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* [[spoiler:Asriel's name is a combination of his parents' names, Asgore and Toriel... because Asgore is terrible at naming things. It was probably the only thing he could come up with.]]
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* Sans is a skeleton, so [[spoiler:why would he bleed when the Fallen Child attacks him? Well, if you refuse Sans when he offers you ketchup in Grillby's, drinks it all. Sans didn't bleed, he was leaking ketchup.]]

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* Sans is a skeleton, so [[spoiler:why would he bleed when the Fallen Child attacks him? Well, if you refuse Sans when he offers you ketchup in Grillby's, he drinks it all. Sans didn't bleed, he was leaking ketchup.]]
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* Sans is a skeleton, so [[spoiler:why would he bleed when the Fallen Child attacks him? Well, if you refuse Sans when he offers you ketchup in Grillby's, drinks it all. Sans didn't bleed, he was leaking ketchup.]]
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HOW DID I ACTUALLY COME UP WITH THIS I THOUGHT I WAS CLUELESS WHAT



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* In the true ending, we see [[spoiler: monsters reintegrating with human society, complete with getting driver's licences. Toriel even gets to open her own school. But how can they manage to do all of this? Well, the fact that they're a society who still used gold as common currency stepping into a world where even a little gold is quite valuable miiiiight have helped with some of that...if not just the purchasing things, then also bribing the humans to let them live]].
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** Many of the puzzles aren't actually dangerous, rather it's the monsters that risk harming you. Perhaps she reset the puzzles in an attempt to bar your path so you'd stay put in the corridor where there are no random encounters.
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* The prophecy described on the walls of Waterfall and mentioned by several characters is ambiguously interpreted. Some believe the Angel will free them all from being trapped in the Underworld, while others see it as a macabre Angel of Death who will free them from their eternal malaise by ending their lives. [[spoiler: This reflects the two extreme paths: The Pacifist ending which ends with Asriel using his power to unseal the barrier, freeing the monsters without ending any more lives; and the Genocide ending, where the player eradicates all of the monsters in the Underworld themself.]]

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* The prophecy described on the walls of Waterfall and mentioned by several characters is ambiguously interpreted. Some believe the Angel will free them all from being trapped in the Underworld, while others see it as a macabre Angel of Death who will free them from their eternal malaise by ending their lives. [[spoiler: This reflects the two extreme paths: seems to most reflect The Pacifist ending which ends with contains both, Asriel using his power to unseal as an actual angel of death who's emptied the barrier, freeing Underground by consuming all the monster souls at once and then later breaks the barrier allowing the monsters without ending any more lives; and the to be free. The Genocide ending, where the player eradicates all of the monsters in the Underworld themself.themself also falls under the latter description.]]
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* If you [[spoiler:spare Flowey in a neutral run]] or [[spoiler:complete a pacifist run altogether]], said character suddenly [[spoiler:becomes a lot nicer, admitting he's become an utter monster, even reverting to his previous self of Asiel in the pacifist version.]] Why? [[spoiler:Well, because Flowey's evil isn't Flowey. It's the Fallen Child, aka the personification of your own bloodlust and the desire for strength simply to be strong. In a neutral run, the very fact you've shown the capacity for Mercy weakens it enough for it to lose control over the SOULs and die altogether if you show compassion to even the monstrous BigBad, and in a pacifist run you've become the anti-Child due to your sheer determination to do the opposite of what it wants, and is has long outright ceased to be, leaving only Asiel in Flowey]].

