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* In some versions of the game, Gestahl expresses a wish to see Celes and Kefka conceive children to populate his new empire. If Celes had taken him up up on his offer atop the Floating Continent, rejoined the empire, and borne Kefka's children, the children could have inherited insanity from their [[PsychoPrototype damaged father]]. Imagine a vast empire with powerful magic and technology at its disposal, being led by hopelessly insane mages. Players see how much damage''one'' insane mage causes; how much damage could an entire family of insane mages do?

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* In some versions of the game, Gestahl expresses a wish to see Celes and Kefka conceive children to populate his new empire. If Celes had taken him up up on his offer atop the Floating Continent, rejoined the empire, and borne Kefka's children, the children could have inherited insanity from their [[PsychoPrototype damaged father]]. Imagine a vast empire with powerful magic and technology at its disposal, being led by hopelessly insane mages. Players see how much damage''one'' damage ''one'' insane mage causes; how much damage could an entire family of insane mages do?
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* In some versions of the game, Gestahl expresses a wish to see Celes and Kefka conceive children to populate his new empire. If Celes had taken him up up on his offer atop the Floating Continent, rejoined the empire, and borne Kefka's children, the children could have inherited insanity from their [[PsychoPrototype damaged father]]. Imagine a vast empire with powerful magic and technology at its disposal, being by a generation of hopelessly insane mages.

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* In some versions of the game, Gestahl expresses a wish to see Celes and Kefka conceive children to populate his new empire. If Celes had taken him up up on his offer atop the Floating Continent, rejoined the empire, and borne Kefka's children, the children could have inherited insanity from their [[PsychoPrototype damaged father]]. Imagine a vast empire with powerful magic and technology at its disposal, being led by a generation of hopelessly insane mages.
mages. Players see how much damage''one'' insane mage causes; how much damage could an entire family of insane mages do?
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* In some versions of the game, Gestahl expresses a wish to see Celes and Kefka conceive children to populate his new empire. If Celes had taken him up up on his offer atop the Floating Continent, rejoined the empire, and borne Kefka's children, the children could have inherited insanity from their [[PsychoPrototype damaged father]]. Imagine a vast empire with powerful magic and technology at its disposal, being by a generation of hopelessly insane mages.
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* Why is the Ice Dragon so small? Probably because in [[TabletopGame/DungeonsAndDragons]], white dragons are the smallest of the chromatic dragons, and they're ice-elemental.
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Not true, as the only characters you have to have in your party to activate the scene are Gau and Sabin. Locke and Edgar aren't necessary


* The three characters you take with you for the full "Gau meeting his father scene" are three characters who you select from during the escape to Narshe at the beginning of the game: Locke, Edgar, and Sabin.
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* Setzer's scars seem random at first until you consider that he's a--a gambler and general high-risk guy, and b--an airship pilot. Between bar fights and crashes, it's no wonder! Although that one straight down the eye seems nasty.

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* Setzer's scars seem random at first until you consider that he's a--a a) a gambler and general high-risk guy, and b--an b) an airship pilot. Between bar fights and crashes, it's no wonder! Although that one straight down the eye seems nasty.
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* In ''VideoGame/FinalFantasyVI'', when you find Mog in the World of Ruin, he's just staring at a spot in the wall of the (now empty) moogle's den. If you search that spot, you find the Moogle's charm... in the SNES version. In the retranslated GBA version, the name given is "Molulu's Charm". Molulu was one of the Ten Moogles who fight to protect Terra way back in the Mines fight. Specifically, Molulu fought right next to Mog during the battle. And [[AllThereInTheManual supplementary materials]] reveal that Molulu was Mog's ''girlfriend'', and gave him the charm as a present. Mog is very likely the only Moogle spared from the apocalypse. He probably spent the entire year just [[HeroicBSOD forlornly staring at that charm]], because it's all that's left of Molulu, of his entire people. And... when Kefka asks the party what they could possibly have that gives them the strength to keep living... Mog's only answer is "New pals, Kupo!". Because all his old friends are... [[TearJerker Oh Mog!]] * sob* -- @/{{Enlong}}

