History Fridge / Reboot

3rd Jul '17 10:21:47 AM Mandemo
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** Another explanation provided is in the episode Nullzilla. Characters theorize there is a feature called SAVE that stores the peoples data inside the game when it is used, leaving only nulls. This makes sense: when player wins, he advances in the game and his progress is 'saved'. However, if player loses, the data is not saved, and therefore characters can leave the game without losing their own data.
19th Jun '17 4:09:32 PM OmegaMetroid
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*** Similarly, even if an object is deleted, its memory isn't always zeroed out entirely; some or all of it may retain its original value, unless it's reused. This is why Welman Matrix's personality wasn't destroyed, even after being nullfied and losing his body.

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*** Similarly, even if an object is deleted, its memory isn't always zeroed out entirely; some or all of it may retain its original value, unless it's reused. This is why Welman [[spoiler:Welman Matrix's personality wasn't destroyed, even after being nullfied and losing his body.body]].
19th Jun '17 4:08:54 PM OmegaMetroid
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** A ''major'' example of this would be the damage caused by the User winning a Game. Why are any sprites or binomials that participate in a game turned into Nulls if the User wins? Simple: The game uses a pool allocator for memory management. When a sprite or binomial enters the game, they move into its memory; when the game exits, it releases the memory pool, which deletes them as a result, leaving just [[https://en.wikipedia.org/wiki/Null_pointer null pointers]]. Why aren't they deleted if the User loses, then? Well, some games have been known to [[DarthWiki/IdiotProgramming exit by intentionally crashing themselves]]. So, it's likely that if the User wins, they close the game normally (in which case, the pool allocator's destructor deallocates all of the allocated memory, turning the losers into Nulls), but if they lose, they RageQuit and either close the game with a built-in "quick close" feature (possibly bound to a keypress, such as pressing Esc), or forcibly close the process with Task Manager[[note]]Assuming a version of Windows, likely 3.11, because Dot is Mainframe's COMMAND.COM[[/note]] (either of which causes it to exit without calling the pool allocator's destructor, preventing them from being deallocated).

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** A ''major'' example of this would be the damage caused by the User winning a Game. Why are any sprites or binomials that participate in a game turned into Nulls if the User wins? Simple: The game uses a pool allocator for memory management. When a sprite or binomial enters the game, they move into its memory; when the game exits, it releases the memory pool, which deletes deallocates them as a result, leaving just [[https://en.wikipedia.org/wiki/Null_pointer null pointers]]. Why aren't they deleted if the User loses, then? Well, some games have been known to [[DarthWiki/IdiotProgramming exit by intentionally crashing themselves]]. So, it's likely that if the User wins, they close the game normally (in which case, the pool allocator's destructor deallocates all of the allocated memory, turning the losers into Nulls), but if they lose, they RageQuit and either close the game with a built-in "quick close" feature (possibly bound to a keypress, such as pressing Esc), or forcibly close the process with Task Manager[[note]]Assuming a version of Windows, likely 3.11, because Dot is Mainframe's COMMAND.COM[[/note]] (either of which causes it to exit without calling the pool allocator's destructor, preventing them from being deallocated).deallocated).
*** Note, however, that this deallocation doesn't ''delete'' them immediately; it just marks the memory used as free, and sets pointers to '''NULL''' (or a similar, implementation-defined value). The memory itself typically won't be zeroed out at deallocation, which is why the User's game characters are still around to invade when everything goes to hell in a handbasket.
*** Similarly, even if an object is deleted, its memory isn't always zeroed out entirely; some or all of it may retain its original value, unless it's reused. This is why Welman Matrix's personality wasn't destroyed, even after being nullfied and losing his body.
18th Jun '17 12:20:16 PM OmegaMetroid
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** A ''major'' example of this would be the damage caused by the User winning a Game. Why are any sprites or binomials that participate in a game turned into Nulls if the User wins? Simple: The game uses a pool allocator for memory management. When a sprite or binomial enters the game, they move into its memory; when the game exits, it releases the memory pool, which deletes them as a result, leaving just [[https://en.wikipedia.org/wiki/Null_pointer null pointers]]. Why aren't they deleted if the User loses, then? Well, some games have been known to [[DarthWiki/IdiotProgramming exit by intentionally crashing themselves]]. So, it's likely that if the User wins, they close the game normally (in which case, the pool allocator's destructor deallocates all of the allocated memory, turning the losers into Nulls), but if they lose, they RageQuit and either close the game with a built-in "quick close" feature (possibly bound to a keypress, such as pressing Esc), or forcibly close the process with Task Manager[[note]]Assuming a version of Windows, likely 3.11, because Dot is Mainframe's COMMAND.COM[[/note]] (either of which causes it to exit without calling the pool allocator's destructor, preventing them from being deallocated).
10th Jun '17 4:22:12 PM nombretomado
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*** Maybe this is why WreckItRalph has the death outside your game is [[FinalDeath Permanent]] rule. Consider the episode ''[=AndrAIa=]'': She attaches her Icon to Enzo's. While this is a backup, once the game ends, the original dies: with no icon, it has no data to restore her with. She removed herself from her Game's code. The arcade characters may have heard stories of the PC Game Sprite who ripped herself from her game's code. As Arcade characters they'd have no reason to know of backups in an adopted home system. A less horrible version is that it backed up her data on her Icon before it released her thinking she was Enzo (supported by the Wiki), but she still removed herself from her game's code.

