History Fridge / GoldenSun

22nd May '16 1:47:43 AM NakaiMakoto
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*** Additionally, take into account the perspective shifts. Isaac, Garet, Ivan, and Mia's goal is to stop Saturos and Menardi from lighting the lighthouse. The game ''only'' lets you see things from ''their'' perspective - and when you see it from their perspective, Saturos and Menardi ''are'' the BigBad if not CoDragons to the true BigBad. The first thing Saturos and Menardi do when the ''player'' sees them is discuss how they may have inadvertently caused the Vale disaster... and they [[HoplessBossFight beat Isaac and Garet unconscious]] simply because [[HeKnowsTooMuch they overheard them]]. After that, they threaten people, kidnap people, take hostages, apparently see ''very'' little value in the people they ''do'' keep around, attempt to kill Isaac&co, beat up dozens for simply getting in their way, and not once [[PoorCommunicationKills attempt to explain why they are doing what they are.]] Isaac and Garet have ''plenty'' good reason to think they want to bring Alchemy back for their own selfish purposes - especially since the Wise One ''only'' tells them (and by extension, the player) enough to make them want to see Alchemy's return as a bad thing. When the perspective shifts to Felix, it seems odd that Kraden, Jenna, and Sheba would be willing to ''follow'' Felix... except that at some point offscreen, they were brought up to speed. In fact, note the fact that in the first game, the characters never actually go anywhere ''near'' Gaia Falls, so they don't know that it is slowly eroding the world. This is actually quite interesting on a meta level - not only were Isaac&Co fooled by a lack of information, but ''so were the players''.

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*** Additionally, take into account the perspective shifts. Isaac, Garet, Ivan, and Mia's goal is to stop Saturos and Menardi from lighting the lighthouse. The game ''only'' lets you see things from ''their'' perspective - and when you see it from their perspective, Saturos and Menardi ''are'' the BigBad if not CoDragons to the true BigBad. The first thing Saturos and Menardi do when the ''player'' sees them is discuss how they may have inadvertently caused the Vale disaster... and they [[HoplessBossFight [[HopelessBossFight beat Isaac and Garet unconscious]] simply because [[HeKnowsTooMuch they overheard them]]. After that, they threaten people, kidnap people, take hostages, apparently see ''very'' little value in the people they ''do'' keep around, attempt to kill Isaac&co, beat up dozens for simply getting in their way, and not once [[PoorCommunicationKills attempt to explain why they are doing what they are.]] Isaac and Garet have ''plenty'' good reason to think they want to bring Alchemy back for their own selfish purposes - especially since the Wise One ''only'' tells them (and by extension, the player) enough to make them want to see Alchemy's return as a bad thing. When the perspective shifts to Felix, it seems odd that Kraden, Jenna, and Sheba would be willing to ''follow'' Felix... except that at some point offscreen, they were brought up to speed. In fact, note the fact that in the first game, the characters never actually go anywhere ''near'' Gaia Falls, so they don't know that it is slowly eroding the world. This is actually quite interesting on a meta level - not only were Isaac&Co fooled by a lack of information, but ''so were the players''.


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** Venus has a small side of [[{{Necromancer}} necromancy]] along with its usual fare because one of the most common ways to treat the dead is by ''burying'' them. Mars also gets in a bit on this (with the djinn Fury, which unleashes haunting spirits to attack) because of ''funeral pyres''.
19th Apr '16 8:04:55 PM Nicoaln
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Added DiffLines:

*** Additionally, take into account the perspective shifts. Isaac, Garet, Ivan, and Mia's goal is to stop Saturos and Menardi from lighting the lighthouse. The game ''only'' lets you see things from ''their'' perspective - and when you see it from their perspective, Saturos and Menardi ''are'' the BigBad if not CoDragons to the true BigBad. The first thing Saturos and Menardi do when the ''player'' sees them is discuss how they may have inadvertently caused the Vale disaster... and they [[HoplessBossFight beat Isaac and Garet unconscious]] simply because [[HeKnowsTooMuch they overheard them]]. After that, they threaten people, kidnap people, take hostages, apparently see ''very'' little value in the people they ''do'' keep around, attempt to kill Isaac&co, beat up dozens for simply getting in their way, and not once [[PoorCommunicationKills attempt to explain why they are doing what they are.]] Isaac and Garet have ''plenty'' good reason to think they want to bring Alchemy back for their own selfish purposes - especially since the Wise One ''only'' tells them (and by extension, the player) enough to make them want to see Alchemy's return as a bad thing. When the perspective shifts to Felix, it seems odd that Kraden, Jenna, and Sheba would be willing to ''follow'' Felix... except that at some point offscreen, they were brought up to speed. In fact, note the fact that in the first game, the characters never actually go anywhere ''near'' Gaia Falls, so they don't know that it is slowly eroding the world. This is actually quite interesting on a meta level - not only were Isaac&Co fooled by a lack of information, but ''so were the players''.
*** At the same time, assuming Jenna&Kraden were filled in on the true motives of Saturos and Menardi offscreen (And they knew by the Mercury Lighthouse), there was a part wherein they are onscreen at the same time as Isaac, Garet, Ivan, and Mia... and look at Jenna's dialogue. A player who had played "The Lost Age" may notice that Jenna seems to really ''really'' want to tell Isaac&Co something, but Menardi is intimidating her, and she is quickly taken away before she can spill the beans.
14th Apr '16 1:34:56 PM spiritsunami
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* Why can the Sand Psyenergy also allow the party to pass through glass panels? Because the most common and historically prevalent form of glass is made from silica, the primary component of sand. Chemically speaking, they're just different forms of the same substance. (Although this explanation kind of breaks down if you think about it ''too'' hard; applying the SandIsWater trope would make this the equivalent of swimming through the side of a glacier.)
15th Aug '15 10:24:34 PM ElodieHiras
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* Why is the Earth element represented by Venus? Venus has been called "Earth's EvilTwin" by astronomers.
4th Jul '15 2:22:08 PM Discar
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* When you first encounter the heart of Sol Sanctum in the first game, there is a puzzle that depicts harmony or duality between the Sun and the Moon. Mt. Aleph is regarded as the heart of where Alchemy is sealed, and is the epicenter for the Golden Sun event. However, considering that the puzzle involved working with the ''Moon'' as well has led to this troper realizing that the entire Sanctum, including the puzzle, was a small foreshadowing to the [[spoiler:existence and emergence of Dark Psynergy and Dark Psynergy users in ''Dark Dawn.'' Sol Sanctum, being the seal of Alchemy for who-knows-how-long, directly showed the player a hidden element of ''just what it was hiding''!]]

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* Sun and the Moon:
**
When you first encounter the heart of Sol Sanctum in the first game, there is a puzzle that depicts harmony or duality between the Sun and the Moon. Mt. Aleph is regarded as the heart of where Alchemy is sealed, and is the epicenter for the Golden Sun event. However, considering that the puzzle involved working with the ''Moon'' as well has led to this troper realizing that the entire Sanctum, including the puzzle, was a small foreshadowing to the [[spoiler:existence and emergence of Dark Psynergy and Dark Psynergy users in ''Dark Dawn.'' Sol Sanctum, being the seal of Alchemy for who-knows-how-long, directly showed the player a hidden element of ''just what it was hiding''!]]
3rd Jul '15 9:21:38 PM SPNova
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* When you first encounter the heart of Sol Sanctum in the first game, there is a puzzle that depicts harmony or duality between the Sun and the Moon. Mt. Aleph is regarded as the heart of where Alchemy is sealed, and is the epicenter for the Golden Sun event. However, considering that the puzzle involved working with the ''Moon'' as well has led to this troper realizing that the entire Sanctum, including the puzzle, was a small Foreshadowing to the [[spoiler:existence and emergence of Dark Psynergy and Dark Psynergy users in ''Dark Dawn.'' Sol Sanctum, being the seal of Alchemy for who-knows-how-long, directly showed the player a hidden element of ''just what it was hiding''!]]