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* If you [[spoiler:spare Flowey in a neutral run]] or [[spoiler:complete a pacifist run altogether]], said character suddenly [[spoiler:becomes a lot nicer, admitting he's become an utter monster, even reverting to his previous self of Asiel Asriel in the pacifist version.]] Why? [[spoiler:Well, because Flowey's evil isn't Flowey. It's the influence of the Fallen Child, aka the personification of your own bloodlust and the desire for strength simply to be strong. In a neutral run, the very fact you've shown the capacity for Mercy weakens it enough for it to lose control over the SOULs and die altogether if you show compassion to even the monstrous BigBad, and in a pacifist run you've become the anti-Child due to your sheer determination to do the opposite of what it wants, and is has long outright ceased to be, leaving only Asiel Asriel in Flowey]].
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* If you [[spoiler:spare Flowey in a neutral run]] or [[spoiler:complete a pacifist run altogether]], said character suddenly [[spoiler:becomes a lot nicer, admitting he's become an utter monster, even reverting to his previous self of Asiel in the pacifist version.]] Why? [[spoiler:Well, because Flowey's evil isn't Flowey. It's the Fallen Child, aka the personification of your own bloodlust and the desire for strength simply to be strong. In a neutral run, the very fact you've shown the capacity for Mercy weakens it enough for it to lose control over the SOULs and die altogether if you show compassion to even the monstrous BigBad, and in a pacifist run you've become the anti-Child due to your sheer determination to do the opposite of what it wants, and is has long outright ceased to be, leaving only Asiel in Flowey]].
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** Talking to Flowey in the genocide route reveals that [[spoiler:Toriel took the body and gave it a proper burial under a certain patch of flowers.]]
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*[[spoiler: The kitchen in Asgore's home has a wastebasket full of pie recipes. Why? Because he's spent countless tries with different recipes to replicate the pies Toriel used to make.]]
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* Off to the side in New Home is a row of coffins marked with color-coded hearts. You can only reach the red one, on the far left, which is marked with the name associated with the save file. It's empty, presumably to contain the player character. [[spoiler:Except that the name it's marked with ''isn't the player character's,'' it's the Fallen Child's. Where did the body inside go, and why is it marked the "wrong" color?..]]

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* Off to the side in New Home is a row of coffins marked with color-coded hearts. You can only reach the red one, on the far left, which is marked with the name associated with the save file. It's empty, presumably to contain the player character. [[spoiler:Except that the name it's marked with ''isn't the player character's,'' it's the Fallen Child's. Examining it will also reveal bandages that remind Frisk of mummy wrappings. Where did the body inside go, and why is it marked the "wrong" color?..]]
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* Off to the side in New Home is a row of coffins marked with color-coded hearts. You can only reach the red one, on the far left, which is marked with the name associated with the save file. It's empty, presumably to contain the player character. [[spoiler:Except that the name it's marked with ''isn't the player character's,'' it's the Fallen Child's. Where did the body inside go, and why is it marked the "wrong" color?..]]
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* Why did Asgore [[spoiler:destroy the "Mercy" button? ... Because after all he's done, he feels that he doesn't deserve mercy.]]
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--->''[[spoiler:Every time a number increases. That feeling... That's me.]]''
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* Near the end of the Genocide path, [[spoiler:the player finds the Real Knife in place of the Worn Dagger. Although it's likely Toby already had something like this in mind, this item began as a rumor about the demo version. To find whether it was true or not, people went on a rampage through the ruins. After it was disproved, people hoped it eventually would be implemented. And when the Fallen Child gets their hands on it, they're all left satisfied. It sure turned out to be a symbol of the bond between players and murderous little avatar.]]

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* Near the end of the Genocide path, [[spoiler:the player finds the Real Knife in place of the Worn Dagger. Although it's likely Toby already had something like this in mind, this item began as a rumor about the demo version. To find whether it was true or not, people went on a rampage through the ruins. After it was disproved, people hoped it eventually would be implemented. And when the Fallen Child gets their hands on it, they're all left satisfied. It sure turned out to be a symbol of the bond between players and their murderous little avatar.]]
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* Near the end of the Genocide path, [[spoiler:the player finds the Real Knife in place of the Worn Dagger. Although it's likely Toby already had something like this in mind, this item began as a rumor about the demo version. To find whether it was true or not, people went on a rampage through the ruins. After it was disproved, people hoped it eventually would be implemented. And when the Fallen Child gets their hands on it, we're all left satisfied. It sure turned out to be a good symbol of the bond between players and murderous little avatar.]]

