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Meanwhile, trouble has stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. The Fereldans, who are looked down upon as backwards savages with heathen practices by the Orlesians, found themselves heavily oppressed and harshly taxed, and generally treated like dirt. Naturally, the people of Ferelden were unhappy with this, and after a half-century of Orlesian occupation, the citizens, aided by sympathetic local nobles, fought a rebellion which saw the Orlesians ousted from Ferelden, coinciding with the ending of the 100-year "Blessed" Age. In light of the ending of the Blessed Age, Divine Justine II initially intends to name the next age the Sun Age, until she recieves disturbing news of High Dragons -- thought to be hunted to extinction around 200 years ago -- emerging from the mountains and attacking several settlements. Taking the emergence of the creatures as a grim portent of violence and upheaval in the decades to come, she instead elects to name the coming age as the [[TitleDrop Dragon Age]].\\\

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Meanwhile, trouble has stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. The Fereldans, who are looked down upon as backwards savages with heathen practices by the Orlesians, found themselves heavily oppressed and harshly taxed, and generally treated like dirt. Naturally, the people of Ferelden were unhappy with this, and after a half-century of Orlesian occupation, the citizens, aided by sympathetic local nobles, fought a rebellion which saw the Orlesians ousted from Ferelden, coinciding with the ending of the 100-year "Blessed" Age. In light of the ending of the Blessed Age, Divine Justine II initially intends to name the next age the Sun Age, until she recieves disturbing news of High Dragons -- thought to be hunted to extinction around 200 years ago -- emerging from the mountains and attacking several settlements. Taking the emergence of the creatures as a [[{{Forshadowing}} grim portent of violence and upheaval in the decades to come, come]], she instead elects to name the coming age as the [[TitleDrop Dragon Age]].\\\
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Before anyone in Thedas could catch their breath, another Darkspawn horde rose from the Deep Roads, led by another Old God corrupted into an Archdemon. Although only half as long as the First, the Second Blight had far-reaching consequences. One of them was the rise of the Orlesian Empire in the south and its propagation of the Andrastian faith, even into the Tevinter Empire remnant. Another was the [[FantasticRacism popular resentment against the elves]], who, despite having been granted rights and land for the first time in centuries for their support of Andraste, did little to help other nations defeat the new Blight. And perhaps the most significant event was the formation of the [[MagicalSociety Circles of Magi]] as a compromise between the public distrust of mages and the benefit of having them fight the Darkspawn. Ostensibly [[WizardingSchool places of learning]], all Circles were controlled by the Chantry and closely guarded by the paranoid {{Mage Killer}}s of the Templar Order.\\\

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Before anyone in Thedas could catch their breath, another Darkspawn horde rose from the Deep Roads, led by another Old God corrupted into an Archdemon. Although only half as long as the First, the Second Blight had far-reaching consequences. One of them was the rise of the Orlesian Empire in the south and its propagation of the Andrastian faith, even into the Tevinter Empire remnant. Another was the [[FantasticRacism popular resentment against the elves]], who, despite having been granted rights and land for the first time in centuries for their support of Andraste, did little to help other nations defeat the new Blight. And perhaps the most significant event was the formation of the [[MagicalSociety Circles of Magi]] as a compromise between the public distrust of mages and the benefit of having them fight the Darkspawn. Ostensibly [[WizardingSchool places of learning]], all Circles were controlled by the Chantry and closely guarded by the paranoid {{Mage Killer}}s of the Templar Order.Order, a group of knights [[MageKiller specifically trained to combat mages]] and magic attacks. However, the cost of the Templars' powers is Lyrium, which grants them their abilities but causes them to become hopelessly addicted to the substance, which the Chantry uses to keep them on a short leash and ensure the order does their bidding.\\\
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As the disclaimer says, this timeline is based on what is universally accepted within the setting at the beginning of the series, as of Dragon Age Origins, and as such is not completely reliable — pointing out every difference as revealed in the media would probably make the whole thing unnecessarily long.


With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] strengthened their hold on Thedas, their power opposed by few and matched by none. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted.[[note]]According to Corypheus, the City was empty.[[/note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\

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With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] strengthened their hold on Thedas, their power opposed by few and matched by none. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted.[[note]]According to Corypheus, the City was empty.[[/note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\
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With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] strengthened their [hold on Thedas, their power opposed by few and matched by none. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted.[[note]]According to Corypheus, the City was empty.[[/note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\

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With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] strengthened their [hold hold on Thedas, their power opposed by few and matched by none. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted.[[note]]According to Corypheus, the City was empty.[[/note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\
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None


BeneathTheEarth, in the meantime, the [[OurDwarvesAreAllTheSame dwarves]] built a great empire of the underground cavern cities, or "thaigs", connected by a vast tunnel network known as the Deep Roads. For over six thousand years, their civilizations flourished--until the first humans arrived from across the north-eastern sea. They fared better in their relationship with the humans, especially since they supplied the Tevinters with [[AppliedPhlebotinum lyrium]]--outcroppings of the Fade in mineral form that they used to power their magic.\\\

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BeneathTheEarth, in the meantime, the [[OurDwarvesAreAllTheSame dwarves]] built a great empire of the underground cavern cities, or "thaigs", connected by a vast tunnel network known as the Deep Roads. For over six thousand years, their civilizations flourished--until flourished alone--until the first humans arrived from across the north-eastern sea. They fared better in their relationship with the humans, especially since they supplied the Tevinters with [[AppliedPhlebotinum lyrium]]--outcroppings of the Fade in mineral form that they used to power their magic.\\\

