History Fridge / FireEmblem

22nd Jul '17 11:45:22 PM MayIncon
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** Also Elincia fills the same role as [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Nyna]] and [[VideoGame/FireEmblemTheBindingBlade Guinevere]], as the princess in exile who the heroes helped to restore their respective kindgoms. and never end up as the main character's love interests for some reason.

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** Also Elincia fills the same role as [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Nyna]] and [[VideoGame/FireEmblemTheBindingBlade Guinevere]], as the princess in exile who the heroes helped to restore their respective kindgoms. and never end up as the main character's love interests for some reason.reasons such as political issues or the princess already has someone in mind.
22nd Jul '17 11:43:23 PM MayIncon
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** Also Elincia fills the same role as [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Nyna]] and [[VideoGame/FireEmblemTheBindingBlade Guinevere]], as the princess in exile who the heroes helped to restore their respective kindgoms. and never end up as the main character's love interests for some reason.
8th May '17 11:26:56 PM ElodieHiras
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** Also from Radiant Down: Part 4 involves TheEndOfTheWorldAsWeKnowIt caued by a mad goddess and efforts to reverse it. Why then would the survivors split into three groups? In Fire Emblem, you have [[QuantityVersusQuality the best Quality of troops versus the best Quantity of troops the enemy brings against you]], therefore grouping all your troops in one location is just begging for all the enemies to gang up on the weak link, or any link at all, and wear them down until they die. Therefore, splitting up in teams is the best way for the player army to fight the much larger enemy army by forcing them to split down and lose the advantage of numbers without you losing your advantage of quality. Splitting into three army is just a larger scale version of that.
4th May '17 9:18:06 AM GlitteringFlowers
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** Ike does not get the princess, but he does get the [[spoiler:[[YaoiGuys prince]]. Of Daein, no less.]] FridgeBrilliance indeed.

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** Ike does not get the princess, but he does ''does'' get the [[spoiler:[[YaoiGuys prince]]. Of Daein, no less.]] FridgeBrilliance indeed.indeed.
** Plus, Elincia ''can'' get [[LadyAndKnight her own Knight!]] And it's Geoffrey, who's had a BodyguardCrush on her for a long time and is ''far'' more used to noble life than Ike will ever be.



* How come Celice is specialized in killing mages? Given how the cult has taken over Jugdral, he figures the best way to solve the problem is to focus on those responsible for the misery of everyone.
** It's important to note that amongst the Legendary Weapon users, Celice and Aless are essentially a Paladin with Swords as their preferred weapon. Gae Bolg and Gugnir are wielded by DragonRider, while the Helswath are a thrown Axe. It makes tons of sense that the only close range weapon that is wielded by non-airborne units are given the strongest anti magical capabilities.

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* How come Celice Seliph is specialized in killing mages? Given how the cult has taken over Jugdral, he figures the best way to solve the problem is to focus on those responsible for the misery of everyone.
** It's important to note that amongst the Legendary Weapon users, Celice Seliph and Aless are essentially a Paladin with Swords as their preferred weapon. Gae Bolg and Gugnir are wielded by DragonRider, while the Helswath are a thrown Axe. It makes tons of sense that the only close range weapon that is wielded by non-airborne units are given the strongest anti magical capabilities.
8th Mar '17 11:21:43 AM BlackBaroness
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* [[https://www.youtube.com/watch?v=LM-s5C0dnZs The US commercial]] for ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' is a good example of the confusion that can arise from GameplayAndStorySegregation. On one hand, the "trust nobody" tagline makes sense in the context of the setting: the player's band of warriors routinely has to deal with the consequences of shadow politics, in which betrayal and attempted assassinations are common elements. However, none of this affects the player directly, as the battlefield is strictly divided between friendly and enemy units, with no amount diplomacy beyond convincing certain enemies to join your side. In fact, said enemies are the ''only'' defectors on the battlefield, and on the player's side they will remain as loyal as every other playable unit; the player would no be able to recruit them if they were to take the "trust nobody" tagline at face value. Also, [[BadBoss why would the good guys]] [[KickTheDog poison one of their own comrades]]?