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* In ''VideoGame/FinalFantasyVI'', when you find Mog in the World of Ruin, he's just staring at a spot in the wall of the (now empty) moogle's den. If you search that spot, you find the Moogle's charm... in the SNES version.and PS versions. In the retranslated GBA version, the name given is "Molulu's Charm". Molulu was one of the Ten Moogles who fight to protect Terra way back in the Mines fight. Specifically, Molulu fought right next to Mog during the battle. And [[AllThereInTheManual supplementary materials]] reveal that Molulu was Mog's ''girlfriend'', and gave him the charm as a present. Mog is very likely the only Moogle spared from the apocalypse. He probably spent the entire year just [[HeroicBSOD forlornly staring at that charm]], because it's all that's left of Molulu, of his entire people. And... when Kefka asks the party what they could possibly have that gives them the strength to keep living... Mog's only answer is "New pals, Kupo!". Because all his old friends are... [[TearJerker Oh Mog!]] * sob* -- @/{{Enlong}}
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* Magicite is only created when an Esper dies, right? Ever since the GBA port, Gilgamesh's Magicite has been an obtainable item. The series has often implied that Gilgamesh is the same person in each of his various appearances, as opposed to being a series of different, indigenous incarnations (like Bahamut or Cid). Does this mean the world of ''FINAL FANTASY VI'' is where Gilgamesh canonically dies?
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* The Tunnel Armor boss seems like a GiantSpaceFleaFromNowhere, a boss thrown into the end of Locke's scenario just to have a boss... the hint is in the game. "Tunnel Armor," which seems to be an underground digging machine, and is encountered shortly after the Empire conquered South Figaro and Figaro Castle burrowed away. Later in the game you find a tunnel dug from the Figaro cave into Figaro Castle, dug by sandworms. Tunnel Armor was ostensibly the Empire trying the same thing; digging through the Figaro cave to the castle. Then Locke escapes town with Celes, the Empire almost certainly finds out quickly, and the Tunnel Armor is given new orders to stop them from reaching Narshe.

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* The Tunnel Armor boss seems like a GiantSpaceFleaFromNowhere, a boss thrown into the end of Locke's scenario just to have a boss... the hint is in the game.name. "Tunnel Armor," which seems to be an underground digging machine, and is encountered shortly after the Empire conquered South Figaro and Figaro Castle burrowed away. Later in the game you find a tunnel dug from the Figaro cave into Figaro Castle, dug by sandworms. Tunnel Armor was ostensibly the Empire trying the same thing; digging through the Figaro cave to the castle. Then Locke escapes town with Celes, the Empire almost certainly finds out quickly, and the Tunnel Armor is given new orders to stop them from reaching Narshe.
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this is incorrect; the beach is below the island. Celes washes up there after jumping


* The jumping cliff from when [[spoiler: Celes tries to commit suicide]] is where a lot of people went to commit suicide, right under it is the beach where you find the magicite for Palidor, who's magic makes the entire party use ''jump''...
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* The jumping cliff from when [[spoiler: Celes tries to commit suicide]] is where a lot of people went to commit suicide, right under it is the beach where you find the magicite for Palidor, who's magic makes the entire party use ''jump''...
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**** Actually if you listen to the guy at the beginning of the game who explains the crown to Terra, he implies the slave crown is very common in the empire.
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*** It gets waaaay [[BlatantLies better]] than that! Molulu was also the weakest of the moogles, which means she gave up her only chance at survival so he could live in her stead.
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* FridgeBrilliance: During Sabin's scenario, no matter how things play out, Shadow insists on leaving the party before they reach the Veldt. The background of his third nightmare sequence shows [[spoiler: that is where he abandoned Billy/Baram, the source of all his suicide-inducing guilt]]. And when you find him in the World of Ruin, [[spoiler:he's laying injured in a cave on the Veldt.]]