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* Near the end of the Genocide path, [[spoiler:the player finds the Real Knife in place of the Worn Dagger. Although it's likely Toby already had something like this in mind, this item began as a rumor about the demo version. To find whether it was true or not, people went on a rampage through the ruins. After it was disproved, people hoped it eventually would be implemented. And when the Fallen Child gets their hands on it, we're they're all left satisfied. It sure turned out to be a good symbol of the bond between players and murderous little avatar.]]




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** [[spoiler:Another thing to consider is that even though the Real Knife and The Locket maximize the player's stats [[BraggingRightsReward there's no one left in the game to really use them on]], as Sans can't be hit normally and drains HP regardless of defense. Were those 99s ''really'' worth all the bloodshed?]]

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* Near the end of the Genocide path, [[spoiler:the player finds the Real Knife in place of the Worn Dagger. Although it's likely Toby already had something like this in mind, this item began as a rumor about the demo version. To find whether it was true or not, people went on a rampage through the ruins. After it was disproved, people hoped it eventually would be implemented. And when the Fallen Child gets their hands on it, we're all left satisfied. It sure turned out to be a good symbol of the bond between players and murderous little avatar.]]
-->''About time.''
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* The First Child has been dead since before the start of the game, and [[spoiler: Asgore has his soul, along with the others. But... the Fallen Child is still there, influencing you. That soul never belonged to him: he was possessing the First Child since even before he fell into the ruins, and is probably the reason WHY he fell in.]]
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* Your room in Toriel's house has lots of toys and shoes. Plus there's a chocolate bar in her fridge. Clearly these all belonged to kids that she rescued before.

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* Your room in Toriel's house has lots of toys and shoes. Plus there's a chocolate bar in her fridge. Clearly these all belonged to kids that she rescued before. The same can be said of the equipments you find through the game, which are all [[spoiler:used by their souls during the Omega Flowey battle, as mentioned above.]]




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* [[spoiler:In the Genocide path, Sans attempts to be [[ThatOneBoss the most frustrating possible challenge]] in the hopes that the player will give up and either reset or abandon the game. But he's actually [[BestBossEver such an intense and stylish opponent]] that along with Undyne The Undying he winds up drawing players into ruining everything for the sake of battling him.]]
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* Examining the dog couple's hut in Snowdin, you'll find coloured definitions of the threat levels - White, Blue and Red; however, the word Red is actually coloured green. [[spoiler:Dogs are red-green colourblind.]]
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* Napstablook's name makes little sense when you first meet him, but when you get to his house you discover he's a music aficionado. [[spoiler: He's a Napster bloke.]]

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* Napstablook's name makes little sense when you first meet him, them, but when you get to his their house you discover he's they're a music aficionado. [[spoiler: He's They're a Napster bloke.]]
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** [[spoiler: In the True Pacifist Ending, you discover that Determination, the feeling that gives you your ability to save, is exclusive to humans, and that monster souls cannot contain it without becoming incredibly unstable. However, Alphys tried instead to use a vessel that did not have a soul: a Golden Flower. The results speak for themselves.]]
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* The prophecy described on the walls of Waterfall and mentioned by several characters is ambiguously interpreted. Some believe the Angel will free them all from being trapped in the Underworld, while others see it as a macabre Angel of Death who will free them from their eternal malaise by ending their lives. [[spoiler: This reflects the two extreme paths: The Pacifist ending which ends with Asriel using his power to unseal the barrier, freeing the monsters without ending any more lives; and the Genocide ending, where the player eradicates all of the monsters in the Underworld themself.]]




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* If you repeat the ending of the Ruins, Flowey will mention that he also once had the power to SAVE. [[spoiler: In the boss battle against him, he regains the determination necessary to use that power, and uses it to corrupt your save file so you're trapped in a horrifying boss battle with him forever. He also abuses save states while fighting you. When the souls reject him and aid you, he loses the ability to use save states, and your save file is restored.]]
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* When naming your character, the game specifically asks you to "Name the fallen human". Obviously this is referring to the child you control, and how they ''fell'' down the chasm in the game's intro, right? [[spoiler: Nope. The name you enter at the beginning of the game turns out to be the name of the First Child, who had passed away, or '''''fallen''''' due to an illness.]]
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* [[spoiler: Flowey's final form has a load of attacks, but the SOUL WARNING Attacks are all different weaons you can equip during the game. This is because he's using the souls of the other six children, who used these weapons before dying.]]

