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* The battles in the Civil War questline are disorganized melees involving a few dozen participants that don't much resemble the massed-formation fights of real medieval warfare. This is, of course, due to engine limitations... But then you remember that this is a setting in which battlemages and Voice users can kill dozens of men at once with area-of-effect attacks and god-like champions could wipe out an entire army if too many troops were committed to a single attack. It might very well be that this is just how war is conducted in Tamriel.
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**Mercer has [[spoiler: all three. He casts the absorb health on you during the battle, and will constantly go invisible. It makes sense when you realize the Key unlocks potential.]]
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* The Dragonrend shout is such a BrownNote for dragons because dragons have no concept of transience; however, the Thu'um is based on the Dragon Language. How could the dragons have words for Mortal, Finite, and Temporary if they have no concept of such things?

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* The Dragonrend shout is such a BrownNote for dragons because dragons have no concept of transience; however, the Thu'um is based on the Dragon Language. How could the dragons have words for Mortal, Finite, and Temporary if they have no concept of such things?things?
** Probably used for the mortals back when the Dragons ruled all of Skyrim, which would explain Mortal. It was also made by the mortals, so they probably just found words close enough to them to start, which would explain Finite and how Mortal is used in this context. Temporary, on the other hand...
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* In the College of Winterhold, one of the shadier members gives you a quest to return a staff to him. Upon entering the indicated cave, you find some vampires and a Staff of Charm. The fridge horror kicks in when you notice that this staff has the "Calm" effect, meaning victims of it stop fighting. Now think about what a vampire could use that spell for...

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* In the College of Winterhold, one of the shadier members gives you a quest to return a staff to him. Upon entering the indicated cave, you find some vampires and a Staff of Charm. The fridge horror kicks in when you notice that this staff has the "Calm" effect, meaning victims of it stop fighting. Now think about what a vampire could use that spell for...for...

[[AC:FridgeLogic]]
* The Dragonrend shout is such a BrownNote for dragons because dragons have no concept of transience; however, the Thu'um is based on the Dragon Language. How could the dragons have words for Mortal, Finite, and Temporary if they have no concept of such things?
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Changed note on location of Orc Stronghold from Winterhold to Windhelm, more accurate.


*** If you're having trouble finding enough ebony the Gloombound Mine in Narzulbur (orc stronghold SE of Winterhold) has about 20 ebony veins and yields enough ore to craft and fully upgrade a suit of ebony armour with ingots to spare.

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*** If you're having trouble finding enough ebony the Gloombound Mine in Narzulbur (orc stronghold SE of Winterhold) Windhelm) has about 20 ebony veins and yields enough ore to craft and fully upgrade a suit of ebony armour with ingots to spare.
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** It actually goes both ways - the leftmost of each branch is highly useful to the left one as well: smithing is great for mages who want to make their own equipment instead of buying it, same as enchantment; light armor is a perfectly legitimate substitute for heavy armor that warriors can wear; and illusion would be highly useful for sneaking.
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* Listen to the bards in different cities and you might notice that the pro-Stormcloak song, ''The Age of Opression'', is completely identical to the pro-Imperial son, ''The Age of Aggression'', just with the operative words changed to support one side or the other. Somewhere in Skyrim, a bard is a master troll.

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* Listen to the bards in different cities and you might notice that the pro-Stormcloak song, ''The Age of Opression'', is completely identical to the pro-Imperial son, song, ''The Age of Aggression'', just with the operative words changed to support one side or the other. Somewhere in Skyrim, a bard is a master troll.
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* Listen to the bards in different cities and you might notice that the pro-Stormcloak song, ''The Age of Opression'', is completely identical to the pro-Imperial son, ''The Age of Aggression'', just with the operative words changed to support one side or the other. Somewhere in Skyrim, a bard is a master troll.
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* Karliah (A Nightingale) turns invisible when she's cornered by Mercer Frey (also a Nightingale). Brynjolf finds himself unable to resist attacking Karliah when the three of your confront Mercer Frey. Then later [[spoiler:as a Nightingale, you are given the choice of three powers. Two of those match the ones you've seen the surviving Nightingales use: Agent of Stealth was used by Karliah, while Agent of Subterfuge was used by Mercer Frey. Presumably Gallus was the Agent of Strife.]].
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* Mercer Frey gets through doors that need keys despite not having the keys himself - he even picks open an ancient Nord puzzle door that would normally require a special sculpted dragon claw. Well, he's the Guild Master of Thieves, and so it's just plot-related NPC superpowers, right? [[spoiler:Wrong. ''He's using the Skeleton Key,'' and ensures you don't find out by tossing off remarks about the locks just "having a trick" to them that you're too inexperienced to know.]]

