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* ''VideoGame/UnrealTournament'' has a smiley face painted on the front of the Flak Cannon's secondary fire shells, which is nearly impossible to notice in normal gameplay, except if you get headshot with a flak shell. Then that image is [[IncrediblyLamePun the last thing to go through your head]].

to:

* ''VideoGame/UnrealTournament'' has ''VideoGame/UnrealTournament'':
** There's
a smiley face painted on the front of the Flak Cannon's secondary fire shells, which is nearly impossible to notice in normal gameplay, except if you get headshot with a flak shell. Then that image is [[IncrediblyLamePun the last thing to go through your head]].



* The [[https://www.youtube.com/watch?v=7l_FFeZI5h4 WAHccollades trailer]] for ''VideoGame/WarioWare: Get It Together!'' features "absolutely-100%-real-definitely-not-fake-clearly-not-from-Wario-himself" reviews for the game, and there is a segment with a whole bunch of "awards" displayed onscreen, and if you pause the video during this segment you'll notice that some of these include "You didn't actually pause the video to read all of these, did you?", "For shame...", "You did?!", "Seriously, unpause it!" and "You got a lot of time on your hands, huh...".

to:

* The [[https://www.youtube.com/watch?v=7l_FFeZI5h4 WAHccollades trailer]] for ''VideoGame/WarioWare: Get It Together!'' ''VideoGame/WarioWareGetItTogether'' features "absolutely-100%-real-definitely-not-fake-clearly-not-from-Wario-himself" reviews for the game, and there is a segment with a whole bunch of "awards" displayed onscreen, and if you pause the video during this segment you'll notice that some of these include "You didn't actually pause the video to read all of these, did you?", "For shame...", "You did?!", "Seriously, unpause it!" and "You got a lot of time on your hands, huh...".
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None


* In ''VideoGame/SilverFallsGaidenDeathlyDelusionDestroyersAndRubyRiver'', the loading screens provide background information about Silver Falls and the surrounding world. Most of these go by so fast, they can only read on multiple viewings or if you take a screenshot with your phone. Your efforts will pay off; there are at least a hundred different tidbits, NoodleIncidents, and [[ShoutOut shout-outs]].

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* In ''VideoGame/SilverFallsGaidenDeathlyDelusionDestroyersAndRubyRiver'', the loading screens provide background information about Silver Falls and the surrounding world. Most of these go by so fast, they can only be read on multiple viewings or if you take a screenshot with your phone. Your efforts will pay off; there are at least a hundred different tidbits, NoodleIncidents, and [[ShoutOut shout-outs]].
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None

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* In ''VideoGame/SilverFallsGaidenDeathlyDelusionDestroyersAndRubyRiver'', the loading screens provide background information about Silver Falls and the surrounding world. Most of these go by so fast, they can only read on multiple viewings or if you take a screenshot with your phone. Your efforts will pay off; there are at least a hundred different tidbits, NoodleIncidents, and [[ShoutOut shout-outs]].
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None

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* In ''VideoGame/PokemonScarletAndViolet'', during the final story battle, [[spoiler:the AI Professor Sada/Turo is taken over by the Paradise Protection Protocol. The pre-fight text is glitchy and moves quickly, but while it's flickering, you can see the statement "AI Sada/Turo has no intention of fighting anymore!" flash by]].
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* The "20 Years of UsefulNotes/PlayStation" trailer for ''VideoGame/LittleBigPlanet 3'' has some [=PS1=] games lined up on a shelf. They read VideoGame/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.

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* The "20 Years of UsefulNotes/PlayStation" trailer for ''VideoGame/LittleBigPlanet 3'' has some [=PS1=] games lined up on a shelf. They read VideoGame/SpyroTheDragon, Franchise/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.
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* ''VideoGame/HenryStickminSeries'' has one on the ''Triple Threat'' path of Completing the Mission. After [[TheHero Henry Stickmin]] and [[ActionGirl Ellie Rose]] sabotage the rocket launch, they leap from the rocket and plummet down to their chopper, where [[AcePilot Charles Calvin]] picks them up. If you look carefully, you'll see the chopper's blades are actually barely moving, so Henry and Ellie aren't chopped up by them. As soon as they get in, Charles starts the chopper and gets away. If you listen, you can also hear the alert sounds about how the chopper's blades aren't moving.

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* ''VideoGame/HenryStickminSeries'' has one on the ''Triple Threat'' path of Completing the Mission. After [[TheHero Henry Stickmin]] and [[ActionGirl Ellie Rose]] sabotage the rocket launch, they leap from the rocket and plummet down to their chopper, where [[AcePilot Charles Calvin]] picks them up. If you look carefully, you'll see the chopper's blades are actually barely moving, so Henry and Ellie [[HelicopterBlender aren't chopped up by them.them]]. As soon as they get in, Charles starts the chopper and gets away. If you listen, you can also hear the alert sounds about how the chopper's blades aren't moving.
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None


** The last hit of Taokaka's Astral Finish is actually delivered by Jubei, swiping in from the top-right of the screen. In Taokaka vs. Jubei matches, Torakaka delivers the last hit instead.

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** The last hit of Taokaka's Astral Finish is actually delivered by Jubei, swiping in from the top-right of the screen. In Taokaka vs. Jubei matches, [[DevelopersForesight Torakaka delivers the last hit instead.instead]].
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None

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* At the end of ''VideoGame/ThereIsNoGame'', a fake blue screen of death appears, a tease that [[spoiler:Mr. Glitch has survived Game and [=GiGi=] being merged into the source code]]. At the bottom of the screen the following text is displayed: "Screenshot or videocapture in order to read this text is totally forbidden."

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Crosswicking


* In ''VideoGame/DevilMayCry3DantesAwakening'', the intro cutscenes of the missions have the number of the mission hidden on it. Some are fairly obvious (The corpses of the enemies killed by Lady's bike exhaust in Mission 3 form the number 3, Mission 5's intro fades out on a spray of blood shaped like a 5 and so on), some not so much.
* In ''VideoGame/DevilMayCry4'', in the opening cutscene where Nero battles some mooks, Dante can briefly be seen standing on a rooftop observing the battle.

to:

* In ''VideoGame/DevilMayCry3DantesAwakening'', the intro cutscenes of the missions have the number of ''VideoGame/DevilMayCry'':
** ''VideoGame/DevilMayCry3DantesAwakening'': The introductory cutscene to every Mission incorporates
the mission hidden number somewhere, often very briefly such as the 9 on it. a fallen 9mm shell case or a 20 in the clouds above the level. Some are fairly obvious (The obvious, such as the corpses of the enemies demons killed by Lady's bike exhaust in Mission 3 form forming the number 3, or Mission 5's intro fades fading out on a spray of blood shaped like a 5 5. Looking at the stills for each cutscene in the Demo Digest theater feature will most likely reveal all of these instances.
** ''VideoGame/DevilMayCry4'': Those with a careful eye will be able to spot [[https://imgur.com/mmKxxWk Dante]] perched casually atop one of the nearby buildings watching Nero's opening fight with the Scarecrows -- slow-motion is all but required at first because it's only seen as the camera follows Nero's high-speed aerial acrobatics. [[https://imgur.com/bpv00zl Dante]] also shows up near the end of the prologue, just as Director Hideaki Itsuno's credit disappears.
** ''VideoGame/DevilMayCry5'':
*** Nero doesn't have Red Queen with him when he
and so on), some not so much.
*
V escape from Urizen in the prologue. Instead, Griffon is carrying the sword using his talons as he quickly flies in the background.
*** Using Photo Mode, fans have [[https://www.reddit.com/r/DevilMayCry/comments/b0rscx/we_need_a_hood_up_button_also_you_can_see_both/ noticed]] that Blue Rose has armor piercing and hollow point bullets, matching the early [[FlavorText description]] of how Blue Rose fires two shots where the first bullet breaks the demon's armor and the second bullet causes extra damage.
*** [[spoiler:In the secret ending of Dante and Vergil in the Demon World, the [[https://www.reddit.com/r/DevilMayCry/comments/azwj3h/back_at_it_again/eiauhvs/ bullets leaving Ebony and Ivory are armor piercing and hollow point]], respectively, matching their weapon flavor text of Ebony being used for long distance and heavy power, while Ivory is used for rapid fire.]]
***
In ''VideoGame/DevilMayCry4'', in the opening cutscene, one of the stickers on Nico's van says "[[IfYouCanReadThis IF YOU CAN READ THIS]] MY RIFLE WILL KILL YOU BEFORE YOU HEAR ITS SOUND".
*** In the
cutscene where Nero battles some mooks, Dante can briefly be seen standing on a rooftop observing receives Dr. Faust from Nico, the battle.Devil May Cry neon sign on her van blinks in time with the background music's beat. The camera does have multiple shots of the neon sign though, even if it's just for a few seconds each.
*** [[spoiler:When Nero separates Dante and Vergil from clashing in the cutscene of Mission 20, his spectral wings' talons are also holding up their swords. He ''really'' didn't want them to kill each other.]]
** Vergil's [[LimitBreak Judgement Cut End]] actually utilizes doppelgangers/spectral clones that either do all the slashing for him, or he moves in a blinding-fast speed to create after-images while slashing, but they're too fast to be noticed at first glance. In the ''[[UpdatedRerelease Special Edition]]'' of ''Devil May Cry 4'', the "after-images" are visible on the first few frames of the start-up animation. In ''Devil May Cry 5'' and its ''Special Edition'', they are noticeable throughout the entire attack when [[https://www.youtube.com/watch?v=E9OaiB8CWNA the game is slowed-down frame-by-frame]], or when [[https://www.youtube.com/watch?v=dhXaH5bj5i0 Nero uses the Ragtime Devil Breaker to slow down the in-game world itself]].

