Follow TV Tropes

Following

History Fridge / Singularity

Go To

OR

Is there an issue? Send a MessageReason:
None


* Why is the Russian spoken by enemy soldiers so painfully bad at times? Because it's Soviet Union! A multilanugaged country with obligatory Russian in schools, yet not known for teaching languages well. They may be Baltic.

to:

* Why is the Russian spoken by enemy soldiers so painfully bad at times? Because it's Soviet Union! A multilanugaged country with obligatory Russian in schools, yet not known for teaching languages well. They may be Baltic.Baltic.

[[AC:FridgeLogic]]
* Presumably the footprints you've been following around are a previous Renko's footprints who was doing what you did on a different loop. However these footprints sometimes appear in areas where he was never able to walk (like a flooded vent that you have to swim thruogh).
Is there an issue? Send a MessageReason:
None



to:

** Problem being their firefight banter is still in Russian, not in English. Only their cutscene speech is in English. Maybe Renko isn't fluent enough to internally translate it under fire?
Is there an issue? Send a MessageReason:
None



to:

* While English writings alongside Russian ones are unodubtedly a translation convention for the player, hearing Russian characters speaking in English may be not. The protagonist's last name is Renko: even if not explicitly stated, it's easy to assume he's of Russian origin and bilingual. So when he hears Russian, it's like English to him: he perfectly understands it. That would also explain why he was on a mission on Katorga, he may be sent often on Russian-speaking territories because of his fluency.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Katorga-12 is the only place on Earth with this rare, time-bending element. Why? Because natural fluctuations in time around the island mutated the material of the island itself, just as E99 mutates living creatures.
** Alternatively, Katorga-12 is an astroid, possible the one that wiped out the dinosaurs or caused some similarly large impact. It's the only place on Earth that you can find E99, because E99 could not form on Earth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Zek is the Russian for "prisoner". The "Zeks" in the game were created by "''complications'' with the teleportation experiments". Clearly, they were not willing volunteers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Why are there tape recordings of just about everything that happened on the island? Because it was [[GloriousMotherRussia the USSR]] at the time, and everyone was being spied on. The only thing different about Katorga-12 is that all of the facilities were built in the 1940s, and so probably had recording devices built right into them.
Is there an issue? Send a MessageReason:
None



to:

* At first I thought how stupid it was that a game with such a well thought time travel story had [[spoiler: Barisov be there every time after a time travel to 1955 and know exactly what Renko had accomplished, because if Renko had changed anything, the present day Barisov wouldn't have sent Renko back to change it. But then it hit me- Renko had already done it all and Barisov was aware of his actions because they had all already happened and didn't matter as revealed at the end.]]
Is there an issue? Send a MessageReason:
None


** Now, what really got to me when I started to realise this is how this seems to be happening to a Renko who [[spoiler:hasn't gone through the loop dozens of times already - he seems to be experiencing this for the first time]]. Then I realised this is actually perfectly consistent with the rules of time travel used throughout the game. [[spoiler:The changes you make by travelling through time are not understood by the people you're working with when you get back to 2010, because they sent you back in a timeline that didn't have that change, but you return to a timeline where ''that change has already been made''.]] As a result of this, [[spoiler:all the loops you've gone through have actually already happened]] and the reason this seems to be a first-time experience for you is because [[spoiler:you're the ''first'' Renko in the ''final'' loop - because all the others have already happened.]] Basically, you're playing the iteration of the loop where everyone finally realises that [[spoiler:you've been caught in a loop]], which means that you [[spoiler:finally break it, thus creating one of the three endings.]] -- [[Tropers/AnCeithreMarcach AnCeithreMarcach]]

to:

** Now, what really got to me when I started to realise this is how this seems to be happening to a Renko who [[spoiler:hasn't gone through the loop dozens of times already - he seems to be experiencing this for the first time]]. Then I realised this is actually perfectly consistent with the rules of time travel used throughout the game. [[spoiler:The changes you make by travelling through time are not understood by the people you're working with when you get back to 2010, because they sent you back in a timeline that didn't have that change, but you return to a timeline where ''that change has already been made''.]] As This is why [[spoiler:you've been caught in a result of this, loop]] and, for the very same reason, [[spoiler:all the loops you've gone through have actually already happened]] and the happened]]. The reason this seems to be a first-time experience for you is because [[spoiler:you're the ''first'' Renko in the ''final'' loop - loop, because all the others have already happened.]] Basically, you're playing the iteration of the loop where everyone finally realises that [[spoiler:you've been caught in a self-created, self-sustaining loop]], which means that you [[spoiler:finally figure out how to break it, thus creating one of the three endings.]] -- [[Tropers/AnCeithreMarcach AnCeithreMarcach]]
Is there an issue? Send a MessageReason:
None


