History Fridge / ModernWarfare

11th Apr '17 6:40:28 PM infernape612
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** The thing is that Soap was injured by General Shepherd in April of 2016 according to Modern Warfare 3 and he and Price come out of hiding months later (if I recall correctly in October) meaning most of his injuries should have healed by then. I mean the Call of Duty protagonists on average go through the kind of injuries that would incapacitate even some of the best trained soldiers in the world for months if not years if it didn't outright kill them. Besides Soap's [[spoiler: death comes out of nowhere when he had survived through much worse and he was more or less built up as the main protagonist of the Modern Warfare trilogy]] if it had to happen it should have waited until the very end of the game when it would have had more thematic gravity to the story.

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** The thing is that Soap was injured by General Shepherd [[spoiler:General Shepherd]] in April of 2016 according to Modern Warfare 3 and he and Price come out of hiding months later (if I recall correctly in October) meaning most of his injuries should have healed by then. I mean the Call of Duty protagonists on average go through the kind of injuries that would incapacitate even some of the best trained soldiers in the world for months if not years if it didn't outright kill them. Besides Soap's [[spoiler: death comes out of nowhere when he had survived through much worse and he was more or less built up as the main protagonist of the Modern Warfare trilogy]] if it had to happen it should have waited until the very end of the game when it would have had more thematic gravity to the story.



* Makarov is pretty much the Angel of Death of the Call of Duty series. Whenever he shows up, a someone important (usually a PC) dies. Chronological order: [[spoiler: He's probably around for the Coup. Al-Fulani dies. He detonates the nuke that kills Jackson (and Vasquez). He's there (duh) at No Russian, a massacre, and kills Allen, after attempting to kill Yuri. He gives Price and Soap the intel that allows them to kill Shepherd (and the wound Soap suffers in the process certainly doesn't help him). During Turbulence, he kills Harkov and his squadmates. During Blood Brothers, he kills Kamarov and Soap (moment of silence). During the last level, he kills Yuri before meeting his end.]] The one exception is [[spoiler: during One Shot, One Kill. This is double fridge brilliance: first of all, it's before his descent into violent insanity. Second of all, even the Angel of Death spares people.]]

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* Makarov is pretty much the Angel of Death of the Call of Duty series. Whenever he shows up, a someone important (usually a PC) dies. Chronological order: [[spoiler: He's probably around for the Coup. Al-Fulani dies. He detonates the nuke that kills Jackson (and Vasquez). He's there (duh) at No Russian, a massacre, and kills Allen, after attempting to kill Yuri. He gives Price and Soap the intel that allows them to kill Shepherd (and the wound Soap suffers in the process certainly doesn't help him). During Turbulence, he kills Harkov and his squadmates. During Blood Brothers, he kills Kamarov and Soap (moment of silence). During the last level, he kills Yuri before meeting his end.]] The one exception is [[spoiler: during One Shot, One Kill. This is double fridge brilliance: first of all, it's before his descent into violent insanity. Second of all, even the Angel of Death spares people.]]
12th Mar '17 7:04:56 PM infernape612
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** The guys in the air are in trouble. Even if you know how to do a reasonably good crash landing you're not going to have much time to react. The guys in the tanks, IFVs and other vehicles will be just fine, though, assuming nothing lands on top of them. Those hatches operate on hydraulics, not electronics. You do not need power to open those things even if power fails. That particular Russian vehicle in the game, if I remember correctly, was designed with electronic locks that need power to unlock. Those guys have a problem. Everyone else should be just fine, assuming they aren't killed by the rain helicopters.

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** The guys in the air are in trouble. Even if you know how to do a reasonably good crash landing you're not going to have much time to react. The guys in the tanks, IFVs [=IFVs=] and other vehicles will be just fine, though, assuming nothing lands on top of them. Those hatches operate on hydraulics, not electronics. You do not need power to open those things even if power fails. That particular Russian vehicle in the game, if I remember correctly, was designed with electronic locks that need power to unlock. Those guys have a problem. Everyone else should be just fine, assuming they aren't killed by the rain helicopters.



** Another way you could spin it is that the reason why the antagonists of the series, Zakahev, [[spoiler:General Shepherd]], and Makarov all failed because they were lonely men with lofty ambitions. When you spend too much time looking over your shoulder for an enemy you lose sight of the friends you have right in front of you, they made enemies of everyone and didn't rely on anyone but themselves, their plans were doomed to fail as a result.