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* In ''VideoGame/Portal2'', during a later test [=GLaDOS=] tells you a supposedly sped-up version of the instructions for that chamber. Slowing it down reveals it to simply be a line from ''Moby Dick''.

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* When Myriam Scuttlebutt drops her laptop in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', her wallpaper is a picture of her standing beside the friends Juniper, Hugh, and Robin, [[spoiler:foreshadowing her desire to be a part of that group]].
* In ''VideoGame/Portal2'', during a later test [=GLaDOS=] tells you a supposedly sped-up version of the instructions for that chamber. Slowing it down reveals it to simply be a line from ''Moby Dick''.''Literature/MobyDick''.
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None

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* ''VideoGame/MortalKombat9'': A couple. One at the start of Stryker's Chapter in Story Mode reveals that Kabal has an engagement ring on his finger. The other? Take a good look at the figures in the tubes when Kitana confronts Mileena. The scary demon that occasionally pops up in the Krypt? Turns out it's one of the rejected clones.
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None


* The [[https://www.youtube.com/watch?v=7l_FFeZI5h4 WAHccollades trailer]] for ''VideoGame/WarioWare: Get It Together!'' features "absolutely-100%-real-definitely-not-fake-clearly-not-from-Wario-himself" reviews for the game, and there is a segment with a whole bunch of "awards" displayed onscreen, and if you pause the video during this segment you'll notice that some of these include "You didn't actually pause the video to read all of these, did you?", "For shame...", "You did?!", "Seriously, unpause it!" and "You got a lot of time on your hands, huh...".



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crosswicking example not originally written by myself

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* ''VideoGame/TwistedWonderland'':
** During the opening, if you pause during the split second Azul Ashengrotto's eyes widen, you can see [[spoiler:a silhouette of his [[SuperpoweredEvilSide Overblot form]]]].
** Likewise, if you pause at the shot where Azul's contracts are scattered on a table, you can see [[spoiler:what is presumed to be an EmbarrassingOldPhoto of his chubbier octopus form underneath one of the contracts]].
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* There are a couple of them in ''VideoGame/BrainDead13'', which is basically GettingCrapPastTheRadar:

to:

* There are a couple of them in ''VideoGame/BrainDead13'', which is basically GettingCrapPastTheRadar:''VideoGame/BrainDead13'':

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* Just before the Twilight Thorn appears in ''VideoGame/KingdomHeartsII'', there is a moment when Roxas turns around to see it appear. Just before it cuts to a close up of Roxas, you can see an Organization member, if only for a few frames.
** They also have this PlayedForLaughs blink-and-you’ll-miss-it "LikeAnOldMarriedCouple moment" between Leon and Aerith in the second game during the crisis at Hollow Bastion, when Leon, having to go retrieve the anti-virus for the computer, asks Aerith if she'll be OK on her own, and she shuts him up with nothing but a DeathGlare.



* Just before the Twilight Thorn appears in ''VideoGame/KingdomHeartsII'', there is a moment when Roxas turns around to see it appear. Just before it cuts to a close up of Roxas, you can see an Organization member, if only for a few frames.

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* ''VideoGame/FinalFantasyVIII'' has two:
** The giant TV screen outside the Timber TV station, when not in use for the president's broadcast, is covered with a strange rolling pattern of red noise. If you freeze-frame a shot of the TV screen it's possible to make out the text that the "noise" is made up of, lines reading "IAMALIVEHEREBRINGMEBACKTHERE" and "IWILLNEVERLETYOUFORGETABOUTME". [[spoiler:These messages are coming from Sorceress Adel, whose imprisonment in an orbital tomb is the source of the radio interference.]]
** During the end FMV sequence, near the end of Squall's epic breakdown/hallucination scene, there's an extremely brief shot of Squall with an empty black void where his face should be.
* ''VideoGame/FinalFantasyVIIRemake'': [[spoiler:Zack surviving the Shinra ambush is punctuated by a Stamp dog chip bag flung by the wind. What's signficant about this is that the Stamp depicted in the image is a terrier while the Stamp depicted throughout the game is a beagle. Which ends up having a lot of implications for the future games.]]
* ''VideoGame/FinalFantasyXIII'' had Siren, who was Boduhm's Fal'cie, almost completely removed from the game, except for one of the flashbacks [[spoiler:when Serah tells Snow she's a l'cie]].

to:

* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVIIRemake'': [[spoiler:Zack surviving the Shinra ambush is punctuated by a Stamp dog chip bag flung by the wind. What's significant about this is that the Stamp depicted in the image is a terrier while the Stamp depicted throughout the game is a beagle. Which ends up having a lot of implications for the future games.]]
**
''VideoGame/FinalFantasyVIII'' has two:
** *** The giant TV screen outside the Timber TV station, when not in use for the president's broadcast, is covered with a strange rolling pattern of red noise. If you freeze-frame a shot of the TV screen it's possible to make out the text that the "noise" is made up of, lines reading "IAMALIVEHEREBRINGMEBACKTHERE" and "IWILLNEVERLETYOUFORGETABOUTME". [[spoiler:These messages are coming from Sorceress Adel, whose imprisonment in an orbital tomb is the source of the radio interference.]]
** *** During the end FMV sequence, near the end of Squall's epic breakdown/hallucination scene, there's an extremely brief shot of Squall with an empty black void where his face should be.
* ''VideoGame/FinalFantasyVIIRemake'': [[spoiler:Zack surviving the Shinra ambush is punctuated by a Stamp dog chip bag flung by the wind. What's signficant about this is that the Stamp depicted in the image is a terrier while the Stamp depicted throughout the game is a beagle. Which ends up having a lot of implications for the future games.]]
*
** ''VideoGame/FinalFantasyXIII'' had Siren, who was Boduhm's Fal'cie, almost completely removed from the game, except for one of the flashbacks [[spoiler:when Serah tells Snow she's a l'cie]].

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Title localization, alphabetization, and added a link back to the main page


Click [[FreezeFrameBonus here]] to go back to the main page.



