FireEmblem

11th Jun '17 5:27:33 PM infernape612
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* The Japanese version of FE 9 has a [[GoodBadBugs Game Breaking Bug]] (but not a GameBreakingBug) involving forged weapons. Critical hit rates are among the things that can be modified, and if the weapon had an existing critical hit rate, it can be lowered as well as raised. It moves in increments of 3. Slim weapons and Thunder tomes have a natural rate of 5. Lowering this twice...underflows the critical hit rate, making a weapon that ''always crits.'''

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* The Japanese version of FE 9 has a [[GoodBadBugs Game Breaking Bug]] (but not a GameBreakingBug) involving forged weapons. Critical hit rates are among the things that can be modified, and if the weapon had an existing critical hit rate, it can be lowered as well as raised. It moves in increments of 3. Slim weapons and Thunder tomes have a natural rate of 5. Lowering this twice...underflows the critical hit rate, making a weapon that ''always crits.'''''
11th Jun '17 5:25:55 PM infernape612
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* One method to obtain such a character for the endgame involves a specific glitch [[note]]See "Buy the Balmunk" on [[http://serenesforest.net/fe4/hint.html this page]] for details[[/note]]. If Ayra was paired with Holyn, their children will have Major Odo holy blood, and therefore can use the Balmung. Since Larcei, and to a lesser extent, her brother Ulster, have better stats than their cousin Shanan, abusing this glitch can turn Larcei into the single best swordmaster in the series.

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* One method to obtain such a character for the endgame involves a specific glitch glitch.[[note]]See "Buy the Balmunk" on [[http://serenesforest.net/fe4/hint.html [[https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/hints-and-secrets/ this page]] for details[[/note]]. details.[[/note]] If Ayra was paired with Holyn, their children will have Major Odo holy blood, and therefore can use the Balmung. Since Larcei, and to a lesser extent, her brother Ulster, have better stats than their cousin Shanan, abusing this glitch can turn Larcei into the single best swordmaster in the series.
11th Jun '17 5:23:13 PM infernape612
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* FE1 is the debut of Warp Staff. While limited due to the awkward trading system of the game, its still just as overpowered as it is in the later games in the series, with its ability to Warp a unit to any point of the map, and comes with a generous 7 uses each, more than makes up for its inability to be fixed by Hammerne staff that is introduced in ''Shadow Dragon''. By extention, this turns all potential staff user into GameBreaker, but 3 stands out due to their alvailability, and general potential of usage: Lena, Boah, and Wendell.
** Wendell is an example in and on itself. Recruited at chapter 5, Wendell comes with insane base stats, including a ridiculously high base speed of 14, and access to every single non exclusive Tomes and Staff in the game. Defensively, he started with a fairly high HP and Defense stats, which is enough for him to take on a lot of enemy phase all the way into the late game. Offensively, due to the mechanic of FE1, Wendell is capable of at worst 2 rounding every single enemy in the game, including a notable performance of being able to go toe to toe with Gharnef at base stats. For a Mage to be as good as Wendell, they basically need to promote, something that is only achieved very late into the game due to the alvailability of the item, and the promotion mechanic of the game. While there are better sages later on in the game such as Boah who is essentially Wendell, but better and Gotoh, the combination of his early jointime, combat, and utility of Wendell ended up defining the ridiculous standard of prepromote in the entire series, which ended up with him getting nerfed in every single one of his future appearances, with lower base speed, higher enemy stats, change in the weapon rank mechanic, and the revamp towards promotion mechanic all being done just to make him less of a dominant unit.
* A Glitch in FE1 gives CrutchCharacter, Bantu, 15 defense anytime he uses a promotion item. Keep in mind, Bantu's unbreakable firestone already gives him 15 defense. The Promotion item doesn't even get used up when its used by Bantu, and can be used until Bantu's defense reaches 99, breaking the stat cap. This means Bantu can be rendered invincible to physical attacks, even without his firestone, [[DiscOneNuke as early]] as chapter 10!