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* FridgeBrilliance: During Sabin's scenario, no matter how things play out, Shadow insists on leaving the party before they reach the Veldt. The background of his third nightmare sequence shows [[spoiler: that is where he abandoned Billy/Baram, the source of all his suicide-inducing guilt]]. And when you find him in the World of Ruin, [[spoiler:he's laying injured in a cave on the Veldt.]]

]]
* The Tunnel Armor boss seems like a GiantSpaceFleaFromNowhere, a boss thrown into the end of Locke's scenario just to have a boss... the hint is in the game. "Tunnel Armor," which seems to be an underground digging machine, and is encountered shortly after the Empire conquered South Figaro and Figaro Castle burrowed away. Later in the game you find a tunnel dug from the Figaro cave into Figaro Castle, dug by sandworms. Tunnel Armor was ostensibly the Empire trying the same thing; digging through the Figaro cave to the castle. Then Locke escapes town with Celes, the Empire almost certainly finds out quickly, and the Tunnel Armor is given new orders to stop them from reaching Narshe.
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***** Interesting note, Arvis seems to be QUITE familiar with slave crowns. He explains to Terra why she can't remember anything and is feeling dizzy. Now, either Arvis was in fact the inventor of the Slave Crown aiding the Returners over the guilt of building the thing or the Empire has employed their use enough that the Returners know how they work. Given that they can cause severe amounts of amnesia if damaged, it is most likely that the Empire doesn't was a risk of mind wiping anyone useful. At the very least it explains why they didn't just Slave Crown Celes once she proved troublesome.
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* How is it that Cid, who has been working with magic and Espers his entire life, fails to recognize Magicite, yet some random auctioneer in Jidoor not only calls it by name, but can tell you ''exactly which Esper it came from?''
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**** But it does. The Empire didn't NEED the Slave Crown before it got it's hands on Terra. Prior to that, they could rely on more conventional control techniques like propaganda or outright brainwashing to control their soldiers. But Terra's Half-Esper nature made those techniques ineffective. So naturally, they came up with a new method. Why is there only ONE Slave Crown in the entire game? Because it's the First one.

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**** But it does. The Empire didn't NEED the Slave Crown before it got it's its hands on Terra. Prior to that, they could rely on more conventional control techniques like propaganda or outright brainwashing to control their soldiers. But Terra's Half-Esper nature made those techniques ineffective. So naturally, they came up with a new method. Why is there only ONE Slave Crown in the entire game? Because it's the First one.
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\n* Celes uses Edgar's double-faced coin to convince Setzer to help them. While Edgar himself is fully aware of the coin (he used it to give his brother Sabin the opportunity to seek the freedom he wanted), how does Celes know Edgar has one?
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** And it gets even [[BlatantLies better!]] The charm is an equippable Relic. Remember what it does? It stops RandomEncounters. Molulu gave that charm to Mog to protect Mog from monsters. That charm is WHY Mog was the only Moogle to survive the apocalypse. And why Mog is [[LastOfHisKind totally]] [[FateWorseThanDeath alone]].

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moved some horrifying/tear jerking examples from Fridge Logic to Fridge Horror section



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* In ''VideoGame/FinalFantasyVI'', when you find Mog in the World of Ruin, he's just staring at a spot in the wall of the (now empty) moogle's den. If you search that spot, you find the Moogle's charm... in the SNES version. In the retranslated GBA version, the name given is "Molulu's Charm". Molulu was one of the Ten Moogles who fight to protect Terra way back in the Mines fight. Specifically, Molulu fought right next to Mog during the battle. And [[AllThereInTheManual supplementary materials]] reveal that Molulu was Mog's ''girlfriend'', and gave him the charm as a present. Mog is very likely the only Moogle spared from the apocalypse. He probably spent the entire year just [[HeroicBSOD forlornly staring at that charm]], because it's all that's left of Molulu, of his entire people. And... when Kefka asks the party what they could possibly have that gives them the strength to keep living... Mog's only answer is "New pals, Kupo!". Because all his old friends are... [[TearJerker Oh Mog!]] * sob* -- @/{{Enlong}}
* A bit of FridgeHorror that takes a while to click. Gau's father abandons him on the Veldt. He puts a new born baby in the place where every monster in the world migrates. Yes Gau's father was insane but that still doesn't make the action itself any less heinous.
** But since he saw Gau as a monster, it makes a certain twisted kind of sense to put a newborn baby "monster" in a place full of other monsters. He thought he was returning the "monster" to its own kind.