* ''VideoGame/NoMoreHeroes'' has the ''entire backstory'' of the FinalBoss, which is told entirely in fast-forward. [[NoFourthWall Travis explicitly fast-forwards it,]] [[spoiler:to avoid raising the game's age rating.]] ([[https://www.youtube.com/watch?v=A22Nkt_fDBc Here it is slowed down]].)
** In the second game, second-to-last boss Alice Twilight burns a few pictures before her showdown with Travis. If you somehow take a good look at these pictures, you'll notice she has a husband and son and some form of link with similarly-named Margaret Moonlight.
* ''VideoGame/UnrealTournament'' has a smiley face painted on the front of the Flak Cannon's secondary fire shells, which is nearly impossible to notice in normal gameplay, except if you get headshot with a flak shell. Then that image is [[IncrediblyLamePun the last thing to go through your head]].
** The Redeemer missile object has "Adios!" scrawled on the side, fitting for a man-portable nuclear cruise missile.
** Using console commands to drastically slow down the game speed (''very'' drastically), it's possible to see exactly how the game handles [[YourHeadASplode decapitating headshots]]: the head of the character model simply shrinks down to a dot and a head gib is spawned. Not interesting from any plot perspective, but interesting nonetheless.
* ''VideoGame/TimeSplitters2'' does the same as ''VideoGame/UnrealTournament'' (you can zoom in and see a tiny head using a sniper rifle at point blank). ''Videogame/TeamFortress2'' also does it with the Eyelander/Skullcutter's kill animations. Furthermore, you can make a ragdoll in ''Garry's Mod'' appear to have no head by simply deflating it until it becomes invisible. This is because it's a lot easier for both the programmer and the computer/console to simply scale vertices or force them all into one point than to actually add to or take away from the 3D mesh.
* ''Franchise/{{Halo}}'' has these a lot of times on the bullet casings coming out of guns. However, in ''[[VideoGame/{{Halo 2}} 2]]'', on Legendary, you can see Jason Jones (Co-Founder of Creator/{{Bungie}} Studios) wearing only boxers with his hands behind his head, kneeling. What the hell were Bungie doing when that was taken? Wait, don't answer that.
* In the ending cinematic of ''VideoGame/MetalGearSolid2'' while [[spoiler:Snake is talking to Raiden]], if you pause at the right point, and zoom into the crowd, a still-living [[spoiler:Vamp]] is clearly visible.
* ''VideoGame/SuperRobotWars'' loves to do this especially with the ultimate attacks of Banpresto Original major villains.
** In ''VideoGame/SuperRobotWarsZ'', the enigmatic Asakim Dorwin's Ley Buster attack ends with a MindRape that's designed to fuel WildMassGuessing. Most of the images that flash across the screen are (probably) merely gothic artwork with [[FauxSymbolism meaningless symbolism]], but if paused at just the right time, others show possible clues to his past and connection with other characters and plotlines. It doesn't help that he even tells his opponent that he'll show them "my past, my sins, my fate, and my despair".
** ''VideoGame/SuperRobotWarsAlpha 3'''s [[spoiler:[[TrueFinalBoss true]]]] final boss [[spoiler:Keisar Ephes]] has an ultimate attack that, if you freeze the animation in certain places (it can be viewed on Website/YouTube), shows the boss standing on a pile of all of the guys you can recruit, as if foreshadowing his victory. Unlike other examples, it's more just for OhCrap factor.
** If you pause during the An Ares' strongest attack in ''Super Robot Wars Z3: Tengoku-hen'', images of Barbiel in despair and [[spoiler:Supreme God Z]] can be seen.
* ''VideoGame/SuperSmashBros'':
** In ''VideoGame/SuperSmashBros64'' (the original [=N64=] game), the characters have a typical electric damage animation for most of Pikachu's attacks. [[XRaySparks Many of them showing the skeleton of the attacked character]]. But, if you attack Samus, and pause in the right frame... you'll see her suitless model, with no clothes at all. She's really well done, but is faceless. This resulted in a [[GoodBadBugs Good Bad Bug]] in which pausing at the right time after hitting her with Ness's PK Thunder would leave her like that.
** In ''VideoGame/SuperSmashBrosUltimate,'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that tend to leave her nether regions exposed for [[EasterEgg fractions of a second]]. [[VideogamePerversityPotential Additionally]], ''Ultimate'' has a greatly expanded camera feature compared to its predecessors, with plenty of tools that allow players to make artistic shots of the action from [[https://i.imgur.com//OffoMLh.jpg nearly any angle]].
* ''VideoGame/MegaManZX'' Advent has one in the form of Model P, when you open the Transform menu as it, for a single frame it has the face of Model PX from the original game instead. ([[https://youtu.be/GfV-tcvJxBo Video]]
* The ending of ''VideoGame/DragonAgeII'' has one. Look at the book Varric and Cassandra are handling at just the right moment and you'll see an illustration of Shale chasing [[SitcomArchnemesis pigeons]] and [[spoiler: another of a woman who looks an awful lot like [[VideoGame/DragonAgeOrigins Morrigan]].]]
* ''VideoGame/FinalFantasyXIII'' had Siren, who was Boduhm's Fal'cie, almost completely removed from the game, except for one of the flashbacks [[spoiler:when Serah tells Snow she's a l'cie]].
* The mission intro cutscenes for ''VideoGame/ModernWarfare''.
** Even more so for ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', if you can manage to read through the microfiche dossiers before they are redacted. They give you a pretty good backgrounder on all of the characters, and the plot.
* During [[ComicBook/{{Deathstroke}} Deathstroke's]] victory screen in ''VideoGame/InjusticeGodsAmongUs'', he sits down in front of a computer waiting for his next contract. Just before the shot of him sitting comes up, there is a shot of the computer's "Cotract Pending" screen, where names like [[ComicBook/TheJudasContract Judas Contract]], H.I.V.E. and ComicBook/DoomPatrol can be seen along with "open contracts" for characters like Dick Grayson (a.k.a. ComicBook/{{Nightwing}}), Kyle Rayner (a Green Lantern member also known as the superhero Ion), Garfield Logan (a.k.a. Beast Boy) and Floyd Lawton (a.k.a. ComicBook/{{Deadshot}}).
* Several characters don't get closeups in the intro cutscene of ''VideoGame/UltimateMarvelVsCapcom3'' but are still visible in the background in battling other characters.
* In ''VideoGame/SonicUnleashed'', a Dreamcast with controller is briefly seen just prior to Dr. Eggman firing the WaveMotionGun to fracture the planet and awaken [[BigBad Dark Gaia]]. It's in the frames where you get an overhead shot as Eggman has his finger in the air. He also has the Dreamcast in his Egg Mobile right before [[EldritchAbomination Dark Gaia]] emerges and swats him away.
* ''VideoGame/PunchOut'' The NES version has a bearded guy in the crowd who never moves. He only nods in one occasion: [[spoiler:When you can OneHitKill an opponent]].
* Just before the Twilight Thorn appears in ''VideoGame/KingdomHeartsII'', there is a moment when Roxas turns around to see it appear. Just before it cuts to a close up of Roxas, you can see an Organization member, if only for a few frames.
* In the ''VideoGame/TeamFortress2'' official short "Meet the Spy", pause at the beginning scene where it shows the list of alerts. You'll see some pretty funny ones listed. There are actually large numers of jokes and EasterEggs hidden in the various Meet the Team videos that can only be spotted by pausing the video and knowing where to look.
** Extreme slomo videos have revealed that airblasted rockets, which appear to change direction instantly, actually stop and spend a few milliseconds rotating to the desired direction before flying off again.
* Some of the Star Bit "constellations" seen in the backgrounds in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', which only appear when Mario is traveling from one planet to another. You need to get those Star Bits immediately before Mario finally arrives on the next planet.

to:

* ''VideoGame/NoMoreHeroes'' has the ''entire backstory'' of the FinalBoss, which is told entirely in fast-forward. [[NoFourthWall Travis explicitly fast-forwards it,]] [[spoiler:to avoid raising the game's age rating.]] ([[https://www.youtube.com/watch?v=A22Nkt_fDBc Here it is slowed down]].)
** In the second game, second-to-last boss Alice Twilight burns a few pictures before her showdown with Travis. If you somehow take a good look at these pictures, you'll notice she has a husband and son and some form of link with similarly-named Margaret Moonlight.
* ''VideoGame/UnrealTournament'' has a smiley face painted on the front of the Flak Cannon's secondary fire shells, which is nearly impossible to notice in normal gameplay, except if you get headshot with a flak shell. Then that image is [[IncrediblyLamePun the last thing to go through your head]].
** The Redeemer missile object has "Adios!" scrawled on the side, fitting for a man-portable nuclear cruise missile.
** Using console commands to drastically slow down the game speed (''very'' drastically), it's possible to see exactly how the game handles [[YourHeadASplode decapitating headshots]]: the head of the character model simply shrinks down to a dot and a head gib is spawned. Not interesting from any plot perspective, but interesting nonetheless.
* ''VideoGame/TimeSplitters2'' does the same as ''VideoGame/UnrealTournament'' (you can zoom in and see a tiny head using a sniper rifle at point blank). ''Videogame/TeamFortress2'' also does it with the Eyelander/Skullcutter's kill animations. Furthermore, you can make a ragdoll in ''Garry's Mod'' appear to have no head by simply deflating it until it becomes invisible. This is because it's a lot easier for both the programmer and the computer/console to simply scale vertices or force them all into one point than to actually add to or take away from the 3D mesh.
* ''Franchise/{{Halo}}'' has these a lot of times on the bullet casings coming out of guns. However, in ''[[VideoGame/{{Halo 2}} 2]]'', on Legendary, you can see Jason Jones (Co-Founder of Creator/{{Bungie}} Studios) wearing only boxers with his hands behind his head, kneeling. What the hell were Bungie doing when that was taken? Wait, don't answer that.
* In the ending cinematic of ''VideoGame/MetalGearSolid2'' while [[spoiler:Snake is talking to Raiden]], if you pause at the right point, and zoom into the crowd, a still-living [[spoiler:Vamp]] is clearly visible.
* ''VideoGame/SuperRobotWars'' loves to do this especially with the ultimate attacks of Banpresto Original major villains.
** In ''VideoGame/SuperRobotWarsZ'', the enigmatic Asakim Dorwin's Ley Buster attack ends with a MindRape that's designed to fuel WildMassGuessing. Most of the images that flash across the screen are (probably) merely gothic artwork with [[FauxSymbolism meaningless symbolism]], but if paused at just the right time, others show possible clues to his past and connection with other characters and plotlines. It doesn't help that he even tells his opponent that he'll show them "my past, my sins, my fate, and my despair".
** ''VideoGame/SuperRobotWarsAlpha 3'''s [[spoiler:[[TrueFinalBoss true]]]] final boss [[spoiler:Keisar Ephes]] has an ultimate attack that, if you freeze the animation in certain places (it can be viewed on Website/YouTube), shows the boss standing on a pile of all of the guys you can recruit, as if foreshadowing his victory. Unlike other examples, it's more just for OhCrap factor.
** If you pause during the An Ares' strongest attack in ''Super Robot Wars Z3: Tengoku-hen'', images of Barbiel in despair and [[spoiler:Supreme God Z]] can be seen.
* ''VideoGame/SuperSmashBros'':
** In ''VideoGame/SuperSmashBros64'' (the original [=N64=] game), the characters have a typical electric damage animation for most of Pikachu's attacks. [[XRaySparks Many of them showing the skeleton of the attacked character]]. But, if you attack Samus, and pause in the right frame... you'll see her suitless model, with no clothes at all. She's really well done, but is faceless. This resulted in a [[GoodBadBugs Good Bad Bug]] in which pausing at the right time after hitting her with Ness's PK Thunder would leave her like that.
** In ''VideoGame/SuperSmashBrosUltimate,'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that tend to leave her nether regions exposed for [[EasterEgg fractions of a second]]. [[VideogamePerversityPotential Additionally]], ''Ultimate'' has a greatly expanded camera feature compared to its predecessors, with plenty of tools that allow players to make artistic shots of the action from [[https://i.imgur.com//OffoMLh.jpg nearly any angle]].
* ''VideoGame/MegaManZX'' Advent
''VideoGame/ArthursNightmare'' has one in the form of Model P, when you open ending. [[spoiler:As the Transform menu as it, for protagonist (who's all but stated to be a single frame it has the face less-than-content fan of Model PX from [[WesternAnimation/{{Arthur}} the original game instead. ([[https://youtu.be/GfV-tcvJxBo Video]]
* The ending
show]]) goes to delete a whole folder of ''VideoGame/DragonAgeII'' has one. Look at rants about the book Varric series from his computer, other folders with similar labels from other Creator/PBSKids series (specifically, ''WesternAnimation/{{Cyberchase}}'', ''WesternAnimation/DragonTales'', and Cassandra are handling at just the right moment and you'll see an illustration of Shale chasing [[SitcomArchnemesis pigeons]] and [[spoiler: another of a woman who looks an awful lot like [[VideoGame/DragonAgeOrigins Morrigan]].''WesternAnimation/TheMagicSchoolBus'') can be seen briefly.]]
* ''VideoGame/FinalFantasyXIII'' had Siren, who was Boduhm's Fal'cie, almost completely removed ''Franchise/BlazBlue'':
** The last hit of Taokaka's Astral Finish is actually delivered by Jubei, swiping in
from the game, except for one top-right of the flashbacks [[spoiler:when Serah tells Snow she's a l'cie]].
* The mission intro cutscenes for ''VideoGame/ModernWarfare''.
screen. In Taokaka vs. Jubei matches, Torakaka delivers the last hit instead.
** Even more so for ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', if you can manage to read If Noel misses her [[SheFu Muzzle]] [[MurderousThighs Flitter]] command grab, she does a split-second WildTake with comically-panicked eyes before landing. Similarly, Bang has a split-second look of surprise on whiffing his Daifunka super.
** When Hakumen draws his {{BFS}}, most of the blade actually goes
through the microfiche dossiers before they are redacted. They give you a pretty good backgrounder on all side of the characters, and the plot.
* During [[ComicBook/{{Deathstroke}} Deathstroke's]] victory screen in ''VideoGame/InjusticeGodsAmongUs'',
sheath so he sits down in front of a computer waiting for his next contract. Just before the shot of him sitting comes up, there is a shot of the computer's "Cotract Pending" screen, where names like [[ComicBook/TheJudasContract Judas Contract]], H.I.V.E. and ComicBook/DoomPatrol can be seen along with "open contracts" for characters like Dick Grayson (a.k.a. ComicBook/{{Nightwing}}), Kyle Rayner (a Green Lantern member also known as the superhero Ion), Garfield Logan (a.k.a. Beast Boy) and Floyd Lawton (a.k.a. ComicBook/{{Deadshot}}).
* Several characters don't get closeups in the intro cutscene of ''VideoGame/UltimateMarvelVsCapcom3'' but are still visible in the background in battling other characters.
* In ''VideoGame/SonicUnleashed'', a Dreamcast with controller is briefly seen just prior to Dr. Eggman firing the WaveMotionGun to fracture the planet and awaken [[BigBad Dark Gaia]]. It's in the frames where you get an overhead shot as Eggman has his finger in the air. He also has the Dreamcast in his Egg Mobile right before [[EldritchAbomination Dark Gaia]] emerges and swats him away.
* ''VideoGame/PunchOut'' The NES version has a bearded guy in the crowd who never moves. He only nods
do it in one occasion: [[spoiler:When you can OneHitKill an opponent]].
* Just before the Twilight Thorn appears in ''VideoGame/KingdomHeartsII'', there
fluid motion. In TheAnimeOfTheGame, this is a moment when Roxas turns around to see it appear. Just before it cuts to a close deliberately played up of Roxas, you can see an Organization member, if only for as a few frames.
* In the ''VideoGame/TeamFortress2'' official short "Meet the Spy", pause at the beginning scene where it shows the list of alerts. You'll see some pretty funny ones listed. There are actually large numers of jokes and EasterEggs hidden in the various Meet the Team videos that can only be spotted by pausing the video and knowing where to look.
dramatic magic effect.
** Extreme slomo videos have revealed that airblasted rockets, which appear to change direction instantly, actually stop and spend a few milliseconds rotating Electrical attacks (eg. Rachel's lightning, Kokonoe's traps) cause XRaySparks, each unique to the desired direction before flying off again.
* Some of
character. While some versions are obvious like Hakumen's entirely-mechanical insides and [[BlobMonster Arakune]] having no bones at all, subtle details include the Star Bit "constellations" seen in the backgrounds in both ''VideoGame/SuperMarioGalaxy'' tiny robot inside Carl's hat and ''VideoGame/SuperMarioGalaxy2'', which only appear when Mario is traveling from one planet to another. You need to get those Star Bits immediately before Mario finally arrives on the next planet.Relius Clover apparently having an artificial arm.



* In ''VideoGame/DevilMayCry 3'', the intro cutscenes of the missions have the number of the mission hidden on it. Some are fairly obvious (The corpses of the enemies killed by Lady's bike exhaust in Mission 3 form the number 3, Mission 5's intro fades out on a spray of blood shaped like a 5 and so on), some not so much.
* In ''Devil May Cry 4'', in the opening cutscene where Nero battles some mooks, Dante can briefly be seen standing on a rooftop observing the battle.
* All of the characters' info cards in ''VideoGame/LollipopChainsaw''. The game displays each one for about two seconds each, so you won't have enough time to read all of the info on them.
* In ''VideoGame/{{Portal 2}}'', during a later test [=GLaDOS=] tells you a supposedly sped-up version of the instructions for that chamber. Slowing it down reveals it to simply be a line from ''Moby Dick''.
* In the "Raphael Trailer" for ''VideoGame/TheStanleyParable'', the trailer lists a list of emotions that you can feel throughout the game, including, "Orange", "Being at the Beach", and "Being the Beach".

to:

* The various games of the ''VideoGame/CallOfDuty'' franchise is known for packing an incredible amount of plot-relevant information in the introductory cutscenes of each mission. Most notably, the seemingly purely decorative rapidly scrolling text at the end of each mission intro in ''VideoGame/CallOfDutyBlackOpsIII'' is actually a coherent narrative that, if taken at face value [[spoiler:completely undermines the story of the video game proper and turns it into a ShaggyDogStory.]]
* During the Chapter 3 execution in ''VisualNovel/Danganronpa2GoodbyeDespair'', the blackened is briefly shown naked when screaming orgasmically.
* In ''VideoGame/DevilMayCry 3'', ''VideoGame/DevilMayCry3DantesAwakening'', the intro cutscenes of the missions have the number of the mission hidden on it. Some are fairly obvious (The corpses of the enemies killed by Lady's bike exhaust in Mission 3 form the number 3, Mission 5's intro fades out on a spray of blood shaped like a 5 and so on), some not so much.
* In ''Devil May Cry 4'', ''VideoGame/DevilMayCry4'', in the opening cutscene where Nero battles some mooks, Dante can briefly be seen standing on a rooftop observing the battle.
* All The ending of ''VideoGame/DragonAgeII'' has one. Look at the characters' info cards in ''VideoGame/LollipopChainsaw''. The game displays each one for about two seconds each, so you won't have enough time to read all of book Varric and Cassandra are handling at just the info on them.
* In ''VideoGame/{{Portal 2}}'', during a later test [=GLaDOS=] tells you a supposedly sped-up version
right moment and you'll see an illustration of the instructions for that chamber. Slowing it down reveals it to simply be Shale chasing [[SitcomArchnemesis pigeons]] and [[spoiler: another of a line woman who looks an awful lot like Morrigan from ''Moby Dick''.
''VideoGame/DragonAgeOrigins''.]]
* In the "Raphael Trailer" for ''VideoGame/TheStanleyParable'', intro of ''Franchise/TheElderScrolls'' series spin-off game, ''[[VideoGame/TheElderScrollsAdventuresRedguard Redguard]]'', the trailer lists camera pans over a list library. There is a set of emotions that five books where, if you pause, you can feel throughout see that the game, including, "Orange", "Being at books have the Beach", following titles: The Elder Scrolls [[VideoGame/TheElderScrollsArena Arena]], The Elder Scrolls [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]], The Elder Scrolls [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] (which was in pre-production), The Elder Scrolls [[VideoGame/TheElderScrollsIVOblivion Oblivion]], and "Being The Elder Scrolls Romanelli (this is simply a meaningless placeholder name since Bethesda hadn't settled on "[[VideoGame/TheElderScrollsVSkyrim Skyrim]]" yet). The amazing thing is that Bethesda had already decided on "Oblivion" for a title as far back as 1998 (''Oblivion'' being released eight years later) and they had decided on making a fifth game down the Beach".line.