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* [[https://www.youtube.com/watch?v=LM-s5C0dnZs The US commercial]] for ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' is a good example of the confusion that can arise from GameplayAndStorySegregation. On one hand, the "trust nobody" tagline makes sense in the context of the setting: the player's band of warriors routinely has to deal with the consequences of shadow politics, in which betrayal and attempted assassinations are common elements. However, none of this affects the player directly, as the battlefield is strictly divided between friendly and enemy units, with no amount diplomacy beyond convincing certain enemies to join your side. In fact, said enemies are the ''only'' defectors on the battlefield, and on the player's side they will remain as loyal as every other playable unit; the player would no not be able to recruit them if they were to take the "trust nobody" tagline at face value. Also, [[BadBoss why would the good guys]] [[KickTheDog poison one of their own comrades]]?
8th Mar '17 11:21:21 AM BlackBaroness
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* [[https://www.youtube.com/watch?v=LM-s5C0dnZs The US commercial]] for ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' is a good example of the confusion that can arise from GameplayAndStorySegregation. On one hand, the "trust nobody" tagline makes sense in the context of the setting: the player's band of warriors routinely has to deal with the consequences of shadow politics, in which betrayal and attempted assassinations are common elements. However, none of this affects the player directly, as the battlefield is strictly divided between friendly and enemy units, with no amount diplomacy beyond convincing certain enemies to join your side. In fact, said enemies are the ''only'' defectors on the battlefield, and on the player's side they will remain as loyal as everyone else; the player would no be able to do this if they were to take the "trust nobody" tagline at face value. Also, [[BadBoss why would the good guys]] [[KickTheDog poison one of their own comrades]]?

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* [[https://www.youtube.com/watch?v=LM-s5C0dnZs The US commercial]] for ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' is a good example of the confusion that can arise from GameplayAndStorySegregation. On one hand, the "trust nobody" tagline makes sense in the context of the setting: the player's band of warriors routinely has to deal with the consequences of shadow politics, in which betrayal and attempted assassinations are common elements. However, none of this affects the player directly, as the battlefield is strictly divided between friendly and enemy units, with no amount diplomacy beyond convincing certain enemies to join your side. In fact, said enemies are the ''only'' defectors on the battlefield, and on the player's side they will remain as loyal as everyone else; every other playable unit; the player would no be able to do this recruit them if they were to take the "trust nobody" tagline at face value. Also, [[BadBoss why would the good guys]] [[KickTheDog poison one of their own comrades]]?
8th Mar '17 11:20:28 AM BlackBaroness
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* [[https://www.youtube.com/watch?v=LM-s5C0dnZs The US commercial]] for ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' is a good example of the confusion that can arise from GameplayAndStorySegregation. On one hand, the "trust nobody" tagline makes sense in the context of the setting: the player's band of warriors routinely has to deal with the consequences of shadow politics, in which betrayal is a common element. However, none of this affects the player directly, as the battlefield is strictly divided between friendly and enemy units, with no amount diplomacy beyond convincing certain enemies to join your side. In fact, said enemies are the ''only'' defectors on the battlefield, and on the player's side they will remain as loyal as everyone else; the player would no be able to do this if they were to take the "trust nobody" tagline at face value. Also, [[BadBoss why would the good guys]] [[KickTheDog poison one of their own comrades]]?

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* [[https://www.youtube.com/watch?v=LM-s5C0dnZs The US commercial]] for ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' is a good example of the confusion that can arise from GameplayAndStorySegregation. On one hand, the "trust nobody" tagline makes sense in the context of the setting: the player's band of warriors routinely has to deal with the consequences of shadow politics, in which betrayal is a and attempted assassinations are common element.elements. However, none of this affects the player directly, as the battlefield is strictly divided between friendly and enemy units, with no amount diplomacy beyond convincing certain enemies to join your side. In fact, said enemies are the ''only'' defectors on the battlefield, and on the player's side they will remain as loyal as everyone else; the player would no be able to do this if they were to take the "trust nobody" tagline at face value. Also, [[BadBoss why would the good guys]] [[KickTheDog poison one of their own comrades]]?
8th Mar '17 11:19:34 AM BlackBaroness
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* [[https://www.youtube.com/watch?v=LM-s5C0dnZs The US commercial]] for ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' falls under this when taken at face value: the game - and the rest of the series - ''isn't'' about trusting nobody, and in fact the heroes are very trusting in that they recruit everyone that's interested in their cause. Also, [[BadBoss why would the good guys]] [[KickTheDog poison one of their own comrades]]?

