History Franchise / DragonAge

13th Jan '17 9:50:04 PM rmctagg09
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* BornUnderTheSail: The ''Dragon Age'' series has two nations that are almost synonymous with sailing: Antiva and Rivain. Antiva is a coastal nation that operates a huge merchant fleet, while Rivain is located entirely on a huge peninsula and is best known for their sea smugglers and pirates. Sailing is their hat to such a degree that in the [[TabletopGame/DragonAge pen-and-paper adaptation]], "wayfarer" and "merchant" are basically the only [[MultipleChoicePast backgrounds]] available to Antivan and Rivaini [=PCs=], respectively.
8th Jan '17 12:15:24 AM skadooshbag
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**Then again, he has a lot of differences, too. In fact, to anyone well versed in Christian theology it seems like the Maker was specifically meant to be as opposite a monotheistic deity to the Christian God as possible without being a GodOfEvil.
***The Maker wanted his creation to go out and make their own lives and got upset when they decided to spend all their time giving him praise, while God (partly) created so that there might be something other than themselves that could return their love, and got upset when Satan tried to turn away from him.
***The Maker abandoned humanity because of their sin, while not only does the Bible emphasize how God [[Determinator ''Will NOT'' give up on us]], but it's the central aspect to all of Christian Cosmology.
20th Dec '16 9:13:03 PM Lobsel_Vith
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The growing hostilities and religious friction between Orlais and the new elven homeland of the Dales ultimately escalated into an open war. Who precisely fired the first shot [[WrittenByTheWinners varies between sources]], with the Chantry claiming the Dalish attacked the town of Red Crossing, while the Dalish claim the Chantry sent Templars in response to the expulsion of missionaries from their borders. What is known is that after Dalish forces sacked [[HolyCity Val Royeaux]], the Chantry called for an [[UsefulNotes/TheCrusades Exalted March]] and successfully rallied neighboring nations to their aid, crushing the Dalish resistance and forcing the elves to either relocate into the [[FantasticGhetto Alienages]] or return to the nomadic lifestyle. The rift between the "[[GoingNative City Elves]]" and the "[[RacialRemnant Dalish Elves]]" grew ever wider in the following centuries.

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The growing hostilities and religious friction between Orlais and the new elven homeland of the Dales ultimately escalated into an open war. Who precisely fired the first shot [[WrittenByTheWinners varies between sources]], with the Chantry claiming the Dalish attacked the town of Red Crossing, while the Dalish claim the Chantry sent Templars templars in response to the expulsion of missionaries from their borders.borders because the elves refused to convert to their religion. What is known is that after Dalish forces sacked [[HolyCity Val Royeaux]], the Chantry called for an [[UsefulNotes/TheCrusades Exalted March]] and successfully rallied neighboring nations to their aid, crushing the Dalish resistance and forcing the elves to either relocate into the [[FantasticGhetto Alienages]] or return to the nomadic lifestyle. The rift between the "[[GoingNative City Elves]]" and the "[[RacialRemnant Dalish Elves]]" grew ever wider in the following centuries.
centuries since the Chantry prohibited the elves of the alienages from following their religion, forcing them to adopt the Andrastian faith.



** Dalish elves themselves pity the Alienage elves and are mystified why they remain in the human cities. Meanwhile, the Alienage elves also look down on "flat-ears", elves who have left their walled ghettos and attempt to integrate themselves further within the human settlements, believing they are abandoning their community.

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** Some Dalish elves themselves pity the Alienage elves and are mystified why they remain in the human cities. Meanwhile, the Alienage elves also look down on "flat-ears", elves who have left their walled ghettos and attempt to integrate themselves further within the human settlements, believing they are abandoning their community.



* TechnicalPacifist: The Dalish are nomadic and never stay in one place too long to avoid conflict. The Keeper even says that they ''could'' destroy a nearby Human village who are rallying a mob to drive them out, if they so wished, but that would only cause King Cailan to send soldiers next time, thus it is wiser to simply move on.

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* TechnicalPacifist: The Dalish are nomadic and never stay in one place too long to avoid conflict.conflict since the Chantry outlawed their religion, making them targets of human attacks. The Keeper even says that they ''could'' destroy a nearby Human village who are rallying a mob to drive them out, if they so wished, but that would only cause King Cailan to send soldiers next time, thus it is wiser to simply move on.