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* FE1 [=FE1=] is the debut of Warp Staff. While limited due to the awkward trading system of the game, its it's still just as overpowered as it is in the later games in the series, with its ability to Warp a unit to any point of the map, and comes with a generous 7 uses each, more than makes making up for its inability to be fixed by the Hammerne staff that is introduced in ''Shadow Dragon''. By extention, extension, this turns all potential staff user users into GameBreaker, but 3 stands stand out due to their alvailability, availability, and general potential of usage: Lena, Boah, and Wendell.
** Wendell is an example in and on itself. of himself. Recruited at chapter 5, Wendell comes with insane base stats, including a ridiculously high base speed of 14, and access to every single non exclusive Tomes tome and Staff staff in the game. Defensively, he started starts with a fairly high HP and Defense stats, which is enough for him to take on a lot of punishment during the enemy phase all the way into the late game. Offensively, due to the mechanic mechanics of FE1, [=FE1=], Wendell is capable of at worst 2 rounding every single enemy in the game, including a notable performance of being able to go toe to toe with Gharnef at base stats. For a Mage to be as good as Wendell, they basically need to promote, something that is only achieved very late into the game due to the alvailability availability of the item, and the promotion mechanic of the game. While there are better sages later on in the game such as Boah who is essentially Wendell, but better and Gotoh, the combination of his early jointime, join time, combat, and utility of Wendell ended up defining the ridiculous standard of prepromote in the entire series, which ended up with him getting nerfed in every single one of his future appearances, with lower base speed, higher enemy stats, change changes in the weapon rank mechanic, and the revamp towards promotion mechanic all being done just to make him less of a dominant unit.
* A Glitch glitch in FE1 [=FE1=] gives CrutchCharacter, Bantu, 15 defense anytime he uses a promotion item. Keep in mind, Bantu's unbreakable firestone already gives him 15 defense. The Promotion promotion item doesn't even get used up when its it's used by Bantu, and can be used until Bantu's defense reaches 99, breaking the stat cap. This means Bantu can be rendered invincible to physical attacks, even without his firestone, [[DiscOneNuke as early]] as chapter 10!



* Book 2 of ''Mystery of the Emblem'' had several extremely powerful character, but none stands out except for Palla, a Pegasus Knight who joined in chapter 3, with amazing growth in every area except for speed where she had 17 in a game where 20 is the speed cap, and insane base stats all around including enough weapon rank to wield Silver weapons from the get go. Within a fairly reasonable exp gains, Palla can one round almost every non boss humanoid enemy in the game after her promotion. The closest thing to a balance that comes from this is the entirety of dismount mechanic, forcing Palla to lose her superior mobility advantage in indoor maps, but her stats is high enough to make her fairly competent in that area as well, and doing so ironically improves her combat capability since it also gave her access to Swords which is the best weapon class in the game thanks to the sheer variety on the weapon class. Palla can promote as early as Chapter 7, and she can get access to Delphi Shield, nulifying her only weakness to Bows in her debut chapter. This incarnation of Palla is so overpowered, the game is jokingly called ''Mystery of Who Ballanced Palla''.

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* Book 2 of ''Mystery of the Emblem'' had has several extremely powerful character, characters, but none stands stand out except for as much as Palla, a Pegasus Knight who joined joins in chapter 3, with amazing growth in every area except for speed where she had 17 in a game where 20 is the speed cap, and insane base stats all around including enough weapon rank to wield Silver weapons from the get go. Within a With some fairly reasonable exp gains, Palla can one round almost every non boss humanoid enemy in the game after her promotion. The closest thing to a balance that comes from this check on her power is the entirety of dismount mechanic, forcing Palla to lose her superior mobility advantage in indoor maps, but her stats is are high enough to make her fairly competent in that area as well, and doing so ironically improves her combat capability since it also gave her access to Swords swords which is the best weapon class in the game thanks to the sheer variety on the weapon class. Palla can promote as early as Chapter 7, and she can get access to the Delphi Shield, nulifying nullifying her only weakness to Bows bows in her debut chapter. This incarnation of Palla is so overpowered, the game is jokingly called ''Mystery of Who Ballanced Balanced Palla''.



** Warp returns from FE1, but given that magic is no longer limited by charges but is CastFromHitPoints, this means that a Warp/Physic user can cast the spell as many times as they have the HP needed for it. Getting Warp is also much easier given that the first cleric you get learns it at level 8, which may be as early as the first act of the game.
** Falcon Knights possess the Slayer/Banish ability, which triples their attack power versus Terrors. Given that you get three potential Falcon Knights on the route which features a lot of Terrors.

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** Warp returns from FE1, [=FE1=], but given that magic is no longer limited by charges but is CastFromHitPoints, this means that a Warp/Physic user can cast the spell as many times as they have the HP needed for it. Getting Warp is also much easier given that the first cleric you get learns it at level 8, which may be as early as the first act of the game.
** Falcon Knights possess the Slayer/Banish ability, which triples their attack power versus Terrors. Given that you get three potential Falcon Knights on the route which features a lot of Terrors.Terrors, this is a powerful ability indeed.
11th Jun '17 12:51:39 PM OldBen
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** The Killer Bow TookALevelInBadass compared to its previous incarnations. Not only can it attack at close range like bows in this game and unlike its counterparts in other games, it also teaches the Hunter's Volley weapon art, which attacks an enemy twice with increased accuracy and CriticalHit rate. GIven that the Killer Bow still adds Critical Hit percentage, the chance of getting a crit with Hunter's Volley is very high.