* In ''VideoGame/FinalFantasyVI'', when you find Mog in the World of Ruin, he's just staring at a spot in the wall of the (now empty) moogle's den. If you search that spot, you find the Moogle's charm... in the SNES version. In the retranslated GBA version, the name given is "Molulu's Charm". Molulu was one of the Ten Moogles who fight to protect Terra way back in the Mines fight. Specifically, Molulu fought right next to Mog during the battle. And [[AllThereInTheManual supplementary materials]] reveal that Molulu was Mog's ''girlfriend'', and gave him the charm as a present. Mog is very likely the only Moogle spared from the apocalypse. He probably spent the entire year just [[HeroicBSOD forlornly staring at that charm]], because it's all that's left of Molulu, of his entire people. And... when Kefka asks the party what they could possibly have that gives them the strength to keep living... Mog's only answer is "New pals, Kupo!". Because all his old friends are... [[TearJerker Oh Mog!]] * sob* -- @/{{Enlong}}



* A bit of FridgeHorror that takes a while to click. Gau's father abandons him on the Veldt. He puts a new born baby in the place where every monster in the world migrates. Yes Gau's father was insane but that still doesn't make the action itself any less heinous.

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* A bit of FridgeHorror that takes a while to click. Gau's father abandons him on the Veldt. He puts a new born baby in the place where every monster in the world migrates. Yes Gau's father was insane but that still doesn't make the action itself any less heinous.

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Huh, must have misremembered. Nevermind.


* FridgeBrilliance: During Sabin's scenario, no matter how things play out, Shadow insists on leaving the party before they reach the Veldt. The background of his third nightmare sequence shows [[spoiler: that is where he abandoned Billy/Baram, the source of all his suicide-inducing guilt]].

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* FridgeBrilliance: During Sabin's scenario, no matter how things play out, Shadow insists on leaving the party before they reach the Veldt. The background of his third nightmare sequence shows [[spoiler: that is where he abandoned Billy/Baram, the source of all his suicide-inducing guilt]].
guilt]]. And when you find him in the World of Ruin, [[spoiler:he's laying injured in a cave on the Veldt.]]

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You find him at the colosseum.


* FridgeBrilliance: During Sabin's scenario, no matter how things play out, Shadow insists on leaving the party before they reach the Veldt. The background of his third nightmare sequence shows [[spoiler: that is where he abandoned Billy/Baram, the source of all his suicide-inducing guilt]]. And when you find him in the World of Ruin, [[spoiler:he's laying injured in a cave on the Veldt.]]

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* FridgeBrilliance: During Sabin's scenario, no matter how things play out, Shadow insists on leaving the party before they reach the Veldt. The background of his third nightmare sequence shows [[spoiler: that is where he abandoned Billy/Baram, the source of all his suicide-inducing guilt]]. And when you find him in the World of Ruin, [[spoiler:he's laying injured in a cave on the Veldt.]]
guilt]].
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* FridgeBrilliance: During Sabin's scenario, no matter how things play out, Shadow insists on leaving the party before they reach the Veldt. The background of his third nightmare sequence shows [[spoiler: that is where he abandoned Billy/Baram, the source of all his suicide-inducing guilt]]. And when you find him in the World of Ruin, [[spoiler:he's laying injured in a cave on the Veldt.]]
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** It's also a useful ability for a general intended to command other magic-users; even aside from Kefka or Terra, they could easily fear fights between their own superpowered troops, soldiers losing control and damaging their own forces, and so on. Magic-enhanced soldiers could easily let their power go to their heads; having someone who can nullify them in charge helps ensure that the Empire can keep a leash on its own forces.
** Assuming she's an unusually good magic-user overall (we don't have many points for comparison, but it's reasonable), her ability to absorb other people's magic could be valuable simply because they could use weaker magitek attacks to 'feed' her power which she then uses offensively.
** A more prosaic explanation: She was already a general when they decided to augment her, and they don't know enough about Espers or the process they're using to choose which powers she got. They just got unlucky and imbued her with a power they didn't have any immediate need for.