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* [[spoiler: Flowey's final form has a load of attacks, but the SOUL WARNING Attacks are all different weaons weapons you can equip during the game. This is because he's using the souls of the other six children, who used these weapons before dying.]]
* Napstablook's name makes little sense when you first meet him, but when you get to his house you discover he's a music aficionado. [[spoiler: He's a Napster bloke.]]
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**Their personalities also seem to be based on the common perceptions of those typefaces. Comic Sans is used when businesses try to appear friendly (but end up looking lazy) and Papyrus is used to make something seem more meaningful and important than it really is. The characters themselves have more depth than that, but those aren't bad summations of who they are.
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* [[spoiler: Flowey's final form has a load of attacks, but the SOUL WARNING Attacks are all different weaons you can equip during the game. This is because he's using the souls of the other six children, who used these weapons before dying.]]
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* Sans and Papyrus. They're named after typefaces (Comic Sans and... Papyrus) that get a lot of hate in the design world for being overused. Similarly, the characters get little respect when they show up (they're upset at their limited appearance in the demo, and the narrator shuts them down in the Steam Greenlight trailer). Their skeletal nature might also be a VisualPun of the "overuse" of their namesakes. Yet, by virtue of their enigmatic nature, the characters already have a fan following.

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* Sans and Papyrus. They're named after typefaces (Comic Sans and... Papyrus) that get a lot of hate in the design world for being overused. Similarly, the characters get little respect when they show up (they're upset at their limited appearance in the demo, and the narrator shuts them down in the Steam Greenlight trailer). Their skeletal nature appearance might also be a VisualPun of the "overuse" of their namesakes. Yet, by virtue of their enigmatic nature, the characters already have a fan following.



* Toriel introduces you to the puzzles in the ruins, but when she leaves you on your own, she expects you're going to stay put until she comes back. So why bother with the explanations? (And why bother with resetting the puzzles, which apparently she had to do while she was on her way to find you?)

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* Toriel introduces you to the puzzles in the ruins, but when she leaves you on your own, she expects you're going to stay put until she comes back. So why bother with the explanations? (And why bother with resetting the puzzles, which apparently she had to do did while she was on her way to find you?)check the flower bed where you fell?)

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* Sans and Papyrus. They're named after typefaces (Comic Sans and... Papyrus) that get a lot of hate in the design world for being overused. Similarly, the characters get little respect when they show up (they're upset at their limited appearance in the demo, and the narrator shuts them down in the Steam Greenlight trailer). Their skeletal nature might also be a VisualPun of the "overuse" of their namesakes. Yet, by virtue of their enigmatic nature, the characters already have a fan following.



-->''Strive every day to increase your "LOVE." Remember, "LOVE" comes easiest from friends and family. =)''

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-->''Strive every day to increase your "LOVE." Remember, "LOVE" comes easiest from friends and family. =)''=)''
* Your room in Toriel's house has lots of toys and shoes. Plus there's a chocolate bar in her fridge. Clearly these all belonged to kids that she rescued before.

!FridgeLogic
* Toriel introduces you to the puzzles in the ruins, but when she leaves you on your own, she expects you're going to stay put until she comes back. So why bother with the explanations? (And why bother with resetting the puzzles, which apparently she had to do while she was on her way to find you?)
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!FridgeBrilliance
* Check the tree in front of Toriel's house: "Every time this old tree grows leaves, they fall right off." And then, after Toriel welcomes you inside and you take a nap, you find Toriel again to ask her how to get back home.

!FridgeHorror
* One post from Flowey on the Twitter page winds up CrossingTheLineTwice after you've played the game:
-->''Strive every day to increase your "LOVE." Remember, "LOVE" comes easiest from friends and family. =)''

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