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* VictoryPose: [[LampshadeHanging Lampshaded]] in ''Carmen Sandiego's [=ThinkQuick=] Challenge''

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* VictoryPose: [[LampshadeHanging Lampshaded]] in ''Carmen Sandiego's [=ThinkQuick=] Challenge''Challenge''.


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* WorldTour: One of the most famous examples.
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* HistoryMarchesOn: When ''Where in Time/Great Chase'' was released, the manual states Mona the model in the LeonardoDaVinci mission was a fictional character and the inspiration for the painting, let alone whether or not Leonardo actually used a model for the creation of the ''Mona Lisa'', was (at the time) unknown. In 2005, it was discovered that the ''Mona Lisa'' depicts Lisa del Giocondo, meaning the game was actually right to depict her as a real person. Of course, the depiction of her as a surly model posing for Leonardo is still completely fanciful, especially considering he spent years working on it.
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Opinion removal.


* DifficultyLevels: In ''Word Detective'', ''Math Detective'' and the awful ''[=ThinkQuick=] Challenge'' games

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* DifficultyLevels: In ''Word Detective'', ''Math Detective'' and the awful ''[=ThinkQuick=] Challenge'' gamesChallenge''.
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* SupernormalBindings: On each mission of ''The Great Chase Through Time'' the [[PlayerCharacter detective]] is given a set of time cuffs. It's never really specified why special cuffs are needed but they need to be activated before nabbing the perp. Presumably they keep them from drifting off into the timestream, or something.
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* ''WhereInTheWorldIsCarmenSandiego?'' (a game show with kid contestants)
* ''WhereInTimeIsCarmenSandiego?'' (a spin-off of the first game show)
* ''WhereOnEarthIsCarmenSandiego'' (an animated series)

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* ''WhereInTheWorldIsCarmenSandiego?'' ''Series/WhereInTheWorldIsCarmenSandiego'' (a game show with kid contestants)
* ''WhereInTimeIsCarmenSandiego?'' ''Series/WhereInTimeIsCarmenSandiego'' (a spin-off of the first game show)
* ''WhereOnEarthIsCarmenSandiego'' ''WesternAnimation/WhereOnEarthIsCarmenSandiego'' (an animated series)






!!This franchise provides examples of:

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!!This !!The ''Carmen Sandiego'' franchise provides examples of:
of the following tropes:



* AffectionateParody: Website/CollegeHumor's ''Where the Fuck is Carmen Sandiego?'', how the game show would look like with a whopping dollop of grimdark.

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* AffectionateParody: Website/CollegeHumor's ''Where the Fuck is Is Carmen Sandiego?'', how the game show would look like with a whopping dollop of grimdark.



* TheGreatPoliticsMessUp: The older games were made before the fall of Communism, making them pretty inaccurate now. ''Where in the World is Carmen Sandiego? Deluxe'' managed to be made in the narrow window after Germany had been reunited, but before the Soviet Union fell. {{Lampshaded}} in ''Treasures of Knowledge'' when Hawkins says he's [[Music/TheBeatles "back in the U.S.S.R."]], prompting Jules to correct him. Ironically, ''Treasures of Knowledge'' [[ArtisticLicenseGeography inaccurately portrays the Russian Federation with Soviet-era borders on the in-game map]]. Estonia, Latvia, Lithuania, Belarus, Moldova, Ukraine, Armenia, Azerbaijan, Georgia, Kazakhstan, Kyrgyzstan, Tajikistan, Turkmenistan, and Uzbekistan would like a word with the Learning Company.

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* TheGreatPoliticsMessUp: The older games were made before the fall of Communism, making them pretty inaccurate now. ''Where in the World is Is Carmen Sandiego? Deluxe'' managed to be made in the narrow window after Germany had been reunited, but before the Soviet Union fell. {{Lampshaded}} in ''Treasures of Knowledge'' when Hawkins says he's [[Music/TheBeatles "back in the U.S.S.R."]], prompting Jules to correct him. Ironically, ''Treasures of Knowledge'' [[ArtisticLicenseGeography inaccurately portrays the Russian Federation with Soviet-era borders on the in-game map]]. Estonia, Latvia, Lithuania, Belarus, Moldova, Ukraine, Armenia, Azerbaijan, Georgia, Kazakhstan, Kyrgyzstan, Tajikistan, Turkmenistan, and Uzbekistan would like a word with the Learning Company.



* RecycledInSpace: ''Where In Space Is Carmen Sandiego'', naturally. Thankfully the game is a positive example of this trope because it was one of the best in the series.

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* RecycledInSpace: ''Where In in Space Is Carmen Sandiego'', naturally. Thankfully the game is a positive example of this trope because it was one of the best in the series.



** Carmen's wanted poster references lyrics from the theme song to the [[WhereInTheWorldIsCarmenSandiego World game show]].

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** Carmen's wanted poster references lyrics from the theme song to the [[WhereInTheWorldIsCarmenSandiego [[Series/WhereInTheWorldIsCarmenSandiego World game show]].



* TimeTravel: ''Where in Time'' and ''America's Past'', obviously, and there were time machines in ''Where On Earth''.