* At first, when I had all three endings done, I got really confused about why I [[spoiler:couldn't restore the original timeline]], in fact, I was confused about the way time travel had worked in general, but then I realised that the game has a ridiculously well-developed, original and downright sophisticated time travel mechanic. The truth is that [[spoiler:the original timeline is ''necessarily'' terminated at the point where Renko travels back in time.]] Why? Because time travel in Singularity only goes between the present moment (not the present generally, but specifically the exact moment when the traveler uses a rift encounters a rift or gets thrown back by a wave of chrono-energy) and 1955, when the Singularity was created. As a result of this, "our" timeline [[spoiler:became irreparably unreachable by time travel]] when Renko traveled back in time and saved Demichev, because Renko can never ''not'' change the past in 1955 - if he's not [[spoiler:shot by his future self]], then he saves Demichev out of heroism and if he does [[spoiler:get shot by his future self]] then he [[spoiler:leaves behind the TMD for Barisov to use]]. There is the question of what would happen if [[spoiler:future Renko shot Demichev and let himself live]] but that's by no means certain - there are plenty of ways this action could still result in [[spoiler:Renko dying and leaving the TMD, like if the impact of the bullet in Demichev knocks him over and the dead weight stops him escaping the burning building]]. The only way to [[spoiler:restore the original timeline]] would be to travel back to some time between 1955 and 2010 and [[spoiler:stop Renko, or anyone else, for that matter, going to Katorga-12 and being sent back in time, where they potentially rescue Demichev or drop a TMD]] but this can't be done because the game's time-travel mechanic only allows transition between the present moment and the creation of the Singularity.

Now, what really got to me when I started to realise this is how this seems to be happening to a Renko who [[spoiler:hasn't gone through the loop dozens of times already - he seems to be experiencing this for the first time]]. Then I realised this is actually perfectly consistent with the rules of time travel used throughout the game. [[spoiler:The changes you make by travelling through time are not understood by the people you're working with when you get back to 2010, because they sent you back in a timeline that didn't have that change, but you return to a timeline where ''that change has already been made''.]] As a result of this, [[spoiler:all the loops you've gone through have actually already happened]] and the reason this seems to be a first-time experience for you is because [[spoiler:you're the ''first'' Renko in the ''final'' loop - because all the others have already happened.]] Basically, you're playing the iteration of the loop where everyone finally realises that [[spoiler:you've been caught in a loop]], which means that you [[spoiler:finally break it, thus creating one of the three endings.]]

to:

* At first, when I had all three endings done, I got really confused about why I [[spoiler:couldn't restore the original timeline]], in fact, I was confused about the way time travel had worked in general, but then I realised that the game has a ridiculously well-developed, original and downright sophisticated time travel mechanic. The truth is that [[spoiler:the original timeline is ''necessarily'' terminated at the point where Renko travels back in time.]] Why? Because time travel in Singularity only goes between the present moment (not the present generally, but specifically the exact moment when the traveler uses a rift encounters a rift or gets thrown back by a wave of chrono-energy) and 1955, when the Singularity was created. As a result of this, "our" timeline [[spoiler:became irreparably unreachable by time travel]] when Renko traveled back in time and saved Demichev, because Renko can never ''not'' change the past in 1955 - if he's not [[spoiler:shot by his future self]], then he saves Demichev out of heroism and if he does [[spoiler:get shot by his future self]] then he [[spoiler:leaves behind the TMD for Barisov to use]]. There is the question of what would happen if [[spoiler:future Renko shot Demichev and let himself live]] but that's by no means certain - there are plenty of ways this action could still result in [[spoiler:Renko dying and leaving the TMD, like if the impact of the bullet in Demichev knocks him over and the dead weight stops him escaping the burning building]]. The only way to [[spoiler:restore the original timeline]] would be to travel back to some time between 1955 and 2010 and [[spoiler:stop Renko, or anyone else, for that matter, going to Katorga-12 and being sent back in time, where they potentially rescue Demichev or drop a TMD]] but this can't be done because the game's time-travel mechanic only allows transition between the present moment and the creation of the Singularity.

