History Fridge / ModernWarfare

16th May '16 7:21:13 PM SunGuyThe3rd
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* Makarov is introduced in [=MW2=] as a mercenary who will commit any sort of atrocity so long as he gets paid. Fittingly enough, [[spoiler: he's executed by Captain '''Price'''.]]



* Makarov is introduced in [=MW2=] as a mercenary who will commit any sort of atrocity so long as he gets paid. Fittingly enough, [[spoiler: he's executed by Captain '''Price'''.]]
14th Jan '16 6:02:44 PM Rmpdc
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14th Jan '16 6:02:18 PM Rmpdc
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* Another one from the third game: Frost [[WhatHappenedToTheMouse just disappears]] from the game after the Berlin mission. Seems weird right? Except that earlier in that mission he had just been injured in the arms by shrapnel from an exploding door. It's most likely that he wasn't involved in the second-to-last mission due to being treated for injuries sustained, thus being replaced by a random RedShirt.
14th Jan '16 5:58:44 PM Rmpdc
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* A recurring theme throughout the series is the different between the armed forces of America and Britain. America's missions are generally about desperate, large-scale fights through amazing SceneryGorn, and eventually either dying or triumphing over impossible odds, whereas Britain's soldiers usually spend their time crawling through dark places, slitting throats and performing some questionable acts. So how does [=MW3=] represent this? By having the new British and American [[PlayerCharacter [=PCs=]']] names being ''Burns'' and ''Frost.'' Awesome.[[/folder]]

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* A recurring theme throughout the series is the different between the armed forces of America and Britain. America's missions are generally about desperate, large-scale fights through amazing SceneryGorn, and eventually either dying or triumphing over impossible odds, whereas Britain's soldiers usually spend their time crawling through dark places, slitting throats and performing some questionable acts. So how does [=MW3=] represent this? By having the new British and American [[PlayerCharacter [=PCs=]']] names being ''Burns'' and ''Frost.'' Awesome.Awesome.
* In the third game, the second mission has what apparently looks like a group of Spetsnaz Operatives (complete with Military helicopters) attacking Nikolai's safehouse in Himachal Pradesh. Seems kind of weird that Makarov would be able to equip men with the best military gear, right? [[spoiler: Except that it's more of a case of {{foreshadowing}} that Makarov actually has most of the Russian military under his influence or control at that point.]]
** On a related note, it now becomes clear by the third game that [[spoiler: Makarov had indeed been feeding Shepard false information from the get-go, and had much more resources and men under his control than intially thought.]]
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26th Sep '15 12:04:00 PM CharlesPhipps
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* A recurring theme throughout the series is the different between the armed forces of America and Britain. America's missions are generally about desperate, large-scale fights through amazing SceneryGorn, and eventually either dying or triumphing over impossible odds, whereas Britain's soldiers usually spend their time crawling through dark places, slitting throats and performing some questionable acts. So how does [=MW3=] represent this? By having the new British and American [[PlayerCharacter [=PCs=]']] names being ''Burns'' and ''Frost.'' Awesome.

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* A recurring theme throughout the series is the different between the armed forces of America and Britain. America's missions are generally about desperate, large-scale fights through amazing SceneryGorn, and eventually either dying or triumphing over impossible odds, whereas Britain's soldiers usually spend their time crawling through dark places, slitting throats and performing some questionable acts. So how does [=MW3=] represent this? By having the new British and American [[PlayerCharacter [=PCs=]']] names being ''Burns'' and ''Frost.'' Awesome.
Awesome.[[/folder]]

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** Price's EMP is going to not only cripple the Russian military offensive, since it relies on airpower and ships to move its troops but it also is going to wipe out all of the American airpower in the area as well as the evacuation choppers. Price's statement, "Do anything to stop the war" wasn't hyperbole.



* At first, you may wonder why PFC. Allen is sent to infiltrate Makarov's circle - after all, he is a U.S. Army Ranger, which amounts to a heroic EliteMook, and an experienced spy would be better suited towards covert ops such as these. Then you learn that [[spoiler:Shepherd was orchestrating everything from the beginning]], and it all makes sense - [[spoiler:Allen wouldn't be trained as a spy, and therefore he would be unable to suppress how disturbing he finds Makarov, outing him as an American CIA agent.]][[/folder]]

[[folder: Fridge Horror]]