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* TimeTravel: ''Where in Time'' and ''America's Past'', obviously, and there were time machines in ''Where On on Earth''.
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** At least with ''World'', the reference was an Almanac; most of the information in one of those can now be found on [[TheOtherWiki Wikipedia]]. ''Europe'' used an atlas and asked questions about what color country X on page Y was. Have fun guessing!

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** At least with ''World'', the reference was an Almanac; most of the information in one of those can now be found on [[TheOtherWiki Wikipedia]]. ''Europe'' used an atlas and asked questions about what color country X on page Y was. ''[=USA=]'' what the last word on page Y of the Fodor's travel guide was. Have fun guessing!



** The ACME Detective Agency sort of started off as a fictionalized version of Interpol. In fact, in the original 1985 version of ''World'', the organization you worked for actually ''was'' Interpol.

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** The ACME Detective Agency sort of started off as a fictionalized version of Interpol. In fact, in the original 1985 version versions of ''World'', ''World'' and ''[=USA=]'', the organization you worked for actually ''was'' Interpol.



* {{Feelies}}: The oldest games in the series from the 1980s and very early '90s

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* {{Feelies}}: The oldest games in the series from the 1980s and very early '90s'90s.



* FriendlyEnemy: Carmen, especially in the ''Earth'' continuity

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* FriendlyEnemy: Carmen, especially in the ''Earth'' continuitycontinuity.



* GentlemanThief: Carmen is a female version

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* GentlemanThief: Carmen is a female versionversion.
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** You wouldn't know one of the villains even had a PunnyName unless you read the manual, as he's only called [[EveryoneCallsHimBarkeep The Baron]] in-game. Turns out his name is actually Baron Grinnit. Which explains why he's [[FauxAffiablyEvil always smiling.]]

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** You wouldn't know one of the villains even had a PunnyName unless you read the manual, as he's only called [[EveryoneCallsHimBarkeep The Baron]] in-game. Turns out his name is actually Baron Grinnit. Which explains why he's [[FauxAffiablyEvil [[FauxAffablyEvil always smiling.]]
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** You wouldn't know one of the villains even had a PunnyName unless you read the manual, as he's only called [[EveryoneCallsHimBarkeep The Baron]] in-game. Turns out his name is actually Baron Grinnit. Which explains why he's [[FauxAffiablyEvil always smiling.]]
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* AffablyEvil: [[UpToEleven And how!]] She steals all kinds of items, and it's implied that she's doing this just for the thrill of it, but she's given a fairly endearing personality.

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* AffablyEvil: [[UpToEleven And how!]] She steals all kinds of items, and it's implied that she's doing this just primarily for the thrill of it, but she's given a fairly endearing personality.
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* AffablyEvil: [[UpToEleven And how!]] She steals all kinds of items, and it's implied that she's doing this just for the thrill of it, but she's given a fairly endearing personality.
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[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/Carmen_Sandiego.jpg]]

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[[quoteright:160:http://static.%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1362927869092962300
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[[caption-width-right:325:Careful, else she'll steal this wiki.]]

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Given a massive DarkerAndEdgier {{homage}} [[http://www.collegehumor.com/video:1747610 here]]. It's now playable [[http://www.facebook.com/carmensandiego on FaceBook]] and [[http://hmheducation.com/games/index.php coming to WiiWare]].

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Given a massive DarkerAndEdgier {{homage}} [[http://www.collegehumor.com/video:1747610 here]]. It's now playable It was playable [[http://www.facebook.com/carmensandiego on FaceBook]] (but no longer) and [[http://hmheducation.com/games/index.php coming to WiiWare]].
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* FiveFiveFive: The phone numbers in the deluxe versions of ''World'' and ''USA'' are all prefixed with 555.

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The standard case involves an educational quest to find [[MacGuffin The Loot]], [[ArtisticLicenseLaw The Warrant]] and The Crook.

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The standard case involves an educational quest to find [[MacGuffin The Loot]], [[ArtisticLicenseLaw The Warrant]] and [[CardCarryingVillain The Crook.
Crook]].


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** Some versions combine this trope with the in game suffix "-Net." At default it's "Acme Crime-Net," but it could also be "Time-Net" and in the game show it was often used as Acme (fill in the blank) Net.
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* LuckBasedMission: In games made pre-1996, not every witness interviewed will yield characteristic traits of the suspect (hair color, vehicle, favorite food, etc.). It's possible to not have enough information to narrow down a suspect and issue a warrant at the time of the arrest even if you interviewed everyone during a case. This is especially problematic in early cases when there are fewer locations (and witnesses) to travel to.

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* LuckBasedMission: In games made pre-1996, not every witness interviewed will yield characteristic traits of the suspect (hair color, vehicle, favorite food, etc.). It's possible to not have enough information to narrow down a suspect and issue a warrant at the time of the arrest even if you interviewed everyone during a case. This is especially problematic in early cases when there are fewer locations (and witnesses) to travel to.and fewer witnesses to interview.
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* LuckBasedMission: In games made pre-1996, not every witness interviewed will yield characteristic traits of the suspect (hair color, vehicle, favorite food, etc.). It's possible to not have enough information to narrow down a suspect and issue a warrant at the time of the arrest even if you interviewed everyone during a case. This is especially problematic in early cases when there are fewer locations (and witnesses) to travel to.
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** Just for fun, have a gander at the following baddie names from the ChooseYourOwnAdventure book ''Where In Space Is Carmen Sandiego?'': Bea Miupscotti, Avery Littlebit Phelps, Morton U. Bargandfore, Kit Incaboodle, Astro Fizzix, and Hanover Fist.