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Upon retrospect, the disclaimer at the top of the settings folder pretty much spells this out


Although initially friendly, the relationship between elves and humans, particularly the Tevinter tribe, rapidly deteriorated when the elves realized that prolonged contact with the [[WeAreAsMayflies "quicklings"]] cost them their {{immortality}}. By then, however, the Tevinters already learned the secrets of elven magic and, turning on their teachers, crushed the Elvhenan culture, sinking Arlathan into the ground and routing them. The survivors were reduced to nomadic outcasts or slaves, a shadow of their former glory--these descendants are what most of the world know as "elves" today.\\\

However, much of this history is relatively unproven; of the two involved parties, only the Tevinters' interpretation of the great war between Humans and the Elvhenan, and the subsequent fall of the Elvhenan, survived, and as such [[WrittenByTheVictors is the record which is most commonly accepted]] among both elves and humans alike. As it is, with their mastery of magic, the Tevinter tribe grew and eventually established themselves as the Tevinter Imperium, a human-led [[TheEmpire empire]] which quickly spread across the continent, until there was almost nowhere on Thedas where their influence could be denied.\\\

to:

Although initially friendly, the relationship between elves and humans, particularly the Tevinter tribe, rapidly deteriorated when the elves realized that prolonged contact with the [[WeAreAsMayflies "quicklings"]] cost them their {{immortality}}. By then, however, the Tevinters already learned the secrets of elven magic and, turning on their teachers, crushed the Elvhenan culture, sinking Arlathan into the ground and routing them. The survivors were reduced to nomadic outcasts or slaves, a shadow of their former glory--these descendants are what most of the world know as "elves" today.\\\

However, much of this history is relatively unproven; of the two involved parties, only the Tevinters' interpretation of the great war between Humans and the Elvhenan, and the subsequent fall of the Elvhenan, survived, and as such [[WrittenByTheVictors is the record which is most commonly accepted]] among both elves and humans alike. As it is, with
With their mastery of magic, the victorious Tevinter tribe grew and eventually established themselves as the Tevinter Imperium, a human-led [[TheEmpire empire]] which quickly spread across the continent, until there was almost nowhere on Thedas where their influence could be denied.\\\
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However, much of this history is relatively unproven; of the two involved parties, only the Tevinters' interpretation of the great war between Humans and the Elvhenan, and the subsequent fall of the Elvhenan, survived, and as such [[WrittenByTheVictors is the record which is most commonly accepted]] among both elves and humans alike. As it is, with their mastery of magic, the Tevinter tribe grew and eventually established themselves as the Tevinter Imperium, a human-led empire which quickly spread across the continent, until there was almost nowhere on Thedas where their influence could be denied.\\\

to:

However, much of this history is relatively unproven; of the two involved parties, only the Tevinters' interpretation of the great war between Humans and the Elvhenan, and the subsequent fall of the Elvhenan, survived, and as such [[WrittenByTheVictors is the record which is most commonly accepted]] among both elves and humans alike. As it is, with their mastery of magic, the Tevinter tribe grew and eventually established themselves as the Tevinter Imperium, a human-led empire [[TheEmpire empire]] which quickly spread across the continent, until there was almost nowhere on Thedas where their influence could be denied.\\\



With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted.[[note]]According to Corypheus, the City was empty.[[/note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\

to:

With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas.strengthened their [hold on Thedas, their power opposed by few and matched by none. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted.[[note]]According to Corypheus, the City was empty.[[/note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\
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None


Well, that's what the Chantry maintains, anyways. On the other hand, the elves claim that eight thousand years ago, the continent of Thedas[[note]]Actually an acronym of '''The D'''ragon '''A'''ge '''S'''etting.[[/note]] belonged to the Elvhenan, the civilization of [[OurElvesAreDifferent a beautiful immortal race calling themselves "elvhen"]]. Separately from the humans, they worshiped their own pantheon of gods, traversed into the Fade, and mastered the art of magic.\\\

Although initially friendly, the relationship between elves and humans, particularly the Tevinter tribe, rapidly deteriorated when the elves realized that prolonged contact with the [[WeAreAsMayflies "quicklings"]] cost them their {{immortality}}. By then, however, the Tevinters already learned the secrets of elven magic and, turning on their teachers, crushed the Elvhenan culture, sinking their capital city of Arlathan into the ground and routing them. The survivors were reduced to nomadic outcasts or slaves, a shadow of their former glory--these descendants are what most of the world know as "elves" today.\\\

However, this history is that of the Tevinters' point of view, and as such is [[WrittenByTheVictors laid out as they dictate]]. The truth of the matter is lost to history and time, and no one else, not even the surviving elves bothered to contest their interpretation. As it is, with their mastery of elven magic, the Tevinter tribe grew and eventually established themselves as the Tevinter Imperium, a human-led empire which quickly spread across the continent, until there was almost nowhere on Thedas where their influence could be denied.\\\

to:

Well, that's what the Chantry maintains, anyways. On the other hand, the elves claim that eight thousand years ago, the continent of Thedas[[note]]Actually an acronym of '''The D'''ragon '''A'''ge '''S'''etting.[[/note]] belonged to the Elvhenan, the civilization of [[OurElvesAreDifferent a beautiful immortal race calling themselves "elvhen"]]. Separately from the humans, they worshiped their own pantheon of gods, traversed into the Fade, and mastered the art of magic. According to the elves, the humans were interlopers, arriving from across the sea in primitive, unorganized tribes and setting up shop near the elves' capitol city of Arlathan.\\\

