History Fridge / ModernWarfare

14th Apr '18 10:26:18 PM Rmpdc
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** It would also make sense for Makarov to send these operatives to kill Soap and Price, as his regular {{mooks}} had repeatedly failed to kill them prior, and he wanted to ensure they were dead.
11th Apr '18 4:47:40 PM Rmpdc
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* In the third game, the mission "Persona non Grata" has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) with weapons and uniforms comparable to those of [[spoiler:Shadow Company]] attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip men with the best military gear, right? [[spoiler:Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler:Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially thought. It's even heavily implied that had Soap and Price not gone on their revenge mission to kill Shepherd, it's very likely that Makarov would have simply deployed these same soldiers to Site Hotel Bravo against Shadow Company in an attempt to kill the General.]]

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* In the third game, the mission "Persona non Grata" has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) with weapons and uniforms comparable to those of [[spoiler:Shadow Company]] attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip his own men with the best military gear, gear, not to mention immediately attack Soap and Price just when these same Inner Circle soldiers were attacked by [[spoiler:Shadow Company]] not long before, right? [[spoiler:Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler:Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially what Task Force 141 initially thought. It's even heavily implied that had Soap and Price not gone on their revenge mission to kill Shepherd, it's very likely that Makarov would have simply deployed these same soldiers to Site Hotel Bravo against Shadow Company in an attempt to kill the General.]]
11th Apr '18 12:50:56 AM Rmpdc
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* In the third game, ''Persona non Grata'' has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) with weapons and uniforms comparable to those of [[spoiler:Shadow Company]] attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip men with the best military gear, right? [[spoiler:Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler:Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially thought. It's even heavily implied that had Soap and Price not gone on their revenge mission to kill Shepherd, it's very likely that Makarov would have simply deployed these same soldiers against Shadow Company in an attempt to kill the General himself.]]

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* In the third game, ''Persona the mission "Persona non Grata'' Grata" has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) with weapons and uniforms comparable to those of [[spoiler:Shadow Company]] attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip men with the best military gear, right? [[spoiler:Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler:Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially thought. It's even heavily implied that had Soap and Price not gone on their revenge mission to kill Shepherd, it's very likely that Makarov would have simply deployed these same soldiers to Site Hotel Bravo against Shadow Company in an attempt to kill the General himself.General.]]
10th Apr '18 10:33:06 AM rmctagg09
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* At first, ''VideoGame/ModernWarfare2'' seems to have a ton of plot holes, until you go back through the game and look at everything from the perspective that [[spoiler: General Shepherd is plotting to betray everyone by working with Makarov, and the Russians were planning to invade the US anyway.]] Suddenly, a lot of stuff makes a whole lot more sense, like how [[spoiler: PFC Allen joins Makarov's group so quickly, how Shepherd knew how to reach Rojas, how the Russians managed to get inside the United States so quickly even without the ACS, how the Russians so quickly latched onto the presence of an American agent as an excuse to invade the US,]] and why [[spoiler: Shepherd kills Ghost and Roach once they have Makarov's intel cache - which would doubtless implicate Shepherd in assisting Makarov.]]
* Why doesn't the US just nuke Russia in retaliation for the invasion? It seems odd that a standing military policy of deterrence would be suddenly abandoned, even in the face of potential MAD. Except [[spoiler: thirty thousand Americans already died in a nuclear detonation five years previously in the ''first'' ''VideoGame/ModernWarfare'' game.]] Considering the United States military and public's current sensitivity to casualties, [[spoiler: losing that many men to nuclear weapons]] would scar the collective American consciousness with a tragedy that would probably make [[spoiler: use of nuclear weapons ''even more'' taboo than normal.]]

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* At first, ''VideoGame/ModernWarfare2'' seems to have a ton of plot holes, until you go back through the game and look at everything from the perspective that [[spoiler: General [[spoiler:General Shepherd is plotting to betray everyone by working with Makarov, and the Russians were planning to invade the US anyway.]] Suddenly, a lot of stuff makes a whole lot more sense, like how [[spoiler: PFC [[spoiler:PFC Allen joins Makarov's group so quickly, how Shepherd knew how to reach Rojas, how the Russians managed to get inside the United States so quickly even without the ACS, how the Russians so quickly latched onto the presence of an American agent as an excuse to invade the US,]] and why [[spoiler: Shepherd [[spoiler:Shepherd kills Ghost and Roach once they have Makarov's intel cache - which would doubtless implicate Shepherd in assisting Makarov.]]
* Why doesn't the US just nuke Russia in retaliation for the invasion? It seems odd that a standing military policy of deterrence would be suddenly abandoned, even in the face of potential MAD. Except [[spoiler: thirty [[spoiler:thirty thousand Americans already died in a nuclear detonation five years previously in the ''first'' ''VideoGame/ModernWarfare'' game.]] Considering the United States military and public's current sensitivity to casualties, [[spoiler: losing [[spoiler:losing that many men to nuclear weapons]] would scar the collective American consciousness with a tragedy that would probably make [[spoiler: use [[spoiler:use of nuclear weapons ''even more'' taboo than normal.]]



* In ''VideoGame/ModernWarfare2'', the infamous "No Russian" line. Someone just told me what it meant-[[spoiler: Don't speak in Russian, speak in English so that it sounds like the attackers are American! The body and weapons make it even more damning!]] There's also the "You can only walk in that level" terrible joke explanation...

