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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, [[hottip:*:''God of War'' clone, - A case of DidNotDoResearch. {{Bayonetta}} is SpiritualSuccessor to he rectifies this]] ''God of War'' clone, and... Well, ''GodOfWar''.''

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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, [[hottip:*:''God [[hottip:*: ''God of War'' clone, - A case of DidNotDoResearch. {{Bayonetta}} is SpiritualSuccessor to he DevilMayCry. He later rectifies this]] this.]] ''God of War'' clone, and... Well, ''GodOfWar''.''
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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, [[hottip:*:''God of War'' clone - A case of DidNotDoResearch. {{Bayonetta}} is SpiritualSuccessor to he rectifies this]], ''God of War'' clone, and... Well, ''GodOfWar''.''

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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, [[hottip:*:''God of War'' clone clone, - A case of DidNotDoResearch. {{Bayonetta}} is SpiritualSuccessor to he rectifies this]], this]] ''God of War'' clone, and... Well, ''GodOfWar''.''
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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, ''God of War'' clone, ''God of War'' clone, and... Well, ''GodOfWar''.''

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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, ''God [[hottip:*:''God of War'' clone, clone - A case of DidNotDoResearch. {{Bayonetta}} is SpiritualSuccessor to he rectifies this]], ''God of War'' clone, and... Well, ''GodOfWar''.''
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** One game, ''Sorcerer's Maze'', is a Breakout clone made for the PS1. It was given a misleading title in order to fool gamers because it's [[NonIndicativeName just another Breakout clone]]. The game is actually fairly decent, and it has bosses.

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That\'s not a spoiler.


** And besides that, [=MoH=] is set in [[spoiler: the War on Terror, in Afghanistan]], while [=CoD=] 4 is set in Ultranationalist Russia.

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** And besides that, [=MoH=] is set in [[spoiler: the War on Terror, in Afghanistan]], Afghanistan, while [=CoD=] 4 is set in Ultranationalist Russia.Russia.
** ''VideoGame/BattlefieldBadCompany 2'' does take a few plot elements from ''ModernWarfare 2'', but for the most part it's for the purpose of parodying them.
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* ''MiniRobotWars'' pretty much seems like a clone of ''PlantsVsZombies'', except that the game is in a horizontal view with platforms you have to place your units on.

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* ''MiniRobotWars'' pretty much seems like a clone of ''PlantsVsZombies'', ''VideoGame/PlantsVsZombies'', except that the game is in a horizontal view with platforms you have to place your units on.
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* The early Enix AdventureGame ''Portopia Renzoku Satsujin Jiken'' (''The Portopia Serial Murder Case''), especially its menu-based Famicom port, led to an enormous wave of murder mystery adventure games from other Japanese video game publishers in the 1980s. However, almost none of these games were ever exported.
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* ''{{Pong}}'' ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of ''Pong'', which was released in 1972.

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* ''{{Pong}}'' ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of ''Pong'', which was released in 1972. Atari even [[http://mcurrent.name/atarihistory/pong-understand.jpg published an ad]] in May 1973 mocking the band-wagon behavior of their competitors.

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* Square's NES games ''3D World Runner'' and ''Rad Racer'' were clones/imitations of Sega's ''VideoGame/SpaceHarrier'' and ''OutRun'', respectively. The former also had the clones ''Rocket Ranger'' and ''Cosmic Epsilon'' (NoExportForYou). Square's still earlier ''[[VideoGame/KingsKnight King's Knight]]'' borrows a lot of elements from Konami's MSX game ''Knightmare''.

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* Square's NES games ''3D World Runner'' and ''Rad Racer'' were clones/imitations of Sega's ''VideoGame/SpaceHarrier'' and ''OutRun'', respectively. The former also had the clones ''Rocket Ranger'' and ''Cosmic Epsilon'' (NoExportForYou). Square's still earlier ''[[VideoGame/KingsKnight King's Knight]]'' borrows a lot of elements from Konami's MSX game ''Knightmare''.''Knightmare''.
** Other ''Space Harrier'' derivatives/ripoffs included ''Rocket Ranger'', ''Cosmic Epsilon'', ''Attack Animal Gakuen'' and ''Jimmu Densho Yaksa''.
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** In other {{Mon}} developments, the ''{{Pokemon}}'' games were the first series to achieve mainstream success with [[OneGameForThePriceOfTwo splitting game content]] into two versions - which would be used by ''{{Bomberman}}'' and the ''MegaManBattleNetwork'' (and subsequently ''[[MegaManStarForce Star Force]]'') games.

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** In other {{Mon}} developments, the ''{{Pokemon}}'' games were the first series to achieve mainstream success with [[OneGameForThePriceOfTwo splitting game content]] into two versions - which would be used by ''{{Bomberman}}'' ''VideoGame/{{Bomberman}}'' and the ''MegaManBattleNetwork'' (and subsequently ''[[MegaManStarForce Star Force]]'') games.
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** ''BioShock2''

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** ''BioShock2''''VideoGame/{{BioShock 2}}''
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* ''{{Contra}}'' imitations included Data East's ''Midnight Resistance'', SNK's ''Cyber Lip'', Treasure's ''GunstarHeroes'', and Irem's ''Gunforce'', which in turn was the spiritual precursor to ''MetalSlug''.