Singularity. -- [[Tropers/AnCeithreMarcach AnCeithreMarcach]]
**
Now, what really got to me when I started to realise this is how this seems to be happening to a Renko who [[spoiler:hasn't gone through the loop dozens of times already - he seems to be experiencing this for the first time]]. Then I realised this is actually perfectly consistent with the rules of time travel used throughout the game. [[spoiler:The changes you make by travelling through time are not understood by the people you're working with when you get back to 2010, because they sent you back in a timeline that didn't have that change, but you return to a timeline where ''that change has already been made''.]] As a result of this, [[spoiler:all the loops you've gone through have actually already happened]] and the reason this seems to be a first-time experience for you is because [[spoiler:you're the ''first'' Renko in the ''final'' loop - because all the others have already happened.]] Basically, you're playing the iteration of the loop where everyone finally realises that [[spoiler:you've been caught in a loop]], which means that you [[spoiler:finally break it, thus creating one of the three endings.]]
]] -- [[Tropers/AnCeithreMarcach AnCeithreMarcach]]

Added: 1125

Changed: 1945

Is there an issue? Send a MessageReason:
None



to:

* At first, when I had all three endings done, I got really confused about why I [[spoiler:couldn't restore the original timeline]], in fact, I was confused about the way time travel had worked in general, but then I realised that the game has a ridiculously well-developed, original and downright sophisticated time travel mechanic. The truth is that [[spoiler:the original timeline is ''necessarily'' terminated at the point where Renko travels back in time.]] Why? Because time travel in Singularity only goes between the present moment (not the present generally, but specifically the exact moment when the traveler uses a rift encounters a rift or gets thrown back by a wave of chrono-energy) and 1955, when the Singularity was created. As a result of this, "our" timeline [[spoiler:became irreparably unreachable by time travel]] when Renko traveled back in time and saved Demichev, because Renko can never ''not'' change the past in 1955 - if he's not [[spoiler:shot by his future self]], then he saves Demichev out of heroism and if he does [[spoiler:get shot by his future self]] then he [[spoiler:leaves behind the TMD for Barisov to use]]. There is the question of what would happen if [[spoiler:future Renko shot Demichev and let himself live]] but that's by no means certain - there are plenty of ways this action could still result in [[spoiler:Renko dying and leaving the TMD, like if the impact of the bullet in Demichev knocks him over and the dead weight stops him escaping the burning building]]. The only way to [[spoiler:restore the original timeline]] would be to travel back to some time between 1955 and 2010 and [[spoiler:stop Renko, or anyone else, for that matter, going to Katorga-12 and being sent back in time, where they potentially rescue Demichev or drop a TMD]] but this can't be done because the game's time-travel mechanic only allows transition between the present moment and the creation of the Singularity.

Now, what really got to me when I started to realise this is how this seems to be happening to a Renko who [[spoiler:hasn't gone through the loop dozens of times already - he seems to be experiencing this for the first time]]. Then I realised this is actually perfectly consistent with the rules of time travel used throughout the game. [[spoiler:The changes you make by travelling through time are not understood by the people you're working with when you get back to 2010, because they sent you back in a timeline that didn't have that change, but you return to a timeline where ''that change has already been made''.]] As a result of this, [[spoiler:all the loops you've gone through have actually already happened]] and the reason this seems to be a first-time experience for you is because [[spoiler:you're the ''first'' Renko in the ''final'' loop - because all the others have already happened.]] Basically, you're playing the iteration of the loop where everyone finally realises that [[spoiler:you've been caught in a loop]], which means that you [[spoiler:finally break it, thus creating one of the three endings.]]
Is there an issue? Send a MessageReason:
Trying to improve own previous addition.


** This troper had a moment of boredom near the end of the game. Specifically, immediately after putting one between Demechev's eyebrows, and figure he could just take potshots at the good professor. Then he fell over, dead. Did not see that coming.

to:

** This troper had a moment of boredom near the [[spoiler: end of the game. Specifically, immediately after putting one between Demechev's eyebrows, killing Demechev, and figure figuring he could just take potshots at the good professor. professor, assuming there would be some sort of immortality clause. Then he fell over, dead. Did not see that coming.
dead, and the third ending initiated.]]
Is there an issue? Send a MessageReason:
None


*** In fairness, probably a decade or so of a Pax Sovieta effect followed by nothing any more noticeably terrible than an [[EagleLand all-powerful capitalist state]]. Human problems tend to be universal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In fairness, probably a decade or so of a Pax Sovieta effect followed by nothing any more noticeably terrible than an [[EagleLand all-powerful capitalist state]]. Human problems tend to be universal.

Changed: 247

Removed: 7079

Is there an issue? Send a MessageReason:
None


* In ''{{Singularity}}'', it's revealed at the end that all the faded notes written on the walls were written by [[spoiler: you. And every single one of them is true. You're pretty much stuck in a hellish cycle of death and destruction on Katorga-12 till the end of time.]]