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* At first, you may wonder why PFC. Allen is sent to infiltrate Makarov's circle - after all, he is a U.S. Army Ranger, which amounts to a heroic EliteMook, and an experienced spy would be better suited towards covert ops such as these. Then you learn that [[spoiler:Shepherd was orchestrating everything from the beginning]], and it all makes sense - [[spoiler:Allen wouldn't be trained as a spy, and therefore he would be unable to suppress how disturbing he finds Makarov, outing him as an American CIA agent.]][[/folder]]

[[folder: Fridge Horror]]
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* Price's EMP is going to not only cripple the Russian military offensive, since it relies on airpower and ships to move its troops but it also is going to wipe out all of the American airpower in the area as well as the evacuation choppers. Price's statement, "Do anything to stop the war" wasn't hyperbole.
26th Sep '15 12:02:30 PM CharlesPhipps
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!! Fridge Brilliance

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Fridge Brilliance
Brilliance]]



* At first, you may wonder why PFC. Allen is sent to infiltrate Makarov's circle - after all, he is a U.S. Army Ranger, which amounts to a heroic EliteMook, and an experienced spy would be better suited towards covert ops such as these. Then you learn that [[spoiler:Shepherd was orchestrating everything from the beginning]], and it all makes sense - [[spoiler:Allen wouldn't be trained as a spy, and therefore he would be unable to suppress how disturbing he finds Makarov, outing him as an American CIA agent.]]

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* At first, you may wonder why PFC. Allen is sent to infiltrate Makarov's circle - after all, he is a U.S. Army Ranger, which amounts to a heroic EliteMook, and an experienced spy would be better suited towards covert ops such as these. Then you learn that [[spoiler:Shepherd was orchestrating everything from the beginning]], and it all makes sense - [[spoiler:Allen wouldn't be trained as a spy, and therefore he would be unable to suppress how disturbing he finds Makarov, outing him as an American CIA agent.]]]][[/folder]]

[[folder: Fridge Horror]]
* An in-universe one is going to happen with the Russian side once all of this comes out. No matter what [[spoiler: Shepherd's role]] in this all is, they're going to left with the realization they launched an unproved attack on both Europe as well as the United States which resulted in millions of innocent deaths orchestrated by one of their own countrymen as a FalseFlagOperation. It's the equivalent of Americans discovering 9/11 Truthers were right. Even if they don't care about the American or European casaulties, all of the dead Russian soldiers are going to be the case there.
* World-politics are screwed as well with the United States potentially having a far nastier view of Europe due to the fact NATO doesn't seem to have involved itself directly in the war (albeit, it was over in five days so it could have been they were just prepping a counterattack). Either way, both Europe and the United States will definitely have a much-much less pleasant view of the Russian Federation. It could well be this is just the first in a series of wars between the various sides from this point on.
* Price's EMP is going to not only cripple the Russian military offensive, since it relies on airpower and ships to move its troops but it also is going to wipe out all of the American airpower in the area as well as the evacuation choppers. Price's statement, "Do anything to stop the war" wasn't hyperbole.
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24th Sep '15 4:17:38 AM CharlesPhipps
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A reminder of the rules of FridgeBrilliance:

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A reminder of the rules of FridgeBrilliance:

This is a personal moment for the viewer, so every example is signed by the contributor. If you start off with "ThisTroper", really, you have no excuse. We're going to hit you on the head.

This revelation can come from anywhere, even from this very page.

Also, this page is of a generally positive nature, and a
!! Fridge Brilliance does not have to be Word Of God. In fact, it usually isn't, and the viewer might be putting more thought into it than the creator ever did. This is not a place for personal commentary on another's remark or arguing without adding a Fridge Brilliance comment of your own.

[[AC:[[Fridge/VideoGames Click here]] to return to the video game FridgeBrilliance page.]]

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Brilliance
30th Jul '15 4:44:36 PM nombretomado
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* At first, ''ModernWarfare 2'' seems to have a ton of plot holes, until you go back through the game and look at everything from the perspective that [[spoiler: General Shepherd is plotting to betray everyone by working with Makarov, and the Russians were planning to invade the US anyway.]] Suddenly, a lot of stuff makes a whole lot more sense, like how [[spoiler: PFC Allen joins Makarov's group so quickly, how Shepherd knew how to reach Rojas, how the Russians managed to get inside the United States so quickly even without the ACS, how the Russians so quickly latched onto the presence of an American agent as an excuse to invade the US,]] and why [[spoiler: Shepherd kills Ghost and Roach once they have Makarov's intel cache - which would doubtless implicate Shepherd in assisting Makarov.]]
* Why doesn't the US just nuke Russia in retaliation for the invasion? It seems odd that a standing military policy of deterrence would be suddenly abandoned, even in the face of potential MAD. Except [[spoiler: thirty thousand Americans already died in a nuclear detonation five years previously in the ''first'' ''ModernWarfare'' game.]] Considering the United States military and public's current sensitivity to casualties, [[spoiler: losing that many men to nuclear weapons]] would scar the collective American consciousness with a tragedy that would probably make [[spoiler: use of nuclear weapons ''even more'' taboo than normal.]]