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* In order to discover the effects of alchemy ingredients, you have to sample, i.e. eat, them. Munching things like wheat and juniper berries may seem mundane, and eating a giant's toe or troll fat might incur a little nausea, but things get a little freaky when you find(And consume) such delightful ingredients as a human heart.

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\n* In order to discover the effects of alchemy ingredients, you have to sample, i.e. eat, them. Munching things like wheat and juniper berries may seem mundane, and eating a giant's toe or troll fat might incur a little nausea, but things get a little freaky when you find(And find (and consume) such delightful ingredients as a human heart.




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** [[GuideDangIt It is possible to discover the effects of an ingredient by blindly mixing it with other ingredients]]. Not that many people would even consider that an option, and even if one only does this for stuff undesirable to eat (like human flesh or [[CaptainObvious nightshade]]), who knows what crap you're putting through your digestive tract.
*** By the same virtue, consider what you just made your potions out of. Combine Beehive Husk and Nightshade for Fortify Destruction; that's all well and good, but you're still ''drinking nightshade extract''.
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* In the College of Winterhold, one of the shadier members gives you a quest to return a staff to him. Upon entering the indicated cave, you find some vampires and a Staff of Charm. The fridge horror kicks in when you notice that this staff has the "Calm" effect, meaning victims of it stop fighting. Now think about what a vampire could use that spell for...
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Fridge Logic goes on Headscratchers.



[[AC:FridgeLogic]]
* Upon entering the Keep in Helgen with your [[GuestStarPartyMember Guest Star Party Member]] of choice, the opposing faction members will meet you and fight you on sight. Now, what happened to the OTHER [[GuestStarPartyMember Guest Star Party Member]] upon immediately entering the keep? The other male soldier that you fight on either side is not the other companion that would join you.
* When the Silver Hand ambush you and Farkas in Dustman's Cairn one of them asks which one of the Circle Farkas is. Another shuts him up by saying that he's wearing the Companion's armour and so he dies, despite Farkas being the only member of the Circle who doesn't wear companion armour.
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* It may seem silly when you learn to shout that your character would yell "Shout!" to unleash the attack, but once you meet the Greybeards this all makes sense. Your character gains a dragon ''voice'' but lacks the dragon ''language'' to use it. You are exactly like a young baby discovering his voice and babbling incoherently while trying to mimic the adults. Your voice gains power and precision as you learn to speak properly.
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** TruthInTelevision, Shennong did the exact same thing to know which ones are dangerous to eat and which ones are completely safe. As an Alchemist, you have to personally learn the unpleasant effects yourself to understand the alchemy process.
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*** If you're having trouble finding enough ebony the Gloombound Mine in Narzulbur (orc stronghold SE of Winterhold) has about 20 ebony veins and yields enough ore to craft and fully upgrade a suit of ebony armour with ingots to spare.
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* When the Silver Hand ambush you and Farkas in Dustman's Cairn one of them asks which one of the Circle Farkas is. Another shuts him up by saying that he's wearing the Companion's armour and so he dies, despite Farkas being the only member of the Circle who doesn't wear companion armour.
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Except they were supposed to be closed to the level they were before the Oblivion crisis (IE, in Daggerfall and Morrowind), only without the need to keep the Dragonfires burning.


* Why are there so few deadra, which have been pretty common in the past? Because the the end of the Oblivion crisis closed the doors to where they live!
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* In ''[[VideoGame/TheElderScrollsVSkyrim The Elder Scrolls V: Skyrim]]'', one of the random effects of the Wabbajack staff includes turning people/creatures into different things, of which include a pile of gold, as well as a sweet roll. You can then [[{{squick}} eat said sweet roll]].

* In order to discover the effects of alchemy ingredients, you have to sample, i.e. eat, them. Munching things like wheat and juniper berries may seem mundane, [[{{squick}}and eating a giant's toe or troll fat might incur a little nausea]], but things get a little freaky when you find(And consume) such delightful ingredients as [[spoiler: a human heart.]]

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* In ''[[VideoGame/TheElderScrollsVSkyrim The Elder Scrolls V: Skyrim]]'', one of the random effects of the Wabbajack staff includes turning people/creatures into different things, of which include a pile of gold, as well as a sweet roll. You can then [[{{squick}} [[ImAHumanitarian eat said sweet roll]].