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* ''{{Contra}}'' imitations included Data East's ''Midnight Resistance'', SNK's ''Cyber Lip'', Treasure's ''GunstarHeroes'', ''GunstarHeroes'' (although it was made by former Konami employees who worked on ''Contra III''), and Irem's ''Gunforce'', which in turn was the spiritual precursor to ''MetalSlug''.
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* ''KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''Dragon Wang'' for the Sega SG-1000 and ''China Warrior'' for the TurboGrafx16.

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* ''KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''Dragon Wang'' for the Sega SG-1000 and ''China Warrior'' for the TurboGrafx16.
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** Bizarre aversion: ''SyphonFilter'' was widely derided prior to its release as a MGS clone and a blatant attempt to capitalize on its success...then turned out to be an ''entirely different'' type of game, being a action shooter with stealth elements not being a major part of most of the game.

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** Bizarre aversion: ''SyphonFilter'' was widely derided prior to its release as a MGS clone and a blatant attempt to capitalize on its success...then turned out to be an ''entirely different'' type of game, action game (that actually began development before the release of ''MGS''), being a action shooter with the stealth elements not being a major part of really minor aspect for most of the game.
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** ''BattlefieldBadCompany 2'' and ''VideoGame/Battlefield3''

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** ''BattlefieldBadCompany ''VideoGame/BattlefieldBadCompany 2'' and ''VideoGame/Battlefield3''''VideoGame/{{Battlefield 3}}''
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** ''BattlefieldBadCompany 2'' and ''VideoGame/BattlefieldThree''

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** ''BattlefieldBadCompany 2'' and ''VideoGame/BattlefieldThree''''VideoGame/Battlefield3''
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* Farmville is an interesting case. The game was inspired by Chinese web game called HappyFarm, which itself is inspired by HarvestMoon. Now with the popularity of social network farming games, Natsume decided to follow the leader that was following Natsume...
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* ''{{Pac-Man}}'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the AppleII version of ''Pac-Man'' were originally developed as such. ''K.C. Munchkin'' for the {{Odyssey2}} was close enough to get sued, though it became something a bit different. ''Munch Man'' for the TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''Lady Bug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.

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* ''{{Pac-Man}}'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the AppleII version of ''Pac-Man'' were originally developed as such. ''K.C. Munchkin'' for the {{Odyssey2}} was close enough to get sued, though it became something a bit different. ''Munch Man'' for the TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''Lady Bug'', ''VideoGame/LadyBug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.
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** The answer to that is probably "No" as ChampionsOnline's prices are already dropping and it's starting to be dumped into bargain bins.
** ChampionsOnline is now [[AllegedlyFreeGame free to play]].

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** The answer to that is probably "No" as ChampionsOnline's ''VideoGame/ChampionsOnline'''s prices are already dropping and it's starting to be dumped into bargain bins.
** ChampionsOnline VideoGame/ChampionsOnline is now [[AllegedlyFreeGame free to play]].
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* ''KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''Dragon Wang'' for the Sega SG-1000 and ''China Warrior'' for the TurboGrafx16.
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None


* ''{{Pac-Man}}'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the AppleII version of ''Pac-Man'' were originally developed as such. ''K.C. Munchkin'' for the {{Odyssey2}} was close enough to get sued, though it became something a bit different. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''Lady Bug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.

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* ''{{Pac-Man}}'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the AppleII version of ''Pac-Man'' were originally developed as such. ''K.C. Munchkin'' for the {{Odyssey2}} was close enough to get sued, though it became something a bit different. ''Munch Man'' for the TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''Lady Bug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.
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* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as {{Konami}} and {{Irem}}, respectively. Of all the early imitators, [[NamcoBandai Namco]]'s ''{{Galaxian}}'' is probably the best remembered, while {{Nintendo}}'s ''Space Fever'' and {{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history.

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* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as {{Konami}} and {{Irem}}, respectively. Of all the early imitators, [[NamcoBandai Namco]]'s ''{{Galaxian}}'' is probably the best remembered, while {{Nintendo}}'s ''Space Fever'' and {{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history. ''TI Invaders'' for the TI99, ''Avenger'' for the VIC20, and ''Space Assault'' for the TRS-80 Color Computer were first-party ''Space Invaders'' clones for systems that never received authorized ports.
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* Square's NES games ''3D World Runner'' and ''Rad Racer'' were clones/imitations of Sega's ''SpaceHarrier'' and ''OutRun'', respectively. The former also had the clones ''Rocket Ranger'' and ''Cosmic Epsilon'' (NoExportForYou). Square's still earlier ''[[VideoGame/KingsKnight King's Knight]]'' borrows a lot of elements from Konami's MSX game ''Knightmare''.