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* At first, ''ModernWarfare 2'' ''VideoGame/ModernWarfare2'' seems to have a ton of plot holes, until you go back through the game and look at everything from the perspective that [[spoiler: General Shepherd is plotting to betray everyone by working with Makarov, and the Russians were planning to invade the US anyway.]] Suddenly, a lot of stuff makes a whole lot more sense, like how [[spoiler: PFC Allen joins Makarov's group so quickly, how Shepherd knew how to reach Rojas, how the Russians managed to get inside the United States so quickly even without the ACS, how the Russians so quickly latched onto the presence of an American agent as an excuse to invade the US,]] and why [[spoiler: Shepherd kills Ghost and Roach once they have Makarov's intel cache - which would doubtless implicate Shepherd in assisting Makarov.]]
* Why doesn't the US just nuke Russia in retaliation for the invasion? It seems odd that a standing military policy of deterrence would be suddenly abandoned, even in the face of potential MAD. Except [[spoiler: thirty thousand Americans already died in a nuclear detonation five years previously in the ''first'' ''ModernWarfare'' ''VideoGame/ModernWarfare'' game.]] Considering the United States military and public's current sensitivity to casualties, [[spoiler: losing that many men to nuclear weapons]] would scar the collective American consciousness with a tragedy that would probably make [[spoiler: use of nuclear weapons ''even more'' taboo than normal.]]



* In ModernWarfare 2, the infamous "No Russian" line. Someone just told me what it meant-[[spoiler: Don't speak in Russian, speak in English so that it sounds like the attackers are American! The body and weapons make it even more damning!]] There's also the "You can only walk in that level" terrible joke explanation...

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* In ModernWarfare 2, ''VideoGame/ModernWarfare2'', the infamous "No Russian" line. Someone just told me what it meant-[[spoiler: Don't speak in Russian, speak in English so that it sounds like the attackers are American! The body and weapons make it even more damning!]] There's also the "You can only walk in that level" terrible joke explanation...



* A moment of ''gameplay'' FridgeBrilliance in ModernWarfare 2: [[spoiler:Captain Price set off the nuclear missile towards Washington]] at the end of Contingency, even after he uses it as an EMP to knock out power, including the red dot sights on your guns. While story-wise it doesn't make much sense, by creating a justification for limiting the effectiveness of aiming down the sights, Infinity Ward was able to increase the difficulty curve naturally, without resorting to FakeDifficulty tactics like [[ZergRush Russian soldier spamming]] or [[TrialAndErrorGameplay trial and error fight composition]].

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* A moment of ''gameplay'' FridgeBrilliance in ModernWarfare 2: ''VideoGame/ModernWarfare2'': [[spoiler:Captain Price set off the nuclear missile towards Washington]] at the end of Contingency, even after he uses it as an EMP to knock out power, including the red dot sights on your guns. While story-wise it doesn't make much sense, by creating a justification for limiting the effectiveness of aiming down the sights, Infinity Ward was able to increase the difficulty curve naturally, without resorting to FakeDifficulty tactics like [[ZergRush Russian soldier spamming]] or [[TrialAndErrorGameplay trial and error fight composition]].



* Something about [[ModernWarfare Sergeant Foley's]] personality and military tactics really annoyed [[Tropers/{{Theenglishman}} me]]. For one thing, the role was completely at odds with [[KeithDavid his voice actor's]] [[BadAss usual characters]], and Foley himself was painstakingly formal. Between [[ByTheBookCop being a stickler for rules and military etiquette]] (even in the middle of pitched battle, where he presumably would not be able to have a leash on all of his men) to rarely, if ever, posing interrogatives to MissionControl, and [[YesMan always agreeing with his superiors, even when he was well out of earshot]]. I reasoned that this style of command would be necessary in Afghanistan in order to bolster the United States' reputation as benevolent invaders, killing only the Not!Taliban with minimal civilian casualties. But it seemed like exactly the wrong kind of person to organize the defense of Washington DC from [[ZergRush Zerg Rushing]] Russians. An excellent example is at the start of Wolverines!, where Foley explicitly tells Ramirez not to engage a BTR full of bloodthirsty Russians who are high on anti-American hysteria because "they haven't acquired us!" But then it hit me: this is ''exactly'' [[UnwittingPawn the kind of person]] that [[spoiler: General Shepherd]] would want in charge of both the defence of Washington DC and the off-screen, post-game counterattack of Moscow. The No Russian incident turned the entire world against America, and defending a Russian invasion of Washington while following Geneva to the letter would show the world that America was not the kind of nation to murder civilians in an airport. From [[spoiler: Shepherd]]'s point of view, Foley was the perfect YesMan who would never suspect that [[spoiler: Shepherd was organizing the whole affair from the start]] (it's more or less implied that Soap, Nikolai and [[spoiler: Price]] are the only men alive who know the truth about [[spoiler: Shepherd and Makarov]]).