* In order to discover the effects of alchemy ingredients, you have to sample, i.e. eat, them. Munching things like wheat and juniper berries may seem mundane, [[{{squick}}and and eating a giant's toe or troll fat might incur a little nausea]], nausea, but things get a little freaky when you find(And consume) such delightful ingredients as [[spoiler: a human heart.]]
heart.
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*Why are there so few deadra, which have been pretty common in the past? Because the the end of the Oblivion crisis closed the doors to where they live!
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** Though on a more technical viewpoint, there are only a handful of Ebony veins and much fewer Daedra for hearts, while you can get from four to six pieces of dragon spoils per dragon, and they are very plentiful.
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*In order to discover the effects of alchemy ingredients, you have to sample, i.e. eat, them. Munching things like wheat and juniper berries may seem mundane, [[{{squick}}and eating a giant's toe or troll fat might incur a little nausea]], but things get a little freaky when you find(And consume) such delightful ingredients as [[spoiler: a human heart.]]
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* One thing that's raised a few eyebrows is the way the Smithing perk tree works. Dragonplate armor requires a Smithing skill of 100, even though it's inferior to Daedric armor, which only requires 90. Turns out there's probably a good reason for this: because dragons are so rare in Tamriel and have only recently begun to appear in mass numbers, ''no smith has worked with dragon bones or scales for over a millenium''! You character needs to effectively invent the technique himself, and to do that, he needs to be a master smith!

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* One thing that's raised a few eyebrows is the way the Smithing perk tree works. Dragonplate armor requires a Smithing skill of 100, 100 to forge, even though it's statistically inferior to Daedric armor, which only requires 90. Turns out there's probably a good reason for this: because dragons are so rare in Tamriel and have only recently begun to appear in mass numbers, ''no hardly any smith has worked any experience working with dragon bones or scales for over a millenium''! You and scales! The most recently known case of such an armor was the Dragonbone Cuirass forged near the beginning of the Third Era, about 600 years before the events of ''Skyrim''. Your character needs to effectively invent the technique himself, and to do that, he needs to be a master smith!
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* One thing that's raised a few eyebrows is the way the Smithing perk tree works. Dragonplate armor requires a Smithing skill of 100, even though it's inferior to Daedric armor, which only requires 90. Turns out there's probably a good reason for this: because dragons are so rare in Tamriel and have only recently begun to appear in mass numbers, ''no smith has worked with dragon bones or scales for over a millenium''! You character needs to effectively invent the technique himself, and to do that, he needs to be a master smith!
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* After playing this for awhile, you may notice that you can't fast travel to any of the Hold capitals, even though you know where they are, but in Oblivion, you not only knew, but you could fast travel to them. I wondered this for awhile, until I realized: You're coming across the border into Skyrim. Who knows how long you have been in Cyrodill for, perhaps never once going into Skyrim. That only accentuates the fact that this is an unknown land to the player. Kudos, Bethesda.

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* After playing this for awhile, a while, you may notice that you can't fast travel to any of the Hold capitals, even though you know where they are, but in Oblivion, you not only knew, but you could fast travel to them.the main cities. I wondered this for awhile, until I realized: You're coming across the border into Skyrim. Who knows how long you have been in Cyrodill for, perhaps never once going into Skyrim. That only accentuates the fact that this is an unknown land to the player. Kudos, Bethesda.
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Some Brilliance I came across.



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* After playing this for awhile, you may notice that you can't fast travel to any of the Hold capitals, even though you know where they are, but in Oblivion, you not only knew, but you could fast travel to them. I wondered this for awhile, until I realized: You're coming across the border into Skyrim. Who knows how long you have been in Cyrodill for, perhaps never once going into Skyrim. That only accentuates the fact that this is an unknown land to the player. Kudos, Bethesda.
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!!'''FridgeLogic: '''

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!!'''FridgeLogic: '''[[AC:FridgeLogic]]
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!!'''FridgeLogic: '''
* Upon entering the Keep in Helgen with your [[GuestStarPartyMember Guest Star Party Member]] of choice, the opposing faction members will meet you and fight you on sight. Now, what happened to the OTHER [[GuestStarPartyMember Guest Star Party Member]] upon immediately entering the keep? The other male soldier that you fight on either side is not the other companion that would join you.
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* The rightmost skill in each of the FighterMageThief categories in the skill perk constellation screen is a skill in one category, but may be highly useful in the archetype purview directly to the right; Alchemy is in the Thief purview but is often also a Mage discipline, Enchanting is useful for Warrior types who want magic effects but not spells, and Archery is also useful for the Thief purview since you can strike hidden from afar.

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* The rightmost skill in each of the FighterMageThief categories in the skill perk constellation screen is a skill in one category, but may be highly useful in the archetype purview directly to the right; Alchemy is in the Thief purview but is often also a Mage discipline, Enchanting is useful for Warrior types who want magic effects but not spells, and Archery gives warriors range power otherwise available only to Mage ranged casts, but is also useful for the Thief purview since you can strike hidden from afar.
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[[AC:FridgeBrilliance]]
* The rightmost skill in each of the FighterMageThief categories in the skill perk constellation screen is a skill in one category, but may be highly useful in the archetype purview directly to the right; Alchemy is in the Thief purview but is often also a Mage discipline, Enchanting is useful for Warrior types who want magic effects but not spells, and Archery is also useful for the Thief purview since you can strike hidden from afar.

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