History FreezeFrameBonus / VideoGames

14th Sep '16 8:40:09 AM AnotherGamer
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* In ''VideoGame/DevilMayCry 3'', the intro cutscenes of the stages have the number of the stage hidden on it. Some are fairly obvious (Stage 5's intro fades out on a spray of blood shaped like a 5), some not so much.

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* In ''VideoGame/DevilMayCry 3'', the intro cutscenes of the stages missions have the number of the stage mission hidden on it. Some are fairly obvious (Stage (The corpses of the enemies killed by Lady's bike exhaust in Mission 3 form the number 3, Mission 5's intro fades out on a spray of blood shaped like a 5), 5 and so on), some not so much.
5th Sep '16 1:09:00 PM gemmabeta2
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* The various games of the VideoGame/CallOfDuty franchise is known for packing an incredible amount of plot-relevant information in the introductory cutscenes of each mission. Most notably, the seemingly purely decorative rapidly scrolling text at the end of each mission intro in VideoGame/CallOfDutyBlackOps3 is actually a coherent narrative that, if taken at face value [[spoiler:completely undermines the story of the video game proper and turns it into a ShaggyDogStory.]]
2nd Sep '16 3:14:31 AM erforce
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* ''VideoGame/TimeSplitters 2'' does the same as ''VideoGame/UnrealTournament'' (you can zoom in and see a tiny head using a sniper rifle at point blank). ''Videogame/TeamFortress2'' also does it with the Eyelander/Skullcutter's kill animations. Furthermore, you can make a ragdoll in ''Garry's Mod'' appear to have no head by simply deflating it until it becomes invisible. This is because it's a lot easier for both the programmer and the computer/console to simply scale vertices or force them all into one point than to actually add to or take away from the 3D mesh.

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* ''VideoGame/TimeSplitters 2'' ''VideoGame/TimeSplitters2'' does the same as ''VideoGame/UnrealTournament'' (you can zoom in and see a tiny head using a sniper rifle at point blank). ''Videogame/TeamFortress2'' also does it with the Eyelander/Skullcutter's kill animations. Furthermore, you can make a ragdoll in ''Garry's Mod'' appear to have no head by simply deflating it until it becomes invisible. This is because it's a lot easier for both the programmer and the computer/console to simply scale vertices or force them all into one point than to actually add to or take away from the 3D mesh.
18th Aug '16 3:40:54 PM CamelCase
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* The "20 Years of UsefulNotes/PlayStation" trailer for ''VideoGame/LittleBigPlanet 3'' has some [=PS1=] games lined up on a shelf. They read VideoGame/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.
11th Aug '16 9:57:49 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' has these a lot of times on the bullet casings coming out of guns. However, in ''[[VideoGame/{{Halo 2}} 2]]'', on Legendary, you can see Jason Jones (Co-Founder of Bungie Studios) wearing only boxers with his hands behind his head, kneeling. What the hell were Bungie doing when that was taken? Wait, don't answer that.

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* ''Franchise/{{Halo}}'' has these a lot of times on the bullet casings coming out of guns. However, in ''[[VideoGame/{{Halo 2}} 2]]'', on Legendary, you can see Jason Jones (Co-Founder of Bungie Creator/{{Bungie}} Studios) wearing only boxers with his hands behind his head, kneeling. What the hell were Bungie doing when that was taken? Wait, don't answer that.
31st Jul '16 7:59:06 AM Psyclone
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* ''VideoGame/NoMoreHeroes'' has the ''entire story'' of the last boss, which is told entirely in fast-forward. [[NoFourthWall Travis explicitly fast-forwards it,]] [[spoiler:to avoid raising the game's age rating.]] ([[http://www.viddler.com/explore/ChipCheezum/videos/81/ Here it is slowed down]], courtesy of Chip Cheezum's LetsPlay.)

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* ''VideoGame/NoMoreHeroes'' has the ''entire story'' backstory'' of the last boss, FinalBoss, which is told entirely in fast-forward. [[NoFourthWall Travis explicitly fast-forwards it,]] [[spoiler:to avoid raising the game's age rating.]] ([[http://www.viddler.com/explore/ChipCheezum/videos/81/ Here it is slowed down]], courtesy of Chip Cheezum's LetsPlay.)
26th Apr '16 5:54:21 PM Mullon
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* During [[ComicBook/{{Deathstroke}} Deathstroke's]] victory screen in ''InjusticeGodsAmongUs'', he sits down in front of a computer waiting for his next contract. Just before the shot of him sitting comes up, there is a shot of the computer's "Cotract Pending" screen, where names like [[ComicBook/TheJudasContract Judas Contract]], H.I.V.E. and ComicBook/DoomPatrol can be seen along with "open contracts" for characters like Dick Grayson (a.k.a. ComicBook/{{Nightwing}}), Kyle Rayner (a Green Lantern member also known as the superhero Ion), Garfield Logan (a.k.a. Beast Boy) and Floyd Lawton (a.k.a. ComicBook/{{Deadshot}}).

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* During [[ComicBook/{{Deathstroke}} Deathstroke's]] victory screen in ''InjusticeGodsAmongUs'', ''VideoGame/InjusticeGodsAmongUs'', he sits down in front of a computer waiting for his next contract. Just before the shot of him sitting comes up, there is a shot of the computer's "Cotract Pending" screen, where names like [[ComicBook/TheJudasContract Judas Contract]], H.I.V.E. and ComicBook/DoomPatrol can be seen along with "open contracts" for characters like Dick Grayson (a.k.a. ComicBook/{{Nightwing}}), Kyle Rayner (a Green Lantern member also known as the superhero Ion), Garfield Logan (a.k.a. Beast Boy) and Floyd Lawton (a.k.a. ComicBook/{{Deadshot}}).
20th Apr '16 9:11:21 AM BeeKirbysNewComputer
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* Whenever you launch ''VideoGame/SonicDreamsCollection'', a boot-up sequence happens very briefly, with different messages appearing on it for a split second each time.
23rd Mar '16 6:50:07 PM Starfire
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* ''VideoGame/SuperHot'' has a rather fascinating and hilarious in-plot [[http://imgur.com/gallery/Wd9lF EULA]] that scrolls by at lightning speed.
9th Feb '16 1:46:03 PM DannWoolf
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* ''VideoGame/MegaManZx'' Advent has one in the form of Model P, when you open the Transform menu as it, for a single frame it has the face of Model Px from the original game instead. ([[https://youtu.be/GfV-tcvJxBo Video]]

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* ''VideoGame/MegaManZx'' ''VideoGame/MegaManZX'' Advent has one in the form of Model P, when you open the Transform menu as it, for a single frame it has the face of Model Px PX from the original game instead. ([[https://youtu.be/GfV-tcvJxBo Video]]
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http://tvtropes.org/pmwiki/article_history.php?article=FreezeFrameBonus.VideoGames