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* Something about [[ModernWarfare [[VideoGame/ModernWarfare Sergeant Foley's]] personality and military tactics really annoyed [[Tropers/{{Theenglishman}} me]]. For one thing, the role was completely at odds with [[KeithDavid his voice actor's]] [[BadAss usual characters]], and Foley himself was painstakingly formal. Between [[ByTheBookCop being a stickler for rules and military etiquette]] (even in the middle of pitched battle, where he presumably would not be able to have a leash on all of his men) to rarely, if ever, posing interrogatives to MissionControl, and [[YesMan always agreeing with his superiors, even when he was well out of earshot]]. I reasoned that this style of command would be necessary in Afghanistan in order to bolster the United States' reputation as benevolent invaders, killing only the Not!Taliban with minimal civilian casualties. But it seemed like exactly the wrong kind of person to organize the defense of Washington DC from [[ZergRush Zerg Rushing]] Russians. An excellent example is at the start of Wolverines!, where Foley explicitly tells Ramirez not to engage a BTR full of bloodthirsty Russians who are high on anti-American hysteria because "they haven't acquired us!" But then it hit me: this is ''exactly'' [[UnwittingPawn the kind of person]] that [[spoiler: General Shepherd]] would want in charge of both the defence of Washington DC and the off-screen, post-game counterattack of Moscow. The No Russian incident turned the entire world against America, and defending a Russian invasion of Washington while following Geneva to the letter would show the world that America was not the kind of nation to murder civilians in an airport. From [[spoiler: Shepherd]]'s point of view, Foley was the perfect YesMan who would never suspect that [[spoiler: Shepherd was organizing the whole affair from the start]] (it's more or less implied that Soap, Nikolai and [[spoiler: Price]] are the only men alive who know the truth about [[spoiler: Shepherd and Makarov]]).



* Since there's no such thing as Fridge Humor (is there?), considering what happened in ModernWarfare 3, [[spoiler:it looked like Makarov... [[IncrediblyLamePun dropped the Soap.]] With explosives, no less.]]

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* Since there's no such thing as Fridge Humor (is there?), considering what happened in ModernWarfare 3, ''VideoGame/ModernWarfare3'', [[spoiler:it looked like Makarov... [[IncrediblyLamePun dropped the Soap.]] With explosives, no less.]]
16th May '15 6:42:11 PM nombretomado
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** I had a realisation about Foley making Ramirez [[MemeticMutation DO EVERYTHING]]: It's really a sort-of ActorAllusion. In ''{{Halo 2}}'', the Arbiter, also played by Keith David, was the Covenant errand boy. Now he's the one giving orders. In Halo others tell Keith David's character to DO EVERYTHING. In Modern Warfare Keith David's character tells others to DO EVERYTHING! -- Tropers/GentlemensDame883

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** I had a realisation about Foley making Ramirez [[MemeticMutation DO EVERYTHING]]: It's really a sort-of ActorAllusion. In ''{{Halo ''VideoGame/{{Halo 2}}'', the Arbiter, also played by Keith David, was the Covenant errand boy. Now he's the one giving orders. In Halo others tell Keith David's character to DO EVERYTHING. In Modern Warfare Keith David's character tells others to DO EVERYTHING! -- Tropers/GentlemensDame883
26th Oct '14 3:56:42 PM Historian1912
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** The guys in the air are in trouble. Even if you know how to do a reasonably good crash landing you're not going to have much time to react. The guys in the tanks, IFVs and other vehicles will be just fine, though, assuming nothing lands on top of them. Those hatches operate on hydraulics, not electronics. You do not need power to open those things even if power fails. That particular Russian vehicle in the game, if I remember correctly, was designed with electronic locks that need power to unlock. Those guys have a problem. Everyone else should be just fine, assuming they aren't killed by the rain helicopters.
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