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I don\'t see how most of these are fridge, or even make sense in the first place. \"Proof you can\'t upgrade something\" what?


* The characters' special abilities:
** Locke's Steal is proof that you can't upgrade things.
*** Or, if you equip him with a Relic, it turns into Capture... attack and steal. Yeah, it'll only get worse.
** Edgar's rich, so his weapons (well, five of them) can be bought in stores.
** Sabin's Blitz is supposed to be like a fighting game.
** Shadow uses Throw because, being a ninja, he has to be able to attack before someone else can attack him. Also because he's too much of a coward to take care of [[spoiler:his own daughter]].
** Celes [[spoiler:attempts suicide]], and Runic consists of doing something that would appear to hurt herself.
** Cyan requires waiting. Cyan is also the slowest character in the game.
*** Because the Way of the Samurai requires patience and devotion. And one thing known as Iaido. Which is what you do here: you focus on which technique you want to apply, some techniques requiring a longer preparation time for you are required to PLAN it.
** A wild man would have to be very intelligent and have a very good memory to avoid things like poisons, so Gau's attack requires a ''perfect'' memory.
** Setzer's a gambler. Nuff said. Since gambling throws away money, Coin Toss consists of, well, throwing away money.
** Terra's Morph: Wouldn't a [[EldritchAbomination mystical spirit]] be naked? Also, DidWeJustHaveTeaWithCthulhu?
** Mog's moves are because he's "lost in the music". And [[WhatDoYouMeanItWasntMadeOnDrugs X]] at a rave.
** Strago's ability is more magic because he's an old man.
*** He's also a man which faced so many monsters in life that he knows how they attack.
** Relm's Sketch is a parody of poor doujinshi drawn by tweens.
** Gogo is, as mentioned, a mirror of Kefka. No wonder he has the best techniques.
** Umaro, like Gau (for being wild) and Mog (because Mog controls him), is uncontrollable.
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*** Because the Way of the Samurai requires patience and devotion. And one thing known as Iaido. Which is what you do here: you focus on which technique you want to apply, some techniques requiring a longer preparation time for you are required to PLAN it.
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** Considering the fact Relics are represented by the icon of a ring/bracelet and the universe has magic for pretty much everything, it is possible the bracelet/ring manifests their powers in moment of need, temporarily providing the user with that they seek.
*** For anything, answer is always magic.
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** I personally had her always equip him, because her summoning her own father in battle felt appropriate. Against Kefka, it even felt ''satisfying''.
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*** It could also be that the Espers, after being drained of their power, were disposed of in the same way as Shiva and Ifrit. The ones that then subsequently die in the garbage dump become the various bits of Magicite you randomly find throughout the game.
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** But Espers did have feelings. They were angry at the Empire when they attacked Vector, and they were in a hurry (screaming "We're coming to help you!" and stuff). At the very least TWO Espers felt love (Maduin and Odin, both loved a human woman, but I think of it as just a coincidence). One angrily blamed Madeline for the stuff that was happening to them. Also, Terra was unable to use her powers due to the confusion that came with her new-found love for the children (probably in a similar way to Garnet in FFIX), and when she came to recognize and accept her love, her magic in fact became STRONGER.

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