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** Just for fun, have a gander at the following baddie names from the ChooseYourOwnAdventure Literature/ChooseYourOwnAdventure book ''Where In Space Is Carmen Sandiego?'': Bea Miupscotti, Avery Littlebit Phelps, Morton U. Bargandfore, Kit Incaboodle, Astro Fizzix, and Hanover Fist.
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* PrettyInMink: Early boxart covers had Carmen wearing a dark-colored fur coat, with ''[[http://www.mobygames.com/game/where-in-the-usa-is-carmen-sandiego/cover-art/gameCoverId,565/ Where in the USA]]'' and ''[[http://www.mobygames.com/game/where-in-europe-is-carmen-sandiego/cover-art/gameCoverId,8607/ Where in Europe]]'' being the most prominent examples. Carmen had a red fur coat on the original cover of ''Where in Time'' as well.
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* AffectionateParody: [=CollegeHumor=]'s ''Where the Fuck is Carmen Sandiego?'', how the game show would look like with a whopping dollop of grimdark.

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* AffectionateParody: [=CollegeHumor=]'s Website/CollegeHumor's ''Where the Fuck is Carmen Sandiego?'', how the game show would look like with a whopping dollop of grimdark.
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* RecycledInSpace: ''Where In Space Is Carmen Sandiego'', naturally. Thankfully the game is a good example of this trope because it was one of the best in the series.

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* RecycledInSpace: ''Where In Space Is Carmen Sandiego'', naturally. Thankfully the game is a good positive example of this trope because it was one of the best in the series.
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* DitzyGenius: Hawkins from ''Treasures of Knowledge'' is certainly very smart, having graduated from the Acme academy at the top of his class. Compared to [[WomenAreWiser Jules]], though, he's woefully inexperienced.
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* DrosteImage: Setting the Chronoskimmer to the West in the 1976-2000 time period while playing ''Where in American's Past'' [[http://fycarmensandiego.tumblr.com/post/39278175880/a-rather-meta-location-image-from-where-in yields this location image]].

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* DrosteImage: Setting the Chronoskimmer to the West in the 1976-2000 time period while playing ''Where in American's America's Past'' [[http://fycarmensandiego.tumblr.com/post/39278175880/a-rather-meta-location-image-from-where-in yields this location image]].
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* DrosteImage: Setting the Chronoskimmer to the West in the 1976-2000 time period while playing ''Where in American's Past'' [[http://fycarmensandiego.tumblr.com/post/39278175880/a-rather-meta-location-image-from-where-in yields this location image]].
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*[[HighlyVisibleNinja Highly Visible Thief]]: That red trenchcoat witch matching fedora won't help you sneak past ACME, Carmen.
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''Tell me, where in the world is... Carmen Sandiego?''\\
-->-- Rockapella's [[CrowningMusicOfAwesome "Where in the World is Carmen Sandiego?"]]

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''Tell me, where in the world is... Carmen Sandiego?''\\
Sandiego?''
-->-- Rockapella's [[CrowningMusicOfAwesome ''[[CrowningMusicOfAwesome "Where in the World is Carmen Sandiego?"]]
Sandiego?"]]''
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-->''Well, she glides around the globe and she'll flimflam every nation''\\

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-->''Well, ->''Well, she glides around the globe and she'll flimflam every nation''\\
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- Rockapella's [[CrowningMusicOfAwesome "Where in the World is Carmen Sandiego?"]]

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- -->-- Rockapella's [[CrowningMusicOfAwesome "Where in the World is Carmen Sandiego?"]]
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!!This series provides examples of:

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!!This series franchise provides examples of:
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[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/Carmen_Sandiego.jpg]]

-->''Well, she glides around the globe and she'll flimflam every nation''\\
''She's a double-dealing diva with a taste for thievery''\\
''Her itinerary's [[{{Pun}} loaded up with moving violations]]''\\
''Tell me, where in the world is... Carmen Sandiego?''\\
- Rockapella's [[CrowningMusicOfAwesome "Where in the World is Carmen Sandiego?"]]

EdutainmentGame series created by now-defunct Creator/BroderbundSoftware in 1985. The series became phenomenally successful in the [[TheNineties 1990s]], spawning no fewer than ''three'' television shows, two on Creator/{{PBS}} and one on {{Fox}}, then falling into obscurity shortly around the TurnOfTheMillennium before resurrecting around TheNewTens, starting on [=FaceBook=]. The series is now owned by the Learning Company, which hasn't made a new ''Carmen Sandiego'' game since 2001, though it did license the character for ''Secret of the Stolen Drums'', released in 2004 for home consoles.[[note]]There was a DS game released in 2009, see NoExportForYou in the Trivia tab.[[/note]] There probably have been plenty of games released, and Carmen just ''stole them all''.