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* In ''VideoGame/ModernWarfare2'', the infamous "No Russian" line. Someone just told me what it meant-[[spoiler: Don't meant-[[spoiler:Don't speak in Russian, speak in English so that it sounds like the attackers are American! The body and weapons make it even more damning!]] There's also the "You can only walk in that level" terrible joke explanation...



* The introduction screen, with all the various connections being made across the map, was Fridge Brilliance in a way: [[spoiler: [[NotSoDifferent General Shepard and Makarov were really two sides of the same coin]]: Makarov hated Americans, and building on the Russia Zakhaev built up, he faked a terrorist attack to insight Russia to war. Shepard on the other hand, made sure the defenses where down enough to allow the war to begin; he wanted a reason to invade Russia as vengeance for Zakhaev. Zakhaev in turn nuked the American soldiers in Iraq as vengeance against Captain Price, would blew his arm off with a sniper rifle. It's fridge brilliance because 1 shot changed the fate of the world in a way, showing how one event can lead to hundreds of unforeseen possibilities.]] - The Great Cool Energy

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* The introduction screen, with all the various connections being made across the map, was Fridge Brilliance in a way: [[spoiler: [[NotSoDifferent [[spoiler:[[NotSoDifferent General Shepard and Makarov were really two sides of the same coin]]: Makarov hated Americans, and building on the Russia Zakhaev built up, he faked a terrorist attack to insight Russia to war. Shepard on the other hand, made sure the defenses where down enough to allow the war to begin; he wanted a reason to invade Russia as vengeance for Zakhaev. Zakhaev in turn nuked the American soldiers in Iraq as vengeance against Captain Price, would blew his arm off with a sniper rifle. It's fridge brilliance because 1 shot changed the fate of the world in a way, showing how one event can lead to hundreds of unforeseen possibilities.]] - The Great Cool Energy



* At first, the way [[spoiler: Shepherd]] kills [[spoiler: Roach]] seems needlessly sadistic, and just an excuse to prove that [[spoiler: Shepherd is really evil]], until one considers [[spoiler: all of Roach's insanely close close calls, like losing his grip on the ice wall in the first level, falling off the rooftop in Rio and getting hit in the head by falling rubble in the Gulag, and surviving every time. Clearly, Shepherd knows just how hard this man is to kill.]]

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* At first, the way [[spoiler: Shepherd]] [[spoiler:Shepherd]] kills [[spoiler: Roach]] [[spoiler:Roach]] seems needlessly sadistic, and just an excuse to prove that [[spoiler: Shepherd [[spoiler:Shepherd is really evil]], until one considers [[spoiler: all [[spoiler:all of Roach's insanely close close calls, like losing his grip on the ice wall in the first level, falling off the rooftop in Rio and getting hit in the head by falling rubble in the Gulag, and surviving every time. Clearly, Shepherd knows just how hard this man is to kill.]]



* Something about [[VideoGame/ModernWarfare Sergeant Foley's]] personality and military tactics really annoyed [[Tropers/{{Theenglishman}} me]]. For one thing, the role was completely at odds with [[Creator/KeithDavid his voice actor's]] sual characters, and Foley himself was painstakingly formal. Between [[ByTheBookCop being a stickler for rules and military etiquette]] (even in the middle of pitched battle, where he presumably would not be able to have a leash on all of his men) to rarely, if ever, posing interrogatives to MissionControl, and [[YesMan always agreeing with his superiors, even when he was well out of earshot]]. I reasoned that this style of command would be necessary in Afghanistan in order to bolster the United States' reputation as benevolent invaders, killing only the Not!Taliban with minimal civilian casualties. But it seemed like exactly the wrong kind of person to organize the defense of Washington DC from [[ZergRush Zerg Rushing]] Russians. An excellent example is at the start of Wolverines!, where Foley explicitly tells Ramirez not to engage a BTR full of bloodthirsty Russians who are high on anti-American hysteria because "they haven't acquired us!" But then it hit me: this is ''exactly'' [[UnwittingPawn the kind of person]] that [[spoiler: General Shepherd]] would want in charge of both the defence of Washington DC and the off-screen, post-game counterattack of Moscow. The No Russian incident turned the entire world against America, and defending a Russian invasion of Washington while following Geneva to the letter would show the world that America was not the kind of nation to murder civilians in an airport. From [[spoiler: Shepherd]]'s point of view, Foley was the perfect YesMan who would never suspect that [[spoiler: Shepherd was organizing the whole affair from the start]] (it's more or less implied that Soap, Nikolai and [[spoiler: Price]] are the only men alive who know the truth about [[spoiler: Shepherd and Makarov]]).