* FridgeLogic: If you choose Barisov's ending, why can't Renko, [[spoiler: instead of shooting his past-self in the face, shoot Demichev on his past-self's back instead?]]
** Tried that myself, as it happens. [[spoiler: Demichev does demonstrate an uncanny level of durability throughout the game, however: first time you saved Barisov, you shoot him and he falls through a ''window''. Then you shoot him again when he's threatening at the end, and he ''still'' gets up and talks as is nothing happened. Note that you can pretty much shoot him in the ''face'' and the result is still the same]].
*** In other words, another enforced ButThouMust.
*** [[spoiler: Shooting Demichev in the past would eradicate him from your timeline, meaning there'd be no reason for you to go back in time to shoot him, thus he lives, since you never shot him, so you go back in time to shoot him... See the problem? As Barisov said: "You are the anomaly", so the only way to effectively 'repair time' is to remove yourself from it, since you were the one who initially broke it by saving Demichev.]]
*** Two can play that game. [[spoiler: Shooting yourself would mean that you would not exist to go back and shoot yourself therefore when you go back in time the first time, no one stops you from saving Demichev.]]
*** You are confusing a StableTimeLoop with a Temporal Paradox. [[spoiler: A paradox is what would result if you killed Demichev, but killing yourself would logically result in a stable loop. Of course, in the Singularity universe, killing yourself in the past brings you back to the beginning of the loop, except this time you can escape it]].
** [[spoiler: In an after credits cutscene, you see Kathryn write Renko's name in the journal. Presumably this is what cause history to change even if you prevent yourself from saving Demichev. How? How does your name in the journal suddenly lead to Barisov deciding to take over the world, when he didn't in the original timeline.]]
*** It has nothing to do with [[spoiler: Barisov taking over the world. It's the only loose end that remains after the closing naration, and it shows up no matter which ending you choose]].
** [[spoiler: So at one point you are given the alternate history of the timeline - specifically that Russia used an E-99 bomb to blow up the east coast of the United States. And yes, it was apparently far more devastating than any nuclear bomb has ever been. But the game establishes early on that the US still has nukes.....so why is this a 'USSR takes over everything' scenario and not a giant nuclear holocaust as the US and all other countries retaliate as best they can? The response to a devastating warhead demonstration isn't going to be to stand down, it's going to be to throw everything they have back at the Soviet Union in bloody minded vengeance.]]
*** Related to the FridgeBrilliance entry above, [[spoiler: it's because E-99 lets the USSR go back in ''time''. Even assuming that the near-certainty of most of NATO capitulating after a single bomb blows the East Coast off the face of the world ''doesn't'' deter a Western nuclear response, the ability to reverse time back to before a launch and recalibrate to take out the newly discovered nukes ''would''; that, coupled with the ability of the Soviets to do things like send "Time Spetznaz" back to take out Western allied targets like the silos themselves and even the subs, and possibly to even reverse the course of the missiles in mid-air so they fly back into their silos without effect would nullify any attempt by NATO or any outside party (like, say, the Chinese) to attempt a response. Because if something goes wrong, the Soviets can just use E-99 to travel back in time and [[GroundhogDayLoop try it again until they get it right]]. Either that, or really good strategic planning on Demichev's part]]
**** It cannot be that [[spoiler: the Soviets have control over time - it is clearly established in the game that while they have found quite a few novel uses for E99, no one else but Barisov can figure out how to manipulate the time stream (and then only in natural occouring rifts or with stuff infused with E99) - otherwise why would Demichev be so hellbent on getting the TMD? Or for that matter, why didn't he go back in time and get it before Barisov could hide it?]]
***** [[spoiler: From what I saw, the TMD represented ''miniature'' time manipulation. Barisov's prototype was a big honkin' thing, maybe with a backpack? They could have very well been able to reproduce the time travel apparatus without making it as small as the wrist unit. Remember, the Spetznaz units you have to fight are immune to the aging effects of the TMD ''already'', they couldn't defend against something they couldn't control.]]
** Why is it we never see the fancy weapons that [[spoiler: allowed the Soviet Union to take over the world]]? All the troops you fight seems to have pretty normal gear (granted it is infused with E99, but in the game it mostly hinders them).
*** It is probable that the USSR didn't [[spoiler: Conquer the World]] in a conventienal military campaign, with the [[spoiler: E-99 bomb probably cowing most resistance and the vast pre-existing Soviet military bieng used to stamp out what was left.]] That, and you ARE using some of the weapons they used if they did do it conventionally because said weapons are almost to an example infused with E-99.
** Why is it that [[spoiler: Demichev]] does not have Katorga 12 searched from top to bottom for the TMD before you arrive? He has had plenty of time since 1955 - and there is nothing in the game that indicates that only you should be able to see the past echoes.
*** Point of fact, there IS evidence in the game that supports the opposite, that everyone can see them. You can find records early on before you reach the TMD, talking about how a group of survivors, after ambushing and beating another survivor half to death in order to steal his food and shelter, refuses to go into said shelter because of the echoes of their crime.
** Where did ''Devlin'' go when the first time wave hit?
*** He went back to 1955 like you did, he just wasn't in the burning building or anywhere particularly important. Listen to his next radio transmission after you come back; he's clearly just seem something batshit crazy.
** Why do all the Russian residents of a Soviet facility all speak perfect English, even in videos recorded for the benefit of the Politburo and new arrivals?
*** TranslationConvention.
** Instead of [[spoiler: temporal suicide]] or [[spoiler: shouting from a distance]], why couldn't Renko just [[spoiler: break through the burning planks, run up to himself, and go, "Hey, I'm you from the future, and you really need to let that guy die."]]
*** Because the planks were ''on fire''.
*** ''That''... And he already tried that, and failed, multiple times.
*** ButThouMust, YouCantFightFate, and the developers ''will'' have their DownerEnding.
*** And telling someone you're them from the future [[http://www.newgrounds.com/portal/view/558562 doesn't always work out that great.]]