The standard case involves an educational quest to find [[MacGuffin The Loot]], [[ArtisticLicenseLaw The Warrant]] and The Crook.

TV shows in the franchise include:
* ''WhereInTheWorldIsCarmenSandiego?'' (a game show with kid contestants)
* ''WhereInTimeIsCarmenSandiego?'' (a spin-off of the first game show)
* ''WhereOnEarthIsCarmenSandiego'' (an animated series)

Carmen Sandiego is an International thief, and it's down to the Interpol-esque ACME Detective Agency to stop her plans. Fortunately, she plays CriminalMindGames with her pursuers to provide the obligatory AlphabetSoupCans. But don't worry; she's a FriendlyEnemy — at least [[DependingOnTheWriter some of the time]].

Her BackStory? Carmen was a star ACME agent until she decided that catching crooks was just too darn easy. Therefore, she did a FaceHeelTurn and became a [[GentlemanThief Gentlewoman Thief]]. Then she decided to have FunWithAcronyms by founding an organization called the '''V'''illains' '''I'''nternational '''L'''eague of '''E'''vil (V.I.L.E.). Although V.I.L.E. is progressive enough for EqualOpportunityEvil, you absolutely must have a PunnyName to join.

Given a massive DarkerAndEdgier {{homage}} [[http://www.collegehumor.com/video:1747610 here]]. It's now playable [[http://www.facebook.com/carmensandiego on FaceBook]] and [[http://hmheducation.com/games/index.php coming to WiiWare]].
----
!!This series provides examples of:

* AcceptableBreaksFromReality: In ''Great Chase Through Time'', the manual points out that you couldn't ''really'' have spoken to any of the people (except ''maybe'' a few in English-speaking areas). You also really couldn't have been able to approach any of the royalty figures and have a chat with them. And YuriGagarin probably wouldn't have been too eager to help a couple of Americans who decide to help him launch into space — you and Ivan would have been arrested in a ''heartbeat'' in addition to Carmen.
** It is possible that the same device used to talk to people of all different languages all over the world in "Where in the World..." is also in use during "Great Chase...", but as for the other issues, yeah, acceptable breaks...
* AcmeProducts: Possibly parodied, as the name is given to a detective agency rather than a product.
* AffectionateParody: [=CollegeHumor=]'s ''Where the Fuck is Carmen Sandiego?'', how the game show would look like with a whopping dollop of grimdark.
* AllThereInTheManual: In a rather strange variation, some of the background information for the Acme detectives introduced in ''Treasures of Knowledge'' appears in the manual for ''Secret of the Stolen Drums''.
** For that matter, a lot of information in "Great chase through time" is in the manual. Justified as you are ''supposed'' to read the Chronopedia.
* AlphabetSoupCans: Newer games are generally worse offenders here than the earlier ones.
** Justifiable in the sense that you are trying to find a culprit, so are gathering evidence to suggest where they went. Some clues make sense, such as they describe where the suspect is going, but other times it seems rather contrived, such as naming the country where something was invented or finding the birthplace of a celebrity.
** ''Great Chase Through Time'' also has a few justifiable examples; such as where one must use the accounting systems employed by the Incans, put movable type on the right way (Mind you this was backwards) or properly balance a brick of salt with gold to make a fair trade. A few were rather contrived though - in 1776 for example, you give Thomas Jefferson some paper so he can draft the Declaration of Independence before taking it to Continental Congress. Somehow in the trip, he ''completely forgets'' which order he wrote what clauses on.
** ''Word Detective'' and ''Math Detective'', which teach language arts and mathematics respectively, play it completely straight.
* AlternateContinuity: {{Fox}}'s ''Where on Earth...'' series appears to have its own continuity. The two PBS shows may be set in [[TheVerse the same universe]], but that's not too clear since they have NoFourthWall and are {{game show}}s. And don't even try to figure out which of the computer games take place in the same universe...
** It could be said ''Treasures of Knowledge'', ''Secret of the Stolen Drums'', and the [[NoExportForYou DS game]] do form one continuity as they share a few common characters and Carmen's backstory, but the games can be played without ContinuityLockout being an issue.
* AwesomeMcCoolname: Chase Devineaux from the ''Word Detective'', ''Math Detective'', and ''[=ThinkQuick=] Challenge'' games. Shadow Hawkins from ''Treasures of Knowledge'' is actually a subversion, the [[AllThereInTheManual manual]] for ''Secret of the Stolen Drums'' reveals Shadow's real name is [[GenderBlenderName Shannon]].
* BadassInANiceSuit: Carmen Sandiego's signature [[LadyInRed red]] BadassLongcoat and [[NiceHat fedora]].
* BigBadFriend: The Facebook version occasionally enlists [[BreakingTheFourthWall people from the player's friends list]] as some of Carmen's mooks.
* BrokenBridge: ''Carmen Sandiego's Great Chase Through Time'' and ''Treasures of Knowledge''
* CanonImmigrant: ''Where on Earth'' established Carmen's BackStory as a former Acme detective, adopted by later games in the franchise.
* CardboardPrison: Extremely blatant: Carmen gets captured at the end of every computer game and maybe 30% to 50% of the time on the PBS game shows. Despite this, she's at large in the next game/episode. This also applies to many of the lesser villains.
** So you captured all of the villains in ''Great Chase Through Time'', right? [[YourPrincessIsInAnotherCastle Carmen comes in and breaks them out of prison. ]]
* ClassyCatBurglar: Carmen's practically an archetype.
* CollectionSidequest: Finding all 450 amulets in ''Secret of the Stolen Drums''. Not necessary for HundredPercentCompletion, but on the SlidingScaleOfCollectibleTracking, it varies from "Could Be Anywhere" to LostForever, especially since once you moved to the next location there was no way to travel back to a previous location. Just to make things worse, the PS2 version has one amulet DummiedOut for no apparent reason.
* CopyProtection: Horrible, horrible copy protection. Arguably some of the most frustrating of all time. You can play all you want, but to get promoted and even have a chance to capture Carmen, you have to enter certain words from certain pages of the included travel guides every few cases. Sound easy enough? Then remember that these games were incredibly common in schools...where the manuals would often get ''lost.'' And even the teachers couldn't exactly summon new copies of a travel guide (now often several years, if not a decade) out of date at will...
** ''Where in Time...'' came with a hefty paperback ''desk encyclopedia'' in the box.
*** Ironically enough, the later CD games had no protection at all.
** At least with ''World'', the reference was an Almanac; most of the information in one of those can now be found on [[TheOtherWiki Wikipedia]]. ''Europe'' used an atlas and asked questions about what color country X on page Y was. Have fun guessing!
* CreatorProvincialism: A notable aversion in ''Great Chase Through Time'', in which the entire SpaceRace is represented by a mission where you help launch YuriGagarin[='s=] rocket into space. In fact, it's the only mission set in the twentieth century.
* CriminalMindGames
* DaChief
* DifficultyLevels: In ''Word Detective'', ''Math Detective'' and the awful ''[=ThinkQuick=] Challenge'' games