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* Square's NES games ''3D World Runner'' and ''Rad Racer'' were clones/imitations of Sega's ''SpaceHarrier'' ''VideoGame/SpaceHarrier'' and ''OutRun'', respectively. The former also had the clones ''Rocket Ranger'' and ''Cosmic Epsilon'' (NoExportForYou). Square's still earlier ''[[VideoGame/KingsKnight King's Knight]]'' borrows a lot of elements from Konami's MSX game ''Knightmare''.



* ''{{Pac-Man}}'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the AppleII version of ''Pac-Man'' were originally developed as such. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''Lady Bug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.

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* ''{{Pac-Man}}'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the AppleII version of ''Pac-Man'' were originally developed as such. ''K.C. Munchkin'' for the {{Odyssey2}} was close enough to get sued, though it became something a bit different. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''Lady Bug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.
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** Capcom actually sued Data East, the makers of the copycat ''Fighter's History''. Data East won on [[http://en.wikipedia.org/wiki/Scenes_a_faire scenes a faire]]: the copied elements were already commonplace in the genre.

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** Capcom actually sued Data East, the makers of the copycat ''Fighter's History''. Data East won on [[http://en.wikipedia.org/wiki/Scenes_a_faire scenes a scènes à faire]]: the copied elements were already commonplace in the genre.
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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, ''God of War'' clone, ''God of War'' clone, and... Well, ''GodOfWar''.''
->--'''Yahtzee''', ''ZeroPunctuation''

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\'\'The Settlers\'\' predates Gameloft by at least a decade.


** ''The Settlers'' (''{{Civilization}}'')



* ''ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." One follower, ''Zack And Ombras Amusment Park Of Illusions,'' took a more mini-game based approach. And one recently revealed DS title features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer (with a BadassMustache, though the top hat is still Layton-esque) and more ThickLineAnimation.

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* ''ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." One follower, ''Zack And Ombras Amusment Park Of Illusions,'' took a more mini-game based approach. And one recently revealed DS title title, ''ProfessorLautrecAndTheForgottenKnights'' features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer (with a BadassMustache, though the top hat is still Layton-esque) and more ThickLineAnimation.
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* ''NinjaGaiden''(NES) inspired ''Wrath of the Black Manta''(which also has elements of ''{{Shinobi}}''), ''Vice: Project Doom'', ''Shatterhand'', ''Shadow of the Ninja''(which ironically was [[DolledUpInstallment dolled up]] as ''Ninja Gaiden Shadow'' on the GB) et al.

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* ''NinjaGaiden''(NES) ''NinjaGaiden'' (NES) inspired ''Wrath of the Black Manta''(which also has elements of ''{{Shinobi}}''), ''Vice: Project Doom'', ''Shatterhand'', ''Shadow of the Ninja''(which Ninja'' (which ironically was [[DolledUpInstallment dolled up]] as ''Ninja Gaiden Shadow'' on the GB) et al.



* ''RollingThunder'' was imitated by ''E-SWAT Cyber Police'', the aforementioned ''{{Shinobi}}'', ''Crime City'', ''Rough Ranger'', ''Codename Viper'', etc.

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* ''RollingThunder'' was imitated by ''E-SWAT Cyber Police'', the aforementioned ''{{Shinobi}}'', ''Crime City'', ''Rough Ranger'', ''Codename Viper'', ''VideoGame/CodeNameViper'', etc.
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Namespacing


* ''{{Cabal}}'', a third-person arcade shooter spawned many "Cabal clones", such as ''Blood Bros'' and ''WildGuns''. ''SinAndPunishment'' also used a similar format to Cabal.

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* ''{{Cabal}}'', a third-person arcade shooter spawned many "Cabal clones", such as ''Blood Bros'' ''BloodBros'' and ''WildGuns''.''VideoGame/WildGuns''. ''SinAndPunishment'' also used a similar format to Cabal.
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* There is a natural law that goes something like this: "Given continued development and infinite time, all open-source [[FirstPersonShooter FPSes]] will eventually turn into ''CounterStrike''."

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* There is a natural law that goes something like this: "Given continued development and infinite time, all open-source [[FirstPersonShooter FPSes]] will eventually turn into ''CounterStrike''.''VideoGame/{{Counter-Strike}}''."
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* {{Rare}}, in their SNES/N64 times, had great success imitating popular Nintendo series. DiddyKongRacing for example pretty much built on the success of VideoGame/MarioKart, but adding an adventure mode and more vehicles. Prior to that, DonkeyKongCountry was basically VideoGame/SuperMarioWorld [[RecycledINSPACE in the jungle]]. They eventually got tired of doing that, though, birthing ConkersBadFurDay, originally another cutesy platformer.

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* {{Rare}}, in their SNES/N64 times, had great success imitating popular Nintendo series. DiddyKongRacing for example pretty much built on the success of VideoGame/MarioKart, but adding an adventure mode and more vehicles. Prior to that, DonkeyKongCountry was basically VideoGame/SuperMarioWorld [[RecycledINSPACE in the jungle]]. They eventually got tired of doing that, though, birthing ConkersBadFurDay, VideoGame/ConkersBadFurDay, originally another cutesy platformer.

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