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[[AC:The VideoGame/{{Fallout}} Universe]]

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[[AC:The VideoGame/{{Fallout}} Franchise/{{Fallout}} Universe]]
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* In ''VideoGame/FalloutNewVegas'', when they're about to enter the rockets in REPCONN test site's basement before taking off to "the Great Beyond", some of the Bright Fellowship's ghouls put on cartoonish spacesuits which look like they're straight from a Fifties' sci-fi comic book, which makes sense considering the ''Fallout'' series is basically ''AfterTheEnd {{Zeerust}}: The Game''. But, if you played ''VideoGame/Fallout3'', the ''Mothership Zeta'' DLC includes another spacesuit... which looks exactly like a realistic, real-life one. That's not necessarily an oversight caused by both games being developed by a different team. Those cartoonish spacesuits are found in a place belonging to REPCONN Aerospace, a firm which you also can visit their headquarters in the same game. The headquarters includes a tour guide and a gift shop. The Bright Fellowship's spacesuits probably are repurposed disguises which originally were part of REPCONN's merchandising. The ''Mothership Zeta'''s realistic spacesuit? It's found on the corpse of an actual astronaut, who has been kidnapped by aliens while he was doing a space flight.

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* In ''VideoGame/FalloutNewVegas'', when they're about to enter the rockets in REPCONN test site's basement before taking off to "the Great Beyond", some of the Bright Fellowship's ghouls put on cartoonish spacesuits which look like they're straight from a Fifties' sci-fi comic book, which makes sense considering the ''Fallout'' series is basically ''AfterTheEnd {{Zeerust}}: The Game''. But, if you played ''VideoGame/Fallout3'', the ''Mothership Zeta'' DLC includes another spacesuit... which looks exactly like a realistic, real-life one. That's not necessarily an oversight caused by both games being developed by a different team. Those cartoonish spacesuits are found in a place belonging to REPCONN Aerospace, a firm which you also can visit their headquarters in the same game. The headquarters includes a tour guide and a gift shop. The Bright Fellowship's spacesuits probably are repurposed disguises which originally were part of REPCONN's merchandising. The ''Mothership Zeta'''s realistic spacesuit? It's found on the corpse of an actual astronaut, who has been kidnapped by aliens while he was doing a space flight.flight.
* A unique trait of the ''Fallout'' series is how it looks on the apocalypse, defining itself more as Post-Post-Apocalyptic than just Post-Apocalyptic. As opposed to most series focusing on the immediate aftermath of the bombing, invasion or whatever caused the end, ''Fallout'' puts its focus later on down the line, looking to the time during society's rebuilding, to the point that it is possible for certain areas in America to be brought together in unity. It focuses on the [[MeaningfulName fallout]] of the apocalypse.
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** Even better, why is it a halo of light, and not a focused beam? Because it isn't a flashlight; it's actually the Pip-Boy screen with the brightness turned all the way up.
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** Fallout 4 does not have an explicit karma or reputation system. In fact, the main focus is more on companions' reactions and relationships. The Sole Survivor focuses much more on personal relationships and solely their son. The Sole Survivor also came from Pre-War America, so their views are most likely different from people living in the Commonwealth.

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** Fallout 4 does not have an explicit karma or reputation system. In fact, the main focus is more on companions' reactions and relationships. The Sole Survivor focuses much more on personal relationships and solely their son. The Sole Survivor also came his/her son, Moreover, he/she is a FishOutOfTemporalWater from Pre-War America, so their he/she has no idea how the Commonwealth's societies view one another and therefore has to rely on companions' views are most likely different from people living in the Commonwealth.to understand everything.
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Added blurb about Vault arms and armor.

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*The reason why all vaults (barring 34, which was deliberately INTENDED to be loaded with military-grade armaments and armor) mostly lack anything resembling adequate equipment is simple: the Vaults were never meant to save anyone. They didn’t care if the Vaults would be able to survive following the conclusion of their Experiment, and they cut costs accordingly.
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Added commentary about the Brotherhood of Steel.

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* Throughout the series, the Brotherhood of Steel is known to be... quite enthusiastic with regards to confiscating Pre-War technology, no matter how mundane or seemingly harmless. Given the status of consumer goods Pre-War, though... half the things that we take for granted today could kill you. Fission-powered cars explode if they get damaged, robots go berserk on a regular basis, and let's not get started on Nuka-Cola... they're being paranoid about technology because they can't be sure of a piece of Pre-War tech's safety just by looking at it. Unfortunately for everyone else, it's quite apparent in later games that their tech-thieving no longer adheres to any reasonable standard.

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