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* [[https://www.youtube.com/watch?v=LM-s5C0dnZs The US commercial]] for ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' falls under this when taken at face value: the game - and the rest is a good example of the series - ''isn't'' about trusting nobody, and in fact the heroes are very trusting in confusion that can arise from GameplayAndStorySegregation. On one hand, the "trust nobody" tagline makes sense in the context of the setting: the player's band of warriors routinely has to deal with the consequences of shadow politics, in which betrayal is a common element. However, none of this affects the player directly, as the battlefield is strictly divided between friendly and enemy units, with no amount diplomacy beyond convincing certain enemies to join your side. In fact, said enemies are the ''only'' defectors on the battlefield, and on the player's side they recruit will remain as loyal as everyone that's interested in their cause.else; the player would no be able to do this if they were to take the "trust nobody" tagline at face value. Also, [[BadBoss why would the good guys]] [[KickTheDog poison one of their own comrades]]?
21st Feb '17 9:19:17 AM CalicoJackRackham
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* If you think about it from a realistic perspective, the weapon triangle makes complete sense. Swords beat Axes because Swords are more graceful and less clumsy than an Axe. Axes are effective against Lances, simply because an Axe has the power to snap a Lance in half. Lances beat Swords because of their longer reach and ability to hit more vital parts
23rd Dec '16 10:37:34 PM Luigifan
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* I had a sudden, absolutely ''hilarious'' bout of insight regarding the character of Wallace from ''VideoGame/FireEmblemTheBlazingSword''. It had suddenly occurred to me that in both the chapters where you can recruit Wallace - one in Lyn's story, the other in Eliwood's/Hector's (if you fight Lloyd first rather than Linus) - the map is a FogOfWar. This would seem to be a coincidence - except that Wallace has ''no sense of direction''! Even if this was ''not'' a deliberate joke on the character, I'm still very impressed at the appropriateness of it all - especially since the alternate 'Four-Fanged Offence' (where you fight Linus) is noticably ''not'' a FogOfWar. - CaellachTigerEye
* Another one regarding ''Blazing Sword'': Renault [[spoiler:spent most of his life as a mercenary]] and only became a bishop late in life. This explains why his magic is so abysmal and his magical resistance is only a few points higher than his physical defense (which is actually pretty high for a magic-user.) [[spoiler:If strength stats for magic-users and magic stats for weapon-users were available in the GBA games, Renault would probably have an abnormally high strength stat for a magic-user, quite possibly even already coming capped (since the Bishop class would probably have a very low Strength {{cap}})--not that this would mean anything as a Strength stat would be completely useless for a magic-user given the operating mechanics in these games.)]] --@/{{SpiriTsunami}}

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* I had a sudden, absolutely ''hilarious'' bout of insight regarding the character of Wallace from ''VideoGame/FireEmblemTheBlazingSword''. It had suddenly occurred to me that in both the chapters where you can recruit Wallace - -- one in Lyn's story, the other in Eliwood's/Hector's (if you fight Lloyd first rather than Linus) - -- the map is a FogOfWar. This would seem to be a coincidence - -- except that Wallace has ''no sense of direction''! Even if this was ''not'' a deliberate joke on the character, I'm still very impressed at the appropriateness of it all - -- especially since the alternate 'Four-Fanged Offence' (where you fight Linus) is noticably ''not'' a FogOfWar. - CaellachTigerEye
* Another one regarding ''Blazing Sword'': Renault [[spoiler:spent most of his life as a mercenary]] and only became a bishop late in life. This explains why his magic is so abysmal and his magical resistance is only a few points higher than his physical defense (which is actually pretty high for a magic-user.) magic-user). [[spoiler:If strength stats for magic-users and magic stats for weapon-users were available in the GBA games, Renault would probably have an abnormally high strength stat for a magic-user, quite possibly even already coming capped (since the Bishop class would probably have a very low Strength {{cap}})--not {{cap}}) -- not that this would mean anything anything, as a Strength stat would be completely useless for a magic-user given the operating mechanics in these games.)]] ]] --@/{{SpiriTsunami}}