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*** Maybe this is why WreckItRalph ''Disney/WreckItRalph'' has the death outside your game is [[FinalDeath Permanent]] rule. Consider the episode ''[=AndrAIa=]'': She attaches her Icon to Enzo's. While this is a backup, once the game ends, the original dies: with no icon, it has no data to restore her with. She removed herself from her Game's code. The arcade characters may have heard stories of the PC Game Sprite who ripped herself from her game's code. As Arcade characters they'd have no reason to know of backups in an adopted home system. A less horrible version is that it backed up her data on her Icon before it released her thinking she was Enzo (supported by the Wiki), but she still removed herself from her game's code.
1st Jun '17 5:32:35 PM FateStayWho
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** Gigabyte is classified on the same level as ''Daemon'', a Virus that took years to corrupt and (almost) destroy the entire Net. Given by what's stated, Gigabyte could have done the same thing ''through brute force alone''. It's incredibly lucky that he was severely weakened during his brief encounter and seemed rather unstable without the Web Creature stablizing him, as the sheer amount of raw power he can contain within himself is insane.

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** Gigabyte is classified on the same level as ''Daemon'', a Virus that took years to corrupt and (almost) destroy the entire Net. Given by what's stated, Gigabyte could have done the same thing ''through brute force alone''. It's incredibly lucky that he was severely weakened during his brief encounter and seemed rather unstable without the Web Creature stablizing stabilizing him, as the sheer amount of raw power he can contain within himself is insane.insane.
* The show establishes that all virus are programed by users, just like in real life. Consider Daemon; a virus that almost destroyed the entire net. Somebody deliberately programed a virus that almost destroyed the entire net and every computer connected to it. Even ignoring the ignorance of the beings existing with computers, and the show being made before the internet was a widespread as it was today, this was still somebody whose actions would have had severe real world consequences and likely just did it because they could.
26th May '17 1:37:08 PM Gouken20xx
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* In ReBoot: The Guardian Code, Bob will finally get to meet Users face-to-face.
22nd Jan '17 9:10:20 AM ImperialMajestyXO
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* After all these years it's only just occurred to me that Bob isn't Megabyte's foil, Dot is. Bob is Hexadecimals foil! Megabyte and Dot are both geniuses who plan and counter plan for control over Mainframe. Hex and Bob both fly by the seat of their pants and make things up as they go along. Both pairs also make excellent teams and are much less effective on their own! This is also why Mainframe wasn't completely screwed when they lost Bob, Megabyte had restrained Hexadecimal so the only threat they had to worry about was the one Dot was most suited to counter and she managed it perfectly until Hexadecimal broke free, interfered, and caught them all off guard.

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* After all these years it's only just occurred to me that Bob isn't Megabyte's foil, Dot is. Bob is Hexadecimals Hexadecimal's foil! Megabyte and Dot are both geniuses who plan and counter plan for control over Mainframe. Hex and Bob both fly by the seat of their pants and make things up as they go along. Both pairs also make excellent teams and are much less effective on their own! This is also why Mainframe wasn't completely screwed when they lost Bob, Megabyte had restrained Hexadecimal so the only threat they had to worry about was the one Dot was most suited to counter and she managed it perfectly until Hexadecimal broke free, interfered, and caught them all off guard.
15th Jun '16 6:27:40 PM Conhale
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* The ''Saucy Mare'' covering itself in webcreature skins may seem like padding, but it has a real world analog - packet encapsulation! Internet traffic consists of data packets preceded and followed by routing information, to announce where the information is to be sent. By covering itself in the skins, the ship effectively makes itself look like actual internet traffic, and is thus able to navigate the internet.
11th Mar '16 9:12:37 PM ajitter89
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* In Season 3 while being controlled by Megabyte, who represents Order, Hexadecimal defiantly boasts "Chaos will always triumph over Order! It is the way of things!" [[spoiler: come ''Daemon Rising'' and Daemon, the most powerful virus to ever exist has infected the entire net. Her function is to bring Order to the net by deleting everything. Who is it that delivers the cure against Order to the net? Hexadecimal the '''Queen of Chaos'''.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.Reboot