to:

* In ''{{Singularity}}'', it's It's revealed at the end that all the faded notes written on the walls were written by [[spoiler: you. And every single one of them is true. You're pretty much stuck in a hellish cycle of death and destruction on Katorga-12 till the end of time.]]

* FridgeLogic: If you choose Barisov's ending, why can't Renko, [[spoiler: instead of shooting his past-self in the face, shoot Demichev on his past-self's back instead?]]
** Tried that myself, as it happens. [[spoiler: Demichev does demonstrate an uncanny level of durability throughout the game, however: first time you saved Barisov, you shoot him and he falls through a ''window''. Then you shoot him again when he's threatening at the end, and he ''still'' gets up and talks as is nothing happened. Note that you can pretty much shoot him in the ''face'' and the result is still the same]].
*** In other words, another enforced ButThouMust.
*** [[spoiler: Shooting Demichev in the past would eradicate him from your timeline, meaning there'd be no reason for you to go back in time to shoot him, thus he lives, since you never shot him, so you go back in time to shoot him... See the problem? As Barisov said: "You are the anomaly", so the only way to effectively 'repair time' is to remove yourself from it, since you were the one who initially broke it by saving Demichev.]]
*** Two can play that game. [[spoiler: Shooting yourself would mean that you would not exist to go back and shoot yourself therefore when you go back in time the first time, no one stops you from saving Demichev.
]]
*** You are confusing a StableTimeLoop with a Temporal Paradox. [[spoiler: A paradox is what would result if you killed Demichev, but killing yourself would logically result in a stable loop. Of course, in the Singularity universe, killing yourself in the past brings you back to the beginning of the loop, except this time you can escape it]].
** [[spoiler: In an after credits cutscene, you see Kathryn write Renko's name in the journal. Presumably this is what cause history to change even if you prevent yourself from saving Demichev. How? How does your name in the journal suddenly lead to Barisov deciding to take over the world, when he didn't in the original timeline.]]
*** It has nothing to do with [[spoiler: Barisov taking over the world. It's the only loose end that remains after the closing naration, and it shows up no matter which ending you choose]].
** [[spoiler: So at one point you are given the alternate history of the timeline - specifically that Russia used an E-99 bomb to blow up the east coast of the United States. And yes, it was apparently far more devastating than any nuclear bomb has ever been. But the game establishes early on that the US still has nukes.....so why is this a 'USSR takes over everything' scenario and not a giant nuclear holocaust as the US and all other countries retaliate as best they can? The response to a devastating warhead demonstration isn't going to be to stand down, it's going to be to throw everything they have back at the Soviet Union in bloody minded vengeance.]]
*** Related to the FridgeBrilliance entry above, [[spoiler: it's because E-99 lets the USSR go back in ''time''. Even assuming that the near-certainty of most of NATO capitulating after a single bomb blows the East Coast off the face of the world ''doesn't'' deter a Western nuclear response, the ability to reverse time back to before a launch and recalibrate to take out the newly discovered nukes ''would''; that, coupled with the ability of the Soviets to do things like send "Time Spetznaz" back to take out Western allied targets like the silos themselves and even the subs, and possibly to even reverse the course of the missiles in mid-air so they fly back into their silos without effect would nullify any attempt by NATO or any outside party (like, say, the Chinese) to attempt a response. Because if something goes wrong, the Soviets can just use E-99 to travel back in time and [[GroundhogDayLoop try it again until they get it right]]. Either that, or really good strategic planning on Demichev's part]]
**** It cannot be that [[spoiler: the Soviets have control over time - it is clearly established in the game that while they have found quite a few novel uses for E99, no one else but Barisov can figure out how to manipulate the time stream (and then only in natural occouring rifts or with stuff infused with E99) - otherwise why would Demichev be so hellbent on getting the TMD? Or for that matter, why didn't he go back in time and get it before Barisov could hide it?]]
***** [[spoiler: From what I saw, the TMD represented ''miniature'' time manipulation. Barisov's prototype was a big honkin' thing, maybe with a backpack? They could have very well been able to reproduce the time travel apparatus without making it as small as the wrist unit. Remember, the Spetznaz units you have to fight are immune to the aging effects of the TMD ''already'', they couldn't defend against something they couldn't control.]]
**
* Why is it we never see the fancy weapons that [[spoiler: allowed the Soviet Union to take over the world]]? All the troops you fight seems to have pretty normal gear (granted it is infused with E99, but in the game it mostly hinders them).