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* Something about [[VideoGame/ModernWarfare Sergeant Foley's]] personality and military tactics really annoyed [[Tropers/{{Theenglishman}} me]]. For one thing, the role was completely at odds with [[Creator/KeithDavid his voice actor's]] sual characters, and Foley himself was painstakingly formal. Between [[ByTheBookCop being a stickler for rules and military etiquette]] (even in the middle of pitched battle, where he presumably would not be able to have a leash on all of his men) to rarely, if ever, posing interrogatives to MissionControl, and [[YesMan always agreeing with his superiors, even when he was well out of earshot]]. I reasoned that this style of command would be necessary in Afghanistan in order to bolster the United States' reputation as benevolent invaders, killing only the Not!Taliban with minimal civilian casualties. But it seemed like exactly the wrong kind of person to organize the defense of Washington DC from [[ZergRush Zerg Rushing]] Russians. An excellent example is at the start of Wolverines!, where Foley explicitly tells Ramirez not to engage a BTR full of bloodthirsty Russians who are high on anti-American hysteria because "they haven't acquired us!" But then it hit me: this is ''exactly'' [[UnwittingPawn the kind of person]] that [[spoiler: General [[spoiler:General Shepherd]] would want in charge of both the defence of Washington DC and the off-screen, post-game counterattack of Moscow. The No Russian incident turned the entire world against America, and defending a Russian invasion of Washington while following Geneva to the letter would show the world that America was not the kind of nation to murder civilians in an airport. From [[spoiler: Shepherd]]'s [[spoiler:Shepherd]]'s point of view, Foley was the perfect YesMan who would never suspect that [[spoiler: Shepherd [[spoiler:Shepherd was organizing the whole affair from the start]] (it's more or less implied that Soap, Nikolai and [[spoiler: Price]] [[spoiler:Price]] are the only men alive who know the truth about [[spoiler: Shepherd [[spoiler:Shepherd and Makarov]]).



* Just now, I realized that [[spoiler: Price]]'s actions in Modern Warfare 2[[spoiler:, especially with what happened in Washington, D.C.,]] seem a lot less of a shocking twist and more of a violent peak when keeping track of his actions in the first Modern Warfare[[spoiler: being unstealthy in Pripyat before finding Imran Zakhaev (optional for the player, but maybe not for Price), thinking of beating info out of Sgt. Kamarov ("Not yet."), beating info out of Al-Asad (although I think this is more understandable than the other cases)]]...it seems to me that [[spoiler: Price]] [[HeWhoFightsMonsters became a very impatient and ruthless soldier over the years]], [[spoiler: and the years in the gulag made things even worse]].

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* Just now, I realized that [[spoiler: Price]]'s [[spoiler:Price]]'s actions in Modern Warfare 2[[spoiler:, especially with what happened in Washington, D.C.,]] seem a lot less of a shocking twist and more of a violent peak when keeping track of his actions in the first Modern Warfare[[spoiler: being Warfare[[spoiler:being unstealthy in Pripyat before finding Imran Zakhaev (optional for the player, but maybe not for Price), thinking of beating info out of Sgt. Kamarov ("Not yet."), beating info out of Al-Asad (although I think this is more understandable than the other cases)]]...it seems to me that [[spoiler: Price]] [[spoiler:Price]] [[HeWhoFightsMonsters became a very impatient and ruthless soldier over the years]], [[spoiler: and [[spoiler:and the years in the gulag made things even worse]].



* The Russian evidence for their casus belli appears to make little sense, particularly since Makarov is a well known figure and [[spoiler: he loses two men besides Allen.]] But when I looked back at No Russians briefing scene, it hit me: Shepherd says Makarov "trades blood for money" and is not "loyal to a flag or country or any set of ideals" and you initially think that's wrong because he was part of the Ultranationlist Party. Then you realize that Makarov severed all ties from the ruling party and built that reputation deliberately as a form of PlausibleDeniability so when he executed this mission the Russians could claim he and his men had been hired and that [[spoiler: Allen]] was their handler from the CIA. - Obssesed Nuker

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* The Russian evidence for their casus belli appears to make little sense, particularly since Makarov is a well known figure and [[spoiler: he [[spoiler:he loses two men besides Allen.]] But when I looked back at No Russians briefing scene, it hit me: Shepherd says Makarov "trades blood for money" and is not "loyal to a flag or country or any set of ideals" and you initially think that's wrong because he was part of the Ultranationlist Party. Then you realize that Makarov severed all ties from the ruling party and built that reputation deliberately as a form of PlausibleDeniability so when he executed this mission the Russians could claim he and his men had been hired and that [[spoiler: Allen]] [[spoiler:Allen]] was their handler from the CIA. - Obssesed Nuker



** How is Makarov first revealed in [=MW3=]? [[spoiler: Stepping out of a helicopter]]. 3 for 3 on Makarov and air transportation.
** Makarov's final appearance is [[spoiler: trying to leave in a helicopter]]. I see a trend.
* Shepherd's speech during the intros to S.S.D.D./Team Player are just standard Call of Duty PaintingTheMedium and exposition [[spoiler: except after the betrayal, when they become a much more fleshed-out version of his MotiveRant in "Endgame"]]

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** How is Makarov first revealed in [=MW3=]? [[spoiler: Stepping [[spoiler:Stepping out of a helicopter]]. 3 for 3 on Makarov and air transportation.
** Makarov's final appearance is [[spoiler: trying [[spoiler:trying to leave in a helicopter]]. I see a trend.
* Shepherd's speech during the intros to S.S.D.D./Team Player are just standard Call of Duty PaintingTheMedium and exposition [[spoiler: except [[spoiler:except after the betrayal, when they become a much more fleshed-out version of his MotiveRant in "Endgame"]]



** Shepherd notes in the second cutscene that "We can't give you your freedom, but we can teach you how to acquire it for yourselves, and that, my friends, is worth more than a whole Army base of steel." This seems forgettable at first because the JustifiedTutorial takes the form of the player training local militia [[spoiler: but he's actually talking about the American population and his goals for using an invasion to galvanize the nation and inspire a huge boost in enlistment]].