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** The Killer Bow TookALevelInBadass compared to its previous incarnations. Not only can it attack at close range like bows in this game and unlike its counterparts in other games, it also teaches the Hunter's Volley weapon art, which attacks an enemy twice with increased accuracy and CriticalHit rate. GIven Given that the Killer Bow still adds Critical Hit percentage, the chance of getting a crit with Hunter's Volley is very high.

2nd Jun '17 3:36:54 AM Kinkajou
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\n* ''Gaiden'' features a few:
** Warp returns from FE1, but given that magic is no longer limited by charges but is CastFromHitPoints, this means that a Warp/Physic user can cast the spell as many times as they have the HP needed for it. Getting Warp is also much easier given that the first cleric you get learns it at level 8, which may be as early as the first act of the game.
** Falcon Knights possess the Slayer/Banish ability, which triples their attack power versus Terrors. Given that you get three potential Falcon Knights on the route which features a lot of Terrors.
** The Angel Ring restores 5 HP per turn, automatically increases Luck to 40 (which increases accuracy, physical evasion, and magical evasion), and best of all, doubles stat growths on level ups (i.e. characters now gain 2 in a stat upon level, though their growth rates remain the same).
** The Villager loop. A unit in the Mercenary class line may promote to Myrmidon and then Dread Fighter, which can then promote back to Villager and then to Mercenary or any other class. It's worth noting that promoting back to Villager does not make the unit lose stats (except for the Resistance bonus inherent to Dread Fighter), so this pre-figures the Second Seal usage in Awakening.
* ''Shadows of Valentia'' nerfs most of the above, but introduces a few Game Breakers in its place:
** Forging is introduced as a mechanic after having been present in games since ''Path of Radiance'', and given that BreakableWeapons is not in play this leads to some creative scenarios like a max-forged Ridersbane having +9 Attack and thus +27 Attack versus mounted units, which makes it a DiscOneNuke. The Ridersbane can then be upgraded to the Rhomphaia, which not only provides the [[AntiArmor Armorcrush]] and Knightkneeler weapon arts, but also teaches the Dragonhaze weapon art, which adds the user's Speed to their attack power. Given that Cavaliers tend to be JackOfAllStats at worst and {{Lightning Bruiser}}s at best, giving one this weapon will allow them to deal heavy damage.
** The Killer Bow TookALevelInBadass compared to its previous incarnations. Not only can it attack at close range like bows in this game and unlike its counterparts in other games, it also teaches the Hunter's Volley weapon art, which attacks an enemy twice with increased accuracy and CriticalHit rate. GIven that the Killer Bow still adds Critical Hit percentage, the chance of getting a crit with Hunter's Volley is very high.

28th May '17 9:11:32 PM PikaHikariKT
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!! ''[[VideoGame/FireEmblemAkaneia The Akaneia Games]]'' (FE 1, 2, 3, 11, and 12)

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!! ''[[VideoGame/FireEmblemAkaneia The Akaneia Games]]'' (FE 1, 2, 3, 11, 12, and 12)
15)
29th Apr '17 7:32:27 AM CalamityRaven26
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* One could make the very strong argument that [[FriendlyRival Boyd]] from both Tellius games is the best Warrior ''in the entire series.'' In ''Path of Radiance'', Boyd joins very early with amazing HP and Strength, but also fantastic Speed and Skill, a far cry from the atypical Warrior stat distribution. Thanks to his near-immediate join time and amazing growths, he's very capable of becoming one of your best units, utterly tearing apart enemy soldiers with his high Strength and Speed. His only downside is his low Defense, but that's easily mitigated with his monstrous HP and high dodge rate. In ''Radiant Dawn,'' he has [[MightyGlacier doubling issues when you first get him]], but Boyd has ''amazing'' growths, to the point that the only growth Ike beats him in is Skill and Resistance. ''Everywhere else Boyd is higher in.'' What's even more insane is that he has, unlike the GlassCannon Nolan, ''incredible'' Defense, capping off at an impressive 50% Defense. If you decide to train him and fix his Speed with a Speedwing or transfer (or even better, both), you'll find Boyd easily becomes one of the most insanely broken units in the game, capable of hitting hard enough to outright ''[[OneHitKill one-shotting]]'' most opponents he comes across - [[HolyShitQuotient and he still doubles regardless.]] Really, his only bad stats is Magic and Resistance, the former being pointless as Reavers don't need magic anyway, and the latter being easily mitigated with his high HP and ridiculous dodge rate. And the aforementioned Defense issue Boyd had in ''Path of Radiance''? [[LightningBruiser Completely gone and dealt with.]] The only think preventing him from soloing the game outright is the fact that his bases are somewhat sub-par compared to Shinon, Gatrie and ''especially'' Ike and Haar, but training guarantees he'll become an outright monster who is easily one of your best choices.