*** It is probable that the USSR didn't [[spoiler: Conquer the World]] in a conventienal military campaign, with the [[spoiler: E-99 bomb probably cowing most resistance and the vast pre-existing Soviet military bieng used to stamp out what was left.]] That, and you ARE using some of the weapons they used if they did do it conventionally because said weapons are almost to an example infused with E-99.
** Why is it that [[spoiler: Demichev]] does not have Katorga 12 searched from top to bottom for the TMD before you arrive? He has had plenty of time since 1955 - and there is nothing in the game that indicates that only you should be able to see the past echoes.
*** Point of fact, there IS evidence in the game that supports the opposite, that everyone can see them. You can find records early on before you reach the TMD, talking about how a group of survivors, after ambushing and beating another survivor half to death in order to steal his food and shelter, refuses to go into said shelter because of the echoes of their crime.
** Where did ''Devlin'' go when the first time wave hit?
*** He went back to 1955 like you did, he just wasn't in the burning building or anywhere particularly important. Listen to his next radio transmission after you come back; he's clearly just seem something batshit crazy.
** Why do all
the Russian residents of a Soviet facility all speak perfect English, even in videos recorded for the benefit of the Politburo and new arrivals?
*** TranslationConvention.
** Instead of [[spoiler: temporal suicide]] or [[spoiler: shouting from a distance]], why couldn't Renko just [[spoiler: break through the burning planks, run up to himself, and go, "Hey, I'm you from the future, and you really need to let that guy die."]]
***
spoken by enemy soldiers so painfully bad at times? Because the planks were ''on fire''.
*** ''That''... And he already tried that, and failed, multiple times.
*** ButThouMust, YouCantFightFate, and the developers ''will'' have their DownerEnding.
*** And telling someone you're them from the future [[http://www.newgrounds.com/portal/view/558562 doesn't always work out that great.]]
it's Soviet Union! A multilanugaged country with obligatory Russian in schools, yet not known for teaching languages well. They may be Baltic.
Is there an issue? Send a MessageReason:
None


*** ButThouMust, YouCantFightFate, and the developers ''will'' have their DownerEnding.

to:

*** ButThouMust, YouCantFightFate, and the developers ''will'' have their DownerEnding.DownerEnding.
*** And telling someone you're them from the future [[http://www.newgrounds.com/portal/view/558562 doesn't always work out that great.]]

Added: 809

Changed: 1100

Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: Okay, so having an E99-armed Soviet Union curbstomp the world in the 1960s without anyone coming up with any deterrents is implausible, right? It seems like it...until you realize that not only is the USSR's new power coming from a line of research that no one else in the 1950s has ''imagined,'' let alone done basic theoretical work in, but said research has literally given the Soviet Union ''time machines''. If a defector steals some samples or someone at Los Alamos starts making independent discoveries, Moscow can just send someone back in time to kill them before they've done any damage. And they can do this ''as many times as they want.''

to:

[[AC:FridgeBrilliance]]
* FridgeBrilliance: Okay, so having an E99-armed Soviet Union curbstomp the world in the 1960s without anyone coming up with any deterrents is implausible, right? It seems like it...until you realize that not only is the USSR's new power coming from a line of research that no one else in the 1950s has ''imagined,'' let alone done basic theoretical work in, but said research has literally given the Soviet Union ''time machines''. If a defector steals some samples or someone at Los Alamos starts making independent discoveries, Moscow can just send someone back in time to kill them before they've done any damage. And they can do this ''as many times as they want.''



