History Fridge / Fallout

3rd Jan '17 4:46:58 PM kensu
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* Since the Fallout Universe is stalled in the 50's, their technology lags far behind our own in many areas. Not only in computers, but it could also lag behind in machinery used for petroleum production. Methods such as steam injection or use of unconventional sources like shale rocks and oil sands might never have been developed, meaning they probably had to rely on the easiest pockets of oil to access. It also doesn't seem like the United States made any significant research into areas of renewable power outside places like Hoover Dam and Helios. Add all this to a massive growth in population with an increased need for power and it's no wonder the Fallout-verse experienced such a severe energy crisis. Their need for energy outpaced their ability to provide it.

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* Since the Fallout Universe is stalled in the 50's, their technology lags far behind our own in many areas. Not only in computers, but it could also lag behind in machinery used for petroleum production. Methods such as steam injection or use of unconventional sources like shale rocks and oil sands might never have been developed, meaning they probably had to rely on the easiest pockets of oil to access. It also doesn't seem like the United States made any significant research into areas of renewable power outside places like Hoover Dam and Helios. Add all this to a massive growth in population with an increased need for power and it's no wonder the Fallout-verse experienced such a severe energy crisis. Their need for energy outpaced their ability to provide it.it.
* The Bethesda games have a flashlight built into the Pip-Boy which you can turn on or off. This explains where that uncanny halo of light that surrounded the player in the original two Fallout games came from, and why you never needed a light source at night or underground.
11th Oct '16 3:14:29 AM Mr.Bubbles
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* Fans who have played multiple games in the series will notice that weapons change in appearance from game to game. This at first seems to make no sense at all. Why does a Assault Rifle in one game look different then an Assault Rifle in another game. That is until you start to understand the world of Fallout. The US was split into commonwealths, basically adding another level in government. In the lore, its implied that the different commonwealths tended to compete with each other over interests. Its very likely, in an effort to make themselves different, that each Commonwealth manufactured their own goods. Not only this, but also regulate what goods entered their commonwealth (An explanation as to why Sunset Sasparilla is not in Fallout 3). Its possible that the weapons in each game represent what weapons were allowed for import/made in said Commonwealth during pre-war time.

to:

* Fans who have played multiple games in the series will notice that weapons change in appearance from game to game. This at first seems to make no sense at all. Why does a Assault Rifle in one game look different then an Assault Rifle in another game. That is until you start to understand the world of Fallout. The US was split into commonwealths, basically adding another level in government. In the lore, its implied that the different commonwealths tended to compete with each other over interests. Its very likely, in an effort to make themselves different, that each Commonwealth manufactured their own goods. Not only this, but also regulate what goods entered their commonwealth (An explanation as to why Sunset Sasparilla is not in Fallout 3). Its possible that the weapons in each game represent what weapons were allowed for import/made in said Commonwealth during pre-war time.time.
* Since the Fallout Universe is stalled in the 50's, their technology lags far behind our own in many areas. Not only in computers, but it could also lag behind in machinery used for petroleum production. Methods such as steam injection or use of unconventional sources like shale rocks and oil sands might never have been developed, meaning they probably had to rely on the easiest pockets of oil to access. It also doesn't seem like the United States made any significant research into areas of renewable power outside places like Hoover Dam and Helios. Add all this to a massive growth in population with an increased need for power and it's no wonder the Fallout-verse experienced such a severe energy crisis. Their need for energy outpaced their ability to provide it.
4th Aug '16 8:03:19 PM neonthefox12
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* The Nightkin, the Master's special agents, are deep purple. While this makes sense on a topical level, as their dark coloration makes them hard to see in the dark, one must remember that Super Mutants are basically [[OurOrcsAreDifferent orcs]]. [[TabletopGame/{{Warhammer40000}} Purple iz da sneakiest color!]]

to:

* The Nightkin, the Master's special agents, are deep purple. While this makes sense on a topical level, as their dark coloration makes them hard to see in the dark, one must remember that Super Mutants are basically [[OurOrcsAreDifferent orcs]]. [[TabletopGame/{{Warhammer40000}} Purple iz da sneakiest color!]]color!]]
* Fans who have played multiple games in the series will notice that weapons change in appearance from game to game. This at first seems to make no sense at all. Why does a Assault Rifle in one game look different then an Assault Rifle in another game. That is until you start to understand the world of Fallout. The US was split into commonwealths, basically adding another level in government. In the lore, its implied that the different commonwealths tended to compete with each other over interests. Its very likely, in an effort to make themselves different, that each Commonwealth manufactured their own goods. Not only this, but also regulate what goods entered their commonwealth (An explanation as to why Sunset Sasparilla is not in Fallout 3). Its possible that the weapons in each game represent what weapons were allowed for import/made in said Commonwealth during pre-war time.
12th Jan '16 7:40:33 PM Discar
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* Why can you read copies of the same skill book and get a skill bonus every time? If you've already read it multiple times, what else can you learn? But those books are over 200 years old. They are probably badly damaged, missing pages, or have unreadable text. It also stands to reason that each copy is missing different information (for example, let's say that one copy is missing pages 101 to 116 and another copy has those but is missing pages 13-54). So when you read multiple copies of the same skill book, you are actually just piecing together a complete book out of the fragments you have. It makes more sense for the works that are periodicals, since you're reading a different month of, say, the ''DC Journal of Internal Medicine'' or ''Grognak the Barbarian.''
** This is made explicit in Fallout 4, where there are multiple unique issues of the skill magazines with their own distinct artwork and you have to collect them all to get all the perks.