Although initially friendly, the relationship between elves and humans, particularly the Tevinter tribe, rapidly deteriorated when the elves realized that prolonged contact with the [[WeAreAsMayflies "quicklings"]] cost them their {{immortality}}. By then, however, the Tevinters already learned the secrets of elven magic and, turning on their teachers, crushed the Elvhenan culture, sinking their capital city of Arlathan into the ground and routing them. The survivors were reduced to nomadic outcasts or slaves, a shadow of their former glory--these descendants are what most of the world know as "elves" today.\\\

However, much of this history is that relatively unproven; of the two involved parties, only the Tevinters' point interpretation of view, the great war between Humans and the Elvhenan, and the subsequent fall of the Elvhenan, survived, and as such is [[WrittenByTheVictors laid out as they dictate]]. The truth of is the matter record which is lost to history and time, and no one else, not even the surviving most commonly accepted]] among both elves bothered to contest their interpretation. and humans alike. As it is, with their mastery of elven magic, the Tevinter tribe grew and eventually established themselves as the Tevinter Imperium, a human-led empire which quickly spread across the continent, until there was almost nowhere on Thedas where their influence could be denied.\\\
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None


Well, that's what the Chantry maintains, anyways. On the other hand, the elves claim that right thousand years ago, the continent of Thedas[[note]]Actually an acronym of '''The D'''ragon '''A'''ge '''S'''etting.[[/note]] belonged to the Elvhenan, the civilization of [[OurElvesAreDifferent a beautiful immortal race calling themselves "elvhen"]]. Separately from the humans, they worshiped their own pantheon of gods, traversed into the Fade, and mastered the art of magic.\\\

to:

Well, that's what the Chantry maintains, anyways. On the other hand, the elves claim that right eight thousand years ago, the continent of Thedas[[note]]Actually an acronym of '''The D'''ragon '''A'''ge '''S'''etting.[[/note]] belonged to the Elvhenan, the civilization of [[OurElvesAreDifferent a beautiful immortal race calling themselves "elvhen"]]. Separately from the humans, they worshiped their own pantheon of gods, traversed into the Fade, and mastered the art of magic.\\\

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reorganized some of the early paragraphs, hinted at some events which are revealed in-game.


Well, that's what the Chantry maintains, anyways. On the other hand, the elves claim that right thousand years ago, the continent of Thedas[[note]]Actually an acronym of '''The D'''ragon '''A'''ge '''S'''etting.[[/note]] belonged to the Elvhenan, the civilization of [[OurElvesAreDifferent a beautiful immortal race calling themselves "elvhen" or "elves"]]. They worshiped their own pantheon of gods, traversed into the Fade, and mastered the art of magic. BeneathTheEarth, in the meantime, the [[OurDwarvesAreAllTheSame dwarves]] built a great empire of the underground cavern cities, or "thaigs", connected by a vast tunnel network known as the Deep Roads. For over six thousand years, their civilizations flourished--until the first humans arrived from across the north-eastern sea.\\\

Although initially friendly, the relationship between elves and humans, particularly the Tevinter tribe, rapidly deteriorated when the elves realized that prolonged contact with the [[WeAreAsMayflies "quicklings"]] cost them their {{immortality}}. By then, however, the Tevinters already learned the secrets of elven magic and, turning on their teachers, crushed the Elvhenan culture. The surviving elves were reduced to nomadic outcasts or slaves, a shadow of their former glory. The dwarves fared better, especially since they supplied the Tevinters with [[AppliedPhlebotinum lyrium]]--outcroppings of the Fade in mineral form that they used to power their magic.\\\

to:

Well, that's what the Chantry maintains, anyways. On the other hand, the elves claim that right thousand years ago, the continent of Thedas[[note]]Actually an acronym of '''The D'''ragon '''A'''ge '''S'''etting.[[/note]] belonged to the Elvhenan, the civilization of [[OurElvesAreDifferent a beautiful immortal race calling themselves "elvhen" or "elves"]]. They "elvhen"]]. Separately from the humans, they worshiped their own pantheon of gods, traversed into the Fade, and mastered the art of magic. BeneathTheEarth, in the meantime, the [[OurDwarvesAreAllTheSame dwarves]] built a great empire of the underground cavern cities, or "thaigs", connected by a vast tunnel network known as the Deep Roads. For over six thousand years, their civilizations flourished--until the first humans arrived from across the north-eastern sea.magic.\\\

Although initially friendly, the relationship between elves and humans, particularly the Tevinter tribe, rapidly deteriorated when the elves realized that prolonged contact with the [[WeAreAsMayflies "quicklings"]] cost them their {{immortality}}. By then, however, the Tevinters already learned the secrets of elven magic and, turning on their teachers, crushed the Elvhenan culture. culture, sinking their capital city of Arlathan into the ground and routing them. The surviving elves survivors were reduced to nomadic outcasts or slaves, a shadow of their former glory. glory--these descendants are what most of the world know as "elves" today.\\\

However, this history is that of the Tevinters' point of view, and as such is [[WrittenByTheVictors laid out as they dictate]].
The dwarves truth of the matter is lost to history and time, and no one else, not even the surviving elves bothered to contest their interpretation. As it is, with their mastery of elven magic, the Tevinter tribe grew and eventually established themselves as the Tevinter Imperium, a human-led empire which quickly spread across the continent, until there was almost nowhere on Thedas where their influence could be denied.\\\