* FridgeHorror: The island is called "Katorga 12." The "Katorga" was a system of ''penal colonies.'' How many of the people working on the island were actually volunteers?

to:

[[AC:FridgeHorror]]
* FridgeHorror: The island is called "Katorga 12." The "Katorga" was a system of ''penal colonies.'' How many of the people working on the island were actually volunteers?




to:

* In ''{{Singularity}}'', it's revealed at the end that all the faded notes written on the walls were written by [[spoiler: you. And every single one of them is true. You're pretty much stuck in a hellish cycle of death and destruction on Katorga-12 till the end of time.]]
Is there an issue? Send a MessageReason:
None


*** ''That''... And he already tried that, and failed, multiple times.

to:

*** ''That''... And he already tried that, and failed, multiple times.times.
*** ButThouMust, YouCantFightFate, and the developers ''will'' have their DownerEnding.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Furthermore [[spoiler: the hidden messages are both conflicting and suggestive of madness. Some of them have tick marks as if it were counting something, and one specifically writes "the many deaths me". What if what happens when the player dies is the same thing that happens to Renko himself. He's trying various ways to fix the timeline and keeps dying over and over in the process, but every time he dies his vision just fades to white and he wakes a few minutes earlier and tries again. The messages conflict because they're written in different iterations of the time loop, and Renko is desperately trying to overturn his previous failed attempts to chance history. Hence messages that say the opposite of previous messages and finally one that cries "Don't trust me!"]]
Is there an issue? Send a MessageReason:
None


* This troper had a moment of boredom near the end of the game. Specifically, immediately after putting one between Demechev's eyebrows, and figure he could just take potshots at the good professor. Then he fell over, dead. Did not see that coming.

to:

* ** This troper had a moment of boredom near the end of the game. Specifically, immediately after putting one between Demechev's eyebrows, and figure he could just take potshots at the good professor. Then he fell over, dead. Did not see that coming.
Is there an issue? Send a MessageReason:
None



to:

* This troper had a moment of boredom near the end of the game. Specifically, immediately after putting one between Demechev's eyebrows, and figure he could just take potshots at the good professor. Then he fell over, dead. Did not see that coming.
Is there an issue? Send a MessageReason:
None


*** Because the planks were ''on fire''.

to:

*** Because the planks were ''on fire''.fire''.
*** ''That''... And he already tried that, and failed, multiple times.

Changed: 222

Removed: 219

Is there an issue? Send a MessageReason:
None


*** The same period you went to, but at another location; he's visibly shaken by the experience.
** He went back to 1955 like you did, he just wasn't in the burning building or anywhere particularly important. Listen to his next radio transmission after you come back; he's clearly just seem something batshit crazy.

to:

*** The same period you went to, but at another location; he's visibly shaken by the experience.
**
He went back to 1955 like you did, he just wasn't in the burning building or anywhere particularly important. Listen to his next radio transmission after you come back; he's clearly just seem something batshit crazy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The same period you went to, but at another location; he's visibly shaken by the experience.
Is there an issue? Send a MessageReason:
None


** Instead of [[spoiler: temporal suicide]] or [[spoiler: shouting from a distance]], why couldn't Renko just [[spoiler: break through the burning planks, run up to himself, and go, "Hey, I'm you from the future, and you really need to let that guy die."]]

to:

** Instead of [[spoiler: temporal suicide]] or [[spoiler: shouting from a distance]], why couldn't Renko just [[spoiler: break through the burning planks, run up to himself, and go, "Hey, I'm you from the future, and you really need to let that guy die."]]"]]
***Because the planks were ''on fire''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** You are confusing a StableTimeLoop with a Temporal Paradox. [[spoiler: A paradox is what would result if you killed Demichev, but killing yourself would logically result in a stable loop. Of course, in the Singularity universe, killing yourself in the past brings you back to the beginning of the loop, except this time you can escape it]].
Is there an issue? Send a MessageReason:
Holy Sh*t that\'s brilliant! I never thought of it that way!


** Holy Sh*t that's brilliant! I never thought of it that way!

to:

** Holy Sh*t that's brilliant! I never thought of it that way!
Is there an issue? Send a MessageReason:
None



to:

** Holy Sh*t that's brilliant! I never thought of it that way!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** He went back to 1955 like you did, he just wasn't in the burning building or anywhere particularly important. Listen to his next radio transmission after you come back; he's clearly just seem something batshit crazy.