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* One could make the very strong argument that [[FriendlyRival Boyd]] from both Tellius games is the best Warrior ''in the entire series.'' In ''Path of Radiance'', Boyd joins very early with amazing HP and Strength, but also fantastic Speed and Skill, a far cry from the atypical Warrior stat distribution. Thanks to his near-immediate join time and amazing growths, he's very capable of becoming one of your best units, utterly tearing apart enemy soldiers with his high Strength and Speed. His only downside is his low Defense, but that's easily mitigated with his monstrous HP and high dodge rate. In ''Radiant Dawn,'' he has [[MightyGlacier doubling issues when you first get him]], but Boyd has ''amazing'' growths, to the point that the only growth Ike beats him in is Skill and Resistance. ''Everywhere else Boyd is higher in.'' What's even more insane is that he has, unlike the GlassCannon Nolan, ''incredible'' Defense, capping off at an impressive 50% Defense. If you decide to train him and fix his Speed with a Speedwing or transfer (or even better, both), you'll find Boyd easily becomes one of the most insanely broken units in the game, capable of hitting hard enough to outright ''[[OneHitKill one-shotting]]'' most opponents he comes across - [[HolyShitQuotient and he still doubles regardless.]] Really, his only bad stats is Magic and Resistance, the former being pointless as Reavers don't need magic anyway, and the latter being easily mitigated with his high HP and ridiculous dodge rate. And the aforementioned Defense issue Boyd had in ''Path of Radiance''? [[LightningBruiser Completely gone and dealt with.]] The only think thing preventing him from soloing the game outright is the fact that his bases are somewhat sub-par compared to Shinon, Gatrie and ''especially'' Ike and Haar, but training guarantees he'll become an outright monster who is easily one of your best choices.
29th Apr '17 7:30:37 AM CalamityRaven26
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* One could make the very strong argument that [[FriendlyRival Boyd]] from both Tellius games is the best Warrior ''in the entire series.'' In ''Path of Radiance'', Boyd joins very early with amazing HP and Strength, but also fantastic Speed and Skill, a far cry from the atypical Warrior stat distribution. Thanks to his near-immediate join time and amazing growths, he's very capable of becoming one of your best units, utterly tearing apart enemy soldiers with his high Strength and Speed. His only downside is his low Defense, but that's easily mitigated with his monstrous HP and high dodge rate. In ''Radiant Dawn,'' he has [[MightyGlacier doubling issues when you first get him]], but Boyd has ''amazing'' growths, to the point that the only growth Ike beats him in is Skill and Resistance. ''Everywhere else Boyd is higher in.'' What's even more insane is that he has, unlike the GlassCannon Nolan, ''incredible'' Defense, capping off at an impressive 50% Defense. If you decide to train him and fix his Speed with a Speedwing or transfer (or even better, both), you'll find Boyd easily becomes one of the most insanely broken units in the game, capable of hitting hard enough to outright ''[[OneHitKill one-shotting]]'' most opponents he comes across - [[HSQ and he still doubles regardless.]] Really, his only bad stats is Magic and Resistance, the former being pointless as Reavers don't need magic anyway, and the latter being easily mitigated with his high HP and ridiculous dodge rate. And the aforementioned Defense issue Boyd had in ''Path of Radiance''? [[LightningBruiser Completely gone and dealt with.]] The only think preventing him from soloing the game outright is the fact that his bases are somewhat sub-par compared to Shinon, Gatrie and ''especially'' Ike and Haar, but training guarantees he'll become an outright monster who is easily one of your best choices.

to:

* One could make the very strong argument that [[FriendlyRival Boyd]] from both Tellius games is the best Warrior ''in the entire series.'' In ''Path of Radiance'', Boyd joins very early with amazing HP and Strength, but also fantastic Speed and Skill, a far cry from the atypical Warrior stat distribution. Thanks to his near-immediate join time and amazing growths, he's very capable of becoming one of your best units, utterly tearing apart enemy soldiers with his high Strength and Speed. His only downside is his low Defense, but that's easily mitigated with his monstrous HP and high dodge rate. In ''Radiant Dawn,'' he has [[MightyGlacier doubling issues when you first get him]], but Boyd has ''amazing'' growths, to the point that the only growth Ike beats him in is Skill and Resistance. ''Everywhere else Boyd is higher in.'' What's even more insane is that he has, unlike the GlassCannon Nolan, ''incredible'' Defense, capping off at an impressive 50% Defense. If you decide to train him and fix his Speed with a Speedwing or transfer (or even better, both), you'll find Boyd easily becomes one of the most insanely broken units in the game, capable of hitting hard enough to outright ''[[OneHitKill one-shotting]]'' most opponents he comes across - [[HSQ [[HolyShitQuotient and he still doubles regardless.]] Really, his only bad stats is Magic and Resistance, the former being pointless as Reavers don't need magic anyway, and the latter being easily mitigated with his high HP and ridiculous dodge rate. And the aforementioned Defense issue Boyd had in ''Path of Radiance''? [[LightningBruiser Completely gone and dealt with.]] The only think preventing him from soloing the game outright is the fact that his bases are somewhat sub-par compared to Shinon, Gatrie and ''especially'' Ike and Haar, but training guarantees he'll become an outright monster who is easily one of your best choices.
29th Apr '17 7:29:41 AM CalamityRaven26
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Added DiffLines:

* One could make the very strong argument that [[FriendlyRival Boyd]] from both Tellius games is the best Warrior ''in the entire series.'' In ''Path of Radiance'', Boyd joins very early with amazing HP and Strength, but also fantastic Speed and Skill, a far cry from the atypical Warrior stat distribution. Thanks to his near-immediate join time and amazing growths, he's very capable of becoming one of your best units, utterly tearing apart enemy soldiers with his high Strength and Speed. His only downside is his low Defense, but that's easily mitigated with his monstrous HP and high dodge rate. In ''Radiant Dawn,'' he has [[MightyGlacier doubling issues when you first get him]], but Boyd has ''amazing'' growths, to the point that the only growth Ike beats him in is Skill and Resistance. ''Everywhere else Boyd is higher in.'' What's even more insane is that he has, unlike the GlassCannon Nolan, ''incredible'' Defense, capping off at an impressive 50% Defense. If you decide to train him and fix his Speed with a Speedwing or transfer (or even better, both), you'll find Boyd easily becomes one of the most insanely broken units in the game, capable of hitting hard enough to outright ''[[OneHitKill one-shotting]]'' most opponents he comes across - [[HSQ and he still doubles regardless.]] Really, his only bad stats is Magic and Resistance, the former being pointless as Reavers don't need magic anyway, and the latter being easily mitigated with his high HP and ridiculous dodge rate. And the aforementioned Defense issue Boyd had in ''Path of Radiance''? [[LightningBruiser Completely gone and dealt with.]] The only think preventing him from soloing the game outright is the fact that his bases are somewhat sub-par compared to Shinon, Gatrie and ''especially'' Ike and Haar, but training guarantees he'll become an outright monster who is easily one of your best choices.
22nd Mar '17 9:01:59 AM JSND
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** Wendell is an example in and on itself. Recruited at chapter 5, Wendell comes with such an insane base stats

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** Wendell is an example in and on itself. Recruited at chapter 5, Wendell comes with such an insane base statsstats, including a ridiculously high base speed of 14, and access to every single non exclusive Tomes and Staff in the game. Defensively, he started with a fairly high HP and Defense stats, which is enough for him to take on a lot of enemy phase all the way into the late game. Offensively, due to the mechanic of FE1, Wendell is capable of at worst 2 rounding every single enemy in the game, including a notable performance of being able to go toe to toe with Gharnef at base stats. For a Mage to be as good as Wendell, they basically need to promote, something that is only achieved very late into the game due to the alvailability of the item, and the promotion mechanic of the game. While there are better sages later on in the game such as Boah who is essentially Wendell, but better and Gotoh, the combination of his early jointime, combat, and utility of Wendell ended up defining the ridiculous standard of prepromote in the entire series, which ended up with him getting nerfed in every single one of his future appearances, with lower base speed, higher enemy stats, change in the weapon rank mechanic, and the revamp towards promotion mechanic all being done just to make him less of a dominant unit.
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