BeneathTheEarth, in the meantime, the [[OurDwarvesAreAllTheSame dwarves]] built a great empire of the underground cavern cities, or "thaigs", connected by a vast tunnel network known as the Deep Roads. For over six thousand years, their civilizations flourished--until the first humans arrived from across the north-eastern sea. They
fared better, better in their relationship with the humans, especially since they supplied the Tevinters with [[AppliedPhlebotinum lyrium]]--outcroppings of the Fade in mineral form that they used to power their magic.\\\
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With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted.[[note]]According to Corypheus, the City was empty.[[note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\

to:

With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted.[[note]]According to Corypheus, the City was empty.[[note]] [[/note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\
Is there an issue? Send a MessageReason:
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With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted. They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\

to:

With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but but, according to the Chantry, were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted. corrupted.[[note]]According to Corypheus, the City was empty.[[note]] They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His children, just as He did with the spirits before.\\\



* In-universe many Southern Thedas characters sympathize with mages for enduring abuse from the Chantry and Templars... ''until'' said mages use blood magic or demon summoning. Even if they only dabbled or become an abomination with a "friendly" Fade Spirit, they're instantly deemed irredeemably evil or dangerous and deserving of whatever fate befalls them.

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* ** In-universe many Southern Thedas characters sympathize with mages for enduring abuse from the Chantry and Templars... ''until'' said mages use blood magic or demon summoning. Even if they only dabbled or become an abomination with a "friendly" Fade Spirit, they're instantly deemed irredeemably evil or dangerous and deserving of whatever fate befalls them.
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Eight thousand years ago, the continent of Thedas[[note]]Actually an acronym of '''The D'''ragon '''A'''ge '''S'''etting.[[/note]] belonged to the Elvhenan, the civilization of [[OurElvesAreDifferent a beautiful immortal race calling themselves "elvhen" or "elves"]]. They worshiped their own pantheon of gods, traversed into the Fade, and mastered the art of magic. BeneathTheEarth, in the meantime, the [[OurDwarvesAreAllTheSame dwarves]] built a great empire of the underground cavern cities, or "thaigs", connected by a vast tunnel network known as the Deep Roads. For over six thousand years, their civilizations flourished--until the first humans arrived from across the north-eastern sea.\\\

to:

Eight Well, that's what the Chantry maintains, anyways. On the other hand, the elves claim that right thousand years ago, the continent of Thedas[[note]]Actually an acronym of '''The D'''ragon '''A'''ge '''S'''etting.[[/note]] belonged to the Elvhenan, the civilization of [[OurElvesAreDifferent a beautiful immortal race calling themselves "elvhen" or "elves"]]. They worshiped their own pantheon of gods, traversed into the Fade, and mastered the art of magic. BeneathTheEarth, in the meantime, the [[OurDwarvesAreAllTheSame dwarves]] built a great empire of the underground cavern cities, or "thaigs", connected by a vast tunnel network known as the Deep Roads. For over six thousand years, their civilizations flourished--until the first humans arrived from across the north-eastern sea.\\\
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The Darkspawn fled underground and it wasn't long before they grew in number, using the Deep Roads of the Dwarven Empire to quickly breed a horde. Soon, they found and corrupted one of the [[OurDragonsAreDifferent draconic Old Gods]] of Tevinter, Dumat, who was locked in an underground prison by the Maker millenia ago, turning him into the first Archedmon. The first to face the assault of the [[TheHorde Darkspawn Horde]] led by Dumat were the dwarves. Thanks to the invention of {{golem}}s, they managed to hold on for decades but when the secret of golem-making was lost, the dwarven civilization collapsed, losing all but a handful of thaigs. Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, thought such an act [[HeroicSacrifice costs the life of the Warden which deals the killing blow]]. With their new powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight"--and, unfortunately, it would not be the last.\\\

to:

The Darkspawn fled underground and it wasn't long before they grew in number, using the Deep Roads of the Dwarven Empire to quickly breed a horde. Soon, they found and corrupted one of the [[OurDragonsAreDifferent draconic Old Gods]] of Tevinter, Dumat, who was locked in an underground prison by the Maker millenia ago, turning him into the first Archedmon. The first to face the assault of the [[TheHorde Darkspawn Horde]] led by Dumat were the dwarves. Thanks to the invention of {{golem}}s, they managed to hold on for decades decades, but when even then it was a losing battle. Eventually, the secret of golem-making was lost, lost in the Deep Roads, and the dwarven civilization civilization, no longer able to maintain their numbers, collapsed, losing all but a handful of thaigs. Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, thought such an act [[HeroicSacrifice costs the life of the Warden which deals the killing blow]]. With their new powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight"--and, unfortunately, it would not be the last.\\\
Is there an issue? Send a MessageReason:
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With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted. They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and the Maker abandoned His second children, just as He did with the spirits before.\\\

to:

With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City, but were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted. They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and thus, for the second time, the Maker abandoned His second children, just as He did with the spirits before.\\\
Is there an issue? Send a MessageReason:
None


With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City but were cast out by the Maker, cursed and irreversibly corrupted. They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and the Maker abandoned His second children, just as He did with the spirits before.\\\

to:

With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself. itself, thereby expanding the Tevinter Empire beyond the realm of mortals. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City City, but were cast out were met by the Maker, who apparently gave them [[TheReasonYouSuck quite the earful]] before casting them from the Golden City, cursed and irreversibly corrupted. They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and the Maker abandoned His second children, just as He did with the spirits before.\\\
Is there an issue? Send a MessageReason:
Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons


* HornyDevils: Desire demons, whose idle animations during conversation include acts such as feeling themselves up.

to:

* HornyDevils: HotAsHell: Desire demons, who take the appearance of attractive, nearly-naked women and whose idle animations during conversation include acts such as feeling themselves up.