** For example, early elven history. Pretty much all historical accounts agree that the original elven empire was destroyed by the human Tevinter magocracy, the humans ruthlessly crushing the elven cities. The Dalish take particular glee in pointing out to humans that they are responsible for the destruction of their original homeland. However, in the third game, [[spoiler: the player potentially speaks to an elf who is still alive from those days, and ''he'' says that the elves destroyed themselves through civil war, with Tevinter only coming along later, sweeping up the remaining elves and sifting through the rubble.]]

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** For example, early elven history. Pretty much all historical accounts agree that the original elven empire was destroyed by the human Tevinter magocracy, the humans ruthlessly crushing the elven cities. The Dalish take particular glee in pointing out to humans that they are responsible for umbrage over the destruction of their original homeland. homeland by Tevinter and the occupation of the Dales by the Orlesian Empire. However, in the third game, [[spoiler: the player potentially speaks to an elf who is still alive from those days, and ''he'' says that the elves destroyed themselves through civil war, with Tevinter only coming along later, sweeping up the remaining elves and sifting through the rubble.rubble, destroying what was left of the elven homeland and enslaving the elven survivors.]]
17th Dec '16 5:08:16 PM BlackSunNocturne
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* RunningGag: A variation. In every ''Dragon Age'' game so far, someone can (possibly) die by taking an ogre to the face. Cailan dies this way in ''Origins'', Varel can die this way in ''Awakening,'' and Bethany or Carver in ''VideoGame/DragonAgeII''.

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* RunningGag: RunningGag:
**
A variation. In every ''Dragon Age'' game so far, someone can (possibly) die by taking an ogre to the face. Cailan dies this way in ''Origins'', Varel can die this way in ''Awakening,'' and Bethany or Carver in ''VideoGame/DragonAgeII''.''VideoGame/DragonAgeII''.
** Much like the above, if a Templar is shown to be nice, reasonable and not a KnightTemplar, chances are they're going to end up dying. ''VideoGame/DragonAgeII'' in particular was bad with this.
4th Dec '16 10:49:37 PM ImpudentInfidel
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** It is zig-zagged in that, while some technologies are improving, others still haven't regained their previous heights. Human and Dwarf culture were at the height of their power about 1200 years before the Dragon Age, and after both civilizations were beaten to the brink of extinction by the first blight much was lost that has yet to be relearned. Armor and weapons from that time are of the same kind as the modern equivalents, but beyond the craft of even the most gifted modern craftsmen in quality. The Imperial Highway, a construction of ordinary (but cunningly made) masonry aided by magic, is beyond the ability of the modern kingdoms to even maintain.
29th Oct '16 1:09:02 PM Koveras
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The Tevinter Empire survived the Blight, if only barely, but soon thereafter, a massive barbarian invasion from the south, led by the [[JeanneDArchetype lady warrior and prophetess Andraste]], dealt it the final blow. Andraste was eventually betrayed and executed by the Tevinters, but her followers compiled her teachings into the Chant of the Light and formed the [[TheChurch Chantry]] to spread it. The newly-founded southern kingdoms were quick to embrace the new religion and to cut ties to the Tevinters, whose reputation was forever soiled by their role in starting the Blight and Andraste's execution. By association, magic itself became ostracized and viewed as pure evil by the Andrastian congregation.

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The Tevinter Empire survived the Blight, if only barely, but soon thereafter, a massive barbarian invasion from the south, led by the [[JeanneDArchetype lady warrior and prophetess Andraste]], dealt it the final blow. Andraste was eventually betrayed and executed by the Tevinters, but her followers compiled her teachings into the Chant of the Light and formed the [[TheChurch Chantry]] to spread it. The newly-founded southern kingdoms were quick to embrace the new religion and to cut ties to the Tevinters, whose reputation was forever soiled by their role in starting the Blight and by Andraste's execution. By association, magic itself became ostracized and viewed as pure evil by the Andrastian congregation.



Almost as soon as the Fourth Blight was repelled, a new invasion swept from the north-east: the Qunari, followers of the religion/philosophy of Qun, crossed the sea and captured a bulk of northern Thedas (including most of Tevinter), converting the locals by force. The Chantry called for more Exalted Marches, which eventually beat the Qunari back from the mainland. A truce, limiting the Qunari presence to the northern islands, was signed by all human nations except the Tevinters, who continued to wage a ForeverWar for their old lands. Meanwhile, trouble stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, birthplace of Andraste. Lasting for half a century, the Orlesian occupation was resisted by the local nobles and finally overthrown some thirty years before the start of ''Origins''.