*** To explain: [[CaptainObvious "Blazing Sword" is the prequel to "The Sword of Seals,"]] and in-game, the Myrmidon Fir has ties to both Barte and Karel (Supports reveal that Barte is her dad, whereas Karel is her uncle). How is she related to both of them? [[spoiler:''Karla'' had to be her mother - In Karla and Barte's ending in Hector's Path of Blazing Sword, it mentions that they had a daughter together before Karla died of illness after the events of the game. This explains why Karla doesn't appear in "Fūin no Tsurugi" if she had survived the war.]] Thus, in order to for both games to remain canon, Karla had to survive the events of "Blazing Sword."

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*** To explain: [[CaptainObvious "Blazing Sword" is the prequel to "The Sword of Seals,"]] and in-game, the Myrmidon Fir has ties to both Barte and Karel (Supports reveal that Barte is her dad, whereas Karel is her uncle). How is she related to both of them? [[spoiler:''Karla'' had to be her mother - In -- in Karla and Barte's ending in Hector's Path of Blazing Sword, it mentions that they had a daughter together before Karla died of illness after the events of the game. This explains why Karla doesn't appear in "Fūin no Tsurugi" if she had survived the war.]] Thus, in order to for both games to remain canon, Karla had to survive the events of "Blazing Sword."



* Thieves can't promote in [[VideoGame/FireEmblemElibe Sword of Seals]] but they can in Blazing Sword, which takes place twenty years prior. EarlyInstallmentWeirdness, maybe? Consider that the only two Assassins in Blazing Sword, Jerme and Jaffar, are both Black Fang operatives, one of your two thieves is Legault, who is an ex-Black Fang member, and you obtain the Thief promotion item from Sonia, who has ties to the Black Fang. The Thieves can't promote anymore because the Black Fang, the largest Assassin league ever to exist in Elibe, no longer exists by that time!

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* Thieves can't promote in [[VideoGame/FireEmblemElibe Sword of Seals]] Seals]], but they can in Blazing Sword, which takes place twenty years prior. EarlyInstallmentWeirdness, maybe? Consider that the only two Assassins in Blazing Sword, Jerme and Jaffar, are both Black Fang operatives, one of your two thieves is Legault, who is an ex-Black Fang member, and you obtain the Thief promotion item from Sonia, who has ties to the Black Fang. The Thieves can't promote anymore because the Black Fang, the largest Assassin league ever to exist in Elibe, no longer exists by that time!



* In general, why Dark magic is usually confined to a handful of characters. It's actually hard to use, and it apparently is easy to become corrupted by the lust of pure power. In addition to the social stigma (Canas and Knoll insist it's ''ancient'' magic, not evil magic) there's very few people who teach it, and most find it easier to learn Anima and light magic instead. (No real risks, since Canas mentions his brothers becoming soul-less vessels.) So, the combination of stigma, few people who can teach it, how tough it can be to master yourself, as well as the fact that learning said magic is quite literally do or die, and that's why there's very few dark magic users around.

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* In general, why Dark magic is usually confined to a handful of characters. It's actually hard to use, and it apparently is easy to become corrupted by the lust of pure power. In addition to the social stigma (Canas and Knoll insist it's ''ancient'' magic, not evil magic) magic), there's very few people who teach it, and most find it easier to learn Anima and light magic instead. (No real risks, since Canas mentions his brothers becoming soul-less vessels.) So, the combination of stigma, few people who can teach it, how tough it can be to master yourself, as well as the fact that learning said magic is quite literally do or die, and that's why there's very few dark magic users around.



** Additionally, Ike ''hated'' being a noble for the brief time he was one in Path of Radiance, and renounced his title and went back to being a common mercenary as soon as he could. Elincia, meanwhile, is [[TheHighQueen the best Queen Crimea could ever ask for]], and an entire part of Radiant Dawn is spent showing how fitting she is for the role. For them to be together, either Elincia would have to give up the throne, which would be veey bad for Crimea, or Ike would have to become a noble and live at the palace, which he'd hate. Circumstances mean a relationship between them couldn't work.