* NoBiologicalSex: Spirits of the Fade are technically genderless. Even [[HornyDevils Desire Demons]] only appear to be female to make tempting mortals easier, and, while not seen in-game, they are mentioned to take male forms if that would work better on their targets.

to:

* NoBiologicalSex: Spirits of the Fade are technically genderless. Even [[HornyDevils [[HotAsHell Desire Demons]] only appear to be female to make tempting mortals easier, and, while not seen in-game, they are mentioned to take male forms if that would work better on their targets.
Is there an issue? Send a MessageReason:
None


The Darkspawn fled underground and it wasn't long before they grew in number, using the Deep Roads of the Dwarven Empire to quickly breed a horde. Soon, they found and corrupted one of the [[OurDragonsAreDifferent draconic Old Gods]] of Tevinter, Dumat, who was locked in an underground prison by the Maker millenia ago, turning him into the first Archedmon. The first to face the assault of the [[TheHorde Darkspawn Horde]] led by Dumat were the dwarves. Thanks to the invention of {{golem}}s, they managed to hold on for decades but when the secret of golem-making was lost, the dwarven civilization collapsed, losing all but a handful of thaigs. Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, albeit [[HeroicSacrifice at the cost of the Warden's life which deals the killing blow]]. With their new powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight"--and, unfortunately, it would not be the last.\\\

to:

The Darkspawn fled underground and it wasn't long before they grew in number, using the Deep Roads of the Dwarven Empire to quickly breed a horde. Soon, they found and corrupted one of the [[OurDragonsAreDifferent draconic Old Gods]] of Tevinter, Dumat, who was locked in an underground prison by the Maker millenia ago, turning him into the first Archedmon. The first to face the assault of the [[TheHorde Darkspawn Horde]] led by Dumat were the dwarves. Thanks to the invention of {{golem}}s, they managed to hold on for decades but when the secret of golem-making was lost, the dwarven civilization collapsed, losing all but a handful of thaigs. Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, albeit thought such an act [[HeroicSacrifice at costs the cost life of the Warden's life Warden which deals the killing blow]]. With their new powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight"--and, unfortunately, it would not be the last.\\\

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* ''ComicBook/DragonAgeDeception'' (DWFA, 2018) is set in Tevinter and follows a washed-up actress-turned-ConArtist Olivia Pryde, whose latest scheme to scam a Magister's son goes way off the tracks. Two of the characters from ''Knight Errant'' also appear in this series.
* ''ComicBook/BlueWraith'' (DWFA, 2020), set in Tevinter, brings together Hawke's former companion Fenris, who now hunts mages under the eponymous alias, and many familiar faces from post-''Inquisition'' comics.
* ''ComicBook/DarkFortress'' (DWFA, 2021) is a direct sequel to ''Blue Wraith'', seeing Fenris and company break into Castle Tenebrius in pursuit of Magister Nenealeus.
* ''[[ComicBook/DragonAgeMissing Missing]]'' (2023) is a prequel to ''Dreadwolf''.

to:

* ''Dragon Age: Wraiths of Tevinter'' bundles together the three post-''Knight Errant'' mini-series starring Ser Aaron and Vaea:
**
''ComicBook/DragonAgeDeception'' (DWFA, 2018) is set in Tevinter and follows a washed-up actress-turned-ConArtist Olivia Pryde, whose latest scheme to scam a Magister's son goes way off the tracks. Two of the characters from ''Knight Errant'' also appear in this series.
*
tracks.
**
''ComicBook/BlueWraith'' (DWFA, 2020), set in Tevinter, brings together Hawke's former companion Fenris, who now hunts mages under the eponymous alias, and many familiar faces from post-''Inquisition'' comics.
* ** ''ComicBook/DarkFortress'' (DWFA, 2021) is a direct sequel to ''Blue Wraith'', seeing Fenris and company break into Castle Tenebrius in pursuit of Magister Nenealeus.
* ''[[ComicBook/DragonAgeMissing ''[[ComicBook/DragonAgeTheMissing The Missing]]'' (2023) (MMA[[note]]writer: George Mann; illustrators: Kieran [=McKeown=], Michael Atiyeh[[/note]], TBR 2023) is a prequel to ''Dreadwolf''.''Dreadwolf'' and follows Varric Tethras and Lace Harding on a mission to locate a former friend lost in the Deep Roads.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[ComicBook/DragonAgeMissing Missing]]'' (2023) is a prequel to ''Dreadwolf''.
Is there an issue? Send a MessageReason:
None


The first game, ''Origins'', picks up some thirty years after the beginning of the Dragon Age, dated 9:30 Dragon[[labelnote:Calendar Explanation]]The Chantry Calendar is organized by century number : year number, and the name of the age; so Century 9, Year 30, Dragon Age[[/labelnote]]. Even after 30 years of Ferelden's freedom from Orlais, relations between the two nations are still fairly cold, and as free as Ferelden is, it is still seen as a fledgling country of loosely allied nobles nominally kept at peace by their young king, which seems one bad day away from a civil war. More worrying, however, is news from southern Ferelden, bordering the uncharted Korcari Wilds. Grey Wardens are beginning to sense the presence of wretched Darkspawn massing near the surface, along with the call of an Archdemon controlling them, which can only mean one thing: a new Blight is nigh.