* [[DiscOneFinalBoss Disc One Final Case]]: Johan Gutenburg's Printing Press case in "Great chase through time". You appeared to have caught every case...yet you're still in the 15th century, and there's another disc. Not to mention, Dee Cryption is still out-[[PlotHole Oh wait.]]
* EqualOpportunityEvil
* EvilGloating: Oh, how Carmen loves this. In any game where you receive messages from the Chief on a VideoPhone, expect Carmen to occasionally break into your communications for gloating purposes.
* {{Expy}}: Most likely an unintentional example, but Ivan Idea from the v3.0 games/''Great Chase'', Ben from the junior novels, Shadow Hawkins from ''Treasures of Knowledge'', and Adam Shadow from the DS game share similar traits with Zack from the cartoon (blonde-haired male detectives who happen to be tech-savvy). However, Adam borders on being not just an expy but also a SuspiciouslySimilarSubstitute - not only does [[http://img24.imageshack.us/img24/9550/wallpapercarmen1.jpg his default outfit]] looks near identical to [[http://img15.imageshack.us/img15/4162/zackconceptart.jpg Zack's outfit]], considering the DS game is set in the same continuity as ''Treasures of Knowledge'', Shadow is nowhere to be seen.
** The ACME Detective Agency sort of started off as a fictionalized version of Interpol. In fact, in the original 1985 version of ''World'', the organization you worked for actually ''was'' Interpol.
* FaceHeelTurn: Carmen, way back when...
* FailedASpotCheck: In ''Great Chase Through Time'', you have to arrest criminals in rather...obvious places. (See IdiotBall) At least some spots make a bit of sense. (Such as how one time, Buggs Zapper is hiding underneath a table that has a cloth over it, or where Jane Reaction is hiding inside a bag attached to a llama.)
* FallingChandelierOfDoom: Carmen employs this against Jules and Hawkins in the opening of ''Treasures of Knowledge''.
* {{Feelies}}: The oldest games in the series from the 1980s and very early '90s
* FetchQuest: ''Carmen Sandiego's Great Chase Through Time'', ''Word Detective'', ''Math Detective'' and ''Treasures of Knowledge''
* ForTheEvulz
-->'''WebVideo/TheNostalgiaChick:''' Carmen's not really in it for keeping the stuff but more the thrill of the hunt, but most of all, just proving she can.
* FriendlyEnemy: Carmen, especially in the ''Earth'' continuity
* FunWithAcronyms: V.I.L.E.
* GenreShift: ''Secret of the Stolen Drums'' is a platformer, which is a far cry from previous games in the series.
** A more minor example is ''Where in Time/Great Chase Through Time''. The original ''Where in Time'' from the 1980s played very much like ''Where in the World'', only with picking the correct time period in addition to the location; ''Great Chase Through Time'' plays more like an adventure-lite game in the vein of VideoGame/MonkeyIsland.
* GoingThroughTheMotions: In ''Where in Time/Great Chase Through Time'', at least. Characters will use a single animation for the duration of their speech, which is ridiculous if they have more than a couple of sentences.
* GentlemanThief: Carmen is a female version
* TheGreatPoliticsMessUp: The older games were made before the fall of Communism, making them pretty inaccurate now. ''Where in the World is Carmen Sandiego? Deluxe'' managed to be made in the narrow window after Germany had been reunited, but before the Soviet Union fell. {{Lampshaded}} in ''Treasures of Knowledge'' when Hawkins says he's [[Music/TheBeatles "back in the U.S.S.R."]], prompting Jules to correct him. Ironically, ''Treasures of Knowledge'' [[ArtisticLicenseGeography inaccurately portrays the Russian Federation with Soviet-era borders on the in-game map]]. Estonia, Latvia, Lithuania, Belarus, Moldova, Ukraine, Armenia, Azerbaijan, Georgia, Kazakhstan, Kyrgyzstan, Tajikistan, Turkmenistan, and Uzbekistan would like a word with the Learning Company.
** There are also some non-Communism-related examples of Geography Marching On. It'd almost be impossible to count how many ''Carmen'' games show the World Trade Center towers in New York, but it's a lot (they're even in the opening credits of the ''Where on Earth'' cartoon). In the 1996 version of ''World'', your location for Afghanistan is one of the Bamiyan Buddha statues, both of which were dynamited by the Taliban in 2001. When the name of a currency is given as a clue, it will be inaccurate for any country which has since adopted the Euro. And so on. A geography game just can't stay accurate forever, you know.
* GuideDangIt: There are a few examples where they give a rather obscure hint that's not explained in-game because you're supposed to look in the guide book. The facebook game justifies this because they [[GenreSavvy know you're going to use Google]].
** Only in one case of "Great chase through time". You have to find a carmen note in Japan by talking to one of the guards who saw the thief run by and drop a piece of litter on the ground. There is nothing indicating that it's the guard of the ''winter'' room. But to be fair, for one, the manual actually outright tells you this and two, an adventure-gamer would assume that they can brute-force their way through until they find a guard who ''has'' seen the thief walk past.
* HeWhoMustNotBeSeen: The Chief of Acme Detective Agency is a mysterious, shadowy character in the early games.
** Unless the Chief is Lynne Thigpen.
** Or a posh British gentleman.
** Or the Hologram Chief from "Earth" cartoon.
* HistoryMarchesOn: When ''Where in Time/Great Chase'' was released, the manual states Mona the model in the LeonardoDaVinci mission was a fictional character and the inspiration for the painting, let alone whether or not Leonardo actually used a model for the creation of the ''Mona Lisa'', was (at the time) unknown. In 2005, it was discovered that the ''Mona Lisa'' depicts Lisa del Giocondo, meaning the game was actually right to depict her as a real person. Of course, the depiction of her as a surly model posing for Leonardo is still completely fanciful, especially considering he spent years working on it.
* HornyVikings: ''Where in Time/Great Chase'' lampshades this. If you click on a helmet in one part of the Viking level, your guide will mention this trope, and a nearby Viking will scoff at the idea of horned helmets.