Added: 3338

Removed: 594

Is there an issue? Send a MessageReason:
Added old Fridge Brilliance entries


* FridgeBrilliance: Okay, so having an E99-armed Soviet Union curbstomp the world in the 1960s without anyone coming up with any deterrents is implausible, right? It seems like it...until you realize that not only is the USSR's new power coming from a line of research that no one else in the 1950s has ''imagined,'' let alone done basic theoretical work in, but said research has literally given the Soviet Union ''time machines''. If a defector steals some samples or someone at Los Alamos starts making independent discoveries, Moscow can just send someone back in time to kill them before they've done any damage. And they can do this ''as many times as they want.''
** Hey, why is the pathfinding function made out of footprints? [[spoiler: They're yours]].
** The explosion at the Singularity that wrecked the island and spread E99 radiation everywhere is [[spoiler: your fault. It's the E99 bomb you set off; YouAlreadyChangedThePast and Demichev just rebuilt the generator afterward]].
*** To clarify: [[spoiler: in the unaltered timeline, the Barisov reactor was never finished, and the island was devastated by an experiment gone wrong as a result of political pressure to produce some sort of result, after which the Politburo shut down the research program on the island. When you save Demichev, he lives to change their minds, allowing the Singularity to be built. Then you blow it up, causing the mutations and everything else. Supposedly, the ghost-imprints and the time waves that crash your helicopter and bring you to 1955 for the first time are either natural on the E99-addled island, or a result of the original experiment]].
** Why does the description for the futuristic-looking assault rifle say it's built [[spoiler: in the USSR? Because you changed history, and now the USSR rules the entire world in 2010!]]
*** Additionally, the Valkyrie is very clearly modeled on the AK-47, which not only parallels how Russian rifles have evolved in reality, but explains why you can find ammo for it in 1955.
** Why do the Phase Ticks, when mutated and inflated with the TMD's de-aging function, begin to attack their own kin? Why, it's the same with humans: Reverts are universally aggressive toward all humans as well.
** Here's something that will only become apparent upon multiple playthroughs: Those hidden messages scrawled in E99 dust that you reveal with the TMD? On a replay, the ones you have uncovered will remain uncovered, and any you haven't yet found will remain obscured. [[spoiler: The messages are written by yourself from the future, who has repeatedly gone back in time to try to fix things. And you've started the game over. Congratulations, you, the player, ''are now complicit in creating your own time loop!'']]

* FridgeHorror: The island is called "Katorga 12." The "Katorga" was a system of ''penal colonies.'' How many of the people working on the island were actually volunteers?
** It was a penal colony during the '40s, when they were mining for Uranium (a job usually delegated first and foremost to those people you wouldn't miss). When they found E-99 and set up the facilities, it's pretty clear that everyone was enthusiastic with the project, and their families were there as well.
** On a vastly more massive scale, [[spoiler: imagine the effects an all-powerful Soviet Union has on the world.]]



** Instead of [[spoiler: temporal suicide]] or [[spoiler: shouting from a distance]], why couldn't Renko just [[spoiler: break through the burning planks, run up to himself, and go, "Hey, I'm you from the future, and you really need to let that guy die."]]
* FridgeHorror: The island is called "Katorga 12." The "Katorga" was a system of ''penal colonies.'' How many of the people working on the island were actually volunteers?
** It was a penal colony during the '40s, when they were mining for Uranium (a job usually delegated first and foremost to those people you wouldn't miss). When they found E-99 and set up the facilities, it's pretty clear that everyone was enthusiastic with the project, and their families were there as well.
** On a vastly more massive scale, [[spoiler: imagine the effects an all-powerful Soviet Union has on the world.]]

to:

** Instead of [[spoiler: temporal suicide]] or [[spoiler: shouting from a distance]], why couldn't Renko just [[spoiler: break through the burning planks, run up to himself, and go, "Hey, I'm you from the future, and you really need to let that guy die."]]
* FridgeHorror: The island is called "Katorga 12." The "Katorga" was a system of ''penal colonies.'' How many of the people working on the island were actually volunteers?
** It was a penal colony during the '40s, when they were mining for Uranium (a job usually delegated first and foremost to those people you wouldn't miss). When they found E-99 and set up the facilities, it's pretty clear that everyone was enthusiastic with the project, and their families were there as well.
** On a vastly more massive scale, [[spoiler: imagine the effects an all-powerful Soviet Union has on the world.]]
"]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** TranslationConvention.

Top