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** Another way you could spin it is that the reason why the antagonists of the series, Zakahev, Zakhaev, [[spoiler:General Shepherd]], and Makarov all failed because they were lonely men with lofty ambitions. When you spend too much time looking over your shoulder for an enemy you lose sight of the friends you have right in front of you, they made enemies of everyone and didn't rely on anyone but themselves, their plans were doomed to fail as a result.
12th Mar '17 7:04:16 PM infernape612
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** Another way you could spin it is that the reason why the antagonists of the series, Zakahev, General Shepherd, and Makarov all failed because they were lonely men with lofty ambitions. When you spend too much time looking over your shoulder for an enemy you lose sight of the friends you have right in front of you, they made enemies of everyone and didn't rely on anyone but themselves, their plans were doomed to fail as a result.

to:

** Another way you could spin it is that the reason why the antagonists of the series, Zakahev, General Shepherd, [[spoiler:General Shepherd]], and Makarov all failed because they were lonely men with lofty ambitions. When you spend too much time looking over your shoulder for an enemy you lose sight of the friends you have right in front of you, they made enemies of everyone and didn't rely on anyone but themselves, their plans were doomed to fail as a result.
28th Dec '16 7:34:08 AM Morgenthaler
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* Something about [[VideoGame/ModernWarfare Sergeant Foley's]] personality and military tactics really annoyed [[Tropers/{{Theenglishman}} me]]. For one thing, the role was completely at odds with [[KeithDavid his voice actor's]] [[BadAss usual characters]], and Foley himself was painstakingly formal. Between [[ByTheBookCop being a stickler for rules and military etiquette]] (even in the middle of pitched battle, where he presumably would not be able to have a leash on all of his men) to rarely, if ever, posing interrogatives to MissionControl, and [[YesMan always agreeing with his superiors, even when he was well out of earshot]]. I reasoned that this style of command would be necessary in Afghanistan in order to bolster the United States' reputation as benevolent invaders, killing only the Not!Taliban with minimal civilian casualties. But it seemed like exactly the wrong kind of person to organize the defense of Washington DC from [[ZergRush Zerg Rushing]] Russians. An excellent example is at the start of Wolverines!, where Foley explicitly tells Ramirez not to engage a BTR full of bloodthirsty Russians who are high on anti-American hysteria because "they haven't acquired us!" But then it hit me: this is ''exactly'' [[UnwittingPawn the kind of person]] that [[spoiler: General Shepherd]] would want in charge of both the defence of Washington DC and the off-screen, post-game counterattack of Moscow. The No Russian incident turned the entire world against America, and defending a Russian invasion of Washington while following Geneva to the letter would show the world that America was not the kind of nation to murder civilians in an airport. From [[spoiler: Shepherd]]'s point of view, Foley was the perfect YesMan who would never suspect that [[spoiler: Shepherd was organizing the whole affair from the start]] (it's more or less implied that Soap, Nikolai and [[spoiler: Price]] are the only men alive who know the truth about [[spoiler: Shepherd and Makarov]]).

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* Something about [[VideoGame/ModernWarfare Sergeant Foley's]] personality and military tactics really annoyed [[Tropers/{{Theenglishman}} me]]. For one thing, the role was completely at odds with [[KeithDavid his voice actor's]] [[BadAss usual characters]], sual characters, and Foley himself was painstakingly formal. Between [[ByTheBookCop being a stickler for rules and military etiquette]] (even in the middle of pitched battle, where he presumably would not be able to have a leash on all of his men) to rarely, if ever, posing interrogatives to MissionControl, and [[YesMan always agreeing with his superiors, even when he was well out of earshot]]. I reasoned that this style of command would be necessary in Afghanistan in order to bolster the United States' reputation as benevolent invaders, killing only the Not!Taliban with minimal civilian casualties. But it seemed like exactly the wrong kind of person to organize the defense of Washington DC from [[ZergRush Zerg Rushing]] Russians. An excellent example is at the start of Wolverines!, where Foley explicitly tells Ramirez not to engage a BTR full of bloodthirsty Russians who are high on anti-American hysteria because "they haven't acquired us!" But then it hit me: this is ''exactly'' [[UnwittingPawn the kind of person]] that [[spoiler: General Shepherd]] would want in charge of both the defence of Washington DC and the off-screen, post-game counterattack of Moscow. The No Russian incident turned the entire world against America, and defending a Russian invasion of Washington while following Geneva to the letter would show the world that America was not the kind of nation to murder civilians in an airport. From [[spoiler: Shepherd]]'s point of view, Foley was the perfect YesMan who would never suspect that [[spoiler: Shepherd was organizing the whole affair from the start]] (it's more or less implied that Soap, Nikolai and [[spoiler: Price]] are the only men alive who know the truth about [[spoiler: Shepherd and Makarov]]).
18th Nov '16 5:40:43 AM VPhantom
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* [=MW3=] has its own variant with the Russian invasion of not only America, but Europe. Yes, you read that right, ''the continent of Europe''. The story behind this is that Russian premier Boris Vorshevsky has been kidnapped by Ultranationalists while en route to talk peace with the U.S. Well then......if he was going to make peace with the United States, who sent the order to invade Europe while he was gone? And Europe is invaded nearly as quickly as the U.S. was, an occurrence that does not seem at all possible, [[WebOriginal/ZeroPunctuation unless you've made alliances with any galactic empires lately...]]