* HowWeGotHere: ''Secret of the Stolen Drums'' starts out with Cole explaining why he failed to obey the Chief's orders to return to headquarters. Repeatedly.
* HurricaneOfPuns: Oh, is it ever.
* IdiotBall: In ''Great Chase through Time'' especially. You often have to check locations that are out of place or hinted by Carmen to arrest the criminals. Several times it's actually kinda blatant, or where the criminal was hiding in ''plain sight''. (Wouldn't Isabella have found something odd about a chart in her room? Shouldn't the person holding the camel Bugg Zapper was behind have ''noticed'' it was a cardboard cutout? Why in the ''heck'' did Beethoven ''not'' see a friggin ''SOUSAPHONE'' in the orchestra?!? And how come Thomas Edison didn't see Dee Cryption hiding right behind a box in plain view of him? And Julius Caesar must have ''never'' looked behind the Ionic Pillar that had a crook behind it).
** The Beethoven one deserves plenty of mention...for one, the crook was technically hiding in ''plain sight'', Jacquelin Hyde had a ''sousaphone'' in an orchestra. Shouldn't Renee Santz have ''spotted'' something was up ''immediately''? (Beethoven pointed out that it sounded odd.)
** All of the early games had IdiotBall in the form of the battery-powered translator. With no spare batteries. Or, say, a charger.
* ImpossibleThief: ''She stole the galaxy!'' And probably nobody has any clue as how she did it because she stole that too...
* ImprobableAge: Both ACME and V.I.L.E. seem to regularly employ teenagers. Zack and Ivy of the ''Earth'' cartoon are fourteen and eighteen respectively. Patty Larceny, Sarah Nade, and Jacqueline Hyde are teenagers, though their exact ages are never specified. According to the user's manual included with the 1997 version of ''Where in Time'', Ivan Idea is a "teenage whiz kid" and Polly Tix is "still too young to vote".
* InUniverseGameClock: In ''Where in the World'' v3.0, depending on the in-game clock (and time zone), if you stay long enough in a location you can watch the sky go from day to night and vice versa.
* ItsASmallWorldAfterAll: The clues you are given are about the ''entire country'' the crook went to rather than any specific place. Fortunately, knowing ''just'' the country is always enough to get you to another destination with more clues.
** {{Handwaved}} in one of the rereleases of ''Where in the World...'' where you have to find the torch from the Statue of Liberty, even though you investigate San Francisco. The Chief mentions that it 'appeared seconds after the theft' in San Francisco. Oookay then...
*** [[http://www.youtube.com/watch?v=vjRw6XZhgf8 Gets taken to a ludicrous degree]] in ''Secret of the Stolen Drums'' where Cole figures out Carmen's fled to France just because she spoke French - [[FridgeLogic never mind the fact French is the official language of at least 29 countries]].
** Subverted in the Facebook game, the clues point to a specific city within a given country as some countries have multiple locations. [[WordOfGod The developers]] [[http://www.gamasutra.com/view/news/32992/Interview_Making_Friends_With_Carmen_Sandiego_On_Facebook.php confirmed]] the game was created with the mindset that people would use Google for the clues.
* LandmarkingTheHiddenBase: At the end of the 1996 version of ''Where in the USA?'', you not only capture Carmen, but also discover the location of her secret base. It turns out to be under the U.S. Capitol Building. Perhaps she chose the location due to the [[SleazyPolitician convenient supply of crooks nearby]].
* LimitedAnimation: ''Treasures of Knowledge'' is a big, big offender. They made, like, five animations of Jules and Hawkins to reuse over and over again for the entire game. And they only sort-of try for lip sync.
* ManipulativeEditing: In-universe example - In 1871, you have to obtain a spool of thread from a factory, but it is closed. What you have to do is record the factory's owner with a phonograph, then play it back to the guard in the darkness.
--> "Hello, this is Joe // What? They want to borrow THREAD! Listen here, do not // give those rascals a spool of thread! // Tell them to come back in the morning, when we're open!"
--> "Hello, this is Joe. // give those rascals a spool of thread."
* MonumentalTheft: She used to be the TropeNamer, because when she isn't committing them, she's sending out her henchmen to do so.
* {{Mooks}}: Carmen has quite a few of these.
* MediumBlending: In some of the games, Lynne Thigpen of the PBS game shows plays the Chief in live-action footage. But everyone else is a cartoon character. Try to figure that one out. Also, in some of the older games, the characters are cartoons running around in still photographs.
* NoNameGiven: The chief of Acme Detective Agency is unnamed beyond the title of Chief.
** One series of Carmen Sandiego junior novels named the Chief Velma. She was made an aunt of one of the [[KidDetective Kid Detectives]] and seems to have been loosely based on Lynne Thigpen's portrayal on the game show.
** The Chief in the DS game was named Margaret O'Hara.
* PetTheDog: One episode of the Fox series establishes Carmen has a deep fondness for ''Literature/TheWonderfulWizardOfOz'', her favorite book as a kid. Of course, in that episode she's after the Smithsonian's pair of Dorothy's slippers...
** Not to mention, the Fox series apparently states that Carmen doesn't want to ''hurt'' the ACME Detectives.
* PlayerVersusPlayer: ''Carmen Sandiego's [=ThinkQuick=] Challenge''
* PlotHole: You don't arrest Dee Cryption in Disc 1 of ''Great Chase Through Time''. And yet you see her in jail...how'd she get in there?
** [[WildMassGuessing Maybe she was arrested off-screen?]]
* ProductPlacement: [[http://www.adweek.com/news/advertising/whites-co-promo-goes-after-kids-amtrak-24237 Back in 1998]] there was an Amtrak-skinned version of ''Where in the USA'', titled ''Where in America...The Great Amtrak Train Adventure''. It basically added in Amtrak-themed clues and Amtrak-dressed cartoon employees as additional witnesses. It also included a promo advert for Amtrak in the in-game database.
* PunnyName: Absolutely ubiquitous in the Brøderbund games; the Learning Company apparently didn't like them as much.