* There's a very minor one in the ''VideoGame/WildStar'' Flick "Adventures:" there is a portrait of Ish'mael the Bloodied, the star of "Classes," in the Granok hide-out and he yelps when the door is slammed into his face.

to:

* There's ''VideoGame/FinalFantasyVIIRemake'': [[spoiler:Zack surviving the Shinra ambush is punctuated by a very minor one Stamp dog chip bag flung by the wind. What's signficant about this is that the Stamp depicted in the ''VideoGame/WildStar'' Flick "Adventures:" there image is a portrait of Ish'mael terrier while the Bloodied, Stamp depicted throughout the star game is a beagle. Which ends up having a lot of "Classes," in implications for the Granok hide-out and he yelps future games.]]
* ''VideoGame/FinalFantasyXIII'' had Siren, who was Boduhm's Fal'cie, almost completely removed from the game, except for one of the flashbacks [[spoiler:when Serah tells Snow she's a l'cie]].
* ''Franchise/{{Halo}}'' has these a lot of times on the bullet casings coming out of guns. However, in ''[[VideoGame/Halo2 2]]'', on Legendary, you can see Jason Jones (Co-Founder of Creator/{{Bungie}} Studios) wearing only boxers with his hands behind his head, kneeling. What the hell were Bungie doing
when the door is slammed into his face.that was taken? Wait, don't answer that.



* ''VideoGame/HenryStickminSeries'' has one on the ''Triple Threat'' path of Completing the Mission. After [[TheHero Henry Stickmin]] and [[ActionGirl Ellie Rose]] sabotage the rocket launch, they leap from the rocket and plummet down to their chopper, where [[AcePilot Charles Calvin]] picks them up. If you look carefully, you'll see the chopper's blades are actually barely moving, so Henry and Ellie aren't chopped up by them. As soon as they get in, Charles starts the chopper and gets away. If you listen, you can also hear the alert sounds about how the chopper's blades aren't moving.
* ''VideoGame/IllusionOfGaia'': when some of the monsters explode upon death in typical NES- and SNES-era video game fashion, you might be able to see [[NightmareFuel a screaming face appear in the fire]]. This can be seen, in particular, when the giant centipede boss of the Great Wall is defeated since a dialogue box opens and pauses the game mid-explosion.
* During ComicBook/{{Deathstroke}}'s victory screen in ''VideoGame/InjusticeGodsAmongUs'', he sits down in front of a computer waiting for his next contract. Just before the shot of him sitting comes up, there is a shot of the computer's "Cotract Pending" screen, where names like [[ComicBook/TheJudasContract Judas Contract]], H.I.V.E. and ComicBook/DoomPatrol can be seen along with "open contracts" for characters like Dick Grayson (a.k.a. ComicBook/{{Nightwing}}), Kyle Rayner (a Green Lantern member also known as the superhero Ion), Garfield Logan (a.k.a. Beast Boy) and Floyd Lawton (a.k.a. ComicBook/{{Deadshot}}).
* In ''VisualNovel/KatawaShoujo'', in Hanako's Act 2 opening video, during the segment with people rushing all around her, a sharp-eyed viewer may spot that Hisao was standing there the whole time.
* Just before the Twilight Thorn appears in ''VideoGame/KingdomHeartsII'', there is a moment when Roxas turns around to see it appear. Just before it cuts to a close up of Roxas, you can see an Organization member, if only for a few frames.
* The trailer for ''VideoGame/LeagueOfLegends''' release on Mac was full of allusions to various characters. Some of these are directly panned over, but others are only visible for a split-second. Examples include a crayon drawing of [[TinTyrant Mordekaiser]] and the full contents of the weapons board, including [[AscendedMeme Soraka's bananas]].
* The "20 Years of UsefulNotes/PlayStation" trailer for ''VideoGame/LittleBigPlanet 3'' has some [=PS1=] games lined up on a shelf. They read VideoGame/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.
* All of the characters' info cards in ''VideoGame/LollipopChainsaw''. The game displays each one for about two seconds each, so you won't have enough time to read all of the info on them.
* Quite a few glimpses of shadowy figures, eerie black vapors, and [[spoiler: the Ager brothers]] are scattered here and there in ''VideoGame/TheLostCrown''. Most are distant background glimpses, but if you watch the corners when Nigel is in danger, you're likely to see the last of these lurking in the shadows ''very'' close to him.



* In ''VideoGame/UntilDawn'', Matt jumps up in front of a mounted telescope while Ashley is looking through it. When this happens again with Mike looking through them, it is briefly visible that this time, the person jumping up is [[spoiler: not human]]. Much later, [[spoiler: Hannah]]'s distinctive tattoo can be fleetingly seen on [[spoiler: a {{wendigo}}]] when it runs past.
* ''VideoGame/{{Undertale}}'' has one for the first boss. [[spoiler:If Toriel kills you, she has a [[http://i.imgur.com/p40PFXr.png unique sprite]] for her [[MyGodWhatHaveIDone reaction]], only seen for a fraction of a second.]]
** Sometimes when backtracking in the game, you may see that [[spoiler:Flowey is there, and upon seeing you walk towards him, he goes back into the ground. This foreshadows that he's been following you throughout the whole game.]]
* In the intro of ''Franchise/TheElderScrolls'' series spin-off game, ''[[VideoGame/TheElderScrollsAdventuresRedguard Redguard]]'', the camera pans over a library. There is a set of five books where, if you pause, you can see that the books have the following titles: The Elder Scrolls [[VideoGame/TheElderScrollsArena Arena]], The Elder Scrolls [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]], The Elder Scrolls [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] (which was in pre-production), The Elder Scrolls [[VideoGame/TheElderScrollsIVOblivion Oblivion]], and The Elder Scrolls Romanelli (this is simply a meaningless placeholder name since Bethesda hadn't settled on "[[VideoGame/TheElderScrollsVSkyrim Skyrim]]" yet). The amazing thing is that Bethesda had already decided on "Oblivion" for a title as far back as 1998 (''Oblivion'' being released eight years later) and they had decided on making a fifth game down the line.
* During the Chapter 3 execution in ''VisualNovel/SuperDanganRonpa2'', the blackened is briefly shown naked when screaming orgasmically.
* ''VideoGame/SuperHot'' has a rather fascinating and hilarious in-plot [[http://imgur.com/gallery/Wd9lF EULA]] that scrolls by at lightning speed.

to:

* ''VideoGame/MegaManZX'' Advent has one in the form of Model P, when you open the Transform menu as it, for a single frame it has the face of Model PX from the original game instead. ([[https://youtu.be/GfV-tcvJxBo Video]]
* In ''VideoGame/UntilDawn'', Matt jumps up in front the ending cinematic of a mounted telescope ''VideoGame/MetalGearSolid2'' while Ashley [[spoiler:Snake is looking talking to Raiden]], if you pause at the right point, and zoom into the crowd, a still-living [[spoiler:Vamp]] is clearly visible.
* The mission intro cutscenes for ''VideoGame/ModernWarfare''.
** Even more so for ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', if you can manage to read
through it. When this happens again with Mike looking through them, the microfiche dossiers before they are redacted. They give you a pretty good backgrounder on all of the characters, and the plot.
* ''VideoGame/NoMoreHeroes'' has the ''entire backstory'' of the FinalBoss, which is told entirely in fast-forward. [[NoFourthWall Travis explicitly fast-forwards it,]] [[spoiler:to avoid raising the game's age rating.]] ([[https://www.youtube.com/watch?v=A22Nkt_fDBc Here
it is briefly visible that this time, slowed down]].)
** In
the person jumping up is [[spoiler: not human]]. Much later, [[spoiler: Hannah]]'s distinctive tattoo can be fleetingly seen on [[spoiler: second game, second-to-last boss Alice Twilight burns a {{wendigo}}]] when it runs past.
* ''VideoGame/{{Undertale}}'' has one for the first boss. [[spoiler:If Toriel kills you,
few pictures before her showdown with Travis. If you somehow take a good look at these pictures, you'll notice she has a [[http://i.imgur.com/p40PFXr.png unique sprite]] for her [[MyGodWhatHaveIDone reaction]], husband and son and some form of link with similarly-named Margaret Moonlight.
* ''VideoGame/PhantomDoctrine'': Many details of level design and decoration can
only be seen for a fraction of a second.]]
** Sometimes when backtracking
if you zoom in, and the only way to zoom in is to prepare an attack on someone who happens to be standing in the game, you may see that [[spoiler:Flowey is there, and upon seeing you walk towards him, he goes back into the ground. This foreshadows that he's been following you throughout the whole game.]]
* In the intro
right spot. These sorts of ''Franchise/TheElderScrolls'' series spin-off game, ''[[VideoGame/TheElderScrollsAdventuresRedguard Redguard]]'', the camera pans over a library. There is a set of five books where, if you pause, things are mostly posters, but you can see also find an executive toy swinging away on a desk.
* In ''VideoGame/Portal2'', during a later test [=GLaDOS=] tells you a supposedly sped-up version of the instructions for
that the books have the following titles: The Elder Scrolls [[VideoGame/TheElderScrollsArena Arena]], The Elder Scrolls [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]], The Elder Scrolls [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] (which was in pre-production), The Elder Scrolls [[VideoGame/TheElderScrollsIVOblivion Oblivion]], and The Elder Scrolls Romanelli (this is chamber. Slowing it down reveals it to simply be a meaningless placeholder name since Bethesda hadn't settled on "[[VideoGame/TheElderScrollsVSkyrim Skyrim]]" yet). line from ''Moby Dick''.
* ''VideoGame/PunchOut''
The amazing thing is that Bethesda had already decided on "Oblivion" NES version has a bearded guy in the crowd who never moves. He only nods in one occasion: [[spoiler:When you can OneHitKill an opponent]].
* ''VideoGame/{{Skullgirls}}'':
** At the end of Filia's Hairball special,
for a title as far back as 1998 (''Oblivion'' being released eight years later) brief moment her face is obscured and they had decided Samson looks straight at the camera.
** If Ms. Fortune loses with her detachable head detached, she'll try and raise her eyes with a completely ridiculous expression
on making a fifth game her face before flopping down the line.
* During the Chapter 3 execution in ''VisualNovel/SuperDanganRonpa2'', the blackened is briefly shown naked when screaming orgasmically.
* ''VideoGame/SuperHot'' has a rather fascinating and hilarious in-plot [[http://imgur.com/gallery/Wd9lF EULA]] that scrolls by at lightning speed.
again.