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** Additionally, Ike ''hated'' being a noble for the brief time he was one in Path of Radiance, and renounced his title and went back to being a common mercenary as soon as he could. Elincia, meanwhile, is [[TheHighQueen the best Queen Crimea could ever ask for]], and an entire part of Radiant Dawn is spent showing how fitting she is for the role. For them to be together, either Elincia would have to give up the throne, which would be veey very bad for Crimea, or Ike would have to become a noble and live at the palace, which he'd hate. Circumstances mean a relationship between them couldn't work.



** It's important to note, that amongst the Legendary Weapon users, Celice and Aless are essentially a Paladin with Swords as their preferred weapon. Gae Bolg and Gugnir are wielded by DragonRider, while the Helswath are a thrown Axe. It makes tons of sense that the only close range weapon that is wielded by non airborne units are given the strongest anti magical capabilities.
* Almost every main character is nobility or royalty, and they find this out early on. This is probably to give troops a reason to defer to them, and why the main character can command troops to begin with. People command armies either through experience and skill or inheriting the post. It's why the unexperienced character can command troops in the first chapters. In 1 and 12, Marth is a prince, so he can command (In 3 and 12, he's an experienced leader). (Sorry, don't know about 2, 6, or 8). In 4, most playable characters were nobles but they followed Sigurd for various reasons (Azel wanted to rescue Adean, Lex was along for the ride, Quan vowed to help him and Ethlyn was his sister), and they followed him for his cause later. The second half was because the characters wanted Seliph to ascend the throne. Most of the ArmyOfThievesAndWhores in 5 followed Leif for a lot of different reasons (from ideals to payment to not being executed), but Finn trusts his prince's judgement and Evyel trusts Finn. In 7, Kent and Sain started out protecting Lyn, and followed her to help her save her grandfather. Ike's not a noble, but the Greil Mercenaries follow him since he's Greil's son, so this counts (Shinon and Gartie are noted exceptions). In 13, Chrom is fairly seasoned; the Shepherds follow him because he's the captain, not the prince.
** In Gaiden, Alm is the lost prince of Rigel, but doesn't discover it until the end. However, before that he is thought to be the grandson of the Golden Knight Mycen. Celica in the meantime begins as a warrior priestess, and is then revealed to be the lost princess of Zofia. In Sword of Seals, Roy is the son of Lord Eliwood, thus making him a commander of the Lycian League. He also gains a lot of authority when he becomes the protector of Princess Guinevere of Bern. In Sacred Stones, Eirika pretends to be a mercenary named Erina at first, while Ephraim leads a guerilla force of Renian knights. By the time they reunite, both are backed by Frelia's forces.

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** It's important to note, note that amongst the Legendary Weapon users, Celice and Aless are essentially a Paladin with Swords as their preferred weapon. Gae Bolg and Gugnir are wielded by DragonRider, while the Helswath are a thrown Axe. It makes tons of sense that the only close range weapon that is wielded by non airborne non-airborne units are given the strongest anti magical capabilities.
* Almost every main character is nobility or royalty, and they find this out early on. This is probably to give troops a reason to defer to them, and why the main character can command troops to begin with. People command armies either through experience and skill or inheriting the post. It's why the unexperienced character can command troops in the first chapters. In 1 and 12, Marth is a prince, so he can command (In 3 and 12, he's an experienced leader). (Sorry, don't know about 2, 6, or 8). In 4, most playable characters were nobles but they followed Sigurd for various reasons (Azel wanted to rescue Adean, Lex was along for the ride, Quan vowed to help him him, and Ethlyn was his sister), and they followed him for his cause later. The second half was because the characters wanted Seliph to ascend the throne. Most of the ArmyOfThievesAndWhores in 5 followed Leif for a lot of different reasons (from ideals to payment to not being executed), but Finn trusts his prince's judgement and Evyel trusts Finn. In 7, Kent and Sain started out protecting Lyn, and followed her to help her save her grandfather. Ike's not a noble, but the Greil Mercenaries follow him since he's Greil's son, so this counts (Shinon and Gartie are noted exceptions). In 13, Chrom is fairly seasoned; the Shepherds follow him because he's the captain, not the prince.
** In Gaiden, Alm is the lost prince of Rigel, but doesn't discover it until the end. However, before that that, he is thought to be the grandson of the Golden Knight Mycen. Celica Celica, in the meantime meantime, begins as a warrior priestess, and is then revealed to be the lost princess of Zofia. In Sword of Seals, Roy is the son of Lord Eliwood, thus making him a commander of the Lycian League. He also gains a lot of authority when he becomes the protector of Princess Guinevere of Bern. In Sacred Stones, Eirika pretends to be a mercenary named Erina at first, while Ephraim leads a guerilla force of Renian knights. By the time they reunite, both are backed by Frelia's forces.