to:

* When you first encounter the heart of Sol Sanctum in the first game, there is a puzzle that depicts harmony or duality between the Sun and the Moon. Mt. Aleph is regarded as the heart of where Alchemy is sealed, and is the epicenter for the Golden Sun event. However, considering that the puzzle involved working with the ''Moon'' as well has led to this troper realizing that the entire Sanctum, including the puzzle, was a small Foreshadowing foreshadowing to the [[spoiler:existence and emergence of Dark Psynergy and Dark Psynergy users in ''Dark Dawn.'' Sol Sanctum, being the seal of Alchemy for who-knows-how-long, directly showed the player a hidden element of ''just what it was hiding''!]]




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** [[RuleofSymbolism Rule of Symbolism]] can also argue that before having Isaac, Garet, and Jenna collect the stars, Kraden hops onto a platform, only to be visibly shaken before returning back to the main bit of land. The platform he jumped towards was for the Jupiter Star. [[spoiler:This could allude to him being with your party from the beginning of the game in ''The Lost Age'' where he's actively with your party attempting to light the Jupiter Lighthouse.]]
3rd Jul '15 9:17:23 PM SPNova
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**For extra, when you're in the Elemental Star room, the elemental stars in the corners of the room portray the locations of the lighthouses of the same alignment on Weyard. The Mercury star is in the upper-right corner, Venus in the bottom-right, Mars in the top left, and Jupiter in the bottom left.
3rd Jul '15 9:02:01 PM SPNova
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to:

*When you first encounter the heart of Sol Sanctum in the first game, there is a puzzle that depicts harmony or duality between the Sun and the Moon. Mt. Aleph is regarded as the heart of where Alchemy is sealed, and is the epicenter for the Golden Sun event. However, considering that the puzzle involved working with the ''Moon'' as well has led to this troper realizing that the entire Sanctum, including the puzzle, was a small Foreshadowing to the [[spoiler:existence and emergence of Dark Psynergy and Dark Psynergy users in ''Dark Dawn.'' Sol Sanctum, being the seal of Alchemy for who-knows-how-long, directly showed the player a hidden element of ''just what it was hiding''!]]
19th May '15 3:54:06 PM Discar
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** Elaborating on the previous entry, all fights against non-adept humans in the first two games (the thieves, gladiators and pirates)range from pushovers to low threats, since they have almost no defenses against Psynergy and Djinn. In Dark Dawn, not only do enemies such as the Assassins or the Generals carry items that can deplete PP and Djinni, but also generally fight more defensively and make a more extensive use of healing items. Since in Dark Dawn the existence of Adepts is not a secret anymore, not only have many non-Adept fighters learned ways to counter them, but also to never take anyone who could be an Adept lightly in a fight.

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** Elaborating on the previous entry, all * All fights against non-adept humans in the first two games (the thieves, gladiators and pirates)range from pushovers to low threats, since they have almost no defenses against Psynergy and Djinn. In Dark Dawn, not only do enemies such as the Assassins or the Generals carry items that can deplete PP and Djinni, but also generally fight more defensively and make a more extensive use of healing items. Since in Dark Dawn the existence of Adepts is not a secret anymore, not only have many non-Adept fighters learned ways to counter them, but also to never take anyone who could be an Adept lightly in a fight.
19th May '15 7:46:54 AM ZorotheGallade
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to:

** Elaborating on the previous entry, all fights against non-adept humans in the first two games (the thieves, gladiators and pirates)range from pushovers to low threats, since they have almost no defenses against Psynergy and Djinn. In Dark Dawn, not only do enemies such as the Assassins or the Generals carry items that can deplete PP and Djinni, but also generally fight more defensively and make a more extensive use of healing items. Since in Dark Dawn the existence of Adepts is not a secret anymore, not only have many non-Adept fighters learned ways to counter them, but also to never take anyone who could be an Adept lightly in a fight.
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.GoldenSun