* The "20 Years of UsefulNotes/PlayStation" trailer for ''VideoGame/LittleBigPlanet 3'' has some [=PS1=] games lined up on a shelf. They read VideoGame/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.
* The various games of the VideoGame/CallOfDuty franchise is known for packing an incredible amount of plot-relevant information in the introductory cutscenes of each mission. Most notably, the seemingly purely decorative rapidly scrolling text at the end of each mission intro in ''VideoGame/CallOfDutyBlackOpsIII'' is actually a coherent narrative that, if taken at face value [[spoiler:completely undermines the story of the video game proper and turns it into a ShaggyDogStory.]]
* ''VideoGame/ArthursNightmare'' has one in the ending. [[spoiler:As the protagonist (who's all but stated to be a less-than-content fan of [[WesternAnimation/{{Arthur}} the original show]]) goes to delete a whole folder of rants about the series from his computer, other folders with similar labels from other Creator/PBSKids series (specifically, ''WesternAnimation/{{Cyberchase}}'', ''WesternAnimation/DragonTales'', and ''WesternAnimation/TheMagicSchoolBus'') can be seen briefly.]]
* Quite a few glimpses of shadowy figures, eerie black vapors, and [[spoiler: the Ager brothers]] are scattered here and there in ''VideoGame/TheLostCrown''. Most are distant background glimpses, but if you watch the corners when Nigel is in danger, you're likely to see the last of these lurking in the shadows ''very'' close to him.
* ''VideoGame/{{Skullgirls}}'':
** At the end of Filia's Hairball special, for a brief moment her face is obscured and Samson looks straight at the camera.
** If Ms. Fortune loses with her detachable head detached, she'll try and raise her eyes with a completely ridiculous expression on her face before flopping down again.
* The trailer for ''VideoGame/LeagueOfLegends''' release on Mac was full of allusions to various characters. Some of these are directly panned over, but others are only visible for a split-second. Examples include a crayon drawing of [[TinTyrant Mordekaiser]] and the full contents of the weapons board, including [[AscendedMeme Soraka's bananas]].
* ''Franchise/BlazBlue'':
** The last hit of Taokaka's Astral Finish is actually delivered by Jubei, swiping in from the top-right of the screen. In Taokaka vs. Jubei matches, Torakaka delivers the last hit instead.
** If Noel misses her [[SheFu Muzzle]] [[MurderousThighs Flitter]] command grab, she does a split-second WildTake with comically-panicked eyes before landing. Similarly, Bang has a split-second look of surprise on whiffing his Daifunka super.
** When Hakumen draws his {{BFS}}, most of the blade actually goes through the side of the sheath so he can do it in one fluid motion. In TheAnimeOfTheGame, this is deliberately played up as a dramatic magic effect.
** Electrical attacks (eg. Rachel's lightning, Kokonoe's traps) cause XRaySparks, each unique to the character. While some versions are obvious like Hakumen's entirely-mechanical insides and [[BlobMonster Arakune]] having no bones at all, subtle details include the tiny robot inside Carl's hat and Relius Clover apparently having an artificial arm.
* ''VideoGame/IllusionOfGaia'': when some of the monsters explode upon death in typical NES- and SNES-era video game fashion, you might be able to see [[NightmareFuel a screaming face appear in the fire]]. This can be seen, in particular, when the giant centipede boss of the Great Wall is defeated since a dialogue box opens and pauses the game mid-explosion.
* ''VideoGame/PhantomDoctrine:'' Many details of level design and decoration can only be seen if you zoom in, and the only way to zoom in is to prepare an attack on someone who happens to be standing in the right spot. These sorts of things are mostly posters, but you can also find an executive toy swinging away on a desk.
* ''VideoGame/FinalFantasyVIIRemake'': [[spoiler:Zack surviving the Shinra ambush is punctuated by a Stamp dog chip bag flung by the wind. What's signficant about this is that the Stamp depicted in the image is a terrier while the Stamp depicted throughout the game is a beagle. Which ends up having a lot of implications for the future games.]]
* ''VideoGame/HenryStickminSeries'' has one on the ''Triple Threat'' path of Completing the Mission. After [[TheHero Henry Stickmin]] and [[ActionGirl Ellie Rose]] sabotage the rocket launch, they leap from the rocket and plummet down to their chopper, where [[AcePilot Charles Calvin]] picks them up. If you look carefully, you'll see the chopper's blades are actually barely moving, so Henry and Ellie aren't chopped up by them. As soon as they get in, Charles starts the chopper and gets away. If you listen, you can also hear the alert sounds about how the chopper's blades aren't moving.
* In ''VisualNovel/KatawaShoujo'', in Hanako's Act 2 opening video, during the segment with people rushing all around her, a sharp-eyed viewer may spot that Hisao was standing there the whole time.

to:

* The "20 Years of UsefulNotes/PlayStation" In ''VideoGame/SonicUnleashed'', a Dreamcast with controller is briefly seen just prior to Dr. Eggman firing the WaveMotionGun to fracture the planet and awaken [[BigBad Dark Gaia]]. It's in the frames where you get an overhead shot as Eggman has his finger in the air. He also has the Dreamcast in his Egg Mobile right before [[EldritchAbomination Dark Gaia]] emerges and swats him away.
* In the "Raphael Trailer" for ''VideoGame/TheStanleyParable'', the
trailer for ''VideoGame/LittleBigPlanet 3'' has some [=PS1=] games lined up on lists a shelf. They read VideoGame/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.
* The various games
list of the VideoGame/CallOfDuty franchise is known for packing an incredible amount of plot-relevant information in the introductory cutscenes of each mission. Most notably, the seemingly purely decorative rapidly scrolling text at the end of each mission intro in ''VideoGame/CallOfDutyBlackOpsIII'' is actually a coherent narrative that, if taken at face value [[spoiler:completely undermines the story of the video game proper and turns it into a ShaggyDogStory.]]
* ''VideoGame/ArthursNightmare'' has one in the ending. [[spoiler:As the protagonist (who's all but stated to be a less-than-content fan of [[WesternAnimation/{{Arthur}} the original show]]) goes to delete a whole folder of rants about the series from his computer, other folders with similar labels from other Creator/PBSKids series (specifically, ''WesternAnimation/{{Cyberchase}}'', ''WesternAnimation/DragonTales'', and ''WesternAnimation/TheMagicSchoolBus'') can be seen briefly.]]
* Quite a few glimpses of shadowy figures, eerie black vapors, and [[spoiler: the Ager brothers]] are scattered here and there in ''VideoGame/TheLostCrown''. Most are distant background glimpses, but if you watch the corners when Nigel is in danger, you're likely to see the last of these lurking in the shadows ''very'' close to him.
* ''VideoGame/{{Skullgirls}}'':
** At the end of Filia's Hairball special, for a brief moment her face is obscured and Samson looks straight at the camera.
** If Ms. Fortune loses with her detachable head detached, she'll try and raise her eyes with a completely ridiculous expression on her face before flopping down again.
* The trailer for ''VideoGame/LeagueOfLegends''' release on Mac was full of allusions to various characters. Some of these are directly panned over, but others are only visible for a split-second. Examples include a crayon drawing of [[TinTyrant Mordekaiser]] and the full contents of the weapons board, including [[AscendedMeme Soraka's bananas]].
* ''Franchise/BlazBlue'':
** The last hit of Taokaka's Astral Finish is actually delivered by Jubei, swiping in from the top-right of the screen. In Taokaka vs. Jubei matches, Torakaka delivers the last hit instead.
** If Noel misses her [[SheFu Muzzle]] [[MurderousThighs Flitter]] command grab, she does a split-second WildTake with comically-panicked eyes before landing. Similarly, Bang has a split-second look of surprise on whiffing his Daifunka super.
** When Hakumen draws his {{BFS}}, most of the blade actually goes through the side of the sheath so he can do it in one fluid motion. In TheAnimeOfTheGame, this is deliberately played up as a dramatic magic effect.
** Electrical attacks (eg. Rachel's lightning, Kokonoe's traps) cause XRaySparks, each unique to the character. While some versions are obvious like Hakumen's entirely-mechanical insides and [[BlobMonster Arakune]] having no bones at all, subtle details include the tiny robot inside Carl's hat and Relius Clover apparently having an artificial arm.
* ''VideoGame/IllusionOfGaia'': when some of the monsters explode upon death in typical NES- and SNES-era video game fashion, you might be able to see [[NightmareFuel a screaming face appear in the fire]]. This can be seen, in particular, when the giant centipede boss of the Great Wall is defeated since a dialogue box opens and pauses the game mid-explosion.
* ''VideoGame/PhantomDoctrine:'' Many details of level design and decoration can only be seen if you zoom in, and the only way to zoom in is to prepare an attack on someone who happens to be standing in the right spot. These sorts of things are mostly posters, but
emotions that you can also find an executive toy swinging away on feel throughout the game, including, "Orange", "Being at the Beach", and "Being the Beach".
* ''VideoGame/SuperHot'' has
a desk.rather fascinating and hilarious in-plot [[http://imgur.com/gallery/Wd9lF EULA]] that scrolls by at lightning speed.
* ''VideoGame/FinalFantasyVIIRemake'': [[spoiler:Zack surviving Some of the Shinra ambush is punctuated by a Stamp dog chip bag flung by the wind. What's signficant about this is that the Stamp depicted Star Bit "constellations" seen in the image backgrounds in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', which only appear when Mario is a terrier while the Stamp depicted throughout the game is a beagle. Which ends up having a lot of implications for the future games.]]
* ''VideoGame/HenryStickminSeries'' has
traveling from one planet to another. You need to get those Star Bits immediately before Mario finally arrives on the ''Triple Threat'' path of Completing the Mission. After [[TheHero Henry Stickmin]] and [[ActionGirl Ellie Rose]] sabotage the rocket launch, they leap from the rocket and plummet down to their chopper, where [[AcePilot Charles Calvin]] picks them up. If you look carefully, you'll see the chopper's blades are actually barely moving, so Henry and Ellie aren't chopped up by them. As soon as they get in, Charles starts the chopper and gets away. If you listen, you can also hear the alert sounds about how the chopper's blades aren't moving.
* In ''VisualNovel/KatawaShoujo'', in Hanako's Act 2 opening video, during the segment with people rushing all around her, a sharp-eyed viewer may spot that Hisao was standing there the whole time.
next planet.