* In the Tellius duology Ena's overall stats are weaker than you'd expect from a Dragon Laguz, but the epilogue of ''Radiant Dawn'' reveals that [[spoiler:she's been pregnant with Rajaion's child the whole time. Her stats are what they are because she's holding back on purpose so as not to endanger the baby. Especially since Rajaion ''dies'' and [[SomeoneToRememberHimBy that baby is all she has left of him]].]]

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* In the Tellius duology duology, Ena's overall stats are weaker than you'd expect from a Dragon Laguz, but the epilogue of ''Radiant Dawn'' reveals that [[spoiler:she's been pregnant with Rajaion's child the whole time. Her stats are what they are because she's holding back on purpose so as not to endanger the baby. Especially since Rajaion ''dies'' and [[SomeoneToRememberHimBy that baby is all she has left of him]].]]



* Notice how each game puts sole emphasis on its respective nation, often when it's concerning the BigBad and sometimes the GreaterScopeVillain? It was stated that most of the world was flooded by Ashunera when she got out of control. One must wonder: was it just Tellius that got hit with this or ''the rest of the nations of the VideoGame/FireEmblem world?'' This could be one explanation as to why the world of ''VideoGame/FireEmblemAwakening'' and possibly the other worlds [[MedievalStasis have not technologically advanced despite Awakening being literally 2000 years since Marth's reign]], Anri being thousands of years before Marth, and [[VideoGame/FireEmblemJugdral Judgral]] being another several thousand years earlier than him, including the thousands of years it's been since Loptyr ruled the world ([[spoiler:[[FridgeHorror Grima]]]] could be another explanation). It's also a ''very'' good thing that the heroes of their respective continents stopped their respective [[BigBad Big Bads]] too, because if they didn't, imagine ''the horrors that could be wrought upon the other continents if they weren't stopped'' such as [[OmnicidalManiac Lop]][[BackFromTheDead tyr]], [[GodIsEvil Ash]][[KillEmAll era]], and ''especially'' [[spoiler:'''[[EldritchAbomination GRI]][[{{Dracolich}} MA]]''']].
* In Fire Emblem: Rekka no Ken, when you achieve the HHM extended ending, you learn a lot about Nergal's past. You can infer Nergal's motivation for doing what he does. [[spoiler: You learn that, when Nergal went to search for his missing wife (the dragon Aenir), he sent his half-dragon children, Ninian and Nils, through the Dragon's Gate. His only goal, throughout the entire game, is to call dragons through the dragon's gate. That's all he wants. '''He just wants his children back.''' He has been so corrupted by the power that he needed to get his children back that]] he has completely forgotten them and the reason he needed the power in the first place, and he doesn't even recognize them as they stand in front of him. He has become so corrupted by the power that he [[spoiler:'''laughed as his daughter was cut down by the man she loved, and he laughs while his son falls to his knees in pure agony as the only thing left that he cares about dies.''']] Going even further, and even darker, imagine how Ninian and Nils feel throughout the entire game. Imagine what they are going through, because they know.
* ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', Ike and Soren's (and to a lesser extend, Soren and Stefan's) supports reveal that [[spoiler:Soren is a Branded]] and the Laguz effectively ignored his existence as a child. Why then, did Lethe and Mordecai acknowledge him when they met? Soren was with Beorc. Those Beorc were willingly traveling with Soren, so to the Laguz that clearly meant they could not have known what he is. They ''had'' to acknowledge him, because otherwise they'd be forced to admit to one of the greatest secrets of the Laguz.