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** Shepherd notes in the second cutscene that "We can't give you your freedom, but we can teach you how to acquire it for yourselves, and that, my friends, is worth more than a whole Army base of steel." This seems forgettable at first because the JustifiedTutorial takes the form of the player training local militia [[spoiler: but [[spoiler:but he's actually talking about the American population and his goals for using an invasion to galvanize the nation and inspire a huge boost in enlistment]].



* How does TF 141 turn into a RedshirtArmy, despite being made of the best fighting men on the planet? Note how [[spoiler: General Shepherd]] uses Soap and Roach's assault on the Ultranationalist base as an example to the rest of the men: "Two men take on an entire base. I expect more from you." An excuse to constantly have them sent against overwhelming odds (and [[spoiler:have them nicely cleaned out when he finally brings in Shadow Company).]]

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* How does TF 141 turn into a RedshirtArmy, despite being made of the best fighting men on the planet? Note how [[spoiler: General [[spoiler:General Shepherd]] uses Soap and Roach's assault on the Ultranationalist base as an example to the rest of the men: "Two men take on an entire base. I expect more from you." An excuse to constantly have them sent against overwhelming odds (and [[spoiler:have them nicely cleaned out when he finally brings in Shadow Company).]]



* PFC Allen joining Makarov's gang seems to move too fast. The Russians react to [[spoiler: Makarov's killing of Allen too quickly.]] The Russians mobilize for [[spoiler: the invasion of the United States]] too quickly. Then it becomes apparent that [[spoiler: Makarov was working with Shepherd to skew Russian opinion against the United States, and the Ultranationalist-oriented government of Russia was preparing to invade the United States long before Allen was killed, as the Russians were already finished cracking the ACS module well before Soap and Roach got there - and Shepherd may have in fact ''deliberately'' delayed their retrieval so the Russians could pull it off.]] Looking at the entire game through the lens of [[spoiler: Shepherd betraying the United States to Makarov and the Russians in a heavily-prepared gambit]] puts the entire game in a vastly different light.

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* PFC Allen joining Makarov's gang seems to move too fast. The Russians react to [[spoiler: Makarov's [[spoiler:Makarov's killing of Allen too quickly.]] The Russians mobilize for [[spoiler: the [[spoiler:the invasion of the United States]] too quickly. Then it becomes apparent that [[spoiler: Makarov [[spoiler:Makarov was working with Shepherd to skew Russian opinion against the United States, and the Ultranationalist-oriented government of Russia was preparing to invade the United States long before Allen was killed, as the Russians were already finished cracking the ACS module well before Soap and Roach got there - and Shepherd may have in fact ''deliberately'' delayed their retrieval so the Russians could pull it off.]] Looking at the entire game through the lens of [[spoiler: Shepherd [[spoiler:Shepherd betraying the United States to Makarov and the Russians in a heavily-prepared gambit]] puts the entire game in a vastly different light.



* The Americans seem ''awfully'' hesitant to [[spoiler: nuke Russia in retaliation for a land invasion.]] Except that [[spoiler: thirty thousand Americans have ''already'' been killed in nuclear fire five years previously.]] That kind of an atrocity leaves a ''serious'' mental scar on the collective American consciousness, and it may explain why [[spoiler: the US didn't nuke Russia, for fear of MAD.]]

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* The Americans seem ''awfully'' hesitant to [[spoiler: nuke [[spoiler:nuke Russia in retaliation for a land invasion.]] Except that [[spoiler: thirty [[spoiler:thirty thousand Americans have ''already'' been killed in nuclear fire five years previously.]] That kind of an atrocity leaves a ''serious'' mental scar on the collective American consciousness, and it may explain why [[spoiler: the [[spoiler:the US didn't nuke Russia, for fear of MAD.]]



* A lot of stuff about [[spoiler: the nuke going off above DC]] doesn't make sense, until you realize one thing: it isn't one [[spoiler: nuke, it's ''six''. The [=MIRVs=] ''never separated''.]]
* [[spoiler: With the same nuke]], you may notice something is off when you start the next mission. ''There's no music.'' When the mission after that starts, and you are told that the [[spoiler: White House]] still has power, the music comes back. A subtle hint that the music provides, ''that there's only music when there's power.''
** The loading screen for the final mission indicates [[spoiler: Price]] is already considered an international terrorist, despite only having tried to kill [[spoiler: Shepard]] just five minutes ago. Then you remember that [[spoiler: nuke he set off; destroying the International Space Station, not to mention killing thousands of American soldiers and civilians with the E.M.P. blast which, while shutting down the Russian war machine, would also have caused all the transport helicopters being used by the Americans to evacuate civilians to crash, while also turning every American tank and BTR into a metal coffin.]]

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* A lot of stuff about [[spoiler: the [[spoiler:the nuke going off above DC]] doesn't make sense, until you realize one thing: it isn't one [[spoiler: nuke, [[spoiler:nuke, it's ''six''. The [=MIRVs=] ''never separated''.]]
* [[spoiler: With [[spoiler:With the same nuke]], you may notice something is off when you start the next mission. ''There's no music.'' When the mission after that starts, and you are told that the [[spoiler: White [[spoiler:White House]] still has power, the music comes back. A subtle hint that the music provides, ''that there's only music when there's power.''
** The loading screen for the final mission indicates [[spoiler: Price]] [[spoiler:Price]] is already considered an international terrorist, despite only having tried to kill [[spoiler: Shepard]] [[spoiler:Shepard]] just five minutes ago. Then you remember that [[spoiler: nuke [[spoiler:nuke he set off; destroying the International Space Station, not to mention killing thousands of American soldiers and civilians with the E.M.P. blast which, while shutting down the Russian war machine, would also have caused all the transport helicopters being used by the Americans to evacuate civilians to crash, while also turning every American tank and BTR into a metal coffin.]]