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* ''VideoGame/SuperRobotWars'' loves to do this especially with the ultimate attacks of Banpresto Original major villains.
** In ''VideoGame/SuperRobotWarsZ'', the enigmatic Asakim Dorwin's Ley Buster attack ends with a MindRape that's designed to fuel WildMassGuessing. Most of the images that flash across the screen are (probably) merely gothic artwork with [[FauxSymbolism meaningless symbolism]], but if paused at just the right time, others show possible clues to his past and connection with other characters and plotlines. It doesn't help that he even tells his opponent that he'll show them "my past, my sins, my fate, and my despair".
** ''VideoGame/SuperRobotWarsAlpha 3'''s [[spoiler:[[TrueFinalBoss true]]]] final boss [[spoiler:Keisar Ephes]] has an ultimate attack that, if you freeze the animation in certain places (it can be viewed on Website/YouTube), shows the boss standing on a pile of all of the guys you can recruit, as if foreshadowing his victory. Unlike other examples, it's more just for OhCrap factor.
** If you pause during the An Ares' strongest attack in ''Super Robot Wars Z3: Tengoku-hen'', images of Barbiel in despair and [[spoiler:Supreme God Z]] can be seen.
* ''VideoGame/SuperSmashBros'':
** In ''VideoGame/SuperSmashBros64'' (the original [=N64=] game), the characters have a typical electric damage animation for most of Pikachu's attacks. [[XRaySparks Many of them showing the skeleton of the attacked character]]. But, if you attack Samus, and pause in the right frame... you'll see her suitless model, with no clothes at all. She's really well done, but is faceless. This resulted in a [[GoodBadBugs Good Bad Bug]] in which pausing at the right time after hitting her with Ness's PK Thunder would leave her like that.
** In ''VideoGame/SuperSmashBrosUltimate,'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that tend to leave her nether regions exposed for [[EasterEgg fractions of a second]]. [[VideogamePerversityPotential Additionally]], ''Ultimate'' has a greatly expanded camera feature compared to its predecessors, with plenty of tools that allow players to make artistic shots of the action from [[https://i.imgur.com//OffoMLh.jpg nearly any angle]].
* In the ''VideoGame/TeamFortress2'' official short "Meet the Spy", pause at the beginning scene where it shows the list of alerts. You'll see some pretty funny ones listed. There are actually large numers of jokes and EasterEggs hidden in the various Meet the Team videos that can only be spotted by pausing the video and knowing where to look.
** Extreme slomo videos have revealed that airblasted rockets, which appear to change direction instantly, actually stop and spend a few milliseconds rotating to the desired direction before flying off again.
* ''VideoGame/TimeSplitters2'' does the same as ''VideoGame/UnrealTournament'' (you can zoom in and see a tiny head using a sniper rifle at point blank). ''Videogame/TeamFortress2'' also does it with the Eyelander/Skullcutter's kill animations. Furthermore, you can make a ragdoll in ''Garry's Mod'' appear to have no head by simply deflating it until it becomes invisible. This is because it's a lot easier for both the programmer and the computer/console to simply scale vertices or force them all into one point than to actually add to or take away from the 3D mesh.
* Several characters don't get closeups in the intro cutscene of ''VideoGame/UltimateMarvelVsCapcom3'' but are still visible in the background in battling other characters.
* ''VideoGame/{{Undertale}}'':
** There's one for the very first boss. [[spoiler:If Toriel kills you, she has a [[http://i.imgur.com/p40PFXr.png unique sprite]] for her [[MyGodWhatHaveIDone reaction]], only seen for a fraction of a second.]]
** Sometimes when backtracking in the game, you may see that [[spoiler:Flowey is there, and upon seeing you walk towards him, he goes back into the ground. This foreshadows that he's been following you throughout the whole game.]]
* ''VideoGame/UnrealTournament'' has a smiley face painted on the front of the Flak Cannon's secondary fire shells, which is nearly impossible to notice in normal gameplay, except if you get headshot with a flak shell. Then that image is [[IncrediblyLamePun the last thing to go through your head]].
** The Redeemer missile object has "Adios!" scrawled on the side, fitting for a man-portable nuclear cruise missile.
** Using console commands to drastically slow down the game speed (''very'' drastically), it's possible to see exactly how the game handles [[YourHeadASplode decapitating headshots]]: the head of the character model simply shrinks down to a dot and a head gib is spawned. Not interesting from any plot perspective, but interesting nonetheless.
* In ''VideoGame/UntilDawn'', Matt jumps up in front of a mounted telescope while Ashley is looking through it. When this happens again with Mike looking through them, it is briefly visible that this time, the person jumping up is [[spoiler: not human]]. Much later, [[spoiler: Hannah]]'s distinctive tattoo can be fleetingly seen on [[spoiler: a {{wendigo}}]] when it runs past.
* There's a very minor one in the ''VideoGame/WildStar'' Flick "Adventures": there is a portrait of Ish'mael the Bloodied, the star of "Classes," in the Granok hide-out and he yelps when the door is slammed into his face.

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* ''VideoGame/SuperSmashBros''

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* ''VideoGame/SuperSmashBros''''VideoGame/SuperSmashBros'':


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* ''VideoGame/SuperMetroid'':
** A small blip flying away from Zebes's ruins at the end of the game, indicating that the creatures if they were rescued have safely made it off the planet. This ends up being extremely important in ''VideoGame/MetroidFusion'', as the animals return in that game and help Adam pilot Samus' ship, saving her life at the very end.
** The other is far less significant but still awesome nonetheless: During your escape from Ceres at the beginning of the game, one of the doors will actually explode behind you, leaving behind an impassible hunk of glowing hot metal. This one is a lot more likely to go unnoticed, due to all the other explosions and random chaos on screen (not to mention that your escape is timed). It's also the only instance of a door exploding '''in the entire game'''.
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* In ''VisualNovel/KatawaShoujo'', in Hanako's Act 2 opening video, during the segment with people rushing all around her, a sharp-eyed viewer may spot that Hisao was standing there the whole time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HenryStickminSeries'' has one on the ''Triple Threat'' path of Completing the Mission. After [[TheHero Henry Stickmin]] and [[ActionGirl Ellie Rose]] sabotage the rocket launch, they leap from the rocket and plummet down to their chopper, where [[AcePilot Charles Calvin]] picks them up. If you look carefully, you'll see the chopper's blades are actually barely moving, so Henry and Ellie aren't chopped up by them. As soon as they get in, Charles starts the chopper and gets away. If you listen, you can also hear the alert sounds about how the chopper's blades aren't moving.

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Going through an old banned user's edit history and toning down the examples that got that user banned. Just the one image is enough.