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* [=MW3=] has its own variant with the Russian invasion of not only America, but Europe. Yes, you read that right, ''the continent of Europe''. The story behind this is that Russian premier Boris Vorshevsky has been kidnapped by Ultranationalists while en route to talk peace with the U.S. Well then......if he was going to make peace with the United States, who sent the order to invade Europe while he was gone? And Europe is invaded nearly as quickly as the U.S. was, an occurrence that does not seem at all possible, [[WebOriginal/ZeroPunctuation [[WebAnimation/ZeroPunctuation unless you've made alliances with any galactic empires lately...]]
5th Nov '16 3:50:14 PM zachtan1234
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Added DiffLines:

** Some dedicated CBRE units around the world have been known to wear gas masks for all types of training.
1st Oct '16 12:22:05 AM Wuz
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Added DiffLines:

[[/folder]]

[[folder: Fridge Logic]]

* The story of [=MW2=] (and by extension, [=MW3=]) suffers from this. [=MW2=]'s basic plot is: [[spoiler: Shepherd is furious that the soldiers and marines that were killed in [=CoD4=] by the nuke were more or less forgotten by the general public, so he wants to work with Makarov to make war between the U.S. and Russia before double-crossing Makarov; in this manner, he supposedly intends to get revenge on Makarov for killing his people, while also reminding America who protects it and reviving the nation's patriotism.]] Not incredibly outlandish or anything, compared to some other video game campaigns. However, the first step of this plot: American TF 141 member Joseph Allen, who has joined Makarov under the cover of Alexei Borodin, is killed after participating in the massacre at Moscow Int. Airport, causing Russia to immediately declare war on America...wait, what? Russia may be recovering from the recession that it was in during [=CoD4=], but it still probably wouldn't be in a state to go to war with the U.S. at the drop of a hat. And even if Russia ''could'' afford to go to war, [[FridgeLogic there would first be a considerable amount of investigation concerning who Allen was, whether or not the American government was actually involved, and why he was mysteriously found with a bullet in his head, lying a considerably fair distance away from where he actually encountered resistance, without any of the associates that he would have needed to kill the number of law enforcement officers that were found throughout the airport.]] There certainly wouldn't have been an attack ''the next day''.
* [=MW3=] has its own variant with the Russian invasion of not only America, but Europe. Yes, you read that right, ''the continent of Europe''. The story behind this is that Russian premier Boris Vorshevsky has been kidnapped by Ultranationalists while en route to talk peace with the U.S. Well then......if he was going to make peace with the United States, who sent the order to invade Europe while he was gone? And Europe is invaded nearly as quickly as the U.S. was, an occurrence that does not seem at all possible, [[WebOriginal/ZeroPunctuation unless you've made alliances with any galactic empires lately...]]
16th Jul '16 4:55:06 PM Ferot_Dreadnaught
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* Both [[spoiler:General Shepherd]] and Sergeant Foley are DangerouslyGenreSavvy. Foley [[MemeticMutation notoriously]] orders [[HypercompetentSidekick Ramirez]] to [[ItsUpToYou DO]] [[ContinueYourMissionDammit EVERYTHING]], precisely because, as noted elsewhere on this wiki, when you have a PlayerCharacter in your squad, you damn well make use of him. By the same token, [[spoiler:General Shepherd]] knows what two player characters acting in concert can do, and uses them inspire SuicidalOverconfidence in the non-player characters, as well as [[spoiler:killing Roach the moment he has outlived his usefulness]].

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* Both [[spoiler:General Shepherd]] and Sergeant Foley are DangerouslyGenreSavvy.smart. Foley [[MemeticMutation notoriously]] orders [[HypercompetentSidekick Ramirez]] to [[ItsUpToYou DO]] [[ContinueYourMissionDammit EVERYTHING]], precisely because, as noted elsewhere on this wiki, when you have a PlayerCharacter in your squad, you damn well make use of him. By the same token, [[spoiler:General Shepherd]] knows what two player characters acting in concert can do, and uses them inspire SuicidalOverconfidence in the non-player characters, as well as [[spoiler:killing Roach the moment he has outlived his usefulness]].
28th Jun '16 6:28:00 AM VandalSixActual
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** A helicopter suffering a simple systems shutdown won't crash outright -- it's actually a very survivable situation. As a helicopter descends, the air rushing upward forces the main prop to spin, causing a countering effect to the descent. This is called autorotation, and makes a catastrophic failure of a helicopter's engines much more survivable than that of a fixed-wing aircraft, especially at low altitude and speed.

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** A helicopter suffering a simple systems shutdown won't crash outright -- it's actually a very survivable situation. As a helicopter descends, the air rushing upward forces the main prop to spin, causing a countering effect to the descent. This is called autorotation, and makes any failure other than a catastrophic failure one (i.e., the main shaft has locked up) of a helicopter's engines much more survivable than that of a fixed-wing aircraft, especially at low altitude and speed.
28th Jun '16 6:26:55 AM VandalSixActual
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Added DiffLines:

** A helicopter suffering a simple systems shutdown won't crash outright -- it's actually a very survivable situation. As a helicopter descends, the air rushing upward forces the main prop to spin, causing a countering effect to the descent. This is called autorotation, and makes a catastrophic failure of a helicopter's engines much more survivable than that of a fixed-wing aircraft, especially at low altitude and speed.
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