* In the third game, ''Persona non Grata'' has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) with weapons and uniforms comparable to those of [[spoiler: Shadow Company]] attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip men with the best military gear, right? [[spoiler: Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler: Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially thought. It's even heavily implied that had Soap and Price not gone on their revenge mission to kill Shepherd, it's very likely that Makarov would have simply deployed these same soldiers against Shadow Company in an attempt to kill the General himself.]]

to:

* In the third game, ''Persona non Grata'' has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) with weapons and uniforms comparable to those of [[spoiler: Shadow [[spoiler:Shadow Company]] attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip men with the best military gear, right? [[spoiler: Except [[spoiler:Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler: Makarov [[spoiler:Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially thought. It's even heavily implied that had Soap and Price not gone on their revenge mission to kill Shepherd, it's very likely that Makarov would have simply deployed these same soldiers against Shadow Company in an attempt to kill the General himself.]]



* FridgeHorror: Those transport helicopters evacuating civilians you spent the entire mission Of Their Own Accord protecting? [[spoiler: Price killed them all when he set off the E.M.P., which would have caused all the copters to shut off mid-air and crash. Talk about [[ShootTheDog Shooting the Dog]]. Not to mention all the U.S. servicemen who would have suffocated inside their tanks and armored fighting vehicles, just like the Russian soldiers suffering the same fate in Second Sun.]]

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* FridgeHorror: Those transport helicopters evacuating civilians you spent the entire mission Of Their Own Accord protecting? [[spoiler: Price [[spoiler:Price killed them all when he set off the E.M.P., which would have caused all the copters to shut off mid-air and crash. Talk about [[ShootTheDog Shooting the Dog]]. Not to mention all the U.S. servicemen who would have suffocated inside their tanks and armored fighting vehicles, just like the Russian soldiers suffering the same fate in Second Sun.]]



* Remember al-Asad? They guy mentioned above under the Dirty Coward trope? Take a closer look at the posters and walls during the first mission in Modern Warfare 2. The man who [[spoiler:nukes his own capital]] is being remembered as a martyr. Similarly, Modern Warfare 3 has, at one point, several news headlines. [[spoiler: In one of them, General Shepherd is recorded as buried ''in Arlington''.]]
* [[spoiler: Soap]]'s death seems to come out of nowhere initially, because he's the walking embodiment of MadeOfIron and falling off a building alone shouldn't be enough to kill him. But keep in mind that [[spoiler: the injuries he suffered at the end of the second game never had time to fully heal, and he's still running around on those barely-patched up wounds.]] The fall just exacerbated that condition to the point that his body couldn't take it anymore.
** The thing is that Soap was injured by [[spoiler:General Shepherd]] in April of 2016 according to Modern Warfare 3 and he and Price come out of hiding months later (if I recall correctly in October) meaning most of his injuries should have healed by then. I mean the Call of Duty protagonists on average go through the kind of injuries that would incapacitate even some of the best trained soldiers in the world for months if not years if it didn't outright kill them. Besides Soap's [[spoiler: death comes out of nowhere when he had survived through much worse and he was more or less built up as the main protagonist of the Modern Warfare trilogy]] if it had to happen it should have waited until the very end of the game when it would have had more thematic gravity to the story.

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* Remember al-Asad? They guy mentioned above under the Dirty Coward trope? Take a closer look at the posters and walls during the first mission in Modern Warfare 2. The man who [[spoiler:nukes his own capital]] is being remembered as a martyr. Similarly, Modern Warfare 3 has, at one point, several news headlines. [[spoiler: In [[spoiler:In one of them, General Shepherd is recorded as buried ''in Arlington''.]]
* [[spoiler: Soap]]'s [[spoiler:Soap]]'s death seems to come out of nowhere initially, because he's the walking embodiment of MadeOfIron and falling off a building alone shouldn't be enough to kill him. But keep in mind that [[spoiler: the [[spoiler:the injuries he suffered at the end of the second game never had time to fully heal, and he's still running around on those barely-patched up wounds.]] The fall just exacerbated that condition to the point that his body couldn't take it anymore.
** The thing is that Soap was injured by [[spoiler:General Shepherd]] in April of 2016 according to Modern Warfare 3 and he and Price come out of hiding months later (if I recall correctly in October) meaning most of his injuries should have healed by then. I mean the Call of Duty protagonists on average go through the kind of injuries that would incapacitate even some of the best trained soldiers in the world for months if not years if it didn't outright kill them. Besides Soap's [[spoiler: death [[spoiler:death comes out of nowhere when he had survived through much worse and he was more or less built up as the main protagonist of the Modern Warfare trilogy]] if it had to happen it should have waited until the very end of the game when it would have had more thematic gravity to the story.