* In ''VideoGame/SuperSmashBros.'' (the original [=N64=] game), the characters have a typical electric damage animation for most of Pikachu's attacks. [[XRaySparks Many of them showing the skeleton of the attacked character]]. But, if you attack Samus, and pause in the right frame... you'll see her suitless model, with no clothes at all. She's really well done, but is faceless. This resulted in a [[GoodBadBugs Good Bad Bug]] in which pausing at the right time after hitting her with Ness's PK Thunder would leave her like that.
** In ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]],'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that tend to leave her nether regions exposed for [[EasterEgg fractions of a second]]. [[VideogamePerversityPotential Additionally]], ''Ultimate'' has a greatly expanded camera feature compared to its predecessors, with plenty of tools that allow players to make artistic shots of the action from [[http://web.archive.org/web/20190128013921/https://imgtc.com/i/KOH5Go6.jpg nearly]] [[https://i.imgur.com/9e1j5qO.jpg any]] [[https://i.imgur.com//OffoMLh.jpg angle]].

to:

* ''VideoGame/SuperSmashBros''
**
In ''VideoGame/SuperSmashBros.'' ''VideoGame/SuperSmashBros64'' (the original [=N64=] game), the characters have a typical electric damage animation for most of Pikachu's attacks. [[XRaySparks Many of them showing the skeleton of the attacked character]]. But, if you attack Samus, and pause in the right frame... you'll see her suitless model, with no clothes at all. She's really well done, but is faceless. This resulted in a [[GoodBadBugs Good Bad Bug]] in which pausing at the right time after hitting her with Ness's PK Thunder would leave her like that.
** In ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]],'' ''VideoGame/SuperSmashBrosUltimate,'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that tend to leave her nether regions exposed for [[EasterEgg fractions of a second]]. [[VideogamePerversityPotential Additionally]], ''Ultimate'' has a greatly expanded camera feature compared to its predecessors, with plenty of tools that allow players to make artistic shots of the action from [[http://web.archive.org/web/20190128013921/https://imgtc.com/i/KOH5Go6.jpg nearly]] [[https://i.imgur.com/9e1j5qO.jpg any]] [[https://i.imgur.com//OffoMLh.jpg nearly any angle]].
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None

Added DiffLines:

* ''VideoGame/FinalFantasyVIIRemake'': [[spoiler:Zack surviving the Shinra ambush is punctuated by a Stamp dog chip bag flung by the wind. What's signficant about this is that the Stamp depicted in the image is a terrier while the Stamp depicted throughout the game is a beagle. Which ends up having a lot of implications for the future games.]]
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None


** In ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]],'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that tend to leave her nether regions exposed for [[EasterEgg fractions of a second]]. [[VideogamePerversityPotential Additionally]], ''Ultimate'' has a greatly expanded camera feature compared to its predecessors, with plenty of tools that allow players to make artistic shots of the action from [[https://imgtc.com/i/KOH5Go6.jpg nearly]] [[https://i.imgur.com/9e1j5qO.jpg any]] [[https://i.imgur.com//OffoMLh.jpg angle]].

to:

** In ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]],'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that tend to leave her nether regions exposed for [[EasterEgg fractions of a second]]. [[VideogamePerversityPotential Additionally]], ''Ultimate'' has a greatly expanded camera feature compared to its predecessors, with plenty of tools that allow players to make artistic shots of the action from [[https://imgtc.[[http://web.archive.org/web/20190128013921/https://imgtc.com/i/KOH5Go6.jpg nearly]] [[https://i.imgur.com/9e1j5qO.jpg any]] [[https://i.imgur.com//OffoMLh.jpg angle]].
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* ''VideoGame/PhantomDoctrine:'' Many details of level design and decoration can only be seen if you zoom in, and the only way to zoom in is to prepare an attack on someone who happens to be standing in the right spot. These sorts of things are mostly posters, but you can also find an executive toy swinging away on a desk.
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* ''VideoGame/IllusionOfGaia'': when some of the monsters explode upon death in typical NES- and SNES-era video game fashion, you might be able to see [[NightmareFuel a screaming face appear in the fire]]. This can be seen, in particular, when the giant centipede boss of the Great Wall is defeated since a dialogue box opens and pauses the game mid-explosion.
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** If Noel misses her [[SheFu Muzzle]] [[MurderousThighs Flitter]] command grab, she does a split-second WildTake with comically-panicked eyes before landing.

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** If Noel misses her [[SheFu Muzzle]] [[MurderousThighs Flitter]] command grab, she does a split-second WildTake with comically-panicked eyes before landing. Similarly, Bang has a split-second look of surprise on whiffing his Daifunka super.
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* ''VideoGame/{{Skullgirls}}'':
** At the end of Filia's Hairball special, for a brief moment her face is obscured and Samson looks straight at the camera.
** If Ms. Fortune loses with her detachable head detached, she'll try and raise her eyes with a completely ridiculous expression on her face before flopping down again.
* The trailer for ''VideoGame/LeagueOfLegends''' release on Mac was full of allusions to various characters. Some of these are directly panned over, but others are only visible for a split-second. Examples include a crayon drawing of [[TinTyrant Mordekaiser]] and the full contents of the weapons board, including [[AscendedMeme Soraka's bananas]].
* ''Franchise/BlazBlue'':
** The last hit of Taokaka's Astral Finish is actually delivered by Jubei, swiping in from the top-right of the screen. In Taokaka vs. Jubei matches, Torakaka delivers the last hit instead.
** If Noel misses her [[SheFu Muzzle]] [[MurderousThighs Flitter]] command grab, she does a split-second WildTake with comically-panicked eyes before landing.
** When Hakumen draws his {{BFS}}, most of the blade actually goes through the side of the sheath so he can do it in one fluid motion. In TheAnimeOfTheGame, this is deliberately played up as a dramatic magic effect.
** Electrical attacks (eg. Rachel's lightning, Kokonoe's traps) cause XRaySparks, each unique to the character. While some versions are obvious like Hakumen's entirely-mechanical insides and [[BlobMonster Arakune]] having no bones at all, subtle details include the tiny robot inside Carl's hat and Relius Clover apparently having an artificial arm.
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* ''VideoGame/PunchOut'' The NES version has a bearded guy in the crowd wich never moves. He only nods in one occasion: [[spoiler:When you can OneHitKill an opponent]].

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* ''VideoGame/PunchOut'' The NES version has a bearded guy in the crowd wich who never moves. He only nods in one occasion: [[spoiler:When you can OneHitKill an opponent]].
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* In the intro of ''Franchise/TheElderScrolls'' series spin-off game, ''Redguard'', the camera pans over a library. There is a set of five books where, if you pause, you can see that the books have the following titles: The Elder Scrolls [[VideoGame/TheElderScrollsArena Arena]], The Elder Scrolls [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]], The Elder Scrolls [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] (which was in pre-production), The Elder Scrolls [[VideoGame/TheElderScrollsIVOblivion Oblivion]], and The Elder Scrolls Romanelli (this is simply a meaningless placeholder name since Bethesda hadn't settled on "[[VideoGame/TheElderScrollsVSkyrim Skyrim]]" yet). The amazing thing is that Bethesda had already decided on "Oblivion" for a title as far back as 1998 (''Oblivion'' being released eight years later) and they had decided on making a fifth game down the line.

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* In the intro of ''Franchise/TheElderScrolls'' series spin-off game, ''Redguard'', ''[[VideoGame/TheElderScrollsAdventuresRedguard Redguard]]'', the camera pans over a library. There is a set of five books where, if you pause, you can see that the books have the following titles: The Elder Scrolls [[VideoGame/TheElderScrollsArena Arena]], The Elder Scrolls [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]], The Elder Scrolls [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] (which was in pre-production), The Elder Scrolls [[VideoGame/TheElderScrollsIVOblivion Oblivion]], and The Elder Scrolls Romanelli (this is simply a meaningless placeholder name since Bethesda hadn't settled on "[[VideoGame/TheElderScrollsVSkyrim Skyrim]]" yet). The amazing thing is that Bethesda had already decided on "Oblivion" for a title as far back as 1998 (''Oblivion'' being released eight years later) and they had decided on making a fifth game down the line.

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** In ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]],'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that [[EasterEgg tend to leave her nether regions very briefly exposed]]. ''Ultimate'' also has a greatly expanded camera feature compared to its predecessors, with plenty of tools [[VideogamePerversityPotential that allow players to make artistic shots]] from [[https://imgtc.com/i/KOH5Go6.jpg nearly]] [[https://i.imgur.com/9e1j5qO.jpg any]] [[https://i.imgur.com//OffoMLh.jpg angle]].

to:

** In ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]],'' [[Videogame/StarfoxAdventures Krystal]] is wearing her [[NubileSavage skimpy tribal outfit]] for the first time since her original appearance. Said outfit consists of a bra, a loincloth, and [[VapourWear absolutely no underwear]]. Her fighting style includes [[WaifFu constant jumps and flips]] that [[EasterEgg tend to leave her nether regions very briefly exposed]]. exposed for [[EasterEgg fractions of a second]]. [[VideogamePerversityPotential Additionally]], ''Ultimate'' also has a greatly expanded camera feature compared to its predecessors, with plenty of tools [[VideogamePerversityPotential that allow players to make artistic shots]] shots of the action from [[https://imgtc.com/i/KOH5Go6.jpg nearly]] [[https://i.imgur.com/9e1j5qO.jpg any]] [[https://i.imgur.com//OffoMLh.jpg angle]].

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