to:

The first game, ''Origins'', picks up some thirty years after the beginning of the Dragon Age, dated 9:30 Dragon[[labelnote:Calendar Explanation]]The Chantry Calendar is organized by century number : year number, and the name of the age; so Century 9, Year 30, Dragon Age[[/labelnote]]. Even after 30 years of Ferelden's freedom from Orlais, relations between the two nations are still fairly cold, and as free as Ferelden is, it is still seen as a fledgling country of loosely allied nobles nominally kept at peace from descending into civil war by their young king, which seems one bad day away from a civil war.and inexperienced king. More worrying, however, is news from southern Ferelden, bordering the uncharted Korcari Wilds. Grey Wardens are beginning to sense the presence of wretched Darkspawn massing near the surface, along with the call of an Archdemon controlling them, which can only mean one thing: a new Blight is nigh.
Is there an issue? Send a MessageReason:
None


The first game, ''Origins'', picks up some thirty years after the beginning of the Dragon Age, dated 9:30 Dragon[[labelnote:Calendar Explanation]]The Chantry Calendar is organized by century number : year number, and the name of the age; so Century 9, Year 30, Dragon Age[[/labelnote]]. Even after 30 years of Ferelden's freedom from Orlais, relations between the two nations are still fairly cold. More worrying, however, is news from southern Ferelden, bordering the uncharted Korcari Wilds. Grey Wardens are beginning to sense the presence of wretched Darkspawn massing near the surface, along with the call of an Archdemon controlling them, which can only mean one thing: a new Blight is nigh.

to:

The first game, ''Origins'', picks up some thirty years after the beginning of the Dragon Age, dated 9:30 Dragon[[labelnote:Calendar Explanation]]The Chantry Calendar is organized by century number : year number, and the name of the age; so Century 9, Year 30, Dragon Age[[/labelnote]]. Even after 30 years of Ferelden's freedom from Orlais, relations between the two nations are still fairly cold.cold, and as free as Ferelden is, it is still seen as a fledgling country of loosely allied nobles nominally kept at peace by their young king, which seems one bad day away from a civil war. More worrying, however, is news from southern Ferelden, bordering the uncharted Korcari Wilds. Grey Wardens are beginning to sense the presence of wretched Darkspawn massing near the surface, along with the call of an Archdemon controlling them, which can only mean one thing: a new Blight is nigh.
Is there an issue? Send a MessageReason:
None


* ''Anime/DawnOfTheSeeker'' (2012), an {{anime}} movie explaining the backstory of [[Characters/DragonAgeInquisition Cassandra Pentaghast]].

to:

* ''Anime/DawnOfTheSeeker'' (2012), an {{anime}} movie explaining the backstory of [[Characters/DragonAgeInquisition [[Characters/DragonAgeCassandraPentaghast Cassandra Pentaghast]].
Is there an issue? Send a MessageReason:
None


The first game, ''Origins'', picks up some thirty years after the beginning of the Dragon Age, dated 9:30 Dragon[[labelnote:Calendar Explanation]]The Chantry Calendar is organized by century number : year number, and the name of the age; so Century 9, Year 30, Dragon Age[[/labelnote]]. Even after 30 years of Ferelden's freedom from Orlais, relations between the two nations are still fairly cold. More worrying, however, is news from the south: Grey Wardens are beginning to sense the presence of wretched Darkspawn massing near the surface, along with the call of an Archdemon controlling them, which can only mean one thing: a new Blight is nigh.

to:

The first game, ''Origins'', picks up some thirty years after the beginning of the Dragon Age, dated 9:30 Dragon[[labelnote:Calendar Explanation]]The Chantry Calendar is organized by century number : year number, and the name of the age; so Century 9, Year 30, Dragon Age[[/labelnote]]. Even after 30 years of Ferelden's freedom from Orlais, relations between the two nations are still fairly cold. More worrying, however, is news from southern Ferelden, bordering the south: uncharted Korcari Wilds. Grey Wardens are beginning to sense the presence of wretched Darkspawn massing near the surface, along with the call of an Archdemon controlling them, which can only mean one thing: a new Blight is nigh.
Is there an issue? Send a MessageReason:
None


Meanwhile, trouble has stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. The Fereldans, who are looked down upon as backwards savages with heathen practices by the Orlesians, found themselves heavily oppressed and harshly taxed, and generally treated like dirt. Naturally, the people of Ferelden were unhappy with this, and after a half-century of Orlesian occupation, the citizens, aided by sympathetic local nobles, fought a rebellion which saw the Orlesians ousted from Ferelden, coinciding with the ending of the 100-year "Blessed" Age. In light of the ending of the Blessed Age, Divine Justine II initially intends to name the next age the Sun Age, until she recieves disturbing news of High Dragons -- thought to be hunted to extinction around 200 years ago -- emerging from the mountains and attacking several settlements. Taking the emergence of the creatures as a grim portent of violence and upheaval in the decades to come, she instead elects to name the coming age as the [[TitleDrop Dragon Age]].

to:

Meanwhile, trouble has stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. The Fereldans, who are looked down upon as backwards savages with heathen practices by the Orlesians, found themselves heavily oppressed and harshly taxed, and generally treated like dirt. Naturally, the people of Ferelden were unhappy with this, and after a half-century of Orlesian occupation, the citizens, aided by sympathetic local nobles, fought a rebellion which saw the Orlesians ousted from Ferelden, coinciding with the ending of the 100-year "Blessed" Age. In light of the ending of the Blessed Age, Divine Justine II initially intends to name the next age the Sun Age, until she recieves disturbing news of High Dragons -- thought to be hunted to extinction around 200 years ago -- emerging from the mountains and attacking several settlements. Taking the emergence of the creatures as a grim portent of violence and upheaval in the decades to come, she instead elects to name the coming age as the [[TitleDrop Dragon Age]].
Age]].\\\

Added: 650

Changed: 773

Is there an issue? Send a MessageReason:
None


With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City but were cast out by the Maker, cursed and irreversibly corrupted. They became the first Darkspawn, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and the Maker abandoned His second children, just as He did with the spirits before.\\\

The Darkspawn fled underground and it wasn't long before they grew in number, using the Deep Roads of the Dwarven Empire to quickly breed a horde. Soon, they found and corrupted one of the [[OurDragonsAreDifferent draconic Old Gods]] of Tevinter, Dumat, who was locked in an underground prison by the Maker millenia ago. The first to face the assault of the [[TheHorde Darkspawn Horde]] led by Dumat were the dwarves. Thanks to the invention of {{golem}}s, they managed to hold on for decades but when the secret of golem-making was lost, the dwarven civilization collapsed, losing all but a handful of thaigs. Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight".\\\

to:

With their knowledge of the Fade and an extensive use of BloodMagic, the [[TheMagocracy Tevinter Magisters]] forged an [[TheEmpire Empire]] that spanned all of Thedas. But man grew proud and eventually set out to commit the ultimate sacrilege: to enter the Fade in the flesh and to set foot into the Golden City itself. By spending most of the world's lyrium (and [[HumanResources slave blood]]) supplies, a group of Magisters infiltrated the City but were cast out by the Maker, cursed and irreversibly corrupted. They became the first Darkspawn, wretched, mindless creatures existing solely to exterminate all other life. The City itself was corrupted, as well, henceforth known as the Black City, and the Maker abandoned His second children, just as He did with the spirits before.\\\

The Darkspawn fled underground and it wasn't long before they grew in number, using the Deep Roads of the Dwarven Empire to quickly breed a horde. Soon, they found and corrupted one of the [[OurDragonsAreDifferent draconic Old Gods]] of Tevinter, Dumat, who was locked in an underground prison by the Maker millenia ago.ago, turning him into the first Archedmon. The first to face the assault of the [[TheHorde Darkspawn Horde]] led by Dumat were the dwarves. Thanks to the invention of {{golem}}s, they managed to hold on for decades but when the secret of golem-making was lost, the dwarven civilization collapsed, losing all but a handful of thaigs. Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, albeit [[HeroicSacrifice at the cost of the Warden's life which deals the killing blow]]. With their new powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight".Blight"--and, unfortunately, it would not be the last.\\\



Before anyone in Thedas could catch their breath, another Darkspawn horde rose from the Deep Roads, led by another corrupted Old God. Although only half as long as the First, the Second Blight had far-reaching consequences. One of them was the rise of the Orlesian Empire in the south and its propagation of the Andrastian faith, even into the Tevinter Empire remnant. Another was the [[FantasticRacism popular resentment against the elves]], who, despite having been granted rights and land for the first time in centuries for their support of Andraste, did little to help other nations defeat the new Blight. And perhaps the most significant event was the formation of the [[MagicalSociety Circles of Magi]] as a compromise between the public distrust of mages and the benefit of having them fight the Darkspawn. Ostensibly [[WizardingSchool places of learning]], all Circles were controlled by the Chantry and closely guarded by the paranoid {{Mage Killer}}s of the Templar Order.\\\

to:

Before anyone in Thedas could catch their breath, another Darkspawn horde rose from the Deep Roads, led by another Old God corrupted Old God.into an Archdemon. Although only half as long as the First, the Second Blight had far-reaching consequences. One of them was the rise of the Orlesian Empire in the south and its propagation of the Andrastian faith, even into the Tevinter Empire remnant. Another was the [[FantasticRacism popular resentment against the elves]], who, despite having been granted rights and land for the first time in centuries for their support of Andraste, did little to help other nations defeat the new Blight. And perhaps the most significant event was the formation of the [[MagicalSociety Circles of Magi]] as a compromise between the public distrust of mages and the benefit of having them fight the Darkspawn. Ostensibly [[WizardingSchool places of learning]], all Circles were controlled by the Chantry and closely guarded by the paranoid {{Mage Killer}}s of the Templar Order.\\\



Meanwhile, trouble has stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. The Fereldans, who are looked down upon as backwards savages with heathen practices by the Orlesians, found themselves heavily oppressed and harshly taxed, and generally treated like dirt, making rebellion a matter of "when" instead of "if". Lasting for half a century, the Orlesian occupation was eventually resisted by the local nobles and finally overthrown some thirty years before the start of ''Origins'', coinciding with the ending of the 100-year "Blessed" Age. In light of the ending of the Blessed Age, Divine Justine II initially intends to name the next age the Sun Age, until she recieves disturbing news of High Dragons -- thought to be hunted to extinction around 200 years ago -- emerging from the mountains and attacking several settlements. Taking the emergence of the creatures as a grim portent of violence and upheaval in the decades to come, she instead elects to name the coming age as the [[TitleDrop Dragon Age]].