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Almost as soon as the Fourth Blight was repelled, a new invasion swept from the north-east: the Qunari, followers of the religion/philosophy of Qun, crossed the sea and captured a bulk of northern Thedas (including most of Tevinter), converting the locals by force. The Chantry called for more Exalted Marches, which eventually beat the Qunari back from the mainland. A truce, limiting the Qunari presence to the northern islands, was signed by all human nations except the Tevinters, who continued to wage a ForeverWar for their old lands. Meanwhile, trouble stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. Lasting for half a century, the Orlesian occupation was resisted by the local nobles and finally overthrown some thirty years before the start of ''Origins''.
28th Oct '16 11:01:25 AM StacyHD
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* UnEqualRites: A long time ago, a powerful nation called the [[TheEmpire Tevinter Imperium]] once conquered nearly all of the known world by using an extremely dangerous sorcery called Blood Magic, which allowed them to broker deals with and summon demons as well as use a powerful form of MindControl. Eventually, their reign was toppled by the appearance of [[TheCorruption the Blight]], which struck the Empire from nowhere and left them crippled. Most of the world's nations were formed by barbarian clans that rebelled against the weakened Empire, and the followers of those early rebels quickly formed a religion called the Chantry. The Blight continues to plague the world to this day, and the Chantry teachings blame magic for unleashing it. Because of this, mages in general are treated as worse than dirt, and any mage that is not under the direct control of the Chantry is labeled as an apostate which is to be killed on sight. Worse than them are the "Maleficar", which are simply apostates who use the hated Blood Magic which unleashes demons and once enslaved the world.

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* UnEqualRites: A long time ago, a powerful nation called the [[TheEmpire Tevinter Imperium]] once conquered nearly all of the known world by using an extremely dangerous sorcery called Blood Magic, which allowed them to broker deals with and summon demons as well as use a powerful form of MindControl. Eventually, their reign was toppled by the appearance of [[TheCorruption the Blight]], which struck the Empire from nowhere and left them crippled. Most of the world's nations were formed by barbarian clans that rebelled against the weakened Empire, and the followers of those early rebels quickly formed a religion called the Chantry. The Blight continues to plague the world to this day, and the Chantry teachings blame magic for unleashing it. Because of this, mages in general are treated as worse than dirt, and any mage that is not under the direct control of the Chantry is labeled as an apostate which is who are to be killed on sight. Worse than them are the "Maleficar", which are simply apostates who use the hated Blood Magic which unleashes demons and once enslaved the world.



* UniverseCompendium: ''The World of Thedas'' (''[=TWoT=]'' for short) is a multi-volume encyclopedia about the ''Dragon Age'' setting. Volume one was released in 2013, and volume two is slated for release in April 2015.

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* UniverseCompendium: ''The World of Thedas'' (''[=TWoT=]'' for short) is a multi-volume encyclopedia about the ''Dragon Age'' setting. Volume one was released in 2013, and volume two is slated for release was released in April 2015.
16th Oct '16 12:57:39 PM Koveras
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* ''ComicBook/KnightErrant'' (TBR 2017)
15th Oct '16 7:36:35 AM TheNerevarine
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* ApocalypseHow: The Blights are regular occurrences in Thedas that have been mostly Class 1, causing continental-wide devastation with massive loss of lives, but the civilizations has always been able to rebuild themselves in the aftermath. Blights can go on for years and the first one in existence lasted nearly two centuries and caused the downfall of the greatest superpower at the time, the Tevinter Imperium which still exists at the start of the game, but as a shadow of its former self.
8th Oct '16 7:31:50 PM rmctagg09
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* DragonsAreDemonic: While genuine dragons in the ''Dragon Age'' series are basically large, bad-tempered carnivores, there are some elements of this: dragon blood can defile holy relics in spectacular fashion, the dragon cult you encounter is evil and practices human sacrifice, and most notably, the Archdemons that lead the darkspawn Blights take the form of enormous dragons (as does AmbiguouslyEvil witch Flemeth, but that's mostly because it's powerful; Archdemons don't appear in any other form).
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