** Just for fun, have a gander at the following baddie names from the ChooseYourOwnAdventure book ''Where In Space Is Carmen Sandiego?'': Bea Miupscotti, Avery Littlebit Phelps, Morton U. Bargandfore, Kit Incaboodle, Astro Fizzix, and Hanover Fist.
** For the Facebook game, it's initially [[SubvertedTrope subverted]] as most of the crooks have mundane names. It's played straight once you start solving the Hard cases that PunnyName criminals start showing.
* RaceLift: Carmen is usually unambiguously Hispanic, but at times she has been changed to a paler skin tone. Arguably she just gets turned into a {{Mukokuseki}} type lighter skinned Hispanic though.
** She stole her own skin tone.
* {{Reboot}}: The recent WiiWare games.
* RecycledInSpace: ''Where In Space Is Carmen Sandiego'', naturally. Thankfully the game is a good example of this trope because it was one of the best in the series.
* RedBaron: Carmen's been referred many times as the Queen of Crime, and less often as the Duchess of Thievery.
* RegionalRiff: Used, often quite beautifully, in ''Treasures of Knowledge'' whenever Hawkins and Argent arrive in a new country.
* RespawningEnemies: The elemental spirits in ''Secret of the Stolen Drums''. Averted with Carmen's robots - any robots Cole has destroyed will remain destroyed, even if you saved, quit, and reload the game again.
* {{Retcon}}: Lots of 'em. Most notably, Carmen's original BackStory had her being a former spy for the Intelligence Service of Monaco — don't expect that to show up in any game made after Czechoslovakia split up.
* RewardingVandalism: In ''Secret of the Stolen Drums''.
* RightHandCat: In ''Junior Detective'' and the 1996 versions of ''World'' and ''U.S.A.'', Carmen has a pet cat named Carmine. Sadly, we never see Carmen stroke Carmine in the usual villainous fashion (although Carmine being a ginger cat and Carmen always wearing red would create a terrible color clash).
* RoguesGallery: V.I.L.E. in the PBS shows
* SavingTheWorld
* ShoutOut: The Facebook game has a few, mostly to previous TV shows.
** The Chief looks very much like Lynne Thigpen from the game shows, specifically ''Where in the World''.
** Carmen's wanted poster references lyrics from the theme song to the [[WhereInTheWorldIsCarmenSandiego World game show]].
** While Carmen has yet to make an actual appearance, her characterization and described appearance from the various papers on the bulletin board and databases share similarities with how Carmen was portrayed on ''Where on Earth''. Even the logo for the Facebook game looks similar to the logo from ''Where on Earth''. WordOfGod has not confirmed this, though.
* SpellMyNameWithAnS: ''Treasures of Knowledge'' spells Carmen's middle name as Isabela. The [[AllThereInTheManual manual]] for ''Secret of the Stolen Drums'' spells it as Isabella.
* SpyCatsuit: Carmen wears one in ''[=ThinkQuick=] Challenge'' as an alternate outfit to her red [[BadassLongcoat trenchcoat]] and NiceHat.
* StockFootage: In the 1996 version of ''Where in the World'', the in-game database includes some video clips, all composed of footage from old NationalGeographic specials.
* SupervillainLair: Carmen occasionally has one of these.
** In ''Word Detective'' and ''Math Detective'', you teleport between various V.I.L.E. hideouts around the world (and one, from ''Math Detective'', in outer space) to find the games needed to unlock the {{Plot Coupon}}s.
* SurroundedByIdiots: V.I.L.E. seems to be stocked with complete idiots; given a HandWave in one of the game manuals, which said that Carmen has a soft spot for people less capable than herself.
* SuspiciouslySimilarSubstitute: While every ''Carmen'' TV show and game has its own cast of characters, many fulfill similar niches.
** Scientists: Dr. Belljar, Sarah Bellum, Jane Reaction
** Musicians: Sarah Nade, Mel Ancholy, Carri Daway, Esther Odious
** Aliens: Kneemoi, Dr. Ima [=LeZaard=], A. Leon Being
** Nobles: Contessa, Baron Wasteland, Baron Grinnit
** ThePigPen: Hugh Stink, Top Grunge
** Hackers: Dee Cryption, Cy Berpunk, Telly Phone
** [[http://en.wikipedia.org/wiki/List_of_Carmen_Sandiego_characters#Robots Robots]]
* TakeYourTime: Sorry for the pun, but in ''Great Chase Through Time'', quite literally.
* TimePolice: Whole point of ''Where in Time Is Carmen Sandiego?'' and ''Where in America's Past'' as well.
* TimeTravel: ''Where in Time'' and ''America's Past'', obviously, and there were time machines in ''Where On Earth''.
* TomboyishName: Subverted with Jules. One clue Carmen left behind addressed Jules [[http://youtu.be/gac52fo6rA8?t=5m31s as Julia]] in ''Treasures of Knowledge''. This actually caused a DubNameChange in the DS game.[[labelnote:explanation]]The developer of the DS game, Strass Productions, is French. Jules is the male French form of "Julius", as in JulesVerne.[[/labelnote]]
* UnwinnableByDesign: If you spend too much time going to the wrong places, before you figure out some of the more obscure hints (Especially in the later cases where there is almost ''no'' room for errors), you'll run out of time or battery power.
* UnwinnableByMistake: In ''Great Chase Through Time'', it's possible to trigger a glitch that'll make the mission unwinnable. Before you can arrest the thief, you have to assemble a "Carmen Note" which tells you where the thief is hiding. In the Aztec Empire level, you have to assemble a headdress for Montezuma, and when you complete it and add it to your inventory, a Carmen note appears. However, if you give the headdress to Ann Tikwitee when taken from your inventory, another one will spawn on the wall, meaning you have to take it again to get the Carmen note. You give it to Montezuma...but you still give it to your inventory and you're not allowed to leave the room, making the game unwinnable.
* UpdatedRerelease
* VictoryPose: [[LampshadeHanging Lampshaded]] in ''Carmen Sandiego's [=ThinkQuick=] Challenge''
* VideoGameRemake
* VillainBasedFranchise
* WeirdnessSearchAndRescue: A TimeTravel focused ''CarmenSandiego'' game had these.
* YouALLLookFamiliar: The bystanders in the 1996 versions of ''Where in the World...'' and ''Where in the USA...''
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