to:

* Why can you read copies of the same skill book and get a skill bonus every time? If you've already read it multiple times, what else can you learn? But those books are over 200 years old. They are probably badly damaged, missing pages, or have unreadable text. It also stands to reason that each copy is missing different information (for example, let's say that one copy is missing pages 101 to 116 and another copy has those but is missing pages 13-54). So when you read multiple copies of the same skill book, you are actually just piecing together a complete book out of the fragments you have. It makes more sense for the works that are periodicals, since you're reading a different month of, say, the ''DC Journal of Internal Medicine'' or ''Grognak the Barbarian.''
**
'' This is made explicit in Fallout 4, where there are multiple unique issues of the skill magazines with their own distinct artwork and you have to collect them all to get all the perks.
12th Jan '16 12:29:08 PM MonsterDog
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** This is made explicit in Fallout 4, where there are multiple issues of the skill magazines and you have to collect them all to get all the perks.

to:

** This is made explicit in Fallout 4, where there are multiple unique issues of the skill magazines with their own distinct artwork and you have to collect them all to get all the perks.
12th Jan '16 12:28:42 PM MonsterDog
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** This is made explicit in Fallout 4, where there are multiple issues of the skill magazines and you have to collect them all to get all the perks.
20th Dec '15 11:09:00 AM The_Last_Brickman
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* Saturday, October 23rd, 2077 is the day the bombs fell. A quick look at the calendar will reveal that the Developers of the original game really have ShownTheirWork.

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* Saturday, October 23rd, 2077 is the day the bombs fell. A quick look at the calendar will reveal that the Developers of the original game really have ShownTheirWork.ShownTheirWork in regards to accurate time scaling.
20th Dec '15 11:08:27 AM The_Last_Brickman
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Added DiffLines:

* Saturday, October 23rd, 2077 is the day the bombs fell. A quick look at the calendar will reveal that the Developers of the original game really have ShownTheirWork.
24th Jul '15 6:18:04 PM ExpandDongrel
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* Tne Nightkin, the Master's special agents, are deep purple. While this makes sense on a topical level, as their dark coloration makes them hard to see in the dark, one must remember that Super Mutants are basically [[OurOrcsAreDifferent orcs]]. [[TabletopGame/{{Warhammer40000}} Purple iz da sneakiest color!]]

to:

* Tne The Nightkin, the Master's special agents, are deep purple. While this makes sense on a topical level, as their dark coloration makes them hard to see in the dark, one must remember that Super Mutants are basically [[OurOrcsAreDifferent orcs]]. [[TabletopGame/{{Warhammer40000}} Purple iz da sneakiest color!]]
24th Jul '15 5:57:55 PM ExpandDongrel
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* Why can you read copies of the same skill book and get a skill bonus every time? If you've already read it multiple times, what else can you learn? But those books are over 200 years old. They are probably badly damaged, missing pages, or have unreadable text. It also stands to reason that each copy is missing different information (for example, let's say that one copy is missing pages 101 to 116 and another copy has those but is missing pages 13-54). So when you read multiple copies of the same skill book, you are actually just piecing together a complete book out of the fragments you have. It makes more sense for the works that are periodicals, since you're reading a different month of, say, the ''DC Journal of Internal Medicine'' or ''Grognak the Barbarian.''

to:

* Why can you read copies of the same skill book and get a skill bonus every time? If you've already read it multiple times, what else can you learn? But those books are over 200 years old. They are probably badly damaged, missing pages, or have unreadable text. It also stands to reason that each copy is missing different information (for example, let's say that one copy is missing pages 101 to 116 and another copy has those but is missing pages 13-54). So when you read multiple copies of the same skill book, you are actually just piecing together a complete book out of the fragments you have. It makes more sense for the works that are periodicals, since you're reading a different month of, say, the ''DC Journal of Internal Medicine'' or ''Grognak the Barbarian.''''
* Tne Nightkin, the Master's special agents, are deep purple. While this makes sense on a topical level, as their dark coloration makes them hard to see in the dark, one must remember that Super Mutants are basically [[OurOrcsAreDifferent orcs]]. [[TabletopGame/{{Warhammer40000}} Purple iz da sneakiest color!]]
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