* Makarov, despite being almost always [[BadassInANiceSuit impeccably dressed]], never wears a necktie of any sort. [[spoiler: Price finally puts one ([[UnusualEuphemism of a sort]]) on him in the climax of the third game, leading directly to the villain's death.]]
* All the games' endings are examples of Call of Duty's motto "No One Fights Alone" in action: In 4 [[spoiler: You need Griggs to drag out of the flames from the car and (unintentionally) into a position to shoot Zakhaev, the Loyalists to distract Zakhaev, Price to give you the pistol, and the Loyalists again to extract you. In [=MW2=] you need Price to save you from Shepherd, and then you need to save Price, then you need Price and Nikolai to save you. In [=MW3=] Yuri distracts and wounds Makarov, allowing Price to finish him off. They both needed Nikolai and juggernaut suits for their rampage to work.]]

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* Makarov, despite being almost always [[BadassInANiceSuit impeccably dressed]], never wears a necktie of any sort. [[spoiler: Price [[spoiler:Price finally puts one ([[UnusualEuphemism of a sort]]) on him in the climax of the third game, leading directly to the villain's death.]]
* All the games' endings are examples of Call of Duty's motto "No One Fights Alone" in action: In 4 [[spoiler: You [[spoiler:You need Griggs to drag out of the flames from the car and (unintentionally) into a position to shoot Zakhaev, the Loyalists to distract Zakhaev, Price to give you the pistol, and the Loyalists again to extract you. In [=MW2=] you need Price to save you from Shepherd, and then you need to save Price, then you need Price and Nikolai to save you. In [=MW3=] Yuri distracts and wounds Makarov, allowing Price to finish him off. They both needed Nikolai and juggernaut suits for their rampage to work.]]



* Makarov is pretty much the Angel of Death of the Call of Duty series. Whenever he shows up, someone important (usually a PC) dies. Chronological order: [[spoiler: He's probably around for the Coup. Al-Fulani dies. He detonates the nuke that kills Jackson (and Vasquez). He's there (duh) at No Russian, a massacre, and kills Allen, after attempting to kill Yuri. He gives Price and Soap the intel that allows them to kill Shepherd (and the wound Soap suffers in the process certainly doesn't help him). During Turbulence, he kills Harkov and his squadmates. During Blood Brothers, he kills Kamarov and Soap (moment of silence). During the last level, he kills Yuri before meeting his end.]] The one exception is [[spoiler: during One Shot, One Kill. This is double fridge brilliance: first of all, it's before his descent into violent insanity. Second of all, even the Angel of Death spares people.]]
* During Yuri's flashback [[spoiler: Makarov tells him, "I know what you have done, Yuri. I know what you have told them." The implication? Yuri was the one who told Shepherd about the massacre, and allowed him to start World War III by attempting to prevent it, just like Allen.]]

to:

* Makarov is pretty much the Angel of Death of the Call of Duty series. Whenever he shows up, someone important (usually a PC) dies. Chronological order: [[spoiler: He's [[spoiler:He's probably around for the Coup. Al-Fulani dies. He detonates the nuke that kills Jackson (and Vasquez). He's there (duh) at No Russian, a massacre, and kills Allen, after attempting to kill Yuri. He gives Price and Soap the intel that allows them to kill Shepherd (and the wound Soap suffers in the process certainly doesn't help him). During Turbulence, he kills Harkov and his squadmates. During Blood Brothers, he kills Kamarov and Soap (moment of silence). During the last level, he kills Yuri before meeting his end.]] The one exception is [[spoiler: during [[spoiler:during One Shot, One Kill. This is double fridge brilliance: first of all, it's before his descent into violent insanity. Second of all, even the Angel of Death spares people.]]
* During Yuri's flashback [[spoiler: Makarov [[spoiler:Makarov tells him, "I know what you have done, Yuri. I know what you have told them." The implication? Yuri was the one who told Shepherd about the massacre, and allowed him to start World War III by attempting to prevent it, just like Allen.]]



* An in-universe one is going to happen with the Russian side once all of this comes out. No matter what [[spoiler: Shepherd's role]] in this all is, they're going to left with the realization they launched an unproved attack on both Europe as well as the United States which resulted in millions of innocent deaths orchestrated by one of their own countrymen as a FalseFlagOperation. It's the equivalent of Americans discovering 9/11 Truthers were right. Even if they don't care about the American or European casaulties, all of the dead Russian soldiers are going to be the case there.

to:

* An in-universe one is going to happen with the Russian side once all of this comes out. No matter what [[spoiler: Shepherd's [[spoiler:Shepherd's role]] in this all is, they're going to left with the realization they launched an unproved attack on both Europe as well as the United States which resulted in millions of innocent deaths orchestrated by one of their own countrymen as a FalseFlagOperation. It's the equivalent of Americans discovering 9/11 Truthers were right. Even if they don't care about the American or European casaulties, all of the dead Russian soldiers are going to be the case there.



