History FreezeFrameBonus / VideoGames

15th Nov '17 9:02:07 AM BeerBaron
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* ''[[Franchise/TheElderScrolls The Elder Scrolls Adventures: Redguard]]'' has a moment in the intro when the camera moves over five books... named, in order, ''Arena'', ''Daggerfall'', ''Morrowind'', ''Oblivion'' and ''Romanelli'', revealing Bethesda had already decided on a name for the fourth game in the main series (and conversely hadn't decided on a name for the fifth game yet), eight years before it actually came out.

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* ''[[Franchise/TheElderScrolls In the intro of ''Franchise/TheElderScrolls'' series spin-off game, ''Redguard'', the camera pans over a library. There is a set of five books where, if you pause, you can see that the books have the following titles: The Elder Scrolls Adventures: Redguard]]'' has a moment [[VideoGame/TheElderScrollsArena Arena]], The Elder Scrolls [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]], The Elder Scrolls [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] (which was in the intro when the camera moves over five books... named, in order, ''Arena'', ''Daggerfall'', ''Morrowind'', ''Oblivion'' pre-production), The Elder Scrolls [[VideoGame/TheElderScrollsIVOblivion Oblivion]], and ''Romanelli'', revealing The Elder Scrolls Romanelli (this is simply a meaningless placeholder name since Bethesda hadn't settled on "[[VideoGame/TheElderScrollsVSkyrim Skyrim]]" yet). The amazing thing is that Bethesda had already decided on a name "Oblivion" for the fourth game in the main series (and conversely hadn't decided on a name for the fifth game yet), title as far back as 1998 (''Oblivion'' being released eight years before it actually came out.later) and they had decided on making a fifth game down the line.
22nd Aug '17 10:07:40 AM ACW
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* ''VideoGame/NoMoreHeroes'' has the ''entire backstory'' of the FinalBoss, which is told entirely in fast-forward. [[NoFourthWall Travis explicitly fast-forwards it,]] [[spoiler:to avoid raising the game's age rating.]] ([[http://www.viddler.com/explore/ChipCheezum/videos/81/ Here it is slowed down]], courtesy of Chip Cheezum's LetsPlay.)

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* ''VideoGame/NoMoreHeroes'' has the ''entire backstory'' of the FinalBoss, which is told entirely in fast-forward. [[NoFourthWall Travis explicitly fast-forwards it,]] [[spoiler:to avoid raising the game's age rating.]] ([[http://www.viddler.com/explore/ChipCheezum/videos/81/ ([[https://www.youtube.com/watch?v=A22Nkt_fDBc Here it is slowed down]], courtesy of Chip Cheezum's LetsPlay.down]].)
26th Jan '17 7:31:45 AM Dere
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* In ''VideoGame/SonicUnleashed'', a Dreamcast with controller is briefly seen just prior to Dr. Eggman firing the WaveMotionGun to fracture the planet and awaken [[BigBad Dark Gaia]]. It's in the frames where you get an overhead shot as Eggman has his finger in the air. He also has the Dreamcast in his Egg-o-matic right before [[EldritchAbomination Dark Gaia]] emerges and swats him away.

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* In ''VideoGame/SonicUnleashed'', a Dreamcast with controller is briefly seen just prior to Dr. Eggman firing the WaveMotionGun to fracture the planet and awaken [[BigBad Dark Gaia]]. It's in the frames where you get an overhead shot as Eggman has his finger in the air. He also has the Dreamcast in his Egg-o-matic Egg Mobile right before [[EldritchAbomination Dark Gaia]] emerges and swats him away.
19th Jan '17 10:33:03 PM ultimomant
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* In ''Devil May Cry 4'', in the opening cutscene where Nero battles some mooks, Dante can briefly be seen standing on a rooftop observing the battle.
4th Jan '17 4:07:13 PM nombretomado
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* In ''VideoGame/{{Portal 2}}'', during a later test GLaDOS tells you a supposedly sped-up version of the instructions for that chamber. Slowing it down reveals it to simply be a line from ''Moby Dick''.

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* In ''VideoGame/{{Portal 2}}'', during a later test GLaDOS [=GLaDOS=] tells you a supposedly sped-up version of the instructions for that chamber. Slowing it down reveals it to simply be a line from ''Moby Dick''.
30th Dec '16 10:16:58 AM pointycatears
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** Sometimes when backtracking in the game, you may see that [[spoiler: Flowey is there, and upon seeing you walk towards him, he goes back into the ground. This foreshadows that he's been following you throughout the whole game.]]
14th Sep '16 8:40:09 AM AnotherGamer
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* In ''VideoGame/DevilMayCry 3'', the intro cutscenes of the stages have the number of the stage hidden on it. Some are fairly obvious (Stage 5's intro fades out on a spray of blood shaped like a 5), some not so much.

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* In ''VideoGame/DevilMayCry 3'', the intro cutscenes of the stages missions have the number of the stage mission hidden on it. Some are fairly obvious (Stage (The corpses of the enemies killed by Lady's bike exhaust in Mission 3 form the number 3, Mission 5's intro fades out on a spray of blood shaped like a 5), 5 and so on), some not so much.
5th Sep '16 1:09:00 PM gemmabeta2
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* The various games of the VideoGame/CallOfDuty franchise is known for packing an incredible amount of plot-relevant information in the introductory cutscenes of each mission. Most notably, the seemingly purely decorative rapidly scrolling text at the end of each mission intro in VideoGame/CallOfDutyBlackOps3 is actually a coherent narrative that, if taken at face value [[spoiler:completely undermines the story of the video game proper and turns it into a ShaggyDogStory.]]
2nd Sep '16 3:14:31 AM erforce
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* ''VideoGame/TimeSplitters 2'' does the same as ''VideoGame/UnrealTournament'' (you can zoom in and see a tiny head using a sniper rifle at point blank). ''Videogame/TeamFortress2'' also does it with the Eyelander/Skullcutter's kill animations. Furthermore, you can make a ragdoll in ''Garry's Mod'' appear to have no head by simply deflating it until it becomes invisible. This is because it's a lot easier for both the programmer and the computer/console to simply scale vertices or force them all into one point than to actually add to or take away from the 3D mesh.

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* ''VideoGame/TimeSplitters 2'' ''VideoGame/TimeSplitters2'' does the same as ''VideoGame/UnrealTournament'' (you can zoom in and see a tiny head using a sniper rifle at point blank). ''Videogame/TeamFortress2'' also does it with the Eyelander/Skullcutter's kill animations. Furthermore, you can make a ragdoll in ''Garry's Mod'' appear to have no head by simply deflating it until it becomes invisible. This is because it's a lot easier for both the programmer and the computer/console to simply scale vertices or force them all into one point than to actually add to or take away from the 3D mesh.
18th Aug '16 3:40:54 PM CamelCase
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* The "20 Years of UsefulNotes/PlayStation" trailer for ''VideoGame/LittleBigPlanet 3'' has some [=PS1=] games lined up on a shelf. They read VideoGame/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.
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http://tvtropes.org/pmwiki/article_history.php?article=FreezeFrameBonus.VideoGames