to:

Meanwhile, trouble has stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. The Fereldans, who are looked down upon as backwards savages with heathen practices by the Orlesians, found themselves heavily oppressed and harshly taxed, and generally treated like dirt, making dirt. Naturally, the people of Ferelden were unhappy with this, and after a half-century of Orlesian occupation, the citizens, aided by sympathetic local nobles, fought a rebellion a matter of "when" instead of "if". Lasting for half a century, which saw the Orlesian occupation was eventually resisted by the local nobles and finally overthrown some thirty years before the start of ''Origins'', Orlesians ousted from Ferelden, coinciding with the ending of the 100-year "Blessed" Age. In light of the ending of the Blessed Age, Divine Justine II initially intends to name the next age the Sun Age, until she recieves disturbing news of High Dragons -- thought to be hunted to extinction around 200 years ago -- emerging from the mountains and attacking several settlements. Taking the emergence of the creatures as a grim portent of violence and upheaval in the decades to come, she instead elects to name the coming age as the [[TitleDrop Dragon Age]].
Age]].

The first game, ''Origins'', picks up some thirty years after the beginning of the Dragon Age, dated 9:30 Dragon[[labelnote:Calendar Explanation]]The Chantry Calendar is organized by century number : year number, and the name of the age; so Century 9, Year 30, Dragon Age[[/labelnote]]. Even after 30 years of Ferelden's freedom from Orlais, relations between the two nations are still fairly cold. More worrying, however, is news from the south: Grey Wardens are beginning to sense the presence of wretched Darkspawn massing near the surface, along with the call of an Archdemon controlling them, which can only mean one thing: a new Blight is nigh.
Is there an issue? Send a MessageReason:
None


* ''Webcomic/PennyArcade'' had produced two canonical tie-in mini-webcomics: a [[http://dragonage.bioware.com/dao/pennyarcade/ prequel]] to ''Origins'' and [[http://dragonage.bioware.com/dao/awakening/comic/ one]] for ''Awakening''. [[note]]Following the closure of the [=BioWare=] Social Network, the original posts are no longer available, but [[https://www.penny-arcade.com/presents/dragon-age-origins/dragon-age-origins-page-1 both have]] [[https://www.penny-arcade.com/presents/dragon-age-origins-awakening been archived]] on ''PA''[='=]s own website.[[/note]]

to:

* ''Webcomic/PennyArcade'' had produced two canonical tie-in mini-webcomics: a [[http://dragonage.bioware.com/dao/pennyarcade/ prequel]] to ''Origins'' and [[http://dragonage.bioware.com/dao/awakening/comic/ one]] for ''Awakening''. [[note]]Following the closure of the [=BioWare=] Social Network, the original posts are no longer available, but both have [[https://www.penny-arcade.com/presents/dragon-age-origins/dragon-age-origins-page-1 both have]] been]] [[https://www.penny-arcade.com/presents/dragon-age-origins-awakening been archived]] on ''PA''[='=]s own website.[[/note]]
Is there an issue? Send a MessageReason:
None


* ''Webcomic/PennyArcade'' had produced two canonical tie-in mini-webcomics: a [[http://dragonage.bioware.com/dao/pennyarcade/ prequel]] to ''Origins'' and [[http://dragonage.bioware.com/dao/awakening/comic/ one]] for ''Awakening''.[[note]]Following the closure of the [=BioWare=] Social Network, the original post are no longer available, but [[https://www.penny-arcade.com/presents/dragon-age-origins/dragon-age-origins-page-1 both have]] [[https://www.penny-arcade.com/presents/dragon-age-origins-awakening been archived]] on ''PA''[='=]s own website.[[/note]]

to:

* ''Webcomic/PennyArcade'' had produced two canonical tie-in mini-webcomics: a [[http://dragonage.bioware.com/dao/pennyarcade/ prequel]] to ''Origins'' and [[http://dragonage.bioware.com/dao/awakening/comic/ one]] for ''Awakening''. [[note]]Following the closure of the [=BioWare=] Social Network, the original post posts are no longer available, but [[https://www.penny-arcade.com/presents/dragon-age-origins/dragon-age-origins-page-1 both have]] [[https://www.penny-arcade.com/presents/dragon-age-origins-awakening been archived]] on ''PA''[='=]s own website.[[/note]]
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* ''Webcomic/PennyArcade'' had produced two canonical tie-in mini-webcomics: a [[http://dragonage.bioware.com/dao/pennyarcade/ prequel]] to ''Origins'' and [[http://dragonage.bioware.com/dao/awakening/comic/ one]] for ''Awakening''.

to:

* ''Webcomic/PennyArcade'' had produced two canonical tie-in mini-webcomics: a [[http://dragonage.bioware.com/dao/pennyarcade/ prequel]] to ''Origins'' and [[http://dragonage.bioware.com/dao/awakening/comic/ one]] for ''Awakening''.[[note]]Following the closure of the [=BioWare=] Social Network, the original post are no longer available, but [[https://www.penny-arcade.com/presents/dragon-age-origins/dragon-age-origins-page-1 both have]] [[https://www.penny-arcade.com/presents/dragon-age-origins-awakening been archived]] on ''PA''[='=]s own website.[[/note]]

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