* The story of [=MW2=] (and by extension, [=MW3=]) suffers from this. [=MW2=]'s basic plot is: [[spoiler: Shepherd is furious that the soldiers and marines that were killed in [=CoD4=] by the nuke were more or less forgotten by the general public, so he wants to work with Makarov to make war between the U.S. and Russia before double-crossing Makarov; in this manner, he supposedly intends to get revenge on Makarov for killing his people, while also reminding America who protects it and reviving the nation's patriotism.]] Not incredibly outlandish or anything, compared to some other video game campaigns. However, the first step of this plot: American TF 141 member Joseph Allen, who has joined Makarov under the cover of Alexei Borodin, is killed after participating in the massacre at Moscow Int. Airport, causing Russia to immediately declare war on America...wait, what? Russia may be recovering from the recession that it was in during [=CoD4=], but it still probably wouldn't be in a state to go to war with the U.S. at the drop of a hat. And even if Russia ''could'' afford to go to war, [[FridgeLogic there would first be a considerable amount of investigation concerning who Allen was, whether or not the American government was actually involved, and why he was mysteriously found with a bullet in his head, lying a considerably fair distance away from where he actually encountered resistance, without any of the associates that he would have needed to kill the number of law enforcement officers that were found throughout the airport.]] There certainly wouldn't have been an attack ''the next day''.

to:

* The story of [=MW2=] (and by extension, [=MW3=]) suffers from this. [=MW2=]'s basic plot is: [[spoiler: Shepherd [[spoiler:Shepherd is furious that the soldiers and marines that were killed in [=CoD4=] by the nuke were more or less forgotten by the general public, so he wants to work with Makarov to make war between the U.S. and Russia before double-crossing Makarov; in this manner, he supposedly intends to get revenge on Makarov for killing his people, while also reminding America who protects it and reviving the nation's patriotism.]] Not incredibly outlandish or anything, compared to some other video game campaigns. However, the first step of this plot: American TF 141 member Joseph Allen, who has joined Makarov under the cover of Alexei Borodin, is killed after participating in the massacre at Moscow Int. Airport, causing Russia to immediately declare war on America...wait, what? Russia may be recovering from the recession that it was in during [=CoD4=], but it still probably wouldn't be in a state to go to war with the U.S. at the drop of a hat. And even if Russia ''could'' afford to go to war, [[FridgeLogic there would first be a considerable amount of investigation concerning who Allen was, whether or not the American government was actually involved, and why he was mysteriously found with a bullet in his head, lying a considerably fair distance away from where he actually encountered resistance, without any of the associates that he would have needed to kill the number of law enforcement officers that were found throughout the airport.]] There certainly wouldn't have been an attack ''the next day''.
10th Apr '18 8:02:19 AM Rmpdc
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* In the third game, the second mission has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip men with the best military gear, right? [[spoiler: Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler: Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially thought.]]

to:

* In the third game, the second mission ''Persona non Grata'' has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) with weapons and uniforms comparable to those of [[spoiler: Shadow Company]] attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip men with the best military gear, right? [[spoiler: Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler: Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially thought. It's even heavily implied that had Soap and Price not gone on their revenge mission to kill Shepherd, it's very likely that Makarov would have simply deployed these same soldiers against Shadow Company in an attempt to kill the General himself.]]
13th Jan '18 3:25:25 PM nombretomado
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* Something about [[VideoGame/ModernWarfare Sergeant Foley's]] personality and military tactics really annoyed [[Tropers/{{Theenglishman}} me]]. For one thing, the role was completely at odds with [[KeithDavid his voice actor's]] sual characters, and Foley himself was painstakingly formal. Between [[ByTheBookCop being a stickler for rules and military etiquette]] (even in the middle of pitched battle, where he presumably would not be able to have a leash on all of his men) to rarely, if ever, posing interrogatives to MissionControl, and [[YesMan always agreeing with his superiors, even when he was well out of earshot]]. I reasoned that this style of command would be necessary in Afghanistan in order to bolster the United States' reputation as benevolent invaders, killing only the Not!Taliban with minimal civilian casualties. But it seemed like exactly the wrong kind of person to organize the defense of Washington DC from [[ZergRush Zerg Rushing]] Russians. An excellent example is at the start of Wolverines!, where Foley explicitly tells Ramirez not to engage a BTR full of bloodthirsty Russians who are high on anti-American hysteria because "they haven't acquired us!" But then it hit me: this is ''exactly'' [[UnwittingPawn the kind of person]] that [[spoiler: General Shepherd]] would want in charge of both the defence of Washington DC and the off-screen, post-game counterattack of Moscow. The No Russian incident turned the entire world against America, and defending a Russian invasion of Washington while following Geneva to the letter would show the world that America was not the kind of nation to murder civilians in an airport. From [[spoiler: Shepherd]]'s point of view, Foley was the perfect YesMan who would never suspect that [[spoiler: Shepherd was organizing the whole affair from the start]] (it's more or less implied that Soap, Nikolai and [[spoiler: Price]] are the only men alive who know the truth about [[spoiler: Shepherd and Makarov]]).

to:

* Something about [[VideoGame/ModernWarfare Sergeant Foley's]] personality and military tactics really annoyed [[Tropers/{{Theenglishman}} me]]. For one thing, the role was completely at odds with [[KeithDavid [[Creator/KeithDavid his voice actor's]] sual characters, and Foley himself was painstakingly formal. Between [[ByTheBookCop being a stickler for rules and military etiquette]] (even in the middle of pitched battle, where he presumably would not be able to have a leash on all of his men) to rarely, if ever, posing interrogatives to MissionControl, and [[YesMan always agreeing with his superiors, even when he was well out of earshot]]. I reasoned that this style of command would be necessary in Afghanistan in order to bolster the United States' reputation as benevolent invaders, killing only the Not!Taliban with minimal civilian casualties. But it seemed like exactly the wrong kind of person to organize the defense of Washington DC from [[ZergRush Zerg Rushing]] Russians. An excellent example is at the start of Wolverines!, where Foley explicitly tells Ramirez not to engage a BTR full of bloodthirsty Russians who are high on anti-American hysteria because "they haven't acquired us!" But then it hit me: this is ''exactly'' [[UnwittingPawn the kind of person]] that [[spoiler: General Shepherd]] would want in charge of both the defence of Washington DC and the off-screen, post-game counterattack of Moscow. The No Russian incident turned the entire world against America, and defending a Russian invasion of Washington while following Geneva to the letter would show the world that America was not the kind of nation to murder civilians in an airport. From [[spoiler: Shepherd]]'s point of view, Foley was the perfect YesMan who would never suspect that [[spoiler: Shepherd was organizing the whole affair from the start]] (it's more or less implied that Soap, Nikolai and [[spoiler: Price]] are the only men alive who know the truth about [[spoiler: Shepherd and Makarov]]).
1st Nov '17 11:08:19 AM Triscon42
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Added DiffLines:

** Here's something to think about: Before the strike, the Russians were running on a full tilt [[RoaringRampageOfRevenge roaring rampage]]. Then suddenly they lose ''all'' of their air support, ground support, and communications- deep in enemy territory, surrounded by a bunch of well-armed and pissed-off natives who know the terrain better. Almost makes you feel sorry for the poor bastards. Almost.
*** According to MW3, they lost most, if not all, of the strike force.
22nd Sep '17 6:31:42 AM Koveras
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Added DiffLines:

* The brilliance of the level composition in the first game's second act: "All Ghillied Up" comes right after "Shock and Awe". In the latter, we witness a nuclear explosion and its immediate aftermath in first person. In the former, we sneak through Pripyat ten years after the Chernobyl nuclear meltdown (not the same as a fission bomb, but similar in technogenic origin). In other words, by using a ''flashback'', the writers have shown us the ''future'' look of the immediately preceding level.
25th Aug '17 4:18:55 PM rmctagg09
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* Makarov is introduced in [=MW2=] as a mercenary who will commit any sort of atrocity so long as he gets paid. Fittingly enough, [[spoiler: he's executed by Captain '''Price'''.]]

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* Makarov is introduced in [=MW2=] as a mercenary who will commit any sort of atrocity so long as he gets paid. Fittingly enough, [[spoiler: he's [[spoiler:he's executed by Captain '''Price'''.]]
* Why does the level "Whiskey Hotel" lack an intro cutscene? Because the satellites are still down from the EMP.
11th Apr '17 6:40:28 PM infernape612
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** The thing is that Soap was injured by General Shepherd in April of 2016 according to Modern Warfare 3 and he and Price come out of hiding months later (if I recall correctly in October) meaning most of his injuries should have healed by then. I mean the Call of Duty protagonists on average go through the kind of injuries that would incapacitate even some of the best trained soldiers in the world for months if not years if it didn't outright kill them. Besides Soap's [[spoiler: death comes out of nowhere when he had survived through much worse and he was more or less built up as the main protagonist of the Modern Warfare trilogy]] if it had to happen it should have waited until the very end of the game when it would have had more thematic gravity to the story.

to:

** The thing is that Soap was injured by General Shepherd [[spoiler:General Shepherd]] in April of 2016 according to Modern Warfare 3 and he and Price come out of hiding months later (if I recall correctly in October) meaning most of his injuries should have healed by then. I mean the Call of Duty protagonists on average go through the kind of injuries that would incapacitate even some of the best trained soldiers in the world for months if not years if it didn't outright kill them. Besides Soap's [[spoiler: death comes out of nowhere when he had survived through much worse and he was more or less built up as the main protagonist of the Modern Warfare trilogy]] if it had to happen it should have waited until the very end of the game when it would have had more thematic gravity to the story.



* Makarov is pretty much the Angel of Death of the Call of Duty series. Whenever he shows up, a someone important (usually a PC) dies. Chronological order: [[spoiler: He's probably around for the Coup. Al-Fulani dies. He detonates the nuke that kills Jackson (and Vasquez). He's there (duh) at No Russian, a massacre, and kills Allen, after attempting to kill Yuri. He gives Price and Soap the intel that allows them to kill Shepherd (and the wound Soap suffers in the process certainly doesn't help him). During Turbulence, he kills Harkov and his squadmates. During Blood Brothers, he kills Kamarov and Soap (moment of silence). During the last level, he kills Yuri before meeting his end.]] The one exception is [[spoiler: during One Shot, One Kill. This is double fridge brilliance: first of all, it's before his descent into violent insanity. Second of all, even the Angel of Death spares people.]]

to:

* Makarov is pretty much the Angel of Death of the Call of Duty series. Whenever he shows up, a someone important (usually a PC) dies. Chronological order: [[spoiler: He's probably around for the Coup. Al-Fulani dies. He detonates the nuke that kills Jackson (and Vasquez). He's there (duh) at No Russian, a massacre, and kills Allen, after attempting to kill Yuri. He gives Price and Soap the intel that allows them to kill Shepherd (and the wound Soap suffers in the process certainly doesn't help him). During Turbulence, he kills Harkov and his squadmates. During Blood Brothers, he kills Kamarov and Soap (moment of silence). During the last level, he kills Yuri before meeting his end.]] The one exception is [[spoiler: during One Shot, One Kill. This is double fridge brilliance: first of all, it's before his descent into violent insanity. Second of all, even the Angel of Death spares people.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.ModernWarfare