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* Notice how each game puts sole emphasis on its respective nation, often when it's concerning the BigBad and sometimes the GreaterScopeVillain? It was stated that most of the world was flooded by Ashunera when she got out of control. One must wonder: was it just Tellius that got hit with this or ''the rest of the nations of the VideoGame/FireEmblem world?'' This could be one explanation as to why the world of ''VideoGame/FireEmblemAwakening'' and possibly the other worlds [[MedievalStasis have not technologically advanced despite Awakening being literally 2000 years since Marth's reign]], Anri being thousands of years before Marth, and [[VideoGame/FireEmblemJugdral Judgral]] being another several thousand years earlier than him, including the thousands of years it's been since Loptyr ruled the world ([[spoiler:[[FridgeHorror Grima]]]] could be another explanation). It's also a ''very'' good thing that the heroes of their respective continents stopped their respective [[BigBad Big Bads]] Bads]], too, because if they didn't, imagine ''the horrors that could be wrought upon the other continents if they weren't stopped'' stopped'', such as [[OmnicidalManiac Lop]][[BackFromTheDead tyr]], [[GodIsEvil Ash]][[KillEmAll era]], and ''especially'' [[spoiler:'''[[EldritchAbomination GRI]][[{{Dracolich}} MA]]''']].
* In Fire Emblem: Rekka no Ken, when you achieve the HHM extended ending, you learn a lot about Nergal's past. You can infer Nergal's motivation for doing what he does. [[spoiler: You [[spoiler:You learn that, when Nergal went to search for his missing wife (the dragon Aenir), he sent his half-dragon children, Ninian and Nils, through the Dragon's Gate. His only goal, throughout the entire game, is to call dragons through the dragon's gate. That's all he wants. '''He just wants his children back.''' He has been so corrupted by the power that he needed to get his children back that]] he has completely forgotten them and the reason he needed the power in the first place, and he doesn't even recognize them as they stand in front of him. He has become so corrupted by the power that he [[spoiler:'''laughed as his daughter was cut down by the man she loved, and he laughs while his son falls to his knees in pure agony as the only thing left that he cares about dies.''']] Going even further, and even darker, imagine how Ninian and Nils feel throughout the entire game. Imagine what they are going through, because they know.
''they '''know'''''.
* ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', Ike and Soren's (and to a lesser extend, extent, Soren and Stefan's) supports reveal that [[spoiler:Soren is a Branded]] and the Laguz effectively ignored his existence as a child. Why then, did Lethe and Mordecai acknowledge him when they met? Soren was with Beorc. Those Beorc were willingly traveling with Soren, so to the Laguz that clearly meant they could not have known what he is. They ''had'' to acknowledge him, because otherwise they'd be forced to admit to one of the greatest secrets of the Laguz.



* Although it has since been averted, thanks to DLC, the original ending to Awakening states that most of the second generation stays in the present era with their parents and younger selves, with Lucina disappearing shortly after [[spoiler: Grima's death/sealing]]. This implies that the people who literally traveled across time to save their world ''completely abandoned it'' upon saving this world. Even if Lucina had returned on her own, she lacked the ability to either slay or seal the [[spoiler: Grima]] of her world, essentially making her romp to the past useless for her own timeline.
** Actually, [[spoiler: Grima]] followed her to the past, so [[spoiler: he died/got sealed there.]]

to:

* Although it has since been averted, thanks to DLC, the original ending to Awakening states that most of the second generation stays in the present era with their parents and younger selves, with Lucina disappearing shortly after [[spoiler: Grima's [[spoiler:Grima's death/sealing]]. This implies that the people who literally traveled across time to save their world ''completely abandoned it'' upon saving this world. Even if Lucina had returned on her own, she lacked the ability to either slay or seal the [[spoiler: Grima]] [[spoiler:Grima]] of her world, essentially making her romp to the past useless for her own timeline.
** Actually, [[spoiler: Grima]] [[spoiler:Grima]] followed her to the past, so [[spoiler: he [[spoiler:he died/got sealed there.]]
This list shows the last 10 events of 53. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Fridge.FireEmblem